Re: Learn Spanish

2015-02-25 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Learn Spanish Hello.Yes, I speak brazilian portuguese and it is similar in some ways tospanish, though theoriginal portuguese from Portugal is more closer.But I think if you can understand portuguese or spanish, you can atleast understand some words of the other language.One difference

Re: Quick Windows Sequencer Questions

2015-10-19 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Quick Windows Sequencer Questions Hello.The reazon you can't use the sfx kits is that arachno doesn't include aGS instrument in it's banks.I'm uploading a GS soundfont (3mb) that you can use with Arachno.About the drum kits, you can use them changing the program of channel 10.For

Re: Quick Windows Sequencer Questions

2015-10-19 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Quick Windows Sequencer Questions Hello.I've uploaded the Fluid R3 GS soundfont.This font doesn't include general MIDI instruments, only the fx portion,wich I use in conjunction with Arachno. URL: http://forum.audiogames.net/viewtopic.php?pid=235435#p235435

Re: Quick Windows Sequencer Questions

2015-10-18 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Quick Windows Sequencer Questions Hello.About CoolSoft MidiSynth delay, you don't need sighted assistance toremove it.I don't know if the names of the options are the same because I use atranslation of it.Anyways, in its configuration screen, go to the advanced options tab, goto

Re: Making music with only your computer?

2015-10-18 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Making music with only your computer? Hello.I want to add to this list MMA.http://mellowood.ca/mma/It is a accompaniment generator.You create the accompaniment in a text file, and then "compile" into a MIDI.For example:seqclear // clear the stylebegin chord // create a chord track,

Re: Python and 3d positioning with Libaudioverse

2016-09-09 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Python and 3d positioning with Libaudioverse As I understood when reading the OpenAL documentation, and ifLibAudioverse follows this same principle, you'll want the relativecoordinates of the object based on the player.For example, let's say you have a player in 50, 0, 0 and you have

Re: Getting started with linux, need some advice

2016-12-30 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Getting started with linux, need some advice Trisquel is based of Ubuntu but has an easier desktop environment and Orca enabled by default.I use Virtualbox as a host and have not encountered any problems so far. URL: http://forum.audiogames.net/viewtopic.php?pid=291516#p291516

Re: Getting started with linux, need some advice

2016-12-29 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: Getting started with linux, need some advice Hello.I reccommend you try GNU/Linux in a virtual machine.In this way, you don't need to uninstall Windows from your computer ortouch your hard drive's partitions.One more benefit of this is that you can install all the distributions thatyou

Re: i've had it with NVDA, i think.

2019-05-04 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: i've had it with NVDA, i think. I had slowdowns with NVDA on Windows 10, but I couldn't remember now how I fixed it.I remember something about programs reading too much from the hard drive and making NVDA slower, but I don't know if it's the case for you.You could try to check in the

Re: pros and cons of using windows and linux

2020-05-10 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: pros and cons of using windows and linux @7 There's my Orca Remote plugin, but please note that it is in early development.You can find more details at https://github.com/thgcode/orca-remoteand the topic I created for it at https://forum.audiogames.net/topic/3447 … da-remote/ URL:

Re: How is the Status on Accessibility for React OS

2020-05-13 Thread AudioGames . net ForumOff-topic room : thggamer via Audiogames-reflector
Re: How is the Status on Accessibility for React OS The thing with ReactOS, a part of the accessibility APIs, is that sound drivers (at least with VirtualBox ones) don't have proper resampling support yet, working at 48KHZ or 44KHZ  sample rates, and most synth engines work at 22.So before