Re: Google Drive?

2015-08-13 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Google Drive? It asks me to login to a google account, you have to fiddle with the file permissions: (https://productforums.google.com/forum/ … rkbaMImnSo)Also, Google Drive can and will filter and block public access to your files for copyright violations, such as my Audio Minecraft

Sound: Now and Next Conference Article

2015-08-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Sound: Now and Next Conference Article Hey everyone, just came across this article on Gamasutra and thought people might be interested: (http://www.gamasutra.com/blogs/Winifred … mposer.php)Its a collection of videos and recordings from a two day Audio Conference called Sound: Now and

Re: Question about torrents.

2015-06-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Question about torrents. The rules as I understand them are not to promote software Piracy on these forums, which falls in line with other development forums given the current political climate.Things have heated up alot lately around File Sharing, some Corporate rights holders

Re: Question about torrents.

2015-06-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Question about torrents. The rules as I understand them are not to promote software Piracy on these forums, which falls in line with other development forums given the current political climate.Things have heated up alot lately around File Sharing, some Corporate rights holders

Re: Question about torrents.

2015-06-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Question about torrents. @gellmanI think there are some pro-copyright lobbyists who would disagree, but I wasnt trying to imply that BitTorrent itself was illegal. He didnt explicitly state what he was downloading and the IPv6 issue as reported by Torrentfreak seemed to indicate that

Re: The best video game soundtracks?

2015-07-13 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: The best video game soundtracks? Might as well drop a few links to some tracks.League of Legends DJ Sona tunes:http://l3cdn.riotgames.com/djsona/DJ_Sona_Music.zipStealthBastard OST:https://curvedigital.bandcamp.com/album … astard-ostFez

Re: The best video game soundtracks?

2015-07-13 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: The best video game soundtracks? Might as well drop a few links to some tracks.League of Legends DJ Sona tunes:http://l3cdn.riotgames.com/djsona/DJ_Sona_Music.zipStealthBastard OST:https://curvedigital.bandcamp.com/album … astard-ostFez

Re: Accessible Writing Works sites

2015-10-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Accessible Writing Works sites I know someone who uses wattpad, their not all that thrilled with some of the recent changes that seem to focus on a more "mobile" experience. You could try checking out fanfiction.net, which looks like its in an accessible format. URL:

Re: Accessible Writing Works sites

2015-11-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Accessible Writing Works sites @audiogames.net fanHm, perhaps, although "your own creative writing and stuff" could be interpreted in a number of ways. Regardless, Wattpad also hosts fanfics which is largely why I brought up Fanfiction.net, even if its not specifically what he's

Re: Making music with only your computer?

2015-10-16 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Making music with only your computer? Also, if it is possible, where can we even get the sounds of musical instruments?Check out the developer section of the forum's, i've made a couple of posts linking to a ton of audio samples you could use. URL:

Re: Video Capture Software

2015-09-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Video Capture Software Fraps is fairly popular, though you may need to purchase it to get full use out of it. If audio's not an issue you could try looking at GifCam or LICEcap gif recorders. URL: http://forum.audiogames.net/viewtopic.php?pid=230350#p230350

Re: photography and the blind/blind photographers?

2015-10-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: photography and the blind/blind photographers? Hm, seems there actually IS an android version of The vOICe you can use to take high-res snapshots with, here. URL: http://forum.audiogames.net/viewtopic.php?pid=233513#p233513 ___

Re: Help with linux

2015-09-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Help with linux Hm, well i've not used Linux Mint much myself. I did however run across this thread on the Linux Mint forum's that seems to cover a number of Accessibility tips for linux that may prove useful. Including Sonar as already mentioned, they also point out the BLINUX project

Re: Help with linux

2015-09-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Help with linux Linux can definitely seem overwhelming, but they've made great strides recently to try and become more accessible with a few key distros. The ones you'll probably want are either Linux Mint or Ubuntu to start with, they're relatively more user friendly than most others,

Re: photography and the blind/blind photographers?

2015-09-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: photography and the blind/blind photographers? You could try EyeMusic on iTunes. Its similar to Peter Meijers The vOICe software but for iPhones, and includes some color support. There's a brief advertisement here on youtube you can listen to. URL:

Re: Help with linux

2015-09-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Help with linux Linux can definitely seem overwhelming, but they've made great strides recently to try and become more user friendly with a few key distros. The ones you'll probably want are either Linux Mint or Ubuntu to start with, they're relatively easier to use than most others,

Re: What is a TV anyway?

2015-11-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: What is a TV anyway? Something you might want to be aware of is that some of the more recent models of Samsung Smart TV's record audio for some of its voice recognition features and sends it off to a third party for processing, who also happens to use that information for marketing and

Re: jaws friendly atari emulators?

2016-05-25 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: jaws friendly atari emulators? I've dug up a list of windows Atari Emulators, though i'm not entirely familiar with Atari Emulation in general it seems Stella, z26, and PC Atari are the more popular emulators. I can't really say how accessible they may be, though you may improve your

Re: Worst Mass Shooting In American History

2016-06-13 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Worst Mass Shooting In American History @afrimThere's a difference between knowing about and being able to act upon, what with the whole due process thing as suspicions do not facts make. They have a list of several thousand people who may or may not have terrorist leaning's and

Re: Making full album videos on Youtube

2016-06-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Making full album videos on Youtube I'm not sure what utilities are available for making video's on a mac. As for time stamps, take the link of the video and put the following string right after it: "#t=31m08s". That string takes you to 31 minutes and 8 seconds into a video, so you can

Re: Making full album videos on Youtube

2016-06-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Making full album videos on Youtube I'm not sure what utilities are available for making video's on a mac. As for time stamps, take the link of the video and put the following string right after it: "#t=31m08s". That string takes you to 31 minutes and 8 seconds into a video, so you can

Re: Python question

2016-06-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python question Hm, I think this post may belong in the developer section, heh.Anyway, the default interpreter that comes with python called IDLE doesn't really play nice with screen readers unfortunately. There are other developers here who usually use either notepad or the command

Re: Curious about reasons for Brexit

2016-06-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Curious about reasons for Brexit The Nets lit up over the news, the irony here is this couldn't have happened without David Cameron allowing a referendum. Nobody expected this to pass, so he gambled that he would win to shut up the pro-Brexiter's who have been throwing around a lot of

Re: Curious about reasons for Brexit

2016-06-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Curious about reasons for Brexit The Nets lit up over the news, the irony here is this couldn't have happened without David Cameron allowing a referendum. Nobody expected this to pass, so he gambled that he would win to shut up the pro-Brexiter's who have been throwing around a lot of

Re: Learning how to code?

2016-06-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Learning how to code? Hm, this is usually asked in the Developers section, but regardless. Did you have a particular language in mind? My usual recommendation is Python, though opinions and tastes may vary. You can get started by downloading and installing Python 2.7 here, and can

Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool I'm glad you managed to find a way to get it working, heh.When using Tools like Square, Circle, or Line, pressing Space Bar or the Left Mouse Button places an Anchor Point, you then move the arrow keys to determine the size of the square by its opposite

Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool I'm glad you found a solution to get it working.When using Tools like Square, Circle, or Line, pressing Space Bar or the Left Mouse Button places an Anchor Point, you then move the arrow keys to determine the size of the square by its opposite corners, or the

Re: BrushTone v1.0 Paint Tool

2016-02-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Do you mean altering and using the text of the window title bar itself? I've run a few tests with NVDA and it seems the title bars the only thing it picks up, which is fine if thats the case. All the other attempts to display text in the window proper though

Re: X box One questions

2016-02-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: X box One questions Its dimensions are similar to the xbox 360, though its meant to be laid flat rather than upright. URL: http://forum.audiogames.net/viewtopic.php?pid=251218#p251218 ___ Audiogames-reflector mailing list

Re: BrushTone v1.0 Paint Tool

2016-02-23 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Looking around there seems to be a few Braille API's with python bindings, like libbraille and Liblouis*. I've tried using Accessible_output2 a few times, but the lack of documentation and dependancies makes it difficult. Converting to Braille may not be that

Re: BrushTone v1.0 Paint Tool

2016-02-23 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Looking around there seems to be a few Braille API's with python bindings, like libbraille and Liblouis*. I've tried using Accessible_output2 a few times, but the lack of documentation and dependancies makes it difficult. Converting to Braille may not be that

Re: BrushTone v1.0 Paint Tool

2016-02-26 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Bleh, anybody else keep getting a "500 Internal Server Error" when trying to access audiogames.net?Anyway, i've just uploaded v1.1, it includes a few minor performance fixes and Braile Display support for RGB and multi-row display. I'm not entirely sure if I

Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Hmm, thats an interesting idea. I guess it wouldn't work that differently from the Window Scan in a way. Its difficult to convey all the necessary data in such a display though, such as the Red, Green, Blue, and Alpha values, and the level of brightness of

Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Reading larger scale or complex images is a difficult problem to solve, you can view entire images by initializing the Sonifier, but anything larger than 64 by 64 loses detail when converting them to sound. There are a few work arounds though, such as using

Re: Are companies controlling their users?

2016-01-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Are companies controlling their users? I think your friend is advocating the Open Source Movement, which includes software like Linux, Blender, Mozilla FireFox, etc. There's an ongoing argument between Proprietary and Open Source proponents in a number of places, like the whole

Re: Becoming a computer programmer

2016-01-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Becoming a computer programmer There are a number of coders lurking about here, you can usually find them in the Developers section of the forum, so directing such questions there may give better results. Also similar questions have been asked before, such as here. URL:

Re: Becoming a computer programmer

2016-01-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Becoming a computer programmer Something to keep in mind is that while the syntax of languages may vary, all programing languages are often very similar to one another in function, they all have Classes, Functions, Loops, Lists, Variables, If/Else, etc. In this sense, learning one

Re: Becoming a computer programmer

2016-01-24 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Becoming a computer programmer @EthinAh, yes you are quite right, the functionality of some languages can differ a bit between them, such as C not having classes. Such differences can make performing some tasks easier or more difficult depending on the goal, which is one of the reasons

BrushTone v1.0 Paint Tool

2016-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
BrushTone v1.0 Paint Tool Hello everyone. BrushTone is an accessible Paint Tool that allows users to view, modify, and create images purely using sound. Though there is a visual interface for those with vision. If you'd like to jump right in: For best performance, Disable Display Scaling

Re: BrushTone v1.0 Paint Tool

2016-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Is it? New releases seems an ambiguous title that could cover a number of applications, not neccessarily restricted to games. Of course I could be mistaken? URL: http://forum.audiogames.net/viewtopic.php?pid=251008#p251008

Re: BrushTone v1.0 Paint Tool

2016-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool @DarkAh, well I suppose that makes sense. My appologies for the mix up, heh.@ambros86Have you tried running it in Compatibility mode for Windows XP SP3, and Disabling Display Scaling on High DPI settings? Does the speech play properly? If it continues to be a

Re: BrushTone v1.0 Paint Tool

2016-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool Hmm, strange. I've uploaded a new build you can get here, could you open a command prompt and run Brushtone from it? When it crashes, copy paste the last few lines from the command prompt, if any. URL:

Re: BrushTone v1.0 Paint Tool

2016-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool The problem appears to be with Pywin32 and the Sapi5 drivers for the TTS engine. After some digging It seems like it could either be a COM access conflict between 32bit and 64bit calls, or a problem with the windows 8.1 Sapi drivers, which have been known to

Re: BrushTone v1.0 Paint Tool

2016-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.0 Paint Tool The problem appears to be with Pywin32 and the Sapi5 drivers for the TTS engine. After some digging It seems like it could either be a COM access conflict between 32bit and 64bit calls, or a problem with the windows 8.1 Sapi drivers, which have been known to

Re: BrushTone v1.1 Paint Tool

2016-03-01 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool Well thats good to know! Thanks for all your, and CAE_Jones, feedback. I hope everyone enjoys and finds BrushTone useful! Heh.If there are any further issues, feel free to let me know. URL: http://forum.audiogames.net/viewtopic.php?pid=252125#p252125

Re: BrushTone v1.2.1 Paint Tool

2016-03-09 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.1 Paint Tool Nice! Kind of reminds me of those Japanese lucky cat statues, heh.I've just uploaded version 1.2.1 which includes a few little fixes and cleaned up the TTS a bit and added a new select function. Pressing F7 will cycle through all available TTS voices, so

Re: BrushTone v1.2.1 Paint Tool

2016-03-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.1 Paint Tool I'm familiar with the Swamp Map Editor, CAE_Jones was kind enough to share a copy with me, heh. I think he may have mentioned being able to place anchor points and such in relation to the select tool. Earlier in development I played around with the idea, but

Re: When is the last time anyone has read a braille book?

2016-03-10 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? I've wistfully thought about the idea of special physical editions of games with Braille manuals containing embossed artwork, it would follow a tradition with past console titles that shipped with maps, manuals, and all sorts of

Re: BrushTone v1.2 Paint Tool

2016-03-09 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool @AlexN94Chances are it would end up pixellated if you scaled it up, but that depends on the style. Pixel Art usually work anywhere from 8 by 8 to full screen in sizes, and depending on your approach jaggedness could be part of the appeal, heh. You could also

Re: BrushTone v1.2 Paint Tool

2016-03-09 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool The position of the anchor and cursor are saved in copied images, so however you selectedthe image, thats how it will paste. So for example if you select an image from the lower right to the upper left, when pasted the anchor will be in the lower right

Re: BrushTone v1.2.2 Paint Tool

2016-03-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool Just uploaded version 1.2.2, it includes:-A few minor bug fixes.-A Marker system that allows you to snap the cursor to a set point on the canvas. Press and Hold the "R" key to set a Marker, then tap "R" to snap the cursor to that position.-The "C" Key will

Re: BrushTone v1.2.2 Paint Tool

2016-03-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool Just uploaded version 1.2.2, it includes:-A few minor bug fixes.-A Marker system that allows you to snap the cursor to a set point on the canvas. Press and Hold the "R" key to set a Marker, then tap "R" to snap the cursor to that position.-The "C" Key will

Re: BrushTone v1.2.2 Paint Tool

2016-03-12 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool Just uploaded version 1.2.2, it includes:-A few minor bug fixes.-A Marker system that allows you to snap the cursor to a set point on the canvas. Press and Hold the "R" key to set a Marker, then tap "R" to snap the cursor to that position. Note that the

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared It was only just announced, according to this site its still under development with no details on a release date. There's another Microsoft Blog post about it over here. URL:

Microsoft's new "Seeing AI" for the Visually Impared

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Microsoft's new "Seeing AI" for the Visually Impared A article on Arstechnica has been covering Microsofts Build Conference, they've just debuted a new AI toolset and one of the results is a new "Seeing AI" that works in conjunction with a smartphone and a pair of Pivothead smart classes

Microsoft's new "Seeing AI" for the Visually Impared

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Microsoft's new "Seeing AI" for the Visually Impared A article on Arstechnica has been covering Microsofts Build Conference, they've debuted new AI toolset and one of the results is a new "Seeing AI" that works in conjunction with a smartphone and a pair of Pivothead smart classes to

Re: Three-D printing Thumbnails

2016-04-05 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Three-D printing Thumbnails There are a few products on the market that approach something like that, for example the inFORM M.I.T. prototype, which is essentially a mechanized Pinscreen connected to a computer interface. It would effectively create a tactile surface allowing you to

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? I've been doing some digging on the subject myself, didn't quite fully understand some of the Patent designs until you mentioned the PiezoElectric Actuators, so thanks for that, heh. A number of manufacturing companies i've checked

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? I've been doing some digging on the subject myself, didn't quite fully understand some of the Patent designs until you mentioned the PiezoElectric Actuators, so thanks for that, heh. A number of manufacturing companies i've checked

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? That tablet from Bitlab seems to use micro channel fluidics, kind of like the Phorm case for iPads that pump liquid to points on a surface, at least thats what some articles say. I think another approach could be to use micro

Re: When is the last time anyone has read a braille book?

2016-03-19 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? That tablet from Bitlab seems to use micro channel fluidics, kind of like the Phorm case for iPads that pump liquid to points on a surface, at least thats what some articles say. I think another approach could be to use micro

Re: new stuf at CSUN2016

2016-03-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: new stuf at CSUN2016 Hm, pretty cool. The Canute seems to use a mechanical tumbler approach based on something called the Natesan Block, pretty similar to an idea i've been floating lately. Wonder if using only a single row instead of 8 would have affected the price much. URL:

Re: I need some help. Windows issue

2016-03-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: I need some help. Windows issue I don't have any installer or such so not a direct answer to your question, but wanted to mention that you can use pre-paid cash cards to get around credit card requirements, depending on where you live. They don't have any restrictions based on age or

Re: When is the last time anyone has read a braille book?

2016-03-20 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? Damn, your right. That does sound exactly like it, the B2G site says its supposed to be launching this month, apparently. B2G seems like a later generation of flexible braille display prototyped back in 2005 though you wouldn't know

Re: BrushTone v1.1 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool Ah, I think I know what it is. When you use the Select Canvas function or Select Tool to select a region, it will grab and hold on to that region and replace it on the canvas with the currently selected color. That region will stay selected however, allowing

Re: BrushTone v1.2 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Bleh. I've found a few bugs involving the Select Tool and Select Canvas functions, so thanks for digging them up, heh. It seems if you pick the Select Tool, hit space, then use the Select Canvas function, it won't deselect properly. Another issue seems to be

Re: BrushTone v1.2 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Bleh. I've found a few bugs involving the Select Tool and Select Canvas functions, so thanks for digging them up, heh. It seems if you pick the Select Tool, hit space, then use the Select Canvas function, it won't deselect properly. Another issue seems to be

Re: BrushTone v1.2 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Ah, I think I know what it is. When you use the Select Canvas function or Select Tool to select a region, it will grab and hold on to that region and replace it on the canvas with the currently selected color. That region will stay selected however, allowing

Re: BrushTone v1.2 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Bleh. I've found a few bugs involving the Select Tool and Select Canvas functions, so thanks for digging them up, heh. It seems if you pick the Select Tool, hit space, then use the Select Canvas function, it won't deselect properly. Another issue seems to be

Re: BrushTone v1.2 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Bleh. I've found a few bugs involving the Select Tool and Select Canvas functions, so thanks for digging them up, heh. It seems if you pick the Select Tool, hit space, then use the Select Canvas function, it won't deselect properly. Another issue seems to be

Re: BrushTone v1.2 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Bleh. I've found a few bugs involving the Select Tool and Select Canvas functions, so thanks for digging them up, heh. It seems if you pick the Select Tool, hit space, then use the Select Canvas function, it won't deselect properly. Another issue seems to be

Re: BrushTone v1.1 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool You say you selected the canvas and filled it with Black, are you using the Select Tool or Select Canvas function to replace the color of the canvas? Can you describe what steps you take to fill the canvas with black? URL:

Re: BrushTone v1.2 Paint Tool

2016-03-04 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Hm, that seems like a pretty good representation of an Inca Cross, good job!In traditional paint programs, erasing things is more just painting over them with a default color. In MS Paints case, its the color white. So technically you can "erase" things by

Re: BrushTone v1.1 Paint Tool

2016-03-02 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool Oops. Wait a minute, are you using the Resize function in the Canvas menu to shrink down the image for easier viewing? If so, you should try using the "Stretch" function in the Image menu instead. The two functions are very similar but have one very important

Re: BrushTone v1.1 Paint Tool

2016-03-02 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool Oops. Wait a minute, are you using the Resize function in the Canvas menu to shrink down the image for easier viewing? If so, you should try using the "Stretch" function in the Image menu instead. The two functions are very similar but have one very important

Re: BrushTone v1.1 Paint Tool

2016-03-02 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool Oops. Wait a minute, are you using the Resize function in the Canvas menu to shrink down the image for easier viewing? If so, you should try using the "Stretch" function in the Image menu instead. The two functions are very similar but have one very important

Re: BrushTone v1.1 Paint Tool

2016-03-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.1 Paint Tool Hmm. By default BrushTone automatically creates a 64 by 64 black canvas on start up. If your not hearing anything other than a click with the sonifier or the same low pitch with the window scan, then that would imply that the canvas is entirely black, for

Re: BrushTone v1.2 Paint Tool

2016-03-04 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Hm, this would be the second time the TTS outputs been flaking out. I'm not really sure whats up with that, it might be system specific since it seems to effect people sporatically, at least from the reports i've gotten so far and my own tests.Unfortunately

Re: BrushTone v1.2 Paint Tool

2016-03-04 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Hm, this would be the second time the TTS outputs been flaking out. I'm not really sure whats up with that, it might be system specific since it seems to effect people sporatically, at least from the reports i've gotten so far and my own tests.Unfortunately

Re: BrushTone v1.2 Paint Tool

2016-03-04 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2 Paint Tool Hm, this would be the second time the TTS outputs been flaking out. I'm not really sure whats up with that, it might be system specific since it seems to effect people sporatically, at least from the reports i've gotten so far and my own tests.Unfortunately

Re: The oddity of "Reverse Sales"

2016-04-03 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: The oddity of "Reverse Sales" There are a number of interesting business models that have cropped up over the past few years, Pay What You Want, Micro Transactions, DLC, etc.  Pay What You Want seems like a fair model to go by, but I haven't see many sales statistics to tell if its

Re: new stuf at CSUN2016

2016-03-27 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: new stuf at CSUN2016 From the sounds of it the Canutes software and firmware are open source, so you can mess with them if you want. Some of the hardware isn't though, but it sounds like they want to change that at some point. Powered by a raspberry pi on Raspbian I think? Using off

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-04-05 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared Hmm, yes eSight seems to be using a rather loose definition of Legally Blind, some poor marketing that. It's basically a VR headset with attached camera and zoom functions for those with poor vision, utterly useless for those who

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-03-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared It doesn't come right out and say it, but it suggests in a few places that use of cloud services is implied with these new API's. From a technical perspective building and updating this kind of AI would be impractical otherwise, but

The oddity of "Reverse Sales"

2016-04-02 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
The oddity of "Reverse Sales" Interestingly itch.io has just implemented the ability for developers to hold "Reverse Sales", essentially increasing the price of a product temporarily instead of a traditional discount. Its unusual to say the least, but I'm curious what everyone here thinks

Re: computer maintenance and system optimisation, I could need some help.

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: computer maintenance and system optimisation, I could need some help. My own preference is to backup regularly and periodically either re-format the drive or roll it back to factory defaults. Anti-virus and malware software won't always catch everything, and they can be pretty shifty

Re: computer maintenance and system optimisation, I could need some help.

2016-03-30 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: computer maintenance and system optimisation, I could need some help. My own preference is to backup regularly and periodically either re-format the drive or roll it back to factory defaults. Anti-virus and malware software won't always catch everything, and they can be pretty shifty

Re: When is the last time anyone has read a braille book?

2016-03-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? Hmm, I read through the spec's for the B2G a bit more thoroughly, seems they use a Metec refreshable braille display, which is from a 3rd party manufacturer that uses standard PiezoElectric Actuators, no price listed of course.

Re: When is the last time anyone has read a braille book?

2016-03-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: When is the last time anyone has read a braille book? Hmm, I read through the spec's for the B2G a bit more thoroughly, seems they use a Metec refreshable braille display, which is from a 3rd party manufacturer that uses standard PiezoElectric Actuators, no price listed of course.

Re: Microsoft's new "Seeing AI" for the Visually Impared

2016-03-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Microsoft's new "Seeing AI" for the Visually Impared It doesn't come right out and say it, but it suggests in a few places that use of cloud services is implied with these new API's. From a technical perspective building and updating this kind of AI would be impractical otherwise, but

Re: Open GL?

2016-05-22 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Open GL? Checking around a bit it seems that the Intel G33/G31 GPU series only supports up to OpenGL 1.4, in which case it means your plum out of luck since that sort of thing is hardwired. You'll have to get a newer OpenGL 3.0 compatible video card. Theres a hardware chart here where

Re: online money making website should I go for it?

2016-08-14 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: online money making website should I go for it? Its a question of return's. The amount they would pay out, if they pay out, would be far less what they would make back. For example with a name and address they could easily dig up more on you and then sign up for credit cards in your

Re: Python question

2016-06-28 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Python question The 64bit 2.7 version is here. URL: http://forum.audiogames.net/viewtopic.php?pid=266220#p266220 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: In the Interest of Making an Informed Decision

2016-07-05 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: In the Interest of Making an Informed Decision Given some recent rumblings around E3 after microsofts annoucement of the Xbox One S and their new Project Scorpio Console, some are questioning if the future of the Xbox One may be short lived, though they talk alot about cross

Re: In the Interest of Making an Informed Decision

2016-07-07 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: In the Interest of Making an Informed Decision It seems Microsoft has backtracked on the idea of every new game being cross compatible with PC, so you might get some value out of the Xbox One yet, heh. Article about it  here. URL:

How Overwatch was designed so people could 'play by sound'

2016-07-07 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
How Overwatch was designed so people could 'play by sound' A recent video posted on Gamasutra features talks at GDC by Blizzard's Scott Lawlor and Tomas Neuman discussing the intriguing sound design and challenges they faced along the way in an hour long look at Overwatch's Audio

BrushTone v1.2.3 Update

2017-01-31 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
BrushTone v1.2.3 Update Well its been awhile, I've been looking over the code recently and fixed a few issues that were stacking up. You can grab the latest version [here]. Changes include:-Fixing it so images won't always save with an alpha channel, even if alpha is disabled.-Adding File

Re: BrushTone v1.2.2 Paint Tool

2017-02-21 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: BrushTone v1.2.2 Paint Tool I'm glad you like the tool Giovani. I can't really speak others but I usually use a combination of the two, most of the pixel art I make usually involving small dimensions. It seems strange but its been about a year since I officially released BrushTone, I

Re: Discussion about Blind Accessibility - the next steps?

2017-02-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? So if I understand correctly your taking a top down topographical view centered on the users position, drawing solid collision shapes to it, or is it just outlines? Then scaling it to 32x32 and playing 32 sounds for each element

Re: Discussion about Blind Accessibility - the next steps?

2017-02-18 Thread AudioGames . net ForumOff-topic room : magurp244 via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? So if I understand correctly your taking a top down topographical view centered on the users position, drawing solid collision shapes to it, or is it just outlines? Then scaling it to 32x32 and playing 32 sounds for each element

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