Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-25 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Is there any way to acquire leefox if you didn't pick it to start? If not, anyone want to trade it for a flame starter? URL: http://forum.audiogames.net/viewtopic.php?pid=270228#p270228

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-24 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! The pummel attack seems to be broken. It never does more than 6 damage in total even with critical hits. URL: http://forum.audiogames.net/viewtopic.php?pid=269904#p269904 ___

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-26 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I found it really stupid that energy blast, an attack listed as magic type was based on physical strength. Can this, and the other moves like it, please be fixed? If this means that mom stats need to be dropped then so be it, but it

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-26 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I found it really stupid that energy blast, an attack listed as magic type was based on physical strength. Can this, and the other moves like it, please be fixed? If this means that mon stats need to be dropped then so be it, but it

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-03 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I feel I'm missing something here, but where do I go after the arcade? I remember something about a jungle but can't find it. URL: http://forum.audiogames.net/viewtopic.php?pid=272329#p272329

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Thankyou! I missed it earlier, guess I wasn't searching carefully enough URL: http://forum.audiogames.net/viewtopic.php?pid=274523#p274523 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! hi, I'm really stuck, and can't find what I need with search. I'm in the factory, and have reached the third floor of the third office block. I found a key there, but also a locked door that I can't access. is there a way to use the

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I feel like I'm missing something here, but I can't seem to find any way to get passed validation road. I've unlocked all the gates, but there's nowhere to go. I've followed every single wall I can find, with no luck. is there

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! [[wow]], sorry. 5 seconds after posting that I realized I had missed an entire section. URL: http://forum.audiogames.net/viewtopic.php?pid=276824#p276824 ___ Audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Starting a battle with a necromancer  acolyte , as well as hitting said acolyte,  causes errors URL: http://forum.audiogames.net/viewtopic.php?pid=344637#p344637 ___

Re: BitLife the closest thing to the Sims we have right now.

2018-12-31 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: BitLife the closest thing to the Sims we have right now. Yeah, no. This is very much not fun to play at it's current level of accessibility. I'll be back if the devs ever label more buttons. Kind of wish we could share custom labels on the iPhone, as that would really help with a game

Re: Blind Sparrow Interactive's first project

2019-02-17 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Blind Sparrow Interactive's first project Very excited to see what you come up with; I heard a little while ago that you'd picked up Brandon and have been very pumped to see what you come up with for a couple months now.I hope your other projects also end up working out. URL:

Re: Future of GoldGun: Production discontinued

2019-02-14 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Again, no one has called them names, or told them they were useless, or that their game is moronic, or other such noncess. we'd be having a different conversation if that was the case. People raised criticisms, that is all. If only one or two

Re: Future of GoldGun: Production discontinued

2019-02-14 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Future of GoldGun: Production discontinued @JaceK1, they themselves talk about asking a blindness related organisation for money under the condition that the script mentions blindness in some way, as I understand it. They were not told they had to include a thing about face touching.2,

Re: Future of GoldGun: Production discontinued

2019-02-13 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Future of GoldGun: Production discontinued Personally, I didn't see any extremely negative criticism  written anywhere about the game. Yes, people harped on about the subpar sound quality and things a lot more then they likely should have, but no one was particularly mean about it.

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-05-06 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Was wondering if someone'd be willing to share what the bonus items for backers were? I'm assuming there's no harm in us knowing about them. Overall, coming back to this game a year after it's release leaves me pretty

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-14 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Seems like a really cool concept, unfortunately this self voiced voice is incredibly irritating to me, and I’m wondering if it would be possible for you to create a mode where we could use SAPI instead URL:

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-14 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates That’s fair, although it does kind of suck that you have the ability to use sappy for certain things, just not everything.  And to be clear, I have an issue with all self voice  games, not  specifically the fact that you

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Right, after a little fiddling, here are my thoughts.First, again,the voice. I'm sorry, but honestly it's just bad. I understand that you want to save coding time ETC, but the accent of whoever did the voice is really,

Re: Aurora 4X, Back to More Accessible Stars

2020-06-02 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Jaws user here, wondering if anyone knows of a way to get Jaws to behave better with the game's combo boxes? in some, Jaws fails to consistently read the currently selected item, instead reading the previously selected item every time I hit the

Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars The Jaws thing is pretty consistent, I get the unpredictable announcement of what's selected in combo boxes in most places, such as the dropdowns in the create tech screen that lets you select the stats of your tech. If I listed all of the

Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Thanks both of you. This has been really helpful. Unfortunately I have no idea how a hotspot/bookmark would work, but I've eventually after trial and error learned how to find it on the screen.The minerals thing is also working now, although it

Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Using Jaws 2019, Windows 10, Made sure everything was maximized and that other combo boxes don't do this. My Screen resolution is way above what's needed, too, so it won't be that either. URL: https://forum.audiogames.net/post/536798/#p536798

Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Using Jaws 2019, Windows 10, Made sure everything was maximized and that other combo boxes don't do this. My Screen resolution is way above what's needed, too, so it won't be that either.As to the survey thing, I see the game has something

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Sorry, I might have missed this in the audio tutorial. How exactly did you get a description of where a ship was and what it's orders were in the fleet window? URL: https://forum.audiogames.net/post/537359/#p537359 -- Audiogames-reflector

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Oh, I was using ctrl tab. The arrow keys solved it. URL: https://forum.audiogames.net/post/537354/#p537354 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Thanks for all the help so far, next possibly dumb question. The fleet window has 2 tabs. no matter what I do I can't get the first tab to move, the one I'd need to use to get standing orders and so on. Tried with both NVDA and Jaws.

Re: Aurora 4X, Back to More Accessible Stars

2020-06-04 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Really appreciate the detailed guide. While messing around with other things, I also found out that you can order a fleet to join another through the movement orders tab, in case that's easier for anyone. the drag and drop thing is significantly

Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Yeah, sorry, I'm still very confused on exactly how to do this.So I currently have 2 survey ships. they've both automatically ended up in the game's survey fleet. After reading the Wiki article you linked to, I'd like to create a survey admin

Re: Aurora 4X, Back to More Accessible Stars

2020-06-05 Thread AudioGames . net ForumNew releases room : rashad via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I've gotten it to work on occasion, but no matter what I do I can't get it to work consistently. Would the developer consider moving it in a later update, do you think? I even have a touch screen, so I've attempted to learn it's placement on the

Re: Sequence Storm Rhythm Racing Game

2021-01-25 Thread AudioGames . net ForumNew releases room : Rashad via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game quick question, I seem to have missed the instructions to turn on the screen reader when installing the game. how would I go about doing that? URL: https://forum.audiogames.net/post/609662/#p609662 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2021-01-25 Thread AudioGames . net ForumNew releases room : Rashad via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game sadly it did not work URL: https://forum.audiogames.net/post/609700/#p609700 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector