Re: [Audiogames-reflector] Problem running the draconis show case

2013-09-23 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Problem running the draconis show case The showcase is available for the Mac, yes.URL: http://forum.audiogames.net/viewtopic.php?pid=149460#p149460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Problem running the draconis show case

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Problem running the draconis show case If youre talking about the Mac App Store, you find both Silver Dollar and Change Reaction when you search for Draconis. The Showcase for Mac is on their website.URL: http://forum.audiogames.net/viewtopic.php?pid=149546#p149546

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Inclusive gaming from a blindness perspective @EternalGamer: AudioQuake might have met that criteria for a few years after it was first released, but it certainly doesnt now. At the time it was developed, Quake was still being played and modded as a hobbyist activity, but still long after

Re: [Audiogames-reflector] Games that I think are hard

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Games that I think are hard Of those Ive played, AAC is ridiculous, and some levels of Operation Black Square come a close second.URL: http://forum.audiogames.net/viewtopic.php?pid=149946#p149946 ___ Audiogames-reflector mailing list

[Audiogames-reflector] AudioQuake for Developers

2013-10-01 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
AudioQuake for Developers For the tinkerers, Matt has got a current build of AQ running on Doze. You do still unfortunately need a Mac to build the skeleton application from which the Windows package is assembled (well, I say unfortunately, but you know how it is ), and a copy of the MFC/ATL

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: A purmanent road to rage server! Hmm, you put the router into bridge mode?Check the IP address of your machine. You might be surprised to find that youre now on the public Internet with no NAT.Or maybe you have additional routers and arent, but yeah, thatd be a neat trick if you could also

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: A purmanent road to rage server! Look into something like DynDNS when youve got the time, and give out your hostname. Thats much simpler. You may even find support for Dyn in your router.URL: http://forum.audiogames.net/viewtopic.php?pid=150965#p150965

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: A purmanent road to rage server! The service can get the IP address of the connecting client, so either the router sends the update message or a device on the LAN does, and either way the hostname now points to the external IP.BTW, it seems that Dyn no longer have free options available to

Re: [Audiogames-reflector] A purmanent road to rage server!

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: A purmanent road to rage server! The service can get the IP address of the connecting client, so either the router sends the update message or a device on the LAN does, and either way the hostname now points to the external IP.BTW, it seems that Dyn no longer have free options available to

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Inclusive gaming from a blindness perspective Oh God, I used to have a fascination for all those educational toys. I guess it should have occurred to me that these were, in a very real sense, accidentally and usefully accessible, and of those games that were not, my disappointment

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: what was the first audiogame you ever played? @Fastfinge: that is really interesting. My first games were IF, and now theyre predominantly text again too, despite my full enjoyment of many audio games. My audio gaming was predominant in university, before which it was all IF, and of course

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: what was the first audiogame you ever played? @Fastfinge: that is really interesting. My first games were IF, and now theyre predominantly text again too, despite my full enjoyment of many audio games. My audio gaming was predominant in university, before which it was all IF, and of course

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2013-10-10 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Bavisoft.com Executed By ICANN Rule So what about the games? Theyve been floating around for a while now. Can we not simply declare them abandonware? He can still defend his copyright without a website, but is he actually going to do that at this late stage? Hmm.@Dark Interesting, and is

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-10 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Accessible games for the Iphone. So, are the Storm8 games actually worth my time, then? Ive already got Solara, will get into it soon.As for iOS games, well heres whats in my collection right now excluding some mentioned above already and some that I have either not tested or tested and

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-11 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Accessible games for the Iphone. Fine, I got all of them. Heres one advantage of iTunes, mass download.URL: http://forum.audiogames.net/viewtopic.php?pid=151454#p151454 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Acefire, are the messages a bit much?

2013-10-13 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Acefire, are the messages a bit much? On the other hand, network play was implemented using ASCII text strings sent over TCP, so I was sorely tempted to whip up an automated server that allowed you, using a web interface, to specify an ideal game of constant whipping or shooting. It wouldnt

Re: [Audiogames-reflector] Preorders for Three-D Velocity 2 Now Available

2013-10-13 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Preorders for Three-D Velocity 2 Now Available Charging for online play though. Thats going to kill it for many people, I suspect.URL: http://forum.audiogames.net/viewtopic.php?pid=151662#p151662 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Preorders for Three-D Velocity 2 Now Available

2013-10-14 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Preorders for Three-D Velocity 2 Now Available Yes, having someone else run the server is nice, but its still better for people to have a choice IMO. Its too late to worry about all this now, as whats done is done, but I think limiting the server to the minimal amount of work in just

[Audiogames-reflector] For Old Time's Sake

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
For Old Time's Sake My brother just got an old Pentium II Compaq laptop. He was able to get everything going under DOS except the cardbus controller, so he could play old AGT games and just generally enjoy a good laugh playing old classic PC games as well as IF on a more reasonable basis.It got

Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: AudioQuake for Developers Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop

Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: AudioQuake for Developers Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop

Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: AudioQuake for Developers Update: were moving to an all-Python build system. You should be able to build AQ on whichever platform you like. Furthermore, we will be using cx_Freeze to make the resulting package all-inclusive without the need of a Python interpreter, and we will stop

Re: [Audiogames-reflector] For Old Time's Sake

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: For Old Time's Sake @Dark: not DOSBox the machine emulator, I mean just opening up command.com in full screen mode and then launching your DOS screen reader (Hal lite, Master Touch, Vocal-Eyes, etc). It made playing IF quite pleasant, as compared to the present-day workaround of using

Re: [Audiogames-reflector] AudioQuake for Developers

2013-10-17 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: AudioQuake for Developers Python is used for the launcher. The game engine is in C, and the gamecode is in Quake-C.URL: http://forum.audiogames.net/viewtopic.php?pid=152131#p152131 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] IF game development?

2013-10-19 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: IF game development? Yeah, its almost a shame that Inform has a monopoly on non-programmer IF design. While I personally love TADS3 to bits, and Id say pretty much every toolkit alive and dead will do what you want if you learn it (most of them apart from Inform are usually designed with

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-15 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Playing games like Palace Punch-up and Top Speed over the internet In case you havent reviewed a few steps for port forwarding, try the list of steps from another topic.URL: http://forum.audiogames.net/viewtopic.php?pid=155501#p155501 ___

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-15 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Playing games like Palace Punch-up and Top Speed over the internet Try looking for something like DHCP reservations or DHCP mapping or something like that which is a table of IP addresses and the MAC addresses that correspond to them.URL:

[Audiogames-reflector] Stuck in Escape The House

2013-11-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Stuck in "Escape The House" Im looking for hints, so people who dont want those should probably stop reading. Im stuck on the stairs. Everything is quiet when I walk, yet the killer gets me anyway. There appears to be no way of living once hes detected you, so I suppose that freeing myself

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-18 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Playing games like Palace Punch-up and Top Speed over the internet Youre right. Im afraid it appears that your router does not have DHCP reservation. Without wishing to seem unreasonable, that router isnt fit for purpose. You might, in the meantime, settle for statically assigning that

Re: [Audiogames-reflector] A survey posted on the audiogames.net facebook page.

2013-11-19 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: A survey posted on the audiogames.net facebook page. Ah, I just filled it out anyway. GIGO, and all that. The only point I got stuck on was how to factor in IF. Its not audio games, but can you rightfully describe them as games played only with sound? Mmm … for now, I left the last box

Re: [Audiogames-reflector] Stuck in Escape The House

2013-11-19 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Stuck in "Escape The House" LOL, yeah, it almost sounds like hes beating someone else up, never mind trying to kill you. URL: http://forum.audiogames.net/viewtopic.php?pid=155826#p155826 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] IF game development?

2013-11-19 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: IF game development? I havent had any need to use the workbench. Its just an IDE. If you cant make it work for you (and when I played around with it last it seemed like a really oldschool Win32 app), just use the CLI tools; you arent losing anything, even for debugging.URL:

Re: [Audiogames-reflector] IF game development?

2013-11-20 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: IF game development? @dhruv, sure, although Im no master at it either, just an enthusiast who relishes in tinkering with it. I think my Skype handle is in my profile, but I think email is better for this anyway, since Ill have to pull down the tools to answer your questions anyway.URL:

[Audiogames-reflector] Important: LogMeIn Free Being Discontinued

2014-01-31 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Important: LogMeIn Free Being Discontinued In the absence of a New Demises Room … Well, this was probably inevitable. LogMeIn Free is going away for all existing customers after seven days, starting from the moment they next use the service.Ive mixed feelings about this. On the one hand, theyve

Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Another Reason Not To Trust Valve I dunno, really.Basically, Valves statement is completely believable, and completely supportable. I do consider myself privacy sensitive, but this is what you get for DRM. I mean, you know that iTunes is quite eager to phone home too, yes?We should, I

Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-24 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: AudioQuake for Developers More news.The cross-platform build system is now platform-agnostic. Check this thread. On Windows you can do a complete build with the VS Express deps installed.I cant wait to get back into this properly. Lifes just been a nuisance of late and the pieces arent

Re: [Audiogames-reflector] AudioQuake for Developers

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: AudioQuake for Developers Yep, Windows 7. Ill be retesting the XP builds soon. OMG time warp!URL: http://forum.audiogames.net/viewtopic.php?pid=166614#p166614 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] CAVI-Cast On Text Gaming

2014-02-25 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
CAVI-Cast On Text Gaming Heres the announcement from CAVI. I wont be attending purely owing to life issues, and my choice of platform. West of house, score 0You are at the west gate of a house, The door in front of you is labeled cavicast on Text Gaming. There is a peephole on the door where

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: a question about the windows versions of the choiceofgames titles Ive no idea how it might be possible to require an Internet connection, since the entire game is rendered using local _javascript_ from local text files. If theres an Internet connection requirement, Ive never noticed it,

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: a question about the windows versions of the choiceofgames titles I suppose its always possible that theyve extended certain games beyond the basic ChoiceScript language. Ill have a play with Zombie Exodus when I have the time to see how it does things. In any event, there is certainly a

Re: [Audiogames-reflector] a question about the windows versions of the choiceofgames titles

2014-02-28 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: a question about the windows versions of the choiceofgames titles @Grryf: glad to hear you can resume sessions. I know its a bit treacherous even on iOS, because it seems that backups do not cache your place. I assume thats because its just some Webkit session storage its using.URL:

Re: [Audiogames-reflector] audio quake starwars mod?

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: audio quake starwars mod? Just FYI, Cara seems to be looking into doing something with that mod. No idea where it is now though, sorry. Hopefully once weve redone the Windows stuff shell repackage it for Windows users (shes on Mac now too).URL:

Re: [Audiogames-reflector] Shades of Doom

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Shades of Doom Cyborgs on level 2? I think something must be up there …SOD uses pretty straightforward maps, which are basically all oriented to a compass. Try using Ctrl+Left and Ctrl+Right to snap by right-angle.URL: http://forum.audiogames.net/viewtopic.php?pid=168323#p168323

Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-28 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Just beat Papa Sangre II, my thoughts There are two levels thus far which have given me trouble owing to the subtlety of the sounds (no spoilers). Im amazed you could complete the whole game in two hours. Glad you liked it though; Im looking forward to finishing it myself.URL:

Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Just beat Papa Sangre II, my thoughts Sounds and storyline, yes. The game remains uncomplicated though, and that does disappoint me a tad.But still a great … what is it? Experience. URL: http://forum.audiogames.net/viewtopic.php?pid=170595#p170595

Re: [Audiogames-reflector] Just beat Papa Sangre II, my thoughts

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Just beat Papa Sangre II, my thoughts @dd: dont get caught by the lady. Shell make your life harder. Although I wonder what happens if you do succeed with her in toe?URL: http://forum.audiogames.net/viewtopic.php?pid=170596#p170596 ___

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Roguelike Radio ep on designing for VI I must be unusual then, because I actually found roguelikes to be among the more satisfying experiences in braille. Yes you need to scroll and memorise, but if your screen reader (I use BRLTTY) shows you an exact copy of a text layout, and permits you

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Roguelike Radio ep on designing for VI Supernovas console-reading ability has super powers. Tell Supernova that you are in a console application, and it will read changes, making console IF interpreters a worthwhile investment. URL:

Re: [Audiogames-reflector] Roguelike Radio ep on designing for VI

2014-03-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Roguelike Radio ep on designing for VI @Dark, I have thumb buttons that let me easily pan but also move vertically, i.e. so the currently-displayed cells now represent the same 32 characters on the adjacent lines, which I find enormously helpful. The trick is to be able to keep your reading

Re: [Audiogames-reflector] overkill mod and latest jediquake mod please?

2014-04-06 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: overkill mod and latest jediquake mod please? AudioQuake is being renovated at the moment. We are working on getting it working, and then we expect the mods to follow. Please check this thread and join our Google Group, where the others are. If you still want to play with older builds on

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Addressing Some Concerns About USA Games Whiny Blindy wrote:Not many, and those who do have most also access to a windows machine, so developing an audio game for another platform than windows is nothing more than a waste of time.Bigotry of the worst kind. Windows is the reason I dont play

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Addressing Some Concerns About USA Games Whiny Blindy wrote:Not many, and those who do have most also access to a windows machine, so developing an audio game for another platform than windows is nothing more than a waste of time.Bigotry of the worst kind. Windows is the reason I dont play

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Addressing Some Concerns About USA Games @Lord_raven: at the risk of damaging the points I made above, do consider the possibility that some games are actually, genuinely constrained by market circumstances. For example, some games are better suited to a touchscreen, or some touchscreen

Re: [Audiogames-reflector] overkill mod and latest jediquake mod please?

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: overkill mod and latest jediquake mod please? Hey, thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=171689#p171689 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Papa Sangre 2: Gyro Control

2014-04-21 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Papa Sangre 2: Gyro Control Papa Sangre 2s instructions claim that gyro control is the best. Theyre right, but only for the iPhone 5S. In playing it again, but on my iPhone this time, I was amazed by how fluid rotation is when you use your body rather than your hands. That motion sensor must be

Re: [Audiogames-reflector] Papa Sangre 2: Gyro Control

2014-04-26 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Papa Sangre 2: Gyro Control Right, Im off to play some more. My real objection to gyro is that you can never quite be sure when its necessary, and yes anything earlier than the 5S doesnt seem to do it for me. Then swipe mode seems (to me, at any rate) infinitely clearer, regardless whether

Re: [Audiogames-reflector] Papa Sangre 2: Gyro Control

2014-04-26 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Papa Sangre 2: Gyro Control No idea. I tested with both an iPod Touch and iPad Air, and both seem less fluid.I ended up going back to swipe control anyway though, as it was late and I was getting tired of dancing. Instantly got disoriented on the preserving fluid level, owing to lack of

Re: [Audiogames-reflector] blindsoftware.com closing, forever

2014-05-06 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: blindsoftware.com closing, forever Thank God for their continued availability. Ive already had to help out one poor ex-customer.I hope were all still clear on why making abandonware games available for free is a jolly good idea.URL:

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-26 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: The Death Of The Mud Connector That thread. Ugh! So very much pain, hatred and intolerance on all sides. How does the Internet breed such nasty people? I do think the OP was being unreasonable (Im Agnostic too, BTW) but hopefully the site will survive. Its obviously a bit guttered after

Re: [Audiogames-reflector] The Death Of The Mud Connector

2013-07-27 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: The Death Of The Mud Connector The site can, in practice, run whatever banners it likes. I think we can probably dispense with the religious discussion anyway, just because neither side was particularly willing to tolerate the other toward the later stages of the thread in any event. Whats

Re: [Audiogames-reflector] DOS programs---how to run them in a 64 bit Windows environment

2013-07-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: DOS programs---how to run them in a 64 bit Windows environment Run a Windows x86 VM and your DOS program in that. Or run Linux and use dosemu, which provides an arguably superior DOS environment.URL: http://forum.audiogames.net/viewtopic.php?pid=142624#p142624

Re: [Audiogames-reflector] DOS programs---how to run them in a 64 bit Windows environment

2013-07-29 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: DOS programs---how to run them in a 64 bit Windows environment Yes I do, and yes I would, but you need to bring your own XP product key (retail or OEM, I can handle both).URL: http://forum.audiogames.net/viewtopic.php?pid=142633#p142633 ___

Re: [Audiogames-reflector] Thoughts on instructions

2013-07-31 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Thoughts on instructions I suppose the ideal game is one with neither manual nor tutorial. But of course, thats never going to be possible--in practice some amount of instruction is always necessary. Whether you prefer one or other or use both is simply a matter of personal preference

Re: [Audiogames-reflector] DOS programs---how to run them in a 64 bit Windows environment

2013-08-01 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: DOS programs---how to run them in a 64 bit Windows environment I maintain an x86 VM precisely because of unforeseen compatibility reasons. Microsoft switching to x86-64 is a significant compatibility drop, not unlike Apples switch from first M64K and then PPC. I accept that its progress,

Re: [Audiogames-reflector] Thoughts on instructions

2013-08-01 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Thoughts on instructions I dunno, Dark. Lets hypothesise for a bit.Imagine an audio world that is abundantly self-evident. Imagine, too, that the game leaves you with plenty of room to experiment. You could be given goals, and through the feedback provided by the game environment, complete

Re: [Audiogames-reflector] dragonpong server up

2013-08-04 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: dragonpong server up Why the obsession with Hamachi, out of curiosity? Are these games really so hard to micromanage NAT traversal yourself?URL: http://forum.audiogames.net/viewtopic.php?pid=143316#p143316 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Finding and playing Infocom and other text adventures.

2013-08-06 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Finding and playing Infocom and other text adventures. Heck! I got these (Infocom) games first on the Masterpieces disc in 1996. Theyre STILL and important part of my life, and when Im done messing about with lifes chores, Im going to kick back and Watch the Text Adventure documentary, Get

Re: [Audiogames-reflector] dragonpong server up

2013-08-06 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: dragonpong server up It was just a question. I cant use Hamachi without really messing things up, and since the recent changes forcing me to disconnect at logout it sounds like it wouldnt be of great use to me anyway. Bout goddam time we upgraded to IPv6.URL:

Re: [Audiogames-reflector] zombi ios games

2013-08-08 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: zombi ios games Theres a really weird one called Wheres my rubber ducky? but its very simplistic. Also, of course there is Blindside, though thats not really combat and also a bit cheesy.URL: http://forum.audiogames.net/viewtopic.php?pid=143800#p143800

Re: [Audiogames-reflector] DOS programs---how to run them in a 64 bit Windows environment

2013-08-08 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: DOS programs---how to run them in a 64 bit Windows environment Yeah, it would certainly be nice to host a virtual DOS environment that could communicate with a software TTS. However, I dont see this being possible unless we connect a serial port to a named pipe and start communicating with

Re: [Audiogames-reflector] L-works

2013-08-10 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: L-works Yeah, his domain expired two days ago. Silly person. Ill try and buzz him about it.URL: http://forum.audiogames.net/viewtopic.php?pid=144052#p144052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] L-works ordering not working

2013-08-11 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: L-works ordering not working Liam doesnt have anything to lose by not giving you a key. Unfortunately, hes snowed under. Hes already considered a simpler key distribution system; not sure what came of it.URL: http://forum.audiogames.net/viewtopic.php?pid=144226#p144226

Re: [Audiogames-reflector] L-works

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: L-works Well, yes. Buyer beware. I respect Liam, but yes.URL: http://forum.audiogames.net/viewtopic.php?pid=144294#p144294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: what's popular? Nope, we simply dont have a Half Life or a Max Payne or even a Quasar. Probably not enough resources to build the necessary backstory, quests and in-game atmospherics. Weve got various pieces of it in various games--the action, the quests, the strategy, the atmosphere--but

Re: [Audiogames-reflector] Regarding Blind Games: The Next Battleground in Accessibility

2013-08-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Regarding Blind Games: The Next Battleground in Accessibility I can say that the demo (actually JediQuake plus a community sound pack) itself is safe to distribute. In any case, I cant imagine why anybody (and Polygon) would have any issue with your retweeting the link; thats what Twitter

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-16 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: What will happen to aemon deluxe after windows xp dies? Youve always been able to run x86 code on 64-bit processors; the issue is simply one of Microsofts DOS emulation. While I dont blame them for dropping out while they could, I have to tell you that weve got less than a year of XP left

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: what was the first audiogame you ever played? Well, as youre regular here, I take it youre eager and dont give up easily. This is great, as many people who lose their sight seem to instantly demoralise, which is a great shame.My first game was Shades of Doom. At the time revolutionary, and

Re: [Audiogames-reflector] L-works

2013-08-17 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: L-works I believe the initial purchase isnt the problem because the machine ID is submitted with the order; its the after-sales thats the problem.URL: http://forum.audiogames.net/viewtopic.php?pid=145150#p145150 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-18 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: What will happen to aemon deluxe after windows xp dies? Right, well heres some predictable spin from Microsoft. Yes, security stops on April 8, 2014. Its true. (No word on the activation servers, I notice.)However, its not all over. Take note that client applications are under your control.

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-18 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: What will happen to aemon deluxe after windows xp dies? Right, well heres some predictable spin from Microsoft. Yes, security stops on April 8, 2014. Its true. (No word on the activation servers, I notice.)However, its not all over. Take note that client applications are under your control.

Re: [Audiogames-reflector] pipe 2 blast chamber boss fight

2013-08-20 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: pipe 2 blast chamber boss fight I hated the way that little surprise was sprung. No warning and no instructions. But beat it, eventually.URL: http://forum.audiogames.net/viewtopic.php?pid=145569#p145569 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-21 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: What will happen to aemon deluxe after windows xp dies? Blindncool: Regardless of who wins the desktop wars, you might as well tell your parents to disconnect from the Interwebs right now, since that Communism has produced an awful lot of Open Source (not just Linux, mind) that powers the

Re: [Audiogames-reflector] problem with bsc unlock code generator, please help

2013-08-23 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: problem with bsc unlock code generator, please help Yes, you need the complete .net 2.0 megaforceware installation. Go to Microsoft Update and just keep checking for and installing updates until there are none left with .net in their names (you can leave out .net 1.1, if you wish) until you

Re: [Audiogames-reflector] pipe 2 blast chamber boss fight

2013-08-23 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: pipe 2 blast chamber boss fight Hmm, interesting, I never heard that hint. Or, perhaps I did, and didnt realise, it was all going on very fast.URL: http://forum.audiogames.net/viewtopic.php?pid=145971#p145971 ___ Audiogames-reflector mailing list

[Audiogames-reflector] Play IF On Mac the Easy Way

2013-08-24 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Play IF On Mac the Easy Way Its a question. Telling people to download and compile software isnt an option and even if it worked, its not exactly seamless or trouble-free with the current crop of Terminal output issues.Any of my fellow Mac users know something I dont? How the heck do you

Re: [Audiogames-reflector] future of Bavisoft games

2013-08-31 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: future of Bavisoft games Its clear that laws need to change so that, in case a copyright holder clearly can no longer benefit (obsolete hardware or software platforms, EG) the right to copy ceases to remain exclusive. Sadly, the copyright maximalists will most probably fight to ensure that

Re: [Audiogames-reflector] wanting to buy judgementday from l-works, any things to keep in mind?

2013-08-31 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: wanting to buy judgementday from l-works, any things to keep in mind? Its interesting, isnt it, that one of the effects of switching full-time to Linux or OS X is that you still dont get to play many of the games for Windows, even if you have a Windows VM, because of the stupid copy

Re: [Audiogames-reflector] Play IF On Mac the Easy Way

2013-08-31 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Play IF On Mac the Easy Way Thanks for taking me into the distant past of OS X. Unfortunately, none of that stuff is much less practical than just asking people to compile it from source. Its also very old.URL: http://forum.audiogames.net/viewtopic.php?pid=146814#p146814

Re: [Audiogames-reflector] wanting to buy judgementday from l-works, any things to keep in mind?

2013-09-01 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: wanting to buy judgementday from l-works, any things to keep in mind? [[wow]], thats pretty inexcusable if its the case. If Liam takes your product ID during purchase, the least he can do is automate the generation of the unlock code!Well anyway, thanks for clearing that up. Ill be setting

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: future of Bavisoft games These days I play for the cute atmospheres, but there Grizzly Gulch is somewhat better.Ive always wondered: what happens if you complete the very last scene in Grizzly Gulch (those damned annoying rattlesnakes) but then fail to catch the card dealer? Does anybody

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: future of Bavisoft games Yeah. Perhaps the town isnt a very ideal place, or perhaps Bavisoft just did weird things with their loops, which was particularly noticeable in Chillingham. I take your point about the variation in Chillingham, but there was definitely something very cosy and cool

Re: [Audiogames-reflector] Sapi

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Sapi Whoa, wait a minute. Thats a massive infodump.You say DECTalk and Eloquence are available, yes? Eloquence I can agree with; I have Window-Eyes and hence the SAPI 4 synthesisers, but not SAPI5.The AGRIP project provides working SAPI4 synthesisers for XP and up of all the old Microsoft

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: future of Bavisoft games Yes, absolutely. Silver Dollar was also very cosy. Perhaps we should have an audiogame dedicated to risk game simulations. URL: http://forum.audiogames.net/viewtopic.php?pid=147101#p147101 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] Some questions about Dimensions

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Some questions about Dimensions Id like the idea of Dimensions a lot more if it were accessible. Sadly there are some puzzles which are completely visual. This kind of gets to me, since the whole idea is audio immersion. And yes, the whole spam the world for points thing was very annoying

Re: [Audiogames-reflector] Sapi

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Sapi @Chris: each to his own, I guess. eSpeak irritates me way more than Keynote; I can actually play IF with the latter, whereas the former is just never in character no matter what you do with it. The other great thing about Keynote is that it helps you avoid many typos; I think this is

Re: [Audiogames-reflector] Sapi

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Sapi @Chris: each to his own, I guess. eSpeak irritates me way more than Keynote; I can actually play IF with the latter, whereas the former is just never in character no matter what you do with it. The other great thing about Keynote is that it helps you avoid many typos; I think this is

Re: [Audiogames-reflector] Some questions about Dimensions

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: Some questions about Dimensions They are very similar. Inception isnt really a game, in that you just experience the changes. I suppose Dimension was their attempt to capitalise on their audio-warping technology. URL: http://forum.audiogames.net/viewtopic.php?pid=147129#p147129

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-06 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: The Future of the Evolution Engine Well, since it came up, Ill just put this out there: my preferences is for Lua over Python. The runtime is very small, and you get a lot of bang for your buck, as the popular _expression_ goes, without too much insidious imposition of the language upon the

Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: emmulators Well to answer your first question, an emulator, uh, emulates things. It tries to recreate the environment of some platform or other, so that, in theory at least, you can run the software of that environment on some, presumably more modern, other environment.Note that emulation

Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Sebby
Re: emmulators Yes, exactly. You can make your computer pretend to be another computer. Then the computer your computer is pretending to be can do all the stuff that it used to be able to do before it was obsoleted, and all the programs can carry out life as if nothing happened despite the fact

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