Re: Robotic programming, javascript or cpp?

2019-03-14 Thread AudioGames . net Forum — Developers room : Origine via Audiogames-reflector
Re: Robotic programming, _javascript_ or cpp? Depending on the architecture, components and the abstraction level you will program robots, I could give you a lot of different answers. It's really cool to program robots, I'm sure you'll love that, do you have more info on their projects?

Re: Using php.

2019-03-14 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Using php. Hi, did it work for you? URL: https://forum.audiogames.net/post/418868/#p418868 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Converting Large PDF Files to TXT

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector
Re: Converting Large PDF Files to TXT If you have Acrobat, you can go in file menu and export it to text file. I believe you can also open pdf in Word and then copy paste text to text file. If you are on Linux, there is a command line tool called pdftotext I used in the past with good

Re: Converting Large PDF Files to TXT

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector
Re: Converting Large PDF Files to TXT you can get the the demo mode of q-read and convert at least some of it... I'm not completely sure how much text it let's you read with out paying for the full version. You could always get adobe acrobat reader, that usually does the trick. URL:

Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I just tested out the new version. Again, I test with jaws, results may vary with other screen-readers.I have a lot of sparse things to say, I don't know how to structure my post, so I'll go with the sweet stuff and then the things to improve in my opinion.Sweet

Re: Let's play right or not right

2019-03-14 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector
Re: Let's play right or not right know, the next poster will play stw today URL: https://forum.audiogames.net/post/418864/#p418864 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector
Re: Mason does it again! just, rooofl!as I sed, this discontinu thing will continu and we'll see 5th discontinu of sbyw! URL: https://forum.audiogames.net/post/418863/#p418863 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: My First real game, The blank game 2 Pine Attack!

2019-03-14 Thread AudioGames . net Forum — New releases room : ficho via Audiogames-reflector
Re: My First real game, The blank game 2 Pine Attack! no everything in the settings is in japanese. URL: https://forum.audiogames.net/post/418862/#p418862 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? It depends, that could be asked of any programming language really. It depends on incentives and need, private companies can create their own libraries, and communities and developers can make their own open source alternatives, with

Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : baby via Audiogames-reflector
Re: Mason does it again! yes! SBYW is back! URL: https://forum.audiogames.net/post/418860/#p418860 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : Origine via Audiogames-reflector
Re: Trimps greensatellite wrote:I'm also planning on adding an "Overview" area, where you can easily move up and down to see things like current location (cell and zone #), current stats, enemy stats, next upgrade drop location, building queue size, resources, and anything else I can think

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: How does the Internet function work in Manamon? @12, that's my point.  I'm not saying that anyone should open source their projects because of a sense of entitlement.  I'm saying that open sourcing products that you have no intention of or desire to support, update, or improve helps

Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector
Re: Trimps It ended up taking less time than I expected to finish! The first version of screen reader friendly tooltips are now up on the test version!Here's another link to the screen reader test version if it makes things easier for anyone: https://trimpscreenreader.netlify.comDragonlee

apple script for battery status

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector
apple script for battery status Does anyone know of an apple script that tells you the battery's percentage? It is not one of the default 5 scripts that comes with mac OS. Thanks. URL: https://forum.audiogames.net/post/418856/#p418856 -- Audiogames-reflector mailing list

Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector
Re: Image describer NVDA add-on @14 i don't need the add-on since i can see, but there are many iranians who need it. URL: https://forum.audiogames.net/post/418855/#p418855 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Interest in an Open Source MIDI File Reading Library?

2019-03-14 Thread AudioGames . net Forum — Developers room : saqib mir via Audiogames-reflector
Re: Interest in an Open Source MIDI File Reading Library? i am intrusted URL: https://forum.audiogames.net/post/418854/#p418854 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Blank Block Error: Please Help

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Blank Block Error: Please Help also you can use this, it automatically registers that file and a lot of other dll files, so you won't get a similur error in the futurehttp://dl1.sarzamindownload.com/sdlftpu … indows.rarpassword is www.sarzamindownload.comdownload the file, extract,

Re: Blank Block Error: Please Help

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Blank Block Error: Please Help also you can use this, it automatically registers that file and a lot of other dll files, so you won't get a similur error in the futurehttp://dl1.sarzamindownload.com/sdlftpu … indows.rarpassword is www.sarzamindownload.com URL:

Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector
Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale Hi, I will grab it soon, love warsim! Its mostly a text game with sounds but you don't really need to type much besides numbers, and is a indepth kingdom management game with so many random events and random races people

Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Mason does it again! dark doesnt give a shit! URL: https://forum.audiogames.net/post/418851/#p418851 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Converting Large PDF Files to TXT

2019-03-14 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector
Converting Large PDF Files to TXT Hi all.So I'm trying to convert various RPG rulebooks to plain text, and I was using the old PDF to TXT program from Empowerment Zone. Unfortunately, the 5th Edition Player's Handbook (and the monster manual as well) broke the program and I'm not about to

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector
Re: How does the Internet function work in Manamon? i don't understand one thing that the aaron said.he said in paladen of the sky, when my resources will go up then i will be able to add the foot steps, but, i think, he does not want to add them, because he can add free sounds of foot

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
Re: Getting started with coding audiogames in Python? so, if sound_lib and accessible_output2 aren't being maintained anymore, are there newer ones that are?  I guess that's my point.  When packages are discontinued and no longer supported, do new ones take their place, or is there just a

Re: Let's play right or not right

2019-03-14 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector
Re: Let's play right or not right yes im like myself.the next person will give me a tumbsup URL: https://forum.audiogames.net/post/418847/#p418847 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: asciimath editor

2019-03-14 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector
Re: asciimath editor Partially, but those are formulas that can be written using mathematics. I'm talking about arrows of equilibrium, chemical bonds (covalent and ionic) and electron dot structures. URL: https://forum.audiogames.net/post/418846/#p418846 -- Audiogames-reflector

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: How does the Internet function work in Manamon? I'm not intending to scream about anything. I feel like Aaron's repeatedly shooting himself in the foot regarding game development, but I'm not about to say that we have a right to open-sourced projects just because a developer is done

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Getting started with coding audiogames in Python? @116Python as a whole is rather healthy, exceedingly so in fact, so you have no need to worry about it disappearing tomorrow, or even in the next decade most likely. For some context there are currently more than 113,000 packages

recovery amulet in shaddow rine

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector
recovery amulet in shaddow rine I have a question. How do you use the recovery amulet in Shadow rine? URL: https://forum.audiogames.net/post/418843/#p418843 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector
Re: How does the Internet function work in Manamon? @Post 10, your argument would be flawless, except the following:I don't know if you hung around the ultra power days, or hell, TK. Thing is, if somebody released their project as open source, a person who hangs out in this community is

Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Mason does it again! Fact: during his lifetime, Mason will produce enough saliva to fill a swimming pool, assuming he's not one of a 150 people who die from falling coconuts on a yearly basis, or one of the 100 people who choke on ballpoint pens, or manages to pass gasfor the better

Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector
Re: Mason does it again! I was surprised as well. To be honest I don't know what will happen. They are being really strict though. They are putting the ban hammer on those who start drama. Who nose what will happen. If he does keep developing that will be good. all I'm saying is this. Lets

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? rather than admitting we've made valid points.I would correct this to 9 valid statistics.. points is a whole different matter, context is pretty important when you want to submit something for peer review, you know,

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? rather than admitting we've made valid points.I would correct this to 9 valid statistics.. points is a whole different matter, context is pretty important when you want to submit something for peer review, you know,

Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector
Re: dreamland - Public test version hiwhen you run setuppress tab then press up one time then press alt+n my questionwhere I can buy weapons? URL: https://forum.audiogames.net/post/418838/#p418838 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector
Mason does it again! Welcome! Welcome to this, ur, rather abrupt broadcast. I'm Amerikranian, and I will be your host for this fine evening. So, first on the news, Mason, yes, the one who swore to not develop for the blind community has issued the following statement on Scrolling battles,

Re: Return Of The King multilanguage version released

2019-03-14 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector
Re: Return Of The King multilanguage version released Has anyone managed to reincarnate to the new world? If so, will you please tell me how it's done? URL: https://forum.audiogames.net/post/418836/#p418836 -- Audiogames-reflector mailing list

Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector
Re: dreamland - Public test version So should I go to their website first before downloading anything. What do I need to install. What is the translation software they are using?  A small tutorial would help.  Thank you. URL: https://forum.audiogames.net/post/418835/#p418835 --

Re: orphius version1 and NVDA

2019-03-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: orphius version1 and NVDA He is probably using a snapshot branch of NVDA, which has beta/unstable code depending on which branch you download from.As for Orpheus, there is no way to make use of the other languages with the SAM driver, as that driver is only meant for Orpheus 2.0. URL:

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : matt1211 via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 I mean, if this is the tool you used to build your website I think I will pass. Thanks! URL: https://forum.audiogames.net/post/418832/#p418832 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : animal metal via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 awesome thanks for the update URL: https://forum.audiogames.net/post/418833/#p418833 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : matt1211 via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 I mean, if this is the tool you used to build you website I think I will pass. Thanks! URL: https://forum.audiogames.net/post/418832/#p418832 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: who is your favorite tex to speech voice?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector
Re: who is your favorite tex to speech voice? I wish more synthesizers would express  exclamation marks.  I wish they would make true voice higher quality. URL: https://forum.audiogames.net/post/418831/#p418831 -- Audiogames-reflector mailing list

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 I am also receiving 404 not found URL: https://forum.audiogames.net/post/418830/#p418830 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 Hi there!My apologies. Past self me, tried to be smarter than current me, with capitalisation.Needless to say, the portable version is downloadable now.Silly past self. URL: https://forum.audiogames.net/post/418829/#p418829 -- Audiogames-reflector

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 I'm getting a 404 error on the webpage. URL: https://forum.audiogames.net/post/418828/#p418828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
Re: Getting started with coding audiogames in Python? @114, Are there actual newer, modern libraries that work?  Is there a reason why people are sticking to the older ones?  Is there nothing newer offered?  @115, I've seen several things in this thread saying this or that is old, not

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Are there actual newer, modern libraries that work?  Is there a reason why people are sticking to the older ones?  Is there nothing newer offered? URL: https://forum.audiogames.net/post/418827/#p418827 -- Audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2019-03-14 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Wlomas, I miss the wastes too! Warsim is complex but it's laid out in a way thats fairly easy to use. There are lots of ways to play it @Vylcount, thanks! the idea sprung to mind when I was adding the sound effects, definitely enjoying

Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector
Re: Image describer NVDA add-on grate !. I can use in facebook!. especially when there are ! pictures  NVDA can tell what the picture is URL: https://forum.audiogames.net/post/418825/#p418825 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 Do you think this could sometime be made open-source? I'd love to help contribute. Some things I'd love to help adding:* _javascript_ support, syntax highlighting* CommonMark (markdown) support and translation* The remaining list of HTML elements URL:

Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How do you think damage formulas in Manamon work? I am confused on why you are overriding sys.stdout. I have never encountered a python program where someone has deliberately override any of the standard IO streams and frankly don't see why you'd ever want to when you can just invoke

Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : animal metal via Audiogames-reflector
Re: Sunrise Waterfall Version 3.0 the portable says file not found. URL: https://forum.audiogames.net/post/418823/#p418823 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: How does the Internet function work in Manamon? That's the thing.  Wouldn't it please you to see something you started, something you chose to give up on,  become awesome?  This community loses so much because developers either start something and never complete it, or finish

Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: How do you think damage formulas in Manamon work? I am confused on why you are overriding sys.stdout. I have never encountered a python program where someone has deliberately override any of the standard IO streams and frankly don't see why you'd ever want to when you can just invoke

Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
Sunrise Waterfall Version 3.0 The very best of days to you all.After only a slight delay, due to a testing failure during beta phase, and a few other features being added, I am pleased to announce the release of Sunrise Waterfall Version 3.0.For those unaware, Sunrise Waterfall is a

Re: free vidio and audio recording software

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector
Re: free vidio and audio recording software Well, for audio recording you can use Free PC audio recorder or Audacity, for video, ehhm well, i have no idea. URL: https://forum.audiogames.net/post/418819/#p418819 -- Audiogames-reflector mailing list

Re: Who likes using iMessage?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector
Re: Who likes using iMessage? I kinda liked it when i had people to message to, of course i still have those contacts but we use it really rarely nowadays. But it's a cool app, much better than Viber's messaging feature for example. URL: https://forum.audiogames.net/post/418817/#p418817

Re: who is your favorite tex to speech voice?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : pika-san via Audiogames-reflector
Re: who is your favorite tex to speech voice? The true voice english can be excellent with exclamation marks! And even with adding comas before an exclamation mark! URL: https://forum.audiogames.net/post/418818/#p418818 -- Audiogames-reflector mailing list

Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector
Re: Image describer NVDA add-on Well, you could add that of course, and that would be really useful for many of us. OCR is sometimes not that accurate and if you could also implement that somehow, maybe it would improve, together with the image recognising feature. But as a starting, it's

Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector
Re: Image describer NVDA add-on Well, you could add that of course, and that would be really useful for many of us. OCR is sometimes not that accurate and if you could also implement that somehow, maybe it would improve, together with the screen recognising feature. But as a starting, it's

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: How does the Internet function work in Manamon? Okay, how about I clarify then.First point: I didn't say that Aaron's income was so large that he could float on it. But it's greater than zero, and presumably greater than whatever he's paying out in order to host his games. In other

Re: orphius version1 and NVDA

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector
Re: orphius version1 and NVDA not yet released the nvda 2019.1 URL: https://forum.audiogames.net/post/418814/#p418814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Return Of The King multilanguage version released

2019-03-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: Return Of The King multilanguage version released Hi" I placed the file in the RK folder and tried to run it. No luck. "Windows could not find the file Return of the King.exe:. Don'tknow what else to do. URL: https://forum.audiogames.net/post/418813/#p418813 --

Re: Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader This is remarkably simple. No labeling should need to be done for buttons, check boxes, tabs, menu bars, menu items, menus, labels, and so forth. Labeling is required for edit boxes, tree views, combo boxes, spin boxes, dials,

Re: Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader This is remarkably simple. No labeling should need to be done for buttons, check boxes, tabs, menu bars, menu items, menus, labels, and so forth. Labeling is required for edit boxes, tree views, combo boxes, spin boxes, dials,

Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: dreamland - Public test version It's honestly not that hard, lol installation of everything takes like 5 minutes at the most, and you only need to change 1 or 2 settings. I'd say if you actually want to see if you'll like the game, the time will be worth spending if you can spare like

Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector
Re: dreamland - Public test version It's honestly not that hard, lol installation of everything takes like 5 minutes at the most, and you only need to change 1 or 2 settings. I'd say if you actually want to see if you'll like the game, the time will be worth spending if you can spare like

Re: Pokémon Crystal Access

2019-03-14 Thread AudioGames . net Forum — New releases room : pika-san via Audiogames-reflector
Re: Pokémon Crystal Access On which rom are you playing? URL: https://forum.audiogames.net/post/418810/#p418810 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector
Re: How does the Internet function work in Manamon? First of all, I doubt very seriously that the amount of money he currently makes from sales of Manamon are significant enough to amount to anything, and I doubt highly that he's going to get a massive influx of purchases for it in the

Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: dreamland - Public test version Glad to see the beta version of the game is finally out.Unfortunately don't have the time to play since I would have to install and learn to use the translation software. Will wait for the English version and hope for the best. URL:

Re: Mouse functions in BGT

2019-03-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Mouse functions in BGT Calling mouse_update updates the MOUSE_X, MOUSE_Y, and MOUSE_Z variables*, to the amount that the mouse moved since the last update. If you want gestures of some complexity, that will be more complicated, but you should have everything you need with the buttons,

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? Sure, if bringing up issues which are worked on or with a reason why they are not worked on is a valid point, then yes, you are indeed right. URL: https://forum.audiogames.net/post/418806/#p418806 --

Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Translate, a NVDA addon for automatic online translations I've been using this for a bit, and I saw the update which adds caching today. I use it quite a bit for understanding what is said in Crazy Party games that I host when people aren't speaking English, cuz I'm nosy like that,

Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Wastelander via Audiogames-reflector
Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale Just letting you guys know the sale is still on for another two days! URL: https://forum.audiogames.net/post/418804/#p418804 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Labeling controls for NVDA and/or any screen reader Hi all,Not developing anything at the moment, although I've been stuck as far as getting help on this.Those of you who watch my Youtube streams know that me and a few friends have been playing around with a sim addon called Ideal

Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector
Re: Translate, a NVDA addon for automatic online translations Very cool addon! Thanks! URL: https://forum.audiogames.net/post/418802/#p418802 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector
Re: Translate, a NVDA addon for automatic online translations oh! That's good!. but I have a question. to be able to translate the documents there?for example the japanese txt documents. can it translate to english? URL: https://forum.audiogames.net/post/418801/#p418801 --

Re: Rise of Empires: Empire mud fork is ready to be conquered

2019-03-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Has anything else been done with the sound pack?  I forget if their is one that is already configured?  I have one, but it needs Lua Audio to be added into it. URL: https://forum.audiogames.net/post/418800/#p418800 --

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? you're just hunting for reasons now, using any rationale to justify your position no matter what, rather than admitting we've made valid points. URL: https://forum.audiogames.net/post/418799/#p418799 --

Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: How does the Internet function work in Manamon? Well, let's be blunt for just a moment. The harm is financial. As long as Aaron Baker hosts and owns the rights to Manamon, he can charge whatever price he wants for it, and sales will still trickle in. If he decides to go open source,

Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : muhammad gagah via Audiogames-reflector
Re: Translate, a NVDA addon for automatic online translations whether in the future, can we change the translation language? so it doesn't depend NVDA language. URL: https://forum.audiogames.net/post/418797/#p418797 -- Audiogames-reflector mailing list

Interest in an Open Source MIDI File Reading Library?

2019-03-14 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Interest in an Open Source MIDI File Reading Library? Continuing my venture to release open source stuff, I was considering publishing a library I wrote a few years ago to parse standard MIDI files. It will not actually play anything, but will give you the individual events in the MIDI

Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector
Re: Trimps @Originie I received your trial code for JAWS, thank you very much! From what I'm reading here, I believe the most requested reworks so far have been Tooltips first, then the Map Chamber, then the combat stats/zone area. I'm also planning on adding an "Overview" area, where you

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? I do hope you read all those issues before posting. In particular, 6291 is definitely being worked on and there's an improvement just recently so that it does not at least freeze the entire system, right now in a

Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector
Re: Trimps @Originie I received your trial code for JAWS, thank you very much! From what I'm reading here, I believe the most requested reworks so far have been Tooltips first, then the Map Chamber, then the combat stats/zone area. I've started work on the new tooltips and should hopefully

Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector
Re: Translate, a NVDA addon for automatic online translations It essentially uses the same API, but as I have described it will automatically translate each spoken text and thus is not for written communication like Instant translate where it would copy translations to the clipboard. A

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? I do hope you read all those issues before posting. In particular, 6291 in particular is definitely being worked on and there's an improvement just recently so that it does not at least freeze the entire system,

Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Image describer NVDA add-on oliver.edholm wrote:Cool, that's awesome! Do you know remember name of that add-on?I think it was called "describeIt"there is info on that link. I think that one does OCR URL: https://forum.audiogames.net/post/418792/#p418792 -- Audiogames-reflector

Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector
Re: dreamland - Public test version In whicc chatbox i need to type your id when i press f1 it just say regional chaell. Can someone explain me chat function URL: https://forum.audiogames.net/post/418791/#p418791 -- Audiogames-reflector mailing list

Re: Screaming contest! Just scream and post to be struck!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Screaming contest! Just scream and post to be struck! get some angry grandpa quotes, tuns of them! URL: https://forum.audiogames.net/post/418790/#p418790 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: How do you think damage formulas in Manamon work? well, the equation might be something like this: (movedammage/5)+str/magicattacak-enemydefense/magicdefense+stab if aplicable. Probably more things but there's some starts. URL: https://forum.audiogames.net/post/418789/#p418789 --

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Getting started with coding audiogames in Python? @tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? Another sign NVDA is lagging, recently excel editing cells was broken, and NVDA would just say unknown and provide no feedback. This was only recently fixed a couple weeks ago in snaps. URL:

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Getting started with coding audiogames in Python? Oh they aren't, the thing just is that people tend to stick to the libraries they know instead of moving to new alternatives, such as pybass which is pretty damn old, sound_lib which is too, accessible_output2 and so on. Also, most of

Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: Honest discussion, why pay for and use jaws over free screen readers? hi All,Regarding issues, here are some that are annoying, and have been ignored by devs. Specificly, NVDA spelling out console output when key echo is

Re: MTS Productions is here

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector
Re: MTS Productions is here No, it isn't in the wrong room because there is a game forum on ouwer site, and there are also tech related forums. URL: https://forum.audiogames.net/post/418784/#p418784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
Re: Getting started with coding audiogames in Python? I myself have been thinking of picking up Python, So here's my question before I undertake learning another language.  With all of the talk of no longer supported or updated libraries that I've seen in this thread, and no modern

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