Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-19 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) There is one tiny little trick with colored flowers. That is that you only need to actually remember 4 out of the 5 flowers, which may make your job easier. The game automatically ends when all 5 flowers are in their place, so if you

Re: April Fool's Day Programme.

2019-07-17 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: April Fool's Day Programme. @op I was gonna write this long post about how this is what being a dev of anything really is like and all the reasons why and a bunch of examples and stuff, but I'll just shorten it down to this. You should get used to it if you want to develop

Re: Darkened chain, a new horror game for the blind!

2019-05-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Darkened chain, a new horror game for the blind! I was browsing the new releases room and this sounded a bit interesting, but it seems the sendspace links all expired, at least from post 1. I didn't read all 130 posts URL: https://forum.audiogames.net/post/437335/#p437335 --

Re: oh darn, by rory

2019-05-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: oh darn, by rory So about the sounds from CP, Pragma posted them publicly and that's the only reason Steve and I used them. I'm pretty sure Pragma even gave permission at some point URL: https://forum.audiogames.net/post/432344/#p432344 -- Audiogames-reflector mailing list

Re: Ah Damn It!

2019-05-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Hi. @112, the sanario you described is fixed for the next version. Also yeah bulls were something that has been talked about, we'll probably do that they would certainly be fun! URL: https://forum.audiogames.net/post/432282/#p432282 -- Audiogames-reflector mailing

Re: oh darn, by rory

2019-05-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: oh darn, by rory So for the record, Oh shit and Ah damn it are only the same in that they take elements from crazy party to attempt to make a unique experience URL: https://forum.audiogames.net/post/432214/#p432214 -- Audiogames-reflector mailing list

Re: Ah Damn It!

2019-05-05 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! I think we can get a build checker pretty easily yes. Also the idea isn't to make this a cp clone, the idea is just to make a bunch of cp items and drop them into 1 place to make an interesting game. URL: https://forum.audiogames.net/post/431616/#p431616 --

Re: Ah Damn It!

2019-05-02 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! I am vastly improving the AI though, your not supposed to lose the game with no control when you pick up a possession, bad powerups sure but not powerups that give you no chance. Right now when you pick one of those up you pretty much turn it into a pig game where if the

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Yeah we could do prerecorded speech, or make each powerup have a separate sound. I am thinking of the latter, because then it may be possible to add translations in the future URL: https://forum.audiogames.net/post/430220/#p430220 -- Audiogames-reflector mailing list

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! As of now NVG is closed source, sorry URL: https://forum.audiogames.net/post/430084/#p430084 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Also for a mac version, I have an old mac but I don't have a charger for it right now, so I can't build for mac at the moment. If I become able to I will certainly do so, though my knowledge of OSX is very limited URL: https://forum.audiogames.net/post/430066/#p430066

Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! So what happens is it only looks for a troll within 15 tiles of it, I'll change that and it should be way way better with dealing with trolls. The other thing that really confuses the AI that will be harder to fix is when it is waiting behind a cactus and a zombie comes

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Alternatively, I could easily make a key that repeats the last thing spoken if that would make it easier for some people. About the larger map size, we could, but I've found that if we do this, the field quickly becomes sparse and you can survive for 20 minutes for lack of

Re: Ah Damn It!

2019-04-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Hi all, so I think for the next build which will hopefully be released soon, the buggy options menu has been fixed URL: https://forum.audiogames.net/post/429839/#p429839 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Ah Damn It!

2019-04-27 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! yes we can make a learn game sounds option. nvg.dll is a small part of the nonvisual gaming engine me and some friends made which powers ah damn it URL: https://forum.audiogames.net/post/429757/#p429757 -- Audiogames-reflector mailing list

Re: Ah Damn It!

2019-04-27 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Hello all, build 3 has been released! This one is pretty cool, adding more stats, more power ups, computer controlled players, fixing some bugs, updating spawns to make cacti spawn less, etc. You can get it from the link in post 1. Enjoy! URL:

Re: Ah Damn It!

2019-04-26 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! thanks mason, I'll put a note of that in the readme. I searched for this error online, but I never thought to look in the wx readme! URL: https://forum.audiogames.net/post/429466/#p429466 -- Audiogames-reflector mailing list

Re: Ah Damn It!

2019-04-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! it seems that you aren't the only one receiving these errors, apparently other people with other applications sometimes get these as well. It's actually a bit worrying, but unfortunately I don't know how to help you fix this. URL:

Re: Ah Damn It!

2019-04-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Are you running the executable from within the zip archive? There is no need for an installer, you are just supposed to extract the archive and run ah_damn_it.exe URL: https://forum.audiogames.net/post/429230/#p429230 -- Audiogames-reflector mailing list

Re: Ah Damn It!

2019-04-24 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Unfortunately I have no other ideas as to why you are getting this error. If you haven't, attempt to disable your antivirus and see if that makes it go away. The error you are getting has nothing to do with my code, and thus it is very difficult for me to help you debug.

Re: Ah Damn It!

2019-04-23 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Hello all, build 2 has been released! We now have a main menu, a way to skip the intro, the start to a save file system, a couple new stats, and a scoreboard! Get it from the same link as in post 1. Enjoy! URL: https://forum.audiogames.net/post/428728/#p428728 --

Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! @Turtlepower, There is going to be a powerup called insecticide. When you get it, for 15 seconds if you get within 3 tiles of a cactus or bat or mosquito, it will spray them with insecticide and destroy them automaticly without you having to do anything. Maybe I will even

Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! When you run the application, other files are extracted to a temporary directory that you don't see right away, it may be these that are getting deleted. @redfox, is your traceback the same as freds? URL: https://forum.audiogames.net/post/428655/#p428655 --

Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! haha yeah they could be! @fred, I have never heard of this before. I'm not sure but it could maybe be the issue. When you launch the game, it extracts the files needed for execution to a temp directory. If your AV is deleting files from that directory before the game

Re: Ah Damn It!

2019-04-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! I wonder if somehow some antivirus is deleting a game file before it has a chance to start, similar with what was happening with BGT games. I'm not sure really where to begin debugging this error as you seem to be the only one getting it. What antivirus are you using? Also,

Re: Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! @defenderOnline mode will be completely optional, you won't have to use it what so ever if you don't want. Also, it's not a constant map like redspot or stw, it's more like a room system similar to RS games or the playroom, the central server would exist for the only reason

Re: Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Hi. @criss, good ideas for multiplayer! Yes I will probably create a centralised server. What was planned for multiplayer actually was that you and a team can all play on the same board at the same time. You could just have 1 team of players, or multiple teams. Or you could

Re: Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Also, about the error, try redownloading and/or rebooting. I can't promase that will fix it but it seems not many people are getting those errors, so it may be worth a try. Let me know if you still get it after doing those things. URL:

Re: Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Ah Damn It! Hi everyone, I am glad you like the game! @3, the idea behind the intro is that it is kind of a 3, 2, 1, go! If people like though I can probably add a way to skip it. I have recorded a demo of me playing this game, hopefully this will help with many questions about how to

Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Ah Damn It! Remember Oh Shit? Now we have Ah damn It! This game has existed on my hard drive for some time, I more or less took a break from all gamedev aside from cp for a while. Well, now I'm back I guess, and as a sort of Easter gift I decided to release an AS IS concept demo of Ah Damn

Ah Damn It!

2019-04-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Ah Damn It! Remember Oh Shit? Now we have Ah damn It! This game has existed on my hard drive for some time, I more or less took a break from all gamedev aside from cp for a while. Well, now I'm back I guess, and as a sort of Easter gift I decided to release an AS IS concept demo of Ah Damn

Re: Virtual World has been released

2019-01-11 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Virtual World has been released All for python. As for converting data, that's extremely easy to do. All you need to do is write a BGT script that can decrypt the BGT data, get the keys or whatever, and write them to plain text, which python can then read and convert to your new

Re: Survive the Wild!

2018-11-23 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! The sounds had to be unencrypted themselves because encrypting them was causing a massive performance degradation to the game. However, the sounds are in a dat file, they have been assembled that way. The license agreement states that disassembling the game is not OK.

Re: Survive the Wild!

2017-08-24 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! getting to cold or to hot can cause you to die reguardless of your stats. Being hot increases your thirst very very fast. Being cold decreases your energy. One thing to say though. Just be logical with your clothing. Some people when they are hot just strip off

Re: Redspot, blood and paril. First public beta released!

2017-08-07 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi all. So I know I am popping up from out of the blue and I rarely check the forum anymore but anyway, I just wanted to let you all know that redspot should, and I say should because relying on me for a timeline or anything like

Re: Survive the Wild!

2017-06-04 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! So, hi everyone. Yeah I know pretty random, I don't even remember when I posted here last. Lol. Anyway. 1. Ethin did indeed not fix the situation. I do not want to start a flame war here, however I do not wish to move forward unjustified. My accounts on NO-IP came

Re: Survive the Wild!

2016-12-05 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! There will, it's not abandoned, i'm just more focused on redspot at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=288422#p288422 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-09-26 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Ok, ok, time to step in again and end this stupid mess. Seriously guys. Hate to say it, but ronald is just another trol. Everybody knows what he's done in the passed. Before I admitedly controdict my self here, I will too put my own 2 sence. Ronald, you said you had

Re: Survive the Wild!

2016-09-26 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! about the adiction system, actually at least I believe that is how it works. It can take as little as 3 and a max of what, 50? cigs to get adicted, at least from what I learned in my health classes... URL: http://forum.audiogames.net/viewtopic.php?pid=280406#p280406

Re: Survive the Wild!

2016-09-17 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Um... momo. You once insalted me about how I was a little child that was stupid and that you were way better. So, if your so much better, i'll let you code every one of those, but I expect it done in 24 hours. Those systems would be hell to code. i've yet to see a

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I'm not sure how NVDA isn't reading the chat, making sure reading chats is enabled with the f7 key. In the next ver I will make it disable sound. About the lag... Just, i'm working on it. Lag is the hardest thing to fix. URL:

Re: Survive the Wild!

2016-09-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Well said in that last post akilor. First. About not listening or not responding to messages. Skype? 宝 name, live:skypename; Offline  not selected  566 of 566. it's like 8:40 AM and already, Today (7)  separator  1 of 9. That's just today and the day hardly started.

Re: Survive the Wild!

2016-09-15 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! when people get banned, it's because they do something wrong. Not for no reason at all and the spelling errors, yeah my spelling sucks and I as well as everyone else knows it. Oh the mountain? That wasn't a joke bomb. It was a rockslide. It's another thing admins do

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! There is already a confirm to exit, in the options menu URL: http://forum.audiogames.net/viewtopic.php?pid=275719#p275719 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think I am going to add a timer. If you go offline you can't come back again for 5 minutes. I think that this is justified. If you have to go eat, use AFK. If you are done, you'll go offline and not come back for a bit. It would

Re: Survive the Wild!

2016-08-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi. Yes, I will say that I probably wrote that MOTD slightly harsh, ok more than slightly and that wasn't the point. And i'm not doing it simply because I don't want people in the village. I did it to rase the games challenge, and make it a little hard to get more of

Re: offensive world has been released!

2016-08-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: offensive world has been released! also willing to help, I could just give you my score posting system I wrote. URL: http://forum.audiogames.net/viewtopic.php?pid=273138#p273138 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-08-03 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi all, please just redownload if you are getting that options will be set later and the game closes. I have released a little patch to fix it, so if you get that issue please redownload: http://samtupy.com/games/STWSetup.exe URL:

Re: Redspot, blood and paril. First public beta released!

2016-07-31 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Well, while a car game like that would be really fun and something to consider in the far future for me, that kind of thing would be an absolute nightmare to code. I plan to add trucks to redspot at some point but probably not soon.

Re: offensive world has been released!

2016-07-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: offensive world has been released! this thing reminds me of Sammy Center's wallbreaker. URL: http://forum.audiogames.net/viewtopic.php?pid=271136#p271136 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-07-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey, if you are getting speedhacks when launching the game, just redownload the client. It should fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=271010#p271010 ___

Re: Survive the Wild!

2016-07-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Guys, I know that we need to solve this language barior thing, but even if I allow an admin to move players, it can be taken advantage of. Remember garret? He is a great example of what happened when I did what you guys want, a test. It really doesn't work that way. I

Re: Redspot, blood and paril. First public beta released!

2016-07-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Redspot is back! Just redownload the client! Speedhack false alarms are much fixed now! Also, good luck getting millions of rockets with cheat engine! Booya! URL: http://forum.audiogames.net/viewtopic.php?pid=270352#p270352

Re: Redspot, blood and paril. First public beta released!

2016-07-19 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Yeh there was no announcement cuz it wasn't supposed to be back. I restarted the VPS and forgot to take redspot out of startup. URL: http://forum.audiogames.net/viewtopic.php?pid=268689#p268689

Re: Survive the Wild!

2016-07-07 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Guys, can ya quit saying that, "Something needs to be done?" if so, what! What's that something that needs to be done. Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=267235#p267235 ___ Audiogames-reflector

Re: Redspot, blood and paril. First public beta released!

2016-07-02 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Yeah, I killed the server. I'm going to enjoy my time with my friend until July 16th. It's sad that hardly any of you understand that i'm not one of those people who sits on his computer 24 7 pleasing all of you. Because guess what,

Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Also, looking back on posts, we do have a fiew issues right now, that slowly I am working on. The banning code will be worked on. I will be talking to philip benfall about ways to kill this well, issue with the server randomly crashing. I've been working on trying to

Re: Survive the Wild!

2016-06-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi. One thing to keep in mind, this quest system is a very very early beta. By 1.0, admins will be able to make quests, and readable maps etc. I would have added more to the system, but you guys wanted the update so bad, and adding to much more to the update would

Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Just grab your cassette player and steel some nice wedding music from the store in the village... there ya go. URL: http://forum.audiogames.net/viewtopic.php?pid=265013#p265013 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-06-18 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! So. If it wasn't for the fact that theres another wedding to go to, i'd probably get this update out today. That's how close were getting, with over 35 items in the change log. Probably, I will never guaranty, but there is a good chance, tomorrow! And possibly, if I

Re: something for utter bordum, the randomness of sound

2016-06-17 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: something for utter bordum, the randomness of sound It is easy to make sound packs, just destroy for when something hits the object, hit when your object hits something, loop, your objects loop, pickup when you pickup your object, and throw when you throw your object. Name them as .ogg

Re: something for utter bordum, the randomness of sound

2016-06-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: something for utter bordum, the randomness of sound just updated the readme and deleted that oh so random BGT file, just redownload. Theres something I forgot to document. URL: http://forum.audiogames.net/viewtopic.php?pid=264788#p264788

Re: something for utter bordum, the randomness of sound

2016-06-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: something for utter bordum, the randomness of sound What I do is if there is a lot of items, grab one, throw it, then quickly grab another and turn twords another random item and throw it. It's pretty easy to clear the board. URL:

something for utter bordum, the randomness of sound

2016-06-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
something for utter bordum, the randomness of sound This is a little program I wrote a really long time ago and didn't know what to do with. Enjoy throwing computers at cars and destroying zombies with pepperoni bags... or blowing up a car with a screen reader, etc. Again for utter bordum,

Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! agree with masonian. In other news, as soon as this stw update comes out, I will be making a redspot update. Why not list ideas. URL: http://forum.audiogames.net/viewtopic.php?pid=264722#p264722

Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Ok, here. Every stupid thing aside from things that got very personal, that i've done. Think of me what you must. So here. This is pretty much the mini story, and list of utterly stupid things i've done in the horor year of my life,

Re: Redspot, blood and paril. First public beta released!

2016-06-16 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi. Ok, time to set things strate. First, let's not have this topic turn into a drama imblazened mess. This SVCHost thing ivan is talking about does exist, one of the most stupid things i've made that doesn't even exist anymore. I

Re: Survive the Wild!

2016-06-15 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Figured I'd get everyone all psycho for the new update with this little thing, the completed change log! Slowly, work on the update is progressing. With all the shit that's been going on with OVH and blink_wizard and all this other stuff, haven't had much time to work

Re: Redspot, blood and paril. First public beta released!

2016-06-15 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! after I get this stw update released, I'll actually spend time fixing rs. I know it's frustrating , but i'm just a human guys. Let me finish the stw update, then redspot will get fun again. URL:

Re: Redspot, blood and paril. First public beta released!

2016-06-13 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Ok guys, emergency redspot update, just redownload to get the server back. It disabled the cheated version of redspot that was released by ivan soto or blink_wizard on the forum. URL:

Re: Survive the Wild!

2016-06-11 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! I'm working right now more on STW than redspot. I know this update is taking a while guys and I really wish I could give you a fixed time, but I can't. I can never keep my word on times which you guys well know. This will happen, or that will happen etc. Yes there are

Re: Survive the Wild!

2016-06-09 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Lol guys. There is nothing in the code that makes you get sick when eating bananas I guess the server is cursed. Lol. Well, good news, i'm now out of school! This means I can work on the update much easier! URL:

Re: Survive the Wild!

2016-06-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Uh, lol no, that's complete quinsidence URL: http://forum.audiogames.net/viewtopic.php?pid=263631#p263631 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2016-06-08 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hey guys, there is something I was hoping to do. If I can't quickly throw it in this update so be it, but while i'm coding, if you guys know of any complete language files requardless of the lang that could be included in the game, that would be really great. URL:

Re: Survive the Wild!

2016-06-07 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi. I completely understand why you guys want this map released and your reasons make sence. Yes, the map is complete. The only sounds that arn't there is the quest sounds and cassette sounds. Not to mention, the connecting maps arn't complete. And no, I give my self

Re: Survive the Wild!

2016-06-06 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Yeah, hi guys. I'd like to apologize for this massive delay here, things didn't quite go as planned. Things are going along very nicely, however this time I shall not give a time for release because I can't say for sure. I did say hopefully on moneday... anyway guys,

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2016-06-06 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Yeah, I don't know when i'll update this thing again but... what? Score posting should work just fine... Ok yes just tested, just don't put spaces in the name. I really need to update this old thing at somepoint...

Re: Redspot, blood and paril. First public beta released!

2016-06-05 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Well, niber. I had a reason for killing that guy. They finily got to feel a power greater than there own. I get your logic behind me following my rules and stuff, but first of all I was using admin commands, and second of all, I

Re: Survive the Wild!

2016-06-02 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! New update coming out probably by monday with reordering of inventories, and even a sort of quest system. The first quest, per say, is with a new and very awesome map. I'm really excited for this. URL: http://forum.audiogames.net/viewtopic.php?pid=262726#p262726

Re: Redspot, blood and paril. First public beta released!

2016-05-31 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Getting rid of horns. Heres the difference between poison drinks and stored health. When your poisoned, poison drinks both heal you and boost your health. Health boosts however don't do this. So yes they can sceme like just health

Re: Redspot, blood and paril. First public beta released!

2016-05-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi vlad. The library is position music production. Guys, I am releasing a pretty nice update that will hopefully like all updates cut down on some lag and that adds a couple damaging things, also that makes people completely unable

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi guys. So, I know theres been a lot of complaints about lag lag lag lag lag lag lag and let's just keep spamming the lag for the next 10 minutes because it's totally gonna fix the problem just by saying lag lag lag lag lag lag. 3

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Also stat pinggers can be a very useful item. Basicly, aim at someone even if there like 200 feet away, and fire it. You will then be able to if it hits, see the stats of the player you wanna fight. So therefor you know how to

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So making a quick update to kill a couple of the biggest issues. Your suggestions sill be listened to, but by far, the biggest turn off scemes to be the background sounds. They are no directional, and much quieter at least if your

Re: Redspot, blood and paril. First public beta released!

2016-05-22 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi guys. I fixed most of that lag, it was actually teh server delivering item beeps. I switched those to unreliable packets, so while you don't hear every single item beep, the game is like 5 times less laggy. I'm also going to make

Re: Redspot, blood and paril. First public beta released!

2016-05-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Apologize, but guys, please redownload, fixed a nasty bug. URL: http://forum.audiogames.net/viewtopic.php?pid=261238#p261238 ___ Audiogames-reflector mailing list

Redspot, blood and paril. First public beta released!

2016-05-21 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Redspot, blood and paril. First public beta released! Hi all, I am very glad to finily be able to give you the fact that redspot is now released! It is a pretty massive online FPS with just the art of killing and protecting your self from bloodthirsts as you can! You can find more from

Re: Survive the Wild!

2016-05-20 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi. Actually the only similarities from redspot to stw is the map system. Other than that it's completely different in keystrokes, and the game play, and sounds etc. Yes it's 3d, but in my opinion, the fact that STW is in 3d and this game is in 3d does not make this

Re: Survive the Wild!

2016-05-17 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! So just an update, very slowly working on an update after ages, I got no clue when it will be out with redspot on my hands man you guys are going to love that game, But figured i'd tell ya the project ain't abandoned. URL:

Re: Beyond the Bullet (for those who want to play)

2016-05-17 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) Yes ivan I completely see what your saying. Basicly you could get around this by stating in your docx that is is much easier, much much easier than in stw, to grab someones location and allow players to have a feature whare it is turned

Re: Beyond the Bullet (for those who want to play)

2016-05-17 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) Just a simple warning. While games can of course get your IP address and then the dev can track your location and everybody knows it, I wish nothing more but to state my discomfort in the fact that ivan has a menu in his game as a

Re: Survive the Wild!

2016-05-05 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi. @rtr assasson I get what your saying, and could consider making things a little bit easier. However... This still doesn't excuse the cheating that's going on. Any game this will happen to, but I get what you are saying. Also just curious what you mean by advanced

Re: Survive the Wild!

2016-04-30 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi. @steve I see what you mean about other payment methods, but I can't just make some account on 3 other services and link it up to my website, that's not how it works. Paypal was hard enough as it is. I had to get parental permission to do it legally, and have an

Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! I can't find my self blaming BGT, I blame the coder. It doesn't matter the language. Though program/scripting language discrimination will always be a thing, and theres litterily nothing anyone can do about it. URL:

Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Ok, [[wow]]. I've been writing this post for the last several hours, just coming back to it when ever I had time. So, here you go. I atempted to make sure I sounded as least harsh as possible, i'm not even angry. But if one of these points rubs someone the rong way I

Re: Survive the Wild!

2016-04-28 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! So. Heres how this works. This is the only way I could find to anialate cheating and find a balance. You can still play survive the wild for completely free if you wish. However there are now some limits if you do. Aside from water and things, you can not have over

Re: Survive the Wild!

2016-04-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! and hey, those reports btw... are useless with out a name. If you don't wish to tell on the forum I need you to tell me somehow... I mean her name? How many girl admins do I have... But seriously what do you expect me to do with out a name to talk to? URL:

Re: Survive the Wild!

2016-04-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Also, admins can not view IP addresses. Only masters. If you type /private, your location wil be hidden and we can't see it. It deletes it from the server and the server never checks for it. Also who said admins can view locations of players? If so tell me how so I

Re: Survive the Wild!

2016-04-25 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! hey can I use this spell lang file to fix the errors? I freely admit I absolutely suck at spelling. I won't use it with out your permission and i'll give you credit if I can. URL: http://forum.audiogames.net/viewtopic.php?pid=258121#p258121

Re: Survive the Wild!

2016-04-20 Thread AudioGames . net ForumNew releases room : Sam_Tupy via Audiogames-reflector
Re: Survive the Wild! Hi all. @criticview I will be replying on skype to help you, wasn't aware you sent me anything so glad you mensioned. For the ideas and suggestions I will be throwing together a todo list so hopefully I can throw out an update to yall soon! Remember the purge wasn't

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