Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-09 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 So I have Reaper running, I have been using it for several days now, learning the ins and outs. I inserted Brian's audio track for assignment 1, it plays fine. When I go to add EQ, the only option I have under the EQ

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-09 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Here are my assignments 1 and 2. I hope I didn't miss something in the instructions, these are raw .rpp files. Is there a better way to save these so it will pull the audio into the project on your end once loaded, or

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Thanks Brandon. I also ran across a fantastic resource aimed at screen reader users of Reaper. It has tons of great info and links, including basic setup, keyboard shortcuts, compression basics, etc. It's called the

Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up

2019-05-28 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up Something here I'm not getting about the Peak meter. I am setting the master for the 1st monitored track, and my impact track for the 2nd. When I solo the Impact track, I have a peak value of exactly 0 db. When I solo my

Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up

2019-06-17 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design by Ebon Sky Studios - Third Lesson Up Hey gang, I have set up a list for blind artists, both for music and sound design to share their stuff and get feedback. The list is called BAFeedback, to subscribe, send an email to: bafeedback+subscr...@groups.io It is

Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up Thanks for the feedback Brian, that is very helpful. I was using a crappy set of headphones, because my good ones had met their maker. I now have a good pair of Studio headphones, and I think one problem was I was trying to

Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-05-07 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up @204 Ok, I adjusted EQ, and took the splits out. I think though that maybe something got mislabeled when you brought the project in. It looks like tracks 5 and 6 had the popping problem, which I took care of by reimporting

Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up Ok, I spent waaay too much time on this for the resulting reaping, but I learned a hell of a lot about Reaper in the process. One thing I can't seem to figure out which should be simple is how to move an item on the

Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up

2019-04-26 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design by Ebon Sky Studios - Second Lesson Up Thank you very much Sir Iron Cross. I do not know how in the world I missed that in all my reading on Reaper, but miss it I did. It still says "Move items' envelope points right/left", but does indeed move the actual item,

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-23 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Hi ya, Are some of the submissions still waiting to be graded/commented on? I'm pretty sure I got mine in before the deadline. If your schedule has just been too busy, absolutely no problem, just wanted to make sure it

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-23 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Thanks Brian. Do you have a Pay Pal account or something we can donate to? This info is valuable to me, and I've already learned a good bit from what you're sharing with us. URL:

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Yeah, I saw your post about re-organizing the folder structure, which I think is a great idea, but I looked at another person's assignment, and it is a simple 4k .rpp file as well. I just want to make sure I am making

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Ok, I'll have to go back and find that post, my bad. So this means like for the wind noise removal project, we're gonna be uploading a 100+ Mb file? That is fine with me, I have tons of available bandwidth, but others

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Ok, cool. Do you happen to know the post number with those packing directions? I should have copied that and put it in my notes when I was reading through. If not, no prob, I can go back through and find it. URL:

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-09 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Hey folks. I got over to the disChord page, but I can't seem to register the account, when I put in my email and PW, the claim this account button isn't active. Any thoughts? Looking forward to these lessons greatly,

Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Che via Audiogames-reflector
Re: Accessible Sound Design - First Lesson Up, Interaction Ending 13/4 Here are my assignments 1 and 2 with media files included. Apologies if you already looked at these Brian, nothing has changed except I included the media. Thanks again.http://www.blindadrenaline.com/download …