Re: This ai isn't working right.

2017-01-15 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: This ai isn't working right. Sorry if I'm being pushy. URL: https://forum.audiogames.net/viewtopic.php?pid=293704#p293704 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Useable disassembler?

2016-11-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Useable disassembler? He's saying there isn't one he's found URL: http://forum.audiogames.net/viewtopic.php?pid=285765#p285765 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: This ai isn't working right.

2016-12-10 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: This ai isn't working right. Its all my code, there might have been a few errors, like in the attack menu where, if the aray had a length of 0, it could crash?I've got a good idea of pretty much all bgt consepts. URL: http://forum.audiogames.net/viewtopic.php?pid=289140#p289140

Re: This ai isn't working right.

2016-12-10 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: This ai isn't working right. I think I had 35 ships to avoid a runtime, or maybe I had a problem while coding the game, set it to 35, then forgot to change it.I don't think it matters, you can just use the is_canning bool to get it to tell you if the ship is active.Well, I'm not that

Re: This ai isn't working right.

2016-12-10 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: This ai isn't working right. Its all my code, there might have been a few errors, like in the attack menu where, if the array had a length of 0, it could crash?I've got a good idea of pretty much all BGB concepts. URL: http://forum.audiogames.net/viewtopic.php?pid=289140#p289140

This ai isn't working right.

2016-12-03 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
This ai isn't working right. Hello, I'm trying to make a starship game, but the ai keeps targeting ships from the wrong faction.Here is the code, in a zip file.https://www.dropbox.com/s/e9kvlum520sog70/misc.zip?dl=0run it, and you'll know what I mean.There is also a bug where the player

Re: This ai isn't working right.

2017-01-07 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: This ai isn't working right. I guess it could be possible.Could you please show me what you have on Dropbox or something? URL: http://forum.audiogames.net/viewtopic.php?pid=292862#p292862 ___ Audiogames-reflector mailing list

Re: This ai isn't working right.

2016-12-31 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: This ai isn't working right. No: maybe you could say what you think the problem is then I can try and test your thearrey or idea. URL: http://forum.audiogames.net/viewtopic.php?pid=291677#p291677 ___ Audiogames-reflector mailing list

Re: Request for a bgt class

2017-03-18 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Request for a bgt class Well, I was hoping to make something like entombed, but for it to be much more then boring I need percents.Silly me, I should've gone and dug up the formula on a website. URL: http://forum.audiogames.net/viewtopic.php?pid=302780#p302780

Request for a bgt class

2017-03-14 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Request for a bgt class Hello, I am looking for a bgt class or bunch of functions to handle percents.I don't know how to do it.Could someone help? URL: http://forum.audiogames.net/viewtopic.php?pid=302068#p302068 ___ Audiogames-reflector

What happens if you try to put bgt object variables into dictionaries?

2017-12-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
What happens if you try to put bgt object variables into dictionaries? Well, the topic name pretty much says it all.Would it be possible to put objects into dictionaries? I'm asking this because I can't help but think that it would be easy to save and load data if all you had to do is

How could you create a maze like the kind you get in entombed?

2018-01-05 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
How could you create a maze like the kind you get in entombed? I'm asking this because I can't figure out how you'd do something like entombed, where every time the game starts the floors are layed out differently.Could someone tell me how you could do that? I'm curious. URL:

How could you create a maze like the kind you get in entombed?

2018-01-05 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
How could you create a maze like the kind you get in entombed? I'm asking this because I can't figure out how you'd do something like entombed, where every time the game starts the floors are layed out differently.Could someone tell me how you could do that in BGT? I'm curious. URL:

Re: How could you create a maze like the kind you get in entombed?

2018-01-27 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How could you create a maze like the kind you get in entombed? Thanks, this sounds interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=349635#p349635 ___ Audiogames-reflector mailing list

Re: bgt stuff-, bit torrent sync folder.

2018-03-10 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. I think I got joined to the folder but it doesn't look like its downloading anything. URL: http://forum.audiogames.net/viewtopic.php?pid=355188#p355188 ___ Audiogames-reflector mailing list

Re: A maybe audio game engine in Python

2019-04-02 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: A maybe audio game engine in Python Yeah, it says it has a mixer, it can use NVDA or TTS and it supports keyboard input.There was other stuff too. URL: https://forum.audiogames.net/post/424491/#p424491 -- Audiogames-reflector mailing list

A maybe audio game engine in Python

2019-04-02 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
A maybe audio game engine in Python I was messing around on the internet, and I looked up the obvious in Google.How to make audiogames in Python.It was probably a silly thing to look for since I had some things anyway, but I found this on git

Re: rewriting one of my games

2019-03-22 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: rewriting one of my games @4Responded URL: https://forum.audiogames.net/post/421490/#p421490 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: gdc 2019

2019-04-03 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: gdc 2019 I saw the old stuff in the FTP server.This is a sound library, maybe I'll make a game! Or maybe not. URL: https://forum.audiogames.net/post/424694/#p424694 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A useable looking audio game engine in Python

2019-04-03 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: A useable looking audio game engine in Python I wonder if the developer is still around.Maybe he might add things if he knew what else it needed for games. URL: https://forum.audiogames.net/post/424695/#p424695 -- Audiogames-reflector mailing list

Re: A useable looking audio game engine in Python

2019-04-04 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: A useable looking audio game engine in Python A newbie would probably use it because it is obviously built more for making audio games then Pygame is.They probably don't want to go through all the display functions, trying to figure out which vague function will show them a window. You

A maybe audio game engine in Python

2019-04-01 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
A maybe audio game engine in Python I was messing around on the internet, and I looked up the obvious in Google.How to make audiogames in Python.It was probably a silly thing to look for since I had some things anyway, but I found this on github.https://frastlin.github.io/PyAudioGame/You

Re: Browser games?

2019-04-01 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Browser games? Trimps is a very fun browser game.I think bootstrap was used, along with hidden elements, not sure what else. URL: https://forum.audiogames.net/post/424295/#p424295 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A useable looking audio game engine in Python

2019-04-08 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: A useable looking audio game engine in Python @8This does support Python 3.I think it just comes with python 2.@9You are right on that, but if I was too lazy I would just look through the API documentation. URL: https://forum.audiogames.net/post/425595/#p425595 --

Re: How to make load game and save game functions in bgt?

2019-02-26 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How to make load game and save game functions in bgt? Is there an operator which can redirect: x.y=2;To end up as: x[y]=2If so, you could probably make a dictionary. Then, all you gotta do to save and load is serialize it.You might also be able to do something like thisdictionary

Re: python changing to 32 bit?

2019-02-26 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: python changing to 32 bit? I guess you can't directly install the missing submodule using pip? URL: https://forum.audiogames.net/post/414703/#p414703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I Wanna Smack Python Upside the Head

2019-02-26 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head I am currently making a game in Python.Since it just uses the terminal to output text and it's accessible, I don't need sound hahahahaha!I'm sometimes forgetting indentation since I'm used to BGT, but that also helped me to get used to some things,

Re: Question about AGK for Python development

2019-03-06 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Question about AGK for Python development AGK seems to be Audio Game Kit for Python.It's in Carter Tem's repository on Git hub I think, though it seems he got it from somewhere else or moded it. URL: https://forum.audiogames.net/post/416673/#p416673 -- Audiogames-reflector

Re: Using picture in BGT

2019-03-06 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Using picture in BGT He probably used DLLS.I'm pretty sure he has done that before. URL: https://forum.audiogames.net/post/416676/#p416676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Using picture in BGT

2019-02-26 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Using picture in BGT If you wanna go that far, why not set up BGT to be a search engine? It will only take a year or 10 I don't think you should try. URL: https://forum.audiogames.net/post/414787/#p414787 -- Audiogames-reflector mailing list

Re: help with a strange runtime in bgt

2019-03-16 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: help with a strange runtime in bgt Wouldn't it just require an if statement? URL: https://forum.audiogames.net/post/419440/#p419440 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How do you think damage formulas in Manamon work?

2019-03-16 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How do you think damage formulas in Manamon work? Heh, it was what I did when I wanted to print all the data out.Since the print() function is like calling file.write, but it also uses str() on the object if it's one which I like.Anyway, sometimes, I don't wanna convert all the print()

How do you think damage formulas in Manamon work?

2019-03-14 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
How do you think damage formulas in Manamon work? So I have some time now, so I went and played around with some Python code, that writes a list of values to a file.The code takes a starting value, and a multiplier. Then, it reduces the value in such a way so that the value reduces the

Re: compiling code?

2019-03-18 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: compiling code? This is interesting, I didn't know that pyinstaller can bundle files that you want it to, thanks! URL: https://forum.audiogames.net/post/420059/#p420059 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: compiling code?

2019-03-20 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: compiling code? Can someone tell me what I need to install to compile .pyd files with cython?Sooner or later it encounters an error. URL: https://forum.audiogames.net/post/420741/#p420741 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Can I decrypt data in Python if it was encrypted with BGT?

2019-03-20 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Can I decrypt data in Python if it was encrypted with BGT? I was board so I encrypted a text file in BGT.The key was 16 chars long, so that way I figured it might be accepted better.This file just contained text, but decrypting it with Pycryptodome never worked Am I missing something?If

Re: Can I decrypt data in Python if it was encrypted with BGT?

2019-03-20 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Can I decrypt data in Python if it was encrypted with BGT? I'm interested in things like this.Also, the documentation for file_decrypt says BGT uses Rijndael 256 bit to decrypt and encrypt the data.I guess the reason you can use a key of any length is because the program can hash it.

Re: compiling code?

2019-03-20 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: compiling code? Umm, thanks... Note to self: Download 3 gb of stuff and see which part works.I downloaded various packages already and nothing worked.Can you please post a link to the exact persion? I got Python 3.7.2 URL: https://forum.audiogames.net/post/420804/#p420804 --

Re: rewriting one of my games

2019-03-19 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: rewriting one of my games classes are easy enough for me.Create a player class.Create a global array of handles.Put all 4 player classes into the array.Then, you can run functions defined in the player that you choose.Here is what I consider to be the difference between classes and

Re: compiling code?

2019-03-19 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: compiling code? I need some kind of compiler to use cython it seems. I'll have to try home URL: https://forum.audiogames.net/post/420467/#p420467 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: compiling code?

2019-03-21 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: compiling code? running build_extbuilding 'py' extensionerror: Unable to find vcvarsall.bat URL: https://forum.audiogames.net/post/421133/#p421133 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: compiling code?

2019-03-21 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: compiling code? I have just 3.7.2.I have 2 computers with the same version of Python, and one can't find vcvarsall.bat, the other one does but can't run some exe when it tries to compile.Thanks.\Hmm, I see it's in the vs installer, I will have to try that. URL:

Re: Can I decrypt data in Python if it was encrypted with BGT?

2019-03-22 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Can I decrypt data in Python if it was encrypted with BGT? How do you think BGT allows you to use a key of any length?Does it hash it, creating a string that's always the right length, or does it just add a sequence of characters to the end til it's long enough? URL:

Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it I dunno, is it all on one page? I don't use Github much, but for that to be useful, there is no point clicking of 21 different links to know what's been modified. URL:

Re: My idea to encourage people to use Python and make more games with it

2019-02-06 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it I don't suppose we could set up this un Github, maybe start, like, focusingo n one ssmall part of the help file at the time, implementing the functions contained in it?I am absolutely no good with python, I can't

Re: My idea to encourage people to use Python and make more games with it

2019-02-06 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it I don't suppose we could set up this on Github, maybe start, like, focusing on one ssmall part of the help file at the time, implementing the functions contained in it?I am absolutely no good with python, I can't

My idea to encourage people to use Python and make more games with it

2019-02-06 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
My idea to encourage people to use Python and make more games with it Just a thought I had one day.So, I guess the reason people like BGT over Python is that BGT is set up specifically for the task of creating games, which means it has few other hard things to learn.Python on the other

Re: Eclipse NVDA Master

2019-02-12 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Eclipse NVDA Master You may have downloaded an invalid file.NVDA extensions have got a .nvda_addon extension, but I've heard they can download as zip.Here are steps to maybe fix it.Open notepad.Open the eclipse add-on in notepad, don't ask why, just bear with me.Now, open save as, and

Re: Eclipse NVDA Master

2019-02-12 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Eclipse NVDA Master You may have downloaded an invalid file.NVDA extensions have got a .nvda_addon extension, but I've heard they can download as zip.Here are steps to maybe fix it.Open notepad.Open the eclipse add-on in notepad, don't ask why, just bear with me.Now, open save as, and

Re: My idea to encourage people to use Python and make more games with it

2019-02-12 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it I'm continuing to realize how nice it would be for us to have our own library for the making of blind audio games.Python isn't really meant just for making games. Sure if you know where to look, you can dig up

Re: Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Function to perform pitch bending on a sound in BGT Just a hint, it seems that string mode should be bool, since you're only seeming to use it for 2 things.That's all a bool does, either. URL: https://forum.audiogames.net/post/411348/#p411348 -- Audiogames-reflector mailing list

Re: Eclipse NVDA Master

2019-02-14 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Eclipse NVDA Master I'm on to something. I found an nvda-addon file.I think, however, that you have the source code.I'll post you a link here if I can get it uploaded. URL: https://forum.audiogames.net/post/411712/#p411712 -- Audiogames-reflector mailing list

Re: Eclipse NVDA Master

2019-02-14 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Eclipse NVDA Master OK this link might work.https://ln.sync.com/dl/4252baf50/i4ymbe … a-my54tcgr URL: https://forum.audiogames.net/post/411716/#p411716 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: scratching my head on this

2019-02-15 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: scratching my head on this Correct me if I'm wrong, but you've defined list as a string rather than an array. URL: https://forum.audiogames.net/post/411929/#p411929 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bgt Brace Issue

2019-02-15 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Bgt Brace Issue I've developed a habit of writing both the opening brace and then putting the closing brace after that, then filling the space in between with code.Since then, the number of these annoying errors has drastically reduced. URL:

Re: scratching my head on this

2019-02-15 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: scratching my head on this Shows what I know haha.Gotta learn more python. URL: https://forum.audiogames.net/post/411970/#p411970 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it This is cool and thanks for putting a link to that here.Maybe I can make and learn something out of it. URL: https://forum.audiogames.net/post/410159/#p410159 -- Audiogames-reflector mailing list

Re: My idea to encourage people to use Python and make more games with it

2019-02-07 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: My idea to encourage people to use Python and make more games with it This is cool and thanks for putting a link to that here.Maybe I can make and learn something out of it. Edit: This seems a nice start. I wonder if someone should set up a small website where certain data can be

Re: Let's share some useful Python code

2019-04-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi,Thanks for once again helping.Line 9. That's not actually used anywhere, I figured it would maybe fool a newbie who is just looking for easy sounds into thinking they've got the nonce, Line 11. Oops, easy fix.In generate, that code is trying to

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready Um, maybe we could be a little bit nicer than this?I will just say, this isn't something I'd pay 100 dollars for.Pyperclips can manage you're clipboard in Python, I made the smallest wrapper ever for Tolk, and hello, wxget, thank you for

Let's share some useful Python code

2019-04-08 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Let's share some useful Python code Hi,I figured someone should create a thread where we can discuss useful Python modules, for making games or anything else.So I made a pack file module, like in BGT.So far it works nicely. It can add and extract files. It also encrypts the pack data with

Re: 2 questions about python

2019-04-08 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: 2 questions about python Open python shell and type:import pygameIf you get an error then it didn't install.If it says hello from the Pygame comunity then it works. URL: https://forum.audiogames.net/post/425689/#p425689 -- Audiogames-reflector mailing list

Let's share some useful Python code

2019-04-08 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Let's share some useful Python code Hi,I figured someone should create a thread where we can discuss useful Python modules, for making games or anything else.So I made a pack file module, like in BGT.So far it works nicely. It can add and extract files. It also encrypts the pack data with

Re: Let's share some useful Python code

2019-04-11 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Oh, by the way, I was thinking of coming up with a wrapper or something for networking, and I found stockings on Git Hub.It says it can send and receive complete messages, which sounds super nice, given what the how to on sockets says.Am I on the

Re: Complete BGT Collection folder?

2019-04-16 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Complete BGT Collection folder? Go to https://github.com/cartertemm/bgt_includes to find the folder URL: https://forum.audiogames.net/post/427197/#p427197 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A useable looking audio game engine in Python

2019-04-16 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: A useable looking audio game engine in Python I did join the mailing list, though it seems to be empty.By the way, the sound modules support pan, right?I guess so but I didn't see any pan things in Pygame.mixer last time I was in the docs. URL:

Re: Do you want to learn python?

2019-04-11 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Do you want to learn python? In python 2, print is a statement, in Python 3, it is a function which means you use ().This may have something to do with it. URL: https://forum.audiogames.net/post/426255/#p426255 -- Audiogames-reflector mailing list

Re: timers in javascript?

2019-04-11 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: timers in _javascript_? I guess you could use setinterval to either do this directly, or you could create a class, then use set interval and set one function that updates every timer every 50 secs or so.That might not be the best idea though. URL:

Modify Beta

2019-05-17 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Modify Beta Hi,So, a few months ago, Sound RTS annoyed me one time too many.So I began building my own tool that would let you go in and automatically modify anything in a mod you wanted.The program would do the hard work, like tts files, and all you had to do was type in values and

Modify Beta

2019-05-17 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Modify Beta Hi,So, a few months ago, Sound RTS annoyed me one time to many.So I began building my own tool that would let you go in and automatically modify anything in a mod you wanted.The program would do the hard work, like tts files, and all you had to do was type in values and

Re: novel creator question for python?

2019-05-27 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: novel creator question for python? @7I'm not sure that's true.Pyinstaller packages lots of pyd extensions and it doesn't need vs to run them.You'd need it to build them, but it wouldn't be too hard for someone to setup a server, send the python code and have the server do the

Re: novel creator question for python?

2019-05-24 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: novel creator question for python? You could have your script, instead of actually playing a game straight from a text file, generate Python source code.Then Cythonize it, which isn't too hard and it's hard to get more than jibberish out of the extension.Cythonized extensions can be

Re: novel creator question for python?

2019-05-31 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: novel creator question for python? I guess you can encrypt the data when sending and receiving. The server wouldn't be executing any of it either.Maybe this is one of those times when I think a private/public key thing would be useful. The server has the private key.This sounds like a

Re: Pyinstaller not listening to me, help!

2019-05-29 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Pyinstaller not listening to me, help! For simple cases, you can just use --hiddenimports from the commandline.For instancepyinstaller -F --hiddenimport=sound_lib myapp.py URL: https://forum.audiogames.net/post/437230/#p437230 -- Audiogames-reflector mailing list

Making games with Rust?

2019-06-06 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Making games with Rust? So recently, I have been checking out Rust a bit, and I like how fast it compiles and runs, and the Cargo package manager.The executables make pyinstaller look like a baby toy.I'm wondering, however, if it'd be possible to make good games with it. URL:

Re: Making games with Rust?

2019-06-22 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Making games with Rust? I was thinking I'd make something to simplify making games and help with things like sounds. URL: https://forum.audiogames.net/post/443407/#p443407 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Making games with Rust?

2019-06-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Making games with Rust? I'm looking for a way to build a DLL with rust.I wanted it to export add(f:i32, s:i32) ->i32 { f+s}It's supposed to add 2 numbers together, but when I put crate-type=['cdylib'] under the [lib] section of cargo.toml, the resulting DLL only exported

Re: Making games with Rust?

2019-06-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Making games with Rust? Oh! No I didn't. I had no idea about that sintax.I did some searches on Google, and it said nothing about that.Thanks a lot! URL: https://forum.audiogames.net/post/441298/#p441298 -- Audiogames-reflector mailing list

Re: Making games with Rust?

2019-06-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Making games with Rust? I am trying to make a DLL that I can use from Python with ctypes.It was sort of an experiment.I wanted to start with an add function, then maybe make something more useful.I did use the advice from number 5, here is the src/lib.rs file:pub extern "C" fn

Re: Making games with Rust?

2019-06-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Making games with Rust? I am trying to make a DLL that I can use from Python with ctypes.It was sort of an experiment.I wanted to start with an add function, then maybe make something more useful.I did use the advice from number 5, here is the src/lib.rs file:pub extern "C" fn

Re: Making games with Rust?

2019-06-17 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Making games with Rust? Ugh, yes. Dealing with Python bytes seems to require an array of u8 and then I just stop when I find a 0. I guess recieving unicode strings requires an array of chars.Is there some kind of reference on how to convert between all the types, like, which types will

Re: How can I use bytes to make a sound in sound_lib?

2019-05-10 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How can I use bytes to make a sound in sound_lib? Hi, and thanks for that.Not very familiar with CTypes, but now I have one less excuse!Will give it a try! URL: https://forum.audiogames.net/post/432684/#p432684 -- Audiogames-reflector mailing list

Re: Unable to see tracebacks?

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Unable to see tracebacks? In the CWD.In the command prompt, type cd to know where that is.In Python, call os.getcwd() to find that out. URL: https://forum.audiogames.net/post/432486/#p432486 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How can I use bytes to make a sound in sound_lib?

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How can I use bytes to make a sound in sound_lib? Hi, it does, it's just isn't in function form though I can update that if you wish.If you want the bytes of boom.ogg:#assume file is the pack file object, and you loaded a pack file with a keydata="">You index it like a dictionary.I'm

Re: Let's share some useful Python code

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code Hi guys,I updated the pack file, with an experimental function to load .pyc files from inside the pack its self, and another function, 'get_bytes()', which returns the decrypted decompressed bytes of a given file inside the pack.I also updated the

Re: How can I use bytes to make a sound in sound_lib?

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How can I use bytes to make a sound in sound_lib? Hi, it does, it's just isn't in function form though I can update that if you wish.If you want the bytes of boom.ogg:#assume file is the pack file object, and you loaded a pack file with a keydata="">You index it like a dictionary.I'm

Re: are there any exercises that is based off the python documentation?

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: are there any exercises that is based off the python documentation? There is a Python howto section that has code snippets. URL: https://forum.audiogames.net/post/432509/#p432509 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: are there any exercises that is based off the python documentation?

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: are there any exercises that is based off the python documentation? There is a Python howto section that has code snippets. It's in the main Python documentation. URL: https://forum.audiogames.net/post/432509/#p432509 -- Audiogames-reflector mailing list

How can I use bytes to make a sound in sound_lib?

2019-05-09 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
How can I use bytes to make a sound in sound_lib? So, since I made a pack file, where you can get a sounds data in bytes, I'd like a way to play it with sound_lib.I tried to read through the classes and didn't find anything helpful.Any ideas?Thanks in advance. URL:

Re: How can I use bytes to make a sound in sound_lib?

2019-05-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How can I use bytes to make a sound in sound_lib? Thanks, I  understand what you are getting at.Before I sort of got the concept that I was telling sound_lib and PYBASS where in memory the sound is, or where it starts.I did a little test when I was playing with code to load the

Re: How can I use bytes to make a sound in sound_lib?

2019-05-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How can I use bytes to make a sound in sound_lib? Thanks, I  understand what you are getting at.Before I sort of got the concept that I was telling sound_lib and PYBASS where in memory the sound is, or where it starts.I did a little test when I was playing with code to load the

Re: How can I use bytes to make a sound in sound_lib?

2019-05-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How can I use bytes to make a sound in sound_lib? Hi again,So, funny story, I tried it again yesterday and it didn't work, because I didn't copy your sample code and I forgot the length parameter in FileStream().It does work now, but do I need to keep the string_buffer object around,

Re: Let's share some useful Python code

2019-05-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code No, but it's not very hard.I'll put some up on the web page now. URL: https://forum.audiogames.net/post/433417/#p433417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Let's share some useful Python code

2019-05-13 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Let's share some useful Python code No, but it's not very hard.I'll put some up on the web page now.Edit: I put up 2 commented examples on =here URL: https://forum.audiogames.net/post/433417/#p433417 -- Audiogames-reflector mailing list

Re: Modify Beta

2019-05-21 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Modify Beta I just put up an executable, you should be able to run it without Python.https://github.com/Keithcat1/Modify/releases/tag/V0.1Hope it works, but you never know, It's a 32 bit EXE.The file you want is dist.zip, there's a link to it.Download it, extract it, and run

Re: is Python accessible?

2019-05-21 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: is Python accessible? I don't think you got it registered in your path.When you type a command like that, the environment variable 'path' is checked as far as I know, and if there is something like 'python.exe' in one of the folders that is run.I think you need to reinstall Python and

Re: Sound pool in Python

2019-05-01 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: Sound pool in Python This sounds neat!Thanks. URL: https://forum.audiogames.net/post/430524/#p430524 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: How to create a non-standalone Python executable?

2019-05-01 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How to create a non-standalone Python executable? I found something which seems to look like it can not only make extensions but also executables, standalone or not which was what I wanted.If you want to look at it,www.nuitka.net URL: https://forum.audiogames.net/post/430544/#p430544

Re: How to create a non-standalone Python executable?

2019-05-01 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How to create a non-standalone Python executable? Maybe, but it's just easier to type 'nuitka script.py' and get a small executable, For me it was 300 KB and it did work. URL: https://forum.audiogames.net/post/430590/#p430590 -- Audiogames-reflector mailing list

Re: How to create a non-standalone Python executable?

2019-04-29 Thread AudioGames . net ForumDevelopers room : keithwipf1 via Audiogames-reflector
Re: How to create a non-standalone Python executable? Hi and thanks.I already have Cython set up and able to generate extensions with it.I completely forgot about trying a batch file. That would probably work. URL: https://forum.audiogames.net/post/430089/#p430089 --

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