Re: Using handles in bgt somewhat confuse me
What I do is:class robot{int integrity;int speed;int pos;//constructor will be placed here. I like using a constructor like this, because I can call enemies of varying strengths and speeds.robot (int init_integrity, int init_speed, int
Re: Let's code!
Hi,This folder is dead.
URL: http://forum.audiogames.net/viewtopic.php?pid=253855#p253855
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Re: Oriol Gómez bgt contest: One day, one hit
Hi,@cae I kind of feel the same about my entry. I only had a few hours to code because I had homework on both Tuesday and Wednesday,so I couldn't really do anything big. If it had been on a weekend I could've, but ah well.
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Re: A new shared dropbox coding folder
Hi,I hope this works out, but like Sam I think that someone will come along and ruin it for everyone. Backing it up locally is a good solution, though. If you want to add me, my e-mail is lucasbbr...@hotmail.com
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Re: What was the first game you ever made?
My first game... Rock Paper Scissors I think. It was about a year and 5 months ago and I created it in the span of an hour. Basically you'd just choose rok paper or scissors from a menu and the computer would randomly choose. Then it would just
Re: BGT Coding Class
Hi,Here's the link to the recording. If it's too large for some people, I can put it in a 7z.https://dl.dropboxusercontent.com/u/247 … ll%202.mp3
URL: http://forum.audiogames.net/viewtopic.php?pid=260557#p260557
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Re: The death of Kerry Rhys Day
Hi,This doesn't look like spam because it mensions Prometheus, a game played by many blind people. However, it shouldn't be in developers room. A reasonable mistake to make though for someone who doesn't know how the forum works.
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Re: 3d game BGT
Hi,First thing you'll need to do is get the 3d soundpool from Sam Tupys website (or make your own). This enables you to play 3d sounds at positions, just passing coordinates to the play3d method in the class.Next thing is, figure out your map system. Personally, I have a
Re: Starting out with creating a mud
Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through.
URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908
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Re: While Loops, Do While Loops, or For Loops in BGT
I forgot the do while loop even existed. While loop is fine for every purpose I've used it for, I've never needed the do while loop. The do while loop is just a while loop, but it makes sure the code runs at least once which is something
Vipmud2 with MOO
So, with VIP Mud 2, the same pass through exists to be able to type semicolons as normal as in VIP Mud 1. However, whenever I copy a MOO program into VIP Mud, the semicolons don't get copied. Does anyone know how to fix this?
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Re: Namespaces in bgt - A Tutorial / Guide
Hi,The bgt executable includes some english words and builtin function names. You can get things from the executable, that's how someone discovered braille support, which I believe is like screen_reader_braille(int reader,string text) or
Re: Namespaces in bgt - A Tutorial / Guide
Heh just open the bgt executable in notepad or whatever fancy reverse engineering text editor you've been using this whole time and search for namespace.
URL: http://forum.audiogames.net/viewtopic.php?pid=325236#p325236
Re: using indefinite amounts of sound objects in bgt, is it possible?
You could declare multiple sound objects or you could use sound_pool, which I think is a cleaner sollution. As for how many you can have at one time, I think theoretticly as much as your memory can handle.
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Re: Logging BGT runtime errors using linux?
In the graphical window unless it's a standard library allocation you can press yes to copy the stack trace to the clipboard. I don't know how wine works but I'd think there's be some way of emulating the windows clipboard, so couldn't something
Re: Ride, new code editor for blinds
Hi,@Ethin, you could easily send a string to execute from a server to a client and the client could execute that on CMD without showing any window. Similarly, you could code a rudementary file uploader and downloader this way sending the files in chunks
Re: Hoping for Assistance with Choice Script
Hey,The Choice script forums are a good resource. The members there answer questions well. Go to www.choiceofgames.com and click forum.
URL: http://forum.audiogames.net/viewtopic.php?pid=335546#p335546
Re: Blog post: Why does BGT get bashed?
Hi,@Ghorth, first of all this is funny because from one minute to the next, I'd just clicked the topic to reply to it and your post wasn't there, then I logged in 30 seconds later and it was .Anyways, one thing I've been wondering about JS is, how
Re: Looking for MOO coders!
Hi,I know MOO as well, however have not worked on anything really with it for a while, so would have to refresh myself on it. However, if you guys are still looking for coders I'd be willing to help. I don't need to be payed though, and in fact would feel bad
Re: audiogames.net forum browser
Agreed with 17, although if the dude who made this still even remembers it let alone has it, I'd be interested in looking at it.
URL: http://forum.audiogames.net/viewtopic.php?pid=347475#p347475
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Re: Lambda Documentation
Regarding doors, I would create a child of $exit for those called generic door and chparent any exits that should be doors to that object. Then, modify the generic door appropriately.
URL: http://forum.audiogames.net/viewtopic.php?pid=354976#p354976
Re: First person shooter on mobile phone
Hi,One thing to note about physically turning your body is that it limits where you can play. You cannot turn 360 degrees while sitting in a car, for example.
URL: http://forum.audiogames.net/post/398254/#p398254
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Re: 2d platformer, remake!
Back when this was created, me and X0 were still newbs in BGT and the project actually really sucked. For good map support in BGT, I'd check out how Reza coded his engine. I believe the functions are somewhere in this room. Keep in mind it's not a game, just a
Re: 2d platformer, remake!
Hi kianoosh,For sure you can upload the code, I actually kinda wanna look at it myself because I no longer have it, but I was just advising against using it as a learning tool or as a base for something because the code isn't good for that.
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Re: Library for windowless applications like Chicken Nugget?
Hi,TWBlue is an opensource alternative of Chicken Nugget that does many of the same things, including the windowless support for keystrokes and buffer handling that you want. The main git repository can be found at:
Re: help in bgt?
The help file for the language is not intended to teach you how to make whatever complete game you want. It's intended to teach you the fundamentals of how to make whatever game you want so that then you can apply those fundamentals.
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Re: Is it RTLS or RTLF?
It is HRTF. It stands for head related transfer function
URL: https://forum.audiogames.net/post/422662/#p422662
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Re: does anyone know how to code food in bgt?
@redfox says it's not smart to talk about stolen code and proceeds to do it himself. Amazing.
URL: https://forum.audiogames.net/post/423677/#p423677
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Re: help in bgt?
Vectors actually have nothing at all to do with a 3d grid. You could just as easily represent the player position with int x,y,z;Either way, in order to create a 3d grid you have to apply logic. Have you ever created a sidescroller or a 2d grid? IF not, you should probably
Re: deciphering a crazy party battle
I would make player classes to store values like health, type, and different values for attacks and defenses and such. Each player object would also store the different lists of cards because we need multiple players for a battle to work (bots are
Re: Using picture in BGT
Sam has not used pictures in his games to my knowledge. What he has done, is updated the window title to display text on screen, enabled with a setting in STW.
URL: https://forum.audiogames.net/post/416726/#p416726
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Re: BGT question
@2, this is pretty much a terrible way to make weapons. With those kinds of variables, you might as well put them in a class for more flexability, cleaner code, and more maintainable systems.
URL: https://forum.audiogames.net/post/414338/#p414338
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Re: Folder organization in bgt
It's completely valid and technically better code organization than most games in BGT have.
URL: https://forum.audiogames.net/post/413958/#p413958
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Re: Free, easy to use, no hassle Scoreboard System for BGT users released!
So I think there's something people are overlooking here, which I don't blame them for. When you see scoreboard, you assume HTTP. What you don't realize is that this scoreboard uses the BGT networking capabilities,
Re: An opurtunity for work, for only some small code!
Like the others here, I didn't see the know Vs. no thing. I'm still probably not going to help, but sorry about that particular thing.
URL: https://forum.audiogames.net/post/426619/#p426619
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Re: novel creator question for python?
Why would you like to encrypt your games anyways? What's the point? ChoiceScript games are open to code-viewing and it's actually a learning technique that is very useful. Twine games can be decompiled by Twine compilers and read by the official Twine
Re: Three instances of NVDA at the same time causing problems!
It is actually possible to have 2 NVDA instances at once. However, I think that you have to launch the second one with special arguments, and in that case you would hear double speech.
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Re: is Python accessible?
You are running the `python script.py' command from the python interpreter, which you shouldn't do. You run it from the windows command-line.
URL: https://forum.audiogames.net/post/435277/#p435277
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Re: 0 vs. 1 with bgt arrays
@7 I think it's clear that BGT will not get updates. I think that if you want updates to BGT< you'll have to consult with Philip. I'm not sure of the details, but I guess if you pay him it may be possible for him to make your updates, keyword being may as I am
Re: is Python accessible?
I use Notepad2. It is an alternative editor to Notepad and Notepad++ with less functionality specifically for programming than Notepad++. It only has a few extra nice things like line numbers and no multitab support like Notepad++, but fits my workflow better than
Re: Which Language Should I Start With?
So use a different tutorial. They are a dime a dozen, so not really an excuse.
URL: https://forum.audiogames.net/post/430312/#p430312
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Re: Python, input, and breaking the program
I could be wrong, but I think that you can use wxpython and pygame in the same project. It may require some magic though, I've not tried it as of yet.
URL: https://forum.audiogames.net/post/427752/#p427752
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Re: Python, input, and breaking the program
The builtin input function will always expect input from the command line, that's what it's intended for. As for input in pygame, I'm not particularly sure. You could always use wxpython dialogs:def
Re: Python, input, and breaking the program
The builtin input function will always expect input from the command line, that's what it's intended for. As for input in pygame, I'm not particularly sure. You could always use wxpython dialogs:def basic_dialog(parent,caption,message,flags):
Re: Python, input, and breaking the program
#3:Parent is a parent window, caption is the title of the dialog, and message is the contents of the dialog (not the default text inside the edit field, that's text). What I had failed to take into consideration is that if you're using pygame,
Re: Python, input, and breaking the program
#3:Parent is a parent window, caption is the title of the dialog, and message is the contents of the dialog. What I had failed to take into consideration is that if you're using pygame, you might not be able to use wx dialogs, at least not
Re: Python, input, and breaking the program
I don't see the reason to not use a tool that is already there. Sure, for learning it's fine, but why would you spend effort coding a text entry dialog that can do all the things a wx dialog can?
URL:
Re: Python, input, and breaking the program
@13:Then run a function in a different thread. Shouldn't be too difficult if you code it right.
URL: https://forum.audiogames.net/post/427943/#p427943
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Re: game engine joystick_init() problem
Mason, BGT users are your primary userbase. I think removing functions you don't want to debug just because you don't use the language is a bad move LOL. Everything in the engine can be done in Python, but not everything can be done in BGT.
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Re: Would you ever wanna use both BGT and Python?
Um... Oh my god, no.
URL: https://forum.audiogames.net/post/431160/#p431160
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Re: Would you ever wanna use both BGT and Python?
Um... Oh my god, no. I'm not really sure what you want (to access members of your BGT program from Python?) but it will most likely never happen.
URL: https://forum.audiogames.net/post/431160/#p431160
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Re: a question about teamTalk voice chat
Yes the SDK is literally about $1000.
URL: https://forum.audiogames.net/post/431057/#p431057
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Re: Getting started developing FAQ
You've done some research into this which I applaud. Something I'd like to add is that for GUI, wxpython is usually used in Python. While that might (might) not be relevant to your game development, if you're looking into application development as well
Re: Which Language Should I Start With?
While I'm not one of the people who will tell you not to use BGT for anything if you already know it, I don't recommend learning it, especially if you're looking to develop more than just games.
URL: https://forum.audiogames.net/post/429846/#p429846
Re: Making my game accessible with Jaws?
Hi,Maybe it's possible to detect the control key within your game, like BGT games sometimes do? If the JAWS api provides a stop speech function or something of the like, you can call that when control is pressed. Otherwise, you can send a blank
Re: An opurtunity for work, for only some small code!
I completely checked out when you said no arrays, dictionaries or classes. Nope.
URL: https://forum.audiogames.net/post/426376/#p426376
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Re: How to create a non-standalone Python executable?
Why not just distribute your source code?
URL: https://forum.audiogames.net/post/429473/#p429473
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Re: An implementation of bgt running on the .net framework
Developing this with Python would be pointless. It would add needless overhead. If you want to do something like this with Python, you should just make a python game kit module, because Python can run natively and is not designed
Re: Experience with the Masonasons Game Engine?
In Python, it is literally only adding extra overhead on top of what the language can already do more easily.
URL: https://forum.audiogames.net/post/459303/#p459303
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Re: Using items on each other
A possible solution is method names. For example: pistol.ammo_used() or lockbox.key_used(). I'm assuming you use inheritance, so each item is a child of the generic item. You can use getattr to get the method name, or else print some generic message like "A
Re: pure basic - classes idea!
I never grasped PB because I don't like Basic-style languages. I'm not really sure what this is trying to do but it looks reeally hacky, awaiting example.
URL: https://forum.audiogames.net/post/472193/#p472193
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Re: Where is the best place to put variables in an online game
Put everything, absolutely everything you can in the server, or at least check rigorously the things you put in the client. Never trust the client.
URL: https://forum.audiogames.net/post/472221/#p472221
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Re: how to ensure my python app has the smallest size possible?
Onefile increases time the game takes to launch because it extracts all the resources to your temp folder anyways.
URL: https://forum.audiogames.net/post/474439/#p474439
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Re: Logical: Realistic Weaponry and Amunition?
Depending on the flexibility of your items, it would be better to store the information about the clip/magazine in that actual item, so you could drop your magazine when it's half full, load it with a full one, and then eventually load that
Re: Poll: sensory authrization/registration
First one. The other two sound very clunky.
URL: https://forum.audiogames.net/post/485878/#p485878
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Re: Python troubles
@6 not in all cases. Common indenting conventions are 1 tab, 1 space, 2 spaces or 4 spaces with 4 spaces being the most common. It depends on the project you are working in.
URL: https://forum.audiogames.net/post/470954/#p470954
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Re: please send me bgt.exe
This discussion is stupid. Ethin, why does it matter what Phillip says? He released the engine as freeware. People, will, use it. If he didn't want people to use it, he shouldn't have made it freeware. If he didn't want people to use it, hell, maybe he should've
Re: 3d audio in bgt using camlorn audio!
Honestly I don't understand the fixation with 3d audio. Maybe, fully utilized in another language it would be cool, but it just kinda sucked in Redspot and STW.
URL: https://forum.audiogames.net/post/471058/#p471058
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Re: Interacting with TTS in BGT
I really hate to be this guy (no I don't) but there's a references section in the BGT manual, read it. For now I'll throw you a bone, the speak_to_file method is inside the tts_voice section of the object reference. See the properties of that object for
Re: bgt, sorting number array from least to gratest
Nope, not quite. In this scenario, python's sort method would produce similar results to that of BGT since the items are strings. You'd still have to change the items to ints.
URL: https://forum.audiogames.net/post/470243/#p470243
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Re: lists of classes in python
Also, I don't think you should declare variables above the __init__ function like you do in BGT. Someone correct me if I'm wrong, but I think that makes them members of the class, not the instantiated objects
URL:
Re: lists of classes in python
In BGT, variables need to be declared in the class body, even if they get their values in the constructor. In Python, variables that are bound to the object instances need to be declared in the constructor. Declaring them in the class body will make them
Re: Getting unfocused input?
Hi,What you want to look into is keyboard hooking. I haven't studdied it much, but I know there are low-level ways of doing it with the windows API, and there are probably libraries to do it in Python; I guess what Keith recommended does this.
URL:
Re: Transitioning from BGT to Python or some other mainstream programming
There are also books to learn python like Think Python, Dive into Python, Learn Python the Hard Way, etc. They obviously don't focus on transitioning from BGT but that's not really what you should be focusing on
Re: The Rpg Tools Pack, a small set of Bgt Includes.
There are plenty of languages (C, C++, C#, Java, _javascript_ and even some basic-style languages) where indenting is standard but block syntax is required. This is because indenting makes your code look nice and with new features of
Re: Programmers: Here's a question:
Rock Paper Scissors in 2014. One star because of the terrible execution.
URL: https://forum.audiogames.net/post/465975/#p465975
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Re: Lucia framework?
It is an audiogame engine written in Python.
URL: https://forum.audiogames.net/post/468210/#p468210
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Re: Gauging interest in another 3d audio project
This is possibly the fastest abandonment assumption I've ever seen. At least wait a month since the last post by the author LOL.
URL: https://forum.audiogames.net/post/504385/#p504385
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Re: the slowness of bgt
I mean, people in glass houses shouldn't throw stones. When switching away from BGT for the reasoning that most people here do, I probably wouldn't choose PB as my replacement language for several reasons. It's still not really what I'd consider a mainstream
Re: Do you use the numpad while writing code?
I've never heard of this before.
URL: https://forum.audiogames.net/post/505156/#p505156
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Re: the slowness of bgt
The only way you can tell that kind of difference is if you're experiencing it all the time. Like, I can see being able to slightly tell the difference if that's the amount of audio lag you have, but even then it might not be noticeable. But loading a game, which
Re: the slowness of bgt
THe only way you can tell that kind of difference is if you're experiencing it all the time. Like, I can see being able to slightly tell the difference if that's the amount of audio lag you have, but even then it might not be noticeable. But loading a game, which
Re: Interfacing with screen readers through programming languages
Yes, there is. You can probably find documentation on these somewhere, you might try the NVDA github for the NVDA controller client. Alternatively, you can look at the code for the aforementioned wrappers. I'm not sure what
Re: Interfacing with screen readers through programming languages
@14:1. Impossible2. Implemented but not documented. The function is screen_reader_braille.
URL: https://forum.audiogames.net/post/498070/#p498070
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Re: Interfacing with screen readers through programming languages
@14:1. Impossible2. Implemented but not documented. The function is screen_reader_braille(int reader, string text). Why it's not documented I'm not sure, but some games like Crazy Party use it now. There are some other
Re: Interfacing with screen readers through programming languages
Yes, so it's currently impossible because no Windows screen readers, at least those still being supported and in wide use, expose that functionality.
URL: https://forum.audiogames.net/post/498347/#p498347
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Re: Hello! Can you recommend a BGT decompiler?
@14, I kind of hate this concept of locking down your save files. I hate it for two main reasons. One, you don't seem to understand that some people have multiple computers, and 2, why the fuck do you even care? If Bob's computer dies and he
Re: Hello! Can you recommend a BGT decompiler?
There is none, and likely won't be one. Even if you could decrypt the bytecode section of the executable which is probably possible, you would then have to take that Angelscript generated bytecode and write a program that takes it and expands
Re: Strange error with accessible-output2
IIRC, if you go to %temp%, there should be a gen_py folder. Delete that and try again.
URL: https://forum.audiogames.net/post/498786/#p498786
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Re: Hello! Can you recommend a BGT decompiler?
There is none, and likely won't be one. Even if you could decrypt the bytecode section of the executable (which would be the easiest part), you would then have to take that Angelscript generated bytecode and write a program that takes it and
Re: Hello! Can you recommend a BGT decompiler?
No, because to my knowledge the specific BGT encryption procedure has not been publicized. It can only work with unencrypted packs.
URL: https://forum.audiogames.net/post/502738/#p502738
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Re: Hello! Can you recommend a BGT decompiler?
No, because to my knowledge the specific BGT encryption procedure has not been publicized. It can only work with unencrypted packs, unless you encrypt them in your own way using Python. They then probably could not be decrypted with BGT.
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Re: Python packaging for distrobution
Just to let you know, onefile will make your game much slower to launch because it will then have to extract all those files to your temp directory that are in your dist directory normally.
URL: https://forum.audiogames.net/post/493637/#p493637
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Re: How can i decompile my bgt code?
You cannot decompile it to a source code state. Even if you debugged the executable and figured out how to decrypt the bytecode section of the .executable file, you still will not have the source code. You'll have the Angelscript generated bytecode,
Re: Microsoft has open-sourced Windows Calculator
Yes Microsoft is obviously working for themselves so they don't have to write code for 4 to 6 different apps. Why they chose Electron over Ultra Cool Framework 69001 is beyond me, but maybe it has something to do with this thing they
Re: BTB game client very slow start wrong
So the link was removed but the topic wasn't closed yet?
URL: https://forum.audiogames.net/post/508181/#p508181
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Re: how to encrypt sounds but allow users to change or add other sounds
What's the point of securing the packs in the new Beatstar when the game is opensource anyways?
URL: https://forum.audiogames.net/post/516964/#p516964
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Re: how to encrypt sounds but allow users to change or add other sounds
Someone who does know how can write a tool that does it then? If it was made hard to do I'd probably do that myself so that I could do it easier, and since it's available in the source code itself I'd just hand it out
Re: good bgt updater
A DLL and a rapper? Heh. There are much simpler ways to solve a simple problem.
URL: https://forum.audiogames.net/post/509197/#p509197
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Re: What is the best and accessible code language?
@7And the downside of Pure Basic is that you have to pay for it. I can't think of any other modern language which is like this. It also suffers from unpopularity because of this.
URL: https://forum.audiogames.net/post/514951/#p514951
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