Re: Problem with forcing SAPI in universal Speech

2020-01-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Problem with forcing SAPI in universal Speech öhm, lol. I had forget to press ctrl+v.XDhere is the link:https://pastebin.com/nF4j3n9r URL: https://forum.audiogames.net/post/495818/#p495818 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available So, I found the failure.On windows 64-bit, rustup install the 32-bit toolchain. This is a known problem. For all guys, who have the same problem, install the x64 toolchain, gnu or mvcs. Then set this toolchain to

Re: Problem with forcing SAPI in universal Speech

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Problem with forcing SAPI in universal Speech I had created a pastebin, see there.Please pay attention for the comments, because there is some custom code. URL: https://forum.audiogames.net/post/495577/#p495577 -- Audiogames-reflector mailing list

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available @46:lol, yeah this is the point. The tts-plugin is not compilable under windows 10 at the moment, because of that you can not download the artifact.At the moment I search for the problem and I think the developer

Re: Problem with forcing SAPI in universal Speech

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Problem with forcing SAPI in universal Speech Hey,I know this problem, for my speech library, I had written a wrapper on the official sapi api from microsoft. The rest is over the screenreader apis.I had many problems with universal speech. If someone have interess on this library, I

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available @32 yeah, you have to install wget first. See here:https://builtvisible.com/download-your- … with-wget/ URL: https://forum.audiogames.net/post/495423/#p495423 -- Audiogames-reflector mailing list

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available @30 ok... Sorry for my question, but are you a developer?Of curse you have to install xcode command-line tools on mac.Ask google for that.For windows you have to first install git for windows.Sorry, but please, if

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available @29:yeah, I build on a 64 bit system. Maybe the same problem as in your build job? URL: https://forum.audiogames.net/post/495419/#p495419 -- Audiogames-reflector mailing list

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-23 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available @25:clang is in my path, "verbose" and "very-verbose" gives me not more information. I could not see where the error accours, i mean in which line of the buildscript. So I don't know, what is missing. URL:

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-23 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available @23:yeah, I tried to follow the commands in the gitlab.ci file. I had installed rust and clang 9.0.But I get errors, when I try to build the plugin:I have pasted the console output in

Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-20 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Announce: alpha version of my Godot Accessibility plugin now available Hey,your tts-plugin hasn't builded artifacts anymore. I want to try this out. How I could build this for myself? Or can you restart a build? URL: https://forum.audiogames.net/post/494265/#p494265 --

Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-11 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Luna Stories Development Release A 3d Binaural Audio Horror Game Hi,well, I tried a long time to use fmod in c#, which wrapper did you use? Or o you use p/invoke? I ask because I need this audio stuff and when you need time to release it, I will try it for myself.Thank you a lot, for

c# - Jaws api

2018-01-12 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
c# - Jaws api Hey Guys,i have a problem:I try to use the jaws api in c# and visual studio.The com object is only avaiable, if jaws is installed. But I don't work with jaws here.Some other guys help me with programming, but when both installs jaws, it don't work, the com-Objects are not

Re: Pointers in C++

2018-01-07 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Pointers in C++ Hello,I agree with visualstudio, use smartpointers, this pointers will delete the conten or the pointed-object when you are outsite the block. This is recommented, because when a exception is thrown, it clean automaticly up the pointers. Also the smartpointers throw a

Re: Is their a way to handle a traceback in a multi threaded python app

2016-06-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Is their a way to handle a traceback in a multi threaded python app Hi Danny,I don't know, wether that works in multithreading, and i don't know how you can get the current thread number or somethink else but...that is very simple.For example, here an example.The Script print a easy

Re: Is their a way to handle a traceback in a multi threaded python app

2016-06-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Is their a way to handle a traceback in a multi threaded python app Hi Danny,that is very simple.For example, here an example.The Script print a easy traceback. On the same way, you can get of curse the text and log it or send it to the users etc...code:import tracebackimport systry:   

Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: C++ vs C# For a example.In java, you haven't think about memory, the garbets collector eat the not used data.But in c++, you can clean the memory when you not use the data.You can use smart pointers, which are pointers but the pointers delet the data and himselfs, when you leave a

Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: C++ vs C# When you want to choose between c++ and c#, i recomment you c++. It give you more advanced control with memory and so on. With c++, you have to know, what you are doing there. But you can do with c++ most all, what you can do...C++ have "smart pointers" for memory managing.

Re: nvda say in Python

2016-06-09 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: nvda say in Python Hi,use accessible_output2, that is a good library for python, nvda support and many more, jaws and so on.You can search it in google, you will find this lib very quick...Have fun! URL: http://forum.audiogames.net/viewtopic.php?pid=263704#p263704

Re: Error installing pyaudiogame

2016-06-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Error installing pyaudiogame Hi,i recoment you to use the python version 2.7.11.because many packages are not python 3 supported or a bad support is implemented.Use python 2.7.11For the error, use the windows installer, maybe it works with them?You can it find

Re: Error installing pyaudiogame

2016-06-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Error installing pyaudiogame Hi,i recoment you to use the python version 2.7.11.because many packages are not python 3 supported or a bad support is implemented.Use python 2.7.11For the error, use the windows installer, maybe it works with them?Have fun :-) URL:

Re: Python or PureBasic

2016-06-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Python or PureBasic Hi,i am a python / c++ programmer. I tried do games in bgt, but I haven't write in pb.bgt, is a good begin, when do you want to do little thinks and when you want to got quick results.When you learn bgt, you can write very quick the thinks, what do you want.But,

Re: i want to start programming but i'm new, where should i start?

2016-06-03 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: i want to start programming but i'm new, where should i start? Hi!ok, step by step:1. go in the startmenu and type 'cmd' then press enter.2. then you enter there 'python'3. When you haven't errors, then it is all fine, if no do the following.4. run cmd as administrator and add to your

Re: problems with universal speech

2016-05-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: problems with universal speech Hi,I think universalspeech is very good, but it don't work... Maybe you can share the modifed header...I use for the moment tolk, but when universalspeech will be working, i will get this... URL:

Re: problems with universal speech

2016-04-30 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: problems with universal speech Hi,ok, thank you for the hint. I will use tolk, I tried it and it work perfectly...It doesn't have settings for sapi voices and so on, but it works... URL: http://forum.audiogames.net/viewtopic.php?pid=258733#p258733

Re: A new shared dropbox coding folder

2016-04-29 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: A new shared dropbox coding folder Hi,nice idea, you can backup the folder, I will do this that we can recover the content... If you want, add me...Mail:chpros...@gmail.combest regards,Chris. URL: http://forum.audiogames.net/viewtopic.php?pid=258726#p258726

Re: problems with universal speech

2016-04-29 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: problems with universal speech Hi,i tried it now on my own pc, and it doesn't work... here is the code of my test.cpp.#pragma comment(lib, "libUniversalSpeech.lib") #include "UniversalSpeech.h" int main(int argc, char** argv) { speechSay(L"Hello world", 1); }The Link to the error

Re: problems with universal speech

2016-04-29 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: problems with universal speech Hi,i tried it now on my own pc, and it doesn't work... here is the code of my test.cpp.#pragma comment(lib, "libUniversalSpeech.lib") #include "UniversalSpeech.h" int main(int argc, char** argv) { speechSay(L"Hello world", 1); }The Link to the error

Re: problems with universal speech

2016-04-26 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: problems with universal speech Hi, sorry, but it don't work.I tried to compile, here with dev-cpp and it says the following:A:\Programmierung\c++\universal speech test\main.omain.cpp:(.text+0x2b): undefined reference to `speechSay' A:\Programmierung\c++\dev-cpp\collect2.exe

Re: problems with universal speech

2016-04-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: problems with universal speech hm, interesting... And why isn't universal speech working, maybe I can't get an event but I want use this library...But, you see, it throw errors...But thank you for your quick ansver URL: http://forum.audiogames.net/viewtopic.php?pid=258050#p258050

problems with universal speech

2016-04-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
problems with universal speech Hi!I have here a big problem with UniversalSpeech with c++.I need a library, that says, wether the screenreader is speaking or not... I got the UniversalSpeech from Githup and tried the example "test.c"...It didn't work... Then I renamed the file in

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hm, I work here with c++.Not with python, because for tath, python is not the right language.Someone no maybe a better engine for c++, that I can use for large 3d Maps?The problem is, i found the "terrain" and so on. but this techniques are for graphik rendering, i

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hm, I work here with c++.Not with python, because for tath, python is not the right language.Someone no maybe a better engine for c++, that I can use for large 3d Maps?The problem is, i found the "terrain" and so on. but this techniques are for graphik rendering, i

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hi!yeah, I know this sulition, but can I uase this in a game that is not in the space, because this game is not a space game... it is only a very big map with many objects and many space between the objects... :-)This world have different grounds for example "gras",

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hi!yeah, I know this sulition, but can I uase this in a game that is not in the space, because this game is not a space game... it is only a very big map with many objects and many space between the objects... :-)And when, I don't know how i can use this with

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hi!yeah, I know this sulition, but can I uase this in a game that is not in the space, because this game is not a space game... it is only a very big map with many objects and many space between the objects... :-)And when, I don't know how i can use this with

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hi,@uno69:I want a big map not many, many small maps... that is not so nice for me.I want a big worldmap and this world is big.It works, because i have seen dmnb, where the map had over millions of units.but, how it works, i don't know.Or how do you mean your

Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: question to panda3d Hi,can you give my an example, my maps will very big, in a 3d grid, 100 * 100 * 100 is here a minimum, a hull world.I searched in the internet for tmx but I have found only thinks with 2d grids and pictures.But thank you for your quick ansver! URL:

question to panda3d

2016-04-09 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
question to panda3d Hi guys,i have a little problem.I am writing a audiogame in panda3d, a very big game...This Game will be online with large maps...So, the problem is, that the maps are to big for the memory and so on.I search someone, who knows panda3d and can help me.When someone want

Re: current landscape of audiogame creation tools

2016-02-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: current landscape of audiogame creation tools Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with

Re: current landscape of audiogame creation tools

2016-02-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: current landscape of audiogame creation tools Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with

Re: Python and its editors.

2016-02-23 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Python and its editors. Hi!Komodo with nvda doesn't work.I can't read the text in the Textfield. URL: http://forum.audiogames.net/viewtopic.php?pid=251287#p251287 ___ Audiogames-reflector mailing list

Re: current landscape of audiogame creation tools

2016-02-22 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: current landscape of audiogame creation tools Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with

Re: Let's code!

2015-05-16 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Let's code! Hi!Sorry, but i had wrote my wrong e-mail address...here is the right one:chpr...@gmx.degreetings URL: http://forum.audiogames.net/viewtopic.php?pid=216612#p216612 ___ Audiogames-reflector mailing list

Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: Let's code! Hi!Can you add my to the folder?my e-mail is:chpros...@gmail.comgreetings URL: http://forum.audiogames.net/viewtopic.php?pid=216402#p216402 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Goalball Sound?

2015-05-09 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Goalball Sound? Hi!someone know, where i can find a sound from a rolling Goalball?I need that for a project from me...I cant record the sound, because i havent good microphones.I hope you can help me.greetings URL: http://forum.audiogames.net/viewtopic.php?pid=215541#p215541

Re: searching german people for soundrts modding

2015-01-30 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector
Re: searching german people for soundrts modding Hi!Im from germany, and i have tranzlate Soundrts whit blindzeln.You can contact me on Skype, my name is:christopher.pross1best regardsChris. URL: http://forum.audiogames.net/viewtopic.php?pid=203053#p203053