Re: 3 Kingdoms Mud

2014-11-01 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: 3 Kingdoms Mud I dont mud anymore, so dont expect to see me.But:I dare those of you who think all muds are easy or more of the same to try mage. It is notable that Mage is completely accessible, that I am possibly the first blind player to have ever done it (proving all the people who

Re: An early christmas present

2014-12-24 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: An early christmas present Why dont you guys just code immortality for specific objects into your server and be done with this whole conversation? URL: http://forum.audiogames.net/viewtopic.php?pid=198463#p198463 ___ Audiogames-reflector

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-12 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released A few things:I notice no difference with the sound as compared to the old version; whatever was changed in terms of sounding 3D is something I cant notice. I cant quote the specific equations off the top of my head, but the entire panning

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I doubt the lag is your VPS. It is possible. You probably have something blocking in the server, and thats probably whats killing you.If you need to separate the map downloading from the server, throw up an nginx or

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-23 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Yeah. Its called overselling. They bet that no one will all want to use resources at the same time, and then sell more computing power than they actually have. Do you seriously not have $10/month? Because $10/month

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-24 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Yeah, the risks are the big question. The problem is that unless youre a big company, there isnt much you can do about them. I cant provide legal advice, but youd probably want some sort of EULA if youre super worried

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Arrays are actually not bad, but if youre only hitting 1% CPU then this is probably a moot point all together. There are a bunch of tradeoffs, but if youre going to replace it with something else you should probably

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I think youre misunderstanding, or maybe I am. You seem to be saying that the client is a completely dumb terminal, but Im not 100% sure this is the case. Im telling you that the client *should* move the player

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I think youre misunderstanding, or maybe I am. You seem to be saying that the client is a completely dumb terminal, but Im not 100% sure this is the case. Im telling you that the client *should* move the player

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-22 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO When run locally, you dont have multiple players, not unless youre also doing load testing of some sort. There are a variety of algorithms and structures which will be fine in that case, but burn hard as soon as the

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-29 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO So basically.You can actually do this via donations, but you will not turn a profit. In the case of an online game, making at least some money is the only long-term viable option unless you consider it to be pure fun

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-24 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO You can obviously program. If your goal is to make enough money for a VPS, you might side-track onto a smaller project and sell it. Alternatively, ask for donations; judging by the response here, Im sure someone would

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-14 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO You probably want this. You can probably use the first verbatim. http://stackoverflow.com/questions/6968 … if-it-diesI figured there was some other reason that you werent doing one. Thatll work unless your game needs

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-14 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO You probably want this. You can probably use the first verbatim. http://stackoverflow.com/questions/6968 … if-it-diesI figured there was some other reason that you werent doing one. Thatll work unless your game needs

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO yes, including at least two names. I think I do know the difference, thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=207683#p207683 ___ Audiogames-reflector

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @ethinFirst, there was no call for 448; Danny did explicitly say admin forum and it does make sense for him to do so in context. Secondly, if you actually want to be helpful, 450 is the last thing you should be doing;

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Just set up something like PHPBB or simple machines. Or PunBB, which is what this forum uses.You can find a million and one tutorials on getting a PHP webserver going with Apache or Nginx. it doesnt matter too much

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO It takes 15 minutes for someone who knows what they are doing to instal a forum. I doubt you can code a complete forum in 15 minutes. Its only hard the first time because presumably youre setting up Apache or Nginx for

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-07 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Well. Yes, actually, it is. But I see no sense in continuing to argue with you. Saying who started it and who ended it with a comment about immaturity is pointing fingers at those people. But whatever, Im sure youre

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-01-23 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Yeah. I have no idea what youve done in code, but that doesnt sound right. Switching it so that the server has to okay the movement before the client can take the step should have added lag. Youre now doing the

Re: Procedural realms, the mud with crafting, cooking & building is back!

2020-08-29 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Procedural realms, the mud with crafting, cooking & building is back! They're ansi color and formatting sequences. You have to turn off color however that works, and once you've done that if they're still there you're screwed.  I didn't know that clients even still existed that

Re: Swamp, zombie FPS by Aprone

2020-10-12 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone As far as I know it's still up and still works fine.  It even got an update of some sort a few weeks ago.  But Aprone is one of the authors that the forum's drama managed to push off the forum, if I recall, so this thread is kind of abandoned.Note that I

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-19 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod The game isn't about winning.  If you go in expecting to win, you won't have fun with it. It's about seeing how far you can get.  But yes, winning is possible, and there's even people out there who can win consistently. URL:

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-10 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Between fights you're on the map, which the readme does explain.  Each of the things on the map is a "floor", but I think you're mixing up numbers in the score screen because the maximum number of floors is only 45 or so.The way the map

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod The enemy's intent is always visible.  Arrow across them and it will give you "strategic 7 block 3" for example, meaning: I'm going to do something, it will hit you for 7 damage, I've got 3 block, and it's strategic so it'll have a

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I have no idea, that's also a Stewie question.  I haven't seen Liam play, but it's quite possible that if he's played a lot, he no longer needs those descriptions.  Alternatively, if he hasn't played a lot, he has yet to realize that

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod For what it's worth I'm reasonably sure the game doesn't show sighted players more.If you're wondering how to play the thing, it's a memorization, probability, and planning game.  Dying isn't losing.  It's being able to learn more about

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I've been beta testing this for a while.  It's eaten most of my free time for a bit now.  The game's learning curve is intense, but the mod's isn't.  Copy files into place and start it and you're done.  You'll be losing repeatedly, but

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I haven't personally encountered anything important to gameplay that it doesn't read. URL: https://forum.audiogames.net/post/574464/#p574464 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-30 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod You can find out if it's free by googling for 5 seconds and didn't need to ask us, and the original post used the word fucking.  That's not asking.  That's making a point.  Don't defend it. URL:

Re: Erion MUD: New Soundpack, MSDP, Crafting Updates, and More!

2020-10-01 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Erion MUD: New Soundpack, MSDP, Crafting Updates, and More! It should support ogg or mp3, I would hope?I should really keep playing.  I got drawn into Conquest, then I got drawn out of Conquest and into Slay the Spire. URL: https://forum.audiogames.net/post/576154/#p576154 --

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-01 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Three things:1. Have your gamepad plugged in and powered on before opening the game.2. Only have the gamepad you want to use plugged in and powered on.3. Never open input settings because it's possible to accidentally remap controls by

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @65Google it.  This is a game for the sighted that he made accessible, not an audiogame, there's plenty of info out there on it.  I'd give a better explanation, but it's really hard to describe.  Put card games, rpgs, and roguelikes in

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod The modern wireless Xbox controller just connects over bluetooth, and is probably what you want in general for modern games.  Thank Microsoft for deciding that Direct Input is deprecated and here's an entirely incompatible API.Stewie

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Glad to see that this community is equal opportunity when starting in on the "I might have to pay money for the thing" discussion.  At least it's not just audiogames. URL: https://forum.audiogames.net/post/575206/#p575206 --

Re: Erion MUD: MSDP, Crafting Updates, and More!

2020-10-02 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Erion MUD: MSDP, Crafting Updates, and More! @21They're a very nice set of people who do actually take feedback into account, but this is sort of just one of the places they advertise to because nowadays it's one of the places you need to advertise to if you want to run a mud.  It's a

Re: Erion MUD: MSDP, Crafting Updates, and More!

2020-10-02 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Erion MUD: MSDP, Crafting Updates, and More! @18Probably best to give them feedback in game. I don't think they monitor this forum, but I might be wrong. URL: https://forum.audiogames.net/post/576421/#p576421 -- Audiogames-reflector mailing list

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-22 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Sable Alpha is here!–free to download for Public alpha testing! At current rate of development and observing this thread from afar, I would estimate 2 to 3 years until something releasable, and then anyone who uses it who wants to not be flagged by antivirus is going to need to buy an

Re: Lucky Thirteen 1.0.0

2020-08-01 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Lucky Thirteen 1.0.0 @16Sure, it's not like there's a deadline, and you figuring out a minimal reproduction and logs and etc will be very useful. URL: https://forum.audiogames.net/post/557505/#p557505 -- Audiogames-reflector mailing list

Re: Lucky Thirteen 1.0.0

2020-08-01 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Lucky Thirteen 1.0.0 @14I released that earlier today.  If whatever this is is still happening, it's probably something I don't know about. URL: https://forum.audiogames.net/post/557484/#p557484 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lucky Thirteen 1.0.0

2020-08-01 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Lucky Thirteen 1.0.0 @8Is it one that's already open? URL: https://forum.audiogames.net/post/557376/#p557376 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Lucky Thirteen 1.0.0

2020-07-31 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Lucky Thirteen 1.0.0 If anyone has audio issues, please report them here. I'll monitor this thread for a bit.  This'll be the first deployment of Synthizer on a wide variety of machines, so it'll be interesting to me to see if and/or how it falls over (and obviously I'll work to fix

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-20 Thread AudioGames . net ForumNew releases room : camlorn via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @186Merchants almost always have at least 1 decent card. It's also more fixed than it seems, but I think that that's more obvious visually, since things are color coded: the top row will always be cards specific to your character, the