Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) This mod is awesome! It has encouraged me to play SoundRTS again. I kept following topics concerning the game, and updated it if a new version was available, but I havent really played it in the last time. Youve done amazing work Pragma by creating

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-23 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) I agree zakc93. It would be interesting, but this would mean that the player of the loaded units wouldnt be able to control his/her own units anymore, since the flying machine or whatever unit is used to load them, would be controlled by the allied.

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Sorry for the late reply SoundMUD. Im using JAWS 15, but have also tried JAWS 11 and 13 on SoundRTS too, with the same negative result as with 15.Could you also look into the braille output for NVDA? As Ive already mentioned in one of my previously

Re: Swamp, zombie fps by Aprone

2014-06-29 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Regarding Aces post concerning that armor bug I want to add that after you had logged out and back in, youre only wearing the damaged armor anymore, and the other - undamaged - piece you wore before too, remains unworn in your inventory.My character GD has lost

Re: Swamp, zombie fps by Aprone

2014-07-16 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie fps by Aprone A while ago, I saw suppressor sounds in the M40 sound folder. At the time version 2.9b of Swamp was released, I noticed a bunch of other weapons that Aprone hadnt, and some of them still hasnt, added yet. Therefore, I figured that these suppressor-sounds

Re: Castaways, roleplaying strategy game, by Aprone

2014-08-12 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone Hi Aprone,I know that the actual development of Castaways stopped a while ago, but nonetheless I have some suggestions concerning the chat:Would it be possible to view incoming chat messages while the game is paused? This way you could

Re: Swamp, zombie FPS by Aprone

2015-01-01 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi all,First, thanks Aprone for the update and all the effort youve put into it.Second, Ive got some more bugs to add:Some minutes ago I did a mission in the big warehouse, you know, the one that requires you to bring back ammo to the truck. The weird thing

Re: Swamp campaign: Swamp online simulation

2015-02-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp campaign: Swamp online simulation No need to apologize for being busy dude. As for the link: I tried it on IE and FF but both times it just opened instead of asking me whether I want to open or save it. Thats why I like those links that have dl=0 at the end. If they dont let you

Re: Swamp campaign: Swamp online simulation

2015-02-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp campaign: Swamp online simulation Rory, Just select all and copy it into a text document, using Word, Notepad or any other text editor. Save it with the .txt extension and you are good to go. Note that this way of getting it might give you an error, but you can just play on.

Re: Swamp, zombie FPS by Aprone

2015-02-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone App con, When did you download it? Aprone said a few days ago that he got an email claiming that the link was fixed. I tried it, and it worked perfectly fine. If youre still having trouble getting Swamp, try this link. URL:

Re: Alter Aeon 2015 Update Thread

2015-02-18 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Alter Aeon 2015 Update Thread Ive got to mention a bug for Mush-Z and it would be awesome if it were looked at:When you log into AA and find yourself on the dragon tooth waypoint, no ambience will play. You have to go to another waypoint like Gads landing and back to dragon tooth to

Re: Swamp, zombie FPS by Aprone

2015-02-18 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Some bugs which you might already be aware of:Voices on map 5. They keep telling you to watch out. No matter where you are, theyll always reach you and sound as if you stand right in front of them. It looks like the more bloodies you have the more they will

Re: Swamp, zombie FPS by Aprone

2015-02-18 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Some bugs which you might already be aware of:Voices on map 5. They keep telling you to watch out. No matter where you are, theyll always reach you and sound as if you stand right in front of them. It looks like the more bloodies you have the more they will

Re: Swamp, zombie FPS by Aprone

2015-01-24 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone When I died on a mission today, I didnt lose my stuff. This happened to several people before. When I logged back in, I had only about 15 percent health. However, this doesnt happen every time you die on a mission I think. I believe that this is related to a

Re: Swamp campaign: Swamp online simulation

2015-01-25 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp campaign: Swamp online simulation Hi SLJ,Nice work with the campaign. I tried it out before and found a few things:When I started the campaign, the client gave out the following message: There is an unknown command. The lines reads, There seems to be an unknown command.

Re: Swamp, zombie FPS by Aprone

2015-01-11 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Being able to change chars without having to log out, close the game, open it and log in again would indeed be nice. It would not only make things easier concerning missions, but also when Aprones site is acting up again and you want to change chars, but

Re: Swamp, zombie FPS by Aprone

2015-02-13 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone fedai, The armor you mentioned is not unfindable, just very rare. I agree that the drop rates of the different armor pieces you mentioned need to be fixed, including Kevlar vests and Football pads. About Leather jackets, they are also rare on normal mode,

Re: Swamp, zombie FPS by Aprone

2015-02-13 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Very awesome dude! Looking forward to this update! URL: http://forum.audiogames.net/viewtopic.php?pid=204686#p204686 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2015-02-14 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have some things regarding CTF missions:First, I want to remind about the bug that causes people to die repeatedly when they have been shot. This happens because people are staying at the spot where they have been killed longer than they should. The reason

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi guys,Although I can see the benefit of a public testing client regarding bug fixes, I still have to warn you. We must not forget that many people were sending fake reports back on the public testing server of 2.9e. Aprone had put a lot of hard work into

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi guys,I want to address some things here. First of all the Vulcan. I dont think its necessary to remove it. Aprone, you took the time for implementing it, why taking the time for taking it out again? Certainly taking it out would be much less of a concern

Re: Swamp, zombie FPS by Aprone

2015-04-03 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Only Aprone can give items to someone whos offline. Food however can be sent to anyone, no matter if online or offline, provided that this character is hardcore of course. URL: http://forum.audiogames.net/viewtopic.php?pid=210857#p210857

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone severestormsteve1, Ceramic armor can be found on map 3.It would indeed be nice if there were a possibility to figure out in advance how much experience and reputation/food you would get. Aprone once said that adding that to the mission menu wouldnt really

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone severestormsteve1, Ceramic armor can be found on map 3.It would indeed be nice if there were a possibility to figure out in advance how much experience and reputation/food you would get. Aprone once said that adding that to the mission menu wouldnt really

Re: Swamp, zombie FPS by Aprone

2015-05-08 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hey guys,Ive recently asked for some help on the forum regarding the issue I have with JAWS cooperating with Swamp. Id really appreciate any help I could get. Details concerning the issue can be found at

Re: Swamp, zombie FPS by Aprone

2015-05-09 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone You used to be able to get a torn dress when you won an LMS with at least five people. I havent got one lately though and some others Ive asked havent either. Not sure if its a bug or just bad luck. Has anyone else got a torn dress recently? URL:

Re: Swamp, zombie FPS by Aprone

2015-04-09 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone MikeFont, This bug isnt only bound to just the Jennifers letter. Being booted can happen either when you donate an item or when you trade one. The occurrence of this bug is completely random; at least I havent found a specific pattern yet. Ive had this bug

Re: Swamp, zombie FPS by Aprone

2015-05-24 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Atlan, Run the checkup.exe file. This file will register any missing files and you shouldnt get the error anymore. Well, you shouldnt ... Still I do, although I deleted the progress file and even ran the checkup.exe file again to make sure. Of course, I can

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-19 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Very nice game indeed! Great you could spare some time for making this awesome and fun game.It appears the bug that prevents people from picking up items still persists, as I had only 1 person left who was on the verge of

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-19 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Very nice game indeed! Great you could spare some time for making this awesome and fun game.It appears the bug that prevents people from picking up items still persists, as I had only 1 person left who was on the verge of

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-21 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Judging from the changes you posted, the update sounds very good. However, the download link still contains the old version (0.5b). URL: http://forum.audiogames.net/viewtopic.php?pid=228682#p228682

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-21 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Well, youre right. To be more specific, I was still typing when you had already posted so I didnt notice. URL: http://forum.audiogames.net/viewtopic.php?pid=228685#p228685

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-21 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. It appears we posted at the same time mayana. URL: http://forum.audiogames.net/viewtopic.php?pid=228683#p228683 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-10-23 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, the patch you have on your homepage works fine; it's the dropbox link in post 1,293 that contains version 3.6c. Well, I think the version itself is the same, regarding changes and those things, but for some reason it reads 3.6c when you launch it,

Re: Swamp, zombie FPS by Aprone

2015-10-16 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yeah, for some reason the dropbox link for the patch contains version 3.6c - at least when running Swamp.exe it says so. The changelog's latest changes are still those from 3.6b though.To have this fixed, download the patch from this link. URL:

Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: AudioRTS Demo Hey,This looks pretty neat and Im looking forward to seeing more of it. About the stereo demo, Im using Windows 8.1, and the sounds are playing. Having the sounds playing doesnt mean everything works fine though. They are very, very quiet, so I have to turn the volume up

Re: Bokurano Daibouken 3 : secondary topic

2015-09-27 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Is there any guide on where to get things you need for synthesizing them to new items in the shop of stage 16? I'd love to get the rocket launcher or the super yo-yo, but I don’t have any clue on how to get the things required. Like, I know how to

Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hey,I've finally found out how to make the rocket launcher, but getting 80 of those iron mass items will take me a while, at least if I keep doing stage 12-4 until I have enough items to make that many. Is there a faster way to get them?Further,

Re: U-Mart. A business strategy game, by Aprone

2015-09-23 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Hi Aprone,Great game as always! I've been playing the game for a while now and have stumbled across the following bugs:When an aisle is under construction, it's called slot instead of aisle. I'm not sure if you left that in for variety, but

Re: U-Mart. A business strategy game, by Aprone

2015-09-24 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone It would be neat if you were able to type in the price for an item. Right now pressing plus or minus will increase/decrease the list price for an item by $0.25. This can be very annoying if the proposed price is say $1,600, and you want to

Re: U-Mart. A business strategy game, by Aprone

2015-09-24 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Thanks Viktor, I forgot about that. I realized that those combinations are only listed under the "introduction" section, but not under "game keys". While I did read the whole readme, adding those keys to the "game keys" section would help

Re: Bokurano Daibouken 3 : secondary topic

2015-12-12 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic It appears that ever since I have made the super yo-yo, I cannot get a regular yo-yo from pressing the switch in 6-1 anymore. I deposited the super yo-yo, my two regular ones and the 7 yo-yo collection items in the warehouse and tried again, but

Re: Bokurano Daibouken 3 : secondary topic

2015-12-12 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Thanks DD! I had to fight various bosses of different stages, because I had completely forgotten about the requirement for getting the yo-yo, so I didn't remember where to get it either - not sure, if I had ever known it before. Either way, I have

Re: Bokurano Daibouken 3 : secondary topic

2016-01-04 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Spoilers aheadI know that you get the box gun by opening the stripe box in 1-1. However, I cannot open the box. Does that have something to do with the fact that I took the key and killed a bunch of slimes recently? I don't understand what it says

Re: Bokurano Daibouken 3 : secondary topic

2016-01-04 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Spoilers aheadI know that you get the box gun by opening the stripe box in 1-1. However, I cannot open the box. Does that have something to do with the fact that I took the key and killed a bunch of slimes recently? I don't understand what it says

Re: Bokurano Daibouken 3 : secondary topic

2015-12-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yay, I finally beat 25-3. Took long enough. I even managed to hang on to one recovery ring - one out of one. URL: http://forum.audiogames.net/viewtopic.php?pid=244862#p244862 ___

Re: Bokurano Daibouken 3 : secondary topic

2015-12-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Woot now I have completed all 25 stages on the easiest difficulty. Triple yo-yo and the Water plain launcher did an amazing job killing those monsters!Regarding the figures, aren't they also in 18-2 - I forgot which number you have to set the dial

Re: Swamp, zombie FPS by Aprone

2015-12-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The server is back up, so people can have fun blasting zombies again. URL: http://forum.audiogames.net/viewtopic.php?pid=244927#p244927 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2015-12-30 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Meh, I keep failing on 25-3. Always at that part with those bomber pods and the metal ladders. I managed to destroy the pods, but when I tried to get up to the warp panel - since I already was at height 0, the hook kept letting me up too far left,

Re: Bokurano Daibouken 3 : secondary topic

2016-01-05 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Thanks, I got both.As for the blades in 25-3, either try to avoid them by stepping left or right or equip a shield and hold down the down arrow key. I used to stay at position 7 for the most part, only occasionally stepping right to avoid those I

Re: Bokurano Daibouken 3 : secondary topic

2016-01-01 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic SpoilersAs I was told, you get the chaos flare by killing the life burner on 25-5. Is there anything special you need to do, obtain, any specific difficulty level you need to kill it on? I've killed it a few times and never found the flare. Is it

Re: Bokurano Daibouken 3 : secondary topic

2016-01-01 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Thanks. Now I'll just have to figure out what level that would be, but I guess it'd be higher, since if the chaos flare is anything like the one in BK II where I used it to kill the final boss, it has to be awesome. URL:

Re: Bokurano Daibouken 3 : secondary topic

2015-12-25 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hey, what's the password for the door in 7-1? It appears to be a very long number, and I don't have anything this number is written on.And can anyone please tell me how to obtain the hyper yo-yo? I've tried the landing spots, but couldn't find it.

Re: Bokurano Daibouken 3 : secondary topic

2015-12-25 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hey, what's the password for the door in 7-1? It appears to be a very long number, and I don't have anything this number is written on.And can anyone please tell me how to obtain the hyper yo-yo? I've tried the landing spots, but couldn't find it.

Re: Bokurano Daibouken 3 : secondary topic

2015-12-30 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic tomi, First press the switch at the far right, then the one at the left.I'm having difficulties beating the part of 25-3 with the ladders. I have no clue how to get to which ladder and even less which one I need to take to get up to where that

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Nice game as always Aprone! However, I have a bug to report. When playing as a warrior, your current armor is not shown - neither on normal nor on berserker mode. In addition, my armor reduced the incoming damage from stinging

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone Nice game as always! However, I have a bug to report. When playing as a warrior, your current armor is not shown - neither on normal nor on berserker mode. In addition, my armor reduced the incoming damage from stinging

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-02 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone I've encountered another bug: I had 10 out of 15 hp as I was playing in lightning mode. When changing back to normal mode, I had 25 hp, instead of 20 which is twice as much as 10. Out of curiosity, I changed back to lightning

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone I have a suggestion: The amount of gold you get from killing an enemy should be determined based on how much damage the creature dealt to you. Maybe the damage it could have done and its health should matter as well, but if

Re: Bokurano Daibouken 3 : secondary topic

2016-02-13 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic On 13-4, do I absolutely need the weapon carrier in order to end the stage on exciting difficulty? I don't have it and there's something lying on the ground which I can't get since it isn't possible to land and thus the stage won't end. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-02-13 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Thanks KeyIsFull. I managed to destroy the thing, and got the weapon carrier from the stage 13 shop after the stage had ended and got the item when I gave the level another go. I feared I'd have to redo all those levels just because I didn't have

Re: Castaways 2 public beta

2016-03-25 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Castaways 2 public beta blind-gamer, The public beta lasted only for a week, meaning that the game was open for public tests and to stress test the server. Now that this period has ended, only the selected testing team is able to keep testing the game and therefore Aprone has taken

Re: Second Castaways 2 public beta

2016-05-02 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta @Aprone, Aren't people's scores supposed to be up on your site? Because right now they aren't. Could that have anything to do with you changing the machine the game runs on? URL: http://forum.audiogames.net/viewtopic.php?pid=259042#p259042

Re: Second Castaways 2 public beta

2016-04-16 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta Giovani, You have a ten percent chance to get flower from collecting honey. You can also buy them from the market if you prefer. As for why your beehives are empty, that's because your bees haven't managed to refill it with honey yet, or in other words,

Re: Second Castaways 2 public beta

2016-04-16 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta Giovani, You have a ten percent chance to get a flower from collecting honey. You can also buy them from the market if you prefer. As for why your beehives are empty, that's because your bees haven't managed to refill them with honey yet, or in other

Re: Second Castaways 2 public beta

2016-04-16 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta Giovani, You have a ten percent chance to get flower from collecting honey. You can also buy them from the market if you prefer. As for why your beehives are empty, that's because your bees haven't managed to refill them with honey yet, or in other words,

Re: Second Castaways 2 public beta

2016-04-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta Lori21, I get the same when losing connection while playing online. Once I'm not connected anymore, I'll get this error every few seconds, or when I request anything from the server, such as how many people are online, or when I try to perform any tasks.

Re: Second Castaways 2 public beta

2016-04-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta Lori21, I get the same when losing connection while playing online. Once I'm not connected anymore, I'll get this error every few seconds, or when I request anything from the server, such as how many people are online, or by trying to perform any tasks.

Re: Crazy Party: mini-games and card battle! (beta39)

2016-08-19 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta39) Yes it does support it. If you turn off your screen reader, the game will automatically switch to SAPI. As for starting from scratch, just delete, rename or move the sauveguarde.dat file to a different folder. URL:

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) 1. I tend to slow down when I'm near the beeping sound. Because remember to stay on the path, since if you don't, you either die, get lost or slowed down immensely. If you are fast enough, you could also press another arrow key as soon

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-31 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) @staindaddict1. Purchasing the six turn battle mode enables you to host online battles with six turns; you can still host battles with only three as well, like you used to.2. No, you can create only 12 decks in the "manage your decks"

Re: Swamp, zombie FPS by Aprone

2017-01-06 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @kody, What is meant is that if you start out with 4 slots you can spend 50 quest credits to get an additional slot, without having to rank up. URL: http://forum.audiogames.net/viewtopic.php?pid=292607#p292607

Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone A Kai day would be amazing. URL: http://forum.audiogames.net/viewtopic.php?pid=318299#p318299 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Second Castaways 2 public beta

2019-04-08 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta @EagleEarEntertainment, some buildings and jobs are only available a few days of the week. Every Wednesday for example, the factory becomes available with a few jobs such as the ability to steam eggs, where you can make five eggs with only one firewood

Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-14 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) Hello,Regarding battles, I do believe shift enter could be useful. For example, if you have cards that do some damage, but also increase the stats of the player they are played against, that might be helpful if one of your team has

Re: Second Castaways 2 public beta

2019-04-07 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta Yes, it is. However, today is only April 7th, so you still have 23 days left for this month. Plus today is Sunday. Some additional buildings and jobs start being available every Wednesday and Friday, starting you off with only the default jobs and

Re: Second Castaways 2 public beta

2019-04-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta If he worried we'd never leave his server I think he slightly overdid it. There are barely people online anymore. Yes, the server is still up, but it might as well not be considering the attention this game gets these days. I would love to play more, but

Re: Second Castaways 2 public beta

2019-04-17 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta If he worried we'd never leave his server I think he slightly overdid it. There are barely people online anymore. Yes, the server is still up, but it might as well not be considering the attention this game gets these days. I would love to play more, but

Re: Shooter Concept Demo (Windows and Mac!)

2019-05-24 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) Hmm, I tried that, but it still won't work. I made an exception to the program "game.exe" and left all at any, with connection allowed. However, it takes ages to load and when I try pressing the arrow keys it crashes with the errors i posted

Re: Shooter Concept Demo (Windows and Mac!)

2019-05-24 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Shooter Concept Demo (Windows and Mac!) I do like the game. It's quite a bit of fun, but I've encountered some problems:The first time I launched the game it did not seem to run at all, so I pressed on game.exe once again, with no luck whatsoever. Looking into the task manager revealed

Re: Second Castaways 2 public beta

2019-04-19 Thread AudioGames . net ForumNew releases room : the blasting gd via Audiogames-reflector
Re: Second Castaways 2 public beta The closest thing to an official statement is the following:Aprone wrote:Yeah this has been a tricky project because so many of the original plans didn't work out as I had imagined.  The quick solution seems to be to tear out huge portions and re-code the