Re: App Store Connect being a pain in my ass.

2021-01-21 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: App Store Connect being a pain in my ass.

In that case, then I am looking forward to your first app, I hope that this can be sorted.

URL: https://forum.audiogames.net/post/608336/#p608336




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Re: App Store Connect being a pain in my ass.

2021-01-20 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: App Store Connect being a pain in my ass.

Which iOS release will this be? I'm looking forward to it and hope this can get sorted. Of course, if you'd like it to be a surprise, then a surprise it'll be until release day.

URL: https://forum.audiogames.net/post/608107/#p608107




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Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-03 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Onslaught, audio Asteroids, early Linux/Windows beta

Hi,So in Asteroids, you can actually thrust forward through the screen to avoid things. Also though, you need to be careful. Asteroids start out as big, but when you hit them, they split into two medium asteroids, and shooting those splits them into smaller asteroids. There's also sorcers that fly across the screen sometimes fairly fast. There's also a hyperspace button that literally warps you to a random position while making you invincible for a second or so, but the issue is, you could come out of hyperspace right into the path of an asteroid. If you're hit by any asteroid, I think, you end up losing a life.

URL: https://forum.audiogames.net/post/558028/#p558028




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Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-02 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Onslaught, audio Asteroids, early Linux/Windows beta

I have another question as well, one that also might help with people deciding whether to sign up.I completely forgot to ask about the beta communication process. Do you want us to join a list, a discord, or such, or if people don't communicate, will there be the forms/survey approach? I'm guessing instructions will be emailed to the itch addresses, but I still thought it might be worth asking here.

URL: https://forum.audiogames.net/post/557622/#p557622




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Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-08-01 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Onslaught, audio Asteroids, early Linux/Windows beta

I've signed up, my email address is the same for everything. Can't wait to test on windows and xbox one. I also have Chrome, and an older Firefox. Chrome's better for web-based games I'm finding. I have windows 7.

URL: https://forum.audiogames.net/post/557322/#p557322




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Re: Asteroids game mechanics questions

2020-07-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Asteroids game mechanics questions

Keep in mind though I am a blind person, and no one's really described what happens. There used to be an asteroids cab in my local arccade and whenever I heard the sort of fast siren sound, my Dad said it was a spaceship.

URL: https://forum.audiogames.net/post/552740/#p552740




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Re: Asteroids game mechanics questions

2020-07-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Asteroids game mechanics questions

Hi,I think saucers sporn mid level and go across the screen, firing, but I don't know what happens when they reach the other side. Either way, they disappear after a few seconds by the sounds of it, but I'm not sure if it's when they reach the other side first, or if they keep passing back and fourth for a while.

URL: https://forum.audiogames.net/post/552686/#p552686




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Re: BTB game client very slow start wrong

2020-03-12 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: BTB game client very slow start wrong

moderation:I've literally just sent this topic to the staff list, so am waiting for a consensus. Either way this will probably be closed soon enough, but am waiting to find out what other actions might be taken. I took this approach so that I don't end up acting impulsively.

URL: https://forum.audiogames.net/post/508232/#p508232




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Re: pokemon blue access?

2020-03-04 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: pokemon blue access?

I would also like to be able to play this version.I think it works by using hash values for the different objects, so once those are found online, it might indeed be possible.

URL: https://forum.audiogames.net/post/506241/#p506241




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Re: Feedback on making game blind-friendly

2020-02-11 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Feedback on making game blind-friendly

Hi,When I go into the game, I can't use any of the commands. I am using windows 7, and have tried pressing p in both the console, and the champions, window.

URL: https://forum.audiogames.net/post/500485/#p500485




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Re: Feedback on making game blind-friendly

2020-02-10 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Feedback on making game blind-friendly

Hi,I'll provide you with a rather cool example.In the Japanese audiogame Dreamy Train, if you press space, you are given distance to station, current speed, and speed limit.When you do this, the game literally pauses it's state, speaks, and then resumes. You can allow this by putting a delay option in your game's settings that the user can configure and test.Then, DreamyTrain takes this one step further. Apart from the delay option, if the user presses a key after hearing the info they want, it immediately resumes. Then, for another option, you can press z for distance, x for speed, and c for speed limit, and each time you do this, it pauses.Another example for more complex stuff:Bokurano Daiboukenn 3 has an object locator, accessed with D. It pauses the game's current state, and lets you move up and down, telling you your position and that of other objects on the field.I'm wondering if some approaches combining some of these systems could be used for units. A menu system where you can move between units and press buttons for different unit status, a button that shows general status of a team, field effects, and such, as a summary, and/or buttons that can make specific information read.

URL: https://forum.audiogames.net/post/500178/#p500178




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

This sounds amazing.For now, I'll probably wait for the games. If it's any consolation, I actually really like the idea of playing an asteroids-type release, as we, honestly, don't really have one. Torrent never got released, and USA asteroids didn't become a thing because... well... I think we all know what happened there, and even after all this time, it stings. That is: unfortunately Thomas Ward passed away.

URL: https://forum.audiogames.net/post/493063/#p493063




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Re: My free and open-source hobby operating system

2019-11-12 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: My free and open-source hobby operating system

Hi,Here's what I think is going to happen, and I mean this in the best possible way, no hard feelings. In fact, completely the opposite. I'm excited about this project.Once again, to repeat: I'm excited about this project.I do have a feeling that this is going to take quite some time to get off the ground. I would not be surprised if it will take, even, years, and people need to know that. Heck, I would not be surprised if Ethin already knows this. This will take patience and this is probably going to be a challenge to complete, but I am interested to see where this goes.

URL: https://forum.audiogames.net/post/475873/#p475873




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Re: Prototyping game for blind players and need feedback

2019-10-10 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Prototyping game for blind players and need feedback

The good news is you'd only have to post on this topic, not make a new one, but also perhaps edit your first post with the new link as well.

URL: https://forum.audiogames.net/post/467350/#p467350




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Re: Prototyping game for blind players and need feedback

2019-10-09 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Prototyping game for blind players and need feedback

Hi,@Nightblade Speaking just as user rather than admin here, I am wondering if when it was ready for release, the one thing you did not do, which would have made interest much stronger, was come here and announce a direct link. A lot of people on this website like linking to projects directly from the post they are based on, rather than, necessarily, going through YouTube descriptions. There was no indication of a release, and now that you've put the link, I think the interest you are gaining is speaking for itself. Some people don't speak English as their first language and like having both a website to go to, and a direct download link, in a project's post on the forum, or rather, let's say a prototype comes out like you did here, if it's coming and you want to advertise it you can do what you did with the first post, but the one key thing is, once it's ready for release, make a separate post in that same topic, with a direct link in there announcing the release. The Github link, I think, has helped, and I will be checking that out.

URL: https://forum.audiogames.net/post/467011/#p467011




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Re: Prototyping game for blind players and need feedback

2019-09-27 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Prototyping game for blind players and need feedback

Hi,Where can I find a link to the prototype if any? I've found the link to your YuTube channel in the signature, I will be checking that out soon enough as well.

URL: https://forum.audiogames.net/post/464738/#p464738




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Re: Prototyping game for blind players and need feedback

2019-09-20 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Prototyping game for blind players and need feedback

I'll be fine with English as it's my first language, so I'll also be up for testing as said earlier. I hope we can get the project translated into more languages though, that'd be cool. I'm sure there are people around here who would be willing to help with that.

URL: https://forum.audiogames.net/post/462950/#p462950




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Re: Prototyping game for blind players and need feedback

2019-09-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Prototyping game for blind players and need feedback

I'd love to play test.

URL: https://forum.audiogames.net/post/462141/#p462141




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Re: Tomo in Action - I need some helpers and testers

2019-04-10 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Tomo in Action - I need some helpers and testers

@Liam: that's an interesting idea particularly as the developers room says try early alphas. However, I don't know how many people might be checking there.

URL: https://forum.audiogames.net/post/426020/#p426020




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Re: RTR source code

2019-03-02 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: RTR source code

I do not know if this game is open source anymore or not.

URL: https://forum.audiogames.net/post/415668/#p415668




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Re: decrypting bgt stuff?

2019-02-27 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: decrypting bgt stuff?

I am also watching this topic as well.

URL: https://forum.audiogames.net/post/414936/#p414936




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Re: how game engine works?

2019-02-19 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: how game engine works?

Moderation:Moved topic to developer's room.

URL: https://forum.audiogames.net/post/412911/#p412911




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Re: Oh looky here! Another prototype bgt game, invaders!

2019-01-24 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Oh looky here! Another prototype bgt game, invaders!

I wish I could program.I must say I am still not bored of the Space Invader style games as they're just fun to blast things.Wondering what we could add to this one.

URL: https://forum.audiogames.net/post/407202/#p407202




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Re: A nice gift from one of the greatest composers

2019-01-11 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: A nice gift from one of the greatest composers

Hi,I will move it to the developers room and put a redirect topic in here, for those who don't know, a redirect topic does what it says on the tin, links you to the moved one, so, no harm done here at all.

URL: http://forum.audiogames.net/post/404611/#p404611




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Re: Clearing the Screen(Or not)

2018-02-17 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Clearing the Screen(Or not)

Hi,Tolk supports Jaws too. Unfortunately, Freedom Scientific have, buried in their terms of service, that you can't just download the evaluation version to test out a developed program, apparently. Now, if they've recently gone back on this change, please let me know because I'd be very interested, but if not, I don't see people paying $1000 just to test out to see if their program is accessible or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=352624#p352624





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Re: New to accessibility

2018-01-03 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: New to accessibility

Hi,I know there's some info somewhere, but not too sure where, about how to add accessibility for mobile devices as well, with VoiceOVer on iOS and Talkback on android although I unfortunately don't know where to find this sort of documentation for developers.

URL: http://forum.audiogames.net/viewtopic.php?pid=345447#p345447





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Re: suggestion for two new games

2017-12-13 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: suggestion for two new games

Hi,Would love an arcade style racer in the style of Top Speed but with more stuff. I know it's open source but I don't know what the code's like. Imagine getting some binaural audio in there!

URL: http://forum.audiogames.net/viewtopic.php?pid=341912#p341912





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Re: MazeWalker

2017-11-22 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: MazeWalker

Hi,@other mods: should we possibly move these prototype games into new releases/general or should we keep them here for a smaller circle of feedback?

URL: http://forum.audiogames.net/viewtopic.php?pid=339515#p339515





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Re: AccessaJam: 3rd - 9th November

2017-10-26 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: AccessaJam: 3rd - 9th November

Hi,Oh [[wow]], another jam, count me in to play some of these game concepts, I like these styles of events.

URL: http://forum.audiogames.net/viewtopic.php?pid=335245#p335245





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Re: sound and music ogg files for games?

2017-09-28 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: sound and music ogg files for games?

What sorts of things are you looking for?

URL: http://forum.audiogames.net/viewtopic.php?pid=331150#p331150





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Re: BGT includes repository, please share

2017-09-08 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: BGT includes repository, please share

hahahahaha. For topic's sake I'll keep the Dustin post here so that the last post by cartertemm makes sense as well, definitely one of the funniest spam response posts ever. Oh, to add to that though... @Dustin first off you're talking about astronomy, and now you're talking about football predictions? Just what sort of crazy spambot are you! Seriously! Did your programmer put some sort of insane code in there because the amount of rampaging, spammy posts you've done is ridiculous! Forget wigs, this one's been crazy to deal with.@Cartertemm Your post, on the other hand, gave me a very good laugh while I am busy clearing out Dustin's rampage, so thank you for posting that funny post. Seriously, I'm still sat here laughing, good one. I don't think I've laughed this hard at someone discussing a spambot, so well done for best spam depreciation post or whatever it could be called, I dunno, and you're certainly getting a thumb
 s up from me.

URL: http://forum.audiogames.net/viewtopic.php?pid=328732#p328732





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Re: Good dedicated servers/vps?

2017-08-22 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Good dedicated servers/vps?

ahahaa @cartertemm, you aren't alone. This particular spambot is going a bit nuts all over the place, so many wigs indeed.

URL: http://forum.audiogames.net/viewtopic.php?pid=325513#p325513





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Re: Namespaces in bgt - A Tutorial / Guide

2017-08-21 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Namespaces in bgt - A Tutorial / Guide

@21 yep, that's exactly what I'm saying. I can't remember what I tried this with, accept it was a game a long time ago (we're talking years back here) I opened a binary in notepad and was really surprised when I found some stuff in there I would have never thought to have find, I think it was something about ammoe. Did it change my thoughts on the game or make me want to do anything? No, I wasn't brave enough to go that far. But it made me think [[wow]], how is something like this even possible? It does not work for many files. I ended up closing it and forgetting about it, to be honest, and I don't even rememebr if it was ammoe or what it was that I even found. I was expecting some jumbled mess but there were some English words in there, and that was enough to surprise me.

URL: http://forum.audiogames.net/viewtopic.php?pid=325431#p325431





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Re: Namespaces in bgt - A Tutorial / Guide

2017-08-20 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Namespaces in bgt - A Tutorial / Guide

@Ethin I am going to agree with Niclas here, there's a lot you can gain from exe files and then you just experiment, which is something I don't do much, but opening exe files to some programs has made me find hidden info about hidden features and things, although this was a while ago. IT's then up to the more brave to experiment with stuff, and some of those experiments don't need that much technical knowledge such as lexicans. Basically, you are overthinking things.

URL: http://forum.audiogames.net/viewtopic.php?pid=325245#p325245





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Re: Audiogame Jam 2: 6th - 15th October

2017-08-16 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Audiogame Jam 2: 6th - 15th October

Hi CAE,Last year's games are around, but some of them are not acessible because you have to click on things to startt he game, and so while some of th games use audio as their feature, they aren't accessible because of their interfaces.

URL: http://forum.audiogames.net/viewtopic.php?pid=324638#p324638





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Re: Audiogame Jam 2: 6th - 15th October

2017-08-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Audiogame Jam 2: 6th - 15th October

Hi,Will you please be able to keep us posted once the games will be available for the public to play? I am not a developer but I love playing the games.

URL: http://forum.audiogames.net/viewtopic.php?pid=324558#p324558





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Re: Audiogame Jam 2: 6th - 15th October

2017-08-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Audiogame Jam 2: 6th - 15th October

Do you have any ideas as to what sorts of games we might be expecting this year? Last year I enjoyed playing them all although some of them were not fully accessible to the blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=324496#p324496





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Re: Audiogame Jam 2

2017-07-31 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Audiogame Jam 2

Will this one be on itch.io again? I am looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=322056#p322056





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Re: Ufofo: my own implementation of ufo catcher in Java Script!

2017-07-24 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Ufofo: my own implementation of ufo catcher in _javascript_!

@nuno69 I think you should find some legal downloads first, and then post the link as I'd love to see this in action. Make sure your downloads are virus checked and stuff, if it's programs, and if it's music try to find some non-copyrighted stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=320784#p320784





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Re: How About Battleships: Blood & Sea?

2017-07-21 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: How About Battleships: Blood & Sea?

Does anyone know if this one works with Talkback?

URL: http://forum.audiogames.net/viewtopic.php?pid=320394#p320394





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Re: Happy to announce my project, audiogame_utils for swift developers

2017-07-02 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Happy to announce my project, audiogame_utils for swift developers

This could be great, but then what about Apple App store and them charging prices for devs?

URL: http://forum.audiogames.net/viewtopic.php?pid=317633#p317633





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Re: Quorum 5 is here

2017-06-03 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Quorum 5 is here

Could you please describe some of the changes in this topic so we have an idea as well if it'ss omething we might enjoy?

URL: http://forum.audiogames.net/viewtopic.php?pid=313725#p313725





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Re: To all interested in audio game development - My Proposal, My Question

2017-04-01 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: To all interested in audio game development - My Proposal, My Question

Possibly, although I forgot the name of it but someone was already trying a similar thing with a prototype, although I don't think it was digitalAlso though, with the way that microsoft are going lately I think we'll be seeing soem mainstream devs start to take notice soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=304920#p304920





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Re: Psycho Strike sounds

2017-03-24 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Psycho Strike sounds

No, you do not get the source code or the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=303817#p303817





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Re: Psycho Strike sounds

2017-03-03 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Psycho Strike sounds

That is against this forum's rules.

URL: http://forum.audiogames.net/viewtopic.php?pid=300234#p300234





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Re: Psycho Strike sounds

2017-03-03 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Psycho Strike sounds

Are you trying to run the game, or are you trying to get the sonds? If you are trying to get the sounds so you can listen to them, I'm sorry but these sounds are encrypted.

URL: http://forum.audiogames.net/viewtopic.php?pid=300227#p300227





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Re: Value releases new free Steam Audio library

2017-02-24 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Value releases new free Steam Audio library

I was about to tell dragonapps about this but I don't know if they programin c!

URL: http://forum.audiogames.net/viewtopic.php?pid=299110#p299110





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Re: looking for the papa engine

2017-02-05 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: looking for the papa engine

I tried to see if it was still on github but I'm not sure anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=296295#p296295





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Re: Building a Library of Images for Everyone

2017-01-11 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Building a Library of Images for Everyone

Sound images? How does this work? Sounds kind of cool.

URL: https://forum.audiogames.net/viewtopic.php?pid=293370#p293370





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Re: Entertaining project cost estimator

2016-12-19 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Entertaining project cost estimator

It's interesting and probably taking into account the sighted game industry too. I wonder how much the cost would go up if ou checked every single checkbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=290200#p290200





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Re: Program disasembler?

2016-12-10 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Program disasembler?

Honestly, I don't think there is such a thing these days because of the amount of programming languages out there. This really is why backing up stuff you create is important.

URL: http://forum.audiogames.net/viewtopic.php?pid=289159#p289159





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Re: We are looking for developers / beta-testers

2016-10-31 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: We are looking for developers / beta-testers

[[wow]]. This sounds interesting, the trouble is I'm not a programmer. Can I sign up to test games, rather than develop?

URL: http://forum.audiogames.net/viewtopic.php?pid=284745#p284745





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Re: New in browser rpg

2016-10-31 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: New in browser rpg

I like it. I made it to the tower so far, looking forward to when I can climb it. Also wondering what the blacksmith will eventually do as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=284743#p284743





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Re: Where to get PureTTS or Tolk

2016-10-16 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Where to get PureTTS or Tolk

Unfortunately I'm struggling to find PureTTS, google isn't helping me at all with this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=283054#p283054





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Re: Where to get PureTTS or Tolk

2016-10-13 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Where to get PureTTS or Tolk

Tolk can be found here:https://davykager.com/projects/tolk/

URL: http://forum.audiogames.net/viewtopic.php?pid=282732#p282732





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Re: Coding A Life Sim In Inform 7

2016-10-12 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Coding A Life Sim In Inform 7

@LadyJuliette: the reason you don't see anything in the manual about this type of game, is because noone has attempted to create this type of game with inform 7 before, as it's more of an interactive fiction interpreter for games like Zork etc. Granted, it might be possible but I don't know how to help from here either.

URL: http://forum.audiogames.net/viewtopic.php?pid=282595#p282595





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Re: The death of Kerry Rhys Day

2016-09-26 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: The death of Kerry Rhys Day

@Hazelday On behalf of the audiogames forum moderator team I'd like to say I'm deeply sorry for your loss. Prometheus is a popular game here in the community and I'm glad that Kerry spoke about his work. This is definitely a sad day.

URL: http://forum.audiogames.net/viewtopic.php?pid=280400#p280400





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Re: new whatsapp-group is created for bgt programmers

2016-09-19 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: new whatsapp-group is created for bgt programmers

I have a question... are these actual phone numbers, or more like whatsapp ids? I'm just worried people will start spamming you guys if they start googling. I hope nothing bad happens and the group works as normal.

URL: http://forum.audiogames.net/viewtopic.php?pid=279585#p279585





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Re: Accessibility for free space 2. Is it possible?

2016-08-09 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Accessibility for free space 2. Is it possible?

@firefly: I noticed you didn't provide a link in your post, so I can't read any more info about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=273336#p273336





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Re: Naming A Game.

2016-06-04 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Naming A Game.

The trouble with ultra warzone or warfare is they don't sound unique.

URL: http://forum.audiogames.net/viewtopic.php?pid=262964#p262964





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Re: Talking about my upcomming game Tornado machine

2016-04-29 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

Hi,It's currently saying error when trying to connect to the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=258640#p258640





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Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

Blink isn't Mason.And this is one of the other reasons why this ultrapower stuff is so confusing because now, we don't know who's who.

URL: http://forum.audiogames.net/viewtopic.php?pid=251184#p251184





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Re: ultra power is abandon where wright? can you share the code

2016-02-20 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

@troy: mason has actually said that the game is not abandonware. He does not want any game code to be shared. The source code wasn't shared in the first place, it actually leaked and it took a long time for us to get it under control. Honestly, it will be best to let this game rest unless Mason himself decides to go back to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=250954#p250954





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Re: new Free Game Engine by Amazon

2016-02-11 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: new Free Game Engine by Amazon

Hello,Amazon are getting better with accessibility. The Kindle Fire tablets have talkback, but also the Kindle apps on mobile devices are usable, and once you've registered, in theory the Kindle windows version has NVDA support that activates once you've signed in.

URL: http://forum.audiogames.net/viewtopic.php?pid=250014#p250014





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Re: new Free Game Engine by Amazon

2016-02-10 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: new Free Game Engine by Amazon

Hello,That would be amazing. However, I'm not a programmer so don't know if I'll be able to make anything for it at this stage.

URL: http://forum.audiogames.net/viewtopic.php?pid=249941#p249941





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Re: How to implement quest systeem in my ROM instance?

2015-12-21 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: How to implement quest systeem in my ROM instance?

Hello,Which rom are you talking about?

URL: http://forum.audiogames.net/viewtopic.php?pid=243607#p243607





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Re: CatTools Sound FX Library - an easy-to-use sound effects collection

2015-11-26 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: CatTools Sound FX Library - an easy-to-use sound effects collection

Hello,@yukio: I'll check out the library at some point, it sounds cool.@ghorthalon: what is, or who is, Osara?

URL: http://forum.audiogames.net/viewtopic.php?pid=240062#p240062





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Re: Let's talk about audiogame development environments

2015-11-06 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Let's talk about audiogame development environments

I don't know how usable game maker studio is.@yukio: [[wow]] an fps project sounds fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=237564#p237564





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Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Microsoft Bringing Clang to Windoze

Hello,I'm actually wondering what platforms this will be able to compile for. From what I'm reading, it seems to be targeting mobile, which is kind of interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=235787#p235787





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Re: 3d audio in bgt using camlorn audio!

2015-09-28 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

Hello,I wouldn't recommend using Camlorn Audio, as I think Camlorn has superceeded it with something else. I unfortunately don't have any link on hand that shows where I saw it, but I definitely remember reading something about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=233201#p233201




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Re: Audio games in the Web Browser

2015-09-18 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Audio games in the Web Browser

Hello,This could be interesting. I'd love to see some little arcade style games at first, as that's what used to happen a lot of sighted folks used to play little flash games. Gamevial did some stuff similar, but it'd be awesome to have some more.

URL: http://forum.audiogames.net/viewtopic.php?pid=232164#p232164




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Re: Anyone trying to make audio game with autoit?

2015-08-06 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Anyone trying to make audio game with autoit?

Hello,I think there were once people who made audiogames in autoit, but I think they stoppe because it was hard getting stuff to work, or things used up a lot of memory. There were side scrollers, a sort of train sim, and a few other things but even the compiled versions eventually stopped working. Im not really too sure what to suggest, unfortunately.

URL: http://forum.audiogames.net/viewtopic.php?pid=226804#p226804




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Re: example fps on rotation_package

2015-07-04 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: example fps on rotation_package

Hello,Aah, the game engine. I need to have a look at that myself, but I will let you know if I can help. Although, I wouldnt consider myself a programmer so I dont know how much I can help.

URL: http://forum.audiogames.net/viewtopic.php?pid=222696#p222696




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Re: example fps on rotation_package

2015-07-04 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: example fps on rotation_package

Hello,Unfortunately I dont know what this rotation package is, so am not really sure how to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=222623#p222623




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Re: Thinking about trying to mod Genz for more accessibility

2015-05-11 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Thinking about trying to mod Genz for more accessibility

Hello,It sounds quite interesting, although I dont really have much more to say right now, but, its an interesting idea never the less.

URL: http://forum.audiogames.net/viewtopic.php?pid=215818#p215818




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Re: free collection of 10GB+ of premium sound effects for game developers

2015-03-13 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: free collection of 10GB+ of premium sound effects for game developers

Hello,Ill certainly grab this, I will let pitermach and robjoy know as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=208399#p208399




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Re: Anyone interested in another racing game?

2015-02-25 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Hello,Id like a racing game too. We dont really have many of them, so I say go for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=206233#p206233




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Re: Anyone interested in another racing game?

2015-02-25 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Hello,Id like a racing game too. We dont really have many of them, so I say go for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=206233#p206233




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Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: Full-Fledged Audio RPG: Seeking Help

Hello,@jade: Id be happy for a long game and I really like your setup, as long as theres quite a few quests and things to do along the way, which it sounds like there might be from the way youre setting this up.

URL: http://forum.audiogames.net/viewtopic.php?pid=201344#p201344




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Re: I'm blind and want to develop a very complex game

2014-12-15 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Hello,If you would like to write a text-based game, I recommend going to the website of a company called Choice of Games. They ahve a free language you can download there called Choice Script. In fact, one of their games, Way Walkers University, was used as a world building starting point for an author, who then went on to develop, and publish, a novel.If youve heard, on iOs or even on the PC, of ames like Choice of The Dragon, choice of Broadsides, Heroes Rise, Zombie Exodus of Fatehaven, then these are all games developed by this same company. What makes it interesting is if you finish a game and you send it to them, they will probably host it. What most people do is sign up to the forums (I dont know what the new interface is like though), and put their game in the work in progress section for people to test script bugs, check for grammatical errors and generally help you out, and unlike most websites, Ive seen no trolling or anything bad go on the
 re. In fact, the community reminds me of this audiogame community right here, these are people who love writing, who want to develop or who just love to play these text games.

URL: http://forum.audiogames.net/viewtopic.php?pid=197433#p197433




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Re: looking for a team of developers

2014-10-20 Thread AudioGames . net ForumDevelopers room : aaron via Audiogames-reflector


  


Re: looking for a team of developers

Hi,You might want to try learning something called Choicescript. It is what the choice of games use, like choice of broadsides, heroes rise, etc. Its available for anyone to try to learn, and there are many works in progress on the choice of games forums.

URL: http://forum.audiogames.net/viewtopic.php?pid=192583#p192583




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