Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyoneFinally finally finally. I am no longer required to keep my mouth shut! Except the download issues, and the CTF observations, at least on the forum, everyone seems very happy. This is just incredible. This update took indeed around eight months,

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi EveryoneAs I discovered the need for alternate download links rising, I sat down and met the challenge... For now, sendspace will have to do:https://www.sendspace.com/pro/dl/fz1a0aHope this helpsI will also try to get a torrent going in the not to distant

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyoneAs for pvp in LMS, if you read either the changelog, or the readme, you will find that this has been implemented. smile I really cannot stress enough that documentation is available for a reason ...As for CTF, it is rather annoying to be flattened

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone welshweyr wrote:How can this be? Ive tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on Im a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone welshweyr wrote:How can this be? Ive tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on Im a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my

Re: Swamp, zombie FPS by Aprone

2014-12-29 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Kyleman123 wrote:i agree with Seria, a dive or jump or croutch would be nice to have to avoid enemy fire. i also agree with who ev er it was that talked about some of the powerups, you might call them, for the ctf missions. that would be pretty epic. as some

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone HiIts obvious isnt it? The server will start working again as soon as Aprones neighbourhood has power again, and Aprone has the time to launch it again. Being pacient is the only way to solve this question really... URL:

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone As long as there are no people under those trees when the fell, material damage is bad, but losing a life is way worse cv aka akilor URL: http://forum.audiogames.net/viewtopic.php?pid=179057#p179057 ___

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone As long as there are no people under those trees when the fell, material damage is bad, but losing a life is way worse URL: http://forum.audiogames.net/viewtopic.php?pid=179057#p179057 ___

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi Weard, I know, but Ive been reading from the bottom of this thread upwards. The things I saw so far certainly removing picked up crates when youve been kicked out of a mission is very very attracktive; But I also saw the med cheat popping up here and

Re: Swamp, zombie fps by Aprone

2014-07-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone HiFor those who just missed it: the main server is back online. Kai day is over, so we can all hope kai rests in peace (at list swampy kai)... URL: http://forum.audiogames.net/viewtopic.php?pid=179239#p179239

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released HiI didnt buy the update yet, but I at least sent a key replacement so my SOD 1.2 shows up in my account; So far, so good. A few things that were a bit annoying me:- The mouse support seems a bit slow. Is it either me or does the game

Re: Swamp, zombie fps by Aprone

2014-07-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi all swampy fellowsIf I could create a sub-topic, I would have done so... But since I cant, a regular poast will have to do.I want to introduce . the wall of lame. First, lets open chatlog.txt and extract a few lines from there:Friend whispering

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi SLJIts not the kicking I was aiming at, Im more aiming at the attitude... And I quote: People will now have to level by them selves. I will not help in missions anymore. Few minutes later, it shows that all that was just bluff or whatever you call it.

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi SLJIts not the kicking I was aiming at, Im more aiming at the attitude... And I quote: People will now have to level by them selves. I will not help in missions anymore. Few minutes later, it shows that all that was just bluff or whatever you call it.

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-29 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) HiIm currently re-installing my home server. Id like to run both rts servers one for the regular and one for the mod. One problem: I cant find any server parameters to pass on through the command line. Certainly the port would be a problem since I

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Hi@soundmud: thanks, will do. Would it be possible to include the server commands in the next update?Cheers URL: http://forum.audiogames.net/viewtopic.php?pid=182748#p182748 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Hi@soundmud: thanks, will do. Would it be possible to include the server commands in the next update?Also, the server produced the following error:-INFO: server startedWARNING: could not get my IP address from

Re: Castaways, roleplaying strategy game, by Aprone

2014-08-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone Hi AproneAwsom, even checkup made it in ... smileOne small issue: multiplayer seems to be doing weird things since I cant connect to the server, even though I have the latest version. (surprised look on my face)Cheerio URL:

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! It seems I only have issues with the ladders. the instructions are fine from what I tried, but how do you go up, down, a ladder? Yes yes, newbe question, but hey ... we all start somewhere URL: http://forum.audiogames.net/viewtopic.php?pid=203419#p203419

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiAt ambro86:Thanks a millionThis was very very very helpful , finally in the next city and just beaten the pulp out of blue ... roflfl URL: http://forum.audiogames.net/viewtopic.php?pid=203425#p203425 ___

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! [ a-t ] Deng: I know, but that still doesnt get me no where after countless tries... Do I need some abilities, attacks, etc? Im totally lost, confused, and frustrated ... sort of URL: http://forum.audiogames.net/viewtopic.php?pid=203400#p203400

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiI know my question has been asked before, and Ive read the poast explaining the answer. Still, after trying several days, I cant get through mount moon. Its really frustrating to say the least. Any help would be greatly apriciated. Ive looked on the net for

Re: Swamp, zombie FPS by Aprone

2015-01-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi[ a-t ] fa1ckg All the chat commands are in the Readme.html file. You have to look in the chapter about hardcore for the hardcore related commands, and in the other chapters for all other commands. To make life easy, theres a table of contents on top of

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone HiAfter reading post 224 or 225 I must say that Im thurrally disappointed that Swamp has been reduced to going to other channels, using a non channel language, and name calling all in one. I do hope, however, that those who did cheat will get an account

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyone,Personally, Id vote for a pre 3.4 reset. If that solves the issues for the most part, or completely, it would be awsom to not lose too much. A few players here and there might get a bit cranky about that, wich is understandable, and they might

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyone,Personally, Id vote for a pre 3.4 reset. If that solves the issues for the most part, or completely, it would be awsom to not lose too much. A few players here and there might get a bit cranky about that, wich is understandable, and they might

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! [ a-t ] Jeff:SPOILERSPOILER!Look in all the surrounding houses near the game corner; and talk to all the people there. If not near the gamcorner, look in the other places; but dont forget to talk. Also, ignore the comments about the hidden place at the

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hinow that Im back at my main system, its time to be lots more active on here. First things first:I dont exactly remember the name of the person who sent very detailed instructions for the mount moon thingy (and maybe I did thank that person in a previous

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hinow that Im back at my main system, its time to be lots more active on here. First things first:I dont exactly remember the name of the person who sent very detailed instructions for the mount moon thingy (and maybe I did thank that person in a previous

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Jeffb wrote:I cant get into Saffron city either.Neither can anyone else. Just wait for the next update, and maybe then, youll be able to.SPOILERSPOILER!Observe what the gate keeper of Safran City says, and what you can find in the Celedon City department

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Jeffb wrote:I cant get into Saffron city either.Neither can anyone else. Just wait for the next update, and maybe then, youll be able to.SPOILERSPOILER!Compare what the gate keeper of Safran City sais, with what you can find in the Celedon City department

Re: Braillemon status update!

2015-03-11 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! The Imaginatrix wrote:OH MY GOSH FUSCIAS IN THE NEXT RELEASE.Im so excited for it now. I understand its going to take a bit though—I mean, you have Sylph Co., which is huge, Saffron Gym and the Fighting Dojo, two gift Pokémon, and thats only the stuff I

Re: Braillemon status update!

2015-03-10 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi everyoneat Rachel: Thanks for the list, it will defenatly come in handy. I tend to listen two tracks at a time to find the right one; but a list is way easyer.at The Imaginatricks: I kind of forced my way to luck (might be seen as cheating, but since when

Re: Braillemon status update!

2015-03-10 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi everyoneat Rachel: Thanks for the list, it will defenatly come in handy. I tend to lisen two tracks at a time to find the right one; but a list is way easyer.at The Imaginatricks: I kind of forced my way to luck (might be seen as cheating, but since when is

Re: Braillemon status update!

2015-02-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiA quick question: since Ive spend most of my relax time training several mon up to lvl 30+ and finally got batch 4 after several tries and errors ... I was just wondering: since the change log on the first page said that only two badges could be wun, does

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi mmFirst off, a reset is a bad idea: contradictory to what you wrote, some people take months and months in hc to gain a title, and due to personal ingagementessimply dont have much time to do much else beside chatting for a while. Again, contradictory to

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @ns:The documentation has had a slow down due to several reasons, but will be worked on as soon as everything is back on track. URL: http://forum.audiogames.net/viewtopic.php?pid=206918#p206918 ___

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-11 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) SoundMUD wrote:criticview wrote:socket.error: [Errno 98] Address already in useThe error might mean that the port 2501 is already used by another program, maybe the other server. Try another port. Check if this server starts while the other server

Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game HiNow that Ive been reading a bit here and there, I do want toput in a few lines myself... First off, its an awsom game and I dont regret buying it ever since I did. Then, a sory tline, and a few more locations, would be pretty neat. As for the

Re: Psycho Strike - New Strategy/Action game

2015-05-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game HiIn a future update, would it be possible to make the left and right arrows sycle through 10s of items and the up and down arrows between units of that item. Equipping 50 cartridges is really a pain now. URL:

Re: Psycho Strike - New Strategy/Action game

2015-05-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game HiWhile I was playing for a while, I decided to check my gangs inventory. I came to the conclusion that I have way way way too much pistols and revolvers and a lot of other stuff. Instead of trashing them, could there be a new feature to sell

Re: Psycho Strike - New Strategy/Action game

2015-05-10 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game HiIts not so much the weapons (though I lost a few good items that way) but since shields cost rather a lot, they cannot be missed that easy. URL: http://forum.audiogames.net/viewtopic.php?pid=215591#p215591

Re: Psycho Strike - New Strategy/Action game

2015-05-09 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game HiIn an attempt to put this toppic back on track, I found an intresting bug. When I launch a mission to the farm, and I dont participate in the battle, the mission ends as soon as it begins. Save file can be found

Re: Psycho Strike - New Strategy/Action game

2015-05-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Folowing my previous poast: even if David would want to change SOD entirely, he simply cant. First off, the game has to stay as close to the original idea as possible, so that when people do upgrade dont have to go through a lot of new things in

Re: Psycho Strike - New Strategy/Action game

2015-05-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Lets just not forget that SOD already has its age. At version 1.0 wich means (first release) the game was one of the few at that time, and quite frankly at that time one of the highest in quality. Dont compare a game that has been there for many

Re: Braillemon status update!

2015-04-15 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi SneakIf you open Text to speech configuration in control panel (how exactly you get there, depends on windows), there should be an Advanced button. If you press that one, you will be able to specify the device through wich sapi should speak. URL:

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi everyoneDue to recent hardware changes, I had to take my rts server offline for a while. And since it was in that state I thought: Well, why not put stable on there too, so that both alpha and stable can be played... The only problem I am

Re: Survive the Wild!

2016-01-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi survivorsThe server is back up, so you can go ahead an "survive some more". URL: http://forum.audiogames.net/viewtopic.php?pid=245451#p245451 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-01-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi againThe more I play this game, the more awsom it becomes I've been having great fun hunting for a few items, and the discovery of the giftshop was amazing. I found an issue though that when you're tracking an item, and someone picks it up, you don't stop tracking

Re: Survive the Wild!

2016-01-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! HiI've been thinking some things over, and came up with a very intresting solution in the deliberate extinguishing of fires: if you throw mud, water, or dirty water (or anything else liquid for that matter) on a burning fire, there's a very good chance you might slip

Re: Survive the Wild!

2016-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi Ishan spoiler alert!You can not find metal on the main land, you will have to go to the camping grounds to get it off the fence.To make a boat:- Make two tide branches by combining a branch with a string- Combine a branch with a tide branch to get a wooden

Re: Survive the Wild!

2016-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi Ishan spoiler alert!You can not find metal on the main land, you will have to go to the camping grounds to get it off the fence.To make a boat:- Mka two tide branches by combining a branch with a string- Combine a branch with a tide branch to get a wooden triangle.

Re: Survive the Wild!

2015-12-31 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi Thanks for the help with the net, It's propperly created, and fully opperational. I found one very intresting bug though: if you build a fire with say 500 health, after a while a tree will be there in its place and you can interact with it, However even though the

Re: Ultrapower. Here it is, for those who want it.

2015-12-24 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Hi everyoneFirst off: i didn't even know this game existed before reading this topic, and honestly I don't care much who originally started this etc etc. The most important thing is that someone is trying to get a project going, wich for

Re: Ultrapower. Here it is, for those who want it.

2015-12-24 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Using a leaked source is not always ideal, unless the project became abandoned. As for sounds, if they still are the same as the original, there would at least be issues with Aprone (few of them came out of swamp), Gorthalon (one out of

Re: Ultrapower. Here it is, for those who want it.

2015-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. HiA few things in only one poast... You ready, because here we go...- The criticview server took care of those chars without inventories. Sorry it took so long, but I had to do everything manually, and only have limited time to do so.- UP

Re: Survive the Wild!

2015-12-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi SamFirst off, a really good job well done with the game. I've been having a lot of fun with it, and it absorbs all my free time currently... A few things I would like to say though:- The bears (at least to my mind) are a bit overkill. It's one thing to get hit,

Re: Ultrapower. Here it is, for those who want it.

2015-12-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. The server should be online, i'll check in a moment. As for items, as long as they are buggy, i cannot do much, but i'll give you an inventory... URL: http://forum.audiogames.net/viewtopic.php?pid=244747#p244747

Re: Ultrapower. Here it is, for those who want it.

2015-12-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Criticview's server should work now. It's finally updated to the last version. But boy, did the server make a mess of telling us it was going to update... URL: http://forum.audiogames.net/viewtopic.php?pid=244751#p244751

Re: Ultrapower. Here it is, for those who want it.

2015-12-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. roelvdwal wrote:I think level actually doesn't determin anything about defence/damage etc. I think it's dependant on how many items you have.Not true, you can easyly see the difference between the inventory of someone with a level and

Re: Ultrapower. Here it is, for those who want it.

2015-12-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. roelvdwal wrote:I think level actually doesn't determin anything about defence/damage etc. I think it's dependant on how many items you have.Not true: take a look at the inventories of someone with a level, and someone without. Criticview

Re: Ultrapower. Here it is, for those who want it.

2015-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. HiCharset level was actually ment as /charset level , wich currently doesn't work (at least last time i checked)The only content from the server side concirning changes is the list of changes to the server. This to my mind allows for

Re: Super kolkhoz, public alpha released!

2016-06-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Super kolkhoz, public alpha released! UrhmYes yes, it's possible that many people might get annoyed by this but ... Even in alpha stage, a game description SHOULD be available. "In this game, the objective is to mine ores, and to sell them to the store in order to gain coins. With

Re: Super kolkhoz, public alpha released!

2016-06-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Super kolkhoz, public alpha released! UrhmYes yes, it's possible that many people might get annoyed by this but ... Even in alpha stage, a game description SHOULD be available. "In this game, the objective is to mine ores, and to sell them to the store in order to gain coins. With

Re: Super kolkhoz, public alpha released!

2016-06-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Super kolkhoz, public alpha released! HiI finally started "playing" and here's the result:- Lots more interaction needed: a map to walk on to find other spots to mine, other ores etc.- This is the second time I get the below error, happened near a level up above lvl7Call stack size:

Re: Super kolkhoz, public alpha released!

2016-06-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Super kolkhoz, public alpha released! Hi againOne line missing from the english language file:Ïðîáåë=Space URL: http://forum.audiogames.net/viewtopic.php?pid=263066#p263066 ___ Audiogames-reflector mailing list

Re: Super kolkhoz, public alpha released!

2016-06-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Super kolkhoz, public alpha released! HiI finally started "playing" and here's the result:- Lots more interaction needed: a map to walk on to find other spots to mine, other ores etc.- This is the second time I get the below error, happened near a level up above lvl7Call stack size:

Re: Super kolkhoz, public alpha released!

2016-06-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Super kolkhoz, public alpha released! I very well know what alpha phase is, been part of several beta teams. Sadly, an alpha is not what i'd call this one. This game to my mind, could be called "a multiplayer test object". Think about it: what is the sence of a client staying online

Re: Redsword, a 2D Platformer

2016-06-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Redsword, a 2D Platformer I think I broke the game... I pressed f1 in the hopes it might put me on nvda, and now I can't even open it ... rofl URL: http://forum.audiogames.net/viewtopic.php?pid=263108#p263108 ___ Audiogames-reflector

Re: Survive the Wild!

2016-06-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! I'd say: either the entire update or none at all. It makes no sence to get it in bits and pieces. As a player comunity we have to understand that devs can not react on our every want and wim, however desperate we are ... Waiting is the only thing we can do, until the

Re: Survive the Wild!

2016-06-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! It's a bit odd to have opinions not counting, to my mind, a opinion is something personal and counts all the time. Opinions can be rong or a bit odd some times, but that doesn't mean they don't count. I was only thinking that, since the rainforest was released without

Re: Rail Racer 2 cometh

2016-06-10 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Rail Racer 2 cometh Hmm, 404 errors for a game with that much promise... Not good for public opinions, and certainly not for developer credability. In this case, you're not only keeping pirates out, but real people as well... URL:

Re: Rail Racer 2 cometh

2016-06-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Rail Racer 2 cometh Backup is the keyword here? Certainly as a dev you should know that? URL: http://forum.audiogames.net/viewtopic.php?pid=264397#p264397 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-06-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! First off, at Sam, nice game, even though I suck at it. At Ivan, dude get yourself a life? It's really messed up to release hacked / cheated versions of things wich you didn't create yourself in the first place. URL:

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-03 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Hi AproneI didn't start playing yet, but the first thing I noticed is the lack of labels for the account name and password. Also, any hopes for a standalone client with sounds etc? URL:

Re: Survive the Wild!

2016-06-09 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! LOL, realisticly seen, did you ever go to a store and asked: "hey, here are my empty popcans, can you fill them?" or "This is the pizza box I got with my margerita, can I get another one?" ... I'd say: just dump the empty glew bottle and pop can ... URL:

Re: Ultrapower

2016-01-29 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Ultrapower Hi[ a-t ] moderators: time for this topics and all others made by the same dev to be deleted. A new game that only plays an intro and then closes because it says the project was closed, is not wurth anyones time... URL:

Re: Survive the Wild!

2016-01-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! HiA few things:- I first off want to make clear that I mean no one any thing bad, mainly because I don't know anyone personal...- Activating many flares during 10 to 20 minutes is to my mind useless, and doesn't have any meaning except annoy people who take flairs

Re: Survive the Wild!

2016-01-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! HiA few things:- I first off want to make clear that I mean no one any thing bad, mainly because I don't know anyone personal...- Activating many flares during 10 to 20 minutes is to my mind useless, and doesn't have any meaning except annoy people who take flairs

Re: Survive the Wild!

2016-01-24 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi SamFirst off, since we do get that from time to time, it's very understandable that guests in the house tend to draw you away from things, and that's no shame. On the ontrary: you do have a life, as does everyone else.One thing that comes to mind if you say that

Re: Braillemon status update!

2016-04-09 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! at fran91carp:Spoiler! Alert!In order to obtain a fighting pokemon, you will have to give it a nickname to register it propperly, that's how I got it to work at least. The Cinebar jim is broken at the moment, so even if you find the key, it's useless atm. I do

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi RachelFirst off, it really stincks to be thrown out of a job, so along with everyone else here, I do hope you'll land back on your working feet soon. I actually wouldn't write this poast seeing how you are getting through a lot of lifes hoops atm, but I

Re: Survive the Wild!

2016-03-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Hi SamIs it possible that there's an issue with the xbox 360 support in stw? For some odd reason, the start button doesn't work, wich means I can't log in or accept any choice for that matter. All other things seem to work though. URL:

Re: Braillemon status update!

2016-03-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi RachelFirst off, it really stincks to be thrown out of a job, so along with everyone else here, I do hope you'll land back on your working feet soon. I actually wouldn't write this poast seeing how you are getting through a lot of lifes hoops atm, but I

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! spoiler alertYou can already go there, that's no problem. It's even helpful for your mons toospoiler ends URL: http://forum.audiogames.net/viewtopic.php?pid=254436#p254436 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2016-03-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Sam_Tupy wrote:It worked for me, pressing in on the POV control, right?No, nothing works. I can do a lot of things in game, but I need a keyboard still to enter menus etc. If I press "select" I escape, so that's fine. That's why I thought it would be "start" to enter

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! No. I'd say the end of the current braillemon is route 12 I believe it is. You can go into the tower but you can't complete that quest just yet. In safran city everything is locked, so no luck there either. URL:

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Spoiler alert...If you have a bit of time on your hands, the easyest way to get cash is by catching meoth. The move "payday" will help you out a lot. I for one, caught six of them, and kept on using the move until I had enough cash for coints to get myself a

Re: Braillemon status update!

2016-03-22 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! No,you can't use payday outside of battle, otherwise it would have been a lot more boring ... heheheNow, I did find a serious bug, and it's a game crashing executable and all bug. The bug can be triggered as soon as you enter the Indigo plato. It says you

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! flame_elchemist wrote:when i tried moving my save i couldn't move. am i gonna have to start over again?You will have to return your player to floor six of the tower before you can go back to the braillemon test. That way it will not have anything to do with

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiOne more bug found, using strength in Lavender Town gives this pritty text:___FATAL ERROR inaction number 1of Create Eventfor

Re: Braillemon status update!

2016-03-24 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! flame_elchemist wrote:when i moved my save from the test folder to the other braillmon folder i couldn't move after i loaded the save.I'm thinking that's logical since the new test version has new items, new locations etc, wich are not available in the old

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi RachelJust a quick heads up to let you know that the save issues on my 2nd windows 10 have been solved. For those having issues with that, it's caused by the visual c++ runtime libraries or the lack there of. I'l poast a sendspace link with all of them in a

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! flame_elchemist wrote:if i play the test version i'll get that bug on the ship. is their a way around that with the demo version?To my mind, it's best to play until celedon city with the old version. It's quite stable. Then as soon as you need the game corner,

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiAs promised, here is the link to get all microsoft visual c++ runtime redistributables in one zip file. I'm not sure wich one would be required by braillemon, so that's why I've thrown them all in there.Microsoft Visual C++ Runtimes for both x86 and x64HTH

Re: Braillemon status update!

2016-03-25 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! No, you first get near water, then you use the item, and as soon as the game tells you "oh there's a bite: you press spacebar as quick as you can. Note that the old rod only fishes magicarp, so the better the rod, the better fish will bite. URL:

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiIt's so funny to see people encounter errors they have been warned for. As for the save issues, it might be due to gamemaker studio stuff, but since I don't know anything about that, i'll just leave this subject untouched ... untill the issue is cleared ...

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hi RachelI know your time is limited, but if you ever want a brain breaker, here's one:I have two systems running windows 10. On one of them, braillemon plays just fine. Copying the folder on a pendrive to take to the other, works as expected. Here's the

Re: Braillemon status update!

2016-03-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! flame_elchemist wrote:what do i do with the drinks that i get from the machine? i read somewhere that i give them to someone i can't find the person to give it to.SPOILER alert!You should give water to someone who's very thursty, and he's watching a gate. That

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