Re: Trying to create a text rpg for the blind

2014-10-21 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Trying to create a text rpg for the blind Hi. Inform 7 and python are relatively easy. I will join your team. Beware however, that I only know inform 7. URL: http://forum.audiogames.net/viewtopic.php?pid=192673#p192673 ___

Re: list of people who are open for collaboration/higher

2014-11-14 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: Yesfocus: developer/Programmer/Writerlanguages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: program in Inform 7, beginner at python, , HTML, creative skills: can come up with

Re: Learn Python the Hard Way eBook PDF

2015-01-01 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Learn Python the Hard Way eBook PDF Hi. How do I download this book? URL: http://forum.audiogames.net/viewtopic.php?pid=199377#p199377 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I would also like to play test the game. Although I know Python, Im not sure how how to code everything you would need for your game. URL: http://forum.audiogames.net/viewtopic.php?pid=201262#p201262

Re: what language to code a text adventure?

2015-02-12 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: what language to code a text adventure? If you use Inform 7, the Inform ATTACK (Advanced Turn-based TActical Combat Kit) will handle everything as far as fighting. (This is the same system used in Kerkerkruip.) URL: http://forum.audiogames.net/viewtopic.php?pid=204590#p204590

Re: HeatEngine Weapon demo release

2015-03-12 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: HeatEngine Weapon demo release Cool. URL: http://forum.audiogames.net/viewtopic.php?pid=208312#p208312 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Heat Engine, a game engine for BGT games

2015-02-27 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I think this would be a good thing. Finally an engine to make BGT easier! This will also give me more motication to learn intermediate/advanced BGT. URL: http://forum.audiogames.net/viewtopic.php?pid=206607#p206607

Re: what language to code a text adventure?

2015-02-27 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: what language to code a text adventure? Im glad I can help. Ill post a link to the 6G60 instaler later. Also Ive ported a few extensions to 6G60, such as Emily Shorts Skeleton Keys and inanimate listeners. If you want those extensions made for 6G60, let me know. URL:

Re: what language to code a text adventure?

2015-02-26 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: what language to code a text adventure? Steve, if you need any help with Inform, talk to me. I would advise you to downgrade if you are using a version above 6G60. Things are a lot easier: For one, you dont have to keep track of viewpoints and verb tenses. Also, you dont have to worry

Re: ren py development

2015-04-28 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: ren py development Not sure. URL: http://forum.audiogames.net/viewtopic.php?pid=214052#p214052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Thinking about trying to mod Genz for more accessibility

2015-05-12 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Thinking about trying to mod Genz for more accessibility This is an interesting idea; although Id advise you to talk to the experts on the gens forum if possible. URL: http://forum.audiogames.net/viewtopic.php?pid=216021#p216021 ___

Re: A small example game in pure basic

2015-05-17 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: A small example game in pure basic Man, I wish I had the money to spend on PureBASIC. Are there any similar languages for free? URL: http://forum.audiogames.net/viewtopic.php?pid=216748#p216748 ___ Audiogames-reflector mailing list

Re: New interactive bgt course

2015-04-05 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: New interactive bgt course Sounds interesting. Unfortunately I do not have a hq microphone at present. URL: http://forum.audiogames.net/viewtopic.php?pid=211166#p211166 ___ Audiogames-reflector mailing list

Re: Let's code!

2015-06-04 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Let's code! My email address is blindnc...@gmail.com. Please invite me to the folder! URL: http://forum.audiogames.net/viewtopic.php?pid=218976#p218976 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ADRIFT 5 Accessibility: Get out there and vote

2015-08-24 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: ADRIFT 5 Accessibility: Get out there and vote ADRIFT 5 has a load of new features, including the ability to bundle your gane and all its resources in a blorb file. Also ADRIFT uses a standard library for all of its system-specific things, like tasks, characters, events et cetera.

ADRIFT 5 Accessibility: Get out there and vote

2015-08-20 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
ADRIFT 5 Accessibility: Get out there and vote Hey guys.For those who dont know, ADRIFT is a system for making interactive fiction (AKA text adventures).In the past, a blind person could use ADRIFT 3.9/4.0 with JAWS (and somewhat with NVDA).However, the latest version of ADRIFT (ADRIFT

Re: looking for volunteers to test a roguelike for both visually impaired

2015-10-27 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: looking for volunteers to test a roguelike for both visually impaired Oops, forgot my email. It's blindnc...@gmail.com. URL: http://forum.audiogames.net/viewtopic.php?pid=236375#p236375 ___ Audiogames-reflector mailing list

Re: looking for volunteers to test a roguelike for both visually impaired

2015-10-22 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: looking for volunteers to test a roguelike for both visually impaired Hello. This sounds very interesting. I would be happyto test this game. URL: http://forum.audiogames.net/viewtopic.php?pid=235773#p235773 ___ Audiogames-reflector

Re: Audiocraft Prototype + Source Code

2015-11-05 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Audiocraft Prototype + Source Code Keep up the good work, man! We're one step closer to an accessible mind craft! Best of luck! URL: http://forum.audiogames.net/viewtopic.php?pid=237480#p237480 ___ Audiogames-reflector mailing list

software to create gamebooks on the mac?

2015-10-19 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
software to create gamebooks on the mac? Hi. Is there any accessible software to create gamebooks on the mac? I'm aware of software like Twine, but I don't think twine is accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=235442#p235442

Re: A chat client I made in bgt

2015-07-10 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: A chat client I made in bgt Interesting... URL: http://forum.audiogames.net/viewtopic.php?pid=223517#p223517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Adrift Forum Answer

2015-09-07 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Adrift Forum Answer Ah, well that's interesting. I really hope Campbell is working on making ADRIFT 5 more accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=231088#p231088 ___ Audiogames-reflector mailing list

getting started with audiogame development: Looking for a Mentor

2015-09-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
getting started with audiogame development: Looking for a Mentor The subject says it all: I want to get into game development, and so I'm looking for a mentor to teach me either Python or BGT (preferably Python). Thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=230764#p230764

Re: getting started with audiogame development: Looking for a Mentor

2015-09-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: getting started with audiogame development: Looking for a Mentor Thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=230796#p230796 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Adrift Forum Answer It's xyzzy. URL: http://forum.audiogames.net/viewtopic.php?pid=230890#p230890 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Adrift Forum Answer Hi. The most famous magic word in IF is xyzzy. Also, who is Bbben? URL: http://forum.audiogames.net/viewtopic.php?pid=230890#p230890 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Adrift Forum Answer

2015-09-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Adrift Forum Answer Hi. The most famous magic word in IF is xyzzy. Also, who is Bbben? URL: http://forum.audiogames.net/viewtopic.php?pid=230890#p230890 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: creating a mud

2015-09-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: creating a mud You can get free hosting from www.themudhost.net. URL: http://forum.audiogames.net/viewtopic.php?pid=230892#p230892 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ADRIFT 5 Accessibility: Get out there and vote

2015-08-28 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: ADRIFT 5 Accessibility: Get out there and vote I did suggest that he use NVDA. I havent heard anything from Campbell. URL: http://forum.audiogames.net/viewtopic.php?pid=229557#p229557 ___ Audiogames-reflector mailing list

Re: resources for learning Java

2015-12-14 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: resources for learning Java Thanks magurp. I want to learn Java so I can write programs for Android. I'm just curious; Are there any other languages that can be used to write programs for android? URL: http://forum.audiogames.net/viewtopic.php?pid=242670#p242670

resources for learning Java

2015-12-12 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
resources for learning Java Hi. Does anyone have any resources for learning Java? URL: http://forum.audiogames.net/viewtopic.php?pid=242362#p242362 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Inform7 IDE with NVDA?

2015-12-17 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Inform7 IDE with NVDA? Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4

Re: Inform7 IDE with NVDA?

2015-12-17 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Inform7 IDE with NVDA? Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4

Re: Inform7 IDE with NVDA?

2015-12-17 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Inform7 IDE with NVDA? Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4

Re: Inform7 IDE with NVDA?

2015-12-17 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Inform7 IDE with NVDA? Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4

Re: Inform7 IDE with NVDA?

2015-12-15 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Inform7 IDE with NVDA? Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4

Re: creating a mud

2015-11-19 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: creating a mud To connect to themudhost, you need an ssh client. Mac and Linux come with the ssh program, but on windows you need the putty client. As far as making your MUD accessible to the public, I'm not sure. URL: http://forum.audiogames.net/viewtopic.php?pid=239167#p239167

Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Compiler for C for Windows What do you use to learn C? I've been interested in learning it for a while, but since I'm not very experienced with Python I've been putting that on hold.I'd recommend using Bloodshed Dev C/C++, as it uses MinGW as its compiler. URL:

Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Compiler for C for Windows Does anyone remember if "Learn Python the Hard Way" is based on Python 2.X or 3.X? I can't recall which version is used. URL: http://forum.audiogames.net/viewtopic.php?pid=263904#p263904 ___

BGT sidescroller and random enemy movement

2016-01-14 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
BGT sidescroller and random enemy movement Hello guys. Well, I've finally started getting back into BGT development. (Of course, none of my test games saw the light of day, but whatever.) So I've been working on a side scroller game, based on Mason's opensource sidescroller. I'm trying to

Re: Autoit game/audio related libraries

2016-02-22 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Autoit game/audio related libraries I wouldn't recommend autoit. Instead, try Python. Python has everything that autoit doesn't: a fast interpreter, cross-platform support, and a much more readable syntax. If you need to make executables, there's pyinstaller or py2exe. Python is also

Re: How did you learn BGT?

2016-02-25 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: How did you learn BGT? I started learning BGT two years ago, but I never used it to make a game. I learned it by reading code and looking at the manual. Now I'm trying to make games with python. URL: http://forum.audiogames.net/viewtopic.php?pid=251547#p251547

Re: current landscape of audiogame creation tools

2016-02-21 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: current landscape of audiogame creation tools Are there versions of pyaudiogame, pyglet or pygame for Python 3.x? I'm currently beginning to get serious with Python. URL: http://forum.audiogames.net/viewtopic.php?pid=251031#p251031 ___

Re: Free Sounds and Music for Audiogames

2016-03-20 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Free Sounds and Music for Audiogames For CC music, try Kevin Macleod's incompetech.com. URL: http://forum.audiogames.net/viewtopic.php?pid=254506#p254506 ___ Audiogames-reflector mailing list

anyone else use TADS 3?

2016-03-31 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
anyone else use TADS 3? So everyone knows I'm a big Inform 7 fan, but I recently started experimenting with TADS 3. It's a C-like language with a complex world model and a nice NPC conversation system included.Has anyone else used TADS 3? If so, what are your opinions. URL:

Re: A new shared dropbox coding folder

2016-04-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: A new shared dropbox coding folder Hi.Please add me.My email is blindnc...@gmail.com. URL: http://forum.audiogames.net/viewtopic.php?pid=258800#p258800 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ED Sharp setup file?

2016-04-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: ED Sharp setup file? If you can't get that link to work, try this one from the wayback machine. URL: http://forum.audiogames.net/viewtopic.php?pid=258824#p258824 ___ Audiogames-reflector mailing list

Re: oppinion, favorite OS for coding?

2016-05-21 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: oppinion, favorite OS for coding? As much as I love the Mac, I prefer Windows and Linux when it comes to coding. Keep in mind, however, that I don't have X Code yet. Once I get X Code, I suppose I'll like programming on the Mac more. URL:

Re: oppinion, favorite OS for coding?

2016-05-21 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: oppinion, favorite OS for coding? Hi. Where can I get textmate? URL: http://forum.audiogames.net/viewtopic.php?pid=261214#p261214 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ED Sharp setup file?

2016-05-01 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: ED Sharp setup file? You can download files from any website, as long asthey don't have a robots.txt fileand the files are archived in the wayback machine first URL: http://forum.audiogames.net/viewtopic.php?pid=258954#p258954 ___

Re: Is anyone going to try Quorum?

2016-05-08 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Is anyone going to try Quorum? I just might try it out. Where can I take a look at (or a listen to) some sample code? URL: http://forum.audiogames.net/viewtopic.php?pid=259848#p259848 ___ Audiogames-reflector mailing list

Re: lets code, we're trying the folder again

2016-05-24 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: lets code, we're trying the folder again Email is blindncool([ a-t ])gmail(.)com. URL: http://forum.audiogames.net/viewtopic.php?pid=261581#p261581 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Porting Windows games to mac using Wineskin

2016-08-09 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Porting Windows games to mac using Wineskin I can host them on my dropbox for now. I'd also be interested in getting the gate and psycho strike to work. URL: http://forum.audiogames.net/viewtopic.php?pid=273452#p273452 ___

link to Quorum documentation?

2016-08-06 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
link to Quorum documentation? Hi. Does anyone know where I can find the Quorum documentation? URL: http://forum.audiogames.net/viewtopic.php?pid=272776#p272776 ___ Audiogames-reflector mailing list

Echo Adventure Toolkit, a new way to make games for the echo

2016-08-16 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Echo Adventure Toolkit, a new way to make games for the echo Just found this after browsing the intfiction forums. Rather interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=274701#p274701 ___ Audiogames-reflector mailing list

Re: Looking for Help Learning How to Code

2017-01-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Looking for Help Learning How to Code I'm at the same place as you are. I'm having trouble converting ideas into code. I know what variables, arrays, classes, arrays, etc. are but I'm not sure how to create a basic idea into code. URL:

Re: Audiogame in Quorum?

2017-01-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Audiogame in Quorum? Not quite yet. I'm still trying to learn the language. URL: http://forum.audiogames.net/viewtopic.php?pid=295391#p295391 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: inform7 question

2016-08-05 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: inform7 question Change "Instead of going east" to "Instead of going east in UpStairsHall". Then, the rule should work correctly. URL: http://forum.audiogames.net/viewtopic.php?pid=272659#p272659 ___ Audiogames-reflector mailing list

Re: Coding A Life Sim In Inform 7

2016-10-12 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Coding A Life Sim In Inform 7 Hello.I don't think this is doable in I7, but then again I've never tried to implement this sort of thingOr maybe my ideas aren't ambitious enough . URL: http://forum.audiogames.net/viewtopic.php?pid=282623#p282623

Re: Audio Game Kit for Python

2016-11-14 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Audio Game Kit for Python Is this for Python 2.x or 3.x? URL: http://forum.audiogames.net/viewtopic.php?pid=285851#p285851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Coding A Life Sim In Inform 7

2016-11-22 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Coding A Life Sim In Inform 7 I wonder if a life sim could be done in TADS 3.It's another language for making IF, but it has a fully-developed world model and advanced NPC features, such as a hybrid ask/tell conversation system. URL:

Re: Programming Text Editor

2016-10-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Programming Text Editor Hi. Does anyone know of a text editor, similar to Notepad++ for Mac OS X? URL: http://forum.audiogames.net/viewtopic.php?pid=284645#p284645 ___ Audiogames-reflector mailing list

Where to get PureTTS or Tolk

2016-10-13 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Where to get PureTTS or Tolk Hey guys.So I finally! got a copy of PureBASIC and I intend on making games and software with it.However, I cannot seem to find either PureTTS 4 or Tolk.I found a version of PureTTS, but it says I need the StringExtension library.Also, are there any other

Re: Where to get PureTTS or Tolk

2016-10-15 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Where to get PureTTS or Tolk Thanks Aaron. Do you know where I can get PureTTS 4? URL: http://forum.audiogames.net/viewtopic.php?pid=282961#p282961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bgt for android?

2016-12-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: bgt for android? Unfortunately, all Android games have to be written in Java, and all iOS games have to be written in Objective C. URL: http://forum.audiogames.net/viewtopic.php?pid=291554#p291554 ___ Audiogames-reflector mailing list

Disappointed by PureBasic on Mac OS X

2017-01-03 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Disappointed by PureBasic on Mac OS X I recently purchased the full version of PureBasic, only to find out that it's completely inaccessible with VoiceOver! URL: http://forum.audiogames.net/viewtopic.php?pid=292152#p292152 ___

Re: My current dilemma, choosing the right programming language

2016-12-19 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: My current dilemma, choosing the right programming language I'm currently having the same problem, although I like the syntax of Python, PureBasic and Quorum.As many of you may know, I've been searching for the right language and I've researched many of them. I think Java is too

problems compiling the 6Dragons codebase

2017-03-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
problems compiling the 6Dragons codebase So I want to test out the 6Dragons codebase on my Mac, but when I try to compile it it says it can't find crypt.h. URL: http://forum.audiogames.net/viewtopic.php?pid=304674#p304674 ___

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Starting out with creating a mud I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)? URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832

Re: Let's Talk About Common Lisp!

2017-04-19 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Let's Talk About Common Lisp! I have to agree with you Ethin. It seems just too complicated. URL: http://forum.audiogames.net/viewtopic.php?pid=307759#p307759 ___ Audiogames-reflector mailing list

Re: Which Programming Language Should I Pick?

2017-07-31 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Which Programming Language Should I Pick? I would recommend VB6, but its age might be a bit of a drawback.Other than VB, I'd recommend learning Python or PureBasic. URL: http://forum.audiogames.net/viewtopic.php?pid=321957#p321957 ___

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Thanks for that script aprone.I'll get working on a VB translation ASAP. URL: http://forum.audiogames.net/viewtopic.php?pid=321353#p321353 ___ Audiogames-reflector mailing

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 For all of you that have a problem with me learning VB, what would you have me learn? C#? VB.net? C++? Java?As I have said before in the opening post, I do not have the skills needed to create games (or anything else) in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-13 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 So yeah, I'm still struggling to find some accessible games to learn from... I heard that X-Site used to host some open-source vb6 games, although I doubt they're still available. URL:

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Hello all, it's been quite a while since my last post on this topic.I've currently dealing with a bit of a problem, which is not syntax related.The way I learn most programming languages is via looking at source code.

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Thanks for the vote of confidence Ethin! LOL it's good to know that you have complete trust in my ability to learn VB! URL: http://forum.audiogames.net/viewtopic.php?pid=323746#p323746

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-11 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 The games I have tried from VB Tutor are completely inaccessible. URL: http://forum.audiogames.net/viewtopic.php?pid=323863#p323863 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-10 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I don't think any of these games are accessible, but I'll try them out.Just by looking at the webpages for each game, it seems like the majority of them (if not every single one) are visual in nature. I haven't ran the

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-25 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Here's what I know so far:creating and assigning values to variablescreating and resizing arrayshow to create basic subroutines (Form_Load, Main, Etc.)Also, I did try an old version of the  JAWS demo (I think it was v15)

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Here's my current progress: I'm running through Using Visual Basic 6, by Bob Reselman, Wayne Pruchniak and Richard A. Peasley.The first exercise is to build a calendar application, using the MonthView control.Is there

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 [[wow]] aprone, I didn't know that.If only Microsoft were smart enough to release a VB6 express/community edition for those still using it.One question I have is this. Can a project be written without any forms? I know 90%

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Alright, since the book I mentioned is clearly focused on the "visual" side of Visual Basic, are there any documentation which teaches the syntax instead of focusing on the visual side? URL:

If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Many of you may know that Visual Basic 6.0 is no longer (technically) supported by Microsoft, although the VB6 runtimes are still available for modern versions of Windows.Many of you also may know that I'm a beginning

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Good points Orco, as I said this is a temporary thing, and I might not end up using VB6 in the end.I'm just trying it out, but it seems that VB 6.0 is pretty easy to use so far. I only know the basics (pun definitely

If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Many of you may know that Visual Basic 6.0 is no longer (technically) supported by Microsoft, although the VB6 runtimes are still available for modern versions of Windows.Many of you also may know that I'm a beginning

Re: Screenreader Optimised Console Output for Roguelike

2017-07-26 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Screenreader Optimised Console Output for Roguelike I think NCurses (or another curses library, such as PDCurses) works okay in a linux console, although I don't know of any windows apps which utilize a curses librar.. URL: http://forum.audiogames.net/viewtopic.php?pid=321129#p321129

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-26 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I know there aren't many answers to this question, but are there any alternatives to DirectSound? I know I'll probably have to use DirectInput for audiogames. URL:

Re: Programming language with easy syntax?

2017-07-26 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Programming language with easy syntax? That's one programming language I won't use if I don't have to. I'll stick to _javascript_ (or even better, CoffeeScript) for my web development needs. As for windows development, I'll stick to VB6. URL:

Re: Good course on Javascript

2017-07-21 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Good course on _javascript_ Check out this one at W3Schools. URL: http://forum.audiogames.net/viewtopic.php?pid=320410#p320410 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SodBeans and Quorum questions

2017-07-21 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: SodBeans and Quorum questions Try using the console version of Quorum, and see if that fixes the issue. URL: http://forum.audiogames.net/viewtopic.php?pid=320412#p320412 ___ Audiogames-reflector mailing list

Audiogames In JavaScript?

2017-07-02 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Audiogames In _javascript_? Hi.The recent release of Dark Defender got me interested in making audiogames in _javascript_.What libraries exist for doing things with audio? How complicated would it be to make a game in JS? How accessible is Electron? URL:

Re: Looking for an accessible Python editor

2017-08-04 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Looking for an accessible Python editor I don't think EdSharp has autoindent, though. URL: http://forum.audiogames.net/viewtopic.php?pid=322904#p322904 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 For all of you that have a problem with me learning VB, what would you have me learn? C#? VB.net? C++? Java?As I have said before in the opening post, I do not have the skills needed to create games (or anything else) in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 You're exactly right, roelvdwal. I'm not exactly sure what language to use.So far, VB seems rather easy to use. Yes, there are a lot of people suggesting Python as a good beginner language.In fact, once my programming

Re: Looking for an accessible Python editor

2017-07-30 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Looking for an accessible Python editor There's always Eclipse, although I don't know whether it's accessible with JAWS. URL: http://forum.audiogames.net/viewtopic.php?pid=321678#p321678 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 @roelvdwalThat isn't necessarily true. As I said, JAWS 15.0 works okay with VB, although the virtual toolbox is a bit slow at best and laggy at worst. URL: http://forum.audiogames.net/viewtopic.php?pid=321394#p321394

Re: Looking for an accessible Python editor

2017-08-01 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: Looking for an accessible Python editor I think notepad++ has an automatic indentation option in the preferences dialog box. URL: http://forum.audiogames.net/viewtopic.php?pid=322477#p322477 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Aprone, I was under the impression that DirectInput was used for keyboard/mouse control in VB.On another note, I'm currently struggling with a case of writer's block (or in this case, developer's block) where (1) I don't

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Also, CAE Jones, 1-0 is 1. URL: http://forum.audiogames.net/viewtopic.php?pid=321278#p321278 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net ForumDevelopers room : blindncool via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Thanks Aprone.I think I'm going to work on an accessible slot machine. (I know it's not original, but hey It's my first project).I have a few more questions before I get to coding this:How would I grab keyboard input

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