Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python @14If you want to generate a random audio sample, there are tools and methods for doing that. If you want to play one of a set of sounds randomly, then how you imagine it is exactly how you'd do it. You could pack it all into one line though like so:self.player

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python @22Hm? In your example, you should already have to tap the left or right keys to move one step in either direction. Or is it that you want to limit the speed at which a person can tap, and thus move in a given direction? URL: https://forum.audiogames.net/post/5

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Hmm, I see. If thats the goal then you'd probably need to track when a button is held with a variable and run it in the main loop. Something like this:import pygame from pygame import mixer import sys class Player: def __init__(self): self.x = 0

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Hmm, I see. If thats the goal then you'd probably need to track when a button is held with a variable and run it in the main loop. Something like this:import pygame from pygame import mixer import sys class Player: def __init__(self): self.x = 0

Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Oops! ambro86 is right, the [mixer.music] functions do support position control. But theres a few caveats, music played like this is streamed only from the mixer itself, and the mixer can only stream one track at a time. There also doesn't seem to be a function

Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Oops! ambro86 is right, the [mixer.music] functions do support position control. But theres a few caveats, music played like this is streamed only from the mixer itself, and the mixer can only stream one track at a time. There also doesn't seem to be a function

Re: python auto updater

2020-05-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python auto updater [PyUpdater] URL: https://forum.audiogames.net/post/526859/#p526859 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Problems installing lambda moo extensions

2020-05-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Problems installing lambda moo extensions Hm... What extensions are you trying to install specifically? URL: https://forum.audiogames.net/post/527452/#p527452 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: Problems installing lambda moo extensions

2020-05-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Problems installing lambda moo extensions Hmmm... The link to the Martian's MOO Extensions is still up, but looks unmaintained. The source codes there though, digging into a few of the files i'm seeing imports for [lambdamoo server] scripts. I think camlorns right, you may need to patch

Re: Image Module In python Question

2020-05-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Image Module In python Question The declarations may be case sensitive, so you may need to import PIL in all caps, Image with a capitol I, etc. From the examples the declarations of opening a file would look like this:from PIL import Image img = Image.open("your_image.jpg") img.show()T

Re: UI Screen reader support

2020-05-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: UI Screen reader support @12[Universal Speech]? There also seems to already be some Rust bindings with [Tolk-rs]. If you want you can grab the last working Tolk binary distro you can find the link in post 4. As for 1077/0x2, from what I can find [here] and [here] its a fail execution wi

Re: Audio wrapper for Python

2020-05-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The pygame documentation mentions set_pos and get_pos, but whats in the documentation and whats actually implemented in the API can be two different things, which is one of the chronic problems with libraries like wxPython. I think there may be a newer version o

Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Challenges like this can crop up in any language, its all part of the fun, heh. Part of what I meant is that I don't have the latest version of pygame, so have to rely on the documentation for this. The example I posted was based off that documentation and shoul

Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Challenges like this can crop up in any language, its all part of the fun, heh. Part of what I meant is that I don't have the latest version of pygame, so have to rely on the documentation for this. The example I posted was based off that documentation and shoul

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Why do people still use bgt? The Indie scene is generally populated by people who got their start wanting to make games, so I think there's some truth to that kind of organic community development. BGT is a good resource in the same sense that RPG Maker, Game Maker, or RenPy are good re

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Why do people still use bgt? @11In a sense thats true, BGT, much like other engines of its kind in the wider mainstream isn't of much value outside of itself. I can't for example drop a starcraft script into anything other than starcraft, but the concepts of that scripting: variables, l

Re: Wx.FindReplaceDialog I need help

2020-06-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wx.FindReplaceDialog I need help You have to bind and handle when the next button is pressed, you can find the find dialog event triggers [here]. Its a bit rough, but this might help:import wx class MyFrame(wx.Frame): def __init__(self, *args, **kwds): kwds["style"] = wx.DE

Re: Wx.FindReplaceDialog I need help

2020-06-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Wx.FindReplaceDialog I need help You have to bind and handle when the next button is pressed, you can find the find dialog event triggers [here]. Its a bit rough, but this might help:import wx class MyFrame(wx.Frame): def __init__(self, *args, **kwds): kwds["style"] = wx.DE

Re: Audio wrapper for Python

2020-06-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python If it can't find the binary, then there may be an issue with your current working directory. The script your working on has to be in the same directory as the OpenAL binary and the OpenAL.py script, and the script has to consider that folder your working directo

Re: Audio wrapper for Python

2020-06-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python As amerikranian mentioned, even if the files are allin the same folder, python has to consider it the current working directory. If you run the script from C: by writing "C:\folder\myscript.py", then C: would be the working directory, not the folder conrtaining

Re: Audio wrapper for Python

2020-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Hm, odd. Is this a compiled script? Or could you try sticking it in a temporary folder like "C:\tmp"? Whats the working directory when the script runs before trying to change it? Also be sure that you change the working directory before you try to import openal.

Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: issue with multiple variables in if statement Hm... From what I can tell, the auto-delay code doesn't actually do anything. reqx is initially set to False, and there's a bit at the start of the msg() function that checks that if reqx is True to extend the delay. But in the while loop se

Re: An interesting error when trying to initialize lucia

2020-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: An interesting error when trying to initialize lucia The problem seems to specifically be with Lucia's ability to handle Jaws, try using another screen reader like NVDA instead. URL: https://forum.audiogames.net/post/541647/#p541647 -- Audiogames-reflector mailing list Audiogames-

Re: Audio wrapper for Python

2020-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Hm, digging around [here] it seems that may be an architecture mismatch. Are you running 32bit or 64bit Python? The included OpenAL32.dll is 32bit, but OpenAL Soft also comes with a 64bit version.Try heading [here] and download the latest version, inside the arc

Re: issue with multiple variables in if statement

2020-06-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: issue with multiple variables in if statement "code" in square brackets, followed by your code, then closed with "/code" in square brackets. URL: https://forum.audiogames.net/post/541661/#p541661 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python socket server allow multiple clients to connect [Here's] is a link that covers what ashleygrobler04 mentioned.#create an INET, STREAMing socket serversocket = socket.socket( socket.AF_INET, socket.SOCK_STREAM) #bind the socket to a public host, # and a well-known port servers

Re: python socket server allow multiple clients to connect

2020-06-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python socket server allow multiple clients to connect @22Communication styles vary depending on what your goals, RTS's for example may rely heavily on asynchronous lockstep models, whereas FPS's may be more authoritative and freestyle with client side prediction and server corrections.

Re: first letter navigation in python

2020-08-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: first letter navigation in python Lucia is built on top of pygame, its abstracting that same event system under the hood. Take a [peek], it might help you figure out how to better integrate what you want to do. Either that or write what you need with pygame. URL: https://forum.audiogam

Re: Multiple State Menus?

2020-08-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Multiple State Menus? Objects are not necessarily entirely isolated, since by their very nature they have to interact with other elements of the program. The player class for example may have to be aware of the environment for collision or interaction purposes, or vice versa, the enviro

Re: Multiple State Menus?

2020-08-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Multiple State Menus? Objects are not necessarily entirely isolated, since by their very nature they have to interact with other elements of the program. The player class for example may have to be aware of the environment for collision or interaction purposes, or vice versa, the enviro

Re: Audio game jam - No Video Jam runs thru August 28

2020-08-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio game jam - No Video Jam runs thru August 28 On some of the other jam pages that are currently in progress, there's a tab listing current submissions that can be viewed and/or downloaded. Chances are when someone submits something, you'll be able to find it that way. URL: https://

Re: Audio game jam - No Video Jam runs thru August 28

2020-08-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio game jam - No Video Jam runs thru August 28 [Correction]: Seems the entries will only be available when the jam is finished. URL: https://forum.audiogames.net/post/562066/#p562066 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: logic for creating maps in python

2020-08-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: logic for creating maps in python Maps in python are more or less just data, so it really depends on what kind of map you want to make, 2D/3D, etc. A map class can contain all sorts of data, but the primary data is usually the map itself which can consist of things like a 2D array to te

Re: logic for creating maps in python

2020-08-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: logic for creating maps in python A typical way of implementing a 2D map editor involves assigning a numerical value to an object. So 0 = open space, 1 = a wall, 2 = bunnies, etc. Then the 2D array is populated with those items in a way that you want to create a map. Other numbers can a

Re: Continuous input

2020-08-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Continuous input Added a print function under "if keylist[pygame.K_SPACE]:", seems to work alright. Tapping or holding space seems to run along, although it doesn't go upto 300, it goes up to 1600. Are you trying to count individual key taps? URL: https://forum.audiogames.net/post/5634

Re: Pygame Tutorials

2020-09-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pygame Tutorials Pygame by itself isn't terribly accessible, so you'd need to hook in your own TTS support via Tolk, Accessible_output2, pyttsx, etc. Or do pre-recorded speech. I've posted a number of basic examples for pygame before, like [here], [here], or [here], along with descripti

Re: Pygame Tutorials

2020-09-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pygame Tutorials Pygame by itself isn't terribly accessible, so you'd need to hook in your own TTS support via Tolk, Accessible_output2, pyttsx, etc. Or do pre-recorded speech. I've posted a number of basic examples for pygame before, like [here], [here], or [here], along with descripti

Re: trying to add camera support to my application with no luck

2020-09-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: trying to add camera support to my application with no luck @9There's a few options available [here], including PyOCR. Another alternative could also be [PyTorch], there's a few OCR projects made with it on github, like [this one]. URL: https://forum.audiogames.net/post/569482/#p569482

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help When you use pyglets quick play option, it automatically allocates a player to play the sound with and returns it, thats what would control the volume. So:box = music.play() box.volume = 0.5Alternatively you can initialize a player and queue the sound on that to have a bit e

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help If the goal is to control playback and volume, then you may want to take advantage of pyglets keyboard input functions or a main update loop, or both. Example:import pyglet from pyglet.window import key class Prototype(pyglet.window.Window): def __init__(self):

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help If the goal is to control playback and volume, then you may want to take advantage of pyglets keyboard input functions or a main update loop, or both. Example:import pyglet from pyglet.window import key class Prototype(pyglet.window.Window): def __init__(self):

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help When I started with python I selected Pyglet as my go-to graphics library because of its flexibility and capabilities for both rendering and audio. After that it was more a combination of trial and error, plumbing the documentation and net for reference material, and time. T

Re: Pyglet VS Pygame?

2020-09-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet VS Pygame? Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for, such as sonifiers. Pygames au

Re: Pyglet VS Pygame?

2020-09-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet VS Pygame? Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting or 3D applications/shaders. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for, su

Re: Pyglet VS Pygame?

2020-09-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet VS Pygame? Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting or 3D applications/shaders. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for, su

Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to create a python application that looks like web application? Your probably looking for [django], which is generally used for python web apps. URL: https://forum.audiogames.net/post/571779/#p571779 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Pyglet help

2020-09-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help The seek function works based on time across total duration, so you can take the current time its at and add/subtract that to set your position. So something like this:#rewind if symbol == key.LEFT: print(self.player.time) if self.player.time - 10.0 < 0.0: se

Re: Pyglet help

2020-09-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Bunch of little things, a missing period, indentation on overflow if statements, and you needed to get_duration from the sound file itself, in this case music.get_duration, not the player.import pyglet from pyglet.window import key class Prototype(pyglet.window.Window):

Re: Twisted an UI's?

2020-09-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Twisted an UI's? I've posted a bit of twisted code before, you can find some of it [here] for how to integrate twisted with a UI, with pyglet at least. Generally speaking i'd have a client protocol register itself with the game class, and use twisteds reactor.coiterate function to bounc

Re: Audio Games with Rust?

2020-09-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio Games with Rust? @18A [programming language], fairly good for working with hardware from what i've heard. URL: https://forum.audiogames.net/post/572657/#p572657 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: help with endless map generation please?

2020-05-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: help with endless map generation please? Are you attempting to procedurally generate a whole map? Or generate it as you go? Do you retain previously generated tiles? Do you have a limit in mind as to the maximum size of the generated map? URL: https://forum.audiogames.net/post/534439/#

Re: how to make actual apps with python

2020-05-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to make actual apps with python wxPython is probably the best option for accessible GUI out of the box. There are of course other graphical libraries to choose from, but they are not natively accessible and would require you to hook in screen reader support manually, like Tolk, Univ

Re: how to make actual apps with python

2020-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to make actual apps with python Hm, depends. Django and Twisted come to mind, though there are other built in options like sockets or Asyncio. What kind of server support did you have in mind? High scores, match making, etc. URL: https://forum.audiogames.net/post/535074/#p535074

Re: (suggestion) an open source audio game in python

2020-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: (suggestion) an open source audio game in python I think there have been a few attempts at a collab, and there are a few people working on a few things, though motivation and time are precious resources. Such an engine is also on my todo list, though i'm currently occupied dealing with

Re: help with endless map generation please?

2020-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: help with endless map generation please? Hm, well if there's no need to care about previous tiles, there may be no need to retain them in memory either. When moving forward, can they move left or right? Or is it just a straight line? How far ahead can they see along this path? Internall

Re: help with endless map generation please?

2020-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: help with endless map generation please? Hm, well if there's no need to care about previous tiles, there may be no need to retain them in memory either. When moving forward, can they move left or right? Or is it just a straight line? How far ahead can they see along this path? Internall

Re: how to make actual apps with python

2020-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to make actual apps with python So something akin to a client server model, where client A and client B talk to server C, who returns packets to A & B? Django is more oriented towards web servers, though you could potentially get something working with that. Sockets and AsyncIO are

Re: (suggestion) an open source audio game in python

2020-05-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: (suggestion) an open source audio game in python I think there have been a few attempts at a collab, and there are a few people working on a few things, though motivation and time are precious resources. Such an engine is also on my todo list, though i'm currently occupied dealing with

Re: Audio wrapper for Python

2020-05-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python There's something about that error [here], it would seem that get_pos() returns the position in milliseconds, whereas set_pos() takes the target position only in seconds, for whatever reason. So instead of putting set_pos(1000), it would be set_pos(1) to set it

Re: Audio wrapper for Python

2020-05-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python There's something about that error [here], it would seem that get_pos() returns the position in milliseconds, whereas set_pos() takes the target position only in seconds, for whatever reason. So instead of putting set_pos(1000), it would be set_pos(1) to set it

Re: WebAudio question

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: WebAudio question Have you tried enabling [HRTF]? URL: https://forum.audiogames.net/post/535810/#p535810 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Its not, really. Though it can depend on what your looking at. You may not want to restrict yourself to just audiogames if you want to dig into source code, combing through github could be a good place to look, or the game projec

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so There are commands for that, for example:#convert string to int st = "56" st = int(st) print(type(st), st) #comvert to float st = float(st) print(type(st), st) #convert to string st = str(st) print(type(st), st)For window creat

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so No, similar syntax. here's an example function:def bob(): print("this is a function" bob()If you want to play around with code, something like the [Python Practice Book] might be more up your alley. URL: https://forum.audio

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so No, similar syntax. Here's an example function:def bob(): print("this is a function") bob()If you want to play around with code, something like the [Python Practice Book] might be more up your alley. URL: https://forum.audi

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Seems to work fine, although you can only guess one number. You could try adding in a while loop so users can try multiple times. URL: https://forum.audiogames.net/post/535862/#p535862 -- Audiogames-reflector mailing list A

Re: Audio wrapper for Python

2020-06-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python I don't think threading would improve the situation any, and thats something python can be troublesome with. But being able to move forward only once is... odd. How many times can you rewind? Can you post the code for your forward and rewind code, and mention th

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Hmm, yup that works, good job. Also flexing some function calls and globals as well, there are a few other ways to handle that. For example, you could put the while loop just before your input so you wouldn't need to use a functi

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @38Hmm, yup that works, good job. Also flexing some function calls and globals as well, there are a few other ways to handle that. For example, you could put the while loop just before your input so you wouldn't need to use a fun

Re: Classes for learning new information about programming?

2020-06-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Classes for learning new information about programming? Well that depends, what programming language did you have in mind? URL: https://forum.audiogames.net/post/536364/#p536364 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @38Hmm, yup that works, good job. Also flexing some function calls and globals as well, there are a few other ways to handle that. For example, you could put the while loop just before your input so you wouldn't need to use a fun

Re: html help file

2020-06-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: html help file @19Well, i'm glad you figured it out. If its of any assistance though, there's information [here] on how to set the title. There's also the [Microsoft Help Workshop and Documentation] tools for compiling chm files, and you can use the previously suggested Markdown with [d

Re: Classes for learning new information about programming?

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Classes for learning new information about programming? Python is not a bad choice, and is often recommended as a good place to start because of its easy to pick up, lots of documentation, and strong community... Speaking of which, congradulations! You're talking to a bunch of programme

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Decorators mostly have to do with functions, or more specifically nested functions within functions and so forth. There's a rundown on all of it [here]. URL: https://forum.audiogames.net/post/536918/#p536918 -- Audiogames-r

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @54If you'd like an example of properties, look into [OpenAL PyLite], alot of the classes use them. Really, its more of a syntax convience thing. For example lets say you want to get and set the volume of a given sound, you'd the

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @57Yes, i'm trying to be illustrative. From a practical standpoint a property descriptor can operate much like that of a function, which may help in understanding it from a conceptual standpoint, followed by more nuanced aspects.

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @54If you'd like an example of properties, look into [OpenAL PyLite], alot of the classes use them. Though there are a few applications, lets say you want to get and set the volume of a given sound, you can use a property deascri

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @54If you'd like an example of properties, look into [OpenAL PyLite], alot of the classes use them. Though there are a few applications, lets say you want to get and set the volume of a given sound, you can use a property descrip

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @54If you'd like an example of properties, look into [OpenAL PyLite], alot of the classes use them. Though there are a few applications, lets say you want to get and set the volume of a given sound, you can use a property descrip

Re: how to use python sapi

2020-06-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to use python sapi There are a few options besides accessible_output2, [Pyttsx] for crossplatform system TTS, [Tolk] which can support most windows based screen readers, you can find an example of it [here], and [Universal Speech]. URL: https://forum.audiogames.net/post/537088/#p53

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so @54If you'd like an example of properties, look into [OpenAL PyLite], alot of the classes use them. Though there are a few applications, lets say you want to get and set the volume of a given sound, you can use two functions for

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Hm. Do you have pygame installed? Lucia uses it as a dependancy for keyboard input. URL: https://forum.audiogames.net/post/537432/#p537432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Something that confuses me in python

2020-06-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Something that confuses me in python [Mutable Default Arguments] URL: https://forum.audiogames.net/post/537528/#p537528 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: what do i need in an rpg engine?

2020-06-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what do i need in an rpg engine? @13One method would be to have a map array and store object and trigger id's for events, like fights, switches, etc. Makes editing environments and scripting straightforward, that and you can potentially store event scripts externally for easier editing.

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so Something else is your collision detection:if me.x<0: me.x==0 if me.y<0: me.y==0 if me.x>30: me.x==30 if me.y>30: me.y==30In this case, your doin

Re: Audio wrapper for Python

2020-06-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python @46Hm? The line you wrote doesn't match the attribute error, which has an underscore between mixer and music instead of a period. I'd need more context. URL: https://forum.audiogames.net/post/537861/#p537861 -- Audiogames-reflector mailing list Audiogames-

Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Well, seems unload may not be implemented like it says in the documentation, or maybe thats for Pygame2? No matter. You can leave that out and just load a new song when you want to play something different. You may also want to move pygame.display.update() up to

Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The problem isn't so much the playback, which can be done easily enough with other libraries, so much as the decoding. If you wanted to play wav or ogg file formats it would be easy enough, but mp3's are more of a pain to work with given the available libraries,

Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The problem isn't so much the playback, which can be done easily enough with other libraries, so much as the decoding. If you wanted to play wav or ogg file formats it would be easy enough, but mp3's are more of a pain to work with given the available libraries,

Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python If set_pos() can work properly its not much of an issue, though integrating Pylite with Pygame is fairly easy:import pygame from openal import * import sys def Example(): #initialize pygame pygame.init() #initialize sound mixer listener = Listener() #lo

Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python If set_pos() can work properly its not much of an issue, though integrating Pylite with Pygame is fairly easy:import pygame from openal import * import sys def Example(): #initialize pygame pygame.init() #initialize sound mixer listener = Listener() #lo

Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python If set_pos() can work properly its not much of an issue, whats the length in seconds of the mp3 you tested it with? Integrating Pylite with Pygame is also fairly easy:import pygame from openal import * import sys def Example(): #initialize pygame pygame.ini

Re: Audio wrapper for Python

2020-06-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Well, thats frustrating. Its just a python 2 to 3 thing, if you don't mind editing openal.py, you can change that print function to "return". Or you could just grab a hotfix version I just uploaded [here]. URL: https://forum.audiogames.net/post/538508/#p538508

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so When you say "platform", in what way do you mean? Like a free moving game like Zelda, or like a snap like tile based roguelike? Is it a side scroller or top down? URL: https://forum.audiogames.net/post/538510/#p538510 -- Au

Re: Passing a key from one function to another in python

2020-06-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Passing a key from one function to another in python Going from the source, you should probably be using lucia.key_released(), since that indicates when a key isn't being held anymore, and thus just pressed and not held. Lucia uses pygame for its input backend, when you call [process_ev

Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to lirn pithon but pithon doesn't want me to do so How you handle the data can have an effect on the kind of response or effect your going for. In a game like Zelda, you can walk fluidly across many tiles in a non-even way, whereas in a roguelike you snap from one tile to the nex

Re: Passing a key from one function to another in python

2020-06-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Passing a key from one function to another in python That would suggest that each function operates simultaneously, which unless your using threading wouldn't happen. One function by necessity would have to come before the other. Generally how I structure code is I have a root class tha

Re: Audio wrapper for Python

2020-06-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python @56No, I believe thats an OpenAL issue. If you have OpenAL installed, then Python will default to it instead of the OpenAL Soft dll included with the examples. To fix it you'll either need to uninstall OpenAL, or download [OpenAL Soft] and follow the included in

Re: appreciating visual effects?

2020-07-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: appreciating visual effects? Theoretically, there could be a few color formatting approaches you could do that could make UI borders and elements more scannable with a sonifier like the vOICe, black background, white borders, etc. You could take a screenshot of the layout and use the vO

Re: appreciating visual effects?

2020-07-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: appreciating visual effects? @4BrushTone is not so much meant for animation, so much as a generalized paint tool thats capable of it. You can make animations with it and view them via sonifier, or frame by frame, if you prefer. This isn't dissimilar to other tools like Asprite or Graphi

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