Re: How many others are into these types of games?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : Leos via Audiogames-reflector


  


Re: How many others are into these types of games?

I would love this kind of game.

URL: https://forum.audiogames.net/post/612670/#p612670




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Blind Drive - demo out now

Great news! I'll be playing it once its out for IOS. Will there be an archive for your stream since I might not be able to tune in?@Jayjay: Agreed, this really needs to improve.

URL: https://forum.audiogames.net/post/612669/#p612669




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Re: Earwax

2021-02-03 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: Earwax

amerikranian wrote:I have been thinking on this and asked myself... why not make your game board a List[List[Any]]? You can remove that third layer, or at least give an illusion of making it appear as such. This way, I can do boards of integers, or boards of stacks, or board of properties like in monopolies (represented as objects). Your get tile function would then ensure that x and y are in bounds and return the current object at said position, and the user would handle it from there. Alternatively, you can allow for them to pass in a custom tile_handle function which would take the retrieved object, run its magic on it, and pass it back to get_tile, which would then return it to the user. That would have do be optional if you implement it, though. If I have a board of integers, there is no extra processing magic I need to do and feeding the class with lambda p: p seems redundant and pointless.I'm assuming you mean List[Any]. I'd rather have it be List[T], where T is a TypeVar instance. This has the added benefit of not breaking the typing system.As Lucky 13 already relies on the current method, and every time I think of board games, the current solution seems fine, why not implement a SimpleGameBoard class or something? You can put in whatever you like, and the old functionality is still available.amerikranian wrote:I have an actual question. If I pass in custom data to my level, will __attrs_post_init__ be able to access it? Consider:l = MyLevel(foo="bar", a="b", pi=3.14159)
#in __attrs_post_init__:
self.magic_number = pi ** 2 / ord(a)Obviously this is is nonsense, but I hope you can get the gist. If we are not able to pass in custom parameters, could that be added?So no, and sort of. Earwax is using Attrs for all its classes, so you can subclass, and add in your own attributes, as long as the class is decorated with @attrs. Then the _-attrs_post_init__ method will absolutely have access to the new attributes.amerikranian wrote:Looking at your door class, could you add a generic boxlike object which you could attach as a component to something else and be able to override its interaction and collision methods? I've been told you have most of the framework within your door object, you just need to make it more general. As you can probably infer, this is not my own request.Tell whoever it is to just subclass earwax.Box, and add their methods there, then create instances of their class, rather than earwax.Box. BoxLevel.add_box doesn't really care, although mypy might.amerikranian wrote:I also have an interesting dilemma. If I am building a space invader type of game, I can obviously schedule the interval at which a specific enemy moves. Here is the question: Would I do this for all objects as a collective union, or should I do this on an individual basis? I'm asking because I come from Pygame and needing to write my own game loop.I'd actually use tasks for this. Every time you create an enemy, add an earwax.Task to do stuff with them. That way, they'll move independently, rather than in a hoard. Unless you want them to swarm of course. #HereComeTheInhibitors.amerikranian wrote:How bout different action. Let's say that the aliens can move and shoot at the player independent from their movement. How would one go about carrying out checks which determine if the player is in range? Do I just schedule whatever I need to run at a certain interval? What is the limit on doing so? Is there a better way of doing this?Again, earwax tasks are probably the one. Unlike schedule_interval, they let you specify a random time each round, so things don't feel as static. I feel like the range question is game-specific, and one I don't feel particularly well-equipped to handle ATM, as I'm still only just graduating from for-looping everything.Eventually I'll include Camlorn's collision tutorial, then you can use methods in there, but I have an extensive to do list.

URL: https://forum.audiogames.net/post/612668/#p612668




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : Slaughter via Audiogames-reflector


  


Re: Blind Drive - demo out now

Its interessting, but we have 27 chapters and not 28

URL: https://forum.audiogames.net/post/612667/#p612667




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Would people be interested in a guide to flash custom roms on android?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Would people be interested in a guide to flash custom roms on android?

HiSo sense my galaxy s9 isn't beeing used as my main phone anymore I wanted to have some fun and install a custom rom onit, me and some other people was able to find a quite good solution that doesn't involv you using your device in recovery. If people want I can right down the guide and tell you how to do all this.

URL: https://forum.audiogames.net/post/612666/#p612666




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Re: Restricted/new users: introduce yourself!

2021-02-03 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : tylergreen via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello! I was referred here by Dark (not sure their name here) from my site DeoDeck (which is a game) so figured I'd stop in a say hi!

URL: https://forum.audiogames.net/post/612665/#p612665




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Browser based collectable card game, Deodeck

2021-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Browser based collectable card game, Deodeck

Okay, warcat mentioned this one in the ravaged worlds topic in general game discussion, so I decided to check it out. It is a collectable card game, this means you must battle opponents by playing cards. In deodeck you do this by having a higher score than your opponent. Each round, players play one deck card with a number, for example 15. This is the strength of the card, and as in classic card games, the higher number wins. However, each round you can also play an enhancer, and a power move, and this is where the strategy comes. Enhancers can do things like raise your attack score, negate an opponents' enhancer, or give you percentage bonuses for the match, while power moves do stronger things like lose a round and double your score next turn, swap enhancers with your opponent or the like.this is where strategy comes in, since for example if your opponent has just forfitted a turn, it's likely that they'll be using strong enhancers or power moves next turn so something to monkey with their selection might be good. Rather unlike ravaged worlds, the rules in this one are fairly comprehensible, and as far as I can gather the game is extremely accessible, just click on the stuff you want to use then hit the "round" button. Everything in the game is labeled, even going as far as the fairground minigames to earn in game currency (indeed I only found one, the find the treasure map game which didn't seem to want to work).I also like the fact with this one you can battle the computer and thus gain experience, as well as have several in game ways of doing things like enhance your cards and items, making it not all about battling other players, though you can certainly do that too.To find out what you or your opponent played, go down by headings, since once you click on one options such as a card, the other things in that category will be gone, EG if you have a 15, a 16 and an 18 to play, and you click on the 18, only that one will be shown, you can also hit down arrow from any heading to get the description of that thing, which works both in terms of cards played, and in terms of locations in the game too.Since all the cards and items have comprehensible graphic titles showing what they are and what they do, the  accessibility couldn't better, plus as I said, I found this a comparatively easy game to get the knack of, which was nice.There's still a lot to discover, from gaining items, to minigames, and there are some nice checklists of stuff to do to have you explore the game and keep going, so those like me who enjoy just exploring and seeeing what things are in addition to learning a tactical game, will find that fun. All in all, a great recommendation from warcat and one I'm interested to explore further, Find the game HereOh and yes, that is my referral link. I'm inventively known as dark on there, if anyone is wondering.

URL: https://forum.audiogames.net/post/612663/#p612663




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : Defektive via Audiogames-reflector


  


Re: Blind Drive - demo out now

Got the demo on Steam and I'll definitely be buying once the full game comes out.Looks really cool, super excited!

URL: https://forum.audiogames.net/post/612664/#p612664




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : Defektive via Audiogames-reflector


  


Re: Blind Drive - demo out now

Got the demo on Steam and I'll definitely be buying once the full game comes out.Looks really cool, I'm super excited!

URL: https://forum.audiogames.net/post/612664/#p612664




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Browser based collectable card game, Deodeck

2021-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Browser based collectable card game, Deodeck

Okay, warcat mentioned this one in the ravaged worlds topic in general game discussion, so I decided to check it out. It is a collectable card game, this means you must battle opponents by playing cards. In deodeck you do this by having a higher score than your opponent. Each round, players play one deck card with a number, for example 15. This is the strength of the card, and as in classic card games, the higher number wins. However, each round you can also play an enhancer, and a power move, and this is where the strategy comes. Enhancers can do things like raise your attack score, negate an opponents' enhancer, or give you percentage bonuses for the match, while power moves do stronger things like lose a round and double your score next turn, swap enhancers with your opponent or the like.this is where strategy comes in, since for example if your opponent has just forfitted a turn, it's likely that they'll be using strong enhancers or power moves next turn so something to monkey with their selection might be good. Rather unlike ravaged worlds, the rules in this one are fairly comprehensible, and as far as I can gather the game is extremely accessible, just click on the stuff you want to use then hit the "round" button. Everything in the game is labeled, even going as far as the fairground minigames to earn in game currency (indeed I only found one, the find the treasure map game which didn't seem to want to work).I also like the fact with this one you can battle the computer and thus gain experience, as well as have several in game ways of doing things like enhance your cards and items, making it not all about battling other players, though you can certainly do that too.While I do wish you could see which cards/items you were playing in each turn, it's not too hard to simply remember the stuff you clicked on, and, since all the cards and items have comprehensible graphic titles showing what they are and what they do, the access couldn't be better, plus as I said, I found this a comparatively easy game to get the knack of, which was nice.There's still a lot to discover, from gaining items, to minigames, and there are some nice checklists of stuff to do to have you explore the game and keep going, so those like me who enjoy just exploring and seeeing what things are in addition to learning a tactical game, will find that fun. All in all, a great recommendation from warcat and one I'm interested to explore further, Find the game HereOh and yes, that is my referral link. I'm inventively known as dark on there, if anyone is wondering.

URL: https://forum.audiogames.net/post/612663/#p612663




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Re: vertual dj: vis it acsessable?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: vertual dj: vis it acsessable?

just google virtual dj accessibility... i can't remember the name of the sight...

URL: https://forum.audiogames.net/post/612662/#p612662




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Re: S.E.A., watercraft simulator

2021-02-03 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

I just have one issue:I can here the wonderfull sound scapes, but i can't differentiate between where they are.There is no sterio field in which the sound scapes play...Could this please be improoved appon? it sounds like the sounds are infront of me all the time...

URL: https://forum.audiogames.net/post/612661/#p612661




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Re: S.E.A., watercraft simulator

2021-02-03 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Many replies below.@33:Haha, I wish I could build my own browser! The desktop build of the game is packaged with Electron, which some folks have affectionately called Flash for the desktop. It's a wrapper for Chromium and can serve web apps as if they're standalone desktop applications, so you get access to all the same Web APIs (like the HTML canvas) and generally only need one codebase for a cross-platform app. Personally I like it, but wish its file size were smaller.I'm still very new to drawing with the Canvas API so I'm studying things like this article on MDN about optimizing canvas. There are some opportunities here for GPU optimization like using multiple canvases as layers above one another so the GPU composites them for you. I made some performance gains in the last few updates, but this might be good to try next.@34:I love the idea of a photography mode! It could work similar to the bookmarks in soundStrider. I do wonder how it would control. Can we look or move around? is it frozen in time? I added it to my wishlist in the roadmap as a possibility.@35, spoiler alert:Coral and things like kelp forests would be interesting additions, but they need shallower water than the world generator currently supports, and I may want to save the shallows for another project.  I do want to add underwater biomes that give more variety to the soundscapes you explore. I'm thinking different musical textures, rhythms, and motifs that play along with the more persistent drones. Perhaps special areas too?@36:Thanks for the report, no need for logs. This is a known issue and one that's proving very difficult to fix. Sometimes when a "certain sound" starts, a filter it's connected to gets into a bad state, which breaks everything else it's connected to, including the main output. Right now I'm using an analyzer to detect when the audio crashes this way and then rebuild whatever I think causes it. The fix isn't quite working right now (it causes an infinite loop of crashing and restarting) but I think I'm on the right track.

URL: https://forum.audiogames.net/post/612656/#p612656




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Re: How many others are into these types of games?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: How many others are into these types of games?

so at the moment i can't register... as i need that special key...I guess i will wait till the game gets publicly playable...

URL: https://forum.audiogames.net/post/612660/#p612660




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Re: questions to samsung users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: questions to samsung users

@22 Wait... how? Am I missing something? When Voice Assistant was still Voice Assistant, I could just swipe down and double tap with two fingers. Now that's not there anymore, and the tutorial doesn't mention anything new. Unless you're talking about the menu...

URL: https://forum.audiogames.net/post/612659/#p612659




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Re: Blind Drive demo?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : hannes via Audiogames-reflector


  


Re: Blind Drive demo?

Hi The download button is at the top it opens an install dialogue at the bottom.

URL: https://forum.audiogames.net/post/612658/#p612658




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Re: S.E.A., watercraft simulator

2021-02-03 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Many replies below.@33:The desktop build of the game is packaged with Electron, which some folks have affectionately called Flash for the desktop. It's a wrapper for Chromium and can serve web apps as if they're standalone desktop applications, so you get access to all the same Web APIs (like the HTML canvas) and generally only need one codebase for a cross-platform app. Personally I like it, but wish its file size were smaller.I'm still very new to drawing with the Canvas API so I'm studying things like this article on MDN about optimizing canvas. There are some opportunities here for GPU optimization like using multiple canvases as layers above one another so the GPU composites them for you. I made some performance gains in the last few updates, but this might be good to try next.@34:I love the idea of a photography mode! It could work similar to the bookmarks in soundStrider. I do wonder how it would control. Can we look or move around? is it frozen in time? I added it to my wishlist in the roadmap as a possibility.@35, spoiler alert:Coral and things like kelp forests would be interesting additions, but they need shallower water than the world generator currently supports, and I may want to save the shallows for another project.  I do want to add underwater biomes that give more variety to the soundscapes you explore. I'm thinking different musical textures, rhythms, and motifs that play along with the more persistent drones. Perhaps special areas too?@36:Thanks for the report, no need for logs. This is a known issue and one that's proving very difficult to fix. Sometimes when a "certain sound" starts, a filter it's connected to gets into a bad state, which breaks everything else it's connected to, including the main output. Right now I'm using an analyzer to detect when the audio crashes this way and then rebuild whatever I think causes it. The fix isn't quite working right now (it causes an infinite loop of crashing and restarting) but I think I'm on the right track.

URL: https://forum.audiogames.net/post/612656/#p612656




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Re: S.E.A., watercraft simulator

2021-02-03 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Many replies below.@33:The desktop build of the game is packaged with Electron, which some folks have affectionately called Flash for the desktop. It's a wrapper for Chromium and can serve web apps as if they're standalone desktop applications, so you get access to all the same Web APIs (like the HTML canvas) and generally only need one codebase for a cross-platform app. Personally I like it, but wish its file size were smaller.I'm still very new to drawing with the Canvas API so I'm studying things like this article on MDN about optimizing canvas. There are some opportunities here for GPU optimization like using multiple canvases as layers above one another so the GPU composites them for you. I made some performance gains in the last few updates, but this might be good to try next.@34:I love the idea of a photography mode! It could work similar to the bookmarks in soundStrider. I do wonder how it would control. Can we look or move around? is it frozen in time? I added it to my wishlist in the roadmap as a possibility.@35, spoiler alert:Coral and things like kelp forests would be interesting additions, but they need shallower water than the world generator currently supports, and I may want to save the shallows for another project.  I do want to add underwater biomes that give more variety to the soundscapes you explore. I'm thinking different musical textures, rhythms, and motifs that play along the more persistent drones. Perhaps special areas too?@36:Thanks for the report, no need for logs. This is a known issue and one that's proving very difficult to fix. Sometimes when a "certain sound" starts, a filter it's connected to gets into a bad state, which breaks everything else it's connected to, including the main output. Right now I'm using an analyzer to detect when the audio crashes this way and then rebuild whatever I think causes it. The fix isn't quite working right now (it causes an infinite loop of crashing and restarting) but I think I'm on the right track.

URL: https://forum.audiogames.net/post/612656/#p612656




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Pokemon Go should be banned.

then we ban stupid people. Simple.

URL: https://forum.audiogames.net/post/612657/#p612657




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Re: S.E.A., watercraft simulator

2021-02-03 Thread AudioGames . net Forum — New releases room : shiftBacktick via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Many replies below.@33:The desktop build of the game is packaged with Electron, which some folks have affectionately called Flash for the desktop. It's a wrapper for Chromium and can serve web apps as if they're a standalone desktop application, so you get access to all the same Web APIs (like the HTML canvas) and generally only need one codebase for a cross-platform app. Personally I like it but wish its file size were smaller.I'm still very new to drawing with the Canvas API so I'm studying things like this article on MDN about optimizing canvas. There are some opportunities here for GPU optimization like using multiple canvases as layers above one another so the GPU composites them for you. I made some performance gains in the last few updates, but this might be good to try next.@34:I love the idea of a photography mode! It could work similar to the bookmarks in soundStrider. I do wonder how it would control. Can we look or move around? is it frozen in time? I added it to my wishlist in the roadmap as a possibility.@35, spoiler alert:Coral and things like kelp forests would be interesting additions, but they need shallower water than the world generator currently supports, and I may want to save the shallows for another project.  I do want to add underwater biomes that give more variety to the soundscapes you explore. I'm thinking different musical textures, rhythms, and motifs that play along the more persistent drones. Perhaps special areas too?@36:Thanks for the report, no need for logs. This is a known issue and one that's proving very difficult to fix. Sometimes when a "certain sound" starts, a filter it's connected to gets into a bad state, which breaks everything it's connected to, including the main output. Right now I'm using an analyzer to detect when the audio crashes this way and then rebuild whatever I think causes it. The fix isn't quite working right now (it causes an infinite loop of crashing and restarting) but I think I'm on the right track.

URL: https://forum.audiogames.net/post/612656/#p612656




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Re: Anyone still have Jedi quake?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Anyone still have Jedi quake?

What's the best way to get a quake setup these days? Can you install it from steam and run audio quake that way?I remember Andre Louis had a build of Jedi quake running on his server which had  portable quake along with the mod. It's been a hot minute since I've played, would love to play again particularly if enough people had the game and were interested

URL: https://forum.audiogames.net/post/612655/#p612655




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Re: Ravaged Worlds Is Gone, Looking For Alternatives

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Ravaged Worlds Is Gone, Looking For Alternatives

Same here, although it's not like anything I'm used to. Reminds me of how the Bakugan TCG works in some ways, except there's no bakugan/creatures/monsters.

URL: https://forum.audiogames.net/post/612654/#p612654




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Re: Ravaged Worlds Is Gone, Looking For Alternatives

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Ravaged Worlds Is Gone, Looking For Alternatives

eSame here, although it's not like anything I'm used to. Reminds me of how the Bakugan TCG works in some ways, except there's no bakugan/creatures/monsters.

URL: https://forum.audiogames.net/post/612654/#p612654




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Re: Monthly chat February 2021

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat February 2021

@Gaki_shonen, thanks for the good wishes. @Haily, that sounds pretty dire with circumstances, hope your new move eases things off. @Dark eagle, good luck with the blog. I've thought about starting one myself, perhaps doing some rereads of books, reviews or articles, but not sure about  how to get a good readership. There was a point I also looked at working for tor.com, but tor.com really is the insane end of sjw where they literally hate anyone with a y chromosome who isn't gay, so though I have the qualifications to prove it, I've never had a reply, which is a shame since a full reread of William Horwood's Duncton, or some disability related analyses of characters like Jordi laforge are just the sort of thing I could have done, and something which would have meshed well with some of the saner content on the site, as well as been a good way for me to get into publishing. Oh well, publishers are arse holes, and tor.com are bigger arseholes than most.I have banged out the odd article on the blog for fantasybookreview.co.uk, right now am working one on the idea of deus ex machina.In other news, I finished rhythm of war, and okay, sanderson did have a couple of cool characters and one plot twist which I didn't expect. However, given that the book didn't have the driving quality and absolute grimness of the first three, Kaladin's usual "I can't save everyone, oh look, I'm suddenly a super hero", for the first time in the series was starting to irritate me, as was the rather obvious way Sanderson took Shalon's plot. The past flashbacks, while interesting for background didn't really tell us anything new or provide major game changers, the way that Kaladin, shalon and especially Dalinar's stories had, then again Dalinar's past story recounted in Oath bringer is one of the cleverest bits of character writing I've seen in literature, taking a character we love and showing just how dam horrible he used to be, so I can't knock this too much.the book  also short changed a number of characters, and had a few too blatantly preachy passages, although a few other bits and relationships (especially Nivani's), were fantastic.IN general though, not as good as the rest of the series, though still worth reading, albie there were some major plot developments that made me want to go on to the next book. Not too much else to report. Hopefully as my lady is getting to the 8 day mark with no symptoms, she avoided Corona at the hospital, though we're still being dam careful about shielding. Actually, it does look like (import arguements aside), the government are actually being vaguely sensible about lockdown in so far as having one, rather than the wishy washy nonsense with some places opening (like car show rooms), and some places not and people not knowing what was going on. The lockdown is apparently starting to have an effect, though Christmas has put a bit of a dent in it, so hopefully things will improve, assuming some idiot doesn't complain and want to end things too early again, and in the mean time my lady and I will keep up with as much shielding as possible. Indeed, this latest sstrain is getting a bit closer to home, my uncle is apparently seriously ill, and while he might recover, chances aren't good, which makes my cousin feel pretty bad, and of course with my father in law having corona, we're worried about my lady's family in the states where the lockdown hasn't been quite as rigidly observed. Oh, and as a general bit of national news, Captain Tom More, (although he was promoted to full colonel, and even knighted by the end), the old soldier who raised over forty million quid last year, walking around his  garden 100 times in his walking frame, to celebrate his hundredth birthday apparently died yesterday. Sad news, and doubly ironic that he died of covid, although if you can say going out in a blaze of glory?

URL: https://forum.audiogames.net/post/612653/#p612653




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Re: Anyone still have Jedi quake?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: Anyone still have Jedi quake?

not sure this was the latest but it runs fine on the new audio quake.https://www.dropbox.com/s/toh7yiujnzdrq … .qmod?dl=1

URL: https://forum.audiogames.net/post/612652/#p612652




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Re: Earwax

2021-02-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Earwax

I have been thinking on this and asked myself... why not make your game board a List[List[Any]]? You can remove that third layer, or at least give an illusion of making it appear as such. This way, I can do boards of integers, or boards of stacks, or board of properties like in monopolies (represented as objects). Your get tile function would then ensure that x and y are in bounds and return the current object at said position, and the user would handle it from there. Alternatively, you can allow for them to pass in a custom tile_handle function which would take the retrieved object, run its magic on it, and pass it back to get_tile, which would then return it to the user. That would have do be optional if you implement it, though. If I have a board of integers, there is no extra processing magic I need to do and feeding the class with lambda p: p seems redundant and pointless.I have an actual question. If I pass in custom data to my level, will __attrs_post_init__ be able to access it? Consider:l = MyLevel(foo="bar", a="b", pi=3.14159)
#in __attrs_post_init__:
self.magic_number = pi ** 2 / ord(a)Obviously this is is nonsense, but I hope you can get the gist. If we are not able to pass in custom parameters, could that be added?Looking at your door class, could you add a generic boxlike object which you could attach as a component to something else and be able to override its interaction and collision methods? I've been told you have most of the framework within your door object, you just need to make it more general. As you can probably infer, this is not my own request.I also have an interesting dilemma. If I am building a space invader type of game, I can obviously schedule the interval at which a specific enemy moves. Here is the question: Would I do this for all objects as a collective union, or should I do this on an individual basis? I'm asking because I come from Pygame and needing to write my own game loop. How bout different action. Let's say that the aliens can move and shoot at the player independent from their movement. How would one go about carrying out checks which determine if the player is in range? Do I just schedule whatever I need to run at a certain interval? What is the limit on doing so? Is there a better way of doing this?

URL: https://forum.audiogames.net/post/612651/#p612651




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Pokemon Go should be banned.

I think we should ban cell phones from stupid people in general, because if it ain't Pokémon Go it's texting. Unfortunately there's no way to vet people to see if they're smart enough to own a cell phone, so...

URL: https://forum.audiogames.net/post/612650/#p612650




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Pokemon Go should be banned.

I think we should ban cell phones from stupid people in general, because if it aint Pokimon Go it's texting.

URL: https://forum.audiogames.net/post/612650/#p612650




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: help from reaper users

File an issue on Osara's issue page on GitHub.

URL: https://forum.audiogames.net/post/612649/#p612649




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Re: S.E.A., watercraft simulator

2021-02-03 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: S.E.A., watercraft simulator

Experienced an odd crash where the sound cut abruptly, followed by a few seconds of a distorted sounding pulse wave, then the game was completely unresponsive. Couldn't find a place where it might store logs. Is there anything I can send along?

URL: https://forum.audiogames.net/post/612648/#p612648




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : anhbayxoai via Audiogames-reflector


  


Re: Blind Drive - demo out now

Hi, I can't download it on steam, is there any other way for me to play this game?  thank you very much

URL: https://forum.audiogames.net/post/612647/#p612647




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Re: vertual dj: vis it acsessable?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: vertual dj: vis it acsessable?

O di-Did I really missed something? Then I feel I just need to find the name of the app by my self...

URL: https://forum.audiogames.net/post/612646/#p612646




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : zargonbr via Audiogames-reflector


  


Re: Pokemon Go should be banned.

@jayjay. aaa, you are the best.  rofl

URL: https://forum.audiogames.net/post/612645/#p612645




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : gregsteel via Audiogames-reflector


  


Re: Blind Drive - demo out now

Hi I love this game I'm going to get it.  The sounds are amazing!

URL: https://forum.audiogames.net/post/612644/#p612644




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Re: anyone know ware I can download windows xp sounds?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: anyone know ware I can download windows xp sounds?

You can find the OS sound kit right here.

URL: https://forum.audiogames.net/post/612643/#p612643




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Re: Blind Drive demo?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : gregsteel via Audiogames-reflector


  


Re: Blind Drive demo?

Hi the demo is on their it is awesome.

URL: https://forum.audiogames.net/post/612642/#p612642




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Re: Ravaged Worlds Is Gone, Looking For Alternatives

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Ravaged Worlds Is Gone, Looking For Alternatives

deodeck is cool, I like it so far.

URL: https://forum.audiogames.net/post/612641/#p612641




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : muhammad gagah via Audiogames-reflector


  


Re: help from reaper users

is there any solution?

URL: https://forum.audiogames.net/post/612640/#p612640




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Re: Ravaged Worlds Is Gone, Looking For Alternatives

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Ravaged Worlds Is Gone, Looking For Alternatives

Basically, the way I understand it, a few changes were made, making a lot of the popular strategies unplayable.I haven't played in ages, and I have no one to battle against, so...

URL: https://forum.audiogames.net/post/612639/#p612639




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Re: what chat do you guys use??

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: what chat do you guys use??

This topic was a shit show right from the off, it doesn't need to exist anymore.

URL: https://forum.audiogames.net/post/612638/#p612638




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Re: SBYW, 2d map exploration game

2021-02-03 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

I wouldn't say I'm totally happy with the necessity of having a paid account to build these specific things, but they still seem pretty cool.

URL: https://forum.audiogames.net/post/612637/#p612637




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

Ah OK

URL: https://forum.audiogames.net/post/612636/#p612636




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Pokemon Go should be banned.

1, it means your daddy is horning your mommy, and b, its technically clouds pissing

URL: https://forum.audiogames.net/post/612635/#p612635




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: help from reaper users

Because they keep breaking it in Osara.

URL: https://forum.audiogames.net/post/612634/#p612634




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Pokemon Go should be banned.

1, it means your daddy is cheating your mommy, and b, its technically clouds pissing

URL: https://forum.audiogames.net/post/612635/#p612635




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Re: questions to samsung users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: questions to samsung users

Knew they'd make Samsung accessibility shit with this switch, knew it, knew it, knew it

URL: https://forum.audiogames.net/post/612633/#p612633




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Re: Wondering about gta V

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Wondering about gta V

empty the gta directory and run it. it will say steam error. then run it again and it will reinstall it as if you did nothing to it ever

URL: https://forum.audiogames.net/post/612632/#p612632




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Re: help me please

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: help me please

yep @26 the slowest install as well to add more time to his delay in the post. LOL I could not resist typeing that.

URL: https://forum.audiogames.net/post/612631/#p612631




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Re: questions to samsung users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: questions to samsung users

@21 talk back does have that feature. I can use the action thingy to do things with some areas on my phone

URL: https://forum.audiogames.net/post/612629/#p612629




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Re: anyone know ware I can download windows xp sounds?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: anyone know ware I can download windows xp sounds?

There should be the OS soundkit somewhere, its probably in there

URL: https://forum.audiogames.net/post/612628/#p612628




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : zargonbr via Audiogames-reflector


  


Re: Pokemon Go should be banned.

blaming the game seems a lot easier than talking.  excuse me, you traffic cop, i was an idiot for playing while driving. and while we talk about a stupid topic like this, let me ask you a stupid question.  my room is close to my parents' room, and yesterday I heard my babysitter moaning next to my father, are they sick?  and when it rains does it mean that the sky is pissing?

URL: https://forum.audiogames.net/post/612630/#p612630




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Re: Ravaged Worlds Is Gone, Looking For Alternatives

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Ravaged Worlds Is Gone, Looking For Alternatives

Off topic, but I haven't played CP since I had nobody to do so with, and my decks as well as the decks I got from friends are completely gone, so do you mind telling me what hapened with the new battle mode?

URL: https://forum.audiogames.net/post/612627/#p612627




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-03 Thread AudioGames . net Forum — New releases room : Shiro via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@Tenkarider not sure. I'll play through the demo again to check. 

URL: https://forum.audiogames.net/post/612626/#p612626




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Re: Wondering about gta V

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: Wondering about gta V

Man i wanna play this again, but my gta5 won't open wen i click on it. i think i mest something up in the derectery but i have no idea how, i'm sure there's a way to reinstall it, but i also don't no how to do that eather so. and my controler doesn't have batterys anymor, lol.

URL: https://forum.audiogames.net/post/612625/#p612625




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Re: Bokurano Daiboukenn Boss Battle 8 bit remix by Luyi

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Bokurano Daiboukenn Boss Battle 8 bit remix by Luyi

I think he is making these from the original midi file. The track you're talking about is available only in mp3. But this is just my guessing so we will see.

URL: https://forum.audiogames.net/post/612624/#p612624




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

Yeah, you can add it yourself, but I was thinking of adding it in the default template for 2 exactly for that.I will probably do something like "by author date posted on R/blah"

URL: https://forum.audiogames.net/post/612623/#p612623




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Re: Announcing: Now open for the public, The Software Archive

2021-02-03 Thread AudioGames . net Forum — Off-topic room : muhammad gagah via Audiogames-reflector


  


Re: Announcing: Now open for the public, The Software Archive

wow very nice! please add renovaMusic from renovagames.com, this software is very good.

URL: https://forum.audiogames.net/post/612622/#p612622




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : muhammad gagah via Audiogames-reflector


  


Re: help from reaper users

I have a little question. I go to preferences, media item defaults, and find this Default fade-in/fade-out shape: button. When I press space to press button, why the screen reader reads out menu item, not read Linear or something?

URL: https://forum.audiogames.net/post/612621/#p612621




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Re: please send me/post some mad lib stories for my discord bot

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: please send me/post some mad lib stories for my discord bot

I've already spent time making the bot, lol I don't want to spend more time googling them. Plus I don't know what makes a good story. I'm not good at creative writing. I was hoping crowd sourcing could help me out.

URL: https://forum.audiogames.net/post/612620/#p612620




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Re: questions to samsung users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: questions to samsung users

They also didn't reimplement the quick actions thing... no more quickly dismissing notifications. Granted, Talkback never had that anyway as far as I know, but still.

URL: https://forum.audiogames.net/post/612619/#p612619




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

OK I like the front page thing, but none of the number row templates shows which sub a given post is from. Since that tends to dictate how or if I respond, that's information I kind of need.

URL: https://forum.audiogames.net/post/612618/#p612618




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Re: Anyone still have Jedi quake?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Anyone still have Jedi quake?

I do not have this, but wow do I have some good memories of it.

URL: https://forum.audiogames.net/post/612617/#p612617




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: help from reaper users

Check the reaper accessibility site, I think they have accessible automation instructions. all the time but meh.

URL: https://forum.audiogames.net/post/612616/#p612616




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Re: please send me/post some mad lib stories for my discord bot

2021-02-03 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector


  


Re: please send me/post some mad lib stories for my discord bot

Can you not Google it or put in some simple sentences? They don’t have to make sense

URL: https://forum.audiogames.net/post/612615/#p612615




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Re: vertual dj: vis it acsessable?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: vertual dj: vis it acsessable?

he can't because he's banned.

URL: https://forum.audiogames.net/post/612614/#p612614




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Pokemon Go should be banned.

I mean, you're technically not allowed to play PG while in a car, because uh, isn't driving with a phone in your view illegal?

URL: https://forum.audiogames.net/post/612612/#p612612




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Re: vertual dj: vis it acsessable?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: vertual dj: vis it acsessable?

I use Audacity but for 5 or so minutes when I stop playing anything or doing something, when I try to play it again, it seems that despite that it's really playing, but I cannot hear anything, despite the soundcard is configured correctly, but I think that's for a new topic, but I will left it here in case.To @Morse, can you send a pm with the name of the app that you, personally, hate? I'm starting to be a little curious...

URL: https://forum.audiogames.net/post/612613/#p612613




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector


  


Re: Pokemon Go should be banned.

Lol now I'm gonna talk about it more. SO like, cars right, cars are these big bulky metal and fiberglass shells that move people from one place to another, but like umm and stuff and well they're big, did I mention that? Well being big means that they're heavy and being heavy means that they're dangerous if they hit you. Well the aim of course should not be to hit anything but when people play Pokemon go, they don't pay attention to their driving and they drive erratically and they run a greater risk of hitting people. Make the world great again by banning this horrible game from existence.

URL: https://forum.audiogames.net/post/612611/#p612611




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Re: Wondering about gta V

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector


  


Re: Wondering about gta V

@ethin developed that trainer at my request. it's based off a now extremely old version of the trainer, (because the developer pulled some BS and got pissed we couldn't be available to *constantly* test it) but it still works. if there is demand for it I will put it up here.

URL: https://forum.audiogames.net/post/612610/#p612610




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Re: making tea properly?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: making tea properly?

Hm, you'd think no one had ever heard of a tea pot before... There are a few ways, using either a tea ball or bag, you usually boil water in a kettle and pour it into a cup, or tea pot, and let steep for about 5 minutes give or take. Another way could be to put your tea mixture into a french press and then add hot water, let sit and press it out.Most of the time we pour the hot tea into a cup then put in additives like milk/sugar/etc, since multiple people may want tea and have different preferences to how they take it, basically coffee pot rules.

URL: https://forum.audiogames.net/post/612608/#p612608




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Re: How many others are into these types of games?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: How many others are into these types of games?

ah yes dark i haven't played that game in a very long time and you do get slapped the moment you come out of newbie protection.

URL: https://forum.audiogames.net/post/612609/#p612609




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Re: making tea properly?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: making tea properly?

Hm, you'd think no one had ever heard of a tea pot before... There are a few ways, using either a tea ball or bag, you usually boil water in a kettle and pour it into a cup, or tea pot, and let steep for about 5 minutes give or take. Another way could be to put your tea mixture into a french press and then add hot water, let sit and press it out.

URL: https://forum.audiogames.net/post/612608/#p612608




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Re: making tea properly?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: making tea properly?

Hm, you'd think no one had ever heard of a tea pot before... There are a few ways, using either a tea ball or bag, you usually boil water in a kettle and pour it into a cup, or tea pot, and let steep for about 5 minutes give or take. Another way could be to put your tea mixture into a french press and then add hot water, let suit and press it out.

URL: https://forum.audiogames.net/post/612608/#p612608




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: help from reaper users

@8, in order to use ReaTune, you need to obviously click on the effect, then you tab over to a set of tabs I guess I would call them although not completely sure if that is their correct title, but either way. When you get to them, the one that it will be selected on at first is tuner. You will then right arrow once if you want automatic correction. Then you tab I believe once, but either way, you are looking for it to say automatic correction checkbox. Check that box, then tab over to select your scale that you want, and then you can tab until you get to your attack time and audio algorithm. And in case you need to know, the lower the attack time the more it corrects.Now, as for my own question. Could someone kind of explain how to use envelopes to me? I really cannot seem to understand them all that well and have never really been able to play around with them all that much. As an example could you explain my fade out situation that I am dealing with? Thanks.

URL: https://forum.audiogames.net/post/612607/#p612607




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Re: making tea properly?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: making tea properly?

You can do tea in the kettle if you want. Tea fresh in the cup is better, but time is always a thing.  To do so, get a tea sock/tea ball/whatever, basically a thing you put leaves in with a chain or string on it. Boil kettle, drop thing in, leave for 2 minutes, remove thing.  Tea results.  Stick in the refrigerator and you have iced tea whenever you want it, add sugar while it's still hot if you like.A good metal kettle can be cleaned easily *if* you don't put the sugar in before boiling the water.  An electric kettle can be used for this by boiling in it and then pouring the water into another kettle that can be cleaned, and you can pre-determine if the destination is larger than the capacity of your electric kettle by pouring cold water.  If it is, you don't even have to check if it's going to overflow.I used to be way into tea, and I probably will be again after the pandemic stops sapping all my energy.  Until then, I make tea by buying it in a jug from the store.

URL: https://forum.audiogames.net/post/612606/#p612606




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

its on the root of the drive and their doenst look to be anything that doesnt need to be

URL: https://forum.audiogames.net/post/612605/#p612605




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

I don't know what quad9 is.

URL: https://forum.audiogames.net/post/612604/#p612604




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Re: Windows mobile skin?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Windows mobile skin?

Oh yeah, and the defalt alarm, so many good memories with that alarm

URL: https://forum.audiogames.net/post/612603/#p612603




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Re: Windows mobile skin?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Windows mobile skin?

Never really cared much for the UI, I was much younger at the time, I think seven or eight, but I distinctly remember the home screen and the app list. Honestly if they didn't take anything else from Win Mobile, why not the homescreen and appdraws?

URL: https://forum.audiogames.net/post/612602/#p612602




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Re: making tea properly?

2021-02-03 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: making tea properly?

Never tried that, I have tried microwaved tea though, and it isn't very spot on. It tastes thinny thinny thinny. Dunking the teabag in the kettle seems like a hazzard though, I mean, some of the teabags I know of have strings attatched to them, not ridiculously long, but I wouldn't trust that boiling in a kettle, or sticking out. Also as I said, it sounds like it would make a mess

URL: https://forum.audiogames.net/post/612601/#p612601




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Re: SBYW, 2d map exploration game

2021-02-03 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

Replied

URL: https://forum.audiogames.net/post/612600/#p612600




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Re: Pokemon Go should be banned.

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Pokemon Go should be banned.

Ugh, dude, are you serious? You bringing this back is the stupidest post in this stupid topic.

URL: https://forum.audiogames.net/post/612599/#p612599




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Blind Drive - demo out now

5 posts and zero thumbs up, yet a post detailing some pretty meh, among us jokes gets 21 karma? Folks we need to show our devs some more love.

URL: https://forum.audiogames.net/post/612598/#p612598




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Re: help me please

2021-02-03 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: help me please

Bleh, like anyone cares Techboy. BTW, I wanna chat with you off-forum, where can I reach you?

URL: https://forum.audiogames.net/post/612597/#p612597




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

Also, asked a friend to run the update process on his secondary drive and it worked, I'm confused why you are facing this issue Rings. Is the folder on your secondary drive restricted? Also,  maybe it failed once and then something got left in the folder blocking the update process. I can't really tell, I'm logging minimal information for privacy, just things I need for diagnostics and fixing bugs or prioritizing improving the app.

URL: https://forum.audiogames.net/post/612596/#p612596




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Origine via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

Nice! So maybe quad9 fixed it. They replied to me saying it shouldn't be blocked

URL: https://forum.audiogames.net/post/612595/#p612595




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Re: help from reaper users

2021-02-03 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: help from reaper users

2 quite unrelated questions1, i upgraded from reaper 5.5 something to the 6 point something the latest versionwhen i used to press the applications key, all the good stuff about the tracks use to be displayed, now it says things like new track nd other things that i cant remember right now.2, how do i use reatune successfully? what ever i try, it doesnt alter the sound

URL: https://forum.audiogames.net/post/612594/#p612594




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Re: Amazing website to earn a little cash: killi.io

2021-02-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Amazing website to earn a little cash: killi.io

One you turn 18, you must verify your brave walet with Uphold. Uphold is a legitimate crypto wallet, so it is safe to verify. Until they are verified you'll have some loose change that the Brave browser will hold.

URL: https://forum.audiogames.net/post/612593/#p612593




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Re: what chat do you guys use??

2021-02-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: what chat do you guys use??

Uh? This all looks pretty civil to me.Also, seriously, guys. You're kicking up a shit fit because somebody, gasp, dared to bring back an old topic. And some of you seriously still have the audacity to ask why this forum has become such a toxic place. Go find something actually constructive to be mad about.

URL: https://forum.audiogames.net/post/612592/#p612592




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Anyone still have Jedi quake?

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : sightlessgamer via Audiogames-reflector


  


Anyone still have Jedi quake?

Hi, I was wondering if anyone had this piece of history still. After messing around with the new audioquake, I went to try out some mods. Overkill worked quite well, so I went to go download Jedi quake from the archive... and surprise surprise, "file not found." Anyway, if anyone still has this or knows where to get it I'd be really grateful.

URL: https://forum.audiogames.net/post/612591/#p612591




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : bgt lover via Audiogames-reflector


  


Re: Blind Drive - demo out now

I can't download the demo

URL: https://forum.audiogames.net/post/612590/#p612590




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Re: Amazing website to earn a little cash: killi.io

2021-02-03 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Amazing website to earn a little cash: killi.io

I also have money in Brave, but I can't get it out since I haven't turned 18 yet and even that my family provided me with an uphold account, I still don't get how to get the money out of it.

URL: https://forum.audiogames.net/post/612589/#p612589




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : rings2006 via Audiogames-reflector


  


Re: Blind Drive - demo out now

already did that. also i remember from the leaked version and this its cheasy epic

URL: https://forum.audiogames.net/post/612588/#p612588




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Re: Amazing website to earn a little cash: killi.io

2021-02-03 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Amazing website to earn a little cash: killi.io

Well, back in the day there was a site called epipo that was supposed to do this.But like other mining scams this is just one such thing.Back in the day, before 2000, I subscribed to a newsletter off of mp3.com, asking to listen to things, click on links, and have a few popups floating around.It resulted in me having to enter my address and stuff into a form for a cd of music.I did and got a weird cd of weird music that didn't sound like music.But this was before 2000, before spam became evil.I subscribed to joke lists, used to run all sorts of files and attachments, audios, flash videos, zips with executables, joke files, joke viruses, it was a laugh.Even those .bat.exe ones another laugh.But after the first ransomware attack in 2007 I unsubscribed from all those, killed all the joke files and got serious.It was fun, but jokes well you can't trust them.The only non scam joke site is rjl software which is still a laugh.I haven't been on their site for fuck ages so I have no idea exactly if they exist or not.At any rate, since any joke is a vector for attack, I don't want to risk it.There are to many breaches and hacks.I just wish I got recordings from the time you could run a file and it did what it said it would do.Ie, pretend to reformat your computer, crash windows and when you restarted, say buy my cd.But I never recorded those events at the time because I didn't have the ability at the time but wish I did.Those events will never be repeated.Its a pitty there aren't rewards systems where you build up points and each is a dollar till you can afford actual things.Microsoft software, games, devices, accesseries, etc.But I am not sure if I would bother trying to use those

URL: https://forum.audiogames.net/post/612587/#p612587




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net Forum — New releases room : daterre via Audiogames-reflector


  


Re: Blind Drive - demo out now

Thanks for the kind words! The best thing to do is to hit the wishlist button, it'll notify you as soon as it's out - and there will be a launch discount.

URL: https://forum.audiogames.net/post/612586/#p612586




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Re: what chat do you guys use??

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: what chat do you guys use??

I normally don't care about topic revivals if there's a reason for it, but did we really have to bring back this complete and utter shit fest of a topic?

URL: https://forum.audiogames.net/post/612585/#p612585




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Re: Ravaged Worlds Is Gone, Looking For Alternatives

2021-02-03 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Ravaged Worlds Is Gone, Looking For Alternatives

I just tried TCGOne and it's completely accessible, barring a few unlabeled buttons near the chat box.Each card is a graphic. You can play cards, attack and retreat using the attack/retreat buttons, activate trainers, Etc.There are a few problems like not being told when a pokemon is placed on your bench (it does disappear from the hand, though), not knowing how much energy is attached to your pokemon, Etc, but these can be delt with.Edit: Just tried DeoDeck. At first, I thought it would be boring as hell, but it's rather addicting. Enhancements, power and math. Well... The math isn't so fun.

URL: https://forum.audiogames.net/post/612558/#p612558




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

The update works now for me. I am now on Version 0.97.5 from the updater.

URL: https://forum.audiogames.net/post/612584/#p612584




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Re: Unscramble

2021-02-03 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Unscramble

To be honest, I'd prefer something like the lockpick games by lworks, break as many codes in the time limit, and then have different modes.Break as many codes as you can, and well  whatever, then get caught by the police.Then break out of jail with codes.Then whatever, endless posability, but unscramble, I got it just for kicks but that was an epic fail.The sounds are not even that good.

URL: https://forum.audiogames.net/post/612583/#p612583




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

2021-02-03 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.97.5)

just for your information it doesnt say it failed, but rather, does nothing

URL: https://forum.audiogames.net/post/612582/#p612582




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