Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

Also, you might want to use a multiband compressor for the s sounds, otherwise you'll end up effecting sounds you don't want to effect. I was under the impression that de-essers were just multi-band compressors for s sounds but I'd always just do a low pass filter, or EQ for stuff like that.

URL: https://forum.audiogames.net/post/524313/#p524313




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Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

One thing Goldwave won't have though is 64bit vst2 support and vst3 support. Chris doesn't think his customer bass is going to be that interested in vst's, since Goldave is meant more for the fine-editing anyway, and the point of most vst's nowadays is to take advantage of non-destructive editing pre-render, something which Goldwave was never meant to do.

URL: https://forum.audiogames.net/post/524312/#p524312




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Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

With compressors, you gotta change your settings according to how the sound you want to change sounds. I'm not the greatest with compressors either, really. But for sharp sounds, like the s sounds, you want a quick attack and a fast release. Play with the ratio a bit, turn it up if you need too, and the lower the threshold is the harder the compressor will hit your sound.. A lot of times when you wanna dial in a good setting, turn your threshold up a shitload, so it's ultra sensitive, and adjust attack, hold, release, ratio, etc, until you have a setting you think might sound good if the threshold was less sensitive, back it off a bit, adjust attack/release/etc some more, and so on. It'll pay to learn this shit in the long run though, trust me.

URL: https://forum.audiogames.net/post/524311/#p524311




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Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

@ogomez92 Goldwave is very much alive and well, but they are two very different products, Goldwave not being multi-track for one, and not having vst3 support which does not bode well for most more sophisticated plugins.@AnIdiot: Try using ReaComp's presets as a guide and working your way up from there to find something that works. I don't like ReaComp all that much compared to VComp, but it isn't a bad stock effect for all it's worth.

URL: https://forum.audiogames.net/post/524310/#p524310




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Re: Help for Castaway 2

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : jescat277 via Audiogames-reflector


  


Re: Help for Castaway 2

That just means that the server isn't able to connect. If it doesn't reconnect you can try again later, but i haven't been able to connect all month. Also you may have your issue resolved  more quickly on aprone's website. There is a forum there.

URL: https://forum.audiogames.net/post/524309/#p524309




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Re: level upp in manamon 1

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: level upp in manamon 1

I cheated in Manamon 1 and 2. It worked fine for me, acsept it wasnt fun. So I started over again with a fresh save. No more cheating for me.

URL: https://forum.audiogames.net/post/524308/#p524308




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Re: Retroarch is now accessible

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Retroarch is now accessible

You can just use ztranslate for the AI service. I have not tryd google, but I will lock into that.

URL: https://forum.audiogames.net/post/524307/#p524307




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Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

yep, goldwave is quite old and as far as I know not being updated anymore. Audacity is the same as far as I know, and not 100% accessible. Just try to get used to reaper, it will be better in the long run.

URL: https://forum.audiogames.net/post/524306/#p524306




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Re: streets of rage 4, anyone getting it?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: streets of rage 4, anyone getting it?

@Liam SOR 4 is in stereo actually but there's no footstep sounds but still, I am getting it for SURE!

URL: https://forum.audiogames.net/post/524305/#p524305




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Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

I’m not good with compressors. Are there any specific settings I should try? I tried a de-esser vst, and it didn't do quite what I was looking fore, because it uses a filter. I get the feeling it's good to have around though, because it looks usefull, just not quite what I need. As for my youtube videos, link in a second. First though, I recommend you start on the video war of the idiots,  the origin, as it's sort of an introduction to some of these characters, my take on the old ones, and the stories behind the new ones I created myself. It might be a bit confusing at first. Note, I've gone beyond TTS in many regards, as I voice many of these characters.https://www.youtube.com/channel/UCNOYb_ … UdfK8vf19Q

URL: https://forum.audiogames.net/post/524304/#p524304




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Re: Favorite Harry Potter paring or parings.

2020-04-29 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Favorite Harry Potter paring or parings.

I don't really care of the paring, as long is it is straight then i'm good.

URL: https://forum.audiogames.net/post/524303/#p524303




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Re: Favorite Harry Potter paring or parings.

2020-04-29 Thread AudioGames . net Forum — Off-topic room : moaddye via Audiogames-reflector


  


Re: Favorite Harry Potter paring or parings.

Harry/dafnyHarry/HermioneHarry/Voldemort. Nah kidding rofl. Harry/tracy davis.

URL: https://forum.audiogames.net/post/524302/#p524302




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Re: Curious issue with Reaper

2020-04-29 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Curious issue with Reaper

Sounds iffy, can't say I've had this issue. Try a bunch of them to rule out any plugin incompatibility problems and then do a fresh install of Reaper, which I know is a royal pain in the ass, so maybe someone has a better idea? Sorry man.

URL: https://forum.audiogames.net/post/524301/#p524301




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Re: iPhone SE 2020 edition

2020-04-29 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: iPhone SE 2020 edition

So does that mean that the SE has the iPhone 8 style home button? Or is touch ID literally just some new part of the phone that you touch. I have an 11, but would definitely consider selling it for the new SE (touch ID is honestly pretty appealing).I'd love to know how it goes with Seeing AI and things like that, the smaller battery definitely makes me hesitate a little as I've never found the iPhone's battery to be super amazing to begin with. Though honestly I can say that about most phones.

URL: https://forum.audiogames.net/post/524300/#p524300




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Re: Are there any audio editing tools that do something like this?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Are there any audio editing tools that do something like this?

I would like to make a suggestion and tell you to switch to Reaper. Never really used goldwave, I used to use audacity a lot (made an entire record on Audacity that came out really good for what it was), but Reaper allows you to do non-destructive editting in real time. Like others have said, use a compressor and EQ to smooth out the voice tracks a bit, not just on the s sounds, but in general, to make it sound more in the pocket.I'm interested in hearing some of these TTS productions, BTW. 

URL: https://forum.audiogames.net/post/524299/#p524299




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Re: new newb with an ear on native musical things...

2020-04-29 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: new newb with an ear on native musical things...

Right... unpopular opinion here I suppose, but this is just my two cents. Please don't let this influence you Nocternus, this is just a rant from another perspective I guess. If you're looking for actual info on Komplete Kontrol, skip this post; it only consists of confused discouraged ramblings of a person who has mixed overwhelmed feelings about it and who wonders if he has his facts right.I grew up midi sequencing with QWS and Yamaha synthesizers (and some Korg and Roland as well). So I guess that's spoiled me in a way. I still enjoy midi sequencing that way. It's a special interest of mine. I've learned a lot about midi and how to accomplish various interesting effects. The nice thing about making music with these synthesizers is that there's a certain consistency to everything. If you want to change the attack, decay, filter cutoff, pitch bend range etc. of a sound, you use pretty standard midi controllers to do that. Each sound will respond mostly the same way to those controllers. It's a comforting sort of consistency that lets you easily craft some cool effects, or on the converse, create stuff which is really out there. Turn an electric piano into a chiptune arp. Why not? The synth won't stop you and it sounds cool.I've messed around a little bit with sequencing in Reaper, but it takes a ton of getting used to... there are some cool things about it and some not cool things. The big thing that bothers me is that instrument lists have a fixed sorting order. In QWS you can just put all your instruments in a list in whichever order you like. In Reaper, instruments get separated by bank, and Yamaha banks make hardly any sense so... yeah. Finding the sound you want, not fun. Iirc you can't even audition the sound you've switched to until you've backed out of the dialog, so just browsing through patches is, well, annoying. I get the distinct feeling Reaper isn't quite designed for midi sequencing this way. It can do it certainly, but it can be awkward.Then we get to vsts. They aren't as reliant on program and bank change, so they'll be easier to work with in Reaper. But they're not bound to any midi specification. If I want to add vibrato, _expression_, change pitch bend range etc. or change the attack/release time of a sound to make it fit a bit better in the mix, I have to learn how each VST would accomplish that. Most vsts and sample libraries give you a wide array of sensible parameters, but there's no consistency once you start getting picky so you'll eventually run into things one synth can do but another cannot. Of course, at some point all things will diverge, and I'm not really saying they shouldn't... it's just frustrating for people like me who dabble but don't know how to get serious because of all the little oddities they perceive. One day though I plan to try sequencing with vsts in Reaper. I feel like I could do that if I really set my mind to it, though I don't know how it will actually feel. I've already decided that if I'm going to get Komplete Kontrol, I'll first make at least one fairly interesting sequence with vsts in Reaper. That way I'm at least a little prepared to work with Komplete Kontrol in a DAW.But KK presents its own layer to get used to. I've dabbled enough with vsts to know a little bit about the basics, such as automation, programs, banks etc. But I don't know nearly enough about how KK interfaces with any of that. Do your libraries and vsts and whatnot run inside Komplete, or do you load the vsts in your daw and establish a connection with Komplete afterward? From what I've heard, it's the former i.e. plug-ins run inside Komplete. How the heck does that work? What the heck does being NKS ready mean? Does that mean it is fully usable with Komplete Kontrol? And if so, how much of that would translate to bog standard vsts i.e. Could I use automation to change the same settings you can change with NKS? From what I'm told, they're separate, so for certain libraries that only have NKS mapped, KK is the only option a  blind person has for getting in-depth functionality. But I could well be wrong on all of this... I'm still really new to DAWs in general. I'm starting to get the hang of vsts, but KK is just making me overwhelmed at this point.The whole sticking point I have with KK specifically is you're reliant on a controller and the Komplete architecture if I understand this right. Again, I'm not saying it should be any different necessarily... I just don't like the fact that blind people are stuck to that setup for accessibility reasons. I'd like to do things from the computer too. There are free Kontakt player libraries out there, I'd love to just be able to check those out like any sighted user would without the need for getting a controller or going through the Komplete architecture.I guess the reason everything is tied to Komplete is that Komplete can be a common ground that everything can interface with, 

Re: playable video mainstream games

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: playable video mainstream games

@gilly B, the most playable naruto games for us is ultimate ninja storm generation on the PS3 and ultimate ninja storm 4 on PC / PS4 / Xbox one. other than that you can't finish the story mode alone, you need sighted help cause most of the times you have to walk around open areas, talking to people, and others.

URL: https://forum.audiogames.net/post/524297/#p524297




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Re: Warsim, text based randomly generated stratogy

2020-04-29 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

wow, what a huge update. Ah and even if i am late on here, happy birthday to you as well.

URL: https://forum.audiogames.net/post/524296/#p524296




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Re: Covid Fearers, Please Read

2020-04-29 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Covid Fearers, Please Read

@87Interesting; I'm white, and the last 6 or 7 times I've traveled they've done the hand swabbing thing to me as well, as well as everyone else in the line.  I take your points and agree with them (indeed I have had two Asian friends with similar concerns at one point or another) but it surprises me that people don't know this is a thing now because I thought it was standard everywhere.If you want extra airport fun, though, get routed through Washington DC in 2002 or so with your blind brother, you're both kids, and the only adult is mom.  That was quite the experience. No one involved knew what to do about the two blind kids in the slightest because mom can't help us through, o no.But the worst part about the airport thing is that people have smuggled fake bombs and other stuff through anyway to test security and TSA doesn't actually stop it.  So in exchange for the hell on earth that is airline security in the U.S., we get basically nothing. Yay!

URL: https://forum.audiogames.net/post/524295/#p524295




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Re: idiotic sandbox is out!

2020-04-29 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector


  


Re: idiotic sandbox is out!

hi all, sorry there's no updates today, but i'm getting throo some hard time with online classes, i'll get back tomorrow or the day after it, sorry, again

URL: https://forum.audiogames.net/post/524294/#p524294




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Re: Accessible Rust gui framework

2020-04-29 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Accessible Rust gui framework

@5Graphics should be passable if you use the right things, otherwise all of Servo couldn't work, but Rust is fundamentally bad at expressing UI concepts because UI concepts are actually very much Java-esk object oriented programming or alternatively React-style dynamic typing magic, and then it all falls down.But really: Rust isn't going "let's be a games programming language" or "let's do desktop apps" or any of that.  It can be useful. But the problems the Rust people are about are more esoteric.I worked on their compiler for 6 months for fun, and even I've moved away from it save for certain project types that aren't currently getting activity.  My read on where Rust ends up is actually as a Go killer, but if I'm not doing insanely fast I/O or something that's all about the parallelism, I'd personally look elsewhere.

URL: https://forum.audiogames.net/post/524293/#p524293




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Re: Favorite Harry Potter paring or parings.

2020-04-29 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Favorite Harry Potter paring or parings.

Hi.I find that with fan fiction, I tend to forget most details of the books and just go with the story.As long as the basic trates of the characters are there, I'm good.

URL: https://forum.audiogames.net/post/524292/#p524292




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Re: playable video mainstream games

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: playable video mainstream games

I played ultimate ninja storm generation and was able to finish the story, but haven't played many other games beyond the first ultimate ninja and their portable outings.Snk's classic names are dirt cheap right now, so I picked up the last blade 2 for my vita at $3.75. Already bought samurai shodown b special and gaoru a few months ago when they were on discount.

URL: https://forum.audiogames.net/post/524291/#p524291




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Re: Whoturnedoutthelights YouTube Gaming Streams

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Whoturnedoutthelights YouTube Gaming Streams

Oh boy, it's been a while. First update for the day, I decided to make a dedicated channel for gaming. I can't move my videos to it given the amount of videos that I already have, so they'll remain on my personal YouTube channel for you guys to check out. However, I've updated the link in the first post to show the new channel. Unfortunately, it'll be some time before I can start streaming again because of my computer problems, so I'll have to wait until I get a new computer. Anyways, those are all the updates for now.

URL: https://forum.audiogames.net/post/524290/#p524290




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Re: streets of rage 4, anyone getting it?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: streets of rage 4, anyone getting it?

Ok so when starting, you need to create your profile, first choose your language, spanish or english in that order from left to right. After pressing enter your name and press enter. The music is the intro with text scroll. Next is the main menu. The first is single player, then multi player co-op, then ai co-op, and entering that one will allow to choose your ai partner before being taken to the character select screen.I dont remember the options after that but the manual lists everything in order. There is a way to adjust the music volume in the options via left right slighter and even turn ambience on and off. Besincr it was mentioned, this game does have cheats you can buy from the shop.Apologies for not explaining starting the game earlier.

URL: https://forum.audiogames.net/post/524289/#p524289




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Re: streets of rage 4, anyone getting it?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: streets of rage 4, anyone getting it?

it's too bad Sor4 doesn't do anything cool with stereo audio or what not, but I still can't wait.

URL: https://forum.audiogames.net/post/524288/#p524288




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Re: streets of rage 4, anyone getting it?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: streets of rage 4, anyone getting it?

Hi.At Kenshira thanks for that, sounds quite good. Although the manual details every option I can't seam to get the thing to work.I feel incredibly stupid, but I start out in a menu with no music, when I hit enter I seam to get some kind of scinematic with piano music in the beginning. Hitting enter I go back to that first menu and going down once and hitting enter twice I get some extremely loud music, is that the single player?OCR also sadly doesn't work, but I think that's a discussion for another threat.Greetings Moritz.

URL: https://forum.audiogames.net/post/524287/#p524287




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

Hi.Going from the idea alone, I would go and pay for this one because this sounds like a project that has the potential to be something that alot of us want to play. The question though is if you can get all the people together and actually be head of a project like this.I can also help with german translations if it ever comes to this, what I can provide is actually military style of speaking. My brother was and is in the Bundeswehr, so the german army so I have a lot of experiences in the field regarding equipment used, style of speaking and what not.Greetings Moritz.

URL: https://forum.audiogames.net/post/524286/#p524286




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Re: Favorite Harry Potter paring or parings.

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: Favorite Harry Potter paring or parings.

Harry/Slytherin OC (is usually Daphne Greengrass despite her actually being present for one line in canon. It can also be Bellatrix if he traveled back in time.)Harry/GinnyHarry/Tonks (sort of pedophilic if he's underage)There are others that I'll read, I'll really read any straight pairing with Harry as long is the characters are done well. Part of the reason that Harry/Tonks is in my favorites is that she has a very distinctive personality in canon, so authors tend to fuck it up less. But it's definitely possible to do so unfortunately and it's a less popular pairing, probably partially because of the pedophile aspect I mentioned before.

URL: https://forum.audiogames.net/post/524285/#p524285




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Re: Accessible Rust gui framework

2020-04-29 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Accessible Rust gui framework

I actually know someone who's been developing an RTS framework in Rust to play around with. I haven't had the opportunity to chat with him lately, but he has had some issues with the graphics libraries in Rust, which seem to be underdeveloped and difficult to setup. Last I heard I think he was looking into Vulkan, though I can't say how remotely accessible any of it is, or how easy it would be to hook in things like the NVDA controller client driver. I did come across a [wxRust] wrapper for wxwidgets, but it doesn't seem like its seen any activity for a few years. Still, could be worth a look.

URL: https://forum.audiogames.net/post/524284/#p524284




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : ThatBlindChemist via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

This sounds like a game I would pay for. I've been hoping for an open-world rpg like this for years. One where your actions actually impact the world around you. EG, steal something from a town, and the people there treat you differently. In short, great idea, would pay to play. I'd also be happy to help test.

URL: https://forum.audiogames.net/post/524283/#p524283




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Re: Covid Fearers, Please Read

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Covid Fearers, Please Read

Camlorn wrote:so meh.  I'll just be disappointed that there's yet another person who can think positive things about someone who calls an entire nationality rapists and criminals to win an election, I guess.In addition to calling law-abiding, tax-paying Muslim American citizens terrorists... Yeah, we should really trust and believe Trump here (sarcasm.) When he slams a community I belong to and calls many of the countries we originated from "shitholes," we see where his priorities are. I'm disgusted to be paying this man's salary.The amount of non-Muslims who don't know about hand-swabbing for explosive residue at airports astounds me. Yup, totally random. Sure.They've even started swabbing my shoes now...

URL: https://forum.audiogames.net/post/524282/#p524282




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Re: Covid Fearers, Please Read

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Covid Fearers, Please Read

Camlorn wrote:so meh.  I'll just be disappointed that there's yet another person who can think positive things about someone who calls an entire nationality rapists and criminals to win an election, I guess.In addition to calling law-abiding, tax-paying Muslim American citizens terrorists... Yeah, we should really trust and believe Trump here (sarcasm.) When he slams a community I belong to and calls many of the countries we originated from "shitholes," we see where his priorities are. I'm disgusted to be paying this man's salary.The amount of non-Muslims who don't know about hand-swabbing for explosive residue at airports astounds me. Yup, totally random. Sure.

URL: https://forum.audiogames.net/post/524282/#p524282




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Re: Covid Fearers, Please Read

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Covid Fearers, Please Read

Camlorn wrote:so meh.  I'll just be disappointed that there's yet another person who can think positive things about someone who calls an entire nationality rapists and criminals to win an election, I guess.In addition to calling law-abiding, tax-paying Muslim American citizens terrorists... Yeah, we should really trust and believe Trump here (sarcasm.) When he slams a community I belong to and calls many of the countries we originated from "shitholes," we see where his priorities are. I'm disgusted to be paying this man's salary.

URL: https://forum.audiogames.net/post/524282/#p524282




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Favorite Harry Potter paring or parings.

2020-04-29 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Favorite Harry Potter paring or parings.

Hi.I'm a huge Harry Potter fan fic reader and love it.I kind of love all parings and don't really have to have a favorite but here's my list: Ron/HarryHarry/dracoHarry/hermioneHarry/DracoHermione/ronHarry/JinnyHarry/fleurHarry/gabrielleI'm sure there's more but I'll read basicly any kind of Harry Potter fan fic.Do you have a favorite paring/parings?This would be a perfect time for a pole but as far as I know; it's not working correctly.

URL: https://forum.audiogames.net/post/524281/#p524281




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Re: microsoft teams problem?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: microsoft teams problem?

Try pressing enter on the specific meeting you want to join. That might make the button appear. For accessibility tips, check this article: https://support.office.com/en-us/articl … ba2c5ee68fI'm impressed with Teams accessibility and use it for work every day after Microsoft discontinued Skype for Business. It's a very well laid out program but you have to get used to it as with any other program. Don't be fooled: this doesn't mean it's inaccessible. Just learn the interface.

URL: https://forum.audiogames.net/post/524280/#p524280




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

I would be willing to

URL: https://forum.audiogames.net/post/524279/#p524279




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Re: does anybody have tips on trimming a dog's nails?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: does anybody have tips on trimming a dog's nails?

Some dogs will chew them themselves (I had one that did), some dogs will play hard with other dogs and get it down that way.  Some dogs have lots of hair around their feet that sort of blocks it.  I've had something like 8 or 10 dogs of various sorts in my life--3 labs at once, even--and it's always different.  One of them needed trimming every 6 months or so if that, except for one of his front dewclaws which grew like a weed (not both, just one).

URL: https://forum.audiogames.net/post/524278/#p524278




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Re: new newb with an ear on native musical things...

2020-04-29 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: new newb with an ear on native musical things...

Oh I doo also want  to see if those instruments sells here  in my country, since here it's not popular...

URL: https://forum.audiogames.net/post/524277/#p524277




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Re: Dart

2020-04-29 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Dart

@12Native controls (sort of) don't exist anymore.  Even the modern stuff from Microsoft is really just them maintaining libraries that use your graphics card the same as everyone else these days.There are something like 10 competing ecosystems at this point.  Dart gets you very lean mobile apps that are efficient and not power hungry.  Dart plus Rust is an attractive combo because Rust gets the most compute intensive parts optimized to an insane degree.Zamarin is run by Mono  Monogame is run by Mono.  You can use anything from Zamarin that you would use from Monogame or whatever else: they're all just libraries on top of a runtime.The draw to WebAudio is that it is currently the only stable method you personally have to get HRTF, at least as far as I'm aware.  Also somehow everyone on here seems to be forgetting that if you want to do anything commercial with bass, you have to buy a commercial license for around a couple hundred dollars.Rust likely won't get you a good GUI.  Rust isn't really super built for that, and the ecosystem around it is too immature. it is much easier to call into Rust from something that will get you a good GUI, such as Dart, C#, Python, etc.At the further end of programming--the point where junior gets dropped from your job title, let's say--learning these libraries and ecosystems  only takes a few days each anyway.But really: why learn Dart? More like why not learn dart? And the answer to why not is there's really not a reason not to, and if it gets Mac and Windows support (with accessibility, hopefully) it will become a very attractive combo for blind-specific reasons, namely that you can develop for all the major platforms simultaneously with accessible enough tooling.  Dart/Flutter are starting from a place where Zamarin, Mono, etc. are only just catching up to with respect to being efficient--if you can tear down the entire world and start over using all the lessons from everyone else you can do better, and that's what Google did.  I'd probably know it by now in all honesty except that I didn't know it had a mostly bug-free accessibility implementation and it doesn't (yet) do desktop.But I think it's also important to point out that the point of this thread isn't to sell people on Dart, I don't think.  learn technologies you have a reason to know, and leave the others, at least until you're at the point where you can trivially learn technologies.

URL: https://forum.audiogames.net/post/524276/#p524276




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Re: pokemoncreed a newly discovered online pokemon game

2020-04-29 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: pokemoncreed a newly discovered online pokemon game

talk about necromancy rofl

URL: https://forum.audiogames.net/post/524275/#p524275




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Re: does anybody have tips on trimming a dog's nails?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: does anybody have tips on trimming a dog's nails?

@8 is correct. guide dogs' nails need trimming for the reasons given and when they get too long they can also be uncomfortable for the dog. i guess breeds and other things factor in too but i remember the first time i took my dog for a checkup after i got her i asked for her nails to be trimmed. the vet couldn't believe how long they were but when she was cutting them she said they were very thinck and strong and wouldn't naturally ware down. she said labs do tend to have stong nails but it could also be the food she's on which i think has a lot of calcium in it.

URL: https://forum.audiogames.net/post/524274/#p524274




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Re: streets of rage 4, anyone getting it?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector


  


Re: streets of rage 4, anyone getting it?

Loved playing these when I was growing up but now I'd rather use cheats through cheat engine or in game.. Probably an unpopular opinion but I feel since the games themselves menus especially aren't accessible as of yet, at least I can experience the entire game. By that I mean trying all characters, different button presses, combos ETC at my leisure with out getting destroyed. Any way to access the cheats for the fan remake?  Maybe editing an Ini file, something like that?  I will buy 4 if there is a way to access them.I'd appreciate not starting a war over my opinions since I understand most people feel differently, thanks.

URL: https://forum.audiogames.net/post/524273/#p524273




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Re: server rental options

2020-04-29 Thread AudioGames . net Forum — Off-topic room : David via Audiogames-reflector


  


Re: server rental options

Something I forgot to mention, the 3TB has 3 gigs of RAM, and 3 cores. The 8 has 8GB, and 2 cores. You can add additional storage/RAM if desired.

URL: https://forum.audiogames.net/post/524272/#p524272




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Re: playable video mainstream games

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Gilly B via Audiogames-reflector


  


Re: playable video mainstream games

Hey guys. PSN is having the Big in Japan Sale again. And, as always, I am tempted to pick something up. I saw Capcom Beat’em up Bundle mention here and I’ve been wanting to check it out for a while so that’s in the bag. Was wondering which Naruto Ninja Storm is most accessible? Anything else in the sale you guys would recommend or have had any experiences with? Thanks.https://blog.us.playstation.com/2020/04 … apan-sale/Also, has anyone come across anything else of any interest lately, across all platforms?

URL: https://forum.audiogames.net/post/524271/#p524271




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Re: server rental options

2020-04-29 Thread AudioGames . net Forum — Off-topic room : David via Audiogames-reflector


  


Re: server rental options

hey there, I use ServaRica. I saw a tweet that there were very cheap servers, 3TB for 10 bucks, 8 for 20. I think the prices are still there today. I registered yesterday with Windows Server 2019, and everything works beautifully. I connected with remote desktop, had Aira help me enable Windows Audio, then I was good to go. Installed NVDA, and was on my way to hosting things.  https://servarica.com/clients/cart.php?gid=52

URL: https://forum.audiogames.net/post/524270/#p524270




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Re: Dart

2020-04-29 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: Dart

Hy!I have a quick question about this.I know that this seems, and is, very intresting, but would this actually be able to ever replace native OS controls in terms of accessibility?if not, then why not use xamarin and xamarin.forms instead?I kind of want to learn that ecosystem, I really do, but I ask my self, is it really worth it?The only thing that's interesting about dart/flutter, in my opinion, is that it has web support and html like controls and such like electron apps, but maybe xamarin would be capable to make electron apps via a new backend sometime, though I DK what would it be used for, since all the pluggins were written for the presently configured platforms, but yeah.I know that web audio and other such libraries exist to make web cross-platform sound positioning possible, but, with afew native, cross-platform libraries, like bass, one could do the same with, for example, monogame, because xamarin.forms is not quite good enough for the job since it's a gui library.I am learning rust for some days now and I find it pretty interesting, I'd want to do the same with dart, but I must have a really good reason to do it, as time on earth is not unlimited, you know. Besides, if you know two many things, they tend to mix up together in your brain, making you confuse languages/ecosystems between one and another. This doesn't usually happen to most people, but just thought mentioning it here.

URL: https://forum.audiogames.net/post/524269/#p524269




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Re: Retroarch is now accessible

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Retroarch is now accessible

what's the big news?

URL: https://forum.audiogames.net/post/524268/#p524268




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

I would not pay for this unless I can guarantee that my money is not going to be wasted. Right now it seems to me like you are the solo initiator behind this project. Unless I can see the rest of your team and the evidence that they are capable of pulling this off, I’m not paying for this.

URL: https://forum.audiogames.net/post/524267/#p524267




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Re: pokemoncreed a newly discovered online pokemon game

2020-04-29 Thread AudioGames . net Forum — New releases room : Mellowwind via Audiogames-reflector


  


Re: pokemoncreed a newly discovered online pokemon game

How can I katch a pokemon in this game?

URL: https://forum.audiogames.net/post/524266/#p524266




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Legend Mud, What 4Dimensions should've been.

2020-04-29 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Legend Mud, What 4Dimensions should've been.

Hello all,I have been looking into various MuDs and have found this one. It has been mentioned on the forums a couple times in their history but I don't believe it has ever had a topic.Legend Mud is a game where you play as a citizen of one of 7 towns from throughout history, ranging from the Ancient, to the medieval, to the industrial. You will travel throughout your time period, and eventually into the others doing quests and adventures, with your main town indicating some of the skills you can learn. For example, someone from "Arabian Nights" will likely have more access to magical and mystical skills than someone from Gold Rush San Francisco. I'm currently playing a guy from 13th-century Germany in the medieval period. The Mud is DekuMud in build but some things are definitely different and this one is actually quite famous for a reason. If you have played 4dimensions, which I admittedly like, you might wonder how this one is different.1. 4dimensions is much less realistic and does a lot more pop culture referencing and such. In Legend, you are human though supernatural creatures do exist in the more mythical areas. 2. While 4dimensions and Legend Mud both take liberties with history, for example, Robin hood is real in both games, Legend Mud stays truer to the spirit of the myths when it  uses them and when it is dealing with purely real world settings, it tends to be more historically accurate.4. Legend Mud uses fictional settings, such as the recently-added Camelot zone, but it does not go into mythologies of the modern day that refer to old periods. For example 4dimensions has several areas that are based on modern video games or Dungeons and Dragons lore, while Legend Mud does not have these. In Legend Mud, you can meet genies in the Arabina nights, meet Robin hood, or even fight alongside beuwulf in that setting as well as meet the Norse, anasazi, Inca, and Aztec gods and heroes, but they are based in classical myth and are not modern pop culture icons like Cloud Strife who appears in the future Zone of 4Dimensions.5. Legend Mud has no future zones, but it seems the industrial period cuts off at around 1950 as far as I know though I have not played extensively.6. on the front page of 4dimensions, updates go back to 2015 and there have been very few, this is backed up by information in the game, where there are significant missing bits of information in the help files that should be there and a lot of their information they do have on things is hopelessly out of date. In truth the Legend Mud homepage looks even more dead but that is because the original creators moved onto bigger and better things long ago. A check of the updates in-game shows that the game is alive and well and is not simply crawling along.6. Legend Mud has a larger and more active player base and updates much more regularly. 7. legend Mud is generally far more serious in tone than 4dimensions which can get a little silly and wacky, which 4dimensions admittedly does well.8. the range of real-world locations available in Legend Mud are much greater and you will visit far more non-western locations such as the Aztec Empire, Feudal Japan, the Austrailain aboriginal dreamtime, the Inca, and India and Africa over a few periods as well as the Silk Road and such.Oddly, the same things that plague 4dimensions however are things that legend Mud also has trouble with.1. Legend Mud has many quests, but often getting them to work and using proper speaking syntax is difficult. Often getting a quest revolves around "ask quest" and then asking about a keyword of a phrase an NPC gives you and I don't believe there is actually a way to track quests in the game while doing them. They can be a little tricky. Also, if you are going to explore the entire world, you have to do the quests and they are not optional as if you are from the medieval period, you will have to do special quests to visit the ancient and industrial periods. The game also discourages sharing quest info, but I was able to get a little help from the friendly player base anyway.There are three main periods in the game.1. Ancient:  most of the mythical settings are here as are many of the nonwestern settings such as many of those pretaining to American INdians. Classical civilizations like Rome, the Celts, Greece, and Egypt are also here. If one wants to be technical it cuts out probably latest with the Aztecs, Incas or ARabian Nights as they are inproperly placed her based on when the Arabian nights books were actually written and the fact that the Aztects didn't take off until the 13th century and the Incas later still. But technically it is supposed to be the ancient world and most mythical settings.2. medieval: This world is probably the most eurocentric and ranges from about the crusades being the earliest period to the early 19th century in Alaska. Some parts of American history happen here with Salem, Boston, and the French 

Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

@ComputergamerEP 3 spoilers ahead, obviously.You need to make sure the ship isn't tilting; the angle has to be between 3 and -3, I believe. If it's tilting, the beeping tone will change to warn you. Allocate less energy to one side, depending on where its tilting to, until it reaches equilibrium again.While it's steady, try to make sure that both rotors have the same amount of power, so it stays that way. Here are the hints the developers provided in the Discord (which I really recommend you join):Ship Puzzle (Raven, Helios Station)1. Hint: The rotors take a few seconds to power up. Change in angle is not immediate.2. Hint: Try to use up all the energy, or most of it. You can see the available energy in the center of the ship, above Raven (or in the VI mode, by pressing shift).3. Hint: Use the tab key if you can’t type fast enough.4. Hint: In the second phase, add energy slowly to each side. First one side, then the other, then the first again and then the other.

URL: https://forum.audiogames.net/post/524264/#p524264




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Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

If you'd like, you can also read the version I wrote for Windows. It goes over the configuration and all. If there's anything I've missed, just let me know.

URL: https://forum.audiogames.net/post/524263/#p524263




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Re: Loraeon brouser rpg

2020-04-29 Thread AudioGames . net Forum — New releases room : Mellowwind via Audiogames-reflector


  


Re: Loraeon brouser rpg

hello quarantine, hello boring days and hello browser games. I hope it's still playable

URL: https://forum.audiogames.net/post/524262/#p524262




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Re: microsoft teams problem?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: microsoft teams problem?

I have a couple of those nasty, little ms teams problems my self, but first things first, can you tell me how to make it more accessible and more screen reader friendly?and now, I really have a huge, nasty problem.Just to clear the fog abit, I wouldn't use it if my school wouldn't make me do so, so, let's just go from that perspective, all right?for me, something like this is just like someone making you use bgt despite you clearly and obviously being not exactly pleased at the idea, to say the least.our school presents subjects with a team per subject, as you'd expect any decently organised institution to do, so no problems so far.the problem is that, when a meeting startes, in other words, the class starts, I DK why, but I can't join it unless I am invited separately.I do the folowing to search for the join option which is not there but should be, btw:1. I go to teams>general>2. In the "posts" list, the last thing that should appear is meeting started at, which it does.Now that's the catch, that dammed join meeting button that's appearing to everyone is missing, apparently, only on my side and it's abit strange for me to ask each time to be called.Any ideas?and btw, how do you guys deal with this kind of dialogs and strange inaccessibility things all over the platform? is it only the electron web interface that's so hard to use? any typs on that one as a bonus?thanks for any help you guys could give me. You could save me alot of imbarasing moments.

URL: https://forum.audiogames.net/post/524261/#p524261




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Re: Some questions about linux

2020-04-29 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Some questions about linux

I myself would like to know, has Linux Mint had any accessibility improvements with any of its distro spins at all? Last I remember, installing with Orca works, though after that was done, accessibility was broken. The above was when I tried it last year though...

URL: https://forum.audiogames.net/post/524260/#p524260




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Re: Some questions about linux

2020-04-29 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Some questions about linux

@15To change the panel that Ubuntu Mate uses, open the MATE Tweak tool, arrow down Twice, tab till you find the combo box that lists all of the different panel desktop layouts ya can choose from, then space on it. Netbook is among those.After choosing the layout you want from the dropdown, hit space on your choice, then press OKay to save the changes when the dialog for confirming pops up. Finally, hit Alt-C to close the dialog.For most distros (if not all of them), you can technically change the desktop to your liking.@EveryoneAs for the LXDE desktop (besides using it with ADRIANE Knoppix and possibly Debian), I have never used it with any other distro. My favorite lightweight desktop, is XFCE. Now that, has a nice interface!I've installed it using Ubuntu proper and Debian, though I have not tried it with any other distro.

URL: https://forum.audiogames.net/post/524259/#p524259




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-29 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hi! Thanks for the help. I wasn´ realizing I  had to pick certain uniforms for the characters. I managed to get through the Helios station, but now I need some help. I have to balance the energy so that Raven can access the shuttle. I try to output diffrent amount of energy to the rotors, but I end up not getting it right. Can anyone help me with this?

URL: https://forum.audiogames.net/post/524258/#p524258




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recording videos with the smartphone?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


recording videos with the smartphone?

Hello guys!My friend is totally blind and would like to record videos with his smartphone independently.If someone does that, what device did you use, apps and would you have any tips for doing this?

URL: https://forum.audiogames.net/post/524257/#p524257




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Re: server rental options

2020-04-29 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: server rental options

@5Running a Windows server accessibly is harder than running a Linux server accessibly.  I suspect the real killer is going to be bGT only running on Windows or under Wine for you, but nonetheless Windows is expensive and getting a screen reader in there is kinda not so great.  It's not (and can never be) a computer that you turn on like your laptop--this will be involved even once you've found a provider.

URL: https://forum.audiogames.net/post/524256/#p524256




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Re: PowerPlay Manager, an accessible Hockey and Soccer manager

2020-04-29 Thread AudioGames . net Forum — New releases room : Mellowwind via Audiogames-reflector


  


Re: PowerPlay Manager, an accessible Hockey and Soccer manager

is it still accessible?

URL: https://forum.audiogames.net/post/524255/#p524255




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Okay, we're on version 1.92 now, with the bug hopefully squashed. I'll update the oP again.

URL: https://forum.audiogames.net/post/524254/#p524254




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Re: Covid Fearers, Please Read

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Sam Smith via Audiogames-reflector


  


Re: Covid Fearers, Please Read

my personal opinion on this one, and don't get mad at me, my health first, then, money second.

URL: https://forum.audiogames.net/post/524253/#p524253




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Okay, nobody update to version 1.91 yet until Steve has the chance to fix a critical bug he accidentally inserted. I'll let everyone know when it's usable.

URL: https://forum.audiogames.net/post/524252/#p524252




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thanks a lot, ZMaster!

URL: https://forum.audiogames.net/post/524251/#p524251




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Re: Retroarch is now accessible

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

I am still waiting for the big news to come with this emulator.

URL: https://forum.audiogames.net/post/524250/#p524250




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

I most surely would pay for something like this.

URL: https://forum.audiogames.net/post/524249/#p524249




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Re: Some questions about linux

2020-04-29 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: Some questions about linux

I tried pressing alt f2 and then typing orca and enter but nothing happens.And i must have kali linux in my daily work, but ubuntu can be in another partition.What do you thing about lubuntu and it's accessibility?How to run it while and after installation?Regards.

URL: https://forum.audiogames.net/post/524248/#p524248




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Re: Some questions about linux

2020-04-29 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: Some questions about linux

I tried pressing alt f2 and then typing orca and enter but nothing happens.And i must have kali linux in my dily work, but ubuntu can be in another partition.What do you thing about lubuntu and it's accessibility?How to run it while and after installation?Regards.

URL: https://forum.audiogames.net/post/524248/#p524248




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Firefly,I'm sure that there are many other people who would enjoy a written tutorial for the game as well, I'm just not sure if anyone is actively writing one. I think part of the problem is how new the game is, it's only been out a couple of weeks and is constantly being updated. I will keep everyone posted if I find something promising or decide to work on it myself.

URL: https://forum.audiogames.net/post/524247/#p524247




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Version 1.91 is out. This is a small patch with fixes, and just replaces the aurora.exe file from version 1.90, and only 1.90. I'll update the OP accordingly. The sequence of downloads is 1.51, 1.9, 1.91.

URL: https://forum.audiogames.net/post/524246/#p524246




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Re: iPhone SE 2020 edition

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Simter via Audiogames-reflector


  


Re: iPhone SE 2020 edition

Ok. Yesterday i bought my iphoneSE from the apple store. I got the last one of two beeing available. And what to say? It's a nice new iphone. The battery is nice and the touch id is going much faster now. Also the speaker is better then the one in  my 6s and i finally got the voice over haptic feedback. I only had one problem during configuration. When i started it the first time, voice over was starting but had no voice selected. I needed some sighted assistance. You mait want to take that in mind before you buy.

URL: https://forum.audiogames.net/post/524245/#p524245




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

Thanks @3, I'll see how our planns go and I'll see what I can do.Thanks very much.We might contact you.

URL: https://forum.audiogames.net/post/524244/#p524244




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

To be honest, i would prefer a written tutorial of the new Version with examples and so on.

URL: https://forum.audiogames.net/post/524243/#p524243




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Re: Migrated Godot accessibility to GitHub

2020-04-29 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector


  


Re: Migrated Godot accessibility to GitHub

yea i know. I only want to have nvda speaking. But for some reason tolk don't detect it and I have a friend which can use nvda and jaws and both programs read the interface without problem.

URL: https://forum.audiogames.net/post/524241/#p524241




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Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

thank you so much!  I'll bookmark that for when I get my new phone. Have to say, ppspp is by far the easiest emulator I've ever used.

URL: https://forum.audiogames.net/post/524242/#p524242




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Re: Playroom on android?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Playroom on android?

Hello. In short, you can't without using an external keyboard. I presume this is some kind of bug in Talkback's web support, because it works on all other browsers and platforms just fine. It even works on Firefox for Android. So if you use the Playroom regularly, try Firefox instead, or use an external keyboard. Then you will be able to use page up or down to read the history.

URL: https://forum.audiogames.net/post/524240/#p524240




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Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

So, I just did two guides for PPSSPP usage for blind people, one for Windows, and another for iOS. I'm just linking to the accessible-retro-games repo's page on my GitHub Pages site for ease of navigation.https://devinprater.github.io/accessibl … emulation/

URL: https://forum.audiogames.net/post/524239/#p524239




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Glad it worked for you.Just remember that it was for the previous version of the game, so some details are going to be different, and some sections like ground combat are entirely new. Still, it's very thorough and will help with the basics.

URL: https://forum.audiogames.net/post/524238/#p524238




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Re: Retroarch is now accessible

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Retroarch is now accessible

has anyone gotten the google AI stuff to work with retroarch? I'm trying and its not working for me. I followed all the instructions on the retroarch page.

URL: https://forum.audiogames.net/post/524237/#p524237




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Re: I'm in need of an audio positional formula please

2020-04-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: I'm in need of an audio positional formula please

@camlorn is correct, sound_x - player_x is what you want. Allow me to further demonstrate:For this example, player_x = 0, sound_x = 0sound_x - player_x = 0. Now multiply this value by something like, say, 30. This will dictate how sharp do the sounds pan in your ears. Still 0.Let's do something else:player_x = 0, sound_x = 2sound_x - player_x = 2, * 30 = 60There's your pan value.Final exampleplayer_x = 2, sound_x = 0sound_x - player_x = -2, * 30 = -60That's still valid, the pan can be  -100 to 100 in Lucia sound_pool.Hope this helps

URL: https://forum.audiogames.net/post/524236/#p524236




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Re: Blindie Connect - Get your servers published!

2020-04-29 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


Re: Blindie Connect - Get your servers published!

Hello,I'm glad you actually like the name. Allthough some people say that it sounds like a dating website, thing that is really kinda cringe 

URL: https://forum.audiogames.net/post/524235/#p524235




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Playroom on android?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Playroom on android?

Hello guys!How i can read the playroom history in chrome for android?

URL: https://forum.audiogames.net/post/524234/#p524234




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-29 Thread AudioGames . net Forum — New releases room : the best in the world via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

thanks. listening to it now 

URL: https://forum.audiogames.net/post/524233/#p524233




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Re: discontinued hangouts desktop app?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: discontinued hangouts desktop app?

Thanks

URL: https://forum.audiogames.net/post/524232/#p524232




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Re: does anybody have tips on trimming a dog's nails?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: does anybody have tips on trimming a dog's nails?

I use a Dremel for my guide dog, unless I can get her in the groomer's. Even sighted people have difficulties doing this properly, so I wouldn't necessarily just ask any person who has working eyeballs, especially if they've never done it before.

URL: https://forum.audiogames.net/post/524231/#p524231




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

i can help with german translation.

URL: https://forum.audiogames.net/post/524230/#p524230




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Re: Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : soren via Audiogames-reflector


  


Re: Possible project from RTT entertainment and Importical technologies.

sounds gud

URL: https://forum.audiogames.net/post/524229/#p524229




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Re: level upp in manamon 1

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : nsoft15 via Audiogames-reflector


  


Re: level upp in manamon 1

I am not sure if manamon 1 has anti cheat, because manamon 2 when you are cheating just plays an explosion sound and then closes.

URL: https://forum.audiogames.net/post/524228/#p524228




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Re: Accessible Rust gui framework

2020-04-29 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Accessible Rust gui framework

It's less a question of whether Rust works for desktop apps, and more of what you mean by accessible. It sounds like you may mean "accessible under Windows." That's fine, but then I'd rule out GTK *regardless* of language because GTK is inaccessible under Windows. I've used gtk-rs apps under Linux and they work just fine. You're probably best off finding an accessible GUI framework for whatever OS you're interested in, then looking for its Rust bindings. I know there are Win32 API bindings, as well as QT bindings that may also work. You may also want to consider WebView, which lets you compile an HTML UI directly into your binary and export an RPC interface to _javascript_. But plenty of people build Rust desktop apps, FOr my part, I'm most comfortable in Rust, and tend to build applications with a functional logical core that can have any UI layer strapped to them.That said, significant UI work usually isn't done directly in the language. You'd use Electron, or WebView, or GLADE for GTK, or QML. Then you load the UI definitions into your language of choice, wire up signals to UI controls, and start building. So it's very possible that your UI layer uses one tech stack, and your application another. Designers then work in UI-centric editors, without worrying about learning to code.

URL: https://forum.audiogames.net/post/524227/#p524227




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Re: Some questions about linux

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Some questions about linux

LXDE is probably a better option given your netbooks low memory. LXDE is fully accessible, excluding the panel widgets (calendar and such) which Orca tends to get stuck on. I use LXDE on my Arch Linux box (which is this computer -- which also has Windows) and when running nothing super intensive I can get by with under 500 MB of RAM. You can start Orca in LXDE by hitting alt+f2 and just typing orca and pressing enter. You also do *not* need to install Debian; Ubuntu should have LXDE and it should work flawlessly.

URL: https://forum.audiogames.net/post/524226/#p524226




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Re: Manamon 2 error!

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : nsoft15 via Audiogames-reflector


  


Re: Manamon 2 error!

it's interesting how this security system works.

URL: https://forum.audiogames.net/post/524225/#p524225




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Re: Help me with starting rhythm heaven fever

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Help me with starting rhythm heaven fever

hellomaybe who can tell me steps by steps how I can use usb keybord?thanks

URL: https://forum.audiogames.net/post/524224/#p524224




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-29 Thread AudioGames . net Forum — Developers room : Belov via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello.Hmmm.Why didn’t you use Panda3D for your project?It has everything you need, moreover, more cross-platform.

URL: https://forum.audiogames.net/post/524222/#p524222




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Possible project from RTT entertainment and Importical technologies.

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Possible project from RTT entertainment and Importical technologies.

Hi all.I hope everyone is staying safe.So, we at RTT entertainment along with our publishers at Importical technologies have been thinking up a storm.We wanted to develop a game that everyone would like, but that would be unique while also raising the bar for audio games.We came up with an idea that met this criteria.We don't have a name for it yet.The the north of South Africa, to the west of the Congo and to the east of namibia with both cameroon and mozambique sharing its southern boarder is the fictional african republic of Gortonia.With a booming economy mostly fueled by the rich mineral wealth and the food export industry, the A R G has one of the highest standards of living in the world.There are six languages that are spoken in the A R G.These include English, French, Afrikaans, German, Spanish and Portuguese.Whith the situation deteriorating in its neighbours, along with the declining value of the Gortonian coin, the country soon descended into a state of civil war.With the English, French and Spanish population on one side, and the German, Afrikaans and Portuguese one the other, the country soon descends into a state of anarchy.The Mozambican forces enter the country in an attempt to keep the peace.Canada sends the C T U (Canadian tactical unit), mainly made up of English and French speaking special forces troopers and South Africans send English, Afrikaans and Zulu speaking troops and fighter pylots to protect the civilians, but it doesn't work.It only makes the situation much harder.This is where you come in.You assume the role of a soldire from your choice of countries and language.Your job is to trek far into the Gortonian hotzone, at least that's what you were supposed to do before you were attacked by a group of bandits.All alone, with no supplies and without a sense of direction, its up to you to get out alive, but that's going to be much harder than you think.Planned features.*Play in an open world where you decide what to do next.*Walk, climb, swim, drive or fly through a sidescrolling environment full of enimy forces, wild animals, bandits and civilians.*Planns to have all seven languages fully voiced by professional actors.*Unique R P G mechanics wherein you level up you characters skills by practicing.*Skills decline a tiny bit if not used enough, but will be a lot easyer to level back up.E.G If you havn't flown a plain for a while but you had a fully leveled flight skill, the first few minutes of flying would be hard, but that will end as your character gets back into the zone.*Planns to have a multi player mode that will allow players to create rooms on a server which will work similar to how manamon2 does it.Each room will be a different instance of the world.*Buy and upgrade weapons, but don't forget to maintain them!*Possible expansion packs to add a new naval element.*practice skills such as weapons handling, coocking, hunting and gathering and persuiasion.*Much, much more!Let me just state that this universe in which the game exists is purely fictional.These are nothing more than ideas and ambitions, Nothing is final!What I want to know is, would you guys be willing to back something like this on kickstarter?Give me any suggestions you may have.I havn't done any research as I wanted to see how you feel about this idea.Enjoy

URL: https://forum.audiogames.net/post/524223/#p524223




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Re: does anybody have tips on trimming a dog's nails?

2020-04-29 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: does anybody have tips on trimming a dog's nails?

@6 @7Guide dogs are different. Long dog claws can damage flooring and upholstery among other things and you have a responsibility to not do that.Also not all dogs walk in such a way that the claws scrape the ground properly for paving stones etc. to work.Dogs can be desensitized to nail trimming.  It's actually not usually the clippers--at least not until it causes them pain, anyway.  They don't like having their feet held irregardless, if you just grab a foot and hold most dogs will get a little bit nervous.  If you get to them while they're puppies you can train them out of it by playing with their feet, but it's harder to do as adults and actually hurting them while you trim their nails  will undo it.@7You can trim a dog's nails with a knife in the same way you trim a human's nails with a knife, and it's not the kind of thing that would be documented in the ways we get historical facts, so I wouldn't be so sure that we didn't trim them.

URL: https://forum.audiogames.net/post/524221/#p524221




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Re: Poll, which game should I stream next?

2020-04-29 Thread AudioGames . net Forum — General Game Discussion : TheEvilChocolateCookie via Audiogames-reflector


  


Re: Poll, which game should I stream next?

All right, here is the current standing, BK3, followed closely by q9. AAC and Paladin of the Sky are tied right behind.

URL: https://forum.audiogames.net/post/524220/#p524220




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-04-29 Thread AudioGames . net Forum — New releases room : ficho via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

hi. I am playing manamon 2. I am at the first stadium. every time the croud chears I get this error. ---Error---Stadium cheer routine failed with error code "insufficient preallocated address space."---OK   ---. if I press ok the game crashes.

URL: https://forum.audiogames.net/post/524219/#p524219




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Re: Covid Fearers, Please Read

2020-04-29 Thread AudioGames . net Forum — Off-topic room : Accman via Audiogames-reflector


  


Re: Covid Fearers, Please Read

Interpret it how you like, but I never once claimed to be anything, especially an expert. It's the experts that keep putting forth predictions of gloom and doom here, and that's not what I am promoting at all. Yes, I am going to go on with my life despite this pandemic because the only other alternative is just to sit and do absolutely nothing. Were it possible, I'd go back to work right now, but until we are told to think it's okay to do so I'll just keep waiting on the next stimulus check, assuming that congress doesn't screw it up. Regardless, we're all in agreement that it will be good to get back to something resembling normal again. The best thing I can recommend is just go about this in the best way you can, and don't let others do your thinking for you. You all possess common sense, so you know how to properly take care of yourselves in a time such as this. As for the post that started this whole discussion, there were some very good points there that should be taken into consideration as well, and I thank the one who started this topic for having shared that.Now, though this is a bit off-topic, I did want to drop in a quick note here. I know many of you were asking for a Manamon 2 guide of some kind. It will take some considerable time, but I am going to attempt to try and put one together on my next play-through. If all goes well, I'll let you know and will see to it that I get it posted for you folks who might be interested. I don't know if it will measure up to jade's walkthrough of the first game in the series, but I'm certainly willing to give it try.

URL: https://forum.audiogames.net/post/524218/#p524218




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Re: Super quick YES / NO SoniFight poll

2020-04-29 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Super quick YES / NO SoniFight poll

yep sounds like it's the unofficial ones that don't work. could explain a lot. all of mine are genuine and I get feed back on all of them. I did have problems with sf4 but that's sorted now. turned out that for some reason I had to launch the config after the game was running.

URL: https://forum.audiogames.net/post/524217/#p524217




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