Re: shadow rine full voice version released

2019-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: shadow rine full voice version released Okay thank you. I'll try. I'm not sure on what I messed up. I think I have talked to everyone in the city, and I get the explanation about how to swim, but didn't got an extra character. Time to search the whole city again, I think. URL:

Re: Swamp, zombie FPS by Aprone

2019-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Chris wrote:Is Aprone still running the server from his house? Wow! Why hasn't he switched to a VPS? I love my VPS! i don't have to worry about the physical machine, power, environmental disasters, etc. It's also nice that I'm not using bandwidth from my

Re: Looking for the source of an old Apple IIE game

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: Looking for the source of an old Apple IIE game I put together a package which would let you emulate an Apple IIe with an Echo speech synthesizer. This package is years out of date, but still works. The URL is:http://bluegrasspals.com/messappleOne of the disk images included in the

Re: Minefield concept demo

2019-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Minefield concept demo It's difficult for me to get motivated to try the game. No description at all in the first post. How should people then get motivated? Just asking. URL: https://forum.audiogames.net/post/425781/#p425781 -- Audiogames-reflector mailing list

Re: problem with streaming in the xbox

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: problem with streaming in the xbox No clue. It is different depending on your graphic card. So your only option is to go through them all to see if any of them lets you do the OCR. URL: https://forum.audiogames.net/post/425780/#p425780 -- Audiogames-reflector mailing list

Re: Mixer

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Mixer Yeah it seems great. I haven't had much time to dive into the system yet, but what I have seen so far seems really good. URL: https://forum.audiogames.net/post/425779/#p425779 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Did I miss anyone? URL: https://forum.audiogames.net/post/425778/#p425778 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Love2D: a simple, featureful game engine for most platforms

2019-04-08 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: Love2D: a simple, featureful game engine for most platforms This engine sounds really interesting. Let's see how much of the stuff we need will support. Its audio engine seems robust enough, though I can't find a source stereo pan method. URL:

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @136Radio sounds great - you used a high pass filter. This is something we need to address in the next lesson: high pass filters create dB bumps on the frequencies next to them. Meaning, a high pass filter (letting only

Re: Looking for the source of an old Apple IIE game

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for the source of an old Apple IIE game there's an email list and a dropbox group. URL: https://forum.audiogames.net/post/425775/#p425775 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @137Absolutely, jump on in! To anyone thinking of joining: each assignment will stay up forever. If you want to join us, I recommend you do them in order. If there are a lot of late joiners I won't be able to give

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @134 Static in the radio sounds great. Did you also distort the original file? It works with the radio aesthetic, nice work. Underwater sounds good - I like the added effects. You clearly know your way around the

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @133Excellent radio sound. You were nice and aggressive with your gain, sitting right at -60dB. Love it.Excellent underwater. I wouldn't change a thing, very well done. Optimisation is good - you used a high pass filter

Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-08 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector
Re: Commentary Screenreader: do we have vO equivalend for Android? @Nuno69, I've sent you an email with an attached file. That's the Spanish translation for the reader. URL: https://forum.audiogames.net/post/425771/#p425771 -- Audiogames-reflector mailing list

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @131Outstanding voice optimisation. Your 2nd band is good, but it's a bit wide and that's causing my consonants to stick out just slightly more than they should. Band 2 bandwidth is at 1, try it around .35 and see if

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @130Radio is excellent. You're right, underwater is slightly lacking but it proves that you got the point of what we were trying to do - especially if you recognise yourself that it's not quite there.You needed to go

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 defender wrote:I'm excited to learn about EQ because I've been doing what you mentioned in the lesson and finding Freesound stuff for god knows how long now (I have over a thousand sounds and 200 packs downloaded so

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @129Radio is PERFECT - one of, if not the best in the groupUnderwater is good, but on the radio you were really aggressive with cutting out those lower ones and you didn't bring that same level of removal to the highs

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @128It's a start - I gave directions to lower some of the middle frequencies around -3dB, and raise some of the higher frequencies around 2,000-6,000dBWe will expand on this a lot in the next lesson. URL:

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 @125 I'll elaborate on optimised voice in the next lesson which should be in a few days. It just means removing the parts of human speech we find annoying and emphasising those we find pleasing. URL:

Re: Do you want to learn python?

2019-04-08 Thread AudioGames . net Forum — Developers room : Aamir via Audiogames-reflector
Re: Do you want to learn python? Hi dardar.I'd appreciate if you could re upload the tutorials with the music turned down? I have tried listening to the first part but the loud music makes it really difficult to understand. thanks and sorry for the complain haha. URL:

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution of the

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution of the

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution of the

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution of the

Re: Best map format for complex environments

2019-04-08 Thread AudioGames . net Forum — Developers room : Xoren via Audiogames-reflector
Re: Best map format for complex environments It's slightly dated, but I love Metpad, which keeps its column position when navigating by rows (or lines). It's what I use when I want to create text tables, such as when I created the table for Swamp's weapon specifics.Kai URL:

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Let's share some useful Python code @2, if your not going through an intermediary like this library, pretty much every crypto library offers a way to decrypt encrypted data streams into RAM without dumping stuff on the disk. It won't stop someone from freezing the execution of the

Re: Love2D: a simple, featureful game engine for most platforms

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Love2D: a simple, featureful game engine for most platforms @nolan, sent you a PM. URL: https://forum.audiogames.net/post/425761/#p425761 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: maps in rtr?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector
Re: maps in rtr? There's a tutorial here. URL: https://forum.audiogames.net/post/425760/#p425760 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Can someone remind me how to fix this error?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector
Re: Can someone remind me how to fix this error? thanks for the recording.@turtlepower: if you need any more help, let me know. It's easy to do once you figure it out. Someone told me about this originally, otherwise I would have never thought of doing it this way. I'm frankly confused as

Re: Minefield concept demo

2019-04-08 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Minefield concept demo So, I’m confused: first audiogame releases minefield on any audio, then you claim it was yours, then you two have a fight  about the original idea,  and now this. Could you clear it up for me please? URL: https://forum.audiogames.net/post/425758/#p425758 --

Re: Looking for the source of an old Apple IIE game

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
Re: Looking for the source of an old Apple IIE game This did work with an Echo 2, or at least, that's what I had.How could I get these plus the emulator? URL: https://forum.audiogames.net/post/425757/#p425757 -- Audiogames-reflector mailing list

Re: Looking for the source of an old Apple IIE game

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for the source of an old Apple IIE game I only have games that worked with the Echo II speech synthesizer card, I also have an emulator which can run them, and also can emulate that speech card as well. URL: https://forum.audiogames.net/post/425756/#p425756 --

Re: Minefield concept demo

2019-04-08 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector
Re: Minefield concept demo Also I know how to fix your time problem. Just pause the timer during the pop-up messages and it should be fine, other than that I don't think it's broken. URL: https://forum.audiogames.net/post/425755/#p425755 -- Audiogames-reflector mailing list

Re: Minefield concept demo

2019-04-08 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Minefield concept demo I really like this. I've always enjoyed games where you must avoid things rather than destroy them. The achievements are great! I haven't made it to the boss yet, but it's fun all the same.Is there a way to avoid the arrows the arrow launcher shoots at you? I

maps in rtr?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : SkyGuardian via Audiogames-reflector
maps in rtr? so, i wanted to make a map in rtr, does anyone have instructions on how to do so? thanks URL: https://forum.audiogames.net/post/425753/#p425753 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: This forum's copyright and cracks discussion problem

2019-04-08 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: This forum's copyright and cracks discussion problem tmstuff000 wrote:@14, The licencing not being there is not a problem, it's good, because we have an excuse to break it.Best regardsT-mHe's not saying the license not being there leaves the possibility for it to be broken. He's saying

Re: This forum's copyright and cracks discussion problem

2019-04-08 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: This forum's copyright and cracks discussion problem tmstuff000 wrote:@14, The licencing not being there is not a problem, it's good, because we have an excuse to break it.Best regardsT-mHe's not saying the license not being there leaves the possibility for it to be broken. He's saying

Re: Best map format for complex environments

2019-04-08 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Best map format for complex environments Interesting, hadn't thought of using BrushTone.Random aside: do you know of anyone using BrushTone regularly? I've seen it in your sig for a while and it looks interesting, but I don't know enough about it to know what problems it might solve

Looking for the source of an old Apple IIE game

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
Looking for the source of an old Apple IIE game So this is an odd question, but if *anyone* can answer then someone here can.I'm looking for the source of an old Apple IIE game, not to run, but for inspiration. It was called something like Great Escape. It was *not* the other more popular

Re: orbit reader 20 now on sale

2019-04-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: orbit reader 20 now on sale ah, you're right, the link is working fine now. I'm seriously thinking of saving to buy one at this point, since the future of it looks uncertain at best. URL: https://forum.audiogames.net/post/425749/#p425749 -- Audiogames-reflector mailing list

Re: can someone abel to buy a swamp gamer account for me,

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector
Re: can someone abel to buy a swamp gamer account for me, So what payment methods *are* supported in your country? Is bitcoin all you have access to? URL: https://forum.audiogames.net/post/425747/#p425747 -- Audiogames-reflector mailing list

Re: What happened to the Super egg hunt topic that was posted here earlier

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: What happened to the Super egg hunt topic that was posted here earlier It is policy that we do not delete topics, but instead close them. It would have to be an extraordinary circumstance to warrant a topic being wiped from the forum all together.Keep that in mind in future. We may

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2019-04-08 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Hello again, sorry for the double post.Usually we would be sending out a newsletter right about now, but we're waiting for key changes to take place first.That's no excuse to not update the forum though! So here goes:RP

Re: Scrolling battles pro

2019-04-08 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector
Re: Scrolling battles pro Well... after playing for about 10 minutes in offline, I get called a cheater, told to go away, and get kicked off the game?I am ever so slightly offended rofl, but it's a bug that needs squashing all the same URL:

Re: The Grail ords, a text-based browser game

2019-04-08 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector
Re: The Grail ords, a text-based browser game Mirage I get that issue as well, but if I come back a few minutes later it often clears up, until the next time that is.I had to edit this to say that it's been 4 hours and it still says my computer is making too many queries. The only one that

Re: Best map format for complex environments

2019-04-08 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Best map format for complex environments Notepad I think is like that, though I could think of a few other ways to hack together a map editor. Procedural generation of maps aside, you could also use a simple paint program like BrushTone for creating maps, as image data is basically a

Re: Do you want to learn python?

2019-04-08 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector
Re: Do you want to learn python? @ethinYeah, I thought it might be slightly too high, but I was not 100 percent sure. URL: https://forum.audiogames.net/post/425742/#p425742 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for examples of multiplayer mobile games

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Looking for examples of multiplayer mobile games I think Hooboodle or however you spell that is cross platform, Dice world. Those are the only ones that come to mind. URL: https://forum.audiogames.net/post/425743/#p425743 -- Audiogames-reflector mailing list

Re: what do you want to see emulated in mame?

2019-04-08 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: what do you want to see emulated in mame? that g.e.m computer system that dark mentioned years ago. URL: https://forum.audiogames.net/post/425741/#p425741 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Reading Tables with JAWS/NVDA in Jarte

2019-04-08 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Reading Tables with JAWS/NVDA in Jarte It looks like Jarte doesn't properly indicate items such as links or lists when using NVDA. I can't enable browse mode like I can in Microsoft Word. It's time to contact supp...@jarte.com with this info.I'm not sure if purchasing the premium

Re: 2 questions about python

2019-04-08 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: 2 questions about python is there any way to, when I'm programming in notepad ++ and want to run the code in python, I press a key and it does?I tried to search but the solution I found did not work URL: https://forum.audiogames.net/post/425739/#p425739 -- Audiogames-reflector

Re: 2 questions about python

2019-04-08 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: 2 questions about python thank you!it's working! URL: https://forum.audiogames.net/post/425738/#p425738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Looking for examples of multiplayer mobile games

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Looking for examples of multiplayer mobile games Specifically looking for good practice examples for CVAA... Fully accessible mobile games that include accessible text chat or voice chat.Any ideas? URL: https://forum.audiogames.net/post/425737/#p425737 -- Audiogames-reflector mailing

Re: Love2D: a simple, featureful game engine for most platforms

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Love2D: a simple, featureful game engine for most platforms @7, I think its the lack of the documentation, really. Like, the creator gives an overview of how to load it but not how to play sounds, use OpenAL EFX presets, and so on. I'm poking through it, I might have missed something

Re: Best map format for complex environments

2019-04-08 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Best map format for complex environments So I looked at how the various roguelike generators represent maps, figuring that whatever format they use is probably good enough to get started with. Looks like most use 0 for passable tiles and 1 for impassable tiles. Figure that might be a

Re: Do you want to learn python?

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Do you want to learn python? These are good - listening to the first one, and will listen to the remaining as I go. One thing I should note right away is that the music is incredibly invasive. On shitty headphones that might not be a problem, but on these studio monitors (yes, I do use

Re: Love2D: a simple, featureful game engine for most platforms

2019-04-08 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Love2D: a simple, featureful game engine for most platforms @2 Not sure what you found unintuitive about Alto. I used it to build the audio subsystem for the engine I was originally working with and it was probably the most straight-forward part. The most complicated bit was

Re: Sound cutting out when splitting items in Reaper

2019-04-08 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: Sound cutting out when splitting items in Reaper hi, you might want to check this bit on automation (tips or differences for doing it with jaws are welcome) . You basically select the bypass envelope, then set your points, and then select them all (via the context menu) and set all

Re: Do you want to learn python?

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Do you want to learn python? These are good - listening to the first one, and will listen to the remaining as I go. One thing I should note right away is that the music is incredibly invasive. On shitty headphones that might not be a problem, but on these studio monitors (yes, I do use

Re: orbit reader 20 now on sale

2019-04-08 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector
Re: orbit reader 20 now on sale hi, page might be just buggy, it opened fine here. Its now selling for $599.00 shipping included and you should order it directly from the www.orbitresearch.com sitethe nice thing about this way of ordering is that you do not need to go somewhere else to

Re: Do you want to learn python?

2019-04-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Do you want to learn python? These are good - listening to the first one, and will listen to the remaining as I go. One thing I should note right away is that the music is incredibly invasive. On shitty headphones that might not be a problem, but on these studio monitors (yes, I do use

Re: The Grail ords, a text-based browser game

2019-04-08 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector
Re: The Grail ords, a text-based browser game Mirage I get that issue as well, but if I come back a few minutes later it often clears up, until the next time that is. URL: https://forum.audiogames.net/post/425730/#p425730 -- Audiogames-reflector mailing list

Re: 2 questions about python

2019-04-08 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: 2 questions about python Type "pip3 install pygame" on the command line. Then in the python shell type:import pygame pygame.version.verThat should tell you the pygame version, if installed correctly. Note that python IDLE doesn't play nice with screen readers, but you can use any text

Do you want to learn python?

2019-04-08 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector
Do you want to learn python? Hi there,Are you an aspiring programmer or wanten python developer and don't know where to start?Do you want to make an audio game, but just don't know where to begin?Then have I got the answer for you!I am pleased to announce the first 6 tutorials in a series

Re: Minefield concept demo

2019-04-08 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector
Re: Minefield concept demo Interesting concept, however why do people not put descriptions for games?Still, I'll download it, but only because I think I might know what this is and it was interesting when I heard it played. URL: https://forum.audiogames.net/post/425727/#p425727 --

Re: Reading Tables with JAWS/NVDA in Jarte

2019-04-08 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Reading Tables with JAWS/NVDA in Jarte Hello,Jarte supports tables and it is even simpler than Word in terms of working with them, but the problem is that the tables are not recognised by the screen readers.If they added more support for screen readers, such as the detection of tables,

Re: jaws installer does not intialize

2019-04-08 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector
Re: jaws installer does not intialize Try turning off your antivirus? Although I can't imagine why it would block that. What about your UAC settings? URL: https://forum.audiogames.net/post/425725/#p425725 -- Audiogames-reflector mailing list

Re: The Grail ords, a text-based browser game

2019-04-08 Thread AudioGames . net Forum — New releases room : liseo via Audiogames-reflector
Re: The Grail ords, a text-based browser game i wish other devs  wood be like minded its  sad realy  i still need to log back in and work out equipping my plow lol URL: https://forum.audiogames.net/post/425724/#p425724 -- Audiogames-reflector mailing list

Re: Can someone remind me how to fix this error?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: Can someone remind me how to fix this error? Anyone wanna know how to do this correctly? I just finished this recording, not totally professional, but this, should help. And yes, registration does work with everything. For yall who wanna know how this is done, click the link below.

Re: Let's share some useful Python code

2019-04-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Let's share some useful Python code See, that is something I don’t understand. If I encrypt my sounds, how can I play them without extracting them to a file directory?  If I can just access the folder, why can’t the normal user not do that? URL:

Re: what's the best way to learn an additional language

2019-04-08 Thread AudioGames . net Forum — Off-topic room : Josh via Audiogames-reflector
Re: what's the best way to learn an additional language Hello,I have been working on getting better at my Spanish. If you are looking for a podcast to help you, might I suggest Language Transfer? Each lesson is around10 minutes, and they mostly teach grammar. They try to make the lessons

Re: Mixer

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Mixer yeah its pretty good. URL: https://forum.audiogames.net/post/425721/#p425721 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: what's the best way to learn an additional language

2019-04-08 Thread AudioGames . net Forum — Off-topic room : Josh via Audiogames-reflector
Re: what's the best way to learn an additional language Hello,I have been working on getting better at my Spanish. If you are looking for a podcast to help you, might I suggest Language Transfer? Each lesson is around 10 minutes, and they mostly teach grammar. They try to make the lessons

Re: Can someone remind me how to fix this error?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector
Re: Can someone remind me how to fix this error? Wait, I'm confused. Are you saying that you extract the exe file that you've downloaded, and then play the game that way? That doesn't sound like it should work, not least because there would be no way to register the game then.Anyway, I can

Re: Can someone remind me how to fix this error?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: Can someone remind me how to fix this error? Never mind I got it. Ah, yeah. my brain must have been a bit under itself today. I should have known. Lol. Yay easier. URL: https://forum.audiogames.net/post/425718/#p425718 -- Audiogames-reflector mailing list

Re: Can someone remind me how to fix this error?

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: Can someone remind me how to fix this error? You may want to make a recording because I opened it inside 7 zip and it's not even popping anything up for shit. The only thing I get is how you want to open this file? URL: https://forum.audiogames.net/post/425717/#p425717 --

Re: Heart's Blood, Call to arms.

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector
Re: Heart's Blood, Call to arms. I would be happy depending when it's on, i can't do it if it's on saturdays.otherwise, no problem URL: https://forum.audiogames.net/post/425716/#p425716 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Mixer

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Mixer I may be years behind the times, but this is a game streaming platform I just discovered.It's accessible, both on the website, and on iPhone.Does anyone use this platform?I was looking for blind gamers streaming games, to see what I could learn about how they actually play on Xbox

Re: The Grail ords, a text-based browser game

2019-04-08 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: The Grail ords, a text-based browser game I've had all kinds of trouble voting, and I can't remember the specific wording of the error message when I try to verify that I'm not a robot.But it's something like, "your IP may be sending too many queries per second. This could be because

Re: What happened to the Super egg hunt topic that was posted here earlier

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : Riad via Audiogames-reflector
Re: What happened to the Super egg hunt topic that was posted here earlier Well it was me who deleted it, not for being ashamed by the content as some people thought, but for realizing I did the totally wrong thing. I should have sorted these things privately with Liam since the very

Re: HElp with Making Megamek/Battletech ACcessible

2019-04-08 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible Interesting. I wish you the best of luck, sir. URL: https://forum.audiogames.net/post/425713/#p425713 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What happened to the Super egg hunt topic that was posted here earlier

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : NicklasMCHD via Audiogames-reflector
Re: What happened to the Super egg hunt topic that was posted here earlier I assumed that was the case, but seeing the latest mod stuff from this forum (around christmas) I now know, never to just take everything for granted @ironcross32.But again, it wasn't my intention, to insinuate that

Re: Restricted/new users: introduce yourself!

2019-04-08 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : C0MA via Audiogames-reflector
Re: Restricted/new users: introduce yourself! well some of the games that i like are scrolling battles, that game is very good, oh and as well 2dp. I am also sometimes playing online thingys like muds, i never play much of the fps games like the  killer or sbp though. URL:

Re: This forum's copyright and cracks discussion problem

2019-04-08 Thread AudioGames . net Forum — Site and forum feedback : enes via Audiogames-reflector
Re: This forum's copyright and cracks discussion problem 28, but the way he expressed it didn't add  any new knowledge to anyone. Everyone   theoretically knew that any agreement can be broken. It is an extremely vague and broad statement not offering anything at all. And don't forget that

Re: This forum's copyright and cracks discussion problem

2019-04-08 Thread AudioGames . net Forum — Site and forum feedback : enes via Audiogames-reflector
Re: This forum's copyright and cracks discussion problem 28, but the way he expressed it didn't add  any new knowledge to anyone. Everyone   theoretically knew that any agreement can be broken. It is an extremely vague and broad statement not offering anything at all. And don't forget that

Re: The Price of Freedom, Innocence Lost

2019-04-08 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector
Re: The Price of Freedom, Innocence Lost When I save my game and close fire fox, I have to play again, I have to start this story again. URL: https://forum.audiogames.net/post/425709/#p425709 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What happened to the Super egg hunt topic that was posted here earlier

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: What happened to the Super egg hunt topic that was posted here earlier Mods don't work that way. They don't just come along and delete topics. URL: https://forum.audiogames.net/post/425708/#p425708 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2019-04-08 Thread AudioGames . net Forum — New releases room : TBlaze via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I believe there's a reason as to why he has to run it from his house. If I'm not mistaken, but someone else here I'm sure will be able to Explain it better than I can. URL: https://forum.audiogames.net/post/425707/#p425707 -- Audiogames-reflector

Re: what's the best way to learn an additional language

2019-04-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: what's the best way to learn an additional language I wanna learn Spanish, but I don't know how to use it with or really have any way to use it and I suck at learning languages so its almost not worth doing. URL: https://forum.audiogames.net/post/425706/#p425706 --

Re: 2 questions about python

2019-04-08 Thread AudioGames . net Forum — Developers room : Diego via Audiogames-reflector
Re: 2 questions about python Hello guys!I'm trying to install pygame from python shell, but it does not install.Anyone have any tips?I have python 3.7.3 URL: https://forum.audiogames.net/post/425705/#p425705 -- Audiogames-reflector mailing list

Re: Scrolling battles pro

2019-04-08 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro Chris, open the file banref. There you should see a list of banned players computer id's followed by there usernames. Those random characters you speak of are actually comp ID's. URL: https://forum.audiogames.net/post/425704/#p425704 -- Audiogames-reflector

Re: Scrolling battles pro

2019-04-08 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector
Re: Scrolling battles pro v 2.7.1 is out. I also packaged the new server application with this one, so you won't have to download the server manually again at least until another update is released. URL: https://forum.audiogames.net/post/425703/#p425703 -- Audiogames-reflector

Re: what's the best way to learn an additional language

2019-04-08 Thread AudioGames . net Forum — Off-topic room : braille0109 via Audiogames-reflector
Re: what's the best way to learn an additional language post 4. you've mentioned an important point, one I haven't considered, reading it. I don't think I would learn my 3rd lang's braille code. I will most likely look at spellings  character by character, which is also why, momentarily, I

Re: Java development environments

2019-04-08 Thread AudioGames . net Forum — Developers room : zkline via Audiogames-reflector
Re: Java development environments There's JDEE for Emacs/Emacspeak, but that requires a whole other setup that would be difficult if you aren't a Linux user already. URL: https://forum.audiogames.net/post/425701/#p425701 -- Audiogames-reflector mailing list

Re: Audio game maker

2019-04-08 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Audio game maker Yeah, I've played around with GDE a bit. It definitely has potential. URL: https://forum.audiogames.net/post/425700/#p425700 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-04-08 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Trimps na it's all good. i don't actually mind starting again because i know a little more about the game now and i have more of an idea as to how i want to do things so in a way it's sort of better. URL: https://forum.audiogames.net/post/425699/#p425699 -- Audiogames-reflector

Re: Trimps

2019-04-08 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Trimps Ah sucks.Maybe greensatellite would make you a new save if you asked him? URL: https://forum.audiogames.net/post/425698/#p425698 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HElp with Making Megamek/Battletech ACcessible

2019-04-08 Thread AudioGames . net Forum — Developers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible For anyone interested, there's a Github Megamek accessibility project here. ANy help would be very much appreciated.. URL: https://forum.audiogames.net/post/425697/#p425697 -- Audiogames-reflector mailing list

Re: Trimps

2019-04-08 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: Trimps how annoying! so i had to clear cookies because i kept getting annoying poppups something must have gotten in. so anyway i tried to retrieve my game save only to find that it didn't work. my online account for auto game saving hadn't worked. so lol guess what i'm having to start

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