Re: Problem with forcing SAPI in universal Speech

2020-01-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Problem with forcing SAPI in universal Speech

öhm, lol. I had forget to press ctrl+v.XDhere is the link:https://pastebin.com/nF4j3n9r

URL: https://forum.audiogames.net/post/495818/#p495818




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

So, I found the failure.On windows 64-bit, rustup install the 32-bit toolchain. This is a known problem. For all guys, who have the same problem, install the x64 toolchain, gnu or mvcs. Then set this toolchain to default.Now all works.

URL: https://forum.audiogames.net/post/495805/#p495805




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Re: Problem with forcing SAPI in universal Speech

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Problem with forcing SAPI in universal Speech

I had created a pastebin, see there.Please pay attention for the comments, because there is some custom code.

URL: https://forum.audiogames.net/post/495577/#p495577




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@46:lol, yeah this is the point. The tts-plugin is not compilable under windows 10 at the moment, because of that you can not download the artifact.At the moment I search for the problem and I think the developer too.If I have a solution, I will inform here.

URL: https://forum.audiogames.net/post/495467/#p495467




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Re: Problem with forcing SAPI in universal Speech

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Problem with forcing SAPI in universal Speech

Hey,I know this problem, for my speech library, I had written a wrapper on the official sapi api from microsoft. The rest is over the screenreader apis.I had many problems with universal speech. If someone have interess on this library, I could write a docu for it and publish it on github.And for you @1, I would suggest, you use the official sapi api of microsoft.If you want to see the code of my wrapper, I could send it to you or make a pr on github.

URL: https://forum.audiogames.net/post/495465/#p495465




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@32 yeah, you have to install wget first. See here:https://builtvisible.com/download-your- … with-wget/

URL: https://forum.audiogames.net/post/495423/#p495423




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@30 ok... Sorry for my question, but are you a developer?Of curse you have to install xcode command-line tools on mac.Ask google for that.For windows you have to first install git for windows.Sorry, but please, if you have this questions, google can you help out!

URL: https://forum.audiogames.net/post/495421/#p495421




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@29:yeah, I build on a 64 bit system. Maybe the same problem as in your build job?

URL: https://forum.audiogames.net/post/495419/#p495419




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-23 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@25:clang is in my path, "verbose" and "very-verbose" gives me not more information. I could not see where the error accours, i mean in which line of the buildscript. So I don't know, what is missing.

URL: https://forum.audiogames.net/post/495192/#p495192




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-23 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@23:yeah, I tried to follow the commands in the gitlab.ci file. I had installed rust and clang 9.0.But I get errors, when I try to build the plugin:I have pasted the console output in pastebin:https://pastebin.com/ENvEfeFrIt looks like a failure of tolk-sys, some file is not found, but which?Any Idea?

URL: https://forum.audiogames.net/post/495076/#p495076




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-20 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

Hey,your tts-plugin hasn't builded artifacts anymore. I want to try this out. How I could build this for myself? Or can you restart a build?

URL: https://forum.audiogames.net/post/494265/#p494265




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Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

2018-04-11 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Luna Stories Development Release A 3d Binaural Audio Horror Game

Hi,well, I tried a long time to use fmod in c#, which wrapper did you use? Or o you use p/invoke? I ask because I need this audio stuff and when you need time to release it, I will try it for myself.Thank you a lot, for the good work!

URL: http://forum.audiogames.net/viewtopic.php?pid=359306#p359306




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c# - Jaws api

2018-01-12 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


c# - Jaws api

Hey Guys,i have a problem:I try to use the jaws api in c# and visual studio.The com object is only avaiable, if jaws is installed. But I don't work with jaws here.Some other guys help me with programming, but when both installs jaws, it don't work, the com-Objects are not equal.So I can't use the library from quentinC, because I need some library which I can use in a commerzial product.Tolk is no poption, because I need a sapi access, which provides me access to volume and so on,  by sapi.Do you have any ideas, how to get a better access to jaws?Best Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=347175#p347175





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Re: Pointers in C++

2018-01-07 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Pointers in C++

Hello,I agree with visualstudio, use smartpointers, this pointers will delete the conten or the pointed-object when you are outsite the block. This is recommented, because when a exception is thrown, it clean automaticly up the pointers. Also the smartpointers throw a exception when you try to access on a nullptr.Btw. use nullptr, not NULL. Because Null is defined as follows:#define NULL 0This macro can cause problems, when you have overloaded functions or something else.Use google to read more about smartpointers and which do you should use.best regards,Christopher

URL: http://forum.audiogames.net/viewtopic.php?pid=346424#p346424





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Re: Is their a way to handle a traceback in a multi threaded python app

2016-06-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Is their a way to handle a traceback in a multi threaded python app

Hi Danny,I don't know, wether that works in multithreading, and i don't know how you can get the current thread number or somethink else but...that is very simple.For example, here an example.The Script print a easy traceback. On the same way, you can get of curse the text and log it or send it to the users etc...code:import tracebackimport systry:    do_stuff()except Exception:    print(traceback.format_exc())    # or    print(sys.exc_info()[0])got from:http://stackoverflow.com/questions/3702 … he-programI hope this will help you!best regardsChristopher

URL: http://forum.audiogames.net/viewtopic.php?pid=265718#p265718





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Re: Is their a way to handle a traceback in a multi threaded python app

2016-06-25 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Is their a way to handle a traceback in a multi threaded python app

Hi Danny,that is very simple.For example, here an example.The Script print a easy traceback. On the same way, you can get of curse the text and log it or send it to the users etc...code:import tracebackimport systry:    do_stuff()except Exception:    print(traceback.format_exc())    # or    print(sys.exc_info()[0])got from:http://stackoverflow.com/questions/3702 … he-programI hope this will help you!best regardsChristopher

URL: http://forum.audiogames.net/viewtopic.php?pid=265718#p265718





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Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: C++ vs C#

For a example.In java, you haven't think about memory, the garbets collector eat the not used data.But in c++, you can clean the memory when you not use the data.You can use smart pointers, which are pointers but the pointers delet the data and himselfs, when you leave a block or somethink else.That is a very powerful feature, in java games you can see, when the garbet collector is working, the game will have lags.In c++, when you do all right, it doesn't happen so stupid lags.I think c++ can all do, what c# can and c++ can do more!!!That is my opinion

URL: http://forum.audiogames.net/viewtopic.php?pid=264282#p264282





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Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: C++ vs C#

When you want to choose between c++ and c#, i recomment you c++. It give you more advanced control with memory and so on. With c++, you have to know, what you are doing there. But you can do with c++ most all, what you can do...C++ have "smart pointers" for memory managing. Well, I haven't coded many programs in c#, because with c++ I can better code my programs, but that is realy my own opinion. When you think c# is better, use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=264199#p264199





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Re: nvda say in Python

2016-06-09 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: nvda say in Python

Hi,use accessible_output2, that is a good library for python, nvda support and many more, jaws and so on.You can search it in google, you will find this lib very quick...Have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=263704#p263704





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Re: Error installing pyaudiogame

2016-06-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Error installing pyaudiogame

Hi,i recoment you to use the python version 2.7.11.because many packages are not python 3 supported or a bad support is implemented.Use python 2.7.11For the error, use the windows installer, maybe it works with them?You can it find here:http://pygame.org/ftp/pygame-1.9.1.win32-py2.7.msiI hope it will work for you!Have fun :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=262987#p262987





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Re: Error installing pyaudiogame

2016-06-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Error installing pyaudiogame

Hi,i recoment you to use the python version 2.7.11.because many packages are not python 3 supported or a bad support is implemented.Use python 2.7.11For the error, use the windows installer, maybe it works with them?Have fun :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=262987#p262987





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Re: Python or PureBasic

2016-06-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Python or PureBasic

Hi,i am a python / c++ programmer. I tried do games in bgt, but I haven't write in pb.bgt, is a good begin, when do you want to do little thinks and when you want to got quick results.When you learn bgt, you can write very quick the thinks, what do you want.But, python is a very easy language, it is portable, this means the games can work on windows, linux and mac os.The language is very easy to understand and very quick in the running program.You can try thinks with the interpreter and it exist many packages for different thinks.Whit python you can do most of all, what do you need, physic, 3d sound, network and so on.For the beginning with python, i recoment you, use pygame or pyaudiogame.When you wrote your first realy projects, you can collect experince and can work with the language.When you are on a point, where you can say, that pygame can't do, what do you want, then use panda3d for very complex or pygle
 et.With bgt, you can do thinks, but not all of them, I don't like limits for me, I want a language where I can do what I want...:-)Whatever, for each language it exist many users here, who can help you.When you need help, ask!

URL: http://forum.audiogames.net/viewtopic.php?pid=262929#p262929





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Re: i want to start programming but i'm new, where should i start?

2016-06-03 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: i want to start programming but i'm new, where should i start?

Hi!ok, step by step:1. go in the startmenu and type 'cmd' then press enter.2. then you enter there 'python'3. When you haven't errors, then it is all fine, if no do the following.4. run cmd as administrator and add to your path variable "c:\python\python.exe"5. important: this is an example path, you have to add the path to your python.exe6. to leave the interpreter press ctrl + z and enter...7. When you have any questions, let me know!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=262781#p262781





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Re: problems with universal speech

2016-05-04 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: problems with universal speech

Hi,I think universalspeech is very good, but it don't work... Maybe you can share the modifed header...I use for the moment tolk, but when universalspeech will be working, i will get this...

URL: http://forum.audiogames.net/viewtopic.php?pid=259331#p259331





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Re: problems with universal speech

2016-04-30 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: problems with universal speech

Hi,ok, thank you for the hint. I will use tolk, I tried it and it work perfectly...It doesn't have settings for sapi voices and so on, but it works...

URL: http://forum.audiogames.net/viewtopic.php?pid=258733#p258733





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Re: A new shared dropbox coding folder

2016-04-29 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: A new shared dropbox coding folder

Hi,nice idea, you can backup the folder, I will do this that we can recover the content... If you want, add me...Mail:chpros...@gmail.combest regards,Chris.

URL: http://forum.audiogames.net/viewtopic.php?pid=258726#p258726





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Re: problems with universal speech

2016-04-29 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: problems with universal speech

Hi,i tried it now on my own pc, and it doesn't work... here is the code of my test.cpp.#pragma comment(lib, "libUniversalSpeech.lib")
#include "UniversalSpeech.h"

int main(int argc, char** argv) {
speechSay(L"Hello world", 1);
}The Link to the error log is the same, look in the first post...Can you help me?best regardsChrisEdit:I tranzlated the errors in the log, not all but 90% of them

URL: http://forum.audiogames.net/viewtopic.php?pid=258675#p258675





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Re: problems with universal speech

2016-04-29 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: problems with universal speech

Hi,i tried it now on my own pc, and it doesn't work... here is the code of my test.cpp.#pragma comment(lib, "libUniversalSpeech.lib")
#include "UniversalSpeech.h"

int main(int argc, char** argv) {
speechSay(L"Hello world", 1);
}The Link to the error log is the same, look in the first post...Can you help me?best regardsChris

URL: http://forum.audiogames.net/viewtopic.php?pid=258675#p258675





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Re: problems with universal speech

2016-04-26 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: problems with universal speech

Hi, sorry, but it don't work.I tried to compile, here with dev-cpp and it says the following:A:\Programmierung\c++\universal speech test\main.omain.cpp:(.text+0x2b): undefined reference to `speechSay'
A:\Programmierung\c++\dev-cpp\collect2.exe[Error] ld returned 1 exit status
25A:\Programmierung\c++\dev-cpp\Makefile.winrecipe for target '"unversal' failedAnd I have includet the header file... the problem is, dev-cpp hasn't so a good error log. But here on this computer, i can only use a portable version of a ide, and i choosed dev-cpp...And I tried at home, to copy the example from the downloaded folder, and this didn't work too...Do you know why?

URL: http://forum.audiogames.net/viewtopic.php?pid=258245#p258245





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Re: problems with universal speech

2016-04-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: problems with universal speech

hm, interesting... And why isn't universal speech working, maybe I can't get an event but I want use this library...But, you see, it throw errors...But thank you for your quick ansver

URL: http://forum.audiogames.net/viewtopic.php?pid=258050#p258050





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problems with universal speech

2016-04-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


problems with universal speech

Hi!I have here a big problem with UniversalSpeech with c++.I need a library, that says, wether the screenreader is speaking or not... I got the UniversalSpeech from Githup and tried the example "test.c"...It didn't work... Then I renamed the file in "test.cpp", but nothing changing... I hope you can help me...Here is the code of the "test.cpp":#pragma comment(lib, "libUniversalSpeech.lib")
#include "UniversalSpeech.h"

int main(int argc, char** argv) {
speechSay("Hello world", 1);
}and here the error messages, sorry, but the messages are in german, but the code numbers are there...I loaded a txt file with the log in the dropbox, because I had problems to post this...click hereCan you help me here or can you me give a library that works and supports sapi, with voice changing, and so on, and with the is speaking function or something else?Best regards,Chris.

URL: http://forum.audiogames.net/viewtopic.php?pid=258046#p258046





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hm, I work here with c++.Not with python, because for tath, python is not the right language.Someone no maybe a better engine for c++, that I can use for large 3d Maps?The problem is, i found the "terrain" and so on. but this techniques are for graphik rendering, i need not a graphik rendering and so on... Or textures etc...Thank you @k jones, this sounds good, the problem is, i don't know, what a tile-array is.A short google search have given me numpy tilearray, but i can't use this with c++...Can you give an example of this way?or do you only a python programmer?:-)however, thank you all for your help!

URL: http://forum.audiogames.net/viewtopic.php?pid=256687#p256687





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hm, I work here with c++.Not with python, because for tath, python is not the right language.Someone no maybe a better engine for c++, that I can use for large 3d Maps?The problem is, i found the "terrain" and so on. but this techniques are for graphik rendering, i need not a graphik rendering and so on... Or textures etc...

URL: http://forum.audiogames.net/viewtopic.php?pid=256687#p256687





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hi!yeah, I know this sulition, but can I uase this in a game that is not in the space, because this game is not a space game... it is only a very big map with many objects and many space between the objects... :-)This world have different grounds for example "gras", "stone" etc.Can I store this grounds with this system?And when, I don't know how i can use this with panda3d collisionssystem and so on.Physics calculations etc.But thank you Victurus!Maybe you can ansver my questions to this system

URL: http://forum.audiogames.net/viewtopic.php?pid=256651#p256651





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hi!yeah, I know this sulition, but can I uase this in a game that is not in the space, because this game is not a space game... it is only a very big map with many objects and many space between the objects... :-)And when, I don't know how i can use this with panda3d collisionssystem and so on.Physics calculations etc.But thank you Victurus!Maybe you can ansver my questions to this system

URL: http://forum.audiogames.net/viewtopic.php?pid=256651#p256651





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hi!yeah, I know this sulition, but can I uase this in a game that is not in the space, because this game is not a space game... it is only a very big map with many objects and many space between the objects... :-)And when, I don't know how i can use this with panda3d collisionssystem and so on.Physics calculations etc.But thank you Craik!Maybe you can ansver my questions to this system

URL: http://forum.audiogames.net/viewtopic.php?pid=256651#p256651





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hi,@uno69:I want a big map not many, many small maps... that is not so nice for me.I want a big worldmap and this world is big.It works, because i have seen dmnb, where the map had over millions of units.but, how it works, i don't know.Or how do you mean your ansver?Panda3d is a gameengine for c++ or python, with many features, for example a ai, physiks and so on.and i don't know, how i can get a large map file and slize chunks out of it and load them. That was my first idea, but i don't know how I can do this.The Map file itself is not the problem, but i search for a quick and accourate methode...

URL: http://forum.audiogames.net/viewtopic.php?pid=256648#p256648





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Re: question to panda3d

2016-04-10 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: question to panda3d

Hi,can you give my an example, my maps will very big, in a 3d grid, 100 * 100 * 100 is here a minimum, a hull world.I searched in the internet for tmx but I have found only thinks with 2d grids and pictures.But thank you for your quick ansver!

URL: http://forum.audiogames.net/viewtopic.php?pid=256631#p256631





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question to panda3d

2016-04-09 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


question to panda3d

Hi guys,i have a little problem.I am writing a audiogame in panda3d, a very big game...This Game will be online with large maps...So, the problem is, that the maps are to big for the memory and so on.I search someone, who knows panda3d and can help me.When someone want to help me, it will be great!Send me a PM and I will contact you.I hope, really, that someone can help me, because i don't anderstand the systems of p3d with for example "terrain", "mesh", "highmaps"...I don't want to write here all the facts, because I want not to give to many informations out of the game...:-)Ok, I hope someone can help me or can give me an idea in the thread for map system, what is good for very big maps... I want to use 3d Maps...best regards

URL: http://forum.audiogames.net/viewtopic.php?pid=256593#p256593





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Re: current landscape of audiogame creation tools

2016-02-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: current landscape of audiogame creation tools

Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with pygleet, on my beginners time, i programmed with pygame and pyaudiogame, but this aren't that, what i searched.I suggest for beginner pygame or pyaudiogame, when you have trained at python, use panda3d, it have a nice physicengine, joistick support, network support, a good soundengine, and many, nany more...My first really project is big, but i hope, i can it relize in this year...best regards,Christopher

URL: http://forum.audiogames.net/viewtopic.php?pid=251252#p251252





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Re: current landscape of audiogame creation tools

2016-02-24 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: current landscape of audiogame creation tools

Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with pygleet, on my beginners time, i programmed with pygame and pyaudiogame, but this aren't that, what i searched.I suggest for beginner pygame or pyaudiogame, when you have trained at python, use panda3d, it have a nice physicengine, joistick support, network support, a good soundengine, and many, nany more...My first really project is big, but i hope, i can it relize in this year...best regards,Christopher

URL: http://forum.audiogames.net/viewtopic.php?pid=251252#p251252





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Re: Python and its editors.

2016-02-23 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Python and its editors.

Hi!Komodo with nvda doesn't work.I can't read the text in the Textfield.

URL: http://forum.audiogames.net/viewtopic.php?pid=251287#p251287





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Re: current landscape of audiogame creation tools

2016-02-22 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: current landscape of audiogame creation tools

Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with pygleet, on my beginners time, i programmed with pygame and pyaudiogame, but this aren't that, what i searched.I suggest for beginner pygame or pyaudiogame, when you have trained at python, use panda3d, it have a nice physicengine, joistick support, network support, a good soundengine, and many, nany more...My first really project is big, but i hope, i can it relize in this year...best regards,Christopher

URL: http://forum.audiogames.net/viewtopic.php?pid=251252#p251252





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Re: Let's code!

2015-05-16 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Let's code!

Hi!Sorry, but i had wrote my wrong e-mail address...here is the right one:chpr...@gmx.degreetings

URL: http://forum.audiogames.net/viewtopic.php?pid=216612#p216612




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Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: Let's code!

Hi!Can you add my to the folder?my e-mail is:chpros...@gmail.comgreetings

URL: http://forum.audiogames.net/viewtopic.php?pid=216402#p216402




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Goalball Sound?

2015-05-09 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Goalball Sound?

Hi!someone know, where i can find a sound from a rolling Goalball?I need that for a project from me...I cant record the sound, because i havent good microphones.I hope you can help me.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=215541#p215541




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Re: searching german people for soundrts modding

2015-01-30 Thread AudioGames . net ForumDevelopers room : chpross via Audiogames-reflector


  


Re: searching german people for soundrts modding

Hi!Im from germany, and i have tranzlate Soundrts whit blindzeln.You can contact me on Skype, my name is:christopher.pross1best regardsChris.

URL: http://forum.audiogames.net/viewtopic.php?pid=203053#p203053




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