Re: Robotic programming, javascript or cpp?

2019-03-14 Thread AudioGames . net Forum — Developers room : Origine via Audiogames-reflector


  


Re: Robotic programming, _javascript_ or cpp?

Depending on the architecture, components and the abstraction level you will program robots, I could give you a lot of different answers. It's really cool to program robots, I'm sure you'll love that, do you have more info on their projects? Like will you program a MCU, will you use lego and drag & drop programming like scratch, etc. What grade is this? Do you have to buy your own electronics?

URL: https://forum.audiogames.net/post/418869/#p418869




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Re: Using php.

2019-03-14 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Using php.

Hi, did it work for you?

URL: https://forum.audiogames.net/post/418868/#p418868




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Re: Converting Large PDF Files to TXT

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: Converting Large PDF Files to TXT

If you have Acrobat, you can go in file menu and export it to text file. I believe you can also open pdf in Word and then copy paste text to text file. If you are on Linux, there is a command line tool called pdftotext I used in the past with good results.

URL: https://forum.audiogames.net/post/418867/#p418867




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Re: Converting Large PDF Files to TXT

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Converting Large PDF Files to TXT

you can get the the demo mode of q-read and convert at least some of it... I'm not completely sure how much text it let's you read with out paying for the full version. You could always get adobe acrobat reader, that usually does the trick.

URL: https://forum.audiogames.net/post/418866/#p418866




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Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : Origine via Audiogames-reflector


  


Re: Trimps

@greensatellite, I just tested out the new version. Again, I test with jaws, results may vary with other screen-readers.I have a lot of sparse things to say, I don't know how to structure my post, so I'll go with the sweet stuff and then the things to improve in my opinion.Sweet Stuff:1) Tooltips: they work really well and when I press them it immediately starts reading the tooltip, cost first, wow! It really shows that you understand what's important, because usually cost is at the bottom of tooltips, but now it's read first because it's what we care most.2) Timers above production buttons. I didn't have access to that information before, but now I see how much time it will take for my resource to max out. A great nice little cherry. Speaking of which, I'd like to see my average looting rate in a map, say 3M/sec, a bit like the helium counter, but for resources looted in a map. It would be nice to see that rate go up as you buy equipments and get through a map faster.3) Buttons: it works so much better than previously clickables, especially since I had bugs sometimes that I wasn't able to build.4) Headings, yup it worked, thanks!Improvements:1) I think you forgot a button for trap catching?2) I would put tooltips on a second row. So for equipments, for instance, there would be all 11 equipment buttons, then all 11 toolltips. This way, when you want to compare costs, it's easy because all tooltips are next to each other and when you want to buy stuff, you don't have to skip every other button. Kind of a NIT here and personal preference, I don't know what others think.

URL: https://forum.audiogames.net/post/418865/#p418865




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Re: Let's play right or not right

2019-03-14 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: Let's play right or not right

know, the next poster will play stw today

URL: https://forum.audiogames.net/post/418864/#p418864




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Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: Mason does it again!

just, rooofl!as I sed, this discontinu thing will continu and we'll see 5th discontinu of sbyw!

URL: https://forum.audiogames.net/post/418863/#p418863




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Re: My First real game, The blank game 2 Pine Attack!

2019-03-14 Thread AudioGames . net Forum — New releases room : ficho via Audiogames-reflector


  


Re: My First real game, The blank game 2 Pine Attack!

no everything in the settings is in japanese.

URL: https://forum.audiogames.net/post/418862/#p418862




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

It depends, that could be asked of any programming language really. It depends on incentives and need, private companies can create their own libraries, and communities and developers can make their own open source alternatives, with people coming and going to maintain them as they want, its a very fluid thing that can depend in large part on a languages popularity and utility. Sometimes there can be a void, but depending on the requirements solutions will be found, or created. Programming is all about problem solving afterall, and some day you may find yourself looking for alternatives, maintaining a library yourself, or creating a solution to a problem that doesn't yet exist.As for sound_lib, there are a few alternatives available, many of which are probably better, and while there are few cross platform TTS libraries, its not the end of the universe. You can still write platform dependant TTS code or use pre-recorded audio, its just less convenient. This isn't to say people aren't also actively looking into better solutions with machine learning or voice synthesis, you may have heard of Lyrebird or Googles WaveNet library for example. I'm sure there are plenty of people interested in those developments.

URL: https://forum.audiogames.net/post/418861/#p418861




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Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : baby via Audiogames-reflector


  


Re: Mason does it again!

yes! SBYW is back!

URL: https://forum.audiogames.net/post/418860/#p418860




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Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : Origine via Audiogames-reflector


  


Re: Trimps

greensatellite wrote:I'm also planning on adding an "Overview" area, where you can easily move up and down to see things like current location (cell and zone #), current stats, enemy stats, next upgrade drop location, building queue size, resources, and anything else I can think of that would fit nicely in there. I'm thinking this can be the default spot for watching the game progress, and you'd only have to navigate elsewhere around the page when you want to make a change to something.YESS!!! Ahem, that is a great idea.

URL: https://forum.audiogames.net/post/418859/#p418859




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

@12, that's my point.  I'm not saying that anyone should open source their projects because of a sense of entitlement.  I'm saying that open sourcing products that you have no intention of or desire to support, update, or improve helps the community as a whole.  As far as cloning, if I am through with a project to the extent that I wish nothing else to do with it, and I am not willing to maintain or update it or listen to user feedback, why would I care what is done with it?  Sure, it might get cloned by some, but it also might get used as a learning tool by some, and who knows, maybe even improved upon by some.  I see nothing but benefit from that, for all of us.

URL: https://forum.audiogames.net/post/418858/#p418858




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Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

It ended up taking less time than I expected to finish! The first version of screen reader friendly tooltips are now up on the test version!Here's another link to the screen reader test version if it makes things easier for anyone: https://trimpscreenreader.netlify.comDragonlee was a huge help in figuring out how to do these tooltips, using aria-live: assertive is hopefully a nice way to do this for anyone playing. There are now two buttons in the Buildings, Jobs, Equipment, and Upgrades areas, the first one is labeled "something tooltip", and the second one is the same as before. Hitting enter while your cursor is on the Tooltip button will pop the tooltip text (with the cost first) into an aria-live box and should hopefully be automatically read out loud.There's still more work to be done in adding easy ways to read the multitude of other tooltips that are spread around the game, but hopefully this should make things much easier for now!I've also set the Gather/chop/mine/research/trap buttons to buttons, so they should be easier to navigate to, and added some text to the message log and trimp/enemy stat heading areas so that JAWS should have an easier time noticing them. I hope you all like the new implementation of the tooltips, please let me know what you think!

URL: https://forum.audiogames.net/post/418857/#p418857




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apple script for battery status

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


apple script for battery status

Does anyone know of an apple script that tells you the battery's percentage? It is not one of the default 5 scripts that comes with mac OS. Thanks.

URL: https://forum.audiogames.net/post/418856/#p418856




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Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: Image describer NVDA add-on

@14 i don't need the add-on since i can see, but there are many iranians who need it.

URL: https://forum.audiogames.net/post/418855/#p418855




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Re: Interest in an Open Source MIDI File Reading Library?

2019-03-14 Thread AudioGames . net Forum — Developers room : saqib mir via Audiogames-reflector


  


Re: Interest in an Open Source MIDI File Reading Library?

i am intrusted

URL: https://forum.audiogames.net/post/418854/#p418854




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Re: Blank Block Error: Please Help

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Blank Block Error: Please Help

also you can use this, it automatically registers that file and a lot of other dll files, so you won't get a similur error in the futurehttp://dl1.sarzamindownload.com/sdlftpu … indows.rarpassword is www.sarzamindownload.comdownload the file, extract, enter, then select yes, and wait a few mins it'll install and then select okay

URL: https://forum.audiogames.net/post/418853/#p418853




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Re: Blank Block Error: Please Help

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Blank Block Error: Please Help

also you can use this, it automatically registers that file and a lot of other dll files, so you won't get a similur error in the futurehttp://dl1.sarzamindownload.com/sdlftpu … indows.rarpassword is www.sarzamindownload.com

URL: https://forum.audiogames.net/post/418853/#p418853




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Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

Hi, I will grab it soon, love warsim! Its mostly a text game with sounds but you don't really need to type much besides numbers, and is a indepth kingdom management game with so many random events and random races people and whatnot that its hard to even describe for $5 (its origenal price) its a huge steal for the hours and hours and months and years... ahem that you can probably will spend playing this game Thanks at the developer for developing an accessible game and being so open to player feedback!Grryf

URL: https://forum.audiogames.net/post/418852/#p418852




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Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Mason does it again!

dark doesnt give a shit!

URL: https://forum.audiogames.net/post/418851/#p418851




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Converting Large PDF Files to TXT

2019-03-14 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Converting Large PDF Files to TXT

Hi all.So I'm trying to convert various RPG rulebooks to plain text, and I was using the old PDF to TXT program from Empowerment Zone. Unfortunately, the 5th Edition Player's Handbook (and the monster manual as well) broke the program and I'm not about to upload a 90 meg PDF to one of those websites which take forever to convert the thing.Are there any other programs I can use to convert these to text?

URL: https://forum.audiogames.net/post/418850/#p418850




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

i don't understand one thing that the aaron said.he said in paladen of the sky, when my resources will go up then i will be able to add the foot steps, but, i think, he does not want to add them, because he can add free sounds of foot steps, it will not effect the game.and for paid projects of aaron, all the games stopped getting updates, this is not exceptible, at least for me.here in india, we have to pay more money for the international transfurs, i had to pay 50 dollers for manamonand he stopped the updates? i am very angry at this!

URL: https://forum.audiogames.net/post/418849/#p418849




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

so, if sound_lib and accessible_output2 aren't being maintained anymore, are there newer ones that are?  I guess that's my point.  When packages are discontinued and no longer supported, do new ones take their place, or is there just a void then.

URL: https://forum.audiogames.net/post/418848/#p418848




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Re: Let's play right or not right

2019-03-14 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: Let's play right or not right

yes im like myself.the next person will give me a tumbsup

URL: https://forum.audiogames.net/post/418847/#p418847




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Re: asciimath editor

2019-03-14 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector


  


Re: asciimath editor

Partially, but those are formulas that can be written using mathematics. I'm talking about arrows of equilibrium, chemical bonds (covalent and ionic) and electron dot structures.

URL: https://forum.audiogames.net/post/418846/#p418846




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

I'm not intending to scream about anything. I feel like Aaron's repeatedly shooting himself in the foot regarding game development, but I'm not about to say that we have a right to open-sourced projects just because a developer is done with a project either. I'm not nearly that whiny and entitled. It'd be awfully nice, and it'd be good for the community for the most part, but I'm not kidding myself. I'm not owed anything here.Regarding your two points:1. Inferior clones and derivatives will pop up, cause drama, get squelched and get ignored. If there are better/stronger clones or derivatives of the original source, they'll gain the majority of the attention. The reason a lot of drama has come up about certain games, the names of which will not pass my lips specifically, is because frankly we weren't talking about a mind-blowing source to begin with. it's not like someone took a really solid game and then made crap with it. In my admittedly limited opinion, most of such cases began with a meh game and then just had fun with it and made messes with the results. Manamon, as one example, is already perfectly playable and fairly solid, so I daresay if it got open-sourced, there would be people ready to pounce all over it and truly optimize it. Yours truly, if I could find someone to help with the coding aspect, just to name one.2. Other devs have made their old paid games free. Liam is one example I can think of. Also, things routinely become cheaper as time goes by, games as well as other products. While it's true they usually aren't free, we're also talking about a small community here. Frankly, people who want to yowl because they had to pay for a game that is now open source really have better things to be doing with their time. I am saying this having bought many games over the years (Shades of Doom, Super Liam, Judgment Day, Super Egg Hunt Plus, Manamon, Paladin of the Sky). I would personally have zero problem seeing any of these games open-sourced even though I once paid for them. Know why? Because part of the reason I paid up was to help the developers, and most people probably feel the same way. If those devs want to discontinue supporting the game and want to open-source it, I see it as a potential win-win for the community.

URL: https://forum.audiogames.net/post/418845/#p418845




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@116Python as a whole is rather healthy, exceedingly so in fact, so you have no need to worry about it disappearing tomorrow, or even in the next decade most likely. For some context there are currently more than 113,000 packages available through PyPi alone, with many more being added and updated all the time. In the case of Pybass and bass4py, both are built on top of the same underlying BASS library, and there are other alternative sound libraries like OpenAL, Libaudioverse, etc. floating around. Libraries like sound_lib and accessible_output2 were part of the continuum website and aren't really maintained anymore, being rather niche to begin with. Of those two accessible_output2 was one of the few cross platform TTS libraries available, which is unfortunate but not really a problem directly tied with python specifically, and its not like there aren't work arounds.

URL: https://forum.audiogames.net/post/418844/#p418844




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recovery amulet in shaddow rine

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


recovery amulet in shaddow rine

I have a question. How do you use the recovery amulet in Shadow rine?

URL: https://forum.audiogames.net/post/418843/#p418843




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

@Post 10, your argument would be flawless, except the following:I don't know if you hung around the ultra power days, or hell, TK. Thing is, if somebody released their project as open source, a person who hangs out in this community is gonna go and clone the thing, changing the story if it's something like Manamon, variables if it's like TK, or sounds if it's ultrapower. Now that you know that bit of information, let me ask you this: Do you want to spend 2 or so years building a project, open source it, and watch as it's being cloned? If you do, *claps* I can't stop ya. Go ahead. The problem is that very few individuals will actually use the code for learning and or fixing the game. Most of people will grab the code, go "Cool! I can code now," Change a few values and then call it quits. There will be some rare exceptions to that rule, there are always those special cases, but for the most part the situation described above will occur.Not to mention, if Aaron releases his paid games as freeware, I imagine that most people (myself included) won't be too happy about that fact. Our argument would be something like this: "If I paid for it, why do these people get it for free?" This, in turn, will cause drama to flare up on the forums, creating a headache for everybody. While I'm less concerned about the second outcome, it is still something to consider. Screaming that something should be open sourced is not to be done lightly. Do I wish that Manamon would be balanced out? Of course! Do I want the game to be rid of it's grammatical errors? Yes! Do I wish to create drama in doing so? Not at all.

URL: https://forum.audiogames.net/post/418842/#p418842




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Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Mason does it again!

Fact: during his lifetime, Mason will produce enough saliva to fill a swimming pool, assuming he's not one of a 150 people who die from falling coconuts on a yearly basis, or one of the 100 people who choke on ballpoint pens, or manages to pass gasfor the better part of 7 years, which will allow him to harvest enough energy to produce an atomic bomb, which, methinks, would be more productive than all this dribble, assuming he doesn't blow himself up with it...BTW, no offense meant, but this song is worse than any of the most annoying songs I've linked to elsewhere on this forum!  Why on earth is it on repeat if it's not important?

URL: https://forum.audiogames.net/post/418841/#p418841




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Re: Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


Re: Mason does it again!

I was surprised as well. To be honest I don't know what will happen. They are being really strict though. They are putting the ban hammer on those who start drama. Who nose what will happen. If he does keep developing that will be good. all I'm saying is this. Lets not get our hopes up.

URL: https://forum.audiogames.net/post/418840/#p418840




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

rather than admitting we've made valid points.I would correct this to 9 valid statistics.. points is a whole different matter, context is pretty important when you want to submit something for peer review, you know, and it actually does not accomplish much in the discussion anyway.A similar argument would have been why fs and jaws used video intercept up until 2012, but oh, no one went and created this winy mess over it.. nor question that with such unfounded severity, they just accepted it... to me it was always ridiculous that I absolutely needed a 300% working screen to use a program to read the screen to me, so most driver installations or new computer setups were impossible at best. But its nice to stop and think that maybe fixing an issue which has a integral or key component to it can break and damage the thing, forever. Which again, is a moot point because you can always learn some coding style, and help out if you really and desperately need or want the process to go faster instead of being very vocal in forums. Which is sadly what most open source software (including liblouis) has turned into nowadays--lots of negative feedback, very little tries at actual improvement work from users that have the potential to help out--which is the nice alternative to not having to pay a single cent for anything.

URL: https://forum.audiogames.net/post/418839/#p418839




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

rather than admitting we've made valid points.I would correct this to 9 valid statistics.. points is a whole different matter, context is pretty important when you want to submit something for peer review, you know, and it actually does not accomplish much in the discussion anyway.A similar argument would have been why fs and jaws used video intercept up until 2012, but oh, no one went and created this winy mess over it.. nor question that with such unfounded severity, they just accepted it... to me it was always ridiculous that I absolutely needed a 300% working screen to use a program to read the screen to me, so most driver installations or new computer setups were impossible at best. But its nice to stop and think that maybe fixing an issue which has a integral or key component to it can break and damage the thing, forever. Which again, is a moot point because you can always learn some coding style, and help out if you really and desperately need or want the process to go faster instead of being very vocal in forums. Which is sadly what most open source software (including liblouis) has turned into nowadays--lots of negative feedback, very little tries at actual improvement work from users that have the potential to help out--which is the nice alternative to not have to pay a single cent for anything.

URL: https://forum.audiogames.net/post/418839/#p418839




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Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: dreamland - Public test version

hiwhen you run setuppress tab then press up one time then press alt+n my questionwhere I can buy weapons?

URL: https://forum.audiogames.net/post/418838/#p418838




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Mason does it again!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Mason does it again!

Welcome! Welcome to this, ur, rather abrupt broadcast. I'm Amerikranian, and I will be your host for this fine evening. So, first on the news, Mason, yes, the one who swore to not develop for the blind community has issued the following statement on Scrolling battles, your world.message of the day: So, as many of you know, the game will not be discontinued. However, bans and mutes will be given out a lot more liberally. SBYW was built to be a drama-free, calm zone for players to just get away and escape for a bit, not to be harassed or bothered by others. If we see that there is drama going on in chat or between players, we will not be afraid to take immediate action regarding it. Thanks and happy scrolling!I am, honestly, shocked! I'm shocked at him throwing a fit and then promptly changing his mind. I'm surprised that he went back on his word, once again. And now, my dear listeners, I'll let you write in your own thoughts. Is that typical? What do you expect going forward? This is Amerikranian, signing off.

URL: https://forum.audiogames.net/post/418837/#p418837




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Re: Return Of The King multilanguage version released

2019-03-14 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Has anyone managed to reincarnate to the new world? If so, will you please tell me how it's done?

URL: https://forum.audiogames.net/post/418836/#p418836




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Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: dreamland - Public test version

So should I go to their website first before downloading anything. What do I need to install. What is the translation software they are using?  A small tutorial would help.  Thank you.

URL: https://forum.audiogames.net/post/418835/#p418835




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Re: orphius version1 and NVDA

2019-03-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: orphius version1 and NVDA

He is probably using a snapshot branch of NVDA, which has beta/unstable code depending on which branch you download from.As for Orpheus, there is no way to make use of the other languages with the SAM driver, as that driver is only meant for Orpheus 2.0.

URL: https://forum.audiogames.net/post/418834/#p418834




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : matt1211 via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

I mean, if this is the tool you used to build your website I think I will pass. Thanks!

URL: https://forum.audiogames.net/post/418832/#p418832




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : animal metal via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

awesome thanks for the update

URL: https://forum.audiogames.net/post/418833/#p418833




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : matt1211 via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

I mean, if this is the tool you used to build you website I think I will pass. Thanks!

URL: https://forum.audiogames.net/post/418832/#p418832




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Re: who is your favorite tex to speech voice?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: who is your favorite tex to speech voice?

I wish more synthesizers would express  exclamation marks.  I wish they would make true voice higher quality.

URL: https://forum.audiogames.net/post/418831/#p418831




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

I am also receiving 404 not found

URL: https://forum.audiogames.net/post/418830/#p418830




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

Hi there!My apologies. Past self me, tried to be smarter than current me, with capitalisation.Needless to say, the portable version is downloadable now.Silly past self.

URL: https://forum.audiogames.net/post/418829/#p418829




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

I'm getting a 404 error on the webpage.

URL: https://forum.audiogames.net/post/418828/#p418828




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@114, Are there actual newer, modern libraries that work?  Is there a reason why people are sticking to the older ones?  Is there nothing newer offered?  @115, I've seen several things in this thread saying this or that is old, not being updated, or discontinued, hence the question.

URL: https://forum.audiogames.net/post/418827/#p418827




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Are there actual newer, modern libraries that work?  Is there a reason why people are sticking to the older ones?  Is there nothing newer offered?

URL: https://forum.audiogames.net/post/418827/#p418827




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Re: Warsim, text based randomly generated stratogy

2019-03-14 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Wlomas, I miss the wastes too! Warsim is complex but it's laid out in a way thats fairly easy to use. There are lots of ways to play it @Vylcount, thanks! the idea sprung to mind when I was adding the sound effects, definitely enjoying fleshing out warsim's sound!And yeah it's a really chill theme  I'm glad you have the choice of a few of them

URL: https://forum.audiogames.net/post/418826/#p418826




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Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: Image describer NVDA add-on

grate !. I can use in facebook!. especially when there are ! pictures  NVDA can tell what the picture is

URL: https://forum.audiogames.net/post/418825/#p418825




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

Do you think this could sometime be made open-source? I'd love to help contribute. Some things I'd love to help adding:* _javascript_ support, syntax highlighting* CommonMark (markdown) support and translation* The remaining list of HTML elements

URL: https://forum.audiogames.net/post/418824/#p418824




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Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: How do you think damage formulas in Manamon work?

I am confused on why you are overriding sys.stdout. I have never encountered a python program where someone has deliberately override any of the standard IO streams and frankly don't see why you'd ever want to when you can just invoke the write() function on the file and then close it at the end. (Always close open files or file descriptors. You never know if your OS will clean them up for you. Or use context handlers, which follow a form of RAII.)

URL: https://forum.audiogames.net/post/418822/#p418822




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Re: Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : animal metal via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

the portable says file not found.

URL: https://forum.audiogames.net/post/418823/#p418823




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

That's the thing.  Wouldn't it please you to see something you started, something you chose to give up on,  become awesome?  This community loses so much because developers either start something and never complete it, or finish something, only then to turn around and abandon it in a short time.  If I start something, then for whatever reason decide to abandon it prior to completion, why shouldn't I just give what I've started as open source to the community and let people see if they can finish it.  If I finish making something, and then I decide to abandon it, I'd be more than willing to open source it so that the community doesn't lose as a whole, and if they come up with things that improve on what I made, hell, I'd probably enjoy playing the improved product right along with everyone else.  In a community such as this, it seems to me that too much pride can be a bad thing.

URL: https://forum.audiogames.net/post/418821/#p418821




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Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: How do you think damage formulas in Manamon work?

I am confused on why you are overriding sys.stdout. I have never encountered a python program where someone has deliberately override any of the standard IO streams and frankly don't see why you'd ever want to when you can just invoke the write() function on the file and then close it at the end. (Always close open files or file descriptors. You never know if your OS will clean them up for you.)

URL: https://forum.audiogames.net/post/418822/#p418822




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Sunrise Waterfall Version 3.0

2019-03-14 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Sunrise Waterfall Version 3.0

The very best of days to you all.After only a slight delay, due to a testing failure during beta phase, and a few other features being added, I am pleased to announce the release of Sunrise Waterfall Version 3.0.For those unaware, Sunrise Waterfall is a feature-rich yet highly simple website building tool for both blind and sighted users.It contains over 20 element types, an easy-to-understand interface, and a well-documented function.Version 3 brings the following changes:Typo: fixed website to website builder in the readme FAQ.Typo: fixed going to go in the readmeTypo: Reordered the changelog to group things together.Typo: Fixed a typo in the FAQ regarding incorrect titles.Bug fix: fixed heading level 7Bug fix: fix centered textBug fix: fixed a reference to a different program!Added: made exporting more helpfulAdded: Added support for meta tagsAdded: Program now supports UTF8 characters.Added: program now allows you to choose an encoding typeAdded: Added information into the FAQ regarding encoding.Added: Added a new item to the FAQ: *Can I imbed code into other elements?Added: Added information about meta tags to the readme.added: code tagThis update cane be downloaded, in both portable and installable versions, at https://nathantech.net/nathantechsoftware.phpI hope you enjoy, and look forward to your feedback.

URL: https://forum.audiogames.net/post/418820/#p418820




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Re: free vidio and audio recording software

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: free vidio and audio recording software

Well, for audio recording you can use Free PC audio recorder or Audacity, for video, ehhm well, i have no idea.

URL: https://forum.audiogames.net/post/418819/#p418819




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Re: Who likes using iMessage?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: Who likes using iMessage?

I kinda liked it when i had people to message to, of course i still have those contacts but we use it really rarely nowadays. But it's a cool app, much better than Viber's messaging feature for example.

URL: https://forum.audiogames.net/post/418817/#p418817




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Re: who is your favorite tex to speech voice?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : pika-san via Audiogames-reflector


  


Re: who is your favorite tex to speech voice?

The true voice english can be excellent with exclamation marks! And even with adding comas before an exclamation mark!

URL: https://forum.audiogames.net/post/418818/#p418818




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Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: Image describer NVDA add-on

Well, you could add that of course, and that would be really useful for many of us. OCR is sometimes not that accurate and if you could also implement that somehow, maybe it would improve, together with the image recognising feature. But as a starting, it's absolutely good, and if you keep developing it, we'll appreciate it. 

URL: https://forum.audiogames.net/post/418816/#p418816




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Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: Image describer NVDA add-on

Well, you could add that of course, and that would be really useful for many of us. OCR is sometimes not that accurate and if you could also implement that somehow, maybe it would improve, together with the screen recognising feature. But as a starting, it's absolutely good, and if you keep developing it, we'll appreciate it. 

URL: https://forum.audiogames.net/post/418816/#p418816




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

Okay, how about I clarify then.First point: I didn't say that Aaron's income was so large that he could float on it. But it's greater than zero, and presumably greater than whatever he's paying out in order to host his games. In other words, he is not losing anything, and is gaining little drips of income now and then. This is passive income. It's not enough to live on, but there's no reason whatsoever, from a financial standpoint, to change.Second point: I say again, Aaron gives ground very, very slowly, if at all. He was absolutely dead set against changing dragon strike scrolls in Paladin, and so some of them are just straight-up bad. He was very much against adding NVDA support, citing some vague nonsense about how audio games and screenreaders were not meant to work together, which I still don't get and which he only grudgingly gave ground on due to large public backlash in the original manamon thread. He has been very resistant to player feedback over the years. As such, open-sourcing the program is indeed saying "You guys go do what you want with it", but it's also a tacit admission that Aaron either didn't do his best work or is letting other people take over where he left off. For someone with a history of sticking to his guns, this cannot be easy.Now combine point 1 with point 2. So he doesn't want to come off as the guy who gave the community what it wanted after so firmly rejecting its help. And he doesn't want to lose that sporadic revenue source, however small and inconsistent it might be. So the games are not open-sourced, and are extremely unlikely to be in the future.If it were me, I'd probably just get to a point where I decided the community should just get whatever is left, and I'd open-source my stuff and tell you guys to go to town. But then, I'm not nearly so dead set in my ways, either, and I'm not above admitting when I'm wrong. For me, if not for Aaron, coming back a year later and seeing my old project revived and made loads better would please me. I might be a little annoyed that I didn't think of these improvements myself and capitalize on them, but in the same breath, I'd realize that I had no one but myself to blame on that front.

URL: https://forum.audiogames.net/post/418815/#p418815




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Re: orphius version1 and NVDA

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: orphius version1 and NVDA

not yet released the nvda 2019.1

URL: https://forum.audiogames.net/post/418814/#p418814




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Re: Return Of The King multilanguage version released

2019-03-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hi" I placed the file in the RK folder and tried to run it. No luck. "Windows could not find the file Return of the King.exe:. Don'tknow what else to do.

URL: https://forum.audiogames.net/post/418813/#p418813




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Re: Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader

This is remarkably simple. No labeling should need to be done for buttons, check boxes, tabs, menu bars, menu items, menus, labels, and so forth. Labeling is required for edit boxes, tree views, combo boxes, spin boxes, dials, sliders, calendars, colormaps, column views, date/date time edits, double spin boxes, etc. To label items that need to be labeled, set its accessible name. Optionally, set its accessible description. The accessible description should be something that can fit within one-three lines, maximum, and no longer; keep in mind that the screen reader (if it understands accessible description indicators) will read this when moving over the control. You should not have to set the accessible role.In summary, here are the "accessibility-related" things that you can set/get:Accessible name: a screen-reader-friendly name that identifies the control. Will not be visible on the screen. (I usually set this to the label of the control.)Accessible description: a short summary that will identify what the control does, or will identify what the control must contain, etc. Optional. Some screen readers (NVDA mainly) do not recognize this from GUI toolkits like QT, but do recognise it from other ones. Keep this in mind.Accessible role: the role (the "type"/"class") of the control. Determines how the control will be viewed and interacted with by the screen reader and, by extension, by the user. Do not touch unless necessary. Some GUI toolkits (QT in particular) do not allow you to alter this particular attribute. Others (Windows Forms in particular) do allow you to do this. Again, do not touch this; it is very easy to confuse a user into believing that something is an edit box when it is actually a tree view, and can cause strange behavior when the screen reader attempts to send a message to the control that the control will most likely ignore, and can cause user confusion.Additionally, you can also set what is known as the 'focus policy'. The focus policy determines how the control behaves when it takes keyboard focus. Labels, for example, will pass the focus to the next control in the focus chain by default. (So far as I know, QT is the only GUI toolkit that allows you to change this.) In QT at least, there are five focus policies:Tab focus: the widget accepts focus by tabbing. (This is the default for most controls.)Click focus: the widget accepts focus by clicking. (Default for controls like labels, graphics, etc.)Strong focus: the widget accepts focus by both tabbing and clicking. On macOS this will also indicate that the widget accepts tab focus when in 'Text/List focus mode'.Wheel focus: akin to strong focus with the addition of allowing focus with the mouse wheel.No focus: the widget does not accept focus.

URL: https://forum.audiogames.net/post/418812/#p418812




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Re: Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader

This is remarkably simple. No labeling should need to be done for buttons, check boxes, tabs, menu bars, menu items, menus, labels, and so forth. Labeling is required for edit boxes, tree views, combo boxes, spin boxes, dials, sliders, calendars, colormaps, column views, date/date time edits, double spin boxes, etc. To label items that need to be labeled, set its accessible name. Optionally, set its accessible description. The accessible description should be something that can fit within one-three lines, maximum, and no longer; keep in mind that the screen reader (if it understands accessible description indicators) will read this when moving over the control. You should not have to set the accessible role.In summary, here are the "accessibility-related" things that you can set/get:Accessible name: a screen-reader-friendly name that identifies the control. Will not be visible on the screen. (I usually set this to the label of the control.)Accessible description: a short summary that will identify what the control does, or will identify what the control must contain, etc. Optional.Accessible role: the role (the "type"/"class") of the control. Determines how the control will be viewed and interacted with by the screen reader and, by extension, by the user. Do not touch unless necessary. Some GUI toolkits (QT in particular) do not allow you to alter this particular attribute. Others (Windows Forms in particular) do allow you to do this. Again, do not touch this; it is very easy to confuse a user into believing that something is an edit box when it is actually a tree view, and can cause strange behavior when the screen reader attempts to send a message to the control that the control will most likely ignore, and can cause user confusion.Additionally, you can also set what is known as the 'focus policy'. The focus policy determines how the control behaves when it takes keyboard focus. Labels, for example, will pass the focus to the next control in the focus chain by default. (So far as I know, QT is the only GUI toolkit that allows you to change this.) In QT at least, there are five focus policies:Tab focus: the widget accepts focus by tabbing. (This is the default for most controls.)Click focus: the widget accepts focus by clicking. (Default for controls like labels, graphics, etc.)Strong focus: the widget accepts focus by both tabbing and clicking. On macOS this will also indicate that the widget accepts tab focus when in 'Text/List focus mode'.Wheel focus: akin to strong focus with the addition of allowing focus with the mouse wheel.No focus: the widget does not accept focus.

URL: https://forum.audiogames.net/post/418812/#p418812




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Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: dreamland - Public test version

It's honestly not that hard, lol installation of everything takes like 5 minutes at the most, and you only need to change 1 or 2 settings. I'd say if you actually want to see if you'll like the game, the time will be worth spending if you can spare like an hour, which includes gameplay time unless something goes horribly wrong somehow.

URL: https://forum.audiogames.net/post/418811/#p418811




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Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: dreamland - Public test version

It's honestly not that hard, lol installation of everything takes like 5 minutes at the most, and you only need to change 1 or 2 settings. I'd say if you actually want to see if you'll like the game, the time will be worth spending if you can spare like an hour.

URL: https://forum.audiogames.net/post/418811/#p418811




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Re: Pokémon Crystal Access

2019-03-14 Thread AudioGames . net Forum — New releases room : pika-san via Audiogames-reflector


  


Re: Pokémon Crystal Access

On which rom are you playing?

URL: https://forum.audiogames.net/post/418810/#p418810




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

First of all, I doubt very seriously that the amount of money he currently makes from sales of Manamon are significant enough to amount to anything, and I doubt highly that he's going to get a massive influx of purchases for it in the future without making some improvements and updates to it, so it seems fruitless to use income as an excuse in this case, since I doubt there's much income flowing in for it.  Secondly, it would seem to me that if I am expecting people to pay for a product of mine, then I should in all fairness support and make improvements upon that product when I can.  If I decide to stop supporting the product or making improvements to it, then why should I continue to expect to make money on it?  Thirdly, as far as anything "flying in his face," I don't fully understand this, since if he were to open source it, he's saying he has no further interest or inclination toward improving it.  Therefore, if someone else improves it, that can only be a good thing for the community.  Anything before open source becomes irrelevant.  In other words, no one is going to care about what the product was before it was open sourced.  Why would they?  They're just going to be pleased that it's been improved upon and there's a viable game to play.

URL: https://forum.audiogames.net/post/418809/#p418809




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Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: dreamland - Public test version

Glad to see the beta version of the game is finally out.Unfortunately don't have the time to play since I would have to install and learn to use the translation software. Will wait for the English version and hope for the best.

URL: https://forum.audiogames.net/post/418808/#p418808




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Re: Mouse functions in BGT

2019-03-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Mouse functions in BGT

Calling mouse_update updates the MOUSE_X, MOUSE_Y, and MOUSE_Z variables*, to the amount that the mouse moved since the last update. If you want gestures of some complexity, that will be more complicated, but you should have everything you need with the buttons, x, y, and z.* I don't remember if these variables are uppercase or lowercase. I always have to check, and I don't have the manual on this device. If MOUSE_X causes an error, use mouse_x instead.

URL: https://forum.audiogames.net/post/418807/#p418807




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

Sure, if bringing up issues which are worked on or with a reason why they are not worked on is a valid point, then yes, you are indeed right.

URL: https://forum.audiogames.net/post/418806/#p418806




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Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Translate, a NVDA addon for automatic online translations

I've been using this for a bit, and I saw the update which adds caching today. I use it quite a bit for understanding what is said in Crazy Party games that I host when people aren't speaking English, cuz I'm nosy like that, lol. In all seriousness, it's saved my butt on certain websites too when I didn't want Google to translate the entire page, I just needed to see what a specific link or button would do.

URL: https://forum.audiogames.net/post/418805/#p418805




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Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Wastelander via Audiogames-reflector


  


Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

Just letting you guys know the sale is still on for another two days!

URL: https://forum.audiogames.net/post/418804/#p418804




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Labeling controls for NVDA and/or any screen reader

2019-03-14 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Labeling controls for NVDA and/or any screen reader

Hi all,Not developing anything at the moment, although I've been stuck as far as getting help on this.Those of you who watch my Youtube streams know that me and a few friends have been playing around with a sim addon called Ideal Flight.The developer would like nothing more than to make the app accessible. He sent me a prototype GUI with six edit boxes to ask me if they were labeled correctly.They were not. I am using NVDA. Well, it shouldn't matter what screen reader I'm using, really. I couldn't find a guide on how to label controls for it or any other screen reader for that matter. The bulk of Ideal Flight's issue is a total lack of labeled controls.I asked him what IF is programmed in... I think either C# or C|| or both. I haven't got a response from the NVDA list, so figured I'd ask here.Thanks.

URL: https://forum.audiogames.net/post/418803/#p418803




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Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector


  


Re: Translate, a NVDA addon for automatic online translations

Very cool addon! Thanks!

URL: https://forum.audiogames.net/post/418802/#p418802




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Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: Translate, a NVDA addon for automatic online translations

oh! That's good!. but I have a question. to be able to translate the documents there?for example the japanese txt documents. can it translate to english?

URL: https://forum.audiogames.net/post/418801/#p418801




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Re: Rise of Empires: Empire mud fork is ready to be conquered

2019-03-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Rise of Empires: Empire mud fork is ready to be conquered

Has anything else been done with the sound pack?  I forget if their is one that is already configured?  I have one, but it needs Lua Audio to be added into it.

URL: https://forum.audiogames.net/post/418800/#p418800




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

you're just hunting for reasons now, using any rationale to justify your position no matter what, rather than admitting we've made valid points.

URL: https://forum.audiogames.net/post/418799/#p418799




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Re: How does the Internet function work in Manamon?

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: How does the Internet function work in Manamon?

Well, let's be blunt for just a moment. The harm is financial. As long as Aaron Baker hosts and owns the rights to Manamon, he can charge whatever price he wants for it, and sales will still trickle in. If he decides to go open source, that stops happening and he stops making money. Ditto his other projects (The Gate, Psycho Strike, Paladin of the Sky) which all have issues. People still occasionally buy these games, so Aaron's finances occasionally see a tiny uptick without him having to really lift a finger (aside from whatever he's paying to host his games and his website or whatever it costs to maintain the thing that allows people to purchase, of course). Essentially, these untapped sources of potential represent what I'll call passive income, and as long as there's someone out there who's not too discriminating, or so desperate to pay someone forty-odd dollars or more to play an unbalanced pokemon clone or an open-world RPG with literally hundreds of grammatical errors in its script, Aaron risks absolutely nothing to just maintain the status quo as it exists right now. He is, of course, under no obligation to capitulate to anyone's requests, and is especially unlikely to do so given that any potential incentive the community gains from him doing so is quite literally going to fly in his face. What I mean by this is that Aaron has historically been the sort of person who gives ground very, very grudgingly. If he open-sources his program, and one or more people go out there and improve things and the community gets re-acquainted with some of those projects, they're all going to know that it was not -because of Aaron that these projects are thriving, but in spite of him. And let's be real. Nobody wants to be that guy.

URL: https://forum.audiogames.net/post/418798/#p418798




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Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : muhammad gagah via Audiogames-reflector


  


Re: Translate, a NVDA addon for automatic online translations

whether in the future, can we change the translation language? so it doesn't depend NVDA language.

URL: https://forum.audiogames.net/post/418797/#p418797




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Interest in an Open Source MIDI File Reading Library?

2019-03-14 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector


  


Interest in an Open Source MIDI File Reading Library?

Continuing my venture to release open source stuff, I was considering publishing a library I wrote a few years ago to parse standard MIDI files. It will not actually play anything, but will give you the individual events in the MIDI file that you can then use to do whatever you like. Just like voclib and blastlibs, this library would be a single file of C code, dual licensed under either the Unlicense or the MIT Zero Attribution license. Is there any interest in this?Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/418796/#p418796




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Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

@Originie I received your trial code for JAWS, thank you very much! From what I'm reading here, I believe the most requested reworks so far have been Tooltips first, then the Map Chamber, then the combat stats/zone area. I'm also planning on adding an "Overview" area, where you can easily move up and down to see things like current location (cell and zone #), current stats, enemy stats, next upgrade drop location, building queue size, resources, and anything else I can think of that would fit nicely in there. I'm thinking this can be the default spot for watching the game progress, and you'd only have to navigate elsewhere around the page when you want to make a change to something.I've started work on the new tooltips and should hopefully have something ready to test within the next 36 hours or so!

URL: https://forum.audiogames.net/post/418794/#p418794




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

I do hope you read all those issues before posting. In particular, 6291 is definitely being worked on and there's an improvement just recently so that it does not at least freeze the entire system, right now in a paused state obviously as NVDA is getting ready for a new version and no major code changes will be introduced. 2922 also talks about why such a thing is hard to implement as it stands since it is different based on each language, so unless you did not read all the comments I don't know what's wrong in the current issue staying open. For the one talking about typed characters and command prompt, actually I would not be surprised if that is addressed soon since now NVDA does not support Windows XP and Vista. In any case you can have a temporary workaround, that is create a CMD specific profile where you will have key echo disabled which is what I did until this is fixed.

URL: https://forum.audiogames.net/post/418793/#p418793




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Re: Trimps

2019-03-14 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

@Originie I received your trial code for JAWS, thank you very much! From what I'm reading here, I believe the most requested reworks so far have been Tooltips first, then the Map Chamber, then the combat stats/zone area. I've started work on the new tooltips and should hopefully have something ready to test within the next 36 hours or so!

URL: https://forum.audiogames.net/post/418794/#p418794




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Re: Translate, a NVDA addon for automatic online translations

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Translate, a NVDA addon for automatic online translations

It essentially uses the same API, but as I have described it will automatically translate each spoken text and thus is not for written communication like Instant translate where it would copy translations to the clipboard. A combination of both is what I use.

URL: https://forum.audiogames.net/post/418795/#p418795




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

I do hope you read all those issues before posting. In particular, 6291 in particular is definitely being worked on and there's an improvement just recently so that it does not at least freeze the entire system, right now in a paused state obviously as NVDA is getting ready for a new version and no major code changes will be introduced. 2922 also talks about why such a thing is hard to implement as it stands since it is different based on each language, so unless you did not read all the comments I don't know what's wrong in the current issue staying open. For the one talking about typed characters and command prompt, actually I would not be surprised if that is addressed soon since now NVDA does not support Windows XP and Vista. In any case you can have a temporary workaround, that is create a CMD specific profile where you will have key echo disabled which is what I did until this is fixed.

URL: https://forum.audiogames.net/post/418793/#p418793




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Re: Image describer NVDA add-on

2019-03-14 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Image describer NVDA add-on

oliver.edholm wrote:Cool, that's awesome! Do you know remember name of that add-on?I think it was called "describeIt"there is info on that link. I think that one does OCR

URL: https://forum.audiogames.net/post/418792/#p418792




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Re: dreamland - Public test version

2019-03-14 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: dreamland - Public test version

In whicc chatbox i need to type your id when i press f1 it just say regional chaell. Can someone explain me chat function

URL: https://forum.audiogames.net/post/418791/#p418791




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Re: Screaming contest! Just scream and post to be struck!

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Screaming contest! Just scream and post to be struck!

get some angry grandpa quotes, tuns of them!

URL: https://forum.audiogames.net/post/418790/#p418790




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Re: How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: How do you think damage formulas in Manamon work?

well, the equation might be something like this: (movedammage/5)+str/magicattacak-enemydefense/magicdefense+stab if aplicable.
Probably more things but there's some starts.

URL: https://forum.audiogames.net/post/418789/#p418789




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task. In fact, C++ seems like a bit of overkill for an audio game. A very complex one, sure, it would work, but it definitely isn't simple. I have an app (mainly written in C) that I made just to fiddle around, allowing you to press joystick keys and it would vibrate your joystick and move an oscillator around the stereo field. It had joystick feature detection too but either way, its about 400 lines of C code or so? Granted, I could've simplified that by a bit with C++, but that wasn't the goal of my experiment. Didn't help that I was using a binary tree though...  C++ is ultimately a powerful -- a very powerful -- language. But it is also a very dangerous language. Python will protect you from [most] of the dangers that lower-level programming offers, but C++ will not. C++ will quite happily let you drown yourself (metaphorically) in vulnerabilities, buffer overflows, extremely confusing compilation errors, and more, without a second metaphroical thought. Go ahead and learn it if you like, but when you actually want to make something with it, learn how to do things safely before you embark on your mission.@113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task. In fact, C++ seems like a bit of overkill for an audio game. A very complex one, sure, it would work, but it definitely isn't simple. I have an app (mainly written in C) that I made just to fiddle around, allowing you to press joystick keys and it would vibrate your joystick and move an oscillator around the stereo field. It had joystick feature detection too but either way, its about 400 lines of C code or so? Granted, I could've simplified that by a bit with C++, but that wasn't the goal of my experiment. Didn't help that I was using a binary tree though... @113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task. In fact, C++ seems like a bit of overkill for an audio game. A very complex one, sure, it would work, but it definitely isn't simple. I have an app (mainly written in C) that I made just to fiddle around, allowing you to press joystick keys and it would vibrate your joystick and move an oscillator around the stereo field. It had joystick feature detection too but either way, its about 400 lines of C code or so? Granted, I could've simplified that by a bit with C++, but that wasn't the goal of my experiment.@113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

@tmstuff000, have you ever programmed in C++? I'll tell you right now that its not something you can just pick up in a month like you can Python. C++ has far more intricacies than Python does, and some weird/unusual things as well (auto type deduction can get wonky results with things like std::vector::reference, for example). Please take your own advice and try to learn C++ and tell us about your success. I love C++, I do indeed; but I would never subject someone who wants to make a simple audio game to the headaches and confusion C++ can bring without them actually ready to take on that task.@113, yeah, Python does (usually) keep libraries up to date. I don't have a library that's out of date in my collection of 299 libraries.

URL: https://forum.audiogames.net/post/418788/#p418788




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

Another sign NVDA is lagging, recently excel editing cells was broken, and NVDA would just say unknown and provide no feedback. This was only recently fixed a couple weeks ago in snaps.

URL: https://forum.audiogames.net/post/418787/#p418787




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

Oh they aren't, the thing just is that people tend to stick to the libraries they know instead of moving to new alternatives, such as pybass which is pretty damn old, sound_lib which is too, accessible_output2 and so on. Also, most of the screen reader libraries out there have several flaws, like tolk not being an actual python package and thus requires to fiddle around with its dlls. If people would instead seek for some more modern alternatives or even implement a new one, or enhance existing packages to enhance the user experience like tolk for example, things wouldn't go this way .I myself mentioned Bass4Py several times, which is a nice cython-based wrapper for BASS, even though its not yet entirely complete, one or two more hands helping with its development could get it finished pretty fast and thus create a new competitor for the market, but instead people simple continue to use the old but well known wrappers.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/418786/#p418786




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-14 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

hi All,Regarding issues, here are some that are annoying, and have been ignored by devs. Specificly, NVDA spelling out console output when key echo is enabled.https://github.com/nvaccess/nvda/issues/3200https://github.com/nvaccess/nvda/issues/513Look how old this one is! And how serious it is.https://github.com/nvaccess/nvda/issues/6291And an issue related to IPA, which remains open even though I provided unicode values of IPA characters to Quentin.https://github.com/nvaccess/nvda/issues/5011and https://github.com/nvaccess/nvda/issues/2922

URL: https://forum.audiogames.net/post/418785/#p418785




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Re: MTS Productions is here

2019-03-14 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: MTS Productions is here

No, it isn't in the wrong room because there is a game forum on ouwer site, and there are also tech related forums.

URL: https://forum.audiogames.net/post/418784/#p418784




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Re: Getting started with coding audiogames in Python?

2019-03-14 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

I myself have been thinking of picking up Python, So here's my question before I undertake learning another language.  With all of the talk of no longer supported or updated libraries that I've seen in this thread, and no modern alternatives to them, I want to make sure that this isn't going to go the way of BGT, where basically everything is abandoned and we're just left in the lurch.  Is there a better language other than Python that actually keeps their libraries up to date?  My question is, if Python is so popular, why are all of these libraries being abandoned and not updated?

URL: https://forum.audiogames.net/post/418783/#p418783




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