Re: Perilous Hearts Audio Demo!

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Perilous Hearts Audio Demo!

Why don’t you go look at the sight and forum feedback and a hole fuckload of other topics that got revived? (Sorry for profanity)

URL: https://forum.audiogames.net/post/410302/#p410302




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Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi.This seems very interesting for sure. I think I might be able to use it if I learn just a bit more Python. I haven't downloaded it yet, but I would like to ask if it comes with a readme, which lists all the functions and how to use them? Keep up the great job.

URL: https://forum.audiogames.net/post/410301/#p410301




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Re: a question regarding to sounds

2019-02-07 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: a question regarding to sounds

try the boom lib, or defenders sound efect collection

URL: https://forum.audiogames.net/post/410300/#p410300




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: breaker box games is returning

Like many other people, I'm done with this company when it comes to give them money. I might take a look at future demo versions, but I will never pay one more single sent. I wish you the best of luck.

URL: https://forum.audiogames.net/post/410299/#p410299




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: breaker box games is returning

I think Jake has some really good conceptual ideas, but both his business acumen and follow through are seriously lacking. You should never take preorders for something that you do not have well on it's way to being finished. The preorder stage should be done around the point you are rapping things up and getting ready to do your final preparations for release. It's unfortunate that he's damaged his credibillity, but he has. I woudl be curious to know how many people signed up for his game buddy or game pal thing and never got anything? I would like to think he's a decent guy. I try to think that everyone has some good in them, but his actions have shown that he can't be trusted with our currency.

URL: https://forum.audiogames.net/post/410298/#p410298




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Re: Question about Swamp Campaigns

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Question about Swamp Campaigns

Well, since your here Cae, then if you wouldn't mind, would you take a look at this and see if you can figure out why the raiders can't be counted right?https://cp.sync.com/dl/92e97f770/un3rf6 … y-m4unmt85At this point I think it's just bad wall spawning code on Aprone's part, but maybe I'm missing something.A real shame because this would be pretty fun if I got it working I think, and what I did get working was pretty fun in and of it's self.

URL: https://forum.audiogames.net/post/410297/#p410297




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Re: Question about Swamp Campaigns

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Question about Swamp Campaigns

Well, since your here Cae than, if you wouldn't mind, would you take a look at this and see if you can figure out why the raiders can't be counted right?https://cp.sync.com/dl/92e97f770/un3rf6 … y-m4unmt85At this point I think it's just bad wall spawning code on Aprone's part, but maybe I"m missing something.A real shame because this would be pretty fun if I got it working I think.

URL: https://forum.audiogames.net/post/410297/#p410297




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a question regarding to sounds

2019-02-07 Thread AudioGames . net Forum — Off-topic room : saqib mir via Audiogames-reflector


  


a question regarding to sounds

hello friendsi am working on an audio drama in my regional language.but for that, i need some free and high quality sword sound effects.i could bye the payed sounds, but my home condition does not allow me to pay the money.i posted it also in any audio, but not any responce from their.can any one know of the good and high quality sounds?thanks for reading.

URL: https://forum.audiogames.net/post/410295/#p410295




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Re: free hosting

2019-02-07 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: free hosting

realy?you wanted to say serwer, or you changed it to 3erver? roflrofl

URL: https://forum.audiogames.net/post/410294/#p410294




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Re: rtr, general sounds

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: rtr, general sounds

hifirst, i'd like to thank you for the sound afekt's that you cullectedeg, sounds of thishttp://anyaudio.net/listen?audio=wEwgSETLcq4c8PB

URL: https://forum.audiogames.net/post/410293/#p410293




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: breaker box games is returning

Gryf/Gryf2 were also buggy and low production quality for the price.I understand that someone should be paid not just for the material costs but also the time spent developing that could be used on other jobs, but still... Google can get you allot of decent free or cheap resources in a couple hours, which is nothing compared to the rest of the dev time.And as for the bugs well, no excuse there really. I thought the concept was pretty cool though so I don't want to crap on the guy's creativity.

URL: https://forum.audiogames.net/post/410292/#p410292




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: breaker box games is returning

Gryf/Gryf2 were also buggy and low production quality for the price.I understand that someone should be paid not just for the material costs but also the time spent developing that could be used on other jobs, but still... Google can get youa llot of decent free or cheap resources in a couple hours, which is nothing compared to the rest of the dev time.And as for the bugs well, no excuse there really. I thought the concept was pretty cool though so I don't want to crap on the guy's creativity.

URL: https://forum.audiogames.net/post/410292/#p410292




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: breaker box games is returning

Gryf/Gryf2 were also buggy and low production quality for the price.I understand that someone should be paid not just for the material costs but also the time spent developing that could be used on other jobs, but still... Google can get youa llot of decent free or cheap resources in a couple hours, which is nothing compared to the rest of the dev time.

URL: https://forum.audiogames.net/post/410292/#p410292




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Re: Bokurano Daibouken 3 : secondary topic

2019-02-07 Thread AudioGames . net Forum — New releases room : SkyGuardian via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I have a problem with the game, or it’s a bug, but when I try to load a save file, it crashes, I mean when I hit the load game option, it temporarily placed the selected sound, and then it crashes and closes

URL: https://forum.audiogames.net/post/410291/#p410291




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Re: rtr, general sounds

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: rtr, general sounds

What do you mean the general ones.Do you mean the Fortnite mod? Or the pre ultra sounds.

URL: https://forum.audiogames.net/post/410290/#p410290




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Re: how to change personality

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: how to change personality

@Defender You say the church pushed a lot of that, and okay, you're right, it did and does. But ask yourself this. Is morality only practised because the church pushes it? Or is it more likely that the church latched onto morality as something which already existed and then used it? It's a chicken-egg question which, to me, has a solid answer. You are, of course, free to disagree entirely. But the way I see it is that human beings have had the capacity to be colossal jerks for literally hundreds of thousands of years, as well as the capacity to do well by their fellow humans, and they've only had organized religion in the latter, say, 10% of that time period, roughly. So I'm afraid I don't buy it, personally.Also, regarding your point about science and religion: uh, Galileo was only officially pardoned in 1992. That should tell you everything you need to know regarding churches and progress, right there.

URL: https://forum.audiogames.net/post/410289/#p410289




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Re: how to change personality

2019-02-07 Thread AudioGames . net Forum — Off-topic room : mata via Audiogames-reflector


  


Re: how to change personality

How is it rude you ask? Look at what you write in 25. What's polite in it?

URL: https://forum.audiogames.net/post/410288/#p410288




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Re: Seeking Input on New Additions to the Staff Team

2019-02-07 Thread AudioGames . net Forum — Site and forum feedback : pauliyobo via Audiogames-reflector


  


Re: Seeking Input on New Additions to the Staff Team

I agree with carter, I've also worked with liam, and I can agree 100% to what carter said in his post.

URL: https://forum.audiogames.net/post/410287/#p410287




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Re: free hosting

2019-02-07 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: free hosting

one3erver  gives  1 GB ram for 40 t

URL: https://forum.audiogames.net/post/410286/#p410286




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Re: sending private messages.

2019-02-07 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: sending private messages.

Hi. Why did you have to resurrect an 8 years old topic to ask such a question is beyond my ability to understand. You could have just created a new one and ask the question, it would have been a much simpler way. I read through all the posts and then noticed that this is a dead and long rotten topic, please stop wasting my time and make a new topic if you really need an answer. This topic necromancy is very annoying and getting on my nerves now.

URL: https://forum.audiogames.net/post/410285/#p410285




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Re: Squaresoft soundpack with working global world!

2019-02-07 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

The download link to the latest version maintained by yukiko is:http://www.cb-games.com/soundpacks/SquareSoft.zipAdditionally, if you have bt sync, the key for the soundpack is:BXKG7FA35TDGVRQXYOX4CVJPVIYABKMT6That is the best way to stay up to date, with the download link very close behind it.

URL: https://forum.audiogames.net/post/410284/#p410284




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rtr, general sounds

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


rtr, general sounds

hiI'v downloaded rtr from agarchive, but it haven't the general sound which that most people play with it, can you please give me link of general rtr sounds? thanks

URL: https://forum.audiogames.net/post/410283/#p410283




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Re: free hosting

2019-02-07 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: free hosting

hi, I'v registered a day a go, but you dont sent me the hosting infoqs_hosting wrote:@Post 1 (mahdi-abedi),If you are interested in web hosting, QS-Hosting is another alternative. We offer a free plan that you may check out. Click here if you wish to take a glance at the accompanying features. Just started rolling out the plan this week, so please bare in mind if your site is not deployed immediately. If you have further questions, feel free to send us an email at cont...@qs-hosting.com

URL: https://forum.audiogames.net/post/410282/#p410282




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Re: sending private messages.

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: sending private messages.

2 questions. How do I check private messages on mac and iOS? And what is this error when trying to log in or send someone an email? I would have sent an email rather than a pm if it didn't give me an error.

URL: https://forum.audiogames.net/post/410281/#p410281




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Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

No, that type of bug really hurts. Realy. I'm willing to do whatever I can, if any.Another alternative I randomly came up with is to make it possible to blow them up using m79 or other bullets, but I guess collision detection of projectiles is handled by the client side. Sorry if I sounded pushy (I literally can't stop thinking).And I am pretty sure that you've already considered what I have come up with so far. Sorry, but please forgive me. The number of Japanese players has skyrocketed and we're so much enjoying Swamp. 

URL: https://forum.audiogames.net/post/410280/#p410280




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Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

No, that type of bug really hurts. Realy. I'm willing to do whatever I can, if any.Another alternative I randomly came up with is to make it possible to blow them up using m79 or other bullets, but I guess collision detection of projectiles is handled by the client side. Sorry if I sounded pushy (I literally can't stop thinking).And I am pretty sure that you've already considered what I have come up with so far. Sorry, but please forgive me. 

URL: https://forum.audiogames.net/post/410280/#p410280




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Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

No, that type of bug really hurts. Realy. I'm willing to do whatever I can, if any.Another alternative I randomly came up with is to make it possible to blow them up using m79 or other bullets, but I guess collision detection of projectiles is handled by the client side. Sorry if I sounded pushy (I literally can't stop thinking).

URL: https://forum.audiogames.net/post/410280/#p410280




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Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

No, that type of bug really hurts. Realy. I'm willing to do whatever I can, if any.

URL: https://forum.audiogames.net/post/410280/#p410280




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Re: Perilous Hearts Audio Demo!

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Perilous Hearts Audio Demo!

Saying it is discontinued is your opinion I think that the topic was rellavent enough to add on to it. What's the harm? Are old topics bad? Should they all be left in the dark void of the internet never to be posted in again? I don't think so. I could see maybe in new releases but surely not here.

URL: https://forum.audiogames.net/post/410279/#p410279




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Re: how to change personality

2019-02-07 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: how to change personality

I used to say that too Jade, and I'm still not religious. But considering how many social norms that we now take for granted as baseline decency were heavily pushed by the church to become that way... It's kinda like how the church actually had a big roll in science for several centuries, even if it was all within the context of religion somehow.Also Mahdi, this is how you change personality.Step 1: Pull out red handle and turn 90 degrees to the right then releasestep 2. Press blue button upper panel marked QG5, hold for 3 secondsstep 3: Flip switches AD1, AD2 and AD4 to off position, confirm that associated indicators have turned from amber to redStep 4: Flip switches AD3, VH1, and VH2 to on position, confirm that associated indicators have turned from red to amber.step 5A: Turn right hand side main dial to setting 15Step 5B: Turn left hand side main dial to setting 15Step 6: pull external boom arm control lever back sharply, full to stops, then engage lockstep 7: Insert master control key and turn clockwise. Remove when alert buzzer soundsStep 8: Press right hand side foot peddle down fully and holdStep 9: Change secondary alignment slider to position 9Step 10A: Arm master switch by firmly pulling downward until clickStep 10B: Arm auxiliary power switch by firmly pulling downward until click.Step 11: Enter following sequence on control pad, confirm before pressing submit. 4,9,7,1,1,5,7,3,0,0,8,7,4,2,0,6,0,9,2,5Step 12: Wait 25 seconds for klaxon to soundStep 13: Firmly press in large yellow knob marked change personality until ring of lights around perimeter flash orange 3 times, then release.Step 14: Confirm with command and log time

URL: https://forum.audiogames.net/post/410277/#p410277




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Re: jaws: or nvda! which one is better?

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: jaws: or nvda! which one is better?

Lol. Objectivity at its best.

URL: https://forum.audiogames.net/post/410278/#p410278




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Re: how to change personality

2019-02-07 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: how to change personality

I used to say that too Jade, and I'm still not religious. But considering how many social norms that we now take for granted as baseline decency were heavily pushed by the church to become that way... It's kinda like how the church actually had a big roll in science for several centuries, even if it was all within the context of religion somehow.Also Mahdi, this is how you change personality.Step 1: Pull out red handle and turn 90 degrees to the right then releasestep 2. Press blue button upper panel marked QG5, hold for 3 secondsstep 3: Flip switches AD1, AD2 and AD4 to off position, confirm that associated indicators have turned from amber to redStep 4: Flip switches AD3, VH1, and VH2 to on position, confirm that associated indicators have turned from red to amber.step 5A: Turn right hand side main dial to setting 15Step 5B: Turn left hand side main dial to setting 15Step 6: pull control lever back sharply, full to stopsstep 7: Insert master control key and turn clockwise. Remove when alert buzzer soundsStep 8: Press right hand side foot peddle down fully and holdStep 9: Change secondary alignment slider to position 9Step 10: Arm master switch by firmly pulling downward until clickStep 11: Enter following sequence on control pad, confirm before pressing submit. 4,9,7,1,1,5,7,3,0,0,8,7,4,2,0,6,0,9,2,5Step 12: Wait 25 seconds for klaxon to soundStep 13: Firmly press in large yellow knob marked change personality until ring of lights around perimeter flash orange 3 times, then release.Step 14: Confirm with command and log time

URL: https://forum.audiogames.net/post/410277/#p410277




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Re: Perilous Hearts Audio Demo!

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Perilous Hearts Audio Demo!

well, what's the point in reviving a topic when it is quite obviously discontinued? why cant you just make a new one?

URL: https://forum.audiogames.net/post/410276/#p410276




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Re: A chat client I made in bgt

2019-02-07 Thread AudioGames . net Forum — Developers room : mahdi-abedi via Audiogames-reflector


  


Re: A chat client I made in bgt

thanks

URL: https://forum.audiogames.net/post/410275/#p410275




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Re: Request a name change version 2

2019-02-07 Thread AudioGames . net Forum — Site and forum feedback : mahdi-abedi via Audiogames-reflector


  


Re: Request a name change version 2

hi, I cant cause with that e-mail my other account registered

URL: https://forum.audiogames.net/post/410274/#p410274




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Re: how to change personality

2019-02-07 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: how to change personality

so i don't understand does @22 asks mahdi to join his religion or is it another troll 

URL: https://forum.audiogames.net/post/410273/#p410273




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Re: free hosting

2019-02-07 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: free hosting

4 toman, with this, there's vps with 512 ram, cpu1, sooh rofl I explaned game, I understood rongly

URL: https://forum.audiogames.net/post/410272/#p410272




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Re: free hosting

2019-02-07 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: free hosting

@26, even the poorest person in iran has more than 4 toman, and that still doesnt answer my question, they could go to an empty TT server with anonymous names, such as the UK server that is the best server beacuse no spammers and no amina fatima with her annoying arabic names,i know mahdi for like 5 years now? he just likes power and being admin, it's just him really he does like it.

URL: https://forum.audiogames.net/post/410271/#p410271




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Re: free hosting

2019-02-07 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: free hosting

@26, even the poorest person in iran has more than 4 toman, still didn't answer my question though, why is having a TT server a must?

URL: https://forum.audiogames.net/post/410271/#p410271




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: breaker box games is returning

well some of the games that have been released have been pretty good but I can understand people being frustrated. I pre ordered airic 2 3 or 4 years ago and it has still never been made.

URL: https://forum.audiogames.net/post/410270/#p410270




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Re: what happen with this python code?

2019-02-07 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector


  


Re: what happen with this python code?

Hi,To see the output, you will need to use  print function. Like this:print(x)x is the variable. You can print any text or variable using it.Regards,Amit

URL: https://forum.audiogames.net/post/410269/#p410269




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Re: Perilous Hearts Audio Demo!

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Perilous Hearts Audio Demo!

You guys are starting to sound like a bunch of old grouches. Back in my day we never would never revive an old topic. Topics knew where they should stay on page 992. Now get off my lawn, turn down your music, stop riding your skateboards on the sidewalks, and pull up your pants to your belly button.

URL: https://forum.audiogames.net/post/410268/#p410268




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: breaker box games is returning

Agreed. I pre-ordered Steampunk Neverland and it never came. I was of course expecting this when I pre-ordered it but ordered it due to the wish of playing a Peter Pan like game. I’ve noticed this trend with breaker box games they announce a game or 3 open up pre-orders then disappear for a year.

URL: https://forum.audiogames.net/post/410267/#p410267




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Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Actually there is code that's essentially what you wrote.  It isn't supposed to factor in any zombie updates if the suggested coordinates fall outside of the map borders.  It's also supposed to factor out based on a handful of other conditions, yet somehow those buggers keep wandering into the map border.

URL: https://forum.audiogames.net/post/410266/#p410266




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what happen with this python code?

2019-02-07 Thread AudioGames . net Forum — Developers room : wightfall via Audiogames-reflector


  


what happen with this python code?

when I writing this code and try to run in terminal still no result show upbelow is my code:#casting specific type#int typex = int(1)y = int(3.02)z = int("4")#string typegender = str("male, female")gpax = str(2.87)thanks for helping me figure out

URL: https://forum.audiogames.net/post/410265/#p410265




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Re: Perilous Hearts Audio Demo!

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Perilous Hearts Audio Demo!

And this is what I mean by topic revival. Now its getting annoying. For some reason, its getting... way more frequent.

URL: https://forum.audiogames.net/post/410264/#p410264




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Re: undead strike ultra client released!

2019-02-07 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: undead strike ultra client released!

Hey all. Just gonna let you all know that I believe it is time for undead strike to come back. I am now experienced enough in bgt to re-write almost the entire thing, with some help from our lovely friend the masonasons game engine of course. But anyway, I’m going to be adding a lot of stuff, so keep a lookout! See? I didn’t discontinue it, I’m just making it in a different way. 

URL: https://forum.audiogames.net/post/410263/#p410263




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Re: Request a name change version 2

2019-02-07 Thread AudioGames . net Forum — Site and forum feedback : rory-games via Audiogames-reflector


  


Re: Request a name change version 2

@mahdi:You can change the email address yourself if you want I believe, correct me if I’m wrong here.

URL: https://forum.audiogames.net/post/410262/#p410262




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: breaker box games is returning

I have to agree with pretty much everyone here. Let's just say that you guys have a lot to prove and I'll leave it at that.

URL: https://forum.audiogames.net/post/410261/#p410261




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: breaker box games is returning

I have to agree with pretty much everyone here... Let's just say that you guys have a lot to prove and I'll leave it at that.

URL: https://forum.audiogames.net/post/410261/#p410261




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Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

Hi,You got it right. I am still learning these things. And I don't mind anyone more experienced to handle the process actually, since that will be a guided learning in my opinion. I read somewhere you learn much more under the wing of an experienced developer. So yes, I am waiting for the suggestions. What needs to be done now etc. It's kind of hand holding but it's a grate way to learn for not just me, rather for every young developer who will be involved in it, since we all will get to see how a real project is developed live and step by step. Regards,Amit

URL: https://forum.audiogames.net/post/410260/#p410260




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Re: Interest in an open source vocoder library?

2019-02-07 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Re: Interest in an open source vocoder library?

I think I may have figured out why it was crashing. It was a build flag, nothing wrong with the actual code if I am not much mistaken. Please redownload the file from the link in the original post and try it again.Let me know how it goes!Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/410259/#p410259




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Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!

2019-02-07 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!

Skipping directly to Santa would be a bad idea since you would end up with a much lower score.

URL: https://forum.audiogames.net/post/410258/#p410258




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: breaker box games is returning

I hate to say it, but I do agree. There have been a ton of orders made with no resolution. A system crash is no excuse for not keeping customers informed. I will not be purchasing anything unless I see a major change in attitude from the developper.

URL: https://forum.audiogames.net/post/410257/#p410257




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Re: Seeking Input on New Additions to the Staff Team

2019-02-07 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: Seeking Input on New Additions to the Staff Team

I'm unsure what issue Aaron has with me, but I would be more than happy to discuss it like adults if he's willing. If not, then. Well I dunno what to tell ya.

URL: https://forum.audiogames.net/post/410256/#p410256




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android emulators?

2019-02-07 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector


  


android emulators?

Hi everyone!Does anyone know of any emulator for Android development that is lightweight and accessible?

URL: https://forum.audiogames.net/post/410255/#p410255




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A quick question about roryboxing and the development of roryboxing

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


A quick question about roryboxing and the development of roryboxing

Hey guys. Recently, I’ve been making a game called roryboxing. But I havn’t really been getting much suggestions/feedback on it. So, if you have any suggestions or feedback, please do post them here so I can try to add some more things to it, I’ve rann out of ideas for it as the codebase does not really permit me to make much more without removing a huge chunk of it, and now that I’m much more experienced in bgt, I think that I should and could do more. So, do you think i should just do it from scratch again? I’m fine to do so, if you guys want. Do you think I should have the old ver archived so you guys can still play around with it for those that wanted it?Thank you so much for your feedback.Kind regards,Rory

URL: https://forum.audiogames.net/post/410254/#p410254




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@24, yes, problems like this need debugging, but it doesn't make much sense to me anyway that they suffer the same problems we do and yet they haven't fixed them (I don't expect a fix for *all* of the problems since, as you said, there are probably external factors at play), but the synthesizer thing is probably fixable by not flooding the synthesizer with data and sending it in chunks. If I could find the code, I'd be happy to poke at i and see if I can come up with a workable solution, but my digs through the repository (particularly the NVDA controller client, which is what allows TTS if I'm not mistaken) doesn't do it in any of the source code files I can find. And yes, we have insider builds, but we can't tell the future. Its different  in the Apple world, true, since Apple has total control over the Mac platform, but in a way, MS has total control over Windows too. They could do it just as easily as Apple did it, and if Apple dos buy MS (which they could do, they've got the money for it, though it probably wouldn't be the wisest decision ever) they'd probably do it in a heartbeat, insider builds be damned. I doubt Apple would buy MS but hey... its possible. 

URL: https://forum.audiogames.net/post/410252/#p410252




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

Also sorry for double post, but there's a lot of speculation in the entire story. Nv access does not have experienced programmers in this field? Okay then, who built NVDA together with Jamie, yeah right, it was Mick, and it was even his idea at first, then Jamie joined. Fortunately this screen reader has a strong community behind it still, and as has been mentioned many times you don't have to work for NV access to fix something.

URL: https://forum.audiogames.net/post/410253/#p410253




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@24, yes, problems like this need debugging, but it doesn't make much sense to me anyway that they suffer the same problems we do and yet they haven't fixed them (I don't expect a fix for *all* of the problems since, as you said, there are probably external factors at play), but the synthesizer thing is probably fixable by not flooding the synthesizer with data and sending it in chunks. If I could find the code, I'd be happy to poke at i and see if I can come up with a workable solution, but my digs through the repository (particularly the NVDA controller client, which is what allows TTS if I'm not mistaken) doesn't do it in any of the source code files I can find.

URL: https://forum.audiogames.net/post/410252/#p410252




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

Sure thing, MS can do it, you are definitely right, however it wont be sudden and out of nowhere. This is why you have insider builds nowadays, so people can prepare their apps before something like that goes public. Other operating systems are surely different, especially Apple, not as much in the Linux world so can't comment too much. Honestly though, Jamie leaving does not have much to do with this. Technically, he did not even leave, he just officially does not longer work at NV access. He's still active at helping them, as you probably see yourself on GitHub. Hell, even if let's say NVDA was all buggy for a few versions, this cannot destroy the respect they had for such a long time. If it does for people, then that's called disrespectful and ungrateful. I will say that I have experienced some things you mention on here, however for me personally screen reader restarting every once in a while is normal. I'd have even more performance issues if I was to switch to Jaws. I do understand each user feeling frustrated about this, however it does not just change in one version. Such things as you probably understand yourself need debugging, and most importantly need time to work on. But let me ask this: They themselves use NVDA as their primary screen reader, and a way to access their computers. So, would you think they would give us a broken product and not do anything they can to improve it? Performance issues hurt them as much as they hurt us, but sometimes there are external factors involved with this that could just be out of their control. It can be UIA doing something bad and freezing NVDA, or just some weird bug Microsoft does not get around to fixing. Really the whole NVDA is dying thing needs to calm down. I'm curious about these open issues though. I don't think so many can be relevant nowadays, and thinking that in 2008 NV access didn't even use GitHub but just used their own servers, perhaps while moving those something went wrong and they remained open? Most issues nowadays are closed as soon as a fix is available, however before this was not such a common practice.

URL: https://forum.audiogames.net/post/410251/#p410251




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Re: A Few Minutes of Glory: iOS text-based medieval RTS

2019-02-07 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: A Few Minutes of Glory: iOS text-based medieval RTS

Ha, dark, maybe the AI is a gender nonconforming individual, in which case I'll happily use whatever pronouns it wants...anyways, I beat the thing on normal difficulty today, finally. Battle reports help, it seems to be all about figuring out which units the AI has and knowing the rock, paper, scissors matchup between all the unit types enough to figure out which of your units have the best shot.

URL: https://forum.audiogames.net/post/410250/#p410250




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: I just donated to NVDA

I don't see the reason for not switching to 64 bit, do I think it is a magical cure for all iof the issues, no, but things are transitioning over across all platforms, and I see no reason for NVDA to be half baked hybridized like it is now. Clever idea at the time though. I'm not gonna say it needs to happen like noow, but it should be moving in that direction.I also think NVDA is dying, and I could see how that could spread panic, but show me some good that's come lately that isn't foreshadowed by issues. That being said, I don't think everyone should be like fuck NVDA's dying fuck this shit I'm out bro I'm out fuck NVDA's dying and if you're too stupid to see it fuck you. That can't and will not do any good at all.I also don't know how to fix the issues that seem to be organization wide, it really does suck that Jamie left, but who can blame the guy for trying to have a career and make something of himself. They need programmers, but programmers who also have experience in this field and so forth.

URL: https://forum.audiogames.net/post/410249/#p410249




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Re: A chat client I made in bgt

2019-02-07 Thread AudioGames . net Forum — Developers room : dash via Audiogames-reflector


  


Re: A chat client I made in bgt

If you want login, You must configure the server port and server addres in the application and host the server.

URL: https://forum.audiogames.net/post/410248/#p410248




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@21, I have expressed my reasons for not having much respect for the team. The people on it have good intentions, but ever since Jamy left (I hope I spelled his name right) NVDA has been declining badly, and the reports I've heard from others about performance bottlenecks, outright freezes, and so on still haven't been fixed. I myself have even experienced a common symptom where NvDA will receive a huge chunk of text and outright stop responding. Then it will start speaking, and most o the time I have to restart it to get it to shut up. And that's not all, I'm sure you (along with many others) have experienced these issues, and so far I've seen no initiative from the developers to fix them. The developers failing, IMO, is allowing themselves to be swamped in issues and problems with NVDA. The documentation of the codebase is poor (I'd even go as far to say that the documentation is practically nonexistent), and so these issues have piled up and piled up and, while they've fixed some of them, there are still 2,000 plus that are still open, some open from 2008. 64-bit is dying very slowly i nthe Windows world, I'll give you that. In the Mac world its already dead, and in Linux its as much as dead. Most of the "regular Linux distributions" (i.e. Arch Linux) no longer even support 32-bit. Ubuntu no longer gives out 32-bit desktop images. Tails OS, elementary OS, Solus... none of these support 32-bit versions. Here's the thing: Microsoft still supports 32-bit because of all the old apps that are still used to this day, and they probably have other reasons too that I'm not aware of. But, like Apple, they could very, very easily remove your ability to use 32-bit apps -- and it would most likely require one update. Only one. Granted, the likelihood of them doing that within the next month, year, or hell, even decade, is low. But it is there nonetheless.

URL: https://forum.audiogames.net/post/410247/#p410247




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@21, I have expressed my reasons for not having much respect for the team. The people on it have good intentions, but ever since Jamy left (I hope I spelled his name right) NVDA has been declining badly, and the reports I've heard from others about performance bottlenecks, outright freezes, and so on still haven't been fixed. I myself have even experienced a common symptom where NvDA will receive a huge chunk of text and outright stop responding. Then it will start speaking, and most o the time I have to restart it to get it to shut up. And that's not all, I'm sure you (along with many others) have experienced these issues, and so far I've seen no initiative from the developers to fix them. The developers failing, IMO, is allowing themselves to be swamped in issues and problems with NVDA. The documentation of the codebase is poor (I'd even go as far to say that the documentation is practically nonexistent), and so these issues have piled up and piled up and, while they've fixed some of them, there are still 2,000 plus that are still open, some open from 2008. 64-bit is dying very slowly i nthe Windows world, I'll give you that. In the Mac world its already dead, and in Linux its as much as dead. Most of the "regular Linux distributions" (i.e. Arch Linux) no longer even support 32-bit. Ubuntu no longer gives out 32-bit desktop images. Tails OS, elementary OS, Solus... none of these support 32-bit versions. Here's the thing: Microsoft still supports 32-bit because of all the old apps that are still used to this day. But, like Apple, they could very, very easily remove your ability to use 32-bit apps -- and it would most likely require one update. Only one. Granted, the likelihood of them doing that within the next month, year, or hell, even decade, is low. But it is there nonetheless.

URL: https://forum.audiogames.net/post/410247/#p410247




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@21, I have expressed my reasons for not having much respect for the team. The people on it have good intentions, but ever since Jamy left (I hope I spelled his name right) NVDA has been declining badly, and the reports I've heard from others about performance bottlenecks, outright freezes, and so on still haven't been fixed. I myself have even experienced a common symptom where NvDA will receive a huge chunk of text and outright stop responding. Then it will start speaking, and most o the time I have to restart it to get it to shut up. And that's not all, I'm sure you (along with many others) have experienced these issues, and so far I've seen no initiative from the developers to fix them. The developers failing, IMO, is allowing themselves to be swamped in issues and problems with NVDA. The documentation of the codebase is poor (I'd even go as far to say that the documentation is practically nonexistent), and so these issues have piled up and piled up and, while they've fixed some of them, there are still 2,000 plus that are still open, some open from 2008. 64-bit is dying very slowly i nthe Windows world, I'll give you that. In the Mac world its already dead, and in Linux its as much as dead. Most of the "regular Linux distributions" (i.e. Arch Linux) no longer even support 32-bit. Ubuntu no longer gives out 32-bit desktop images. Tails OS, elementary OS, Solus... none of these support 32-bit versions.

URL: https://forum.audiogames.net/post/410247/#p410247




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@21, I have expressed my reasons for not having much respect for the team. The people on it have good intentions, but ever since Jamy left (I hope I spelled his name right) NVDA has been declining badly, and the reports I've heard from others about performance bottlenecks, outright freezes, and so on still haven't been fixed. I myself have even experienced a common symptom where NvDA will receive a huge chunk of text and outright stop responding. Then it will start speaking, and most o the time I have to restart it to get it to shut up. And that's not all, I'm sure you (along with many others) have experienced these issues, and so far I've seen no initiative from the developers to fix them. The developers failing, IMO, is allowing themselves to be swamped in issues and problems with NVDA. The documentation of the codebase is poor (I'd even go as far to say that the documentation is practically nonexistent), and so these issues have piled up and piled up and, while they've fixed some of them, there are still 2,000 plus that are still open, some open from 2008. 64-bit is dying very slowly i nthe Windows world, I'll give you that. In the Mac world its already dead, and in Linux its as much as dead. Most of the "regular Linux distributions" (i.e. Arch Linux) no longer even support 32-bit. Ubuntu has hinted at, and Tails OS, elementary OS, Solus... none of these support 32-bit versions.

URL: https://forum.audiogames.net/post/410247/#p410247




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@21, I have expressed my reasons for not having much respect for the team. The people on it have good intentions, but ever since Jamy left (I hope I spelled his name right) NVDA has been declining badly, and the reports I've heard from others about performance bottlenecks, outright freezes, and so on still haven't been fixed. I myself have even experienced a common symptom where NvDA will receive a huge chunk of text and outright stop responding. Then it will start speaking, and most o the time I have to restart it to get it to shut up. And that's not all, I'm sure you (along with many others) have experienced these issues, and so far I've seen no initiative from the developers to fix them. The developers failing, IMO, is allowing themselves to be swamped in issues and problems with NVDA. The documentation of the codebase is poor (I'd even go as far to say that the documentation is practically nonexistent), and so these issues have piled up and piled up and, while they've fixed some of them, there are still 2,000 plus that are still open, some open from 2008.

URL: https://forum.audiogames.net/post/410247/#p410247




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

Make no mistake about it - the braille market is a tough market to dip your toes into. It's the reason so many new breakthroughs usually unfortunately fall through after their moment of glory, most of the time being the winner at a hackathon of some kind. Then there are just as many products that succeed but only years later.

URL: https://forum.audiogames.net/post/410246/#p410246




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Re: Eagle Island, new Steam game with screen reader and other things

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Eagle Island, new Steam game with screen reader and other things

On a similar note the division 2 has text to speech

URL: https://forum.audiogames.net/post/410245/#p410245




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

If you haven't seen the panic, you were not following Twitter and mailing lists very well. There's ridiculous posts about NVDA dying while in reality it's just a few small issues, most of which office related and probably will be much better once UIA support is stable. Also, there's a difference between a performance increase, and a noticeable performance increase. There's no need to rewrite a bunch of code only to have no noticeable benefit. Benchmarks don't provide that, user testing does. I wont even comment how you say that the whole team should be overthrown. Zero respect for the guy who actually started this in the first place and probably knows much better than you and me what he is talking about. 32 bit is dying, but very, very slowly. Microsoft isn't even close to killing it, simply because there's a lot of legacy stuff, even in Windows itself, not to mention millions of apps not updated. Does it mean they wont do it? Sure no, but it will take quite a lot of time and by then NVDA will surely be able to adapt. Each company has priorities, and for the moment there's no valid reason to prioritise this.

URL: https://forum.audiogames.net/post/410244/#p410244




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@19, yep, I am, but they never gave me anything about braille drivers not being available in 64-bit builds at all. They have 32-bit build of liblouis, but that's available in 64-bit too.I am also curious if said member has even ever tried a 64-bit build of NVDA and benchmarked them. Granted, benchmarks aren't very reliable, but if he can prove that there is absolutely no performance benefit whatsoever to using a 64-bit build of NVDA, then that will be that. But so far they seem overly-confrentational and know-it-all-ish and (IMO) they should be removed purely because of their toxicity. On a mailing list, that's not very productive. A forum can handle it but a mailing list usually can't. "Trying to spread the panic," eh? In what way? I haven't seen this "panic" he speaks of... I mean, since this subject was brought up I haven't seen anyone panicking. I've seen calm discussion of a subject that has no sense of panic in any way, on this topic anyway.

URL: https://forum.audiogames.net/post/410243/#p410243




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@19, yep, I am, but they never gave me anything about braille drivers not being available in 64-bit builds at all. They have 32-bit build of liblouis, but that's available in 64-bit too.I am also curious if said member has even ever tried a 64-bit build of NVDA and benchmarked them. Granted, benchmarks aren't very reliable, but if he can prove that there is absolutely no performance benefit whatsoever to using a 64-bit build of NVDA, then that will be that. But so far they seem overly-confrentational and know-it-all-ish and (IMO) they should be removed purely because of their toxicity. "Trying to spread the panic," eh? In what way? I haven't seen this "panic" he speaks of...

URL: https://forum.audiogames.net/post/410243/#p410243




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@19, yep, I am, but they never gave me anything about braille drivers not being available in 64-bit builds at all. They have 32-bit build of liblouis, but that's available in 64-bit too.

URL: https://forum.audiogames.net/post/410243/#p410243




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

I am not that familiar either, however I'm sure you've been given an answer on the addons list, that is if you were the same Ethin. The thing is that you also say it will have access to more resources, which is true, however how much resources does a screen reader normally need? I'd definitely think not 4 gb of RAM.

URL: https://forum.audiogames.net/post/410242/#p410242




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@15, OMG just wow. That kind of attitude from those kinds of members -- not you but the member who replied to you -- is what makes the NVDA mailing lists so toxic. By that members own logic, JAWS shouldn't have switched to 64-bit. So I wonder why they did? After all, he did say that there's supposedly no performance benefit. Yet FS did it anyway... doesn't that, you know, defy his statement? I mean, if I'm not mistaken JAWS got faster with the 64-bit versions but released 32-bit versions too. (Someone should probably test this, since I most likely won't.)@17, really? I'd love to know *which* braille display drivers don't support 64-bit, because I can't think of any off the top of my head. I'm not intimately familiar with braille drivers, but I'd think that most of them would've switched to 64-bit purely because JAWS supports most braille displays out there.Either way we've seriously hijacked this thread.

URL: https://forum.audiogames.net/post/410240/#p410240




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

I am not that familiar either, however I'm sure you've been given an answer on the addons list, that is if you were the same Ethin.

URL: https://forum.audiogames.net/post/410242/#p410242




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Re: shadow rine full voice version released

2019-02-07 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: shadow rine full voice version released

Phoenix here. Are there more secret passwords. I have found the following passwords.Major Spoilersmore dungeonlast hope kareshiakareshia supportlilia feelingshadow dominatorbroadcast

URL: https://forum.audiogames.net/post/410241/#p410241




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@15, OMG just wow. That kind of attitude from those kinds of members -- not you but the member who replied to you -- is what makes the NVDA mailing lists so toxic.@17, really? I'd love to know *which* braille display drivers don't support 64-bit, because I can't think of any off the top of my head. I'm not intimately familiar with braille drivers, but I'd think that most of them would've switched to 64-bit purely because JAWS supports most braille displays out there.Either way we've seriously hijacked this thread.

URL: https://forum.audiogames.net/post/410240/#p410240




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I just donated to NVDA

@15, OMG just wow. That kind of attitude from those kinds of members -- not you but the member who replied to you -- is what makes the NVDA mailing lists so toxic.@17, really? I'd love to know *which* braille display drivers don't support 64-bit, because I can't think of any off the top of my had.Either way we've seriously hijacked this thread.

URL: https://forum.audiogames.net/post/410240/#p410240




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

That does stink that they have to make the price higher just to even make a net profit.

URL: https://forum.audiogames.net/post/410239/#p410239




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

Lol, no one seems to get that braille costs money to manufacture, huh? And let's not forget the multi-touch touchscreen used, and everything else. Royalties to various software venders, and the like. And then warranty repair costs. And then a tiny fraction of that is actually profit, the rest is merely breaking even.

URL: https://forum.audiogames.net/post/410238/#p410238




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

@Ethin open source programs? Why not go ahead and do such a super easy thing required to make NVDA 64-bit? I'm sure they would accept such a contribution, and even if not, you tested things yourself and prove you were right. As far as I understood and it could be wrong, but it's an issue with many braille display drivers not being 64 bit and that's definitely a major issue for some people.Edit: I would also point out that UIA support is not disabled, but moved to advanced settings where you can enable it.

URL: https://forum.audiogames.net/post/410237/#p410237




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: I just donated to NVDA

@Ethin open source programs? Why not go ahead and do such a super easy thing required to make NVDA 64-bit? I'm sure they would accept such a contribution, and even if not, you tested things yourself and prove you were right. As far as I understood and it could be wrong, but it's an issue with many braille display drivers not being 64 bit and that's definitely a major issue for some people.

URL: https://forum.audiogames.net/post/410237/#p410237




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Re: Swamp, zombie FPS by Aprone

2019-02-07 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Just out of curiosity, isn't it supressable even with not-so-ideal way likezombie=zombieInstance[zombieNumber];//reference copyif(zombie.x<0 || zombie.x>MAP_BORDER_X){  zombie.moveTo(random(0,MAP_BORDER_X),zombie.y);}if(zombie.y<0 || zombie.y>MAP_BORDER_Y){  zombie.moveTo(zombie.x,random(0,MAP_BORDER_Y));}server_syncing();Of course I don't know anything about Swamp code, just tried throwing what I randomly thought.

URL: https://forum.audiogames.net/post/410236/#p410236




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

5,695 dollars mate, I could pay a masters degree somewhere with that amount of money.

URL: https://forum.audiogames.net/post/410235/#p410235




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

To be honest, I am super happy that this is getting upgraded. My big gripe with the Touch is that it lags a lot, and this should help a lot with the issues.

URL: https://forum.audiogames.net/post/410234/#p410234




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: I just donated to NVDA

I also do not understand what exact reason is behind to believe that 64-bit support would increase NVDA's performance. I guess the freezes that NVDA sometimes causes comes from window message handling and temporary / permanent deadlocks. 32-bit (WOW64) simulation doesn't slow down much. And as the member said, SSE2 is not something boosts any kind of program, the way he / she expressed was obviously harsh though.Of course I could be wrong; there might be some definitive reasons. This is not something to try to counter-argue against people who want 64-bit transition.

URL: https://forum.audiogames.net/post/410233/#p410233




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: I just donated to NVDA

I also do not understand what exact reason is behind to believe that 64-bit support would increase NVDA's performance. I guess the freezes that NVDA sometimes causes comes from window message handling and temporary / permanent deadlocks. 32-bit (WOW64) simulation doesn't slow down much. And as the member said, SSE2 is not something boosts any kind of program, the way he / she expressed was obviously harsh though.Of course I could be wrong; this is not something to try to counter-argue against people who want 64-bit transition.

URL: https://forum.audiogames.net/post/410233/#p410233




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Re: I just donated to NVDA

2019-02-07 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: I just donated to NVDA

I also do not understand what exact reason is behind to believe that 64-bit support would increase NVDA's performance. I guess the freezes that NVDA sometimes causes comes from window message handling and temporary / permanent deadlocks. 32-bit (WOW64) simulation doesn't slow down much. And as the member said, SSE2 is not something boosts any kind of program, the way he / she expressed was obviously harsh.

URL: https://forum.audiogames.net/post/410233/#p410233




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Re: Eagle Island, new Steam game with screen reader and other things

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Eagle Island, new Steam game with screen reader and other things

I wouldn't get too many hopes up, rather than an adventure game it's actually a pretty demanding platformer. AFAIK the motivation for screenreader was low vision rather than no vision.

URL: https://forum.audiogames.net/post/410232/#p410232




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

Chris.1. Current Touch owners can get a cell transplant to the new upgraded unit for $1300. If their Touch was a more recent purchase, steeper discounts are available to the point where the upgrade may even be free. So $1300 is not a flat-rate unless you're an early adopter. And realize that a cell transplant basically means you're paying $1300 for what is not much different from a brand new unit, not a refurb.2. The Braillenote Touch development started 5 years ago, which would be three years before its actual launch. At the time, the Texas Instruments Omap4 was a common chipset, used in phones such as the galaxy nexus. Well, midway through, the chip was abandoned and would not have the technical ability to receive further updates. Not only would it not make financial sense to scrap the project and start all over, but at the time, Android lolypop and Marshmallow did not have a stable enough accessibility framework to facilitate a speech and braille interface. Braille also had to be done a lot more from the ground up as brailleback was in its infancy. So it made sense for them to stay on Kitkat at the time, meanwhile using later accessibility elements from later versions of Android as a catalyst. By the time the Braillenote Touch had been highly successful for the focus groups and the Android accessibility framework itself improved significantly, it was time for an upgrade. You need to remember that chipmakers generally do not disclose information about prices of their latest chipsets as they are usually bought in bulk by OEM's. That being said, there have been rumors that each dragonboard board is roughly $45 or so.

URL: https://forum.audiogames.net/post/410231/#p410231




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Re: black ops 4 menu guide?

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: black ops 4 menu guide?

If you do, let me know, and I'll update my guide.  Thanks Brad, I just updated the guide with the game modes.  The link is still the same.

URL: https://forum.audiogames.net/post/410230/#p410230




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Re: A Black Ops 4 Zombies guide has been created

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: A Black Ops 4 Zombies guide has been created

I'm not sure what the chakrams are, or how to activate them when the characters say something about them.  I like the new map they just released, the new characters are pretty funny.  Has anyone played online?

URL: https://forum.audiogames.net/post/410229/#p410229




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: breaker box games is returning

I would have rather they not give release dates at all as well.  then if you have delays, no one expects the world.  I preordered a game years ago, can't remember what it was now.  there are a lot of lessons to be learned from this.

URL: https://forum.audiogames.net/post/410228/#p410228




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Re: Squaresoft soundpack with working global world!

2019-02-07 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Squaresoft soundpack with working global world!

I've actually been wanting to find it myself, I thought I had a whole copy of it, but I'm not sure where it went.  Does anyone have it?

URL: https://forum.audiogames.net/post/410227/#p410227




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Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

2019-02-07 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: The BrailleNote Touch is Getting a Much Deserved Upgrade

What happens to the unfortunate folks who shelled out thousands of dollars for the previous Touch about two years ago? Will that be scrapped just like the Apex? Why didn't they do this in the first place?

URL: https://forum.audiogames.net/post/410226/#p410226




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Re: breaker box games is returning

2019-02-07 Thread AudioGames . net Forum — General Game Discussion : blaze via Audiogames-reflector


  


Re: breaker box games is returning

I don't have much, if any, respect for a company that runs away with preorder proceeds. Fortunately for them I guess, I was so generous with the edge of winter purchase that when I finally wanted to submit a paypal dispute, the window had closed. Your welcome for getting over a year extra to release your game. A system crash is not an excuse for giving the entire community the cold shoulder and running away with a batch of preorder sales. Everything about it screams terrible business practice. I personally won't ever be purchasing from them again until I see some serious changes, namely an automated key generation system/a marked increase in team activity, as well as a complete dismissal of the vague promises/stalling, oh it'll be out in one more week etc. Good luck with the return though I guess and I look forward to seeing improvement.

URL: https://forum.audiogames.net/post/410225/#p410225




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Re: visionproductions turned in a new way + new title of game

2019-02-07 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: visionproductions turned in a new way + new title of game

I’ms sorry but aaa hem.

URL: https://forum.audiogames.net/post/410224/#p410224




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