Re: java ide that accessible

2021-02-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: java ide that accessible Eclipse is the most complete choice. I took a Java programming course with a blind teacher who uses Eclipse for work every day. There is also an addon for Nvda that improves its use. However, at the beginning it is a bit difficult, especially if you do not have

Re: java ide that accessible

2021-02-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: java ide that accessible Eclipse is the most complete choice. I took a Java programming course with a blind teacher who uses Eclipse for work every day. There is also an addon for Nvda that improves its use. However, at the beginning it is a bit difficult, especially if you do not have

Re: java ide that accessible

2021-02-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: java ide that accessible Eclipse is the most complete choice. I took a Java programming course with a blind teacher who uses Eclipse for work every day. There is also an addon for Nvda that improves its use. However, at the beginning it is a bit difficult, especially if you do not have

Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Escape from 63rd and Wallace - [Beta Testers needed!] ambro86(at)gmail(dot)comreplace (at) with @ and (dot) with . URL: https://forum.audiogames.net/post/611587/#p611587 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Earwax

2020-10-19 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Earwax @97 Thanks. The tutorial is very cool. I hope you will expand it, adding the way to create levels, ecc. URL: https://forum.audiogames.net/post/581484/#p581484 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lucia - OpenSource AudioGame engine written in Python

2020-05-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @bhanuponguru, I think people can't help you until you write the code you used to build it. Please copy it and people can try. URL: https://forum.audiogames.net/post/531979/#p531979 -- Audiogames-reflector mailing list

Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Audio wrapper for Python Hi, the code posted by Turkce_Rap gives me this error:Traceback (most recent call last):  File "playfr.py", line 34, in     play()  File "playfr.py", line 23, in play    mixer.music.set_pos()+length*5/100TypeError: set_pos() takes exactly one argument (0

Re: python spaces, I still don't get how it works.

2020-05-12 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: python spaces, I still don't get how it works. Thanks Camlorn for the black hint, I didn't know that.No he used one space, for first level, and 2 spaces for the second, ecc. For example :def play(sound_name, channel, wait): sound_object=pygame.mixer.Sound(sound_name)

Re: python spaces, I still don't get how it works.

2020-05-12 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: python spaces, I still don't get how it works. Thanks Camlorn for the black hint, I didn't know that.No he used one space, for first level, and 2 spaces for the second, ecc. For example :def play(sound_name, channel, wait): sound_object=pygame.mixer.Sound(sound_name)

Re: python spaces, I still don't get how it works.

2020-05-12 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: python spaces, I still don't get how it works. Camlorn said it right. A note about Nathan's tutorial. He does not use the indentation that is recommended, namely that of the 4 spaces. IN Python you can do it, because it is a language that leaves you very free. But I recommend using the

Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Audio wrapper for Python Hi Turkce_rap, as far as I understand, there is a function in pygame that allows you to play a file at the position you want. It is: pygame.mixer.music.set_pos()However, I understand that not all audio formats are supported. URL:

Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Audio wrapper for Python Hi Turkce_rap, as far as I understand, there is a function in pygame that allows you to play a file from the location of your choice. It is: pygame.mixer.music.set_pos()However, I understand that not all audio formats are supported. URL:

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi Amerikranian, I'm happy you included my examples. If I succeed I will send other contributions. URL: https://forum.audiogames.net/post/524315/#p524315 -- Audiogames-reflector mailing list

Re: i build a music player and got some questions

2020-04-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: i build a music player and got some questions Hi Rastislav Kiss, I understand your opinion. I too had to force myself to use Eclipse at the beginning, and currently in Python I mostly don't use it. But Eclipse can be really useful for a complex project. Consider that in addition to the

Re: i build a music player and got some questions

2020-04-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: i build a music player and got some questions Hi, fine. I will probably write an article in the future. In any case, here are some indications.Download Eclipse from: https://www.eclipse.org/downloads/Install it.Eclipse was born by default for Java, however it can be used to program in

Re: i build a music player and got some questions

2020-04-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: i build a music player and got some questions Hi Turkce_Rap, in my opinion a very accessible ide, which can also be used for Python is Eclipse. I started using Eclipse with the Java language, but then I discovered that there is a module, Pydev, which allows you to program in Python. It

Re: i build a music player and got some questions

2020-04-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: i build a music player and got some questions Hi Turkce_Rap, in my opinion a very accessible editor, which can also be used for Python is Eclipse. I started using Eclipse with the Java language, but then I discovered that there is a module, Pydev, which allows you to program in Python.

Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: The Synthizer Thread Thanks Camlorn, finally an engine that really makes 3D sound heard. I hope the Python wrapper will arrive soon. URL: https://forum.audiogames.net/post/523225/#p523225 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: beginners guide to lucia

2020-04-23 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: beginners guide to lucia First of all thanks to VisualStudio for hints in previous post.Hi UltraLeet, installing with pip is fine. The talk of cloning the repository is useful if you want to download all Lucia's documentation. To do this you have to go

Re: beginners guide to lucia

2020-04-23 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: beginners guide to lucia First of all thanks to VisualStudio for hints in previous post.Hi UltraLeet, installing with pip is fine. The talk of cloning the repository is useful if you want to download all Lucia's documentation. To do this you have to go

Re: beginners guide to lucia

2020-04-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: beginners guide to lucia Hi Visualstudio and everyone, I would like to ask myself a question. In your message you talked about building a .so game with cython and importing it from another script. I would like to ask you, is it safer to do this or is it better to directly create an

Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit Hello, interesting discussion. I would ask, is there a way to set the name also for text box? I've tried         text_1 = wx.TextCtrl(panel, pos=(100, 50))        text_1.SetName("Test")But when I run the program neither Nvda nor Jaws read me the

Re: Python basic window control examples?

2020-04-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Python basic window control examples? Yes. This is a Magurp example of a simple window with a button. Note that you have to install wxpython: pip install wxpythonimport wxclass MyForm(wx.Frame):    def __init__(self):        wx.Frame.__init__(self, None, wx.ID_ANY, title="Button Press

Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Arrow keys with voice over As for Pyttxs, I recommend trying Cerulean scripts. I just tried it and they work on Mac.https://ceruleanbluesoftware.com/downloads.php URL: https://forum.audiogames.net/post/520163/#p520163 -- Audiogames-reflector mailing list

Re: Make python talk

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Make python talk Hi Cerulean, just to tell you that I just tried your script on the Mac, and it works properly. It works both the option to use the voice without VoiceOver, and the one that uses VoiceOver itself. However, since it is a command prompt application, I would like to try

Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Arrow keys with voice over Sorry for the double post. As for Pyttsx, I took a look, and I recommend that you use it only if you have no alternative. I'll explain why. On Windows it only uses Sapi, and I can tell you from experience, that audiogamers don't like Sapi . This I noticed,

Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Arrow keys with voice over Sorry for the double post. As for Pyttx, I took a look, and I recommend that you use it only if you have no alternative. I'll explain why. On Windows it only uses Sapi, and I can tell you from experience, that audiogamers don't like Sapi . This I noticed, for

Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Arrow keys with voice over Hi BigGun, after many attempts I confirm that Accessible-output2, used with Lucia and therefore Pygame works perfectly. I created a Menu that correctly receives keyboard input and VoiceOver on Mac reads correctly. I had to tribulate because now Mac support is

Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Arrow keys with voice over Hi BigGun, I wanted to give you my script in Python, that is a Menu that uses Pygame, to try it also on Mac, but while in the past I managed to install Pygame on Mac it is now a complete mess. Despite several tests and reading different guides, installing

Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Arrow keys with voice over Hi BigGun, I've tried a menu game using pygame and all works correctly in VoiceOver. If VoiceOver doesn't read you anything is because you have to activate the AppleScript with VoiceOver permission, with vo f8, general settings. URL:

Re: Make python talk

2020-04-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Make python talk Hi Cerulean, thanks. I have tried the scripts and everything works fine. The only thing is that I would suggest you to make the long messages be divided in some way, because by trying to read the menu text I know that Jaws or Nvda at one point break a word into 2

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-13 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Thanks Zywek, the ability to be able to develop video games for Windows, Mac, and now also Linux is a really nice thing. We hope that the authors of the Accessible Output 2 module will also include this possibility. URL:

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-13 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi @Frenk Kinder, the Accessible Output (the module that talks) doesn't work in Linux. I don't know if with some modifications Lucia can work in Linux, for example using another module that talks. URL:

Re: how would i create an actual key config class in python with lucia?

2020-04-11 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: how would i create an actual key config class in python with lucia? Hi Amerikranian. I don't know if you read my post in Lucia's topic, but I copied an example of a simple menu, and another with submenus. Could you insert them into your github channel? I wish that those who approach

Re: how would i create an actual key config class in python with lucia?

2020-04-11 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: how would i create an actual key config class in python with lucia? Hi Amerikranian. I don't know if you read my post in Lucia's topic, but I copied an example of a simple menu, and another with submenus. Could you insert them into your github channel? I wish that those who approach

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?I will write a code with 2 menues. It's the correct way?Thanks.import

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?Below I copy the code I wrote with 2 menus. The program switches from one

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?In this code I tried to insert 2 menus, but the execution does not work,

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Is possible to have an example for the menu in Lucia? I made a game using pygame, and it has a menu without using Lucia's functions. How can I use Lucia menu with speaking function? URL:

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Is possible to have an example for the menu in Lucia? I made a game using pygame, and it has a menu without using Lucia's functions. How can I use Lucia menu with the speaks function? URL:

Re: My developer problem

2020-04-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: My developer problem Hi Jaidon, in my opinion the way to start is:1. First of all think about the logic of the game you want to develop.2. Start with a simple game. How will its mechanism work?3. If you feel it can help you, at the beginning it is good to write the code in

Re: My developer problem

2020-04-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: My developer problem Hi Jaidon, in my opinion the way to start is:1. First of all think about the logic of the game you want to develop.2. Start with a simple game. How will its mechanism work?3. If you feel it can help you, at the beginning it is good to write the code in

Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: HSP documentation in English? Hi Nyanchan, thanks for the information.I'd like to ask you this. You who know Hsp very well, what are the pros and cons? For those who want to make an audiogame would you recommend Python or Hsp? Now with nvda Translate it is no longer a problem to use a

Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: HSP documentation in English? Hi, since it is a Japanese programming language, not much documentation is found. In any case, I will do my best to report documents from which to start. The last link is the official guide of HSP, which however is in Japanese, and is translated with

Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: HSP documentation in English? Hi, since it is a Japanese programming language, not much documentation is found. In any case, I will do my best to report documents from which to start. The last link is the official guide of HSP, which however is in Japanese, and is translated with

Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: HSP documentation in English? Hi, to my knowledge there is no official English documentation for Hsp. In any case, you can translate the one into Japanese, which is well done, using google translate. Machine translation is not bad, and I think anyone who wants to experiment has the

Re: Hiding terminal Windows In Python

2020-03-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Hiding terminal Windows In Python Hi Thatguy, you can hide the terminal with Pyinstaller adding the --noconsole parameter. For example you can writepyinstaller my_script.py --noconsole --onefileAmbro URL: https://forum.audiogames.net/post/513390/#p513390 -- Audiogames-reflector

Re: Hiding terminal Windows In Python

2020-03-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Hiding terminal Windows In Python Hi Thatguy, python scripts (files with the extension .py) will be executed by python.exe by default. This executable opens a terminal, which stays open even if the program uses a GUI. If you do not want this to happen, use the extension .pyw which will

Re: Python: Getting started?

2020-03-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Python: Getting started? @Jasemat, unfortunately this is a problem with your connection or your computer, because here the site opens it correctly. I try to give you the same link but open with google translate. See if it works for you.https://translate.google.it/translate?h …

Re: Python: Getting started?

2020-03-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Python: Getting started? Hi Jasemat, I suggest you start with Nathan's tutorial, which explains how to create a simple game in Python. The tutorial is divided into 2 parts. In the first it summarizes the basics of Python, while in the second it explains the actual game creation. I

Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Thanks, I resolved it. URL: https://forum.audiogames.net/post/509724/#p509724 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi Nicklas, thanks, but when I apply your correction it give me an error when loads the file:_pickle.UnpicklingError: pickle data was truncated                                                                       The error is in

Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but I have problems loading to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1.

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1.

Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: my new online engine, coded in python Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called

Re: python question

2020-03-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: python question Hello to all. I take advantage of the post to ask a question about Python and graphical interfaces. Can anyone point me to a way to develop accessible graphical interfaces? Somewhere I read that with easygui you can do it, but how?Thank you. URL:

Re: python question

2020-03-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: python question Hi, you probably have version 2.7 on one computer and the latest version on the other? Because if so, some instructions change. For example:Python 2.7print "Hello!"Version 3 or higherprint ("Hello!")That is, from version 3, brackets must also be inserted.Another change

Re: Can someone give me the Lucia directory?

2020-02-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Can someone give me the Lucia directory? Thanks man! Very good examples! URL: https://forum.audiogames.net/post/504323/#p504323 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panning to

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panning to

Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi Amerikranian, thanks for your examples, I just tried them and I really like them. Please continue! And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few

Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi Amerikranian, thanks for your examples, I just tried them and I really like them. Please continue! And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few

Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hi Amerikranian, thanks for your examples, I just tried them and I really like them. And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few days ago I tried

Re: Python how to get the raw audio data from SAPI?

2020-02-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Python how to get the raw audio data from SAPI? Hi keithwipf1, trying your script for how I modified it, the sapi voice is reproduced, but it has the same latency as Sapi of Output Accessible2. I have now tried using sapi in a program written on pygame, and no known difference between

Re: Python how to get the raw audio data from SAPI?

2020-02-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Python how to get the raw audio data from SAPI? Hi keithwipf1 trying your script for how I modified it the sapi voice is reproduced, but it has the same latency as Sapi of Output Accessible2. I have now tried using sapi in a program written on pygame, and no known difference between

Re: Python how to get the raw audio data from SAPI?

2020-02-06 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Python how to get the raw audio data from SAPI? Hi keithwipf1, can you post the script you've modified? Were you able to exclude even sounds slightly above 0?I have modified your script in this way and it works.# a script that tries to output SAPI and trim silence.from

Re: How I can solve this?

2020-02-06 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: How I can solve this? Hi Alisson, what programming language did you use? Java? I ask you this because I also know Java and I would like to ask you if you used any engine to program the game. URL: https://forum.audiogames.net/post/499081/#p499081 -- Audiogames-reflector mailing

Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Strange error with accessible-output2 Thanks a lot Lucas! I went to the temp folder. I just selected everything and deleted! Once done this output-accessible works again! URL: https://forum.audiogames.net/post/498789/#p498789 -- Audiogames-reflector mailing list

Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Strange error with accessible-output2 Thanks a lot Lucas! I went to the temp folder. I didn't find a.py file but I just selected everything and deleted! Once done this output-accessible works again! URL: https://forum.audiogames.net/post/498789/#p498789 -- Audiogames-reflector

Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Strange error with accessible-output2 Thanks CAE_Jones, yes, I have updated Windows 10 and Jaws.I tried to import pywintypes too but the error remains. URL: https://forum.audiogames.net/post/498751/#p498751 -- Audiogames-reflector mailing list

Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Strange error with accessible-output2 Thanks CAE_Jones, yes, I have updated Windows 10 and Jaws. URL: https://forum.audiogames.net/post/498751/#p498751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Strange error with accessible-output2 Hello to all. Until yesterday I have used Python's accessible-output2 module with satisfaction. However, trying today shows me the errors that I copy to you. Yesterday I made a Windows 10 update. I also tried to reinstall the module with pip uninstall

Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Strange error with accessible-output2 Hello to all. Until yesterday I have used Python's accessible-output2 module with satisfaction. However, trying today shows me the errors that I copy to you. Yesterday I made a Windows 10 update. I also tried to reinstall the module with pip uninstall

Re: would there be any interest in me making an audio series on pure basic

2020-02-02 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: would there be any interest in me making an audio series on pure basic Hello Rory, I am interested on it. Because I know that there is a guide, but there is not any guide about audiogames, so is interesting to know how to handle the sounds and the keyboard events. URL:

Re: Updates to the python tutorials by Nathan Tech

2020-02-02 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hello Dragons, this error appens when you don't are in the folder of the file .py. Use the cd command to go in that folder and then use the python command. URL: https://forum.audiogames.net/post/497941/#p497941 --

Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hi Dragons, what error is? Probably can be a sintax error in your file.py URL: https://forum.audiogames.net/post/497869/#p497869 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hi Dragons, what error is? Probably can be a sintax error in you file.py URL: https://forum.audiogames.net/post/497869/#p497869 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hello to all. I ask you for help on writing a function, the game function. The guess the number game I have programmed works correctly up to a certain point, i.e. when the player enters a number. After that I can't get the program to say

Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hello to all. I ask you for help on writing a function, the game function. The guess the number game I have programmed works correctly up to a certain point, i.e. when the player enters a number. After that I can't get the program to say

Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech @Dragons, you have to write python main.py URL: https://forum.audiogames.net/post/497861/#p497861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Interfacing with screen readers through programming languages

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Thanks Philip for your answer. I am glad that you will write a Sapi wrapper. Currently I am able to program simple games, therefore I am not able to program more complex things. Of course when your wrapper comes out I will

Re: Interfacing with screen readers through programming languages

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Hi Filip, thanks for your reply. I have been programming for a few months so you will apologize for the question: how do you get the raw sample stream into a memory buffer?For example if I use Tolk with Java: tolk.output

Re: Interfacing with screen readers through programming languages

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Hi Filip, thanks for your reply. I have been programming for a few months so you will apologize for the question: how do you get the raw sample stream into a memory buffer?For example if I use the java function: tolk.output

Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows. On

Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Hi, I have a question. By trying with both Tolk and Accessible output, I notice that when using Sapi the response is much slower. Is there any way to speed it up? URL: https://forum.audiogames.net/post/497556/#p497556

Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows. On

Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Interfacing with screen readers through programming languages Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows, Mac

Re: Updates to the python tutorials by Nathan Tech

2020-01-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.I congratulate

Re: Updates to the python tutorials by Nathan Tech

2020-01-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector
Re: Updates to the python tutorials by Nathan Tech Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.I congratulate

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