Re: SHE NOIRE is out - Now available in English (PC-MAC)

2014-07-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: SHE NOIRE is out - Now available in English (PC-MAC) I liked this game, but it seemed rather short. The game advertised five hours of gameplay, and I was able to complete it in just under two hours (I did listen to all the cutsceens and descriptions). I personally wish that there had be

Re: Luta - A Fighting Audiogame

2014-07-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Luta - A Fighting Audiogame The AI isn't too fast to beat. Just match it's speed, spamming attacks in games is often the solution. URL: http://forum.audiogames.net/viewtopic.php?pid=181050#p181050 ___ Audiogames-reflector mailing list Aud

Re: Luta - A Fighting Audiogame

2014-07-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Luta - A Fighting Audiogame The start-language.bat files just send a parameter to the luta.exe determining the language to use on startup. Luta by default seems to use spanish. URL: http://forum.audiogames.net/viewtopic.php?pid=181163#p181163 ___

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released the expansion is awesome so far.I've encountered a glitch with the pirate revenge backstory though. I had about 35 credits (I think), and received the informant person's message. I didn't save. When I died and reloaded to avoid loss

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released the expansion is awesome so far.I've encountered a glitch with the pirate revenge backstory though. I had about 35 credits (I think), and received the informant person's message. I didn't save. When I died and reloaded to avoid loss

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released Thanks Dark I just updated the guide. That thing had rather cringe worthy errors I missed with it's last revision. I haven't noticed any new ships or ship upgrades sadly. URL: http://forum.audiogames.net/viewtopic.php?pid=181306#p18130

Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released One thing I'm still finding a problem about the game is the kind of overly poewrful missiles. Missiles from enemy ships often deal 400 damage, instantly destroying my ship. Often it's extremely difficult to intercept them. Not to mentio

Re: smugglers 5 background stories first part released

2014-07-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released I'm running into really weird problems.The math used for the game seems to not follow any principals of math I've ever seen.The enemies shields are recharged by 4% of 1000, which is 62 points.4% of 1000 is 40, not 62.Similar things happ

Re: smugglers 5 background stories first part released

2014-07-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: smugglers 5 background stories first part released I'm relatively sure with it happening to the enemy ship. I was completing the pirate background, and my destroyer class ship was battling a larger ship. I shot it once or twice, then an asteroid hit the enemy and it was instantly destro

Re: Classic 6 Dragons game!

2014-07-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Classic 6 Dragons game! I played the original 6dragons mud, which appears to still be running. How is this mud using the same codebase different to the original? URL: http://forum.audiogames.net/viewtopic.php?pid=182342#p182342 ___ Audiog

Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I just started this, however.The game's restricted to sapi, which is incredibly annoying. From what I can see there isn't really a way to alter your speech rate. If this is using bgt, it is relatively easy to add screenreader access.Weh

Re: Paladin of the Sky, new full length audio game RPG

2014-07-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've played the game some more.I really like the audio quality and the way navigation works, etc. I like how each area is detailed.One problem I'm running into is that combat is very repetative.You rolled a 12, dealing 8 damage.The thug

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG @aaronThe teleporter is east out of the lounge, then south to the southwestern corner of the floor. URL: http://forum.audiogames.net/viewtopic.php?pid=182965#p182965 ___ Audiogames-reflec

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've ran into something weird. When your exploring a battle dungeon area, save points do not work as I originally thought.spoilerspaceandstuffIn the hades area, when I restore a game I end up at the starting location. When I use the sav

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've ran into something weird. When your exploring a battle dungeon area, save points do not work as I originally thought.spoilerspaceandstuffIn the hades area, when I restore a game I end up at the starting location. When I use the sav

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG How do you play air hockey in the games centre? I can move around the table but can't hit the puck with any key press I can think of. URL: http://forum.audiogames.net/viewtopic.php?pid=182993#p182993 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ok I've just completed the demo. I have a few questions plot wise.the following paragraphs will contain spoilers.Why do you have to pass through the residential areas before reaching the recreational areas? You would think that there wo

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG As of now saddly there is only sapi 5 and maybe 4 support. I can't remember if bgt supports sapi 4. URL: http://forum.audiogames.net/viewtopic.php?pid=183008#p183008 ___ Audiogames-reflec

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Read the manual. When your close to a wall it will play a tone indicating the direction. When that tone stops playing, you can move in that direction unimpeeded. The tone increases in volume relative to your distance from the wall. URL

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG The game doesn't really use the speak_wait methods, and where it does I often find myself wishing I could just hit enter, for example in the combat screen when your enemy attacks.If your looking for a way to quickly alter the code to us

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've ran into a stumbling block.spoiler space. againI'm trying to get through Bert's surprisingly large hideout, but at the teleport pad I dont' see a way forward. All them either lead back to the third level or the first area of the hi

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG No this is a stage after that. I'm trying to navigate the maze of teleport pads to find the kid's drunken father. URL: http://forum.audiogames.net/viewtopic.php?pid=183057#p183057 ___ Aud

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually like the way the wall tones work. I do agree with adding footsteps though. The wall tones could be togglable, or maybe an option for various sounds to be used in their place. URL: http://forum.audiogames.net/viewtopic.php?pi

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Ah I made it past the area I was on, I missed a teleport pad I thought I had already used. URL: http://forum.audiogames.net/viewtopic.php?pid=183067#p183067 ___ Audiogames-reflector maili

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually kind of like the timing challenge, however about 20 milliseconds extra would be helpful particularly on the longer scrolls.I'm not sure if this is a bug or not.SPOILERSWHICHISFORSOMEREASONINALLCAPSI've reached the third level

Re: Paladin of the Sky, new full length audio game RPG

2014-07-31 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I actually kind of like the timing challenge, however about 20 milliseconds extra would be helpful particularly on the longer scrolls. I think the locations are larger to simulate realism, however the gaming central area only has one ga

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersI'm at the tower of truth area, but I can't seem to find the right teleporter or any way past them. I am liking the game so far, but the exploration is getting kind of boring and repetative. The areas have no real variety to the

Re: Paladin of the Sky, new full length audio game RPG

2014-08-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG For the tower of fear I just spammed heavens winds until the super powered Ross died a horrible death. I'm starting to wonder if the bosses and areas are scaled. URL: http://forum.audiogames.net/viewtopic.php?pid=183193#p183193 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm running into problems with some of the techniques. In particular the techniques that make you wait a second or 2 between beeps. they are incredibly irritating, as after that span of time it's difficult to tell when the next beep wil

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm having problems with cecil's techniques, particularly lunar cannon. The techniques themselves aren't that complicated, I just find myself not able to keep track of the time between the larger sections. I think a metronome would elim

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm having problems with cecil's techniques, particularly lunar cannon. The techniques themselves aren't that complicated, I just find myself not able to keep track of the time between the larger sections. I think a metronome would elim

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm really having problems here. this is extremely annoying. I just can't catch any of cecil's abilities, not even demon's gift. It's almost as if the timing is different for each attempt. I find I can hit alt at the right time when vie

Re: death match project alpha

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: death match project alpha So I've been given the plasma rifle, but how do I actually use it? I see the alien show up, then I am horribly devoured with no way to defend myself. I've tried locking on then hitting space, enter, control, alt, b, p. Nothing seems to work. URL: http://forum.

Re: death match project alpha

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: death match project alpha Ah I figured it out. You should change the key to space, as of now you can't use control and the arrows to run while firing. URL: http://forum.audiogames.net/viewtopic.php?pid=183381#p183381 ___ Audiogames-reflec

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I've played the update, and saving your screenreader config in options doesn't write to any file or registry setting, so when you reopen the game there is no screenreader mode set. URL: http://forum.audiogames.net/viewtopic.php?pid=183

Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilers and stuffI've finally reached the tower of regret, but on the fifth level I don't see any way to find the lost spirit. I've looked everywhere. There are no openings on any of the walls that lead anywhere, and the soul's cry sou

Re: Paladin of the Sky, new full length audio game RPG

2014-08-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoiler space that is a space containing spoilers.I've finally passed the 4 towers (was the ork npc a reference to Lord of the Rings)? I'm stuck on the boss dragon I have to battle now. the final shot scroll is the only scroll that does

Re: Paladin of the Sky, new full length audio game RPG

2014-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I completely disagree with the sounds.The game doesn't really need them. Granted they would be a cool added feature, but I don't think they're really necessary. the game is playable without them.spoilers that would happen to be spoilers

Re: Paladin of the Sky, new full length audio game RPG

2014-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG @darkWhen you counter the security person, head east but don't take that teleporter. continue east to the gate. URL: http://forum.audiogames.net/viewtopic.php?pid=183602#p183602 ___ Audio

Re: Paladin of the Sky, new full length audio game RPG

2014-08-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG the tower of Judgement spoilers:There should be an item nearby. Hitting enter on it will show something about repairing switches, then it will repair said switch.Return to the stairs that took you to the third floor and head straight le

Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilers in response to airhockey question.Go to the games center on the second level, then head south and west a little. You should hear the sound.End spoilers. URL: http://forum.audiogames.net/viewtopic.php?pid=184064#p184064 ___

Re: Paladin of the Sky, new full length audio game RPG

2014-08-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersI have been stuck on this same boss for the last week. The random pattern for final shot is simply impossible, I genuinely don't have the reaction time to pull it off.end spoilers URL: http://forum.audiogames.net/viewtopic.php?

Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG spoilersOk this is seriously getting incredibly irritating. I genuinely can not hit the final shot scroll at all, without amounts of dumb luck. Ross is about level 45. I don't think level is as much of a factor, as my best attempt invol

Re: death match project alpha

2014-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: death match project alpha I'm running into a weird problem. for some reason the keys aren't registering to the window properly, so I can use the game keys from any window. URL: http://forum.audiogames.net/viewtopic.php?pid=184518#p184518

Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG To find galactic dust, you press enter, not c. I'm still stuck on this boss also. URL: http://forum.audiogames.net/viewtopic.php?pid=184613#p184613 ___ Audiogames-reflector mailing list A

Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I don't think scrolls should be removed, I just think something should be changed about the mechanics. For example random scrolls are just ridiculous. I don't think you even have 150 milliseconds to respond. URL: http://forum.audiogame

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. You could also use aria live regions instead. That may require a little more work to implement. URL: https://forum.audiogames.net/post/480417/#p480417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: Bulwark in the City of Flesh

2019-12-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bulwark in the City of Flesh So I had the audio stuttering issue, the fix was to enable my graphics card (I have no idea why it wasn't enabled). I'm thinking the audio could be synced up to visual fps or something because I had the problem when it was using integrated graphics.I just co

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game How does this actually work? I have audio cues enabled in options but I'm not hearing any of them in the game (arcade mode, I know tutorial is broken). URL: https://forum.audiogames.net/post/453158/#p453158 -- Audiogames-reflector mailing list Aud

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I found the problem, for some reason the audio cues setting in options didn't save and I had to reset it.This is fun so far but some things don't seem accessible yet. The rhythm stuff works fine, but things related to actual racing don't. You can't tell

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I found the problem, for some reason the audio cues setting in options didn't save and I had to reset it.This is fun so far but some things don't seem accessible yet. The rhythm stuff works fine, but things related to actual racing don't. You can't tell

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The story already has additional descriptions, try playing with audio cues mode enabled and without. It describes the avatar and the track briefly. URL: https://forum.audiogames.net/post/453209/#p453209 -- Audiogames-reflector mailing list Audioga

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Use the boost when you'd actually need to hit the notes, not when the audio  cues for the notes play.  I think the audio cues have to show up when the note first appears so you aren't fully removing it when using boost when hearing the pattern. URL: ht

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You have to boost a lot. In general I would complete 2 or 3 patterns, hold boost for a pattern, repeat. It took me about 3 tries to get it. URL: https://forum.audiogames.net/post/453220/#p453220 -- Audiogames-reflector mailing list Audiogames-refl

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Does anyone know how the firewall barriers are handled? I completed the mission but I feel like I ran into all of them and they don't seem to make sound. URL: https://forum.audiogames.net/post/453280/#p453280 -- Audiogames-reflector mailing list A

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You have to boost when you would normally hit the notes and it removes them from the track in front of you. URL: https://forum.audiogames.net/post/453500/#p453500 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Have the charts changed in the newer version for arcade mode? I'm finding the timing is way more strict and a bunch of the patterns are different. I'm using Audio Cues 1. URL: https://forum.audiogames.net/post/453875/#p453875 -- Audiogames-reflect

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The new sounds for streams and the autopilot feature are incredibly helpful. I can't figure out how to get the bonus objective for welcome to Daemon Space though, since I think the autopilot is still colliding with other vehicles or the edges of the tra

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Clipboard narration is literally just sending the game's text to the clipboard. There are certain programs that will let screen readers automatically read the content of the clipboard when it changes. URL: https://forum.audiogames.net/post/453909/#p453

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game What is the "Show ghosts" setting in the arcade mode screen? URL: https://forum.audiogames.net/post/454093/#p454093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game What is the "Show ghosts" setting in the arcade mode screen?Also what is the order of judgments? I thought the best type would be synchronized but I'm not entirely sure. URL: https://forum.audiogames.net/post/454093/#p454093 -- Audiogames-reflecto

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah I find the confirmation beats distracting, I think they should be a toggle. I have forgotten what note I was meant to press because I got distracted by the barrage of 10 or so confirmation sounds on a harder track. URL: https://forum.audiogames.ne

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah I find the confirmation beats distracting, I think they should be a toggle. I have forgotten what note I was meant to press because I got distracted by the barrage of 10 or so confirmation sounds on a harder track. To clarify I'm referring to the s

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The change log says that the health/power indicators were made louder, but I still haven't heard them so I don't know what I'm looking out for and nothing obvious jumps out at me. URL: https://forum.audiogames.net/post/454146/#p454146 -- Audiogame

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The correct version of Tolk can  be found here. URL: https://forum.audiogames.net/post/454290/#p454290 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/aud

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game How did people here get past the antiviral mission? The rapid line/scratch notes at the end are so close together that I can't process in time which side comes first. I've literally been trying this for the last hour URL: https://forum.audiogames.net/p

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game How did people here get past the antiviral mission? The rapid line/scratch notes at the end are so close together that I can't process in time which side comes first. I've literally been trying this for the last hour(edit)I finally got it, my brain is s

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @162I think my build was something like 2 health, 2 acceleration, 2 cornering with the numbing module. Use hyper drift a lot and only in either the first or second pattern after each filter hits you. for the first filter it's better to wait for the seco

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @162I think my build was something like 2 health, 2 acceleration, 2 cornering with the numbing module at level 3. Use hyper drift a lot and only in either the first or second pattern after each filter hits you. for the first filter it's better to wait f

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @168 I think I actually had 1 less stat point than that, I may have had cornering at 1. I have done some missions on higher difficulty for more credits though. URL: https://forum.audiogames.net/post/454846/#p454846 -- Audiogames-reflector mailing

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @171 you can play missions on higher difficulties to earn more credits. Also if you get a medal below gold, getting higher medals will get you the credits you missed. For example if you had a mission with 100 credits total and got 20 credits for the bro

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Regarding the balance stuff, I kind of like it where it is. The game is definitely intended to be difficult. URL: https://forum.audiogames.net/post/454988/#p454988 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Sort of spoilery for late game missionsHow did people complete the forest, mountain, and ocean hubs? No matter what I do I can't keep up with the bots URL: https://forum.audiogames.net/post/455005/#p455005 -- Audiogames-reflector mailing list Audi

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Sort of spoilery for late game missionsHow did people complete the forest, mountain, and ocean hubs? No matter what I do I can't keep up with the bots. I have the same  problem with "Mia Green is Missing" because the barriers slow me  down  and they're

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I've figured out Ocean, I just need to figure out the later patterns. I wish there was a practice mode to practice specific sections of track,  I don't know if that'd make the game too easy though. When hyper drift is changed to better fit audio cues pa

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I would appreciate the option of there being two-beat sections. I do struggle with long note patterns in higher difficulties (not so much memorizing them, it's memorizing them and then  processing what I need to do over a longer period of time). It woul

Re: Sequence Storm Rhythm Racing Game

2019-08-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @188 A recording might help, I always end up steering into the sides of the track somehow when trying to avoid the barriers.I think Audio Cues 2 should be left as is. Yes the mode is near impossible to react to, but some people might  be able to do it w

Re: Sequence Storm Rhythm Racing Game

2019-08-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Is there a way we could get an entirely different sound for enemy drivers/bots? When boosting I usually don't even notice the sound. The pitch change helped but I still find it hard to tell where they are.Also i  sometimes get a crash bug before mission

Re: Sequence Storm Rhythm Racing Game

2019-08-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Are you sure it's a lag issue? Accuracy is millisecond perfect, even hitting all notes perfectly my max was like 96% or 97% on a good day URL: https://forum.audiogames.net/post/455485/#p455485 -- Audiogames-reflector mailing list Audiogames-reflec

Re: Sequence Storm Rhythm Racing Game

2019-08-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Are you sure it's a timing issue? Accuracy is millisecond perfect, even hitting all notes perfectly my max w as like 96% or 97% URL: https://forum.audiogames.net/post/455485/#p455485 -- Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Sequence Storm Rhythm Racing Game

2019-08-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Can someone help me with the Project Avian mission? I'm able to steer past some of the barriers, but some later on just hit me no matter what I do. I sometimes get to the very last barrier, which seems to just take up the whole track or something becaus

Re: Sequence Storm Rhythm Racing Game

2019-08-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I still can't get past the Project Avian mission, now for some reason it seems even harder. I can now tell where the bots are but I'm still utterly failing to get past barriers. Can someone record how they did it or something? URL: https://forum.audiog

Re: Sequence Storm Rhythm Racing Game

2019-08-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I did it. Going back to Brutal defenses helped. I think I was struggling  so much because I was trying to avoid hitting the sides of the track and overcompensating towards the center. Even though the pan a lways has you in the center, I think maybe anot

Re: Sequence Storm Rhythm Racing Game

2019-08-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Is there a chance we could get a practice mode? These later tracks are brutal and it'd make it way easier to figure out sections I'm stuck on without having to replay the whole track each time. URL: https://forum.audiogames.net/post/455733/#p455733

Re: Sequence Storm Rhythm Racing Game

2019-08-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Is there a way we could get an option to copy final mission results to the clipboard? I often find myself wanting to share my score with people. URL: https://forum.audiogames.net/post/455929/#p455929 -- Audiogames-reflector mailing list Audiogames

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game There seems to be a bug with audio cues 1 for the Heremod's Theme track. The sound for a successful pattern doesn't play at the end of the repeated pattern but half way through. URL: https://forum.audiogames.net/post/456112/#p456112 -- Audiogames-

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game So I finally completed Sequence Storm on standard. If anyone is struggling with racing sections, put points into top speed, it helps way more than it might obviously look like it does. I did find the last mission way too easy though. Overall though I re

Re: Sequence Storm Rhythm Racing Game

2019-08-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Beat every single optional mission, you're missing 2 class upgrades I think URL: https://forum.audiogames.net/post/456408/#p456408 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Sequence Storm Rhythm Racing Game

2019-08-18 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Beat every single optional mission, you're missing 2 class upgrades I think. Also if you played the demo and then bought the full game, play Welcome to Daemon Space again to trigger a class upgrade. URL: https://forum.audiogames.net/post/456408/#p45640

Re: Sequence Storm Rhythm Racing Game

2019-08-19 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Is it possible we could get more sounds added to the sounds that can be selected for each note? On  harder free play/arcade difficulties the scratch sounds are virtually impossible to tell apart some times, similar to antiviral. URL: https://forum.audi

Re: Sequence Storm Rhythm Racing Game

2019-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You can hear robots at a greater distance than barriers, but the robots' increase in volume occurs over a longer period of time as you get closer than the barriers do. You have to wait longer than you think you would have to before steering past them. A

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I think the main thing to help the game accessibility wise right now would be some kind of guide maybe in game or that the game links to. For example a lot of things aren't obvious, such as notes being spatially on the track or how your speed actually e

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Put a lot of points into top speed, it makes act 4 so much easier URL: https://forum.audiogames.net/post/457022/#p457022 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Sequence Storm Rhythm Racing Game

2019-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The scratch down and up sounds for the left line are e (for down) and r (for up), not d and r. URL: https://forum.audiogames.net/post/457371/#p457371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: Sequence Storm Rhythm Racing Game

2019-08-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The game doesn't tell you, but you have access to your upgrades and equipment in arcade mode. URL: https://forum.audiogames.net/post/457857/#p457857 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Sequence Storm Rhythm Racing Game

2019-08-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The game has a seizure warning at startup, I feel like that should be narrated too somehow. URL: https://forum.audiogames.net/post/458618/#p458618 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio wizards has been released, and it’s awesome I completed the  story, it took me about two hours too (though I haven't gotten 3 stars on  every level yet). Overall it was fun, I  did have an  issue where the screen sometimes just didn't acknowledge my gesture  for some reason and  I

Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio wizards has been released, and it’s awesome Also the title of the game is AudioWizards (no space), not Audio  Wizards. I think that's what is preventing people from  finding  it. URL: https://forum.audiogames.net/post/459018/#p459018 -- Audiogames-reflector mailing list Audi

Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: InSpire, a mod to make SlayTheSpire Accessible... again! Hey, sorry it took me so long to respond to this. I don't know how compatible the mods will be as yours seems to be implementing your own UI abstraction whereas mine just hooks into the game. If you want to talk more feel free to

Re: Sequence Storm Rhythm Racing Game

2020-07-29 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hey I saw people having trouble with the various insanity missions so I thought I'd post a recording of it on Audible Cues 1, hopefully this helps a bit with the timing.https://www.dropbox.com/s/nfgoqq6rntiq8 … 9.mp3?dl=1 URL: https://forum.audiogames.

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