Re: Looking for feedback on rpg I'm making

2018-04-11 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making @defender sometimes, I've been using opengameart for sounds but it doesn't have a lot of what I need. What do you suggest? URL: http://forum.audiogames.net/viewtopic.php?pid=359369#p359369 -- Audiogames-reflector mailing list Audiogames-refle

Re: Looking for feedback on rpg I'm making

2018-04-04 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making alright, I'm back finally. I've made a lot of changes to the game and curious what you all think about them:Movement is now grid based, you move one tile at a time, currently can only move in cardinal directions. May make so you can move diagonally

Anyone have experience setting up and using Flite libraries?

2018-03-16 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Anyone have experience setting up and using Flite libraries? the example shown under 7.3 here http://www.festvox.org/flite/doc/flite_7.html is quite vague and gives a lot of errors. Does anyone know how to get this working? preferably in c++ URL: http://forum.audiogames.net/viewtopic.php?p

Re: Looking for feedback on rpg I'm making

2018-03-16 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making Hi, if there's wind on your right that means there's an opening there, try turning to face it and walk. If you can't walk forward try echolocating around to find an opening. Currently shift just snaps to the nearest axis and you can't rotate while

Re: Looking for feedback on rpg I'm making

2018-03-08 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making Does anyone have experience with voce? http://voce.sourceforge.netIt's c++ and cross platform URL: http://forum.audiogames.net/viewtopic.php?pid=355034#p355034 ___ Audiogames-reflector mailing list

Re: Looking for feedback on rpg I'm making

2018-03-08 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making Self voiced would be easy to add, but a lot of work to record all of it ha.I'm using the Godot engine, i could try to find a way to have it output text to a command line that you could then attach a screen reader to. I don't know how user friendly

Re: Looking for feedback on rpg I'm making

2018-03-08 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making Ok, just updated the demo:pressing shift now aligns you to the nearest cardinal direction.keyboard turning has been significantly sped up, let me know if I need to speed it up more or anything.pressing control now attacks as well.There is a placeho

Re: Looking for feedback on rpg I'm making

2018-03-07 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Re: Looking for feedback on rpg I'm making Haramir wrote:...Definitely something along the lines of Diablo 1. I want to avoid tts as it's just too hard to implement in the engine I'm using, but also it's not very immersive imo.  I don't know if a screen reader would work in it either.I'll t

Looking for feedback on rpg I'm making

2018-03-06 Thread AudioGames . net ForumDevelopers room : miziziziz via Audiogames-reflector
Looking for feedback on rpg I'm making Hello everyone, I'm a hobbyist game developer and just recently got interested in making audiogames.I've put together a demo of my current project you can find here:  https://gamejolt.com/games/ptolemssingi … mbs/291087It's a first person rpg, right no