Re: Contribute your assets to Golden Crayon

2021-03-10 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Contribute your assets to Golden Crayon

Ah, its in general game discussion. I did not see it. Apologies. I might as well ask a moderator to close this one then.

URL: https://forum.audiogames.net/post/621752/#p621752




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Contribute your assets to Golden Crayon

2021-03-10 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Contribute your assets to Golden Crayon

What Is This TopicHello,This is a separate topic for asset contribution to Golden Crayon. I believe Dan Gero said he would make a topic, but either he didn't have time or something came up.Anyways, this topic is meant for contributing assets to Golden Crayon. Music, sound sources, surfaces, etc.Right now the goal is to try and replace any stolen assets with new ones, but contribution is totally fine.All of this is happening in a Dropbox folder, and if you want to be invited to the Dropbox folder please e-mail me: tunm...@mail.com.Joining the folderOnce you join the folder, please read sound list.txt, contributors.txt, and changelog.txt.Any changes you make go in changelog.txt.If you are a new contributor, place your name in the list of contributors in contributors.txt.Any stolen assets you replace, go in sound list.txt. The list of stolen assets is in sound list.txt, and if you have replaced it with a new sound, put an asterisk next to it, that way everyone is on the same page and doesn't think the sound needs to be replaced.If you have any questions please contact me, e-mail is listed above.Thanks, and I hope to see your contributions.Regards, tunmi13

URL: https://forum.audiogames.net/post/621740/#p621740




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-21 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Whenever I try to import framework, it throw's me an error from framework.py about a parent package. It's strange.

URL: https://forum.audiogames.net/post/600719/#p600719




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-21 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

Whenever I try to import framework, it thorws me an error from framework.py about a parent package. It's strange.

URL: https://forum.audiogames.net/post/600719/#p600719




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-17 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

I rmemeber seeing htis when Ty and I were working on InstraPlanet python rewrite (back in 2019) but never actually thought it was goign to come out. Nice work.

URL: https://forum.audiogames.net/post/599636/#p599636




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Re: any accessible way to solv python's confusing errors?

2020-12-15 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: any accessible way to solv python's confusing errors?

It's pretty much an issue with all languages. If there is an error with a brace, missing paren, quote, etc, it will most likely point you to where the end of the problem is located, or where another _expression_ begins. Usually what I do in this case is look around in that area with my symbol level set to all, so I can catch the issue easier.

URL: https://forum.audiogames.net/post/598928/#p598928




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Re: Checking if a script is compiled or not in Python?

2020-12-15 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Checking if a script is compiled or not in Python?

Ah, I see. All right, thanks for the help.

URL: https://forum.audiogames.net/post/598927/#p598927




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Re: Checking if a script is compiled or not in Python?

2020-12-14 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Checking if a script is compiled or not in Python?

Hi there,The reason I need this is for example, a feature that only devs can access. This can include changing cordinates, clearing NPC's, etc.

URL: https://forum.audiogames.net/post/598588/#p598588




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Checking if a script is compiled or not in Python?

2020-12-06 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Checking if a script is compiled or not in Python?

Hi,I was wondering if there was a way if you could check the status of a Python script to see whether it is actually an executable or just the naked .py file. I remember BGT had a feature like this built in, but I'm not sure if Python does, after doing a thorough Google search.Any help would be appreciated.Thanks.

URL: https://forum.audiogames.net/post/596015/#p596015




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Re: Assistance with my settings class (Python)

2020-11-21 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Assistance with my settings class (Python)

@11 Apologies. But I have to describe the error one way or another don't I? 

URL: https://forum.audiogames.net/post/591616/#p591616




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Re: Assistance with my settings class (Python)

2020-11-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Assistance with my settings class (Python)

Hi.The error log returns the following errors when I run.dicdata = data.decrypt(dicdata, self.key)decryptor = AES.new(key, AES.MODE_CFB, iv)return _create_cipher(sys.modules[__name__], key, mode, *args, **kwargs)return modes[mode](factory, **kwargs)raise ValueError("Incorrect IV length (it must be %d bytes long)" %ValueError: Incorrect IV length (it must be 16 bytes long)

URL: https://forum.audiogames.net/post/591528/#p591528




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Re: Assistance with my settings class (Python)

2020-11-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Assistance with my settings class (Python)

Ah, I see. Okay thanks for the help.

URL: https://forum.audiogames.net/post/591522/#p591522




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Re: You know you program way too much when.....

2020-11-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: You know you program way too much when.

When you start putting your answers inside of dictionaries.

URL: https://forum.audiogames.net/post/591511/#p591511




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Re: Assistance with my settings class (Python)

2020-11-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Assistance with my settings class (Python)

Yes, but if the file didn't exist and you tried to open the file anyways, it'd fail to open it, thus crashing the application. If it passes the statement the file probably doesn't exist.

URL: https://forum.audiogames.net/post/591510/#p591510




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Assistance with my settings class (Python)

2020-11-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Assistance with my settings class (Python)

Hi all,I am trying to create a class that saves and reads settings, such as game settings, progress, etc. However my class doesn't seem to be working, and I was wondering if I could get some assistance with it.The code is below.import lucia
from lucia import data
import os
import json
if not lucia.running:
lucia.initialize()
class savedata:
def __init__(self,fn,key):
self.d = {}
self.filename = fn
self.key = key
def load(self):
dicdata = ""
try:
sd = open(self.filename,"r")
except:
pass
if self.key != "":
try:
dicdata = data.decrypt(sd.read(),self.key)
except:
pass
else:
try:
dicdata = sd.read()
except:
pass
try:
sd.close()
except:
pass
try:
self.d = json.loads(dicdata)
except:
pass
def read(self,dictkey):
if dictkey in self.d:
return self.d.get(dictkey)
else: pass
def add(self,dictkey,dictval):
self.d[dictkey] = dictval
def save(self):
savedict = json.dumps(self.d)
sd = open(self.filename,"wb")
if self.key != "":
savedict = data.encrypt(savedict,self.key)
sd.write(savedict)
sd.close()The class runs fine, and it even saves the data as it is supposed to, but it seems its not able to read it.Any help would be appreciated.Thanks.

URL: https://forum.audiogames.net/post/591490/#p591490




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Re: what is the easyest programming language to learn as a beginner

2020-11-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: what is the easyest programming language to learn as a beginner

As I say to all individuals who ask me this question, there is no such thing as an easy programming language. It's all about putting your determination into it, and saying, "I want to learn this." If you don't have the determination or motivation to learn the language, then you won't get anywhere.In languages though, I'd start by looking up the basic features. Variables, functions, objects, arrays, dictionaries, etc. Then you can dive into the more advanced stuff, menus, loops, timers, etc.Hope this helps.

URL: https://forum.audiogames.net/post/591488/#p591488




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Re: how to save errors in a file in python

2020-10-14 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: how to save errors in a file in python

Here's what I use.import os
import sys
def main():
 if os.path.isdir("data") == False:
  os.mkdir("data")
 f2 = open("errors.log", "a")
 sys.stderr = f2

URL: https://forum.audiogames.net/post/580336/#p580336




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Re: how to save errors in a file in python

2020-10-14 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: how to save errors in a file in python

Here's what I use.import os
import sys
def main():
 if os.path.isdir("data") == False:
  os.mkdir("data")
 f2 = open("errors.log", "a")
  sys.stderr = f2

URL: https://forum.audiogames.net/post/580336/#p580336




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Re: You know you program way too much when.....

2020-09-08 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: You know you program way too much when.

You start saying lucia.output.speak before every sentance.

URL: https://forum.audiogames.net/post/568685/#p568685




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Re: bgt - sounds.dat on the exe file

2020-08-31 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: bgt - sounds.dat on the exe file

@3: A better way to have said that is:You can't actually prevent your sounds from being obtained, it just makes it a bit more difficult. Rather than going and dropping a bomb saying, and I quote, a good enough coder, end quote.My answer:To do this, do the following.First include the pack file.#include "packname.extension"In the main function, set the storage path to *. This will ensure the sounds.dat is compiled into the .exe file. Like so.void main(){set_sound_storage("*";Then the decryption key.set_sound_decryption_key("this_is_an_example_you_jerks",true);Hope this helps.

URL: https://forum.audiogames.net/post/565838/#p565838




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Sorry for tripple post but, I was just told I can't submit my game back into the jam, so, erm. I guess I'mt out of the jam. Very unfortunate.

URL: https://forum.audiogames.net/post/565835/#p565835




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Hi, I unsubmitted the project, fixed the bug, and reuploaded it, but for some reason I can't submit it back into the jam. Is there something I am doing incorrectly.

URL: https://forum.audiogames.net/post/565831/#p565831




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-31 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Yes, I'm not planning to add any new features. I am ware that would be going against the other developers. Thanks.

URL: https://forum.audiogames.net/post/565827/#p565827




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Re: Audio game jam - No Video Jam, voting ends September 6

2020-08-30 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam, voting ends September 6

Hey guys,Tunmi here, developer of Clashes of the Sky. I am aware that there is a bug in which you are able to fire the rocket like a machine gun. I am not quite sure if I am allowed to remove the submition and resubmit it with the fixed bug, or if I must leave it that way.Thanks.

URL: https://forum.audiogames.net/post/565745/#p565745




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Re: Strange issue with Python

2020-08-29 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Strange issue with Python

Thanks guys,  I found the issue. I noticed it was only happening when I used an automatic weapon, so I went to check the if lucia.key_down(pygame.K_SPACE) statement and noticed that it had been assigning the string to damage.Thanks for the help.

URL: https://forum.audiogames.net/post/565417/#p565417




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Re: Strange issue with Python

2020-08-28 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Strange issue with Python

Hi,So i tried some of the things you guys said, and I ended up with this.  File "C:\Users\Kazeem\Documents\RagePillow python\rp.py", line 169, in __init__    self.damage=int(dm)ValueError: invalid literal for int() with base 10: 'arhit.ogg'

URL: https://forum.audiogames.net/post/565341/#p565341




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Strange issue with Python

2020-08-28 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Strange issue with Python

Hi guys,So I am having a strange issue with Python, it is believing that one of my int variables is a string, but it isn't. I searched it up on Google, and it said to try int(value) but it didn't work. Anyways, here is the error.  File "C:\Users\Kazeem\Documents\RagePillow python\rp.py", line 77, in game    bulletloop()  File "C:\Users\Kazeem\Documents\RagePillow python\rp.py", line 274, in bulletloop    health -= i.damageTypeError: unsupported operand type(s) for -=: 'int' and 'str'Any help would be appreciated.Thanks.

URL: https://forum.audiogames.net/post/565319/#p565319




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Re: Why do people still use bgt?

2020-08-26 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Why do people still use bgt?

I am slowly transferring over to Python thanks to the help of some friends. I have noticed that BGT is starting to get worse for things, so I'm slowly exitting the world of BGT. Thanks to a few friends of mine I can now make basic games in Python.

URL: https://forum.audiogames.net/post/564841/#p564841




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Re: Audio game jam - No Video Jam starts August 14

2020-08-14 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam - No Video Jam starts August 14

Hi @69, I signed up about 3 weeks ago, just thought you should know.

URL: https://forum.audiogames.net/post/561433/#p561433




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Re: Most accessible web builders, let's list them

2020-07-17 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Most accessible web builders, let's list them

I know Basic  Markdown and HTML. I think the best resource for learning by-hand website building is referring to W3Schools, they have really good tutorials for stuff like that.

URL: https://forum.audiogames.net/post/553378/#p553378




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Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Audio game jam

Do they have to be explicitly from scratch?I just finished a game yesterday right as this topic was posted.

URL: https://forum.audiogames.net/post/552880/#p552880




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Re: Amazon Echo skills

2020-07-09 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Amazon Echo skills

Uh.In my opinion that question was pretty straight forward and didn't require any of that, @2.

URL: https://forum.audiogames.net/post/550526/#p550526




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Re: You know you program way too much when.....

2020-07-09 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: You know you program way too much when.

You find your mind doing while loops and waiting 5 ms to check for other tasks. For example. While( typing), wait(5); think about what I should type.You find yourself typing braces around paragraphs.You find yourself trying to open the Context menu and hit Edit Script when the file isn't even a script.You consider the startup of your computer or any other devices you own, as the show_game_window and void main.

URL: https://forum.audiogames.net/post/550433/#p550433




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Re: You know you program way too much when.....

2020-07-09 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: You know you program way too much when.

You find your mind doing while loops and waiting 5 ms to check for other tasks. For example. While( typing), wait(5); think about what I should type.You find yourself typing braces around paragraphs.48. You find yourself trying to open the Context menu and hit Edit Script when the file isn't even a script.

URL: https://forum.audiogames.net/post/550433/#p550433




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Re: You know you program way too much when.....

2020-07-09 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: You know you program way too much when.

46. You find your mind doing while loops and waiting 5 ms to check for other tasks. For example. While( typing), wait(5); think about what I should type.47. You find yourself typing braces around paragraphs.48. You find yourself trying to open the Context menu and hit Edit Script when the file isn't even a script.

URL: https://forum.audiogames.net/post/550433/#p550433




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Re: You know you program way too much when.....

2020-07-09 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: You know you program way too much when.

1. You find your mind doing while loops and waiting 5 ms to check for other tasks. For example. While( typing), wait(5); think about what I should type.2. You find yourself typing braces around paragraphs.3. You find yourself trying to open the Context menu and hit Edit Script when the file isn't even a script.

URL: https://forum.audiogames.net/post/550433/#p550433




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Re: unexpected token bgt runtime error, how to solve

2020-06-12 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: unexpected token bgt runtime error, how to solve

Just going to say this and I'm out of here, since this is some sort of war zone. Its your braces. You closed too much, or your parentheses.K bye.

URL: https://forum.audiogames.net/post/540361/#p540361




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Jumping in 2d games in bgt?

2020-06-03 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Jumping in 2d games in bgt?

Hi,I was wondering the best way to implement jumping in a sidescroller? As some of you probably already know, I've never made a sidescroller, at least, not one with jumping support. I tried making a method but ended up failing on a level of stupidity. In fact I probably might be stupid asking this right now because people probably already know how to do this. However, any sort of help, even just a little, would be appreciated.Thanks.

URL: https://forum.audiogames.net/post/536675/#p536675




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Re: Help regarding enemies in BGT.

2020-06-02 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Help regarding enemies in BGT.

Hi,In the future, for managing multiple sounds, your best bet is sound_pool. But I will now give you a simple enemy class(example, not actual class), that should hopefully get you in the direction of creating multiple enemies. I believe from what I read is what you're trying to do is make multiple enemies, but correct me if I'm wrong. If this is the case however, look at this class.//First what you need to do is create a constructor that holds the array of enemies. To put this simply, we are going to make an array which stores the amount of enemies. Note, since audiogames.net is flagging brackets as BBCode, I've put the arrays as underscores for the brackets instead.//First what you need to do is create a constructor that holds the array of enemies. To put this simply, we are going to make an array which stores the amount of enemies. enemy@[]enemies(0);class enemy {int health;int ex,ey;int speed;bool marked_for_removal; //I'll explain this later.int damage;timer walktimer,firetimer;//Now we need to give the enemy default values.enemy(int emx,int emy,int sp,int dam,int hp){//Now assign the values.ex=emx;ey=emy;speed=sp;damage=dam;health=hp;}}//Now that we are done with our class we need to create a loop for the enemy.void enemyloop(){//Create an array for the enemies.for(uint i=0; i{//Now let's make the enemy move according to where the player is. This class assumes the player int variables are represented as x and y.if(enemies_i_.walktimer.elapsed>enemies_i_.speed) //Making the timer based on the enemy's speed, we don't want another version of The Flash from DC Comics.{enemies_i_.walktimer.restart();//Step sound goes here. Maybe you want to do something like p.play_2d("step1.ogg",x,y,enemies_i_.ex,enemies_i_.ey,false) or stepsound.play() your choice, not sure what you are trying to do in your game so i'll leave it up to you :).//Now let's make the enemy move around. NOTE: I will only be using x axis to move the enemy, not y, again not sure what your goal is.if(enemies_i_.ex>x and enemies_i_.x>0) //The enemies_i_.x>0 prevents the enemy from going into negative numbers.{enemies_i_.ex--;}if(enemies_i_.ex{enemies_i_.ex++;}//Now close the moving code with a right brace, because remember we are still in the timer statement, so we have to use an extra brace to terminate that part of the loop.}//Now we have to make a thing to check for the enemy's health.if(enemies_i_.health<=0){//Remove that enemy. What I do is have a bool to mark it for removal, a little trick I learned from Omar Alverado. If the bool is true, then it is removed from the array of enemies. Like so.enemies_i_.marked_for_removal=true;//We will later need to create a function to check for that, but for now let's move on.}//Now we are to the firing code. I am not going to write this out since there are many different ways of writing firing/weapon systems, but it could be something like this, this is just my way of doing it.if(enemies_i_.firetimer.elapsed>750 and absolute(enemies_i_.ex-x)<=10){enemies_i_.firetimer.restart();//Play a sound and Now damage the player.}//Now close the loop completely.}}//Now to check for the marked removal.void check_enemies(){//Make another array.for(uint i=0; i{if(enemies_i_.marked_for_removal==true){enemies.remove_at(i);}}}//In cases where its needed, you might want to destroy all enemies. You could do something like this.void destroy_all_enemies(){enemies.resize(0);}//And finally, to spawn the enemy.void spawn_enemy(int x, int y,int speed,int damage,int health){//Insert it into the array of enemies.enemies.insert_last(enemy(x,y,speed,damage,health));}I hope this helps, and sorry for the lengthy post.

URL: https://forum.audiogames.net/post/536278/#p536278




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Re: Preloading in bgt?

2020-05-05 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Preloading in bgt?

I destroy sounds when an enemy on the map dies. But even then I still get those glitches. Keep in mind i've never preloaded before so this is all kind of new-ish to me.

URL: https://forum.audiogames.net/post/525967/#p525967




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Preloading in bgt?

2020-05-04 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Preloading in bgt?

Hi,So I've noticed in several of my games as I start to add more sounds, SoundPool begins to get very unhappy with me. Sounds will glitch all over the map, some things will sound awfully distorted, and I don't know the best way to fix this.This is how I'm preloading right now but I don't think its working, and its beginning to annoy me. Anyways, take a look...sound@[] preloaded_sounds;pack_file sounds;sound tmp; void preloader(){string[] files=sounds.list_files();for(uint s=0; stmp.load(files[s]);preloaded_sounds.insert_last(tmp);}}But whenever I put it in to the code, the game runs but I still recieve SoundPool issues. I've tried splitting sounds into several different SoundPool handles, but even that doesn't work. Any help would be appreciated.

URL: https://forum.audiogames.net/post/525678/#p525678




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Re: bgt, how to make a program run faster

2020-04-27 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: bgt, how to make a program run faster

If you are using a while loop to keep your game in check, always make sure to wait 5ms. Failing to do this will result in a CPU percentage of 100. Also, try separating the heaviest of sounds into a different pool. I saw in some of my games that if you p;ut a bunch of long and short sounds in one pool, it lags and glitches. However, if you separate the heaviest of sounds in to a fresh pool, it gets rid of the glitching almost 99 percent of the time.If you are using streams, try not to stream lots of times. It's tempting to use it because it loads instantly, but it also has some cons. And try also setting the persistent flags on your plays to true.

URL: https://forum.audiogames.net/post/523314/#p523314




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Re: Is there a name for this type of code?

2020-04-23 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Is there a name for this type of code?

Thanks!

URL: https://forum.audiogames.net/post/521886/#p521886




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Is there a name for this type of code?

2020-04-23 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Is there a name for this type of code?

Hi guys,So I've been using some code in my games for awhile, that goes something like this. Is there a name for it? Example below.int cheeseburgers=random(1,10);void main(){speak("You have "+(cheeseburgers>=1?"plenty of cheeseburgers to eat":"to go buy more cheeseburgers! You're running low!");Any help would be appreciated.

URL: https://forum.audiogames.net/post/521871/#p521871




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Re: bgt, making optional parameters

2020-04-12 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: bgt, making optional parameters

class example{sound test;void play_sound(bool loop_sound=false){test.load("test.wav");if(loop_sound==true){test.play_looped();}elsetest.play();}}Now if I were to include this in my original code...#include "example.bgt"void main(){//If I wanted the sound to play normally, I wouldn't need to specify its false, because it already is. So all I'd have to do is this, since the parameter is already default.play_sound();//If I did, however, want the sound to loop, I'd either have to specify it in the class, or, just change it in the original code, like so.play_sound(true);}Hope this helps.

URL: https://forum.audiogames.net/post/518866/#p518866




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Re: Can you help me out with this BGT error?

2020-04-12 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Can you help me out with this BGT error?

Like others have said here, you simply forgot to close a pair of quotes somewhere. My advice is to use "matcher.bgt" to find where you messed up, as it gives you more details as to where the quotes weren't closed. It'll say soemthing like, mismatched quotes at line x, where x represents the number.

URL: https://forum.audiogames.net/post/518576/#p518576




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Re: good bgt updater

2020-03-18 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: good bgt updater

And this is one reason why you can't ask things on AudioGames.net these days, without your past being brought up a couple posts later.

URL: https://forum.audiogames.net/post/509995/#p509995




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Re: modifying registry with bgt

2020-03-08 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: modifying registry with bgt

Allright, thanks for the feedback!

URL: https://forum.audiogames.net/post/507162/#p507162




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Re: help with adding a health regenerating system

2020-03-08 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: help with adding a health regenerating system

Whether he is using it for a clone or a game is none of our business. As long as it isn't public, I don't see any point o to why some of you are already pulling out the pitchforks. Heres a simple decent class. I can't see the code you have so you'll have to do some improv to make it work in yours. class regentimer ht;void regenerate(int hp, int healthgen, bool constant=true)if((ht.elapsed>=healthgen) and constnt==true){hp+=health;} ⊃

URL: https://forum.audiogames.net/post/507161/#p507161




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Re: modifying registry with bgt

2020-03-06 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: modifying registry with bgt

I think my main problem is where to store the file: With RP I've had it in the same directory.

URL: https://forum.audiogames.net/post/506754/#p506754




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Re: modifying registry with bgt

2020-03-06 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: modifying registry with bgt

Oh, okay. So the way I'm doing it now with RagePillow makes sense?

URL: https://forum.audiogames.net/post/506729/#p506729




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modifying registry with bgt

2020-03-06 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


modifying registry with bgt

Hello all, So I'd like to store info or settings on a user's comp, how do I go about doing this  efficiently? For example, maybe having check for updates disabled at startup, storing a certain amount of points, that sort of thing. Thanks in advance!

URL: https://forum.audiogames.net/post/506681/#p506681




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Re: help with adding a health regenerating system

2020-03-04 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: help with adding a health regenerating system

The simplest way to do this.//Declaire necessary variables and timer. int health; //The health itself.timer healthtimer; //Th makes sure that health regenerates in a timely manner. int healthtime; //How much time in integer form it should take to add health.//Now to put it all together.void main(){ //Set values. You can manipulate these. healthtime=1500; //Every second and a half, or 1500ms.health=100;//Check if timer has elapsed.if((healthtimer.elapsed>=healthtime) and health<100){//And if it is elapsed, restart the timer and add 1 health. You must restart timer or the health will go up insanely fast!healthtimer.restart(); //Th calls to a function, so don't forget the parens at the end.health+=1; //Th adds health to the value already there. Don't put plus after equals or it'll change the value to 1.}}

URL: https://forum.audiogames.net/post/506265/#p506265




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Re: the slowness of bgt

2020-03-04 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: the slowness of bgt

Liam wrote:33: Lol. No you can't tell the difference between that short of a time span. That's ridiculous.Agreed with Liam. I'd like you to record you playing Manamon at Hanja Village and play that speedy reaction game in the arcade. When you hear the sound, respond 2 to 28 ms later. Can't do it? Exactly. No human can do that.

URL: https://forum.audiogames.net/post/506222/#p506222




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Re: the slowness of bgt

2020-03-02 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: the slowness of bgt

@ Rory: Hallelujah! Preach! Psych, no! It's just by 28, fricking, milliseconds. If you're going to judge by speed between the two languages, and you're unable to provide evidence, it's likely that you are the one causing the speed decrease due to bad structured code that makes the program take a little longer to discern it. So think, before using speed as an excuse to switch languages.

URL: https://forum.audiogames.net/post/505602/#p505602




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Re: witch kind of movement do you prefer?

2020-02-24 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

Well, it depends. Are you talking about grid movement, such as vectors andmaps, or actual navigational movement, such as menus?If you are talking about menu movement, I'd say full. So, assuming you're using the m_pro class: dynamic_menu_pro m; void menu()//Use the left and right arrows.m.enable_left_and_right=true; //Enable up and down.m.enable_up_and_down=true;// Enable Home and Endm.enable_home_and_end=true;// Then add your items.However, if you are talking about grid-based movement, I'd say go with what you like. 1d, 2d, 3d. But keep in mind 2d comes in two formats. It can be up down left right, or just left right, which is sidescroller, then use up or down to climb. Hope this helps, I'm sorry if it doesn't make sense, I'm writing thin a hurry as I'm in class right now.

URL: https://forum.audiogames.net/post/503832/#p503832




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Re: SoundPool question

2020-02-13 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: SoundPool question

Aha, thanks amerikranian. I will attempt what you suggested.

URL: https://forum.audiogames.net/post/500939/#p500939




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SoundPool question

2020-02-12 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


SoundPool question

Hello guys,I have a question about SoundPool and playing things on a map. I was wondering, is there a way I can make the sound move along with what it is assigned to? For example, let's say I have an enemy, and  taunts you. The enemy will move, but the sound will finish playing even after the enemy has moved from that position. If I made it say, "die suckas!", it may say "die," but by the time "suckas" is spoken, the enemy is already gone from that position.So my question is, do I need to update the sound to move with the enemy, and how do I do so, by updating listener 1d?Thanks.

URL: https://forum.audiogames.net/post/500755/#p500755




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Re: would there be any interest in me making an audio series on pure basic

2020-02-03 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: would there be any interest in me making an audio series on pure basic

It's your channel, your choice Rory. I personally prefer text-based guides because you can fully grasp what's going on, how the actual code is written, etc. Plus, audio guides are full of um's and uh's, typical phrases we use when thinking. When reading text, it's like hearing the audio with out all the pauses or stutters, if you know what I mean.

URL: https://forum.audiogames.net/post/498298/#p498298




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Re: BGT tutorials for beginners please

2020-02-03 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: BGT tutorials for beginners please

But if you need any help with BGT, contact me on Skype: tunmi1112.I just recently helped a friend of mine correct his code and tell him his mistakes so he could fix them, and it all worked out. I should be able to do the same for you.

URL: https://forum.audiogames.net/post/498292/#p498292




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Re: Updates to the python tutorials by Nathan Tech

2020-01-27 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Although I still use BGT, I'm still slowly and steadily migrating to Python. This will come in handy, thanks for taking the time to help people like me get started with this stuff, very much appreciated.  :-)

URL: https://forum.audiogames.net/post/496412/#p496412




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Re: Updates to the python tutorials by Nathan Tech

2020-01-27 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Although I still use BGT, I'm still slowly and steadily migrating to Python. This will come in handy, thanks for taking the time to help people like me get started with this stuff, very much appreciated. [big_smile]

URL: https://forum.audiogames.net/post/496412/#p496412




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Re: BGT tutorials for beginners please

2020-01-27 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: BGT tutorials for beginners please

If you have known BGT, switching to Python, as far as I've heard, is slightly easier. However there are major differences as well, such as indenting instead of braces, or defining a function as "def" and not "void."

URL: https://forum.audiogames.net/post/496265/#p496265




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Re: BGT tutorials for beginners please

2020-01-27 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: BGT tutorials for beginners please

If you have known BGT, switching to Python, as far as I've heard, is slightly easier. Howeverthere are maeaor differences as well, such as indenting instead of braces, or defining a function as "def" and not "void."

URL: https://forum.audiogames.net/post/496265/#p496265




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Re: making fps in bgt?

2020-01-14 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: making fps in bgt?

@amerikranian Sorry for the vague post, I was typing quickly on my phone with Braille Screen Input.What I mostly need help with is the constructing of the map. @Philip: Thanks for the advice.

URL: https://forum.audiogames.net/post/492815/#p492815




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making fps in bgt?

2020-01-14 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


making fps in bgt?

Hello all'I was perhaps wondering if someone could give me an example of what an FPS would look like? The reason I ask is because I feel like making some offline FPS's in the future, and a sample would be very helpful. Thanks.

URL: https://forum.audiogames.net/post/492709/#p492709




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Re: please send me bgt.exe

2019-10-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: please send me bgt.exe

I know Blind Help.net still has a copy, you could try looking there. I just simply searched BGT in the search box.

URL: https://forum.audiogames.net/post/469680/#p469680




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Re: please send me bgt.exe

2019-10-20 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: please send me bgt.exe

I know *** still has a copy, you could try looking there. I just simply searched BGT in the search box.

URL: https://forum.audiogames.net/post/469680/#p469680




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Re: issue attempting to load sounds

2019-08-25 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: issue attempting to load sounds

Hi Ivan, I'm already using soundpool to play them as stationary and looped is set to false. It's just loading that's being weird. Unless, there's a way to load with pool?

URL: https://forum.audiogames.net/post/457585/#p457585




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issue attempting to load sounds

2019-08-24 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


issue attempting to load sounds

Hello guys,Z some of you may know, I'm developing InstraPlanet and currently working on version 0.1.1 which is pretty big. However, I have an issue loading sounds. Here is my issue:So, under sounds.dat, I have drum0.wav through drum8.wav, which is 9 sounds. So I write this. sound[] drum_sound(9);I created a function and loaded sounds as the function was called. Iused an array to load all sounds containing  drum+value+.wav, where value is the letter assigned. When I assigned sounds to keys though, only drum0 was registering. I tried loading the sounds individually, thinking perhaps I just messed the array up or something, but it produced the same result.If anyone could help me resolve this that would be great.Thank's!

URL: https://forum.audiogames.net/post/457511/#p457511




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issue attempting to load sounds

2019-08-24 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


issue attempting to load sounds

Hello guys,Z some of you may know, I'm developing InstraPlanet and currently working on version 0.1.1 which is pretty big. However, I have an issue loading sounds. Here is my issue:So, under sounds.dat, I have drum0.wav through drum8.wav, which is 9 sounds. So I write this. sound[] drum_sound(9);I created a function and loaded sounds as the function was called. Iused an array to load all sounds containing  drum+value+.wav, where value is the letter assigned. When I assigned sounds to keys though, only drum0 was registering. I tried loading the sounds individually, thinking perhaps I just messed the array up or something, but it produced the same result.If anyone could help me resolve this that would be great.Thank's!

URL: https://forum.audiogames.net/post/457509/#p457509




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Re: a little assistance with BGT

2019-08-01 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: a little assistance with BGT

Sorry about double posting, but I received another error, something about my sounds not being declared. Do I have to load the sounds when the user performs the key press, or must I load the sounds upon calling up void piano?Thanks!

URL: https://forum.audiogames.net/post/452529/#p452529




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Re: a little assistance with BGT

2019-08-01 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: a little assistance with BGT

I was coding the game with my QWERTY keyboard, but I thought I could edit it with my BrailleSense Polaris.When I did, it messed with quotes and other stuff. That's what I mean by the question mark thing. I'm not doing that again anytime soon. LOL

URL: https://forum.audiogames.net/post/452527/#p452527




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Re: a little assistance with BGT

2019-08-01 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: a little assistance with BGT

Hi,The question mark explanation: I'm typing using a braille display, and a quote is dots 2-3-6. It is also a question mark. When I typed dots 2-3-6, I forgot to specify it was a quote, so it read it as a question mark.

URL: https://forum.audiogames.net/post/452515/#p452515




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Re: a little assistance with BGT

2019-07-31 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: a little assistance with BGT

Wow. and All this time i've been stressing over that area. Thanks a lot, Ty and redfox.

URL: https://forum.audiogames.net/post/452383/#p452383




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a little assistance with BGT

2019-07-31 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


a little assistance with BGT

Hey guys,So I'm coding my first BGT project, and it's a simple dynamic menu with key mapping. Unfortunately, I'm struggling with some areas.I'm going to paste a link here giving access to the file in my GDrive, but anyways here's where I'm having issues.1. Playing sounds. I specified  for example, if(!key_pressed(KEY-A)); I was able to open a brace.What I want it to do is to play piano0, the first note, assignedtothe A key. So I opened and typed like this.{piano0.play(?piancC.wav") // The wave file assigned to that sound.Now, am I doing something insanely wrong here, or do I need to fix things?To look at the full BGT file, use this link:https://drive.google.com/file/d/17Texb_ … p=drivesdkIf you are having issues with that link, you can download it from my site here:http://tunmi13.jc-hosting.me/IP.bgtThanks!

URL: https://forum.audiogames.net/post/452374/#p452374




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Re: Learning BGT

2019-01-25 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Learning BGT

Hi,@post 6: All right, I'll give it another go.@post 7: Um, I don't copy and paste...

URL: https://forum.audiogames.net/post/407371/#p407371




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Re: Learning BGT

2019-01-24 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Re: Learning BGT

@ivan_sotoDo you think Python will be easier to learn then BGT? Or are you saying that as a suggestion?@ironcross32What I mean is, I feel like it expects you to know things in quick succession. The details are there, but not the full extent to them. I just feel like the manual starts throwing concepts out at you without laying a good base first before stacking things on top of it.

URL: https://forum.audiogames.net/post/407187/#p407187




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Learning BGT

2019-01-23 Thread AudioGames . net ForumDevelopers room : tunmi13 via Audiogames-reflector


  


Learning BGT

Hey guys,So I'd like to learn BGT, but the manual that comes with the package is rather vague, explaining things in partial detail. I'm not sure if it's me acting like I need an explanan like I'm a toddler, or the manual itself, but it seems I'm not understanding its references.Does anyone have any guides that they've created, or tips in general, to get me started?Thanks!

URL: https://forum.audiogames.net/post/407106/#p407106




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