Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

Hi, this is arguably a good start. We could get an accessible port of cc here, but before you continue you must consider some things that have to be changed in order for this to work right.*Saving: You must add some way of saving player progress. Most clickers do this in the form of cookies or other temp files that your browser downloads, though an account system also works, whatever is easier for you. But you're going to need something like that if you want players to properly enjoy this game. When you do this, it would also be beneficial to add a way for the player to export their save file to a text document or similar, so if they change devices or clear cache, they can simply paste in the contents of their save to pick up where they left off. With such a system you have to consider offline production as well because once you add saving, it becomes a possibility. CC solves this in the way that you buy upgrades only available on reset, which allow you to keep some of your total production while offline. Once you reenter the site, it calculates how long you were offline for and gives you what you're due.*Exponential growth: If you've ever played classic cc which is accessible unlike the modern one, you'll realize that building costs don't stay the same as you buy them. In fact, they are raised by about 10-15% every time you buy a new one. I don't have the exact number right now but all the formuli you need for implementation are on the cc wiki. What I suggest is to lower the price of the first cps boosting building to something like 15, lowering its effect, and then making the prices grow by a percentage like the one I put above.*Upgrades: In cc and most other idle games, there's a difference between upgrades and buildings. Your game doesn't make this distinction even though it should. Buildings are usually normal cps increasers. That's literally all they do. Upgrades are the things you buy to increase production of either all buildings, of a speciffic building, or even tie in multiple buildings to create a sinergy. An example of sinergy would be Advanced farming techniques, would give your cookie trees +5 cps per cookie robot owned, and your cookie robots +0.5cps per cookie tree owned. Cpc boosting would be an upgrades category of its own, you could have upgrades that boost your cpc by a flat amount, by a percentage of your cps, or other factors. CC also has the flavored cookie upgrades which add a small percentage of productivity to both cpc and cps, usually between 1% and 4%, but there are over 500 of those so it all ads up.*Remorting: Remorting has to do something. Right now it gives you some extra production, but in cc there's actually a system where you get rewarded with chips based on how many cookies you baked in the last run. These chips give you more cps if you don't spend them, but you can also buy some special upgrades with them that aren't available any other way.*Hide: Hide the upgrades/buildings you haven't unlocked yet. In cc, you only get shown the names of buildings up to the first one in the list that you don't have yet. After that, you can see about two or three more, but their names are removed and you only see the prices. Upgrades don't appear until you meet certain unlock conditions, such as a certain number of total cookies baked.This might be a lot so soon, but do all that, and you could really do something for the comunity. I hope whatever coding environment you're using allows for all this, otherwise consider rewriting it in something like _javascript_, which is what cc is written in. That also allows for things like sounds in most browsers and is capable of doing all the things I described. It's a real shame that cc itself won't be made accessible, but this is one way we can do it.

URL: https://forum.audiogames.net/post/499838/#p499838




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

Hi, this is arguably a good start. We could get an accessible port of cc here, but before you continue you must consider some things that have to be changed in order for this to work right.*Saving: You must add some way of saving player progress. Most clickers do this in the form of cookies or other temp files that your browser downloads, though an account system also works, whatever is easier for you. But you're going to need something like that if you want players to properly enjoy this game. When you do this, it would also be beneficial to add a way for the player to export their save file to a text document or similar, so if they change devices or clear cache, they can simply paste in the contents of their save to pick up where they left off. With such a system you have to consider offline production as well because once you add saving, it becomes a possibility. CC solves this in the way that you buy upgrades only available on reset, which allow you to keep some of your total production while offline. Once you reenter the site, it calculates how long you were offline for and gives you what you're due.*Exponential growth: If you've ever played classic cc which is accessible unlike the modern one, you'll realize that building costs don't stay the same as you buy them. In fact, they are raised by about 10-15% every time you buy a new one. I don't have the exact number right now but all the formuli you need for implementation are on the cc wiki. What I suggest is to lower the price of the first cps boosting building to something like 15, lowering its effect, and then making the prices grow by a percentage like the one I put above.*Upgrades: In cc and most other idle games, there's a difference between upgrades and buildings. Your game doesn't make this distinction even though it should. Buildings are usually normal cps increasers. That's literally all they do. Upgrades are the things you buy to increase production of either all buildings, of a speciffic building, or even tie in multiple buildings to create a sinergy. An example of sinergy would be Advanced farming techniques, would give your cookie trees +5 cps per cookie robot owned, and your cookie robots +0.5cps per cookie tree owned. Cpc boosting would be an upgrades category of its own, you could have upgrades that boost your cpc by a flat amount, by a percentage of your cps, or other factors. CC also has the flavored cookie upgrades which add a small percentage of productivity to both cpc and cps, usually between 1% and 4%, but there are over 500 of those so it all ads up.*Remorting: Remorting has to do something. Right now it gives you some extra production, but in cc there's actually a system where you get rewarded with chips based on how many cookies you baked in the last run. These chips give you more cps if you don't spend them, but you can also buy some special upgrades with them that aren't available any other way.*Hide: Hide the upgrades/buildings you haven't unlocked yet. In cc, you only get shown the names of buildings up to the first one in the list that you don't have yet. After that, you can see about two or three more, but their names are removed and you only see the prices. Upgrades don't appear until you meet certain unlock conditions, such as a certain number of total cookies baked.This might be a lot so soon, but do all that, and you could really do something for the comunity. It's a real shame that cc itself won't be made accessible, but this is one way we can do it.

URL: https://forum.audiogames.net/post/499838/#p499838




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

Hi, this is arguably a good start. We could get an accessible port of cc here, but before you continue you must consider some things that have to be changed in order for this to work right.*Exponential growth: If you've ever played classic cc which is accessible unlike the modern one, you'll realize that building costs don't stay the same as you buy them. In fact, they are raised by about 10-15% every time you buy a new one. I don't have the exact number right now but all the formuli you need for implementation are on the cc wiki. What I suggest is to lower the price of the first cps boosting building to something like 15, lowering its effect, and then making the prices grow by a percentage like the one I put above.*Upgrades: In cc and most other idle games, there's a difference between upgrades and buildings. Your game doesn't make this distinction even though it should. Buildings are usually normal cps increasers. That's literally all they do. Upgrades are the things you buy to increase production of either all buildings, of a speciffic building, or even tie in multiple buildings to create a sinergy. An example of sinergy would be Advanced farming techniques, would give your cookie trees +5 cps per cookie robot owned, and your cookie robots +0.5cps per cookie tree owned. Cpc boosting would be an upgrades category of its own, you could have upgrades that boost your cpc by a flat amount, by a percentage of your cps, or other factors. CC also has the flavored cookie upgrades which add a small percentage of productivity to both cpc and cps, usually between 1% and 4%, but there are over 500 of those so it all ads up.*Remorting: Remorting has to do something. Right now it gives you some extra production, but in cc there's actually a system where you get rewarded with chips based on how many cookies you baked in the last run. These chips give you more cps if you don't spend them, but you can also buy some special upgrades with them that aren't available any other way.*Hide: Hide the upgrades/buildings you haven't unlocked yet. In cc, you only get shown the names of buildings up to the first one in the list that you don't have yet. After that, you can see about two or three more, but their names are removed and you only see the prices. Upgrades don't appear until you meet certain unlock conditions, such as a certain number of total cookies baked.This might be a lot so soon, but do all that, and you could really do something for the comunity. It's a real shame that cc itself won't be made accessible, but this is one way we can do it.

URL: https://forum.audiogames.net/post/499838/#p499838




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Re: Restricted/new users: introduce yourself!

2020-02-08 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : some_nine via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello! I am a sound designer and musician looking to learn more about making audio games.

URL: https://forum.audiogames.net/post/499839/#p499839




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-08 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

As an update to my previous post, I completed the game and found all the runes.The last monster does not attack though so who knows.I get told I have still completed 80% but I have finnished all current quests.The good thing is that I have finnished the game.I wanted to complete the game at least once in story mode before I listened to the 2 streams I have on my drive.The game is good for 1 handed mode.But with music at the menu and end well its lacking in soundtrack, transitional music, and other things.Battling, well as well as the stuff I mentioned before, while potions are fine cash would be one thing that would be good.Also surely there must be a progression of the day as you move about, so eventually the main market and shop of the main city should open.Once people leave 1 place to be found in another location, they shouldn't be in previous locations.Same with enemies and there should be more than potions to find.There should be rewards for quests, for example in exchange for getting him out of the prison the aquabussia would teach nathan how to use the aquabus and he could take and use one.There should also be a way to convince the merchant you are not the enemy.There should also be more than 1 activation.The sounds are good.Fountains etc depending what they are should have different sizes.As a basic rpg this looks good, however in cases where nathan jumps onto an enemy he should get first move  and at least for a few rounds the enemy would be surprised and act accordingly.If an enemy jumps natyhan they would get the first attack.Finally if you break open the big crystal in the christal lands you should be able to get something out of it and maybe it helps you later or maybe you can use it to upgrade something.Depending on what you have done etc dialogs should change.There also should be a way to mark things and move back and forth to them without backtracking things.For example I would want to mark things I would like to do like where the runes are and other things.

URL: https://forum.audiogames.net/post/499837/#p499837




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Re: Anyone here going to scivis this coming september?

2020-02-08 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: Anyone here going to scivis this coming september?

wow, this sounds amazing.

URL: https://forum.audiogames.net/post/499836/#p499836




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Re: user carmar

2020-02-08 Thread AudioGames . net Forum — Off-topic room : aryamansingh via Audiogames-reflector


  


Re: user carmar

how to thumb up a post?

URL: https://forum.audiogames.net/post/499835/#p499835




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Re: user carmar

2020-02-08 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: user carmar

that feature falls under normal user I guess? correct me if I'm wrong

URL: https://forum.audiogames.net/post/499834/#p499834




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Re: Survive the Wild!

2020-02-08 Thread AudioGames . net Forum — New releases room : pool via Audiogames-reflector


  


Re: Survive the Wild!

forgot to mention, the community helps those who deserves it, not people like fsldkajfklsdjf who comes there to break the rules.

URL: https://forum.audiogames.net/post/499833/#p499833




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Re: I discovered several new cool features on blind drive!

2020-02-08 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

can we contact to dev and give our ideas to them?this game is pritty amazing, i played it on my android phone so much times, time to play it on windows too

URL: https://forum.audiogames.net/post/499832/#p499832




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Re: searching for lonewolf soundpacks

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: searching for lonewolf soundpacks

Exactly, 3! I was not asking for missions because those in the audiogame archive are a lot! There are also missions that aren't in the gma site! I'm looking for sound packs! Sorry for post 2. Thanks! Bye bye!

URL: https://forum.audiogames.net/post/499831/#p499831




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Re: Creating a code free RPG using Sable (video 13), by Ebon Sky Studios

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : firence via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 13), by Ebon Sky Studios

Great video, I'm really excited to see the part 2. I'm also interested in testing sable in the future, maynly to see if there is no problem creating things into other languages. Lets see what happens in the future, this progect is moving on!

URL: https://forum.audiogames.net/post/499830/#p499830




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

This is good! What's the point of remorting though? It seems to just restart rather than unlocking more stuff. In addition: in games like this, once you buy one thing, the price for it tends to increase rather than staying at a flat rate. by a percent. So a cookie tree might be 120, but then increase to like 126 if you used a 5% increase, or 132 if you used a 10% the next time you buy it, etc. It's exponential growth.

URL: https://forum.audiogames.net/post/499829/#p499829




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

This is good! What's the point of remorting though? It seems to just restart rather than unlocking more stuff.

URL: https://forum.audiogames.net/post/499829/#p499829




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Re: Has anybody tried home brewing?

2020-02-08 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Has anybody tried home brewing?

Basically I followed a super simple recipe I'd been given where you use a bottle and a balloon with a hole poked in it with a needle for an airlock. That all worked out well until I removed the airlock and put on a cap. I'd let out pressure every few hours or so, but managed to forget about it for a few days, so the bottle exploded all over the place.

URL: https://forum.audiogames.net/post/499828/#p499828




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-08 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Some one on Applevis was saying he's pretty much given up.She also pointed to his latest video where it's mentioned.Take that with a huge grain of sault, because there is no way I'm watching a video to listen to someone ramble when they can get to the point with a bit of text.Honestly I've stopped caring, if it gets updated, it'll come to my phone.

URL: https://forum.audiogames.net/post/499827/#p499827




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Re: C input?

2020-02-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C input?

@16 nailed it! I'll demonstrate the C program and then the ASM instructions just for the fullest understanding to what 16 is talking about, so another long post here.The C program:#include 
#include 
int main() {
int len = strlen("Hello world!");
write(stdout, "Hello world!", len);
exit(0);
}Is equivalent to the asm program:section .data
msg db "Hello world!"
section .text
global _start
_start:
; Calculate length of string for write syscall
mov rdi, msg
xor rcx, rcx
not rcx
xor al, al
cld
repnz scasb
not rcx
dec rcx
mov rdx, rcx
; RDX register now holds length of string excluding NULL
; Write msg to stdout
; write() function prototype: ssize_t write(int fildes, const void *buf, size_t nbyte);
; Related: pwrite(3).
; Inputs:
; filedes: file descriptor to write to (stored in RDI register)
; buf: buffer to write (memory address stored in RSI)
; nbyte: number of bytes to write (stored in RDX via calculation above)
; Outputs:
; Number of bytes actually written to fildes (stored in RAX)
; Fill arguments
mov rsi, msg
mov rax, 1
mov rdi, rax
; Call function
syscall
; Terminate program
; Function prototype: void exit(int status);
; Inputs:
; status: exit code (stored in RDI)
; Outputs:
; No return value
; Set RDI to 0 by XORing it
xor rdi, rdi
; Set RAX to hold the system call
mov rax, 60
syscallThe assembly language version of this code does seem a lot more complicated. As you can see, C simplifies this quite a bit. However, its still good to know assembly language, and you'll learn it in your computer organization class (at least that's what my class is called). The general format of the instructions is instruction rd, rs, rt; that is, instruction destination, source, type. Now that you understand that you then need to understand what each instruction does.mov (move): move contents of source to destination. Syntax: mov dst, src. dst and src can be registers, memory addresses, etc.xor (exclusive or): XORs src with dst and places the result in dst. Syntax: xor dst, srcnot (not): logical not. Negates dst and places the result in dst. Syntax: not dstcld (clear direction): clears the direction flag used to determine the direction for data transfer. When the flag is set (1), data is transfered from highest index to lowest (right-to-left); when it is clear (0), data transfer goes from the lowest index to the highest (left-to-right). When the flag is cleared this is called "auto-incrementing" mode; when it is set it is called "auto-decrementing" mode.repnz (repeat while nonzero): repeat string-operation until tested-condition. REPNZ repeats the given assembly instruction until the zero flag is set. There are two (and probably more) other "repeat string" instructions, REP and REPZ, for "repeat while equal" and "repeat while zero". Syntax: REPNZ, REP, REPZ . According to this page there's also REPNE (repeat while not equal). I suspect there are others I'm unaware of.SCASB (scan string bytes): searches the item in the AL register for what is at the memory address pointed to by the EDI or RDI registers or the ES and DI registers together; that is, you either place the memory address in EDI or RDI or put the lower 8 bits in ES and the upper 8 in DI, set what your looking for in AL, and then execute this instruction. No arguments; must be used with a "repeat while..." instruction.DEC (decrement): does the opposite of INC (increment) and replaces the source with the result. Syntax: DEC/INC .SYSCALL (system call): executes the system call. Though this instruction has no operands, how it works is OS-specific.Though this does look overly complicated, it really isn't. The very difficult part is remembering the various instructions (which you probably won't be able to do, which is why the developer manuals are available) and actually writing programs that work. That will take a lot of time, but as some fun and exercise I'd encourage you to at least try it. Linux may probably be the easiest to write for. Arguments are stored in RDI, RSI, RDX, R10, R8, and R9, system call values (available at websites like this one) are stored in RAX, and return values are stored in RAX.

URL: https://forum.audiogames.net/post/499825/#p499825




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Re: user carmar

2020-02-08 Thread AudioGames . net Forum — Off-topic room : aryamansingh via Audiogames-reflector


  


Re: user carmar

well guys. my other question is? how to become a guest user?because my friend is curious to become a guest user on this forum so how to become a guest user so I could guide him better because he loves to post on every topic and he knows a lot about games

URL: https://forum.audiogames.net/post/499826/#p499826




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Re: C input?

2020-02-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C input?

@16 nailed it! I'll demonstrate the C program and then the ASM instructions just for the fullest understanding to what 16 is talking about, so another long post here.The C program:#include 
int main() {
printf("Hello world!");
return 0;
}Is equivalent to the asm program:section .data
msg db "Hello world!"
section .text
global _start
_start:
; Calculate length of string for write syscall
mov rdi, msg
xor rcx, rcx
not rcx
xor al, al
cld
repnz scasb
not rcx
dec rcx
mov rdx, rcx
; RDX register now holds length of string excluding NULL
; Write msg to stdout
; write() function prototype: ssize_t write(int fildes, const void *buf, size_t nbyte);
; Related: pwrite(3).
; Inputs:
; filedes: file descriptor to write to (stored in RDI register)
; buf: buffer to write (memory address stored in RSI)
; nbyte: number of bytes to write (stored in RDX via calculation above)
; Outputs:
; Number of bytes actually written to fildes (stored in RAX)
; Fill arguments
mov rsi, msg
mov rax, 1
mov rdi, rax
; Call function
syscall
; Terminate program
; Function prototype: void exit(int status);
; Inputs:
; status: exit code (stored in RDI)
; Outputs:
; No return value
; Set RDI to 0 by XORing it
xor rdi, rdi
; Set RAX to hold the system call
mov rax, 60
syscallThe assembly language version of this code does seem a lot more complicated. As you can see, C simplifies this quite a bit. However, its still good to know assembly language, and you'll learn it in your computer organization class (at least that's what my class is called). The general format of the instructions is instruction rd, rs, rt; that is, instruction destination, source, type. Now that you understand that you then need to understand what each instruction does.mov (move): move contents of source to destination. Syntax: mov dst, src. dst and src can be registers, memory addresses, etc.xor (exclusive or): XORs src with dst and places the result in dst. Syntax: xor dst, srcnot (not): logical not. Negates dst and places the result in dst. Syntax: not dstcld (clear direction): clears the direction flag used to determine the direction for data transfer. When the flag is set (1), data is transfered from highest index to lowest (right-to-left); when it is clear (0), data transfer goes from the lowest index to the highest (left-to-right). When the flag is cleared this is called "auto-incrementing" mode; when it is set it is called "auto-decrementing" mode.repnz (repeat while nonzero): repeat string-operation until tested-condition. REPNZ repeats the given assembly instruction until the zero flag is set. There are two (and probably more) other "repeat string" instructions, REP and REPZ, for "repeat while equal" and "repeat while zero". Syntax: REPNZ, REP, REPZ . According to this page there's also REPNE (repeat while not equal). I suspect there are others I'm unaware of.SCASB (scan string bytes): searches the item in the AL register for what is at the memory address pointed to by the EDI or RDI registers or the ES and DI registers together; that is, you either place the memory address in EDI or RDI or put the lower 8 bits in ES and the upper 8 in DI, set what your looking for in AL, and then execute this instruction. No arguments; must be used with a "repeat while..." instruction.DEC (decrement): does the opposite of INC (increment) and replaces the source with the result. Syntax: DEC/INC .SYSCALL (system call): executes the system call. Though this instruction has no operands, how it works is OS-specific.Though this does look overly complicated, it really isn't. The very difficult part is remembering the various instructions (which you probably won't be able to do, which is why the developer manuals are available) and actually writing programs that work. That will take a lot of time, but as some fun and exercise I'd encourage you to at least try it. Linux may probably be the easiest to write for. Arguments are stored in RDI, RSI, RDX, R10, R8, and R9, system call values (available at websites like this one) are stored in RAX, and return values are stored in RAX.

URL: https://forum.audiogames.net/post/499825/#p499825




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Re: C input?

2020-02-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C input?

@16, nailed it! The C function:#include 
int main() {
printf("Hello world!");
return 0;
}Is equivalent to the asm program:section .data
msg db "Hello world!"
section .text
global _start
_start:
; Calculate length of string for write syscall
mov rdi, msg
xor rcx, rcx
not rcx
xor al, al
cld
repnz scasb
not rcx
dec rcx
mov rdx, rcx
; RDX register now holds length of string excluding NULL
; Write msg to stdout
; write() function prototype: ssize_t write(int fildes, const void *buf, size_t nbyte);
; Related: pwrite(3).
; Inputs:
; filedes: file descriptor to write to (stored in RDI register)
; buf: buffer to write (memory address stored in RSI)
; nbyte: number of bytes to write (stored in RDX via calculation above)
; Outputs:
; Number of bytes actually written to fildes (stored in RAX)
; Fill arguments
mov rsi, msg
mov rax, 1
mov rdi, rax
; Call function
syscall
; Terminate program
; Function prototype: void exit(int status);
; Inputs:
; status: exit code (stored in RDI)
; Outputs:
; No return value
; Set RDI to 0 by XORing it
xor rdi, rdi
; Set RAX to hold the system call
mov rax, 60
syscallThe assembly language version of this code does seem a lot more complicated. As you can see, C simplifies this quite a bit. However, its still good to know assembly language, and you'll learn it in your computer organization class (at least that's what my class is called). The general format of the instructions is instruction rd, rs, rt; that is, instruction destination, source, type. Now that you understand that you then need to understand what each instruction does.mov (move): move contents of source to destination. Syntax: mov dst, src. dst and src can be registers, memory addresses, etc.xor (exclusive or): XORs src with dst and places the result in dst. Syntax: xor dst, srcnot (not): logical not. Negates dst and places the result in dst. Syntax: not dstcld (clear direction): clears the direction flag used to determine the direction for data transfer. When the flag is set (1), data is transfered from highest index to lowest (right-to-left); when it is clear (0), data transfer goes from the lowest index to the highest (left-to-right). When the flag is cleared this is called "auto-incrementing" mode; when it is set it is called "auto-decrementing" mode.repnz (repeat while nonzero): repeat string-operation until tested-condition. REPNZ repeats the given assembly instruction until the zero flag is set. There are two (and probably more) other "repeat string" instructions, REP and REPZ, for "repeat while equal" and "repeat while zero". Syntax: REPNZ, REP, REPZ . According to this page there's also REPNE (repeat while not equal). I suspect there are others I'm unaware of.SCASB (scan string bytes): searches the item in the AL register for what is at the memory address pointed to by the EDI or RDI registers or the ES and DI registers together; that is, you either place the memory address in EDI or RDI or put the lower 8 bits in ES and the upper 8 in DI, set what your looking for in AL, and then execute this instruction. No arguments; must be used with a "repeat while..." instruction.DEC (decrement): does the opposite of INC (increment) and replaces the source with the result. Syntax: DEC/INC .SYSCALL (system call): executes the system call. Though this instruction has no operands, how it works is OS-specific.Though this does look overly complicated, it really isn't. The very difficult part is remembering the various instructions (which you probably won't be able to do, which is why the developer manuals are available) and actually writing programs that work. That will take a lot of time, but as some fun and exercise I'd encourage you to at least try it. Linux may probably be the easiest to write for. Arguments are stored in RDI, RSI, RDX, R10, R8, and R9, system call values (available at websites like this one) are stored in RAX, and return values are stored in RAX.

URL: https://forum.audiogames.net/post/499825/#p499825




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Re: simbian phone recommendation

2020-02-08 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: simbian phone recommendation

@Techmaster20: Mobile Speak4 and above was cross-platform for both Windows CE and Simbian. As for installing Mobile Speak, technically the trial servers are...surprisingly...still up. Not sure on the activation servers though, and can't speak for Nuance Talks. As for the licensing I am almost fairly certain that actual commercial copies are long out of circulation by now. CF also had the Mobile =Accessibility suite on Simbian before it hit Android, and they have pretty much thrown in the towel on Mobile Accessibility for Droid since it is no longer as relevant as it once was in the Froyo/Gingerbread days.

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Re: things for a laugh when you live or are on your own

2020-02-08 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: things for a laugh when you live or are on your own

Guys you should never flip stuff with a fork. Use either a double sided grill like someone else suggested, or use something with which you can grab stuff from both sides, so that it does not let go. also, a fork is way too short.

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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : mechaSkyGuardian via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

I don’t know what to say to that

URL: https://forum.audiogames.net/post/499822/#p499822




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Re: Tales of the broken braille writer, our braille writer stories.

2020-02-08 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Tales of the broken braille writer, our braille writer stories.

Dude #1, how could you not notice there was a braille writer on top of the desk before actually opening it? I'm totally blind too, but... i dunno.

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Re: Tales of the broken braille writer, our braille writer stories.

2020-02-08 Thread AudioGames . net Forum — Off-topic room : christian via Audiogames-reflector


  


Re: Tales of the broken braille writer, our braille writer stories.

Chips? What an interesting thing to put in a brailler

URL: https://forum.audiogames.net/post/499820/#p499820




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Re: help uninstalling avg anti virus

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Vulcan_Raven via Audiogames-reflector


  


Re: help uninstalling avg anti virus

h dude, I feel for you. I have a vm and I basicaly had to redue windows because of that garhage. I believe I got avg with a program I downloaded also, and that instaler is a pain in the ass.  I hope someone has a solution for you. good luck

URL: https://forum.audiogames.net/post/499819/#p499819




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

you can't exactly play a keyboard-based game on a phone now, can you?

URL: https://forum.audiogames.net/post/499818/#p499818




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Doing a Scottish accent

oh everybody does accents. i'm pretty good at them. I just wouldn't want to use one all the time but each to their own. I use a lot of irish inflections and dialect because my grandparents were all irish and the city I live in has a huge majority of people of irish disent so that kind of thing rubs off.I do find myself using the word after superfluously in centances: as in, i'm just after coming back frm the shops. and I do say feck a lot because you can get away with it without causing afence.

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help uninstalling avg anti virus

2020-02-08 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


help uninstalling avg anti virus

hi guys.So I need some help uninstalling avg anti virus because it came with a program I downloaded, and the installer does not appear to be accessible. Is there a tool I can download or something that removes it?

URL: https://forum.audiogames.net/post/499816/#p499816




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Re: Browser-Based RPG Needs Sound Track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Browser-Based RPG Needs Sound Track

Yeah, I'm sorry. I'm not sure what to tell you here. I use both Jaws and NVDA, though more often Jaws, and I use chrome, and I don't see a ton of blank lines.More accurately, I see almost none with Jaws, and a few with NVDA, but tab will skip past them to the important bits. I personally find Jaws+chrome is ridiculously fast when playing the game, but the game is perfectly playable with either Jaws or NVDA, and either IE or Chrome, though I don't precisely recommend IE for a bunch of stuff. It's a little fiddly, but perfectly doable.

URL: https://forum.audiogames.net/post/499815/#p499815




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Re: Browser-Based RPG Needs Sound Track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Browser-Based RPG Needs Sound Track

Yeah, I'm sorry. I'm not sure what to tell you here. I use both Jaws and NVDA, though more often Jaws, and I use chrome, and I don't see a ton of blank lines.

URL: https://forum.audiogames.net/post/499815/#p499815




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Re: C input?

2020-02-08 Thread AudioGames . net Forum — Developers room : leibylucw via Audiogames-reflector


  


Re: C input?

Just to put the intricacies of C into perspective, there are different levels of programming languages. Python, Java, etc, are all high-level languages. The closer you get to English, the higher level a language is. C is lower than Python, but above assembly. When you're calling print() in Python, it's just using the equivalence of printf() in C. When you call printf() in C, it's equivalent to what I believe is assembly's X86 version of storing the appropriate values in registers and making a kernel call using an interrupt command.Put simply, you can't relate everything to Python or Java. Those languages are intended to make the development process easier. Lots of practices (or lack thereof) is what contributed to the birth of high-level languages. Python, Java, any object-oriented language is known as an "unmanaged" language. You may be familiar with garbage collection, where, in Java, the JVM runs a cyclical process that frees up memory that was occupied by unused data. Developers had this nasty habit of using memory and not cleaning up after themselves. So, low and behold, some genius(s) decided it just made sense to save everyone time and make that an automated process. Languages handle this differently, but it's something devs don't concern themselves with. This is vastly different than C, where you need to make sure you clean up after yourself.The reason why it's important to understand how C works is for this very reason among many. It's important to understand what is actually happening behind the scenes when you have code that looks like:Class myObject = new myClass();What some intro level students are either not taught or neglect to understand is that this code is instantiating an object, or creating it in memory. It then assigns the address of the object to the reference variable, myClass. Passing by reference can be an issue, so it's important to understand what is going on when you're coding. Learning C really helps with these concepts, they're just underneath all the confusion of C...Lol.Plus, there are ways to do things and do things efficiently. If you're taking a C course, I'd expect that you have or are taking a course in data structures. Part of data structures is understanding when to use what, and why that's the case. Linked lists in theory could be better than arrays, but the way they're handled in memory can make them horribly inefficient in practice.

URL: https://forum.audiogames.net/post/499814/#p499814




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : mechaSkyGuardian via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

Allright i looked it up and it looks cool, but can you, for example, create a game window and handle sound and keyboard events instead of using a web page? If you can, i will definitely try it

URL: https://forum.audiogames.net/post/499812/#p499812




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : mechaSkyGuardian via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

Allright i looked it up and it looks cool, but can yo, for example, create a game window and handle sound and keyboard events instead of using a web page? If you can, i will definitely try it

URL: https://forum.audiogames.net/post/499812/#p499812




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-08 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

I agree. I although I did hear that they were just going to be fixing the bugs and they were not on chapter 3 yet

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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-08 Thread AudioGames . net Forum — New releases room : rwbeardjr via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Any more information?It's already almost mid February and still no update

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Re: Browser-Based RPG Needs Sound Track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: Browser-Based RPG Needs Sound Track

Yeah I notice that too, I'm using NVDA and chrome.

URL: https://forum.audiogames.net/post/499810/#p499810




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Re: URGENT! What applications for downloading Netflix videos with subtitle

2020-02-08 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: URGENT! What applications for downloading Netflix videos with subtitle

nah they recently allowed downloading of stuff, so I guess, just, the download feature 

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help uninstalling avg anti virus

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


help uninstalling avg anti virus

hi guys.So I need some help uninstalling avg anti virus because it came with a program I downloaded, and the installer does not appear to be accessible. Is there a tool I can download or something that removes it?

URL: https://forum.audiogames.net/post/499808/#p499808




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

I know better, I know... spider basic!

URL: https://forum.audiogames.net/post/499807/#p499807




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Re: URGENT! What applications for downloading Netflix videos with subtitle

2020-02-08 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: URGENT! What applications for downloading Netflix videos with subtitle

So let me see if i get this straight. You want to download the netflix video for... listening outside of netflix... uh... not the best of ideas. I mean, netflix already allows you to download content to the phone, but you can only view / listen to it in the app, not outside of it. I'm not sure about the subtitles thing though, if you have audio description enabled, it should automatically read the subtitles. As for your main question about watching / listening to things outside of netflix... Its certainly possible if one knows how; but its not something to be discussed here for that matter... its not legal, after all, you can only stream the show, but you don't bought / own it. That's like borrowing a book from an online library, and removing the drm so that you can have the book for yourself... Yes, it can be done... but again, this is not legal under any circumstances.

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Re: URGENT! What applications for downloading Netflix videos with subtitle

2020-02-08 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: URGENT! What applications for downloading Netflix videos with subtitle

So let me see if / get this straight. You want to download the netflix video for... listening outside of netflix... uh... not the best of ideas. I mean, netflix already allows you to download content to the phone, but you can only view / listen to it in the app, not outside of it. I'm not sure about the subtitles thing though, if you have audio description enabled, it should automatically read the subtitles. As for your main question about watching / listening to things outside of netflix... Its certainly possible if one knows how; but its not something to be discussed here for that matter.

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Re: C input?

2020-02-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C input?

14 is pretty much correct. Though the stack and heap discussion is quite complicated, and we delved pretty deep into the discussion on pointers, all of it was relevant and important to know. Any good C book goes into pointers fairly early, and the Rust book discusses the stack and heap pretty much at the get-go. As for returning NULL, the compiler is pretty much telling you that you shouldn't do this. The documentation on Warning C4047 confirms this:MSDN wrote:'operator' : 'identifier1' differs in levels of indirection from 'identifier2'A pointer can point to a variable (one level of indirection), to another pointer that points to a variable (two levels of indirection), and so on.Personally I feel that this warning is not actually a "problem" per see; and doesn't actually describe the problem. This is, unfortunately, something MS compilers are well-known for. GCC, I think, describes things much better:test.c:3:1: warning: return type defaults to ‘int’ [-Wimplicit-int]test.c:5:22: warning: implicit declaration of function ‘getIntInput’ [-Wimplicit-function-declaration]test.c:6:20: warning: comparison between pointer and integertest.c: In function ‘getIntInput’:test.c:18:16: warning: returning ‘void *’ from a function with return type ‘int’ makes integer from pointer without a cast [-Wint-conversion]These warnings are pretty clear cut, though I shall make some notes about them because the compiler is trying to tell you something without outright saying it:Warning 1: your main() function declaration should always have a return type specifier (i.e. int main()). When omitted, the return type defaults to int, as GCC indicates. Though some programmers write this way, it is only accepted for backwards compatibility. The C++98 standard even states: "At least one type-specifier that is not a cv-qualifier is required in a declaration unless it declares a constructor, destructor or conversion function.     There is no special provision for a decl-specifier-seq that lacks a type-specifier or that has a type-specifier that only specifies cv-qualifiers. The "implicit int" rule of C is no longer supported." So, in C99 and above (I would encourage you to practice C18, as it is the most current standard) this is an error (test.c:3:1: error: return type defaults to ‘int’ [-Wimplicit-int]).Warning 2: This next warning is also for backwards compatibility and is an error. Unlike most languages, C compilers parse programs top-down as the file is read. As such, line 5 of your code is calling a function that is not (yet) defined. This can be alleviated by using function prototypes.Warning 3: Another (actual) error. NULL is a pointer, not an integer. It is illegal to compare pointers with values; you may only test pointers and pointers or values and values but not both.Warning 4: a slightly trickier (but actual) error. This line returns NULL. As I said above, NULL is a pointer, and you are rturning a void* pointer in a function that returns int without casting it to an int first.So, in sum, this code is malformed. It may compile but that does in no way mean it is actually correct, and that is something to be aware of when writing C code. This is (generally) the major problem with C and C++ compilers; you'll never be able to get everyone using the latest standards without forcing the issue, so instead of doing that like they should've, ISO (in conjunction with compiler designers) decided it would be a brilliant idea to heap on compatibility layer after compatibility layer to ensure that old code *always* compiles. The correct code for this program is:#include 

int getIntInput();

int main() {
int enteredInt = getIntInput();
if (enteredInt != (int)NULL) {
printf("You entered %d! Yea!", enteredInt);
} else {
printf("How could you not enter an integer?");
}
return 0;
}

int getIntInput() {
int a;
char term; // This variable is unneeded but kept around
printf("Enter your number.");
if(scanf("%d%c", , ) != 2 || term != '\n') {
return (int)NULL;
}
return a;
}This, still, raises two warnings:test.c: In function ‘main’:test.c:7:23: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]    7 |     if (enteredInt != (int)NULL) {      |                       ^test.c: In function ‘getIntInput’:test.c:20:16: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]   20 |         return (int)NULL;|                ^So, as a recommendation I'd just get rid of the NULLs in your code. (For reference, the flags I'm using to compile with GCC are -pedantic-errors, -std=c18, -Wall, and -Wextra.)

URL: https://forum.audiogames.net/post/499805/#p499805




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Re: I discovered several new cool features on blind drive!

2020-02-08 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

thanks for the link!Wow, the game is really, really awesome. I love it, and waiting for a final release version!

URL: https://forum.audiogames.net/post/499804/#p499804




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : mechaSkyGuardian via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

Quick question. Do you know _javascript_? It will help you with this kind of stuff

URL: https://forum.audiogames.net/post/499803/#p499803




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Re: things for a laugh when you live or are on your own

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: things for a laugh when you live or are on your own

Since my lady is a major fish eaterr I'm well used to cooking fish, and there are many options that can avoid burns and complications. First,I personally never try flipping anything, as that could be needlessly complex and lead to the sort of mess you got into. I either cook things in the oven itself, or on the good old George forman grill. The advantage to cooking on the George is that as it is double sided, no need to flip anything, just put your steak/burger/chicken whatever on the top, and close the lid.The other method is using the oven, which I do for dry stuff that isn't too fatty, EG marinaded chicken, fish in crumb etc. Here I use an oven tray and some very handy stuff called dry fry, this is like a spray on oil. It's virtually no calories, and is for grilling, but insures your stuff doesn't stick to the tray. Another method that works really well with crumbly fish not in crumb, is to wrap it in tin foil, which is not only good for cooking it, but also great for insuring it doesn't either stick to the tray or fall to bits, indeed a really nice and very quick way to do some really awesome seasoned salmon is to  wrap it in the tin foil with a slice of lemon and a dash of black pepper.As for getting stuff of off trays, it's practice, trial and improvement, also finding the right tool for the job that suits you. I use a spatula which looks more like a very blunt bbq fork with the tines stuck together, so you can scoop stuff up with it on the long handle, it's also wide enough to pick stuff up. Oh, and as for comic cooking catastrophes, I think the best ever was the time I literally saw pigs fly. I have a slow cooker, also sometimes called a crock pot, which is like a huge pot in an inserted frame which gets hot. You basically just chuck stuff in it and let it gently stew for about six hours, it's great for chilly, spaghetti curry etc. It's also really good for roasting joints of meat, especially gammon. Of course, when I stick a gammon joint in there, I part fill it with water to stop the gammon sticking to the bottom. So I had one situation when there it was, nice joint of gammon in slow cooker, sitting in huge bath of partly boiling water. Only problem? How to get it out. This required trying to balance the rather hefty joint on a spatula, whilst I balanced a plate underneath. Only problem? my draining board was rather full so I put the slow cooker on the top of my stove, on a ring, with the plate I'm going to put the gammon on beside me on the draining board. So there I am, spatula in one hand, carefully trying to remove ham, when suddenly pang! over goes the slow cooker! Luckily all the boiling water went straight into the sink, unfortunately it took the path to do this right over my ham holding hand! I dropped the spatula giving a yell, whereupon the gammon joint fell, conveniently straight onto the plate,  that was lucky. I grab the plate with my other hand to stop the gammon escaping, however due to the narrowness of my draining board, the plate is now at a gently sloaping angle. The gammon proceeded to drop straight onto the plate and perform a very graceful skee jump, right down the plate and plop! onto the floor. i bend down to pick up the gammon, however, the gammon is still very hot, so I  holding it quite gingerly with fingertips. I drop it back onto the plate without correcting the plate's angled state, so, yet again, the gammon does the crester run! swsh plop! Oddly enough, despite all this, and the need to clean the kitchen floor afterwards, the gammon actually tasted fine .

URL: https://forum.audiogames.net/post/499802/#p499802




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Doing a Scottish accent

I do accents all the damn time. lol

URL: https://forum.audiogames.net/post/499801/#p499801




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Re: Hello! Can you recommend a BGT decompiler?

2020-02-08 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: Hello! Can you recommend a BGT decompiler?

I guess the other solution you could find to this is save your registration info either in the registry or in a different file from the game, and lock that registration save file down to the computer ID. I see no problem to this, because now you can share the game's progress with your friends without sharing the activation state or other important information about you.

URL: https://forum.audiogames.net/post/499800/#p499800




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Doing a Scottish accent

Come on guys. You gotta admit at one point you tried an English accent or another. Again, I didnt forget or anything, its just my keyboard. Come on. Ive been using the proper pronouns, didnt you look at and say, ay. Jaidon says hir all the touime.Tried to do a scottsmans accent there

URL: https://forum.audiogames.net/post/499799/#p499799




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Re: What is the program that plays a silent track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : ivan_soto via Audiogames-reflector


  


Re: What is the program that plays a silent track

https://forum.audiogames.net/topic/2982 … -solution/

URL: https://forum.audiogames.net/post/499798/#p499798




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-08 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

@Slj, I should've checked that before buying the game, it is rather irritating though I will live with it. In terms of avoiding fights with shift tab, I thought that was an intentional mechanic so  backtracking to complete random side quests, you don't have to pound your way through more foes.

URL: https://forum.audiogames.net/post/499797/#p499797




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

I've never tried miriani, and sc I got on with very badly, since combat was literally impossible without a soundpack  so I never got past the tutorial, so as far as it goes, I just enjoyed asteroid processing as a fun activity requiring you to think about what you're doing, which is why mining somewhat disappointed me, especially since the rewards are so low as compared to other scaling activities like pollution cleaning or even volcano harvesting.Ho[Hopefully though, like the  problems with ground combat, it'll be up for a fix at some point in the near future.

URL: https://forum.audiogames.net/post/499796/#p499796




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Re: What is the program that plays a silent track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: What is the program that plays a silent track

Hi.It's called Silenzio.I deleted the topic because I didn't think it was needed anymore, after all; we'd discussed all we could about my delll laptop and I'd moved on.I'll keep topics on the forum from now on.Silenzio didn't help me but maybe it can help you, although; when it's deleted the Icon stays on the taskbar for some reason, I think I need to delete a folder somewhere.

URL: https://forum.audiogames.net/post/499795/#p499795




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Re: Browser-Based RPG Needs Sound Track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Browser-Based RPG Needs Sound Track

Hmm. I don't notice a lot of blanks. I'm not sure, which browser and screenreader are you using?

URL: https://forum.audiogames.net/post/499794/#p499794




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Doing a Scottish accent

If you're sure of pronouns, use them.If you're legit not sure, just ask. If a trans person is mid-transition or if their gender is unclear to you, and you ask, and they explode, that's a bad thing. Your asking implies that you're going to do your best to honour the response you get, after all, so blowing up at that is bad.It happens, but I've never seen it, myself. I actually misgendered a driver yesterday (she was dropping off food). I said, "Thanks, dude", and she said, "I'm not a dude. Used to be though". I apologized, she just laughed. So yeah. Most people will tolerate honest mistakes and just set you straight.

URL: https://forum.audiogames.net/post/499793/#p499793




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Re: Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : mechaSkyGuardian via Audiogames-reflector


  


Re: Gorilla's Playthrough

I must say. You have an amazing voice

URL: https://forum.audiogames.net/post/499792/#p499792




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Re: I discovered several new cool features on blind drive!

2020-02-08 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

Man this game is amazing. I want to see an endless survival mode, the ability to unlock new cars,  and even a multi player battle mode where you and others can shoot and run into each other and go on different types of road like dirt, mud, etc.

URL: https://forum.audiogames.net/post/499791/#p499791




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Doing a Scottish accent

@54 I guess the problem is knowing how to refer to a person depending on physical gender, accepted gender, etc. it does get complicated and it also depends on the person.for a long time, our family friend who transitioned even didn't know for a while until 2 years of hormones etc how people should refer to her. for a while we called her he / him. then him / her. then her / she. I guess things have moved on since then. this was about 25 years ago. but at the same time it's complicated too if you don't know the person's actual gender and if they want to be called him / her or or are fluid about it.now automatically just by the name I would call haily, (I hope I spelled that rite) using the female pro nowns.

URL: https://forum.audiogames.net/post/499790/#p499790




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Re: Has anybody tried home brewing?

2020-02-08 Thread AudioGames . net Forum — Off-topic room : khomus via Audiogames-reflector


  


Re: Has anybody tried home brewing?

How did it not go well? I mean, can you talk about the process a bit and what you did? Do you think it was just that you didn't have proper supplies? I'd get those. I'm too dumb to improvise,even though I'm sure people did all sorts of things back in the day, your average farmstead probably didn't have a bunch of locks and all. I've read about it a bit but like I said, I've never done it. So any kind of insight about what to try would be really helpful.

URL: https://forum.audiogames.net/post/499789/#p499789




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

the thing is, I made this game so you could play it on any device, and that would kind of kill that because some browsers just glitch the hell out when I try sound support.

URL: https://forum.audiogames.net/post/499788/#p499788




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Re: Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Gorilla's Playthrough

ok wow, this is awesome!reminds me of audio describe gamer, but I am not sure that one still being updated or not.thanks for this!a like and subs for you.I hope more views comeing your way!keep it up!I gonna watch all of your video for now 

URL: https://forum.audiogames.net/post/499787/#p499787




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

to be honest, when we're talking about game like this, I am looking for something that satisfying, there for, a sounds will be nice, like a satisfying click or whatev when the cookies are being created

URL: https://forum.audiogames.net/post/499786/#p499786




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Re: Browser-Based RPG Needs Sound Track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : JasonBlaze via Audiogames-reflector


  


Re: Browser-Based RPG Needs Sound Track

I do have a friend that loves to compose musics, will ask him if he is around.for the game though, yeah I just realize I did gave this game a try back then, and imidietly recall the problem I am having, the map navigation, lots of blanks. if there is something I could set to make the navigation more Comfortable, please do let me know.

URL: https://forum.audiogames.net/post/499785/#p499785




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Re: URGENT! What applications for downloading Netflix videos with subtitle

2020-02-08 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: URGENT! What applications for downloading Netflix videos with subtitle

Netflix also lets you download using the windows 10 app, but you can only watch the content within the app itself.Think of it like apple music, you only have access as long as you're subscribed.

URL: https://forum.audiogames.net/post/499784/#p499784




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Re: simbian phone recommendation

2020-02-08 Thread AudioGames . net Forum — Off-topic room : JasonBlaze via Audiogames-reflector


  


Re: simbian phone recommendation

Oh boy, how I miss the old days, I enjoyed navigating  the web useing my e63 and reading novels with it. I wonder though, as for now, what can you use the phone for? pritty sure it still could be use to call and send text messeges, but internet... IDK.but I do really think it was awesome, I love those old phone...

URL: https://forum.audiogames.net/post/499783/#p499783




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Doing a Scottish accent

Turtlepower, believe me, I don't really get it either. I just figure as long as no one's getting hurt, who am I to judge?If it were me on the receiving end, and someone was trying to mimic my accent, then yes, that would feel a little odd to me. I'm not saying I wouldn't accept it - again, who am I to judge? - but it's not something with which I'm familiar.

URL: https://forum.audiogames.net/post/499782/#p499782




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Re: Tales of the broken braille writer, our braille writer stories.

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Tales of the broken braille writer, our braille writer stories.

Never busted a brailler myself, but had one I had to take apart once to get chips my younger cousins thought it would be amusing to toss into it.  What can I say?  I was desperate and had to do my homework!

URL: https://forum.audiogames.net/post/499781/#p499781




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Re: manamon 2: mystery of the fateful underground

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : starlord2017 via Audiogames-reflector


  


Re: manamon 2: mystery of the fateful underground

I will detail to you guys something more to your liking. the top northeast switch activates the right movement of the selected boulder. you can change what boulder is activated by pressing enter on it. when you skate across the ice and you hear ice above and to your right, from the edge of the ice go 2 to your left and go upwards, there is the switch that moves the boulder upwards, for the other switch, its thealignment right below the ice  above the lader. so go there, and skate to the left. you smack right into the switch and, your done.

URL: https://forum.audiogames.net/post/499780/#p499780




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Re: A problem with this bgt game

2020-02-08 Thread AudioGames . net Forum — Developers room : starlord2017 via Audiogames-reflector


  


Re: A problem with this bgt game

why you using ogg files and wave? don't you want consistency?

URL: https://forum.audiogames.net/post/499778/#p499778




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Here-Be-Saoirse via Audiogames-reflector


  


Re: Doing a Scottish accent

to me, anyone who misgenders someone should be corrected, whether or not it's intentional. not angrily, not anything like that unless it's deliberately malicious. But gender is important, especially to a trans person who has to fight so that their gender might exist.

URL: https://forum.audiogames.net/post/499779/#p499779




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Re: Tales of the broken braille writer, our braille writer stories.

2020-02-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Tales of the broken braille writer, our braille writer stories.

There was a girl at the school for the blind that I went to who had some serious anger issues and threw a Brailler in a fit of rage one day.I never actually broke one myself, but I'll relay a similar story. So, one day, when I was in fourth grade or so, I was bored to tears in class. I had one of those very small pencil sharpeners, the kind you'd keep in your desk. I began to idly wonder what would happen if I stuck the business end of my Braille eraser in the pencil sharpener. That's exactly what I did, and, when I was finished, it had a nice sharp point on the end instead of the flat round part that you would use to smooth out a mistake. My vision teacher was pissed. As I recall, he sanded it back down and gave it back to me.

URL: https://forum.audiogames.net/post/499777/#p499777




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Doing a Scottish accent

That makes a certain amount of sense, and, as I said, far be it from me to judge even if they are trying to mirror someone else. It's something I would personally be uncomfortable with if I were on the receiving end, but if they're happy with the arrangement, that's all that matters. I was simply offering my perspective because it seems like the sort of thing I might have done when I was younger.Also, I believe that vocal dysphoria is a real thing, so I wasn't invalidating her experience. If, however, this person helped her come to terms with it, it would stand to reason that perhaps she would try to adopt their accent first as a means of testing it out to see how it felt, how it might alleviate her dysphoria, etc.

URL: https://forum.audiogames.net/post/499776/#p499776




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Doing a Scottish accent

That makes a certain amount of sense, and, as I said, far be it from me to judge even if they are trying to mirror someone else. It's something I would personally be uncomfortable with if I were on the receiving end, but if they're happy with the arrangement, that's all that matters. I was simply offering my perspective because it seems like the sort of thing I might have done when I was younger.

URL: https://forum.audiogames.net/post/499776/#p499776




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Re: opening protected zip file I forgot the password to on windows10

2020-02-08 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: opening protected zip file I forgot the password to on windows10

It’s cost is too high for me unfortunately.  Yes, it’s sensitive and it's  important that I recover it.  Thanks for the suggestion though.

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Re: opening protected zip file I forgot the password to on windows10

2020-02-08 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: opening protected zip file I forgot the password to on windows10

It’s cost is too high for me unfortunately.  Yes, it’s sensitive and it's  important that I recover it.

URL: https://forum.audiogames.net/post/499775/#p499775




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Re: opening protected zip file I forgot the password to on windows10

2020-02-08 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: opening protected zip file I forgot the password to on windows10

Unfortunately it’s quite sensitive. How much does it cost?

URL: https://forum.audiogames.net/post/499775/#p499775




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Re: C input?

2020-02-08 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector


  


Re: C input?

All this pointer stuff and stack stuff is probably confusing. As people have already mentioned, C is different enough from Python, _javascript_, etc, to have to endure a steep learning curve, especially if you're accustomed to dealing with higher level languages. I haven't really tested out your code, but I think this code essentially has the problem of function scope and the dreaded pointer management problem. Pointers are very tricky, and others have already done a good job explaining some of the intricate details. As an experiment, try directly printing the output variable as populated by the call to scanf after your failure condition in your getIntInput function. In other words, try printf(a) in that function. Additionally, I'm not sure you can return NULL in a function with the defined int return type. There is also the issue of scope, which I briefly mentioned. I'm not sure that a populated memory address is retained when the function exits. In other words, this relates back to the stack which others have explained. My recommendation would be to pass a temp variable to the function that calls the scanf function. I think this will allow the value to be retained for your comparisons in the main function. These are some suggestions as I can't really type a more an-depth explanation at the moment.

URL: https://forum.audiogames.net/post/499774/#p499774




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Re: Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Gorilla's Playthrough

Juan,That's awesome to hear.  Thanks for checking it out.

URL: https://forum.audiogames.net/post/499772/#p499772




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Eh, I haven't seen a huge amount of drama on sc lately, although stuff with the AEU is still kinda bleh.I just rerolled though, and am getting my points from my old char back. Very, very, very slowly.

URL: https://forum.audiogames.net/post/499773/#p499773




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Re: Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Gorilla's Playthrough

Hey RTT,These are actually video games that I'm playing through, and narrating with while describing the atmosphere, surroundings, characters, stuff like that.  First one was Disco Elysium, now doing Baldur's Gate.

URL: https://forum.audiogames.net/post/499771/#p499771




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Re: opening protected zip file I forgot the password to on windows10

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: opening protected zip file I forgot the password to on windows10

Hi there,if your password is somewhere up to 10 characters long, or slightly above, you're lucky.Zips are in general quite crackable. Elcomsoft advanced archive password recovery pro is one example of a program, which can do this.For older zips, it can find passwords of any length by the guaranteed password recovery method, for newer, searching on cpu by brute force is able to try 75 millions passwords per second, even more if you have a gpu.There is thus great chance, that you'll find what you need. I have very good experiences with it, I have needed to break into zips about 10 or 20 times, and I was successful with every single one of them.The only downside is, that it's paid. if that's a problem for you and the zip is not sensitive, you can also post it here or send it to me privately, so I can try out, what is possible to do about it.I don't know about other programs, I have tried few of them, but they were either adware or just basic bruteforce utilities.Best regardsRastislav

URL: https://forum.audiogames.net/post/499770/#p499770




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Doing a Scottish accent

Ivan wrote:I have a good recommendation.Ready for it?Are you sure you're ready for it?Wait for it...ready?.Be happy with who you are, and stop pretending to be someone else because you talk to them 24/7 or try to be like someone who you're not. Be original, have your own personality.Note the "be happy with who you are" thing, and how Jimmy69 and others have tried to use that phrase before with regard to Haily's gender? That's tipoff #1.Tipoff #2 is the way the post was phrased. If this suggestion truly was made in good faith, then where's the evidence of that? What I see here is someone who sounds either frustrated or contemptuous, and based on available evidence, all I can seize upon is that Ivan thinks that Haily is not being who she really is.Again, though, Haily didn't come here asking if it was okay to use a different accent than the one she's used for most of her life. Why is anyone telling Haily to just be who she is when that's...really not what this topic is about?I'm not suggesting that Ivan is some sort of monster. I'm sure he's not. But to me, at least, I think my assessment of what Ivan said makes a fair degree of sense. Who is Ivan to say who Haily is, or is not? Even if that assumption about her mirroring someone she respects is true, where do folks get off saying that this is wrong? I mean, if you don't wanna do it, then obviously don't, but I'm just not sure why it matters to any of the rest of us.Nah. To me, it just sounds like "transgender person has other related issues that make her seem like she doesn't want to be herself, so...just be yourself and you'll be happy" rhetoric. This is rhetoric that I've already pointed out is toxic depending on its strength and the intentions behind it.If nothing else at all, if Ivan's intentions truly were good, there was just a way, way better means to approach this. How about the following:I'm just curious. Are you trying to adopt the accent of someone you respect or hang around with a lot for some reason?Totally innocent question, and has no hidden agenda buried in it.Zarvox, the problem is that people don't always know whether there's intent. If Haily had jumped down Jaidon's throat about it, then yeah, I'd agree with you. She just set him straight, and he apologized. At this point, it's a done deal. people do make honest mistakes. You're dead right about that. This one appeared to be just such a thing. Unfortunately, we can't always assume the mistake was accidental, especially in cases like this, so a gentle heads-up is not a bad thing.

URL: https://forum.audiogames.net/post/499768/#p499768




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Re: Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: Gorilla's Playthrough

I subbd after watching that, i've been looking for channals like this! Just keep that up for me, keep up the grate work!

URL: https://forum.audiogames.net/post/499769/#p499769




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Re: Creating a code free RPG using Sable (video 13), by Ebon Sky Studios

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 13), by Ebon Sky Studios

Hope to be able to test this.

URL: https://forum.audiogames.net/post/499767/#p499767




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Doing a Scottish accent

Ivan wrote:I have a good recommendation.Ready for it?Are you sure you're ready for it?Wait for it...ready?.Be happy with who you are, and stop pretending to be someone else because you talk to them 24/7 or try to be like someone who you're not. Be original, have your own personality.Note the "be happy with who you are" thing, and how Jimmy69 and others have tried to use that phrase before with regard to Haily's gender? That's tipoff #1.Tipoff #2 is the way the post was phrased. If this suggestion truly was made in good faith, then where's the evidence of that? What I see here is someone who sounds either frustrated or contemptuous, and based on available evidence, all I can seize upon is that Ivan thinks that Haily is not being who she really is.Again, though, Haily didn't come here asking if it was okay to use a different accent than the one she's used for most of her life. Why is anyone telling Haily to just be who she is when that's...really not what this topic is about?I'm not suggesting that Ivan is some sort of monster. I'm sure he's not. But to me, at least, I think my assessment of what Ivan said makes a fair degree of sense. Who is Ivan to say who Haily is, or is not? Even if that assumption about her mirroring someone she respects is true, where do folks get off saying that this is wrong? I mean, if you don't wanna do it, then obviously don't, but I'm just not sure why it matters to any of the rest of us.Nah. To me, it just sounds like "transgender person has other related issues that make her seem like she doesn't want to be herself, so...just be yourself and you'll be happy" rhetoric. This is rhetoric that I've already pointed out is toxic depending on its strength and the intentions behind it.If nothing else at all, if Ivan's intentions truly were good, there was just a way, way better means to approach this. How about the following:I'm just curious. Are you trying to adopt the accent of someone you respect or hang around with a lot for some reason?Totally innocent question, and has no hidden agenda buried in it.

URL: https://forum.audiogames.net/post/499768/#p499768




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Re: getting a new android phone and need some help

2020-02-08 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: getting a new android phone and need some help

if you mean a press of both volume buttons, that's because that is used as the accessibility shortcut. You'd need to turn that off first in order to do that.

URL: https://forum.audiogames.net/post/499766/#p499766




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Re: Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Gorilla's Playthrough

Nice! I love things like this. Are these specifically audio games? If not, do you think you could please play said Myers pirates and Star Wars Knights of the old Republic?

URL: https://forum.audiogames.net/post/499765/#p499765




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

beta 6 pushed. you know how in beta 4 I increased the prices? well, I kind of did. the labels, yes. the actual prices? nope. Well, now I have.enjoy!

URL: https://forum.audiogames.net/post/499764/#p499764




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Gorilla's Playthrough

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Gorilla's Playthrough

Hi all,I'm Gorilla and I recently started doing narrated playthroughs of video games.  I am on another small forum or two, and in these playthroughs I'm going to be leaving some choices along the way, so we can go through these games together.Should be a good time either way, hope to see you go through it with me:Youtube: https://youtu.be/9-6aVB62xSAFor those who prefer podcast form:  https://anchor.fm/gorillasplaythroughThanks.

URL: https://forum.audiogames.net/post/499763/#p499763




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

beta 5 is out which adds remorting! Also officially tested the new integer system which goes up to the 53bit integer limit.

URL: https://forum.audiogames.net/post/499762/#p499762




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: Doing a Scottish accent

@44 wow, that is an interesting and amazing idea.@48 I am correcting your correction to 46.if someone gets a pronoun wrong and you know it wasn't meant to be insulting, or wasn't intentional, don't correct it. Rule number 1. For anything. Correcting people without permission of any kind unless the behavior or action or word is composed of malice or life threatening, is the bigger of the 2 mistakes.

URL: https://forum.audiogames.net/post/499761/#p499761




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Re: things for a laugh when you live or are on your own

2020-02-08 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: things for a laugh when you live or are on your own

oh yes we definitely do. another blind  friend heated his lunch one day and as it is normal to do, the pot had metallic handles only so he used a small cloth to grab the pot... only thing is that he did not realize that you really should think of your placement before doing anything, and of course you should turn things off first before making any move whatsoever. SO, the tip of the cloth caught on fire because it was placed directly on the flame. He thought that the stove was just getting too hot and did not pay attention until a few seconds later when the burning smell came. When he put out the flame by sticking the cloth in water it was already too  late, the cloth had disappeared.

URL: https://forum.audiogames.net/post/499760/#p499760




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Doing a Scottish accent

I have to say I've never heard of vocal dysphoria, either. I imagine it's something like the way we're all wired, for lack of a better term, to dislike the sound of our own voices. It has to do with how we sound to ourselves as opposed to how we sound to others, and we hear a slightly altered version when listening to recordings of ourselves because when we speak, our voices sound slightly deeper and more resonant to us than they do to those around us. I'm doing a very poor job of explaining that, but it's easy enough to look up if you're so inclined. Anyway, if vocal dysphoria is that bit of discomfort/embarrassment the average person feels upon realizing they think they sound like a dork times a thousand, well, no wonder it's difficult to deal with.I'm debating whether I want to weigh in with my thoughts on Ivon's post or not. I suppose I will. I think what he might have been getting at, and keep in mind this is purely an outsider's perspective, I don't know any of the parties involved, is that perhaps Haily is emulating a trait she admires in her friend because she feels she owes that person a great deal. Perhaps they helped her come to terms with her own transitioning process, and are still there for her to this day. If so, it seems plausible--mind you, I say plausible, not certain--that she feels she wants to be like this person since they saw her at her most vulnerable. It is often said that people mirror the body language of another when they feel in sync with that person. In fact, it's offered as a tip to build social rapport in some situations. So, maybe, because she identifies so strongly with the experiences of this person who helped her, she's doing the same thing, only with vocal similarities. I have no opinion on whether that's right or wrong--hell, it's probably human nature to a degree--but I will say that dumping on Ivon was a bit premature. Assuming his point was made in bad faith was jumping the gun just a bit, though I fully expect that my opinion will be just as unpopular.

URL: https://forum.audiogames.net/post/499759/#p499759




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opening protected zip file I forgot the password to on windows10

2020-02-08 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


opening protected zip file I forgot the password to on windows10

I forgot the password to a protected zip file I made a long time ago. Now I want to open it and have  forgot in the password. Are there any accessible programs I can use to open it?  I have no memory of any  exact  possibilities it could be, though I could give a few keywords to be checked.   I’ve done a bit of research but haven’t been able to find anything useful besides learning about how most programs would go about opening these protected the files.

URL: https://forum.audiogames.net/post/499749/#p499749




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Re: Cosmic rage activities, my thoughts so far.

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Hah. Yeah, SC's mining is a pain to figure out, but it pays better than anything else in the game, with the possible rare exception of asteroid hauling.I am enjoying CR's mix of activities where one needs to remain focused and ones that I can do while I'm doing other things. I think, apart from my complaints that I mentioned in another topic, this game has a lot of potential, and so far not as much of the same type of drama as SC, or Miriani.

URL: https://forum.audiogames.net/post/499758/#p499758




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Re: Browser-Based RPG Needs Sound Track

2020-02-08 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: Browser-Based RPG Needs Sound Track

I was going to say I've never heard of this, but apparently I was wrong since apparently I signed up a long time ago. Let's check this out.

URL: https://forum.audiogames.net/post/499757/#p499757




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Re: Doing a Scottish accent

2020-02-08 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Doing a Scottish accent

OMG! Haily, when I type quickly on this phone it leaves out certain letters. Im genuinly sorry

URL: https://forum.audiogames.net/post/499756/#p499756




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

and, voom. the patch is there. fixed every single known bug. lmk if there are anymore.

URL: https://forum.audiogames.net/post/499755/#p499755




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Re: getting a new android phone and need some help

2020-02-08 Thread AudioGames . net Forum — Off-topic room : michaelhoffman1976 via Audiogames-reflector


  


Re: getting a new android phone and need some help

okay so i switched back to a pixel but my question is why can't i use my volume keys to shoot photos in camera if the talkback is on? I know there's a fix but i can't remember it

URL: https://forum.audiogames.net/post/499754/#p499754




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Re: cookie clicker online beta version, and rb studios new home!

2020-02-08 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: cookie clicker online beta version, and rb studios new home!

hi all, just about to post a patch that fixes something.

URL: https://forum.audiogames.net/post/499753/#p499753




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