Re: a question for anybody who uses rust

2019-11-23 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: a question for anybody who uses rust You could create the interface in an other language and use rust as the backend. URL: https://forum.audiogames.net/post/479433/#p479433 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: splitting a script by blanc lines in python

2019-11-24 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: splitting a script by blanc lines in python either  splitlines() or split("\n") URL: https://forum.audiogames.net/post/479649/#p479649 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @150, you're not exactly appearing better than him either. While he's clearly impolite and he lacks manners, posts like @145 probably are going a bit too far. URL: https://forum.audiogames.net/post/480280/#p480280 -- Audiogames

Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @154By default the left handed coordinate system is used. positive x is right, positive y is up and positive z is forward. However, nothing prevents people to do calculations and switch the coordinates system while presenting coordin

Re: Question on how to navigate C++ files with narration

2019-12-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Question on how to navigate C++ files with narration I use visualstudio 2017 and for me control plus alt plus l opens the explorer treeviewPress control alt o to switch to the output windows where things such as output of compilation show up URL: https://forum.audiogames.net/post/48426

Re: Html, javascript, css, php, collapsable lists/accordians?

2019-12-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Html, _javascript_, css, php, collapsable lists/accordians? @5, you anticipated me URL: https://forum.audiogames.net/post/485304/#p485304 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a

Re: AudioGame Collaboration: Should We Do It?

2019-08-06 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? @24, I've really heard that a lot, but I've never tried it. Even though it might be the time to. URL: https://forum.audiogames.net/post/453550/#p453550 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Reconsidering Go as a possible game development language

2019-08-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Reconsidering Go as a possible game development language I was actually surprised by the amount of gaming libraries are present on Awesome GONot just gaming libraries, but libraries in general. I mean probably I shouldn't be surprised but still. URL: https://forum.audiogames.net/post/4

Re: python, how to load the text without freezing a program

2019-08-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python, how to load the text without freezing a program you could load the text in an external thread, this shouldn't make your application freeze. However, before doing this I'd check if your library has functions which allow the library to not block when an button is pressed and is ac

Re: python, how to load the text without freezing a program

2019-08-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python, how to load the text without freezing a program you could load the text in an external thread, this shouldn't make your application freeze. However, before doing this I'd check if your library has functions which allow the library to not block when a button is pressed and is act

Re: problem with agk3 by paul iobo

2019-08-12 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: problem with agk3 by paul iobo ah well my bad.That's just a mirror of the original agk3. I will add some patches to fix a couple bugs though. URL: https://forum.audiogames.net/post/455032/#p455032 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Accessible Python UI library

2019-08-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Accessible Python UI library @4 it has some issues when trying to add accesible names to widgets. Least what I ran into. URL: https://forum.audiogames.net/post/455324/#p455324 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-guc

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework bgt lover wrote:many libraries, packages/namespaces and classes that remembering each library and function along with it's purpose is next to impossible(java). So, I decided to take the matter in my own two hands, enhancing bgt with

Re: AudioGame Collaboration: Should We Do It?

2019-08-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: AudioGame Collaboration: Should We Do It? Sure, what's your idea? URL: https://forum.audiogames.net/post/456610/#p456610 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: My problem in C

2019-08-20 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: My problem in C you can find it here, under the heading called fluid volumeUnited States customary units URL: https://forum.audiogames.net/post/456717/#p456717 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-b

Re: problems when installing Modules in python

2019-08-21 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: problems when installing Modules in python As the others said we need more informations to actually give valuable response, but here are a few things I could say1. As dumb as it can sounds, check that the spelling is correct, as it is case sensitive.2. Some modules have let's call it a

Re: problems when installing Modules in python

2019-08-21 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: problems when installing Modules in python Usually when you type python and pip they point to the same version, even if that's a different version that you installed. So unless you're calling a different python version maybe using even the abbreviation py, when you use the command pytho

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @38 which problems are you referring to? URL: https://forum.audiogames.net/post/457319/#p457319 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @44The use of the from statement extensively is really discouraged because it could cause circular dependency in the long run.And as long as you provide a requirements.txt file, unless the dependency in question has been removed you

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @44The use of the from statement extensively is really discouraged because it could cause circular dependency in the long run.And as long as you provide a requirements.txt file, unless the dependency in question has been removed you

Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @47 the only problem I had with this application was that parser would raise an ImportError.But the reason was quite simple. parser, is a builtin module, and it would conflict with the module the user created. Renaming the file was

Re: onefile or not to onefile, that is the question

2019-08-31 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: onefile or not to onefile, that is the question @3 script kiddies? They'll work even with one file. You literally have to do only a simple research. URL: https://forum.audiogames.net/post/458703/#p458703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Programming for android. using c# from the commandline is possible in a number of ways, but at the end it'll all come down to your preference.If using the .net framework for instance what you could do is code in your text editor and then build using msbuild from the visual studio develo

Re: Programming for android.

2020-08-07 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Programming for android. #18.VS 2017 used to lag horribly on my end. 2019 lags less but still. URL: https://forum.audiogames.net/post/559287/#p559287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: saving an array, bgt

2019-02-23 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: saving an array, bgt You could save the array elements in a file and then parse the array at load timelet's assume we have an object named personclass person{//person propertiesstring name;int age;person(string name, int age){this.name = name;this.age = age;}}now, we set up an array of

Re: Problem with UniversalSpeech in Python 3

2019-02-24 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Problem with UniversalSpeech in Python 3 Is the DLL in the same directory as the application?Also I know it's a weird question. But which version of python are you using 32, or 64 bit? URL: https://forum.audiogames.net/post/414324/#p414324 -- Audiogames-reflector mailing list Audi

Re: Problem with UniversalSpeech in Python 3

2019-02-24 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Problem with UniversalSpeech in Python 3 you may try with the 32 bit version and see what happens. URL: https://forum.audiogames.net/post/414334/#p414334 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head @2. Don't know what to sayHorrible sintax? I don't know, isn't the horrible sintax a matter of opinion?About the indentation, that can be hard if you've never used it, but I ensure you that c++ stile guides actually use documentation. URL: https://f

Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head @2. Don't know what to sayHorrible sintax? I don't know, isn't the horrible sintax a matter of opinion?About the indentation, that can be hard if you've never used it, but I ensure you that c++ stile guides actually tell to follow even if minimal ind

Re: python changing to 32 bit?

2019-02-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python changing to 32 bit? win32 I believe comes from pywin32. So try withpip install pywin32also. Have you uninstalled python 64 bit and then installed python 32 bit, or are they both installed? URL: https://forum.audiogames.net/post/414637/#p414637 -- Audiogames-reflector mailin

Re: python changing to 32 bit?

2019-02-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python changing to 32 bit? For the conflicts, but you solved them already. URL: https://forum.audiogames.net/post/414682/#p414682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: python changing to 32 bit?

2019-02-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python changing to 32 bit? I told you you have to typepip install pywin32 URL: https://forum.audiogames.net/post/414784/#p414784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: working on a new audio game in python

2019-02-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: working on a new audio game in python you can create a menu system with pygame. URL: https://forum.audiogames.net/post/414904/#p414904 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: how to start to lurn python

2019-02-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: how to start to lurn python what an helpful community we got. URL: https://forum.audiogames.net/post/414977/#p414977 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: how to start to lurn python

2019-02-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: how to start to lurn python I'd like to address these points1. The only games mahdi can clone with python if he can do it, are open source games, which have a license which parmit it.2. Even if he would be able to get hands on a source, would he be able to set up the environment him sel

Re: how to start to lurn python

2019-02-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: how to start to lurn python Mine wasn't helpful,  was just a thought.The helpful statements come on @post 9 URL: https://forum.audiogames.net/post/415009/#p415009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: how to start to lurn python

2019-02-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: how to start to lurn python @16, I didn't take it in a bad way. believe me. URL: https://forum.audiogames.net/post/415212/#p415212 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? BGT can be harder than c# even for one simple reason. The material you can find about c# is not even comparable to the one you can find about BGT.Also imo, it is easier to stick with type conversions than to having to use functions such as string_number.

Re: python error, no idea how to describe this error sorry

2020-06-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python error, no idea how to describe this error sorry I managed to wrap tolk entirely in cython, however didn't try to statically link the nvda controller client with it. URL: https://forum.audiogames.net/post/546230/#p546230 -- Audiogames-reflector mailing list Audiogames-reflec

Re: Filtering a large python list?

2020-08-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Filtering a large python list? list compreension is probably the faster solution you can get.Even using filter() won't give you much speed over that.Also I agree with the generator solution camlorn has suggested. URL: https://forum.audiogames.net/post/562584/#p562584 -- Audiogames

Re: string.split() in JavaScript

2020-08-20 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: string.split() in _javascript_ the method you're searching for is literally named splitlet tile = "tile:0:5:0:5:0:0:grass";let tile_split = tile.split(":"); URL: https://forum.audiogames.net/post/563155/#p563155 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: threads in python

2020-08-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: threads in python I wonder if using something like asyncio in your case would help, since what you're after is simply the function not blocking as far as I understand. URL: https://forum.audiogames.net/post/564773/#p564773 -- Audiogames-reflector mailing list Audiogames-reflector@

Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Cytolk, cython extension over the tolk library Hello there.I've created a cython wrapper over the tolk library.The API is fully compatible with the python tolk bindings, and also it statically links with the tolk code, and as such tolk.dll is no longer required should you use this library.I

Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Cytolk, cython extension over the tolk library Hello there.I've created a cython wrapper over the tolk library.The API is fully compatible with the python tolk bindings, and also it statically links with the tolk code, and as such tolk.dll is no longer required should you use this library.I

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @4 this seems a good idea, and I believe I'll go for that right now, at least until I can sit down and play with appveyor to try to get it working. URL: https://forum.audiogames.net/post/564992/#p564992 -- Audiogames-reflector mailing

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library cytolk 0.1.0 now on PYPI.This has been built from python 3.7 32 bit, I suppose it's now time to use anaconda. URL: https://forum.audiogames.net/post/565002/#p565002 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library ok, there are now wheels for 3.7 32 and 64 bit, and same goes for 3.8.Thanks for suggesting anaconda, was really useful. URL: https://forum.audiogames.net/post/565011/#p565011 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @10Currently you'll need the dlls. It would be absolutely neat to be able to link them, however I wonder if by doing that I would be making a mess with licenses that NVDA and this project has. URL: https://forum.audiogames.net/post/565018/

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Yes. If you try to detect the screenreader and no dll is present, it will crash. I still did not figure out why. URL: https://forum.audiogames.net/post/565032/#p565032 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @13, it would appear so, yes. URL: https://forum.audiogames.net/post/565034/#p565034 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library this is what I'm already doing. URL: https://forum.audiogames.net/post/565081/#p565081 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @14 issue fixed.Also, 0.1.1 is up.Will try to see if I can include the dlls in the wheels, in future versions. URL: https://forum.audiogames.net/post/565093/#p565093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @19Yes, I can do that absolutely.If for instance you're using the 64bit version, you'll need nvdacontrollerclient64.dll for nvda, or whatever screenreader you're using.Documentation as in, the pip page or RTD? Currently there is a minimal e

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library It actually does URL: https://forum.audiogames.net/post/565141/#p565141 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @22So you mean having a custom command in setup.py to decide where to place the DLL? URL: https://forum.audiogames.net/post/565208/#p565208 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @25 ah. Thanks, I will investigate on thatUploaded 0.1.2 which fixes an error in detect_screen_reader() Italso returns None if no screenreader is detectedAlso included the readme in the project page.Hmm, perhapps is time to create a changel

Re: Cytolk, cython extension over the tolk library

2020-08-28 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Sorry for double postingYou also can build the extension without the need to have cython installed.The generated c source code has been included in the repository, and it'll build with that by default. URL: https://forum.audiogames.net/pos

Re: Cytolk, cython extension over the tolk library

2020-08-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library this is using 4 spaces for indentation. URL: https://forum.audiogames.net/post/565481/#p565481 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf

Re: Cytolk, cython extension over the tolk library

2020-08-29 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @31, absolutely, will keep you posted. URL: https://forum.audiogames.net/post/565513/#p565513 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Earwax

2020-08-30 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Earwax In the prototype of a building game I was making a while ago, I designated the map sintax to be composed completely by _javascript_ callablesSo the server would expose objects to the _javascript_ parser, and you could do something like the following>set_name("city")set_maxx(500)s

Re: Cytolk, cython extension over the tolk library

2020-09-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library Yes.I've added an entry point to place the dlls in   your current directory, so the sintax to do so would be something like:python -m cytolk --place_dllThe dlls are also packed in the wheel, however I did not push it yet.I'm still trying to

Re: Randpy, a set of basic little python scripts

2019-11-05 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Randpy, a set of basic little python scripts ty wrote:@5 I didn't say it was hard. I said that that's not what I'm focused on at the moment. And just because dropbox isn't made for hosting code doesn't mean we can't use it for that? Just because the forum is designed for audio games, we

Re: Randpy, a set of basic little python scripts

2019-11-05 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Randpy, a set of basic little python scripts @7 Oh no no. This is what you said ty wrote:Because I don't know how to use them? What's wrong with dropbox? I've never had any problems with itJokes asied. I too believe that you should use github or other platforms to host your code. It wil

Re: Popularity of Go

2019-11-06 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Popularity of Go Go is really an interesting language.It has evolved a lot and could probably be used for audiogame creation if wanted hardly enough. There are bindings to go-sdl2 and I've recently wrapped tolk. So there could be a minimalistic framework. I have no idea of any audio lib

Re: Popularity of Go

2019-11-06 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Popularity of Go also i forgot what does it offer?Easy sintax.Making concurrent programming pretty much effortless with the use of go routines and channels.Even though classes are not supported you can obtain pretty much a similar behaviour by binding methods to structs.It has a really

Re: Popularity of Go

2019-11-06 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Popularity of Go I'd say that go is still on an experimental level on what concerns audiogames creation. But who knows though, maybe in the future something might be created. URL: https://forum.audiogames.net/post/473520/#p473520 -- Audiogames-reflector mailing list Audiogames-ref

Re: Popularity of Go

2019-11-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Popularity of Go @13 I think you can using the option uildmode=c-shared. Never tried it so can't really comment much on it. URL: https://forum.audiogames.net/post/474128/#p474128 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Popularity of Go

2019-11-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Popularity of Go @13 I think you can using the option buildmode=c-shared. Never tried it so can't really comment much on it. URL: https://forum.audiogames.net/post/474128/#p474128 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Popularity of Go

2019-11-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Popularity of Go you can always use go as a backend and c# as a frontend. URL: https://forum.audiogames.net/post/474137/#p474137 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: lists of classes in python

2019-11-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: lists of classes in python When you iterate with a for loop the i value instead of having an integer value has the object value of the object in the list where you're iterating.In other words, When you do:test_array = [e1, e2]and thenfor x in test_array:x will first have the value e1 as

Re: lists of classes in python

2019-11-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: lists of classes in python When you iterate with the for loop x will have the object of the element in the list as value.In other words, When you do:test_array = [e1, e2]and thenfor x in test_array:x will first have the value e1 as it's the first value in the list and then it will have

Re: lists of classes in python

2019-11-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: lists of classes in python @3 true. Enumerate though was the first thing that came to my mind. URL: https://forum.audiogames.net/post/478281/#p478281 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: lists of classes in python

2019-11-19 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: lists of classes in python @3 true. Enumerate though was the first thing that came to my mind. At the end is just a matter of preference. URL: https://forum.audiogames.net/post/478281/#p478281 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: My problem in C

2019-11-21 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: My problem in C I use notepad as well.notepad2 might make you faster on code indentation as it has auto indenting, but that depends on the familiarity you have with indenting.If I have to compile small  c projects I tend to use gcc or g++ if I am working with c++. If not I just use CMak

Re: Memory usage in Python?

2019-09-04 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Memory usage in Python? Alternatively, python provide a set of methods in classes called dunder methods. Those methods allow you to override operators of your classes. In this case, you'd want to override the equals operator and do something like the following:class map:    def __init__

Re: Memory usage in Python?

2019-09-04 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Memory usage in Python? Alternatively, python provide a set of methods in classes called dunder methods. Those methods allow you to override operators of your classes. In this case, you'd want to override the equals operator and do something like the following:class map:    def __init__

Re: Memory usage in Python?

2019-09-04 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Memory usage in Python? Yeah, I actually hsould have, and due to time I rushed sorry for that . URL: https://forum.audiogames.net/post/459679/#p459679 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Create a game map?

2019-09-10 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Create a game map? you could create a class which is the map interface and then create classes that can represent your tiles, zones, and stuff. I'd do something like the followingclass MapObj{    // a map object    // this is the base class from where all the other objects such as tiles

Re: My problem in C

2019-09-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: My problem in C Hello. You do not require the second loop.You do not require the second loopSince scanf will already ask you for input twice, creating a second loop will just encrease the times of this process. Therefore, if you for instance create a loop that runs for 2 times, you will

Re: My problem in C

2019-09-13 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: My problem in C Hello.You do not require the second loopSince scanf will already ask you for input twice, creating a second loop will just encrease the times of this process. Therefore, if you for instance run the second loop  2 times, you will be asked for 4 numbers.the code should be#

Re: python traceback displaying error help please!

2019-09-14 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: python traceback displaying error help please! You could do this in 2 ways.1. Use the try except block as munawar said.2. create your custom handle for sys.excepthook, so that you can write the error to a file, or show it in a dialog.def handle(exc_type, value, tb):    pass # write your

Re: Need a book to learn C# in a practicle approach

2019-09-18 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Need a book to learn C# in a practicle approach HelloPerhapps you could find what you're after in this listhere URL: https://forum.audiogames.net/post/462733/#p462733 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: pyenet?

2019-10-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: pyenet? Twisted isn't hard to learn, but you have to learn concepts such as protocols, factories, and reactors. Pyenet compared to the 3 seems the easiest one to get started with. URL: https://forum.audiogames.net/post/465609/#p465609 -- Audiogames-reflector mailing list Audiogame

Re: How to create a non-standalone Python executable?

2019-04-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: How to create a non-standalone Python executable? but then what prevents you to use pyinstaller?Is it purely because you prefer to not use it, or are you unconfortable? URL: https://forum.audiogames.net/post/429497/#p429497 -- Audiogames-reflector mailing list Audiogames-reflector

Re: How to create a non-standalone Python executable?

2019-04-26 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: How to create a non-standalone Python executable? alright. URL: https://forum.audiogames.net/post/429499/#p429499 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Which Language Should I Start With?

2019-04-30 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Which Language Should I Start With? @17 no. Python is not newer, it's actually olderbut python is1. mainstream2. stable3. continuously updated4. well documentedHonestly sinter you seem to me a dude who's lazy to move on because he has what he needs even if extremely broken and limited a

Re: Which Language Should I Start With?

2019-04-30 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Which Language Should I Start With? @17 no. Python is not newer, it's actually olderbut python is1. mainstream2. stable3. continuously updated4. well documentedHonestly sinter you seem to me a dude who's lazy to move on because he has a tool which is easy to use and gives results quickl

Re: Which Language Should I Start With?

2019-04-30 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Which Language Should I Start With? the documentation is a mess? Fine, there are thousands of other tutorials on internet. Why don't you try using your friend google to find out the best that fits your requirements? URL: https://forum.audiogames.net/post/430365/#p430365 -- Audioga

Re: How to create a non-standalone Python executable?

2019-05-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: How to create a non-standalone Python executable? nuitka is known to generate really large executables, probably even larger than pyinstaller ones.But who know, it might have improved. URL: https://forum.audiogames.net/post/430556/#p430556 -- Audiogames-reflector mailing list Audi

Re: How to create a non-standalone Python executable?

2019-05-01 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: How to create a non-standalone Python executable? the preference is yours If it generates small executables and you're fine with it so be it. URL: https://forum.audiogames.net/post/430594/#p430594 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Making my game accessible with Jaws?

2019-05-05 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Making my game accessible with Jaws? a sentence which comes out from a rather highly frustrated person. URL: https://forum.audiogames.net/post/431598/#p431598 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: map JSON a python flexible map engine

2019-05-05 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: map JSON a python flexible map engine I've improved the engine a bit.Now, you're able to get tile objects their selves instead of only strings which would tell you the tile type.You can even delete tiles and zones if you wishIf you're interested feel free to look the documentation hereI

Re: Unable to see tracebacks?

2019-05-08 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Unable to see tracebacks? you could try forwarding your traceback to the clipboard or to a file1. If you want to get the output in your clipboard you can typepython script.py 2>&1 | clip2. If instead you wish to review the error in a file you could do thispython script.py > error.txt 2>

Re: Unable to see tracebacks?

2019-05-09 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Unable to see tracebacks? yes, redirecting stdout and stderr to the clipboard works on windows, at least, on my end URL: https://forum.audiogames.net/post/432503/#p432503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Games for Linux

2019-12-16 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Games for Linux My reason is that I don't have a linux system to test the games on, and still have to find a solution for speech in linux. Speechdispatcher may work but I am not sure if it supports python3. URL: https://forum.audiogames.net/post/485850/#p485850 -- Audiogames-refle

Re: Games for Linux

2019-12-16 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: Games for Linux @13, cool, thanks for the info. URL: https://forum.audiogames.net/post/485906/#p485906 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: John Studio offers beneficial cooperation

2019-12-16 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: John Studio offers beneficial cooperation @1Wile your idea is something that I'll admit is interesting there are a couple flaws hereFirst of all, you'll have to develop a business plan. And no, this is not something you'd do in a post.True, audiogames do not have graphics. But because o

Re: go-tolk go bindings for Tolk.dll

2019-12-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: go-tolk go bindings for Tolk.dll Tolk has been made with c++.To statically link it and wrapping it I'd need to make a c wrapper that calls to the c++ API. I might do that in the future, as syscall is a nightmare as it is.I'll have to reorganize everything as it's currently messy. URL:

Re: go-tolk go bindings for Tolk.dll

2019-12-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: go-tolk go bindings for Tolk.dll Alright. I've added the repo's documentation on godoc. It is not much but at least we have something which documents the functions.They should be pretty straight forward.The documentation can be found here or by following the link in the readme of the re

Re: go-tolk go bindings for Tolk.dll

2019-12-25 Thread AudioGames . net ForumDevelopers room : pauliyobo via Audiogames-reflector
Re: go-tolk go bindings for Tolk.dll Hey it is a new language even for me. I've mostly being playing with python and c# so. URL: https://forum.audiogames.net/post/488348/#p488348 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

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