Re: problems with some functions, any suggestions?
yes you should use floats. it will allow for much more preciseness.for example: in pythonex1. using integers8 /3 = 2obviously 2 is correct but its not the whole answer.x2 using floats8.0 / 3.0 = 2.66...5that is way more accurate and a
Re: bit of python help
hmm, im assuming by modulo you mean module?i understand i think, but could you provide an example?
URL: http://forum.audiogames.net/viewtopic.php?pid=214511#p214511
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bit of python help
i am currently learning python. so as im getting fairly decent with it i thought it was time to start on a bit of a project. i am coding a monopoly game. this isnt really something i plan on releasing but if it turns out to be something really good, ill consider it.i
Re: bit of python help
ive seen try statements around and i had to look up specifically what they were and stuff. ill see what i can do with that.ill probably will eventually post my code, but its in no state to be shown to anyone. at this point, its split into several different files
Re: bit of python help
well update time, it seems i am now able to loop around the board. yeah go me.a simple if conditional solved it. with a bit of math to manipulate the numbers a bit.but still dont really have a reliable way to switch players.im using an if block that if its player 1s
flushing out a python error.
if you havent seen my previous topic here im working on a monopoly game. i have since resolved, or hopefully, my issues in that thread. however like it often does more errors and things have cropped up since.my current issue im trying to plow my way through is
Re: flushing out a python error.
i know anything can be a class. one thing i really liked was that in my tutorial i was learning from at http://learnpythonthehardway.org the guy said when figuring out what classes youll need for a project use nouns from your game and the verbs that those
Re: flushing out a python error.
lol dhruv i at first typed out this big long message. then i understood what you were saying. yay. its fixed.but any help from anyone on how i can be more pythonic would be awesome.
URL: http://forum.audiogames.net/viewtopic.php?pid=216072#p216072
pygame
so ive posted on here about my monopoly game before. while its not 100% complete i think im at the point where im comfortable with the python i already know and working on it the same way i am now would only be more work for me in the long run. that being said, im looking to start
pygame
so ive posted on here about my monopoly game before. while its not 100% complete i think im at the point where im comfortable with the python i already know and working on it the same way i am now would only be more work for me in the long run. that being said, im looking to start
Re: pygame
yeah the main issue im finding whether it be pygame or pyglet is that i have to weed through all of the stuff they have there about graphics and how to manipulate them and try to extract something that i can use for an audio game. it kind of just goes all over my head when they
Re: absolute and this
it might be better to explain what an absolute value is. an absolute value is the value, that x is away from 0. for example; the absolute value of 4 is 4. because 4 is 4 away from 0. likewise, the absolute value of negative 4 is also 4. why? because negative 4 is also
Re: strainge behavior
yes python. i believe i fixed the issues i was having, but if anyone wants to suggest any good practices go ahead.
URL: http://forum.audiogames.net/viewtopic.php?pid=228440#p228440
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Re: strainge behavior
yes self.next_screen is the variable that holds the string that was returned from the current_screen. it is used to find the corresponding screen_object in the dictionary. ill have to pull up my code and see what i did to make this work. because it is working at the
Re: Creating .exe files of pygame projects?
the error is as follows.No handlers could be found for logger accessible_output.speech.outputs.sapiTraceback (most recent call last): File monopoly0.1.py, line 15, in module output = Output(braille=True, speech=True) File
Re: Creating .exe files of pygame projects?
ah well this solves a few questions i had. for one i thought that accessible output came with voiceover support and the version i had didnt. this one does. thank you.but it also raises questions. i have had the hardest time installing
Re: Creating .exe files of pygame projects?
well, disregard my last post i figured out the win32gui error. if you are having issues with that just force an install of c:\python\scripts\pywin32_postinstall.py and it should fix it.but now im getting an error with sapi stuff. sigh.any way to
Re: Creating .exe files of pygame projects?
sorry to uncover this topic again, but im having the same issues with accessible output and no speech. im using pyinstaller. i do get sapi. but no nvda. ive copied the dlls into the programs folder. and still no nvda speech
URL:
Re: Creating .exe files of pygame projects?
also, when i try to run your script, i get an error on line 193. saying, module accessible_output has no attribute py2exe_datafiles.
URL: http://forum.audiogames.net/viewtopic.php?pid=226853#p226853
Re: Creating .exe files of pygame projects?
well, pygame works fine. its the fact i dont have nvda support. im assuming accessible output is fine because im getting sapi to read, but nothing from nvda. like i said above i have copied the screenreader dlls in the program folder. is ther
strainge behavior
hello all,hope this finds you well. monopoly development for the most part is going very smoothly ive learned a lot about a lot of things throughout the whole process. but i came across some interesting behavior and wanted to get it out here and see if anyone had anything
Re: Creating .exe files of pygame projects?
yeah frastlin thought youd say that, but thought id toss it up here anyway if anyone else had seen it before. if at all possible id prefer to use pyinstaller. id really like to get things up and working on windows, osx, and Linux. all i have to
Re: Creating .exe files of pygame projects?
while not a very good example for a speedy game, RSGames is written in python. and if im not mistaken, it almost looks like they used pyinstaller for the compilation. are all of the pyo files a reason for their lagginess? would it be quicker if
Re: Creating .exe files of pygame projects?
no, i was saying RSGames is slow and laggy. soundRTS flies compared to RSGames.
URL: http://forum.audiogames.net/viewtopic.php?pid=227374#p227374
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Re: Developing an IOS ap in windows
you can get a mac vm up and running. i did that for a while to play around beginning to learn osx and voice over. but keep in mind depending on the specs of your machine, it probably will be slow. you can skype me sneak if you have any more specific
creating a hierarchy
so I've been messing around with playing cards just to see what i can do with them as an experiment. I'm not sure if this is going to amount to anything substantial, but we'll see. one thought that occurred to me with the likes of a poker game or something similar
Re: creating a hierarchy
this is good. and this has potential, but it has issues.first, i'm assuming the 1s, 1d, 1h, and 1c are referring to aces like in a 5 high straight? if so, the following would be incorrect.15 64['1h', '2d', '3h', '4c', '5h'] ['aces', 'jackd', 'aceh', 'jackc',
Re: What comes next for a new audiogame developer?
i read an article a while ago about hacking/cheating on multi player games and how to combat it as much as you can. i'll quote a few things in the article of note that i think are good one liners that people should know especially when
Re: software to create gamebooks on the mac?
if there is a game book creator for python python is accessible on the mac.
URL: http://forum.audiogames.net/viewtopic.php?pid=235545#p235545
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Re: pygame
so for right now im using pygame. im not implementing graphics at the moment, but that is a plan in the future.i found this topicand this topic very helpful.also, i need a bit more help understanding cue/stacks and how it works with the main game loop. i understand screens from
Re: pygame
so for right now im using pygame. im not implementing graphics at the moment, but that is a plan in the future.i found this topic very helpful.also, this topic i need a bit more explination oncue/stacks and how it partians to the game loop. i understand screens from that first
Re: pygame
so for right now im using pygame. im not implementing graphics at the moment, but that is a plan in the future.i found this topic very helpful.also, this topic i need a bit more help understanding cue/stacks and how it works with the main game loop. i understand screens from
Re: Can someone help me, please?
why cant you use python or vb? there are great tutorials out there about python and others like it. try this one. its free on the web but you can buy it if you want.
URL: http://forum.audiogames.net/viewtopic.php?pid=229445#p229445
Re: Can someone help me, please?
why cant you use python or vb? there are great tutorials out there about python and others like it. try this one. its free on the web but you can buy it if you want.
URL: http://forum.audiogames.net/viewtopic.php?pid=229445#p229445
Re: Can someone help me, please?
why cant you use python or vb? there are great tutorials out there about python and others like it. try this one. its free on the web but you can buy it if you want.
URL: http://forum.audiogames.net/viewtopic.php?pid=229445#p229445
Re: Is learning visual basic worth it?
no python has several. pygame, the rather buggy one; pyglet; and a few others im forgetting. if you want to go more of the direct audiogame root, there is PyAudioGame and AudioGameEngine
URL:
Re: Is learning visual basic worth it?
RSGames is written in python. but thats not a very good example of a good game. its very laggy. but that shouldnt turn you off from python. python shouldnt be that laggy and no one can figure out why their game lags so much. other games are soundRTS,
Re: Learning Programming, Where Shall I Begin?
string variables contain words. like the name of a player in a game. but it could also be a number. but you'd not be able to do math with that number. you'd then have to convert that to some numerical variable such as an integer or a float. i
Re: FPS Engine Preview/request for feedback
getting an herror here win 7 64 bit run from an external if that makes any difference.Traceback (most recent call last): File "main.pyw", line 11, in File "sound.pyc", line 7, in File "libaudioverse\__init__.pyc", line 305, in initialize
Re: FPS Engine Preview/request for feedback
getting an error here win 7 64 bit run from an external if that makes any difference.Traceback (most recent call last): File "main.pyw", line 11, in File "sound.pyc", line 7, in File "libaudioverse\__init__.pyc", line 305, in initialize
Re: Learning Python
you can create a variable named true (lowercase t) and set it to the boolean value of True (capitol t). but as i said, thats not very good practice. for example, if you are making a while loop to loop until a specific number is rolled i might use:target_rolled = False
Re: Learning Python
the reason people say not to use global variables, is that this one variable is jumping all around to many different scopes of the program and being modified all the way. so if a bug comes up based on that global variable, it probably will be much harder to pin point
Re: FPS Engine Preview/request for feedback
well camlorn, i kind of had horible brakage. any reason why that might be giving me that error. tried it on external and internal hd's as well as with both built in sound card and external usb logitech headphones. still geting some form of an
Re: FPS Engine Preview/request for feedback
said it in my first post win 7 64 bit.
URL: http://forum.audiogames.net/viewtopic.php?pid=231424#p231424
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Re: FPS Engine Preview/request for feedback
surprisingly, this works for me. but i am noticing something strainge. i'm getting the same crackling as yukionozawa but only when i use the arrow keys to turn. plus when turning with the arrow keys, it is slower than with the mouse. and the
Re: FPS Engine Preview/request for feedback
yep the test works here as well. should we still send you those files nevertheless?
URL: http://forum.audiogames.net/viewtopic.php?pid=231573#p231573
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Re: FPS Engine Preview/request for feedback
well, silly me, i actually was looking at something else that was 2012. but i do actually have the 2013 redistributables.
URL: http://forum.audiogames.net/viewtopic.php?pid=231594#p231594
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Re: FPS Engine Preview/request for feedback
i have the 2012 redistributables.my dump file was empty and my log is as follows.libaudioverse: Beginning initialization of Libaudioverse, revision f2db1d2a7a131b3fb0f441b288b020eac3b54fddlibaudioverse: Build type: Debuglibaudioverse: C compiler
Re: FPS Engine Preview/request for feedback
i have the 2012 redistributables.my dump file was empty and my log is as follows.remember i got sound from this test but shooter failed. i still have not gotten it to run btw.libaudioverse: Beginning initialization of Libaudioverse, revision
Re: Going to get serious about learning Python, need some tips
if you are looking for cross language support for screen reader output look at tolk. its only windows. but if your going to only use python accessible_output2 would be better anyway. AO2 does have cross platform support for
Re: Python Accessible GUI
does wxPython work on Linux as well?
URL: http://forum.audiogames.net/viewtopic.php?pid=231303#p231303
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Re: Using handles in bgt somewhat confuse me
maybe this is taking this off topic, if so give me a proverbial slap on the wrist, but i've never understood what exactly a handle is. it probably just my unfamiliarity with c type languages, but could someone explain it? and maybe while your at
Re: Making NVDA read command line and python shells
nvda up and down arrow should do it while in object nav mode.
URL: http://forum.audiogames.net/viewtopic.php?pid=244098#p244098
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Re: Time to get rid of speed hacking in BGT games!
i'll preface this with i don't know bgt. nevertheless, i'm interested in trying to understand what this is. so what exactly goes on with speed hacking? do people over clock their pc's and make the game run faster? or what exactly happens?
Pyglet questions
i have readthis topic and the pyglet docs. but on thing i still have yet to grasp is how to do multiple screens or menus. such as what audiogame_engine does.for example, i have class one, 2, and three. with associated on_key_down functions. i can push class one on to the
pygame on linux
does anyone have experience with pygame on Linux? in particular I'm wondering about the raspberry pi, but general Linux would do fine. having issues with sounds being clipped off when trying to play on my raspberry pi. I've tried a few different buffer sizes in the preinit
Re: Pyglet questions
i think. i'll have to tweak it to fit my needs but i think this will work. thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=265609#p265609
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Re: pygame on linux
well, I'm using it to manage key events some graphics when i get to that, so might as well at least try and use the sounds stuff there too. possibly considering using pyglet. anything at this point though, unless i use something only for sound would almost be a complete
Re: new Free Game Engine by Amazon
yeah, they are getting better. by no means is it perfect and you have to buy the right Kendall tablet, but its better than nothing.
URL: http://forum.audiogames.net/viewtopic.php?pid=250029#p250029
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Re: How to create executables from BGT created games
if you want a program to create an installer for you use inno setup compiler. not sure it will work with bgt, but its worth a try.
URL: http://forum.audiogames.net/viewtopic.php?pid=247388#p247388
Re: Writing a MUD soundpack. SOme tutorials, and which clien t is the best
mush client also supports python, _vbscript_, and 1 or 2 more i can't think of off the top of my head. while vip, if I'm not mistaken, you have to use the proprietary scripting language that vip gives you. no idea
Re: Pyglet questions
before i start assuming and maybe screw something up later... def update(self,key,state): if 'SPACE release' in key: print 'switching to menu 2' return 'stuff2' return statedoes the first return return the string'stuff2' to the
Re: a simple python error. How can I solve this?
python code needs to be indented properly. i suggest you read this for some help with this.
URL: http://forum.audiogames.net/viewtopic.php?pid=268228#p268228
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Re: C++ or BGT
keep these things in mind.bgt makes things really easy to get off the ground and going, but you'll be limited to what bgt offers. which includes, but is not limited to: bgt only makes audio games, bgt commonly perpetuates bad coding structure and practices, and you'll get
Re: C++ Beginner Looking for some Guidance
would any of this work for C? or just C++
URL: http://forum.audiogames.net/viewtopic.php?pid=274981#p274981
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Re: trigonometry in audio games, how do I apply the concept?
trig deals with the forming of angles both in triangles and circles. you need to find the angles of things, so you can realistically run around a map. also, it is good to know the angle of things and how they relate to other
Strange accessible_output2 Mac error
I am running some python code with python 3.6 on Mac and I'm getting the following error:Last login: Sat Feb 25 21:05:39 on ttys000Kyles-MBP:~ kyle$ python3Python 3.6.0 (default, Dec 26 2016, 11:10:28) [GCC 4.2.1 Compatible Apple LLVM 8.0.0
Re: Strange accessible_output2 Mac error
It works now. thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=299480#p299480
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Re: How to create card decks in BGT and one more question
there are many ways to do both of these things. i'll help you a bit with the first one. the second one is more bgt specific and i don't know bgt. note the following code is in python, but i'll heavily comment it so you know whats
Re: How to create card decks in BGT and one more question
there are many ways to do both of these things. i'll help you a bit with the first one. the second one is more bgt specific and i don't know bgt. note the following code is in python, but i'll heavily comment it so you know whats
Re: An Important Note For Pyglet Users
so anyone knows, i did need to use this for my raspberry pi running Raspbian. other wise it bitched about not having a display connected. however i did have a tv connected. i was invoking the code from command line though. so that may have been an
Re: How to create card decks in BGT and one more question
you can try this topic. its in python again, but it could give you a start.
URL: http://forum.audiogames.net/viewtopic.php?pid=276261#p276261
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Re: programming games in C++
just because python is high level doesn't mean it can't crash or harm your computer. it my be easier in c or c++, but its definitely still possible in python.
URL: http://forum.audiogames.net/viewtopic.php?pid=280706#p280706
Re: Error with python using pip
i'd also make sure your pip and all that stuff is up to date
URL: http://forum.audiogames.net/viewtopic.php?pid=283622#p283622
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Re: searching people to make a game with me
i just wanted to drop in here and submit my two shiny pennies worth of advice. i was just listening to the Unintended Consequences; which is a podcast that features my favorite fantasy author, possibly my favorite author of all time, Patrick
Re: Developing games for ios or android?
you can't develop ios apps in java. or if you can, it wont be accessible.
URL: http://forum.audiogames.net/viewtopic.php?pid=283411#p283411
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Re: Is it me or is bgt really terrible with memory consumption
Yeah sorry for taking this on a tangent. and amen to the previous post.
URL: http://forum.audiogames.net/viewtopic.php?pid=304533#p304533
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Re: Need help in this script
if your system is set just to run .py files with python by pressing enter in your file browser, it might not output an error. especially if it outputs those to the cmd prompt which will close ones python ends, then its gone forever.i always open a command
Re: Is it me or is bgt really terrible with memory consumption
many encryption algorithms are open source. how do you expect they are so well-tested tried and true methods. just because something is open source does not mean the encryption on a game or project is cracked.as long as someone
Re: python help.
ZedShaw the author of LPTHW isn't going to python 3. Long story short, he hates it and tries to convince everyone its awful as well. That doesn't mean you should learn python 2 from him, but it is something to think about. I'll leave searching for his posts on why python 3
Re: python help.
RSGames is written in python 2.7. although, this game is really slow and laggy and i doubt you really want to base you code off of them. I'm not really sure if the lag is their algorithms or what, but its not good. also, soundRTS is written in python 2.7 I believe. that is
Re: python help.
he doesn't really say in the documentation to do this. you will need the prerelease if you wish to follow the documentation.
URL: http://forum.audiogames.net/viewtopic.php?pid=306914#p306914
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Re: I would like to start making my own web browser
[[wow]], there was a whole other paragraph under that first line on my last post. why didn't that get posted. I hoenstly don't really remember what i said, but i'll try and say it again.i know i said the original post was very vague as
Re: I would like to start making my own web browser
i was not trying to be insulting.
URL: http://forum.audiogames.net/viewtopic.php?pid=321350#p321350
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Re: I would like to start making my own web browser
please don't. this is a very bad idea. this is a perfect example of how reinventing the wheel is such a bad idea its more than I can condense into a single post. there are man brewers out there already. they are updated all the time with
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
just spin up and old xp VM...on the subject of old programming languages, I'm going to laugh so hard when more and more bugs/vulnerabilities are found in the old languages like VB, PB, and BGT. FYI, they won't ever get
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
aprone I was not saying i had VB6 or BGT exploits hiding up my sleeves. the likely hood however of bugs and/or vulnerabilities for said languages are pretty high. the problem is people neither disclose them properly, or if
Re: Namespaces in bgt - A Tutorial / Guide
is there even a good accessible disassembler/decompiler? all the ones i've tried lack horribly for accessibility.
URL: http://forum.audiogames.net/viewtopic.php?pid=325302#p325302
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Re: Questions on BGT
even if VoiceOver had this feature, which I don't think it does, BGT isn't MacOS compatible. So it does you no good. you would need to make the app accessible out of the box with a Gui, or build it in python using accessible_output2 or build your own tts system.
URL:
Re: a question on python
An easier way to do it if you know regular expressions is to use a regex on the blocks of text you want to math. you can then loop through all of the matches saving values to a running total and print out the result.
URL:
Re: Questions about C++
jonikster,You ask all of these questions about can I do this or that in all of these different languages? The short answer is yes, unless you're talking about BGT. BGT has major limitations but, thats a post for a different topic. You can do everything you're asking
Re: How do I install BGT under Ubuntu-Wine?
hlong story short, you can't. its not accessible
URL: http://forum.audiogames.net/viewtopic.php?pid=311612#p311612
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Re: How do I install BGT under Ubuntu-Wine?
i don't really know why you'd install this. its not as if you'd be coding in it.
URL: http://forum.audiogames.net/viewtopic.php?pid=311793#p311793
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Re: Python, pygame, and accessibility functionality
One thing you might want to keep in mind. IF you wish to have cross platform support for your game, only accessible_output2 is cross platform of the options mention. I've talked to the developer of tolk and to some up, he doesn't want to
Re: Let's Build an RPG!
I had said a while ago that I was interested in At least chatting about it with you. I heard nothing. If you had sent me a pm here i don't read those so that just went into the either. let me know how we can get in touch. i have Skype, twitter, and facetime etc...
Re: Alien Attack sounds
You actually can. If you had enough computer cycles and gpu power to bruteforce the encryption password you could do that. However this is time-consuming and expensive. alternatively, you could decompile the source code and you might might might, get luck and find
Re: Python?
there is python plugins for VS. I personally never got them to work, but I think that was more an accessibility issue with VS2015.
URL: http://forum.audiogames.net/viewtopic.php?pid=329865#p329865
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Re: Let's Build an RPG!
Jayde, If the combat is done well i don't think it would be an issue. I was more speaking from my own gaming point of view. I honestly wasn't really aware that this is a big part of other games. I guess it does make more sense the more i think on it. i honestly was
Re: help needed with creating an online multiplayer
anyone correct me if i get any of this wrong. What is basically happening is that the packets you are sending to him is being dropped by his router and vise versa for him. Our nat routers do a crucial job for us by filtering out the noise
Re: c++ and audiogames?
I'm using SDL2. It takes care of windowing, graphics, basic sounds, and much more. unfortunately, libaudioverse is only available for windows. So even though c++ is cross platform for basically all platforms, remember if you are going to rely on LAV, you'll need to
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