Re: For racing fans, Blindfold Bobsled on Ios
I feel like I'm part of the middle ground. I like the concepts I just think the execution could be better, so no real pitchfork from me.
URL: https://forum.audiogames.net/post/407624/#p407624
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Re: The vortex, complex game of robot control for Amazon Alexa
Hi,If you have the amazon shopping app as well, and you do voice search, I think you can open Alexa skills that way too. I could be wrong though.
URL: https://forum.audiogames.net/post/407905/#p407905
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Re: 'The blood rain from ch-games - 2nd topic
Yes @Oriol that would rock.
URL: https://forum.audiogames.net/post/408160/#p408160
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Re: Socker agent, football manager game
I don't know if any more of their games are accessible, but there's soccer tycoon, basketball agent and hockey agent as well. Not sure what the difference is between soccer agent and soccer tycoon as I haven't tried them yet, but I'm actually wonderin
Re: I now hawe a cm server!
Link removed. Also, the topic is being closed. If anyone does know German assuming that's the original poster's language, please tell them. This is an official warning, cloned projects from Ultrapower are not aloud here anymore.
URL: https://forum.audiogames.net
Re: undead strike ultra client released!
What things do you hope to add to make it a different experience? Also, what happens if I don't want to play online? There's times where I might just want to battle some enemies in an offline environment.
URL: https://forum.audiogames.net/post/41046
Re: undead strike ultra client released!
Oh that's cool. I'm definitely a bit happier with that actually. I usually don't mind online stuff but there was an influx for a while.
URL: https://forum.audiogames.net/post/410789/#p410789
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Re: battle constant,
Only reason this had a pass was because we were unsure. As it stands, Sam Tupy got the rights to Ultra Power, said that Desafio Mortale wasn't aloud as a result, so now, we've got real merit. I don't have any real proof that the code is from Desafio Mortale, but I unfor
Re: Blind Sparrow Interactive's first project
I am also extremely excited about this. As a totally blind, adult, mainstream gamer and also arcade fan (yep, actual arcades) from the UK who discovered audiogames in around 2003 back when there wasn't really a term, untl I discovered this very
Re: Duels RPG, Crimson Cult, a turn-based strategic text rpg for android
Hi,@Adam I completed a task which was supposed to unlock "stats", however I have not seen that screen appear yet. Only tasks, skills, inventory, shop and craft, I can't find stats. One of the things I actually really l
Re: Crypt Shyfter, light hearted rpg gamebooks
Hi,What sort of gameplay time/duration do you think we could be looking at here for this series?
URL: https://forum.audiogames.net/post/421335/#p421335
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Re: Crypt Shyfter, light hearted rpg gamebooks
Just a heads up, it seems there's even more to go around!There's also a cartoon series on newgrounds with the same name by the same guy, but I don't know if the games are a version of that or what's going on here.
URL: https://forum.audiogames
Re: Crypt Shyfter, light hearted rpg gamebooks
Hi,I'm wondering if there's a way to contact the guy about the jrpg glitches?
URL: https://forum.audiogames.net/post/49/#p49
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Re: The Grail ords, a text-based browser game
Hi all,Good news, the developer has joined us. Could someone please let the developer know that he has now been unrestricted and should be able to access the forum? Thanks.
URL: https://forum.audiogames.net/post/422760/#p422760
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Re: Announcing the Hand of Rassilon, a Doctor Who MUD!
Oh my gosh! I am not even kidding when I say that you actually got me right now! particularly as I discovered this topic after April fools day, brilliant!
URL: https://forum.audiogames.net/post/424531/#p424531
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Re: Minefield concept demo
This is a nice game. I'm up to 23 achievements so far.
URL: https://forum.audiogames.net/post/425901/#p425901
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Re: Minefield concept demo
This kind of thing reminds me a bit of the developer of Dead sells approach. In the readme you mentioned people contributing a few different things such as voices.Well this studio actually has a structure where the company has no bosses, equal pay and an equal say
Re: Crypt Shyfter, light hearted rpg gamebooks
Question: is there a way to contact the developer of this game now that he's doing bundles and things, it'll be great if he can take feedback and suggestions for accessibility on board. Or even, I'd just love to send them a message to say thank
Re: Fighting arena has been released
@simter From what I can tell, it's not about the website. Instead, I think they are liking your new signature. I honestly do not mean any harm by this, but the last part of the signature and the way it reads is also very amusing, so I think what everyone
Re: Fighting arena has been released
@simter that warning was for one back in May, so definitely should have been removed by now. I'm removing that one as we speak. There will still be a post in the topic from that date saying that you were warned, but it will not be in the first post, whic
Re: Fighting arena has been released
@simter I've now removed your warning from that topic. Also, there's loads of warnings that were given months ago that are still in the active list, so I think those need to be dealt with as well, as those are literally months old.
URL: https://forum.au
Re: Fighting arena has been released
@simter I've now removed your warning from that topic. Also, there's loads of warnings that were given months ago that are still in the active list, so I think those need to be dealt with as well, as those are literally months old.Also, having dealt with
Re: SoniFight - Day of the Tentacle config update
Random question, could the Doom region names perhaps be made to feel more in-universe, rather than just start or whatever?
URL: https://forum.audiogames.net/post/451845/#p451845
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Re: Cavern Quest compilation
I am absolutely loving this version of Space Invaders, finally, someone's actually created a version that uses gameplay similar to the original. You are actually blasting swarms of ships, and not just centering individual ships.If people think this is just anoth
Re: Cavern Quest compilation
HiI wish in Cavern Quest there's a way to check an enemy's health. I ended up retreating because I wsan't sure how much longer the fight would go for, and I kept on doing 70 damage with no idea how much hp my enemy had left.
URL: https://forum.audiogames.net/po
Re: Cavern Quest compilation
I think my cavern quest is bugged then. I'm using windows 7, and whenever a new turn begins, it just says attack and doesn't say any health. I was facing a centipede during the first zone.
URL: https://forum.audiogames.net/post/452447/#p452447
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Re: evolve, a new incremental game
Hi,I'm a new player here, I'm not able to play at all.I'm just getting what seems to be some _javascript_.{{ race.species | planet }} Year {{ city.calendar.year }} Day {{ city.calendar.day }}with no way to progress. It's not even showing anything in the me
Re: evolve, a new incremental game
Hi,Aah, thanks. I just tried it in chrome and it works, but not my portable version of Firefox.
URL: https://forum.audiogames.net/post/452545/#p452545
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Re: Cavern Quest compilation
Hi,Thanks for the clarification regarding announcements. I thought it was actually telling me the amount of damage that was being inflicted, and not the health remaining.
URL: https://forum.audiogames.net/post/452571/#p452571
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Re: Cavern Quest compilation
Hi,I've really been enjoying this compilation, so if there's ever a compilation volume 2,have you considered:A game in the style of joustA more defender-like game, as that can be quite intenseTetris-style thingTrack and FieldAnd for the most complex game in this
Re: Cavern Quest compilation
We're actually very far behind when it comes to what types of games we've got represented. Heck, I'd say that your version of Space Invaders is one of the best, as it's much more like the original. In the versions that came before it, it wasn't swarms of ships.
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I think they wanted to go more arcade style on this one, maybe as an experiment to see if people like it. the trouble is, I also hope they will create more games in the future but I'm also a little worried that this co
Re: Pizza delivery
Hi,I like it. A nice little game. It also makes you think as sometimes you'll pass a street and have to double back, or learn the route from destination and back to kitchin.
URL: http://forum.audiogames.net/viewtopic.php?pid=192854#p192854
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Re: From choiceofgames, Thieve's gambit and Devided we fall
Hi,I can highly recommend Tin Star. There's a lot of side content in that one it seems between the main plot events.Still finding Zombie Exodus huge, need to get back into it.I could never beat sabres. I keep dying in the last chap
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Ditto with the diamond bug. That's kind of big because some of the upgrades require them, the final weapon requires 30 diamonds, for instance.Also, I've actually managed to make the game freeze in endless mode. I think
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,@dark: Couldn't have said it better myself, I keep talking about the bugs but to be honest they are sort of miner, and I dthink they're almost definitely fixable. Apart from that, the game is awesome.
URL: http://foru
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I'm wondering how many more arenas are in the works, after all I think it'll have to eventually build to some sort of conclusion.The stufff they could do though, [[wow]], let's just say I hope they do the crows arena b
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I haven't really played much of the game lately, as I'd like to wait for the bugs to be fixed. I can't wait to try a loadout of shotgun and micro mg in endless though. I hope they can fix that loadout bug for the next
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hello,I went into endless mode and clicked the loadout tab, but it thought I was in challenge mode and said that doctor bastard chooses the weapons. Unless it always pops up with that dialog regardless? If it does, then i
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hello,@ghost rider: thanks, that worked. If you click armoury when you die it on't let you choose a loadout, but if you do it the way ghost rider said, it will work.
URL: http://forum.audiogames.net/viewtopic.php?pid=193
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,There isn't an update as of yet, so for now we just have to wait, however when the time comes I'm sure it'll all be worth it in the end.
URL: http://forum.audiogames.net/viewtopic.php?pid=194452#p194452
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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Somethin Else do not just create audiogames. They've been involved with BBC radio, they have created a Doctor Who web game ready for the new doctor actor, and who knows what else.
URL: http://forum.audiogames.net/view
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Checked a few minutes ago and still nothing, but I check twice or three times a day now just in case. Sometimes updates come out later in the day.
URL: http://forum.audiogames.net/viewtopic.php?pid=194699#p194699
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Checked a few minutes ago and still nothing, but I check twice or three times a day now just in case. Sometimes updates come out later in the day.edit: not really getting impatient, just interested. If I were impatient
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
Hi,This is awesome, but I wish Eamon Deluxe would work on more modern versions of windows. If this browser would add a main hall then it'd be quite a nice replacement the trouble si how would you save characters?
URL: http://forum.audioga
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,I also can't close the powerup description. Have to either click the more coins button or restart the app, which luckily saves stuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=194965#p194965
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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Wait, the golf club makes sno sound? That must really be a very miner bug. I'll confirm once I've gotten my hands on it.
URL: http://forum.audiogames.net/viewtopic.php?pid=195045#p195045
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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,What do you mean by zombie slayer?Also, @mohamid: if you experience crashes, try closing restarting the app, try restarting your phone, and aif rowse comes to worse, time your sessions. When do the crashes occur? If yo
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi,Agreed, the sighted community really can't seem to grasp the concept of even a simple Audiogame, unless they've seen a blind person play one properly then they start to warm up to the idea.
URL: http://forum.audiogame
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Hi all,I've got some crazy news! I have actually unlocked every start in every challenge released so far, including the mia ruin! It was hard but it's cool. Bring on the next challenges!
URL: http://forum.audiogames.net/
Re: Angelgift Teaser
Hi,It will be an accessible game, not really an rpg as such. I'm not giving much away but I've been involved with this game for a while, and it's going to be awesome. I'm not really doing too much on the input end of things, but let's just say I've heard some of the sou
Re: Angelgift Teaser
Hi,It will be an accessible game, not really an rpg as such. I'm not giving much away but I've been involved with this game for a while, and it's going to be awesome. I'm not really doing too much on the input end of things, but let's just say I've heard some of the sou
Re: Angelgift Teaser
Hello,I'm not going to give away any details. It'll be released when it's ready.
URL: http://forum.audiogames.net/viewtopic.php?pid=195758#p195758
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Re: Angelgift Teaser
Hi,I'm glad you are looking forward to the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=195765#p195765
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Re: death match project alpha
Hi,So I've only just started playing this game, and have beaten the first level. I'm really liking it so far. It's a good attempt and it's executed quite nicely.I do, however, have some observations, I'll put these as a poiler:spoilerspaceOn level 1, when it as
Re: death match project alpha
Hello,It was up the ladder. I can confirm it in my next playthrough.
URL: http://forum.audiogames.net/viewtopic.php?pid=195900#p195900
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Re: death match project alpha
Hi,Oh maybe I got the direction wrong. My bad. I'll do a playthrough though at some point though because I like this game.Anyhow, I'm now on level 5. Unfortunately, I'd like a spoiler if you wouldn't mind, I'll post my own spoiler below though, spoilers from he
Re: death match project alpha
Hi,Oh maybe I got the direction wrong. My bad. I'll do a playthrough though at some point though because I like this game.Anyhow, I'm now on level 5. Unfortunately, I'd like a spoiler if you wouldn't mind, I'll post my own spoiler below though, spoilers from he
Re: death match project alpha
Hello,Close then restart the game,a sin, either exit from the main menu or use alt plus f4. Then restart it to get the buffers fixed. When you load your saved game it should be fine, althogh you'll start from your previous checkpoint.
URL: http://forum.audioga
Re: death match project alpha
Hi,Level 5 spoilers aheadspoilerspaceWo, no checkpoint at destiny station, after I'd done a hole ton of rifle upgrades? Died an lost them all. Well, this is level 5, so I'm guessing it's meant to be challenging. Should have healed when I got the chance haha.
U
Re: death match project alpha
Hi,More spoilers:spoilerspaceI really think there should be a checkpoint when oyu get inside destiny station after hacking the two stations in the airlock. At the moment, I have to keep upgrading my weapon, keep doing the docking sequence (which can't be skippe
Re: death match project alpha
I think I've found a bug that makes the game unwinnable:major spoiler ahead.spoilerspaceI've finally beaten that battle scene, found the person I was meant to find. I got the power cord.I then started to drag it to the structural failure, using both the tractor
Re: death match project alpha
Hello,Do custum missions also support enemies?
URL: http://forum.audiogames.net/viewtopic.php?pid=196087#p196087
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Re: death match project alpha
Getting there now, although I've either stumbled upon a puzzle or a bug.spoilerspaceI have tried this around four times. I've connected the power cord and got the cooling system online, but now, when I go down the ladder, it tells me there's a lever, which I ca
Re: death match project alpha
Story mode completed. A nice game.spoilerspaceI don't think the ending was as good as the previous game, it just blew up, a very brief congratulations and then the credits. Don't get me wrong, I am quite satisfied with the game, it's free, so I'm not complainin
Re: death match project alpha
Story mode completed. A nice game, spoilers and such below on my thoughts.spoilerspaceFirst, I just want to say thank you Danny for trying and, in my eyes, really having a very good go at, making something a bit different from the norm in terms of Audiogames. O
Re: death match project alpha
Hello,They aren't really accessible, I'm just using those as an example based on what I've read and things. Also, I like arcade flight games, I remember in my local arcade game there was once a game called Space Harrier which had a moving seat. All you did thou
Re: Toxic, survival horror fps [French]
Hello,Google docs is sort of usable but can be a bit tricky.
URL: http://forum.audiogames.net/viewtopic.php?pid=196601#p196601
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Re: Ultra power latest version!
Moderation!I'd just like to quickly say to a few members here, and you all know who you are, to please respect others. Consider this an official mod warning. Mason has decided to make this game paid, yes, and perhaps it wasn't the best timing, but it's also h
Re: Ultra power latest version!
Hi,@dark: I couldn't have said it better myself. If you don't like this particular game because it's gone paid, or you need something in the mean time while you wait for money, you could always try road to rage, or swamp's single player mode.
URL: http://for
Re: new little game I found
Hello,Where can I find the other games? I'm using the instant translate. I found a section about home appliance,s I checked the files section but can't seem to find any trace of the gaes there. The /download/games URL gives a 403 and I don't know how to navigate
Re: new little game I found
Hello,if anyone wants to find any other other games, the russian site adress is:http://www.tiflocomp.ru/games/you'll ahve to use instant translate to trnaslte the website.
URL: http://forum.audiogames.net/viewtopic.php?pid=197747#p197747
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)
Hello all,I'm not sure what's going to be happening with this project. Remember, it was basically a prototype, it's not meant to be a real game. What it's going to lead to, well that's a question I've had for a while. I'm guessing we'lll hav
New iOS arcade/logic/reflex game, catch 52
Hello all,So I discovered this entry on Applevis just yesterday. It's a game that can be played without voiceover, although I recommend using Voiceover to click the start button just until you get your barings, and while the game's talking, turn it
New iOS arcade/logic/reflex game, catch 52
Hello all,So I discovered this entry on Applevis just yesterday. It's a game that can be played without voiceover, although I recommend using Voiceover to click the start button just until you get your barings, and while the game's talking, turn it
Re: New iOS arcade/logic/reflex game, catch 52
Hello,I think Audio Defence is better than this. Once all the achievements are unlocked, I don't know what's next really.
URL: http://forum.audiogames.net/viewtopic.php?pid=198066#p198066
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Re: New iOS arcade/logic/reflex game, catch 52
Hello,On one hand, the mechanics are kind of easy and it's sort of easy to master, but on the other hand, It's definitely harder than it looks to go achievement hunting on this one. To get the achievements you have to catch all the cards (read:
Re: New from choiceofgames, the last monster master
Hi,OK, now that, was, fast! This is ridiculous! Just when I thought Choice of Robots, and the beta of Death Match a New Beginning would be the last accessible games of 2014, another choice release comes out two days after the first. That's
Re: Alter Aeon 2014 Year End Celebration
I'll have to grab Mush Z's latest version, especially in time for the anniversary and possibly the advent callandar if I can find the time to log on a bit after christmas. I haven't played for ages though so I might be a bit rusty.
URL: http://forum
Re: And now, host servers and freely play Ultra Power older version
Hello,I'm being a bit careful here with terminator as I know that English isn't his first language, and honestly, I haven't seen him causing trouble in terms of being rude, just some misunderstandings. So, instead of an off
project aon Lone wolf news: app now on android
Hello all,There is now an app, called Lone Wolf Saga, on the google play store, but it is an android exclusive.It is free, and has no adds. Yep, you heard that right, no adds at all. Anyhow, this app has a statistics tracker, and makes the game
project aon Lone wolf news: app now on android
Hello all,There is now an app, called Lone Wolf Saga, on the google play store, but it is an android exclusive.It is free, and has no adds. Yep, you heard that right, no adds at all. Anyhow, this app has a statistics tracker, and makes the game
Re: shadow rine full voice version released
Hi,Oh my. I wonder what's going to happen?
URL: http://forum.audiogames.net/viewtopic.php?pid=198724#p198724
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Re: project aon Lone wolf news: app now on android
Hello,I think it's just one guy developing the app, and unlike Apple, android is a pay once, get your app published, for twenty dollars (for your first app only), sort of affair, where as apple charge a crazy amount, yearly, to get any app
Re: Angelgift Teaser
Hello all,I'm a bit tired so this is just a quick message:For those not in the know, Angelgift has finally received a public release. There is a topic both in the news room and in the new releases room where everyone's discussing it.
URL: http://forum.audiogames.net/vi
Re: A beta new year!
Hello,@kyle12: This actually sounds quite good, but what does danny think of this? I know he's trying to create death match: a new beginning, a sort of audio MMO based in the deathmatch universe.
URL: http://forum.audiogames.net/viewtopic.php?pid=199222#p199222
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Re: Angelgift: the adventure begins!
Hello,@robjoy: I don't know if I've noticed any lightnint strikes during the boss, I played last night and just banished him again. I'm now wondering if I've been approaching this a little wrong as I think even though this is a short game sometimes you a
Re: SammySenter
Hello,Keep up the good work, now for some fun comments: although I don't get why at the end of balloon popper you get fatalitied mortal kombat style. What sort of funfair is that?As to the house, well that must either be one crazy enchanted house that won't die (as in, you l
Re: SammySenter
Hello,Keep up the good work, now for some fun comments: miner spoilers:my imagination runs wild with me sometimes, and it made me come up with the following:at the end of balloon popper you get fatalitied mortal kombat style. What sort of funfair is that? Whoever is running
Re: SammySenter
Lightning power: Level 60.
URL: http://forum.audiogames.net/viewtopic.php?pid=200699#p200699
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Re: Modern PCS breakout rewrite
Hello,@dark: I can't say I'm having this problem. The file should be around 4 mb and it extracted fine over here, although I am using windows 7 64 bit but I don't know why that should stop a file from extracting.
URL: http://forum.audiogames.net/viewtopic.ph
Re: Modern PCS breakout rewrite
Hello,@pitermach and phil: I'd love to see more conversions of games, in fact someone was playing Panzas in north africa, on Teamtalk and that would be an interesting conversion. Also, what was the PCS car racing circuit like?
URL: http://forum.audiogames.ne
Re: shadow rine full voice version released
Hello,I am not entirely sure if this is completely up to date, but I've uploaded some addons in a zip file. This has an instant translate version, one called ClipCopy and a version of the English ProTalker. This file will not be going away anytime
Re: Modern PCS breakout rewrite
I'm loving this game, and I wish that Pitermach would program more ports, although the emulator would also be nice I think in this situation I'd prefer ports, and I would save the emulator stuff for the massive games like Fallthru.
URL: http://forum.audiogam
Re: Depression quest, a gamebook illustrating life with clinical depressi
Hello,This is going to end up being a bit of a rant, see why below.First of all, Dark, thank you for bringing this up and actually liking it! I fully agree about this. Unfortunately for some sighted gamers, they did n
Re: Chaos: 3D MMORPG Browser Game
Hello,Unfortunately a lot of developers seem to do this, but please correct me if I'm wrong. The process works like this: they seem to search for the word game forum or games forum on google and spread it to as many as possible in the hopes to attract playe
Re: New game from Oriol Gómez: Run for your life!
Hello,After playing for a while, I'd like to offer up some thoughts.While I can see the idea behind wanting a center sound, at the same time I think it will make things a bit too easy. The thing is, the items are always tracking you, so it's
Re: New game from Oriol Gómez: Run for your life!
Try and beat this one folks, this is ridiculous and well, luck must have really shined upon me this round. My arms are aching!you're dead! You managed to get 3354 points and you were at level 11 with 100 landed enemies. However, 17 managed t
Re: New game from Oriol Gómez: Run for your life!
Hello,@nick: for this kind of game I don't think cheating will really help, because there seems to be nothing to gain from continuous pla accept higher score. If there was a story and you were struggling then I could sort of understand it, b
Re: AudioRTS Demo
Hello,I can definitely confirm that this is not spam folks. Give the persno a chance, it's their first time trying something like this! I will see if I can get the demo to work and will let you know.
URL: http://forum.audiogames.net/viewtopic.php?pid=222619#p222619
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