Re: someone fix up the tentitive joystick support in this menux class
I would not call wait if I were you.
URL: http://forum.audiogames.net/viewtopic.php?pid=357806#p357806
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Re: Controller Support?
@Post 2, you know that's really weird. I have like 4 PS controllers but I can't get them to work. Maybe they don't work on Windows 10? I'm getting a new gamepad on amazon, any iddea how to get the ps controllers to work?
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Re: redfox's bgt questions?
I think you should learn the manual so you can understand the answers we give you. Do you even know how to use dictionaries or know what the string_to_number function does?
URL: http://forum.audiogames.net/post/392267/#p392267
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Re: can you make audiogames with javaskript?
Hey there.Recently I have taken an interest in converting stuff over, but your article doesn't even load. I just get a 500 internal server error
URL: http://forum.audiogames.net/post/401288/#p401288
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Re: PHP Question
You want to make it write text or files? Im not sure what you're trying to ask here...
URL: http://forum.audiogames.net/post/402543/#p402543
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Re: Couple questions to bgt
Answering as many questions as I can here.1: You want to add screen reader support?You can use DFSpeech, a class written by Mason Armstrong or you can use the screen_reader_is_running function and write your own function to check.How to change options like
Re: Couple questions to bgt
Answering as many questions as I can here.1: You want to add screen reader support?You can use DFSpeech, a class written by Mason Armstrong or you can use the screen_reader_is_running function and write your own function to check.How to change options like
Re: a good menu for bgt?
Wait...when did Mason say that you couldn't use m_pro? I'm curios where and why the hell he said this, since I use that include in all of my games.
URL: https://forum.audiogames.net/post/406520/#p406520
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Re: want to create a program through bgt, idea is down below. help me
//declare vars.int num_entered,rand_num;void main(){string f=input_box("num","Enter number");if(f=="")
Re: A chat client I made in bgt
This Charlie dude has something for asking for code, over and over and over. Haha
URL: https://forum.audiogames.net/post/406561/#p406561
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Re: html, questions.
Hey everyone,so I have this simple little html GUI creator but I haven't updated it in a few months. If I update it would anyone be interested? This includes html headings, lists, and links. More things will be added of course, but what do you guys think?
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Re: html, questions.
Hey everyone,so I have this simple little html GUI creator but I haven't updated it in a few months. If I update it would anyone be interested? This includes html headings, lists, and links. More things will be added of course, but what do you ugys think?
URL:
Re: who's in?
What's the difference? Is this like your version of I want to make another FPS? If so...good luck.
URL: http://forum.audiogames.net/post/399289/#p399289
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Re: who's in?
What's the difference? Is this like your version of I want ot make another FPS? If so...good luck.
URL: http://forum.audiogames.net/post/399289/#p399289
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Re: 2 network questions
BTW don't use functions like alert(string,string) because it blocks all the other loops, therefore it could disconnect players or if is client, could just disconnect from the server
URL: http://forum.audiogames.net/post/400845/#p400845
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Re: 2 network questions
I woulnd't go and doing it that way. I would make a player class on the server and have it contain things like points and an uint containing the player's peer_id. If you have an questions and want live help, you can add me on skype. Isoto680let me know who you are
Re: 2d platformer, remake!
At post 15, it sounds to me like you want the engine to do all the work for you. Sound sources aren't that hard to code. Lol
URL: http://forum.audiogames.net/post/398866/#p398866
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Re: working with multiplayers games and chat and etc in bgt
Well then go learn BGT. Why do you all want examples of doing this and that. I don't understand. All you'll get out of it is more confusing. Oh I don't know anything about BGT, can you send me an example? Oh sure! Hey wait a
Re: attaching multiple constants to 1 string
Maybe you can make an array and you can loop through the items. If array.find or something. You never said what language you were using so...
URL: http://forum.audiogames.net/post/395578/#p395578
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Re: 3d audio in bgt using camlorn audio!
Hey there. So back before the forum kind of like...died for a few days someone had uploaded an update to this package. Can you please reupload it to the topic? Thanks
URL: http://forum.audiogames.net/post/394570/#p394570
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Re: Interest in an open source vocoder library?
Hey does ti work with BGT? If not I will just use python.
URL: https://forum.audiogames.net/post/407581/#p407581
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Re: Learning BGT
I can see what you mean, since that was the main problem I had when switching over. I loved the BGT docs and I wanted something that would explain it in very good detail. I finally downloaded think python and I used that one. As for which language is more easier? Well, I
Re: 3d audio in bgt?
I think it would be nice to have but...they will probably never release it because...idk.
URL: https://forum.audiogames.net/post/422738/#p422738
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Re: decrypting bgt stuff?
amusing
URL: https://forum.audiogames.net/post/416390/#p416390
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Re: Any english dictionary API out there?
Is it me or the text file link is broken?
URL: https://forum.audiogames.net/post/418616/#p418616
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Re: Mouse functions in BGT
It is. You would have to call to the mouse_update function in the main loop of your game. See the BGT documentation for more info on this.
URL: https://forum.audiogames.net/post/418735/#p418735
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Re: 3d audio in bgt?
No,libaudioverse is a private thing between him and Mason. There is no opensourced version of this for BGT.
URL: https://forum.audiogames.net/post/420698/#p420698
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Re: 3d audio in bgt?
3d positioning or hrtf
URL: https://forum.audiogames.net/post/420833/#p420833
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Re: rewriting one of my games
Hey, if you want help, you can add me on Skype: isoto680
URL: https://forum.audiogames.net/post/421304/#p421304
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Re: My idea to encourage people to use Python and make more games with it
I would agree with this idea, but I think we could spend our time trying to get a good working sound_pool and a new menu class. Do I think its bad what you're doing? Of course not. I think its great. I personally
Re: removing data from a file in bgt
Open the file, make string that holds the text of that file, and parse the file with string_split. If you're number is the only instance, you could do string_contains().
URL: https://forum.audiogames.net/post/411639/#p411639
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Re: My idea to encourage people to use Python and make more games with it
Amit, is there any way to contact you privately? I would like to give you some feedback and send you an updated version of these pythonn scripts I fixed up.
URL: https://forum.audiogames.net/post/411049/#p411049
Re: Releasing my online scoreboard for use with BGT
If you do, let me know.
URL: https://forum.audiogames.net/post/408192/#p408192
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Re: Learning BGT
Don't learn BGT,learn python python python!
URL: https://forum.audiogames.net/post/407115/#p407115
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Releasing my online scoreboard for use with BGT
Hi,so as I move away from BGT, I decided I would release my online scoreboard I wrote back about a month ago. There might be bugs, it wasn't really tested, and...yeah. There are a few known bugs, like multiple people ending up in the same
Re: Why does my bgt file keep crashing?
Agreed with Liam. If someone asks for help about BGT, you go off on them to learn a nee language. Its sad, but at this point you should be happy that they're actually learning it to begin with and not stealing sourcecode.
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Re: developing a instrument simulator
Yup _javascript_
URL: https://forum.audiogames.net/post/442568/#p442568
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Re: Where to find the MPro bgt include?
What kind of things don't you understand?
URL: https://forum.audiogames.net/post/442981/#p442981
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Re: A lot of questions... again
Chat me on Skype and we'll go on tt. I could answer most of these questions but don't really feel like writing all of it out.
URL: https://forum.audiogames.net/post/443091/#p443091
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Re: Where to find the MPro bgt include?
You want more includes? Ok.https://github.com/cartertemm/bgt_includes
URL: https://forum.audiogames.net/post/442540/#p442540
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Re: wiered bgt networking problem
Yeah...just use the normal one, honestly its easy enough to where you just don't need the rapper.
URL: https://forum.audiogames.net/post/434641/#p434641
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Re: How can I incrypt sounds?
You need to get the pack tools created by Mason, or x0. YOu'll probably be able to find them here.http://github.com/cartertemm
URL: https://forum.audiogames.net/post/444556/#p444556
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Re: how can you change variables in the options menu
This is just some example code to get you started. I'm not sure how your system works but here goes.if(m.get_item_name(mres)=="playlogo") {playlogo=(playlogo==1?0:1);speak("Logo "+(playlogo==1?"on":"off"));savesettings();optionsmenu();}
Re: what to use to make bgt tell you you don't have something
if(potions<=0) {speak("No potions");return;}else {potions-=1;//code for potions...}
URL: https://forum.audiogames.net/post/444337/#p444337
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Re: I need some file help in bgt.
\r\n
URL: https://forum.audiogames.net/post/448986/#p448986
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Re: Pitch bending in bgt
Here have some of the balloon master code. void lower_pitch_in_pool(sound_pool@ handle, double time=0.25, double minpitch=-100){for(double current=0;current>minpitch;current-=time){for(uint
Re: How to create achievements in bgt?
Go ahead. Attack me. I personally don't give a shit, but hey, whatever.
URL: https://forum.audiogames.net/post/455776/#p455776
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Re: How to create achievements in bgt?
Mods, warn this guy, nah? This is getting into personal attacks...How to do this, how to do that? How do I wipe my ass? If you still accidentally get feces on your hand or the paper gets stuck in your butt after 200 tries, we might proffer some hints,
Re: Accessible Python UI library
WXPython, but you need to download an older version.
URL: https://forum.audiogames.net/post/455095/#p455095
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Re: Making a music player in bgt, but a bit more complicated.
An array of sounds that are unlocked. If unlocked_sounds.find(string_trim_right(name,4))>-1) //play the sound.
URL: https://forum.audiogames.net/post/456242/#p456242
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Re: issue attempting to load sounds
Just use sound_pool to play them.
URL: https://forum.audiogames.net/post/457565/#p457565
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Re: Experience with the Masonasons Game Engine?
I bought it the day after the release day, so it was only $5 for me. It was ok for $5, being that it has FTP functions, recording functions, and some other random things I can't think about that bgt doesn't have.
URL:
Re: Experience with the Masonasons Game Engine?
I bought it the day after the release day, so it was only $5 for me. It was ok for $5, being that it has FTP functions, recordinging functions, and some other random things I can't think about that bgt doesn't have.
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Re: can someone abel to write me a liddle php script
Lol if you pay me
URL: https://forum.audiogames.net/post/459232/#p459232
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Re: How easy is it to debug BGT net keys and such?
I usually just find a sniffing application(Not providing any examples) but I just scan for the UDP port and usually its pretty clear when you find it, but yeah its fiarly simple to find the port. If they encrypt there packets you need to
Re: Audo saving your game in BGT?
Here, I'll give you the code.if(savetimer.elapsed>=15000) { //15 seconds.savetimer.restart();save_data();}
URL: https://forum.audiogames.net/post/460789/#p460789
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Re: how to make enemies automatically spawn on a map
if(enemyspawntimer.elapsed>=espawntime) {enemyspawntimer.restart();for (uint i=0; i<=random(2,30); i++){spawn_enemy(random(25,maxx),0,random(5,25));}}
URL: https://forum.audiogames.net/post/452215/#p452215
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Re: Questions for commercial audio game developers
Swamp has shirts and iPhone cases I believe, so yes.
URL: https://forum.audiogames.net/post/452511/#p452511
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Re: bgt, playing a sound through a handle
What I would do is make a function that just streams a file and if there is one playing just get the volume and set it to the other one. Here is the function I wrote for ya.Untested code so here you go.bool play_sound(string soundname) {bool
Re: bgt, playing a sound through a handle
Just use the function that I gave you. Hold on, let me upload sdlib.bgt to db.https://www.dropbox.com/s/8db3lm1l7j10t … s.zip?dl=1
URL: https://forum.audiogames.net/post/451214/#p451214
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Re: bgt, playing a sound through a handle
just do this.handle=pool.play_2d("sound.ogg",linsert_x,listenr_y,sound_x,sound_y,loop);
URL: https://forum.audiogames.net/post/450422/#p450422
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Re: bgt, playing a sound through a handle
just do this.handle=pool.play_2d("sound.ogg",listener_x,listener_y,sound_x,sound_y,loop);
URL: https://forum.audiogames.net/post/450422/#p450422
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Re: bgt, playing a sound through a handle
just do this.handle=pool.play_2d("sound.ogg",listener_x,listener_y,sound_x,sound_y,loop);Now if you wanna do things like kill the sound, you can do so by doing this. pool.destroy_sound(handle);
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Re: Howto: Run BGT Servers Under Wine In Linux VPS
nohup wine server.exe&
URL: https://forum.audiogames.net/post/464772/#p464772
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Re: PureBasic and Audiogames?
What is it with everyone all of a sudden wanting to learn PB? I mean I don't care, python works just fine for me, but can we please not be lazy and just go revive an older topic? I think there was a PB topic not too long ago, probably in the second page of the
Re: bgt, updating peer to peer, to server based
Write me on skype. I'll explain more, but writing a server can be different.
URL: https://forum.audiogames.net/post/474792/#p474792
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Re: interfacing to TeamTalk from python?
Have a look at this. This should get you going with automation, but I'm not sure how you're gonna get voice and video stuff working, unless you use that key (floating around) (highly against terms and conditions) or you pay for the
Re: Need help in BGT for possible game
Dude I'm gonna go make an update to bm because it's using bgt. Oh shit shit, its bad bad business. Maybe I should update Perilous Marathon? Oh bad bad business Yeah yeah yeah fuck man
URL: https://forum.audiogames.net/post/478713/#p478713
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Re: please send me bgt.exe
I really don't like when people just tell others with out any request what soever, to switch to a different programming language. We get it guys. BGT is discontinued and will never receive an update. But are we gonna just start pushing people away with 'oh just
Re: please send me bgt.exe
I really don't like when people just tell others with out any request what soever, to switch to a different programming language. We get it guys. BGT is discontinued and will never receive an update. But are we gonna just start pushing people away with 'oh just
Re: 3d audio in bgt using camlorn audio!
Honestly its just a complete pile of trash. Camlern audio is so buggy and will just constantly crash on your computer all the time. I would recommend you switch to Libaudioverse, fmod, or switch to python and use openal.
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Re: Making a IOS game using swift playground
I think that app only works on the iPad.
URL: https://forum.audiogames.net/post/469251/#p469251
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Re: 3d audio in bgt using camlorn audio!
There is a wrapper but you might as well forget about the wrapper and write your own as I don't see anyone giving that wrapper out anytime soon. You should either make your own, or use python's wrapper around libaudioverse.
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Re: 3d audio in bgt using camlorn audio!
Are you refering to this? https://www.dropbox.com/s/et776nxx82hp0 … d.zip?dl=1CAE_Jones wrote:The fmodex wrapper does mp3. No idea if it's still online anywhere.
URL: https://forum.audiogames.net/post/471152/#p471152
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Jaws keyhook
Hi,so I've gotten people asking about the JFW keyhook with perilous marathon. Has anyone gotten a jfw keyhook to work under python?
URL: https://forum.audiogames.net/post/470084/#p470084
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Re: score-board.php?
At post 4 I am left ultimately confused. I think you're the one holding gurdges here seeing as though I was going to reply earlier and help out with a solution, but you beat me to it I guess. So since I guess no matter what you will just bring up my name and say I'm
Re: score-board.php?
At post 4 I am left ultimately confused. I think you're the one holding grudges here seeing as though I was going to reply earlier and help out with a solution, but you beat me to it I guess. So since I guess no matter what you will just bring up my name and say I'm
Re: undeadstrike pure basic version
Yet another console game...what's next, you rewrote redspot and its...wait for it... a MUD or a text adventure!
URL: https://forum.audiogames.net/post/481430/#p481430
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Re: undeadstrike pure basic version
Exactly at post 5. Its not so hard to go and make a list with elements you want in a menu, and up and down move the index and enter selects. I know PB doesn't have classes, but arrays, or lists as some call them, will not kill you.
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Re: Lucia - OpenSource AudioGame engine written in Python
yourtimer=timer.timer()if yourtimer.elapsed>=1000: #one second.
URL: https://forum.audiogames.net/post/478519/#p478519
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Re: Need help in BGT for possible game
void main() {show_game_window('escape the Fortress!');alert('ok','Hi this is a game called escape the Fortress. Bye');exit();}
URL: https://forum.audiogames.net/post/478626/#p478626
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Re: Hello! Can you recommend a BGT decompiler?
Does it matter?
URL: https://forum.audiogames.net/post/500579/#p500579
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Re: Hello! Can you recommend a BGT decompiler?
I guess the other solution you could find to this is save your registration info either in the registry or in a different file from the game, and lock that registration save file down to the computer ID. I see no problem to this, because now
Re: Listing an index of files on a page
Delete index.htm or index.html. If you use php, remove index.php
URL: https://forum.audiogames.net/post/500691/#p500691
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Re: Hello! Can you recommend a BGT decompiler?
Whether he is or not, not anyone's problem.Would I want my code decompiled and leaked everywhere? No, of course not. But there are decompilers for au3, python, etc.
URL: https://forum.audiogames.net/post/500694/#p500694
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Re: Hello! Can you recommend a BGT decompiler?
Whether he is or not, not anyone's problem.Would I want my code decompiled and leaked everywhere? No, of course not. But there are decompilers for au3, python, etc.All I'm saying is, it's all up to the person and how you use the correct tools.
Re: arays in bgt, please let me understand them
I'll try to explain...I hope that I don't explain this in such a way that will confuse you even more, but arrays are very simple.Think of arrays as lists of items. If you have a list of things to do you write them down, voice-record them,
Re: the slowness of bgt
Someone will have to show us how to write console games in bgt so we can make better games than OP.Oh wait a sec...you can make console apps in python! Don't use BGT everyone, because python can output to the terminal so we can have terminal based games!Oh wait...
Re: the slowness of bgt
Someone will have to show us how to write console games in bgt so we can make better games than OP.Oh wait a sec...you can make console apps in python! Don't use BGT everyone, because python can output to the terminal so we can have termminal based gakmes!Oh wait...
Re: the slowness of bgt
I really don't know what the point of this topic is other than to shit on people who use a certain scripting engine.Oh guys don't use BGT I use PB it's much much much much better so fuck man don't code any games in bgt!Haha!
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Re: code habbits
Yes, those console apps, I tell ya... can't wait to make one!
URL: https://forum.audiogames.net/post/506187/#p506187
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Re: code habbits
This is a bit off topic, but I wanna give PB a try. Where do I start learning? The tutorials are shit. The ones I found online anyway
URL: https://forum.audiogames.net/post/506017/#p506017
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Re: code habbits
If you're doing things opensourced, you should probably not do this.If you're writing code for yourself, go ahead, but if you ever decide to opensource your programs, please clean it up.But Oriol has something good though, and if you name your variables something random
Re: IMS Productions is helping out new and old BGT or python developers!
Hi there,I have contributed to a number of projects, Bloodbath, SBP, etc.I also help on the sidelines sometimes and do what I did 4 years ago for people and tell them how to fix things. In other words, I try to take
Re: IMS Productions is helping out new and old BGT or python developers!
Hi there,I have contributed to a number of projects, Bloodbath, SBP, etc.I also help on the sidelines sometimes and do what I did 4 years ago for people and tell them how to fix things. In other words, I try to take
Re: Hello! Can you recommend a BGT decompiler?
How is it unsecure. You're just saving information in the registry like any other program does. If you want to secure information such as registration info, secure it server-side and make sure that validity is checked when a computer registers
Re: Updates to the python tutorials by Nathan Tech
@dardar,I sent you a pm.
URL: https://forum.audiogames.net/post/495460/#p495460
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Re: python can't find the globals module
Not really. I write globals.py all the time, but it will not do anything if you do global x, global y, etc.
URL: https://forum.audiogames.net/post/496785/#p496785
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IMS Productions is helping out new and old BGT or python developers!
Hi,I've seen a lot of people on the forum with great ideas for new games, but a lot of developers seem to only stick to help those who work closely with them, so I wanted to address this.If you need server space for a
Re: Hello! Can you recommend a BGT decompiler?
There is no decompiler at this time.
URL: https://forum.audiogames.net/post/498659/#p498659
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