Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Instead of the Goblin Hunter which I wanted to do, I made a little example posted here : http://forum.audiogames.net/viewtopic.php?id=15873 , the Robot Factory. This is a very short game with only one level, showing a simple game : three classes

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games New version : v0.10- fixed a crash when trying to compile a game using the engine (discovered a BGT compilator bug)- added a simple Inventory actor with adding, removing and saving/loading functions- added a weapon system for weapons behaviour

Re: LEARNING [1] : Robot Factory

2015-04-26 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory So, what do you think of this demo? URL: http://forum.audiogames.net/viewtopic.php?pid=213735#p213735 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Sorry, I didnt know SoundRTS was made in python The thing here is : for audiogames programing you can use almost any language, so feel free to use the one you prefer. Python and purebasic are loved because of their syntax and/or community

Re: Help with choosing between Python VS. PureBasic

2015-04-24 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Sorry, I didnt know SoundRTS was made in python The thing here is : for audiogames programing you can use almost any language, so feel free to use the one you prefer. Python and purebasic are loved because of their syntax and/or community

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory I have been stuck by the FMODEx wrapper, trying to give real 3D positionning to BGT, but for now its a failure. I did a weapon system some weeks ago, without the bullets part.I will post the demo of this subject here, made in one afternoon from scratch with

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory And here is the Robots Factory demo using the Heat Engine!https://www.dropbox.com/s/0maofbhae86te … o.rar?dl=0Ugly sounds but its a demo URL: http://forum.audiogames.net/viewtopic.php?pid=213399#p213399 ___

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory And here is the Robots Factory demo using the Heat Engine!https://www.dropbox.com/s/0maofbhae86te … o.rar?dl=0Ugly sounds but its a demo The game only have one very simple level, but it is really easy to make new ones and to make a menu to choose! URL:

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory It may seem complicated, but you have to know that a lot of the files of the engine arent used. Because this game doesnt use any weapons, for example. In fact, only a few files are used and I only created 4 files. All the other are the engine have not been

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory It may seem complicated, but you have to know that a lot of the files of the engine arent used. Because this game doesnt use any weapons, for example. In fact, only a few files are used and I only created 4 files. All the other are the engine have not been

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory It may seem complicated, but you have to know that a lot of the files of the engine arent used. Because this game doesnt use any weapons, for example. In fact, only a few files are used and I only created 4 files. All the other are the engine have not been

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory And here is the Robots Factory demo using the Heat Engine!https://www.dropbox.com/s/l6fwnybekhqhd … o.rar?dl=0Ugly sounds but its a demo The game only have one very simple level, but it is really easy to make new ones and to make a menu to choose! URL:

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory I have been stuck by the FMODEx wrapper, trying to give real 3D positionning to BGT, but for now its a failure. I did a weapon system some weeks ago, without the bullets part.I will post the demo of this subject here, made in one afternoon from scratch with

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory Yeah sure but it will obviously not look like all the explanations given here Ill post it here URL: http://forum.audiogames.net/viewtopic.php?pid=213326#p213326 ___ Audiogames-reflector mailing list

Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: LEARNING [1] : Robot Factory I have been stuck by the FMODEx wrapper, trying to give real 3D positionning to BGT, but for now its a failure. I did a weapon system some weeks ago, without the bullets part.I will post the demo of this subject here, made in one afternoon from scratch with

Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Yes. Python looks magic but no one here made any game with it...its our work to change that I personally find python extremely slow compared to the C language family...but its just another fact which may not be important for what we did

Re: New interactive bgt course

2015-04-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: New interactive bgt course I made some courses some time ago on the BGT discussion forum; they were just subjects with some help and explanations about what is a game loop, that kind of thing, from simple subjects to more complex. Maybe I should post them here, because the main problem

Re: New interactive bgt course

2015-04-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: New interactive bgt course Yes but it seemed that people would have more example programs to built, and they dont seem to be able to make their own learning subjects EDIT: is re-posted it on this forum at this link : http://forum.audiogames.net/viewtopic.p … 25#p213225Dont forget to

LEARNING [1] : Robot Factory

2015-04-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
LEARNING [1] : Robot Factory LEARNING [1] : Robot FactoryThis topic is the first a list of topics, made to learn how to program games, from the simpliest to RPGs. This is made to help you understanding the conception, how to design programs and/or games. All topics will follow the same

Re: SB Soft's requiring new programmers and or beta testers

2015-04-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers So, you think programing an OS, probably in C, launched by the BIOS and all, with disk explorator, process manager and all, would not be difficult? Im not sure I understand your point URL:

Re: Having issues when trying to divide my bgt script into functions

2015-04-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Having issues when trying to divide my bgt script into functions The image of the boxes is quite good to understand : when you give work to do to the playding box, it cant know what ding is if you tell it. So, give it the information as a parameter of the function, or set the

Re: New interactive bgt course

2015-04-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: New interactive bgt course Yes but it seemed that people would have more example programs to built, and they dont seem to be able to make their own learning subjects URL: http://forum.audiogames.net/viewtopic.php?pid=213223#p213223 ___

Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers The thing is : in order to have people really wanting to work on it, you have to show at least a little part of the project because everyone has already seen too much threads like ill make a super new multaiplayer game, and an OS

Re: 3d sound pool for bgt

2015-04-21 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: 3d sound pool for bgt Some time ago a real 3D sound system was made for BGT with a FMODEx wrapper, but it was full of bugs... The project can still be found and finished. It was also giving more file format support like MP3 and all URL:

Re: Unity or other mobile game engines

2015-03-31 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Unity or other mobile game engines Unreal Engine 4 is also a very complete engine, providing compilation for Android or iOS in just one click. But I dont think the editor is accessible... URL: http://forum.audiogames.net/viewtopic.php?pid=210523#p210523

Re: Is Learning 2 Programming languages at once possible?

2015-03-25 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? I think camlorn was that rude becasue he wanted to help us to acquire professional skills, or at least not going in a dead end and say two years later oh my god I want to create a bigger game, but without better skills and with my

Re: HeatEngine Weapon demo release

2015-03-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: HeatEngine Weapon demo release As you can see, the program file is around 15 lines long. URL: http://forum.audiogames.net/viewtopic.php?pid=208328#p208328 ___ Audiogames-reflector mailing list

Re: Online game in bgt!

2015-03-09 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Online game in bgt! Why is BGT network so slow, even with unreliable packets (UDP) ? URL: http://forum.audiogames.net/viewtopic.php?pid=208018#p208018 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Online game in bgt!

2015-03-09 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Online game in bgt! How do you explain that I get less than 50ms ping in some professional games (using servers in countries around mine of course) URL: http://forum.audiogames.net/viewtopic.php?pid=208028#p208028 ___

Re: Online game in bgt!

2015-03-09 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Online game in bgt! How do you explain that I get less than 50ms ping in some professional games (using servers in countries around mine of course) And with a powerful connection (university) I can get around 5ms on some servers. yes it looks incredible but it is a fact URL:

Re: Heat Engine, a game engine for BGT games

2015-03-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Update : I just released a litle demo about weapons. (link: http://forum.audiogames.net/viewtopic.php?id=15537 ) URL: http://forum.audiogames.net/viewtopic.php?pid=207853#p207853 ___

HeatEngine Weapon demo release

2015-03-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
HeatEngine Weapon demo release First, I have to say something : I didnt post this in the new releases section because it is aimed to developers, this is only a technical demo.This demo will let you trying some weapons I just added in the HeatEngine (two in fact, a gun and an assault

HeatEngine Weapon demo release

2015-03-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
HeatEngine Weapon demo release First, I have to say something : I didnt post this in the new releases section because it is aimed to developers, this is only a technical demo.This demo will let you trying some weapons I just added in the HeatEngine (two in fact, a gun and an assault

Re: sounds stop

2015-03-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: sounds stop The sound_pool is an object to easily handle sounds objects you can play sounds without positioning through the play_stationary method of the sound_pool URL: http://forum.audiogames.net/viewtopic.php?pid=207883#p207883 ___

Re: please help cod

2015-03-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: please help cod No problem URL: http://forum.audiogames.net/viewtopic.php?pid=207795#p207795 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

HeatEngine Weapon demo release

2015-03-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
HeatEngine Weapon demo release First, I have to say something : I didnt post this in the new releases section because it is aimed to developers, this is only a technical demo.This demo will let you trying some weapons I just added in the HeatEngine (two in fact, a gun and an assault

HeatEngine Weapon demo release

2015-03-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
HeatEngine Weapon demo release First, I have to say something : I didnt post this in the new releases section because it is aimed to developers, this is only a technical demo.This demo will let you trying some weapons I just added in the HeatEngine (two in fact, a gun and an assault

HeatEngine Weapon demo release

2015-03-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
HeatEngine Weapon demo release First, I have to say something : I didnt post this in the new releases section because it is aimed to developers, this is only a technical demo.This demo will let you trying some weapons I just added in the HeatEngine (two in fact, a gun and an assault

Re: Online game in bgt!

2015-03-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Online game in bgt! As the BGT help says, the network would need wrappers objects to have a better network management URL: http://forum.audiogames.net/viewtopic.php?pid=207824#p207824 ___ Audiogames-reflector mailing list

Re: please help cod

2015-03-06 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: please help cod I have a friend who may help me reading russian, maybe you could ask me your problems in your mother language in PM? URL: http://forum.audiogames.net/viewtopic.php?pid=207642#p207642 ___ Audiogames-reflector mailing list

Re: a question in bgt

2015-03-06 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: a question in bgt The main problem is: you cant block your entire game waiting for a player input, or the network connection will fail. The audio form is a non-blocking system with a unique audio_form class, which simulates real forms This class only handle the form part : you have to

Re: please help cod

2015-03-06 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: please help cod Or to get a russian-english human translator URL: http://forum.audiogames.net/viewtopic.php?pid=207659#p207659 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? What about fmodex and/or bass libraries? URL: http://forum.audiogames.net/viewtopic.php?pid=207503#p207503 ___ Audiogames-reflector mailing list

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I will send you a MP too tell you some things about how to create new actors and classes for the engine URL: http://forum.audiogames.net/viewtopic.php?pid=207511#p207511 ___ Audiogames-reflector

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers its still in debug but its working!For BGT casts, you can cast a handle using : MyChildClass@ castedObj = castMyChildClass(NonCastedReference); it returns null

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers its still in debug but its working! How, will you tell me, because it uses a lot of structures? In fact, you only keep the reference of the structure and give

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers its still in debug but its working! URL: http://forum.audiogames.net/viewtopic.php?pid=207534#p207534 ___

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I already created a very simple Inventory class, and im nearly done with a standart Weapon class which will be the superclass of every weapon in game i can post these two classes here even if they are not finished or in the current released

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I already created a very simple Inventory class, and im nearly done with a standart Weapon class which will be the superclass of every weapon in game i can post these two classes here even if they are not finished or in the current released

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? This is exaclty what im trying to do with my own projects : providing ready-to-use classes like characters, weapons and items, all working together with a big Game class. I dont think it will remove the easy part from BGT, but it

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I am currently trying something : if an enemy is on the case x=3 y=2, I store its reference in a dictionary with the key 3;2. If something is in front of your weapon, you can instantly know it. And you remove the reference and

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? BGT isnt really bad, this isnt what I say. But:- sounds and some basic stuff is done, but nothing else- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT (remember how

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Exactly camlorn. But I started my engine project in BGT... But Im sure that one day I will port my project on another language. Everything is to create in BGT. URL: http://forum.audiogames.net/viewtopic.php?pid=207396#p207396

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? BGT isnt really bad, this isnt what I say. But:- sounds and some basic stuff is done, but nothing else- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT- you basically

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? BGT isnt really bad, this isnt what I say. But:- sounds and some basic stuff is done, but no more class- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT- you basically

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I am currently only programing in C, Java and BGT. If I port my engine in Java, this will be a new thing, it has never been done before in Java I dont know what everyone have with Java; the standart library is so huge that this

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I am currently only programing in C, Java and BGT. If I port my engine in Java, this will be a new thing, it has never been done before in Java I dont know what everyone have with Java; the standart library is so huge that this

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Java as no need to use the swing dinosaur or any GUI for audiogames URL: http://forum.audiogames.net/viewtopic.php?pid=207431#p207431 ___ Audiogames-reflector mailing list

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I will change that! *epic voice and all* seriously, we really need more bases for audiogames, everyone is inventing the wheel again everywhere URL: http://forum.audiogames.net/viewtopic.php?pid=207440#p207440

Re: Heat Engine, a game engine for BGT games

2015-03-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games It doesnt really replace BGT, but it helps to get a support already managing controls, movements, inventories, weapons, network,... Im currently working on the inventory actor. URL: http://forum.audiogames.net/viewtopic.php?pid=207214#p207214

Re: suggestions on how to deal with destruction of a class?

2015-03-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? For my projects I used a generated ID solution. I generate a unique ID for each object or I use a name attribute. Then I store the reference as the value. (because unfortunately BGT dictionaries only accept strings as key )The

Re: suggestions on how to deal with destruction of a class?

2015-03-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? For my projects I used a generated ID solution. I generate a unique ID for each object or I use a name attribute. Then I store the reference as the value. (because unfortunately BGT dictionaries only accept strings as key ) URL:

Re: suggestions on how to deal with destruction of a class?

2015-03-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I think garbage_collect() has to be called sometimes if you send a lot of objects to destruction and create a lot of other objects. To clean the memory more often than BGT would URL:

Re: Heat Engine, a game engine for BGT games

2015-03-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Right now I need someone to help me designing the most important actors which will be used in the first real demo. If someone have the time to understand the engine (or to ask questions) and help me creating:- inventory- pickable objects (and

Re: suggestions on how to deal with destruction of a class?

2015-03-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Exactly, a dictionary can be a good solution to store ennemies and manage them without order! I think this way if you erase the reference in the dictionary the object will just be garbage collected and so you have your solution.

Re: suggestions on how to deal with destruction of a class?

2015-03-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Exactly, a dictionary can be a good solution to store ennemies and manage them without order! I think this way if you erase the reference in the dictionary the object will just be garbage collected and so you have your solution.

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I dont think it would be really hard to do If someone wants to help me with this, maybe we could write a little demo version in no time! URL: http://forum.audiogames.net/viewtopic.php?pid=206743#p206743

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I dont think it would be really hard to do If someone wants to help me with this, maybe we could write a little demo version in no time!Edit: i didnt know what Doxygen is, its fantastic! URL:

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Im now writing the documentation all by myself, I think I will forget the idea of using an automated tool (lke I doc with the Javadoc in Java). The manual has the same structure as the BGT help. (see http://heatengine.craym.eu/Doc/Heat%20E …

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Im now writing the documentation all by myself, I think I will forget the idea of using an automated tool (lke I doc with the Javadoc in Java). The manual has the same structure as the BGT help. (see http://heatengine.craym.eu/Doc/Heat%20E …

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