Re: Fund the Future of Accessible Gaming

2017-04-04 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Fund the Future of Accessible Gaming That's a good point, I am also grateful that you have provided such an extensive documentation for this library.As per the weather radar thing, yes I suppose that would be majorly tricky, probably a multi year project all on its own, assuming

Re: Fund the Future of Accessible Gaming

2017-04-04 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Fund the Future of Accessible Gaming Hi Camlorn,Firstly I apologize for changing the name of your library, - I thought Libaudioverse was actually meant to be spread out into three words originally, and that libaudioverse in that spelling was simply derived from the Git Hub link or

Re: Fund the Future of Accessible Gaming

2017-04-04 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Fund the Future of Accessible Gaming I'm not quite sure if the example provided by Chris Toth was ever compiled, but I do remember playing it and it was a truly high quality example of LibAudioVerse. I do agree though, a compiled 2 or 3d example would be great, with as many of the

Re: Positional ambiances with Libaudioverse

2017-03-30 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Positional ambiances with Libaudioverse You can, but that's also a very simple matter. Most things side scroller are. If I were doing this as a side scroller, I would probably have the source not pan while a player was over it. But this is 3d. URL:

Re: 3d game BGT

2017-03-28 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: 3d game BGT Strings shouldn't be used most likely if the map is big. Try unsigned 8 or 16 bit integers. I think in BGT you'd use uint8 or uint16 for the declaration. URL: http://forum.audiogames.net/viewtopic.php?pid=304416#p304416 ___

Positional ambiances with Libaudioverse

2017-03-28 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Positional ambiances with Libaudioverse Hi guys,So I was wondering. I'd like to make ambiances in my game, such as perhaps room ambiances or rivers, that were positional while one was on the outside of them, but acted as a normal room ambiance once the player was within its boundaries.

Re: Let's Build an Audiogame Together in Python

2017-03-23 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Let's Build an Audiogame Together in Python We are here to help.A good way to slice up posts is in heading form, where the headings represent subsections of the post. Go from the beginning to the end. As in, where someone can follow along with what's being read, and have the post

Re: Let's Build an Audiogame Together in Python

2017-03-13 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Let's Build an Audiogame Together in Python Agreed. The only reason it worked in B G T when that form of tutorial was available was the fact that the text version could be read along with the recording should there have been any misconception. URL:

Re: Playing sounds in Python

2017-03-11 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Playing sounds in Python @Hijacker actually such example code would be nice, as the only way I know how to play sounds in Libaudioverse is by connecting them to a source first. URL: http://forum.audiogames.net/viewtopic.php?pid=301606#p301606

Re: Let's Build an Audiogame Together in Python

2017-03-10 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Let's Build an Audiogame Together in Python Hey, what has happened to this? It's 3/10/2017, it's been a couple weeks since the last update. This looks quite promising. URL: http://forum.audiogames.net/viewtopic.php?pid=301468#p301468

Re: Decks, hands, shuffling

2017-01-30 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Decks, hands, shuffling suits=['spades','clubs','diamonds','hearts']values=['ace','2','3','4','5','6','7','8','9','10','jack','queen','king']class card: def __init__(self):  self.value=""  self.name=""  self.suit=""deck=[]def make_deck(): for a in range(len(suits)):  for b in

Re: Aprone, how do you save maps in swamp?

2017-01-10 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Aprone, how do you save maps in swamp? Thanks Aprone.That's actually quite a coincidence; I was not coordinating with anyone else on this question, I was simply looking for a way of storing a large number of tiles plus their information in a file and hoping it wouldn't take a whole

Re: Aprone, how do you save maps in swamp?

2017-01-08 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Aprone, how do you save maps in swamp? Thanks Aprone.That's actually quite a coincidence; I was not coordinating with anyone else on this question, I was simply looking for a way of storing a large number of tiles plus their information in a file and hoping it wouldn't take a whole

Aprone, how do you save maps in swamp?

2017-01-07 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Aprone, how do you save maps in swamp? Hi,Obviously I'm asking this to Aprone, but if anyone else knows the answer I'd appreciate it from you as well. But the reason I ask Aprone in particular, is because at least on multi1 map of swamp, there are well over 10 individual tiles, however

Re: Tool for making/editing maps

2017-01-04 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Tool for making/editing maps for what language is this? URL: http://forum.audiogames.net/viewtopic.php?pid=292257#p292257 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pure basic devs, I could use your help

2016-12-11 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Pure basic devs, I could use your help I did not mean it in any offensive way; I had other projects going on at the time and stopped for a while, (I'd already figured out a lot of pure basic mind you, this was 2 years after I started in it), and dug around in the BGT manual for

Re: Pure basic devs, I could use your help

2016-12-11 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Pure basic devs, I could use your help For some reason I could not get this code to run. I kept getting weird errors about things such as initSound can only be called once, Etc.However, I will provide you with a link containing my remake of Windows Attack. I hope this helps at least

Re: Pure basic devs, I could use your help

2016-12-11 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Pure basic devs, I could use your help I actually spent about 45 minutes one boring school day and cloned the windows attack game in Pure basic, so looking at your code should be no trouble for me. Initializing scanning operation... please wait URL:

Re: a question about programming languages, python in particular

2016-12-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: a question about programming languages, python in particular so far as I know, it's good to shut down your libraries, for example Libaudioverse, which is the sound library I am using. But as far as exiting, what I tend to do is thisAt the beginning of the file with my exit function in

Re: A problem with sound positioning

2016-11-17 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: A problem with sound positioning I used this, and gave it a test: it appears to be working just fine. Basically I ended up rotating the sound source around the listener's vector, found in the topic I mentioned in post 3 on post 34.def position_sound(handle, x, y, z, listener_x,

Re: A problem with sound positioning

2016-11-16 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: A problem with sound positioning I followed the instructions inhttp://forum.audiogames.net/viewtopic.php?id=7458If that helps any URL: http://forum.audiogames.net/viewtopic.php?pid=286090#p286090 ___ Audiogames-reflector mailing list

A problem with sound positioning

2016-11-16 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
A problem with sound positioning Hi guys,I get a division by zero error, when I try to use the below sound positioning code. The division by zero error only occurs, or seems to anyway, when my x is the same as the sound source's x. Here is the functiondef position_sound(handle, x, y, z,

Re: My experiment with packaging and encrypting sounds with Python

2016-11-16 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: My experiment with packaging and encrypting sounds with Python Hi,could you please re-upload this? I am having trouble figuring out how to encrypt, and I feel this could help with my purposes.Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=286073#p286073

Re: I simply do not understand this bug

2016-11-16 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: I simply do not understand this bug do you think you could provide the code? It is not possible for me to formulate an idea of why it's bugging up, because all we have is your explanation, and what you've described sounds right, but sometimes code just doesn't wanna play that way.

Re: We are looking for developers / beta-testers

2016-11-03 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: We are looking for developers / beta-testers that is good. But also I wasn't asking what it had to do with BGT; I was asking if it supported more than peer to peer connections and if the online support didn't generate lag if you tried otherwise. Seems you already answered it though.

Re: We are looking for developers / beta-testers

2016-11-01 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: We are looking for developers / beta-testers Questions:1. Is this a service where you will be able to compile games into executable files?2. What language is this based off of?3. Is it planned to support online development that is beyond that of BGT?4. Do you plan on creating a section

Re: Probably really obvious question about bgt?

2016-10-31 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Probably really obvious question about bgt? If it's fields where you input and it's Sudoku, you can have each grid entry in the array or dictionary, and when you curser over it, have an x and a y curser. x is controlled with left and right, y controls up and down. If you're on any of

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-27 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Compilation error.In cae_jone's post, line 3.141592. Missing link to /2d_lib.zip. URL: http://forum.audiogames.net/viewtopic.php?pid=284341#p284341 ___

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-25 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Wouldn't that have a heavy CPU usage though since you're having to loop through a bunch of points for each of the surfaces? Some of these may be up to hundreds of coordinates long. URL:

Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-24 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Geometry: How do I create surfaces that aren't at 90 degree angles? In the past, to create surfaces on a grid map, I would:give the surface a start x, max x, start y, max y.Then I would check if the player's x was between the start x and max x, and if their y was between start y and max y,

Re: How can I calculate damage based on speed and direction?

2016-10-14 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Basically what I'm trying to do is:ball.speed is the speed vector soball.speed.x is horizontal speed, ball.speed.y is back and forward speed.ball.speed1 is ball's total speed, all the vector values absolute values added together,

Re: How can I calculate damage based on speed and direction?

2016-10-13 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? [[wow]], thank you. So if I have that right, it's90 degrees is a direct straight collision.Calculate the actual angle the ball is colliding with the block though, we'll say it's 32 like you did.Divide by 100Multiply by 90 since

Re: How can I calculate damage based on speed and direction?

2016-10-12 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Well, okay. so I have this idea.I can calculate the ball's theta.I can then calculate the angle distance between the ball's theta, and the spot its edge smacked the brick.I can then multiply the cosine of this distance angle by

How can I calculate damage based on speed and direction?

2016-10-12 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
How can I calculate damage based on speed and direction? Hi guys, So I was wondering, how can I calculate the damage a ball does to a block based on its movement angle based on the speed? You don't have to provide code, but I was wondering what the math formula was. I've looked this up a

Breakout ball movement?

2016-10-04 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Breakout ball movement? Hi guys,I have a couple ideas for this:1. The ball has a speed vector. X speed, y speed, and z speed. If these speed values are above zero, the ball travels positively in the direction. If it's a negative value, it moves backwards I.E. left, down, backward).If the

Re: The death of Kerry Rhys Day

2016-09-30 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: The death of Kerry Rhys Day Was that the same Kerry who plays redspot? URL: http://forum.audiogames.net/viewtopic.php?pid=280851#p280851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Where can I get some of the sounds used in Marina break or similar?

2016-07-22 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Where can I get some of the sounds used in Marina break or similar? @post 9 yes, my friend Sam Tupy ordered the full library from you last night and has sent you an email about the issue. I think he may have sent it to the soundfx address, but I thought I'd make you aware that he has

Re: Where can I get some of the sounds used in Marina break or similar?

2016-07-21 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Where can I get some of the sounds used in Marina break or similar? Thanks. Expect purchase from me soon URL: http://forum.audiogames.net/viewtopic.php?pid=269306#p269306 ___ Audiogames-reflector mailing list

Re: Where can I get some of the sounds used in Marina break or similar?

2016-07-21 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Where can I get some of the sounds used in Marina break or similar? This does say it's the distruction sounds though. Does that mean I would have to purchase the light impacts or something else for the sound of the ball just hitting the block without destroying and scattering it? URL:

Re: Where can I get some of the sounds used in Marina break or similar?

2016-07-21 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Where can I get some of the sounds used in Marina break or similar? I really appreciate that Yukio. I was confused myself what pack I was looking for, glad you cleared that up. URL: http://forum.audiogames.net/viewtopic.php?pid=269203#p269203

Re: Where can I get some of the sounds used in Marina break or similar?

2016-07-20 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Where can I get some of the sounds used in Marina break or similar? That's awesome! I'll for sure check that out URL: http://forum.audiogames.net/viewtopic.php?pid=269002#p269002 ___ Audiogames-reflector mailing list

Where can I get some of the sounds used in Marina break or similar?

2016-07-20 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Where can I get some of the sounds used in Marina break or similar? Hi all,So, I was wondering, what sound pack did Yukio use for some of the sounds in Marina Break? By that, I'm refering to the plastic crunches he used for blocks you'd smash in some of the first levels of the tutorial as

Re: Achieving sound rotation using PySFML?

2016-07-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Achieving sound rotation using PySFML? I discovered that the listener direction thing wasn't working too well in sfml, and still couldn't wrap my head around it. As a result, I wrote a sound positioning function that positions sounds based on the player's theta rather than orienting

Re: Achieving sound rotation using PySFML?

2016-07-08 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Achieving sound rotation using PySFML? Never used open al for rotation before, and I know how the functions work, but not what math to put in them to set the player's direction. I thought that I'd put something like thisDegs #this stores the direction in degrees the player is

Achieving sound rotation using PySFML?

2016-07-07 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Achieving sound rotation using PySFML? Hi all,  I have rotation code implemented, meaning that the player can turn all the way around, walk, and side step with the current code I have. I ported this over from Sam Tupy's bgt rotation package.  There is a problem though. I'm not using a

Re: Oriol Gómez bgt contest: One day, one hit

2016-04-07 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Oriol Gómez bgt contest: One day, one hit I wish someone created a competition where you could code a game of your own language. I know a bit of BGT and snagging up the rest wouldn't be too hard but it would take more than 2 day notice. URL:

Handling building blocks in games?

2016-04-06 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Handling building blocks in games? Hi all,I may be going at this wrong. Who knows. But in my game, I'd like to make blocks. These blocks would be made up of building material, each of them taking up just one unit. For example, a building material placed at 10, 10, 10, would only take up

Handling building blocks in games?

2016-04-06 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Handling building blocks in games? Hi all,I may be going at this wrong. Who knows. But in my game, I'd like to make blocks. These blocks would be made up of building material, each of them taking up just one unit. For example, a building material placed at 10, 10, 10, would only take up

Re: Menu interface test

2016-03-19 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Menu interface test I like that a lot. A suggestion would be to add enabling or disabling of the menu sound playing multiple times at the start. URL: http://forum.audiogames.net/viewtopic.php?pid=254269#p254269 ___ Audiogames-reflector

Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ultra power is abandon where wright? can you share the code Lol the irony. I'm done with this crap! But I'm gonna fuel it at the same time. That's like someone trying to put out a fire by smothering it in gas. Just my opinion though, lol. URL:

Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ultra power is abandon where wright? can you share the code Well, and for a bit more clarity, I'll go ahead and post this.http://ultrocity-services.ddns.net/src/What that is is the entire directory of source code Mason has expressly allowed for distribution, him having posted it up of

Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ultra power is abandon where wright? can you share the code Mason is masonianIvan Soto is Blink_Wizard, no that's not Mason. URL: http://forum.audiogames.net/viewtopic.php?pid=251181#p251181 ___ Audiogames-reflector mailing list

Re: Trying to create a text based game. Tips?

2016-02-19 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Trying to create a text based game. Tips? Oh you could do that in _javascript_ as well? I didn't actually know that since I thought it was possible for people to turn _javascript_ off completely, and also I didn't know you could store data on a machine with it. That's real, real nice

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-11 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? That's the thing. I've never got it to work myself. Alternatively you could code a speak procedure that checks if there are any screen readers running, uses tolk if there are, but if there are no screen readers running it

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-10 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? Marc, I have a copy of tolk which is completely functional and comes bundled with the dlls. I will upload here:https://dl.dropboxusercontent.com/u/49289052/tolk.zipAs usual let me know when it's no longer needed. URL:

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? There's also a website called purearea.net, http://purearea.net, that has a section for user libraries. I have PureTTS4, and if you are unable to find it there or on DragonApps, I'll be glad to put it into a dropbox link for you.

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? Hmm. I had the same issue with my copy when I downloaded it from there. But the one I have doesn't ask me for String Extension, and I do not have that library installed. I have another copy of Pure TTS 4 on my personal computer,

Re: Trying to create a text based game. Tips?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Trying to create a text based game. Tips? Hi,  such a game shouldn't be awefully hard to create. I suggest you start with learning languages such as HTML and CSS (to make your webpages), and then PHP. Php is what will manage all of your objects and variables and such. I'm actually in

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? As for getting Tolk to use Sapi, I do not know as I haven't done such a thing. Instead, I prefer to use PureTTS and SAPI simultaneously. URL: http://forum.audiogames.net/viewtopic.php?pid=249893#p249893

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? Packed like BGT? I don't know. I do, however, know that it can be stored on disk as ogg or wav, as well as packed into the executable itself. URL: http://forum.audiogames.net/viewtopic.php?pid=249888#p249888

Re: Trying to create a text based game. Tips?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Trying to create a text based game. Tips? Hi,  such a game shouldn't be awefully hard to create. I suggest you start with learning languages such as HTML and CSS (to make your webpages), and then PHP. Php is what will manage all of your objects and variables and such. I'm actually in

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? Data sections, and instead of using load sound you'd use catch sound. Here's an example.;you might post something like this after you've initialised sound and selected your audio encoders just to play it

Re: PureTTS4 for PureBasic, is it still available somewhere?

2016-02-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: PureTTS4 for PureBasic, is it still available somewhere? Okay. Let me know when I can tare it down from my dropbox.https://dl.dropboxusercontent.com/u/492 … reTTS4.zip URL: http://forum.audiogames.net/viewtopic.php?pid=249899#p249899

Is it possible to code a gamebook in php?

2016-02-01 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Is it possible to code a gamebook in php? Hi guys, I'd like to code a choose your own adventure book, like those created with darkgrue gamebook creator, in php. The reason I'd like to do this in php is that I could actually give the player objects, base segments of the story on what

Re: Using handles in bgt somewhat confuse me

2016-01-06 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Using handles in bgt somewhat confuse me That's good Omar. Good luck and have fun. URL: http://forum.audiogames.net/viewtopic.php?pid=245741#p245741 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Using handles in bgt somewhat confuse me

2015-12-28 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Using handles in bgt somewhat confuse me Well, let's use your dDay machine.First you'd of course have an array of robots, right?robot@[]robots();That's great! Now, you created your dooms day machine.robot dDayMachine(350, 450, playerpos+random(30, 45)); //makes the robot spawn

Re: Formula for calculating the distance between points on a coordinate gr

2015-12-27 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Formula for calculating the distance between points on a coordinate gr Hi,  Okay, I've managed to code this function. It's in pure basic but you should still be able to recognize the gist. SQR is the function for square root, POW is the function for exponential calculations, the 2nd

Formula for calculating the distance between points on a coordinate gr

2015-12-27 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Formula for calculating the distance between points on a coordinate gr Hi,  Does anyone know a way to calculate the difference between two objects on an x, Y or X, Y, Z, grid? This isn't a specific language question, I simply request the formula if there is one so I can code a function

Re: Knowing your server's capacity

2015-12-17 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Knowing your server's capacity You could always open tens of instances of the program, and connect with a bunch of alt accounts, but I'm not quite sure whether or not that would truly stress test the server. If you would like I can help test the game. URL:

Re: Talking about my upcomming game Tornado machine

2015-11-29 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Talking about my upcomming game Tornado machine Or, if you really just want a testing period, give people 24 hours? URL: http://forum.audiogames.net/viewtopic.php?pid=240489#p240489 ___ Audiogames-reflector mailing list

Re: good html 5 and javascript speech tutorial

2015-11-07 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: good html 5 and _javascript_ speech tutorial Hi,Anyone know wwho developed the gamevial accessible web games found at http://www.accessiblewebgames.com? They developed 3 games, and though they aren't really advanced or up to date with the games of this time period, they are quite well

Re: Movement Versus Static ?

2015-10-27 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Movement Versus Static ? No, it's not hard to navigate worlds when blind, just as long as there is a coordinate system, the ability to side step, walk in a 90 degree angle... ETC. And maybe beacons such as in swamp. I actually prefer movement. URL:

Re: Movement Versus Static ?

2015-10-27 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Movement Versus Static ? Actually I'm with you on that Aprone because as much as I like realism, it's just fun to log into swamp and play. Not realistic but when you're in an extreme battle? Face it. Who's really paying that much attention to atmospherics? URL:

Re: Let's talk about audiogame development environments

2015-10-24 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Let's talk about audiogame development environments Hi,  I use Pure Basic for my environment, with some libraries and add-ons I've coded that make audio game development much less of a repetitive task. In addition, I've been writing a sort of RPG engine, mainly at this point for top

FreeSL list of available functions

2015-10-23 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
FreeSL list of available functions Hi all,Does anyone know where I can get this, or does anyone have it? I'm looking for a list of functions for FreeSL Wrapper (*wonders if Robjoy still looks at this room), and would appreciate it if anyone was able to provide that or guide me in the right

Re: ideal way of creating a map parcer?

2015-10-10 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Well he can in truth make libAudioVerse for just Python if he so wishes. It's just that if it's for audio games... well he'll need some serious acts of god in terms of miracles. Perhaps I will switch to Python but that wouldn't be because I bent to

Re: python question

2015-10-08 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: python question Firstly you may not want to store that in the temp directory; Those files get deleted. URL: http://forum.audiogames.net/viewtopic.php?pid=234269#p234269 ___ Audiogames-reflector mailing list

Re: free sl bgt wrapper?

2015-10-04 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: free sl bgt wrapper? Well, considering that FreeSL is a dll file, provided that BGT supports calling DLLs that shouldn't be the hardest task URL: http://forum.audiogames.net/viewtopic.php?pid=233823#p233823 ___ Audiogames-reflector

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? hm. Oh is it now Druv? That would've been a useful tidbit to know when being commanded to read it and switch! URL: http://forum.audiogames.net/viewtopic.php?pid=233682#p233682 ___

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? I'm in agreement with Danny here. Another point I'd like to bring up, is the fact that the question asked here was "An ideal way of making a map parser". For the 2 or 3 people who decided to storm in and start up a mud war, there was no reason to do

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable of.

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable of.

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable of.

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Just thought I'd add a little something.  You know how Druv said he doesn't care anymore? I'd like to ask why any of you... cared in the first place. Oh wait you didn't. If you did you'd have helped instead of taking out your metaphorical whip and

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Mweh, here's my little view on this.  I code in pure basic, for the time being. I know of a way, using the preference library, to code a procedure, with a map file as parameter, and parse it, in less than 20 lines depending on how many different

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi Camlorn,Sorry about my last post. I wasn't aiming that at you at all. It just seemed that Ethin was starting to get a bit aggressive so I tried to write something that would put a lid on a spark before it became a flame. But yes, I see the

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Heh Camlorn, totally agreed. The best advice I could give to someone, would be to use Notepad or notepad+, though I'm not sure how widely this advice would be excepted by professsionals. I only say this because it is possible to code in basically

Re: FPS Engine Preview/request for feedback

2015-09-15 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Also, unwillingly, I'lll contribute to the argument regarding pure basic, (although I have, like, no motivation to bash anyone, tell anyone they are wrong etc etc etc because that seems just stupid). There are things I'm beginning to realize I

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback oh, well it would seem that it has been deleted from his blog. But I'll post up a temporary Dropbox link in an hour or so when I get to school, because it is stored on my school computer. But I'm serious that thing is so freaking cool that I'm

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi all,https://dl.dropboxusercontent.com/u/492 … o_demo.oggIf it doesn't work when you click then it's still uploading. Let me know when I'm ok to remove it.It really shouldn't take too long. If libaudioverse is anything like the demo I heard,

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi all,https://dl.dropboxusercontent.com/u/492 … o_demo.oggIf it doesn't work when you click then it's still uploading. It really shouldn't take too long. If libaudioverse is anything like the demo I heard, then Audio Games will definitely become

Re: FPS Engine Preview/request for feedback

2015-09-09 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback Hi camlorn,Thanks for posting it. I just didn't see the blog post with the demo. URL: http://forum.audiogames.net/viewtopic.php?pid=231315#p231315 ___ Audiogames-reflector mailing list

Re: FPS Engine Preview/request for feedback

2015-09-08 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: FPS Engine Preview/request for feedback hmm, nice. not bad at all. It actually worked on my system without any notable issues. I hope camlorn records some sort of demo like he did with camlorn_audio, as that was fascinating. URL:

Re: Is learning visual basic worth it?

2015-09-03 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Is learning visual basic worth it? Let's see, just for craps and giggles, how we can replicate this in pure basic because that's my native language. xd.initSprite()initKeyboard()openWindow(0, 0, 0, 0, 0, "Little hello world program.")openWindowedScreen(0, 0, 0, 1000, 1000)procedure

Re: Is learning visual basic worth it?

2015-09-02 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Is learning visual basic worth it? post code please. if it is possible, please create a basic menu, and a start game option that lets you walk around on a little map. I don't doubt you I'm just curious as well as to what it is capable of. Because of the form designer I was thinking of

Re: Learning Programming, Where Shall I Begin?

2015-08-31 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Learning Programming, Where Shall I Begin? Hi there,I presume you are looking to build text games? if so, you might check out inform7, (http://inform7.com). It's an easy scripting language that aids you in the creation of text adventures.Also, of course, there is BGT. That's definitely

Re: Learning Programming, Where Shall I Begin?

2015-08-31 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Learning Programming, Where Shall I Begin? Hi there,I presume you are looking to build text games? if so, you might check out inform7, (http://inform7.com). It's an easy scripting language that aids you in the creation of text adventures.Also, of course, there is BGT. That's definitely

Re: Learning Programming, Where Shall I Begin?

2015-08-31 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Learning Programming, Where Shall I Begin? BGT would definitely be capable of producing all of the above listed games. But as CAE Jones said you might want to learn some of the concepts first, and have a look at some examples and create some small games of your own, I.E. Pig as you

Re: Is learning visual basic worth it?

2015-08-29 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Is learning visual basic worth it? The only problem Id have with learning python is that Ive been told that there is only 1 library for python games, and that library has many bugs, but if that was wrong Id be happy to learn that one. but thanks for the insite on vb.net and games. if I

Re: Is learning visual basic worth it?

2015-08-29 Thread AudioGames . net ForumDevelopers room : severestormsteve1 via Audiogames-reflector
Re: Is learning visual basic worth it? [[wow]]! I didnt really know that. And theres an audio game library for python itself? Thats cool. But I was referring to vb.net... I was just curious because it seems as though Aprone uses that for his games but maybe Im wrong about that. Also is

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