Re: The Ensign: A prequel to A Dark Room
Hi,Ive played this, but there are a few bugs regarding the voiceover implementation. Amir will be fixing them this weekend. Even with those bugs, however, the game can still be enjoyed. Just keep your whits about you. YOull most likely die a lot
Two new games in ChoiceScript, Fatehaven and Path of Light
Hi,On the hosted games label, there are two new fantasy releases.Fatehaven and Path of Light.In Fatehaven, you take control of someone who will become a Mage, but its different from Life of a Wizard in many ways. For one, theres no
Re: Two new games in ChoiceScript, Fatehaven and Path of Light
Hi,Ill post the links to the web demos of the games below.You can also find these on the app store or google play by searching for them.Anyhow, here are the web demos:Fatehaven: https://www.choiceofgames.com/user-cont …
Re: Two new games in ChoiceScript, Fatehaven and Path of Light
Hi,The order for heroes rise is:Heroes Rise: The ProdigyHeroes Rise: The Hero Projectand Heroes Rise: Herofall.I actually think that these games shold have been called Millenia City, because heroes rise and herofall sort of
Re: The Ensign: A prequel to A Dark Room
Hi,I think on my next game, once the cooldowns are fixed, Im going to just grab as many outposts as I can, even before going for the first objective.
URL: http://forum.audiogames.net/viewtopic.php?pid=185812#p185812
Re: Nebula game for iOS
Hi,I hope these guys will ad some sounds, this is going to be fun if it reaches that level. The fact that projectiles ant be dodged without looking makes this game, imo not fully playable but certainly doable, with some patience.
URL:
Re: Nebula game for iOS
Hi,Ive found out something. This game is definitely for advanced gamers. Believe it or not, projectiles seem to always go toward your ship. When you hear a ship shoot you ahve to fly away from it, as in, you have to react super fast. You will need mainstream game
Re: Nebula game for iOS
Hi,@dark: Your ship doesnt actually make any sound at all. The only sound you get are the screen boundaries, the rest are enemies or in-game objects.You have to be really careful when moving. If you tilt a lot to one side, your ship will quite literally fly across
Re: Nebula game for iOS
Hi,@dark: Your ship doesnt actually make any sound at all. The only sound you get are the screen boundaries, the rest are enemies or in-game objects.You have to be really careful when moving. If you tilt a lot to one side, your ship will quite literally fly across
Re: Nebula game for iOS
Hi,Thats kind of the aim of this game. It seems similar to the bullet hell shooters of the 90s arcade eara, its about navigating your way through these bullets. Definitely not easy.
URL: http://forum.audiogames.net/viewtopic.php?pid=186585#p186585
Re: Nebula game for iOS
Hi,@dark: its interesting that you cant move your ship vertically, Im not really sure what the enemies do though. I always thought they were just on the left and right sides of the screen flying around a bit, or in some cases a lot.I think the best way to avoid
Re: Nebula game for iOS
Hi,I still havent beaten the first stage. I think Im getting closer though but am tempted to wait for the update to see if they can fix some of the crashes. I tried free mode and after about a minute it just crashed.
URL:
Re: bokurano daiboukenn 3
Hi,I would buy it, Im not really sure how much the game should cost though.
URL: http://forum.audiogames.net/viewtopic.php?pid=186869#p186869
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Re: bokurano daiboukenn 3
Hi,I would buy it, Im not really sure how much the game should cost though. Maybe $30 each.
URL: http://forum.audiogames.net/viewtopic.php?pid=186869#p186869
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Re: UltraPower
Hi,In general terms here, I think it would be better to charge further down the line once the fundamentals of a product or game are in place, and have been tested rather extensively.
URL: http://forum.audiogames.net/viewtopic.php?pid=187516#p187516
Re: UltraPower
Hi,Id like to offer some constructive criticism of my own, and Im not being negative, just observational here:I find your reaction sort of interesting.While its true a few of the folks here wanted it for free, I do think payment could have worked, once some more features
Re: RS Games has Released Cards Against Humanity!
Hi,Looks kind of interesting, although with a name like cards against humanity I was hoping for some sort of card battle game, not really collectable, but just a game that uses the idea of battling.Sorry to go off topic here, but to further
Re: star traders 2 kickstarter!
Hi,I also have an android. Please let us know when the new update for cyber knights is released, as Im also interested in this.
URL: http://forum.audiogames.net/viewtopic.php?pid=190828#p190828
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Re: star traders 2 kickstarter!
Hi,Orin has now created a cyber knights discussion topic, found in general game discussion.As to Star Traders 2, Im not sure Ill be able to contribute. Theres something called Shellshock which to me is more of a media scare than a full blown problem, more
Re: star traders 2 kickstarter!
Hi,Orin has now created a cyber knights discussion topic, found in general game discussion.As to Star Traders 2, Im looking forward to it and hope it reaches its goal.Will there be a tutorial of sorts to help new players?
URL:
Re: Space Agents - a new mud in development stages
Hi,Nice to see theres another MUD. However, I do have a question.Since there are quite a lot of space MUDS out there, what do you wish to do to make yours different from the rest?
URL:
Re: Space Agents - a new mud in development stages
Moderation!Please try to keep this discussion civil if possible, without insulting each other. Thank you.
URL: http://forum.audiogames.net/viewtopic.php?pid=191383#p191383
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Re: Space Agents - a new mud in development stages
Hi,@dglex: I realize that you were pointing out floors, which is fine, but from what Ive seen in the past, cosmos-style muds can just cause huge drama-filled topics, itd be nice to see if some of the more experienced muddres here could
Re: Space Agents - a new mud in development stages
Hi,This core sounds interesting, although I wouldnt ahve the first idea of how to run it.
URL: http://forum.audiogames.net/viewtopic.php?pid=191447#p191447
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console to steam release: final fantasy xiii!
Hi all,I know this might get some newcomers thinking what are you doing? Why are you talking about this? Its a final fantasy rpg game, something I dont know if I can play! Before I explain some things to consider, like playability and such, Ill
Re: console to steam release: final fantasy xiii!
Hi,the cutscene dialogs are all voiced, the tutorials are text but you could always ask here if you are struggling.
URL: http://forum.audiogames.net/viewtopic.php?pid=191700#p191700
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Re: AudioQuake Beta Release
Hi,This is actually quite interesting. I havent tried it yet, but Im wondering whats going to happen from here. Is the game re-entering development or is it more of a way to get the modern systems working with it?
URL:
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)
Hi all,I am not sure if this particular shooter will have quests, as its more like a test or prototype project for people to give feedback on.
URL: http://forum.audiogames.net/viewtopic.php?pid=192584#p192584
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I think they wanted to go more arcade style on this one, maybe as an experiment to see if people like it. the trouble is, I also hope they will create more games in the future but Im also a little worried that this
Re: Pizza delivery
Hi,I like it. A nice little game. It also makes you think as sometimes youll pass a street and have to double back, or learn the route from destination and back to kitchin.
URL: http://forum.audiogames.net/viewtopic.php?pid=192854#p192854
Re: From choiceofgames, Thieve's gambit and Devided we fall
Hi,I can highly recommend Tin Star. Theres a lot of side content in that one it seems between the main plot events.Still finding Zombie Exodus huge, need to get back into it.I could never beat sabres. I keep dying in the last
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Ditto with the diamond bug. Thats kind of big because some of the upgrades require them, the final weapon requires 30 diamonds, for instance.Also, Ive actually managed to make the game freeze in endless mode. I think
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,@dark: Couldnt have said it better myself, I keep talking about the bugs but to be honest they are sort of miner, and I dthink theyre almost definitely fixable. Apart from that, the game is awesome.
URL:
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Im wondering how many more arenas are in the works, after all I think itll have to eventually build to some sort of conclusion.The stufff they could do though, [[wow]], lets just say I hope they do the crows arena
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I havent really played much of the game lately, as Id like to wait for the bugs to be fixed. I cant wait to try a loadout of shotgun and micro mg in endless though. I hope they can fix that loadout bug for the next
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hello,I went into endless mode and clicked the loadout tab, but it thought I was in challenge mode and said that doctor bastard chooses the weapons. Unless it always pops up with that dialog regardless? If it does, then
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hello,@ghost rider: thanks, that worked. If you click armoury when you die it ont let you choose a loadout, but if you do it the way ghost rider said, it will work.
URL:
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,There isnt an update as of yet, so for now we just have to wait, however when the time comes Im sure itll all be worth it in the end.
URL: http://forum.audiogames.net/viewtopic.php?pid=194452#p194452
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Somethin Else do not just create audiogames. Theyve been involved with BBC radio, they have created a Doctor Who web game ready for the new doctor actor, and who knows what else.
URL:
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Checked a few minutes ago and still nothing, but I check twice or three times a day now just in case. Sometimes updates come out later in the day.
URL: http://forum.audiogames.net/viewtopic.php?pid=194699#p194699
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Checked a few minutes ago and still nothing, but I check twice or three times a day now just in case. Sometimes updates come out later in the day.edit: not really getting impatient, just interested. If I were
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
Hi,This is awesome, but I wish Eamon Deluxe would work on more modern versions of windows. If this browser would add a main hall then itd be quite a nice replacement the trouble si how would you save characters?
URL:
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I also cant close the powerup description. Have to either click the more coins button or restart the app, which luckily saves stuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=194965#p194965
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Wait, the golf club makes sno sound? That must really be a very miner bug. Ill confirm once Ive gotten my hands on it.
URL: http://forum.audiogames.net/viewtopic.php?pid=195045#p195045
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,What do you mean by zombie slayer?Also, @mohamid: if you experience crashes, try closing restarting the app, try restarting your phone, and aif rowse comes to worse, time your sessions. When do the crashes occur? If
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Agreed, the sighted community really cant seem to grasp the concept of even a simple Audiogame, unless theyve seen a blind person play one properly then they start to warm up to the idea.
URL:
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi all,Ive got some crazy news! I have actually unlocked every start in every challenge released so far, including the mia ruin! It was hard but its cool. Bring on the next challenges!
URL:
Re: Angelgift Teaser
Hi,It will be an accessible game, not really an rpg as such. Im not giving much away but Ive been involved with this game for a while, and its going to be awesome. Im not really doing too much on the input end of things, but lets just say Ive heard some of the sound
Re: Angelgift Teaser
Hi,It will be an accessible game, not really an rpg as such. Im not giving much away but Ive been involved with this game for a while, and its going to be awesome. Im not really doing too much on the input end of things, but lets just say Ive heard some of the sound
Re: Angelgift Teaser
Hello,Im not going to give away any details. Itll be released when its ready.
URL: http://forum.audiogames.net/viewtopic.php?pid=195758#p195758
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Re: Angelgift Teaser
Hi,Im glad you are looking forward to the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=195765#p195765
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Re: death match project alpha
Hi,So Ive only just started playing this game, and have beaten the first level. Im really liking it so far. Its a good attempt and its executed quite nicely.I do, however, have some observations, Ill put these as a poiler:spoilerspaceOn level 1, when it asks
Re: death match project alpha
Hello,It was up the ladder. I can confirm it in my next playthrough.
URL: http://forum.audiogames.net/viewtopic.php?pid=195900#p195900
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Re: death match project alpha
Hi,Oh maybe I got the direction wrong. My bad. Ill do a playthrough though at some point though because I like this game.Anyhow, Im now on level 5. Unfortunately, Id like a spoiler if you wouldnt mind, Ill post my own spoiler below though, spoilers from here
Re: death match project alpha
Hi,Oh maybe I got the direction wrong. My bad. Ill do a playthrough though at some point though because I like this game.Anyhow, Im now on level 5. Unfortunately, Id like a spoiler if you wouldnt mind, Ill post my own spoiler below though, spoilers from here
Re: death match project alpha
Story mode completed. A nice game.spoilerspaceI dont think the ending was as good as the previous game, it just blew up, a very brief congratulations and then the credits. Dont get me wrong, I am quite satisfied with the game, its free, so Im not complaining
Re: Toxic, survival horror fps [French]
Hello,Google docs is sort of usable but can be a bit tricky.
URL: http://forum.audiogames.net/viewtopic.php?pid=196601#p196601
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Re: Ultra power latest version!
Moderation!Id just like to quickly say to a few members here, and you all know who you are, to please respect others. Consider this an official mod warning. Mason has decided to make this game paid, yes, and perhaps it wasnt the best timing, but its also his
Re: Ultra power latest version!
Hi,@dark: I couldnt have said it better myself. If you dont like this particular game because its gone paid, or you need something in the mean time while you wait for money, you could always try road to rage, or swamps single player mode.
URL:
Re: new little game I found
Hello,Where can I find the other games? Im using the instant translate. I found a section about home appliance,s I checked the files section but cant seem to find any trace of the gaes there. The /download/games URL gives a 403 and I dont know how to navigate to
Re: new little game I found
Hello,if anyone wants to find any other other games, the russian site adress is:http://www.tiflocomp.ru/games/youll ahve to use instant translate to trnaslte the website.
URL: http://forum.audiogames.net/viewtopic.php?pid=197747#p197747
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)
Hello all,Im not sure whats going to be happening with this project. Remember, it was basically a prototype, its not meant to be a real game. What its going to lead to, well thats a question Ive had for a while. Im guessing welll have to
New iOS arcade/logic/reflex game, catch 52
Hello all,So I discovered this entry on Applevis just yesterday. Its a game that can be played without voiceover, although I recommend using Voiceover to click the start button just until you get your barings, and while the games talking, turn it
New iOS arcade/logic/reflex game, catch 52
Hello all,So I discovered this entry on Applevis just yesterday. Its a game that can be played without voiceover, although I recommend using Voiceover to click the start button just until you get your barings, and while the games talking, turn it
Re: New iOS arcade/logic/reflex game, catch 52
Hello,I think Audio Defence is better than this. Once all the achievements are unlocked, I dont know whats next really.
URL: http://forum.audiogames.net/viewtopic.php?pid=198066#p198066
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Re: New iOS arcade/logic/reflex game, catch 52
Hello,On one hand, the mechanics are kind of easy and its sort of easy to master, but on the other hand, Its definitely harder than it looks to go achievement hunting on this one. To get the achievements you have to catch all the cards (read:
Re: New from choiceofgames, the last monster master
Hi,OK, now that, was, fast! This is ridiculous! Just when I thought Choice of Robots, and the beta of Death Match a New Beginning would be the last accessible games of 2014, another choice release comes out two days after the first. Thats
Re: Alter Aeon 2014 Year End Celebration
Ill have to grab Mush Zs latest version, especially in time for the anniversary and possibly the advent callandar if I can find the time to log on a bit after christmas. I havent played for ages though so I might be a bit rusty.
URL:
Re: And now, host servers and freely play Ultra Power older version
Hello,Im being a bit careful here with terminator as I know that English isnt his first language, and honestly, I havent seen him causing trouble in terms of being rude, just some misunderstandings. So, instead of an
project aon Lone wolf news: app now on android
Hello all,There is now an app, called Lone Wolf Saga, on the google play store, but it is an android exclusive.It is free, and has no adds. Yep, you heard that right, no adds at all. Anyhow, this app has a statistics tracker, and makes the
project aon Lone wolf news: app now on android
Hello all,There is now an app, called Lone Wolf Saga, on the google play store, but it is an android exclusive.It is free, and has no adds. Yep, you heard that right, no adds at all. Anyhow, this app has a statistics tracker, and makes the
Re: shadow rine full voice version released
Hi,Oh my. I wonder whats going to happen?
URL: http://forum.audiogames.net/viewtopic.php?pid=198724#p198724
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Re: project aon Lone wolf news: app now on android
Hello,I think its just one guy developing the app, and unlike Apple, android is a pay once, get your app published, for twenty dollars (for your first app only), sort of affair, where as apple charge a crazy amount, yearly, to get any app
Re: Angelgift Teaser
Hello all,Im a bit tired so this is just a quick message:For those not in the know, Angelgift has finally received a public release. There is a topic both in the news room and in the new releases room where everyones discussing it.
URL:
Re: A beta new year!
Hello,@kyle12: This actually sounds quite good, but what does danny think of this? I know hes trying to create death match: a new beginning, a sort of audio MMO based in the deathmatch universe.
URL: http://forum.audiogames.net/viewtopic.php?pid=199222#p199222
Re: Chrime Hunter Concept Demo
Hi,This is a nice little concept demo. I have just beaten all 4 levels, and level 4 is defintely hard! I was down to around 30 or so hp from 100, so it was a fairly close one.URL: http://forum.audiogames.net/viewtopic.php?pid=177580#p177580
Re: Chrime Hunter Concept Demo
Hi,@dark: I cant find the game you mentioned on YouTube or google. Are you sure its Dragon Spell?URL: http://forum.audiogames.net/viewtopic.php?pid=177958#p177958
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Re: Invaded: 1.2: Now with new features!
Hi,This is a nice update, however I have a couple of observations.It isnt possible to check the number of lives left with a keyboard command.Also, even though I am running NVDA, the game still seems to use sapi by default. Could this be a bgt issue?
Re: New audio science fiction racing game, audio speed
Hi,I have been away for a while, so havent really been able to figure out the game properly, but I did figure a few things out.You know that rising and falling tone you ehar on the left or right? That is a curve. If you dont turn in
Re: Invaded: 1.2: Now with new features!
Hi,Im looking forward to the version with the fixes. Will definitely check it out!
URL: http://forum.audiogames.net/viewtopic.php?pid=179700#p179700
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Re: New audio science fiction racing game, audio speed
Hi,The trouble for many of us is were very familiar with games like top speed 3, but not familiar with how mainstream racing games or physics work, so were not sure how to take curves. Do we just turn in the direction, or is there more
Re: New audio science fiction racing game, audio speed
Hi,@micco: thanks for the news. This should hopefully make it a bit easier for us.@robler: I havent completed a lap without crashing, but I did manage to complete a track, once. Its definitely very tricky if you dont know what youre
Re: Two new games from choiceofgames
Hi,Been playing Herofall and love it. On chapter 9.
URL: http://forum.audiogames.net/viewtopic.php?pid=180590#p180590
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Re: Two new games from choiceofgames
Hi,I still think life of a wizard and zombie exodus are my favorites though. Life of a wizard just kept going and had an endgame to contend with too, which was really quite nice.
URL: http://forum.audiogames.net/viewtopic.php?pid=180634#p180634
Re: Inquisitors heartbeat now ios
Hi,I am also looking forward to Audio Speed on the iPhone as I think it might be easier to play, as its, ell, ab it more tactile as youre tilting your ship around.I might also pick this one up depending on the price.
URL:
Re: new game(brasilian)
Hi,This is quite a nice job so far. I like that theres an ongoing story, even though I cant understand the cutscenes.Also, Ive encountered the program has stopped working bug after the fence as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=181032#p181032
Re: Luta - A Fighting Audiogame
Hi,Im looking forward to the screen reader support being added.At the moment, the game seems a little hard, but at least it runs.Its not in stereo yet, or so it seems, but I couldnt be sure as the AI came at me very fast.However, this is a fun project that I
Re: Luta - A Fighting Audiogame
Hi,How does the start batch file work?Why does it have the word start in it, rather than luta at the beginning of the line?Im just thinking of a way to make a start file for a sound package Id like to make.
URL:
Re: Luta - A Fighting Audiogame
Hi,I got the epic soundpack working with new announcer/menu voices. Its not my best acting though.I did this in the non-updated version, so side scroller phase hasnt been recorded yet.The rest should be fair gain though, so Im looking for feedback on this
Re: Paladin of the Sky, new full length audio game RPG
Hi,Im struggling more with exploration.spoilerI found the world lounge, but Im just trying to find a way to get to that teleporter.I keep re-entering the lounge or finding a wall to the left of it.
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Re: Paladin of the Sky, new full length audio game RPG
Hi,I definitely agree about screen reader support, Sapi can be tricky to configure depending on the voice, where as your screen reader is configured how youd like it. Besides, if you add screen reader support it should automatically
Re: iOS text game, A Dark Room, update released
Hi,I contacted Amir about accessibility and he said the following:The prequel will be playable, but the unrelated game wont be. Im guessing the unrelated game might be really visual or something, or coded in something like unity.However, what
Re: Invaded: 1.3
Hi,There seems to be something else falling on the board that I cant shoot. I hear the ships, but I sometimes hear some sort of churping sound and Im not sure what to do with it.
URL: http://forum.audiogames.net/viewtopic.php?pid=183156#p183156
Re: Invaded: 1.3
Hi,You might want to add that to the manual, as its not mentioned.
URL: http://forum.audiogames.net/viewtopic.php?pid=183216#p183216
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Re: Luta - A Fighting Audiogame
Hi,Looking forward to the story editor.
URL: http://forum.audiogames.net/viewtopic.php?pid=183594#p183594
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Re: The blind swordsman - a flash audio only game
Hi,@evildog: welcome to the forum. Im sorry that I havent posted here sooner, but Ive been away on holiday this last week.I just wanted to say that I really love this game, and that I will definitely be checking out the executable version
Inquisitor's Heartbeat Announced
Hi,I dont know much about this, since the info out there is in Italian at the moment. All I know is that its from the makers of the Inquisitor audiogame adventure, but I think its a roguelike/maze game of some sort.Here are four youtube links, and Im wondering
Re: Inquisitor's Heartbeat Announced
Hi,Do you know what the info says?URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174734#p174734
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Re: Inquisitor's Heartbeat Announced
Hi,Ive got some news. According to the website, and you guys are just going to have to trust NVDAs instant translate addon for this, the games estimated release date is currently 23 may, so six days from now, but remember that this version will be in
Re: Inquisitor's Heartbeat Announced
Hi,It will be for windows, mac, iOS.URL: http://audiogamesforum.captivatingsound.com/viewtopic.php?pid=174805#p174805
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