Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Hey Smoke-Jay,Clearly my opinion matters to you, else you wouldn't spend so much replying to it, telling me to stop replying back with it because I don't even play the game. Fact is I have played this game, and I stopped when

Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Hey Smoke-Jay,Clearly my opinion matters to you, else you wouldn't spend so much replying to it, telling me to stop replying back with it because I don't even play the game. Fact is I have played this game, and I stopped when

Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Hey Smoke-Jay,Clearly my opinion matters to you, else you wouldn't spend so much replying to it, telling me to stop replying back with it because I don't even play the game. Fact is I have played this game, and I stopped when

Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues In other words:1. Sam is not suitable for creating games because he has no budget for collaborations, and cannot work well with others. Well, he has a budget, but does not know how to properly balance it to meet all of his

Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues @35 yes. My point with MUDS and other such games where administrators are also players and have all of those additional powers is like you said, the temptation is there. There are rules and restrictions written out for the

Re: lack of the development in Survive the Wild and other issues

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues @44 yes but honestly, why bother doing that? That's simply too complicated to code, especially when we can just call it RP and consider it a day. And excuses man? Not at all. Why it's just a way for us to avoid turning Sam

Re: lack of the development in Survive the Wild and other issues

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues @44 yes but honestly, why bother doing that? That's simply too complicated to code, especially when we can just call it RP and consider it a day. And excuses man? Not at all. Why it's just a way for us to avoid turning Sam

Re: Remembering a classic, esp pinball

2017-04-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Remembering a classic, esp pinball I don't mind going threw there and searching myself, to save you the trouble, unless you too want that recording. I should've known though, they have pretty much played everything. URL: http://forum.audiogames.net/viewtopic.php?pid=30#p30

Re: LibAudioVerse advanced 3D audio Development

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: LibAudioVerse advanced 3D audio Development I bet a library like this could make something even like Minecraft accessible maybe, because of it's 3d sound capabilities URL: http://forum.audiogames.net/viewtopic.php?pid=305474#p305474 ___

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Lol I simply find it funny how many times these few have missed my points...Oh deer.My points are this. 1. A few of you can keep flying off the handle and getting all worked up over some comment someone made about someone's

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Lol I simply find it funny how many times these few have missed my points...Oh deer.My points are this. 1. A few of you can keep flying off the handle and getting all worked up over some comment someone made about someone's

Re: Inform7 questions

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Inform7 questions I attempted learning this language some time ago, but my main problem with it is the syntax. I thought at one time that the idea of syntax that looked close to English was good, but that was until I tried it. I could never fully wrap my head around it. URL:

Re: Remembering a classic, esp pinball

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Remembering a classic, esp pinball Just curious, but are there any walkthroughs or other demo recording material for these games? I downloaded it and tried it a while ago, but couldn't really get the gameplay. URL: http://forum.audiogames.net/viewtopic.php?pid=305367#p305367

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues @people offended I made comments regarding grammar, primarily post 26 since that's who I'm addressing here. Here's where that came from, I want you to read this multiple times until you figure out the insult in this quotation

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues @people offended I made comments regarding grammar, primarily post 26 since that's who I'm addressing here. Here's where that came from, I want you to read this multiple times until you figure out the insult in this quotation

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues @people offended I made comments regarding grammar, primarily post 26 since that's who I'm addressing here. Here's where that came from, I want you to read this multiple times until you figure out the insult in this quotation

Re: LibAudioVerse advanced 3D audio Development

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: LibAudioVerse advanced 3D audio Development Glad you shared this. He posted it on twitter and has had it running for some time now, but I don't think it's getting much in the way of funding. I am in full support of this since Libaudioverse is imo a great library. URL:

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Of course you don't see my point, Mayana. Because Players, would have the unstuck command, not the move-to command, and unstuck would put them at 0 0 on the map they got stuck out of the bounds on.@smoke-jay your punctuation

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Then do a /unstuck command. It's not that hard. And please, why with the whole "Sam's not a robot" thing?Sorry boss, I'm not a robot. I can't come in to work this week, you see I actually have a life and I have another job to

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Ideas, then.unknown area: admins have a command to move the player to the last location they were at before getting to the unknown areaTest maps and events, a similar idea: there could be a list of areas a player can type

Re: lack of the development in Survive the Wild and other issues

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues No? If I'm stuck in the "unknown area", then Sam can get his butt up there and fix bugs allowing players to get stuck in random places that they didn't first navigate to on his game he earns 4 figures on.And no? If spawning

Re: lack of the development in Survive the Wild and other issues

2017-04-02 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: lack of the development in Survive the Wild and other issues Well, I can see Sam's point of fixing the glitch that allowed people to build shelters in the ocean and in the air and even the gift shop, but not on trees -- why not trees? Firstly it's both realistic and intelligent to

Re: How to Use the Crazy Party Remade Translation

2017-03-24 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: How to Use the Crazy Party Remade Translation What improvements does this include?The main translation issue I encountered was the Railroad management game, where the switches are said like this.On section 1, there is a switch on road 2 on road 3or something similar, when it should

Re: Redspot Crashing Issues

2017-03-21 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot Crashing Issues It's not a matter of thinking; it's a matter of it definitely will. You could even log the time that events were received if you so wish. URL: http://forum.audiogames.net/viewtopic.php?pid=303261#p303261 ___

Re: Redspot Crashing Issues

2017-03-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot Crashing Issues That comment you took as a grain of salt is very much anything but that. Launch 10 small projectiles, and jump in a straight line while doing so. You'll see. URL: http://forum.audiogames.net/viewtopic.php?pid=303168#p303168

Re: Redspot Crashing Issues

2017-03-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot Crashing Issues Lag is probably the server having to deal with a buuunch of messages getting sent back and forth, -- it is processing messages from 20 some odd people, looping through and sending it back to every client to let them all know what just happened... and who knows.

Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. @222 I can only speak for myself though, in terms of promoting admins. Yes, it is important you and that person have history, you need to know what they are like and it's not like a background check can show how rude they are. But it's also a

Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Yet, despite all what's been said here, you know nothing is gonna change. Remember, Sam has stopped looking at this topic because... well... dogma. For those who don't know what means it's the act of ignoring arguments that could be or are most

Re: Edge of Winter - New Castle Adventure Audio Game

2017-03-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game No, now that you posted something to bump this topic back up, Jyro will see that and come here to tell us again that the game will be out in 2 days. URL: http://forum.audiogames.net/viewtopic.php?pid=301278#p301278

Re: Survive the wild, speed-hack alerts

2017-03-06 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Survive the wild, speed-hack alerts Um yeah, I would suggest doing nothing to your computer. No extra software, no clean up, no hardware replacement, no re-formats, not even a single command in command prompt. Your PC is not at all the problem. Everybody has gotten at least one of

Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Monumental news out of GDC How are games played by blind people on an X Box? Do you connect headphones to it, or what? Do most games now a days have positional audio like the audio games do? URL: http://forum.audiogames.net/viewtopic.php?pid=300435#p300435

Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. And just on second thought, Sito and others, please stick to your polynomials and world history readings and stop trying to compare a game to things you hardly know anything about. Thanks. URL:

Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Rofl guys, it's our fault Sam has to fix bugs and fail his classes. I mean it's like not his fault for picking up the coding tools and making a game... no way! Gosh! That... that just can't be! URL:

Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Oh. And Sito, you say he was cheating when he went AFK. Why don't we listen? Because of course that's what you guys will say when people go AFK or offline and end up banned to cover yourselves. Oh, they were cheating. And then we'll get a story

Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Alright. I thought I was done saying stuff here, and I am, about the previous topic of complaint. But this online/offline/AFK thing. It seriously needs, to stop. Sam has already implemented a feature that prevents people from going back from AFK

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Hmm, seems this topic has become a discussion among complete strangers, well as far as I'm concerned anyway, about judge of character and what not. See, the purpose of this topic was to discuss the flaws in a game, I do not give the first bit of

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Haha they're just excuses and complaints and the community being at fault. Isn't that right? When all else fails, insist that everybody else, is wrong. "Oh but it's just a game". "So we just log on and switch teams and steal things? That's how

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Haha they're just excuses and complaints and the community being at fault. Isn't that right? When all else fails, insist that everybody else, is wrong. "Oh but it's just a game". "So we just log on and switch teams and steal things? That's how

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Haha they're just excuses and complaints and the community being at fault. Isn't that right? When all else fails, insist that everybody else, is wrong. "Oh but it's just a game". "So we just log on and switch teams and steal things? That's how

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. That, as well as launching robots at people on towers, and having a base defense of only 10 squares, as well as being able to see bases that are 50 squares above or below URL: http://forum.audiogames.net/viewtopic.php?pid=299003#p299003

Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Yeah, it's just a game, though you forget those of us why never accused you of using cheats or commands or whatever else, knew you worked your butt off grinding to get the domination, but disagree with the direction the game has taken. But yeah,

Re: operation redspot. The final debriefing.

2017-02-21 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. What's your name on there? URL: http://forum.audiogames.net/viewtopic.php?pid=298687#p298687 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: operation redspot. The final debriefing.

2017-02-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Such would not benefit the R T U cause I'm afraid URL: http://forum.audiogames.net/viewtopic.php?pid=298573#p298573 ___ Audiogames-reflector mailing list

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Oh, and another thing I wonder is why someone has to be against Sam to publish a topic like this? I dunno, but this gives a way for people to express their subsequent interest or disinterest in the original poster's point of view. Whether or not

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Lol? The name Mister Tupy implies someone has something against him?Lol I'm done. URL: http://forum.audiogames.net/viewtopic.php?pid=298396#p298396 ___ Audiogames-reflector mailing list

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Just as a tip Seto and those supporting him, riding off everyone's complaints as though they're just wining or whatever really, and I mean really, fails to help your case. I'm just saying, it makes you sound like an ignorant little kid. Sorry

Re: operation redspot. The final debriefing.

2017-02-18 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. I agree 100% that caps are needed, and perhaps map resets I don't know, every 6 hours, maybe every 12 if you really want that?  But also what I notice sometimes Sam is that you get too personal, and take these complaints and arguments on the

Re: operation redspot. The final debriefing.

2017-02-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. 1. If you are getting speed hack messages, it is your computer's fault.2. If you can't take down our team, that's on you. You're just childish.3. If you find the game unbalanced, that's just because you can't be bothered to set up a team and

Re: The redspot drama with lord london (andreas)

2017-02-14 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: The redspot drama with lord london (andreas) It's not always about whether or not something breaks the code of conduct necessarily. URL: http://forum.audiogames.net/viewtopic.php?pid=297537#p297537 ___ Audiogames-reflector mailing list

Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: The redspot drama with lord london (andreas) @post 52 I believe the the post which you are reacting to is merely red herring. No worries URL: http://forum.audiogames.net/viewtopic.php?pid=297393#p297393 ___ Audiogames-reflector mailing

Re: The redspot drama with lord london (andreas)

2017-02-13 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: The redspot drama with lord london (andreas) If you were banned, that doesn't mean get back on when the new update comes out. No one said that all bans would be lifted on release, so why should they be?I'm sure Sam will ban everyone he knows has evaded the ban, so don't use the excuse

Re: The redspot drama with lord london (andreas)

2017-02-10 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: The redspot drama with lord london (andreas) As someone who's taken part in senseless personal attacking of forum members and/or arguing with them over topics that didn't relate to the original argument topic, I can attest that it fails miserably to convey a point. I did it so much,

Re: Rastley, the sandbox of audiogames

2016-12-27 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Rastley, the sandbox of audiogames Trolololololollol.That's what this is.Too funny man. Too funny. I had no idea about this prank but when I looked it up, it became so glaringly obvious... haha URL: http://forum.audiogames.net/viewtopic.php?pid=291141#p291141

A question about port forwarding for audio games

2016-12-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
A question about port forwarding for audio games Hi,So I recently forwarded ports for my router. I accidentally ended up, however, allowing the "Age of Empire "(port 54764) on my computer, someone must have already forwarded that port, I guess)... instead of allowing the "UDP Games"

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Yes yes yes! I can sit in my booby trapped home of Texas with its 2 mile thick dome walls and laugh because if the plague doesn't kill you then the zombies will! mwahahahahahahahahahahahahaha!Danny can come in here, but only if he can get

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-08 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Yall think that stuff is high and mighty?Wail, I'm from Texas. And today, I have taken a holiday off of school to go to space. There, I found me a nice, huge, Texas sized asteroid! I won't explain the details, but let's just say, yalls got

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Sam, one thing though, could you please make it so that suicide bombs kill people instantly when they use them, while taking 500 to 1000 health or however you do it from those around them? For people with a lot of health, what ends up

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Seems to be spelled like troll Hättan. Those people be hättan on the trolls! Like some fo rills gangstas URL: http://forum.audiogames.net/viewtopic.php?pid=288720#p288720 ___

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-06 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team I agree with Danny as well. See, this is also why I believe an FPS like this, especially one where the objective is to run around and get the maximum number of kills, should have multiple servers. A game like this is meant to play with

Re: Got band for an unknown reason

2016-12-05 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Got band for an unknown reason Exactly. See, I am normally the type who stands up for unjust behavior, -- ask Sam. I've yelled at him for doing some stuff... it's just my personality when I find people doing stupid crap on games just because they're for the wittle grateful blindies who

Re: Got band for an unknown reason

2016-12-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Got band for an unknown reason He banned multiple people, not just you, it was probably just a misunderstanding because like 6 people got banned for going offline right before they were killed and were banned as a result. Glad you got a reverse ban, have fun. URL:

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Although, I do agree there needs to be some kind of control for people going offline because they're shot and just want to spawn up in a different place without dying. Sam had to ban several people because you'd taser them and they'd go

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Agreed with CToth here. If a game had a moderation team patrolling for "that hurt me" comments all the time, all would happen in the end is bias, drama, anger... etc. You cannot account for insults on a game, though harassment should be

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game breaking my own rule, because 660 proved a good point... winkNo David, that does not, mean I'm shutting out my "opponent" so I can exalt myself in any way. It means that simply I have nothing to say on the edge of winter matter, or the

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game breaking my own rule, because 660 proved a good point... winkNo David, that does not, mean I'm shutting out my "opponent" so I can exalt myself in any way. It means that simply I have nothing to say on the edge of winter matter, or the

Re: A Demo of Danny's working FPS

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: A Demo of Danny's working FPS yes, the death match mode only exists for killing purposes. Mainstream games such as Halo do that kind of thing, where they have campaign mode(s) and then just a mode there for running around and killing. URL:

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game jade wrote:The fact that you can't or won't differentiate between good complaints and bad ones tells me a lot about you as a person. First and foremost, and really the only thing germain to this discussion, is that you really and truly

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game So it's not okay to voice complaints about game developers in a certain way, however it is to make down putting remarks towards a fellow forum member? That's not the way the world works either... you can't have cake and eat it too, as I

Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: A Demo of Danny's working FPS Well, actually when you get on the online mode, there is a shuttle waiting. If anyone is going to join you, they will come on with you and get in the shuttle. When you want to start the mission, you lift off. At that point, a new shuttle would spawn for

A Demo of Danny's working FPS

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
A Demo of Danny's working FPS Hi guys,In the latest project Danny is working on, he has included an online FPS mode where you go around killing. This mode includes, thus far, guns and ground vehicles. Below is an audio recording demo of it, sorry if it sounds bad

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Well guys, 24 hours later and... no news no release.And here I was starting to feel unjustified for doubting him... well no I wasn't actually but... I think more than ever this justifies mine and others' rants and complaints on this

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Don't worry, my name on redspot is...fight.Seriously it's...fight.Anyway have you got the chance do any testing yet? URL: http://forum.audiogames.net/viewtopic.php?pid=285359#p285359 ___

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Uh... when did this become a battle? All Danny and I were doing was asserting what we believe in... no one is "battling here". No one has insulted either you, Fabi, or Assault Freak. In fact as far as I'm concerned, all parties involved

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Sure, we're not his boss in terms of "go to work and stay for 9 hours", but in paying for the game, and being told a release date, it's expected it be there by that date. Who even knows if a game is coming. Wasn't this scenario repeated

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Still don't see the difference between "too long rant" and valid complaint post, or "constructive criticism that makes someone feel pleasant but corrects them" and criticism that leaves a bitter taste in their mouth... but yeah. I wish

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Well? fine. If voicing our opinion, if informing Gyro of his mistakes so he can improve them, if trying to help him so he doesn't in fact get sued by people who bought his game that he hasn't given them, if none of that is

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game @619:No, that's quite wrong, actually. Next week, today, tomorrow, in a couple weeks, this month, are all release dates, Gyro. And if you don't have the game out in that time frame, it's... late!  See, I go to school still. And a while

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Hey, what's the plot and mechanics of this game?--I'll code it myself.I'm not gonna do that actually, but someone should because I don't think that Giro is. (it's Monday, release week has gone, and... no release). Seriously though. Cast

Re: Does anyone know if KM2000 is still around and still works?

2016-11-04 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Does anyone know if KM2000 is still around and still works? @Phil Thanks. Yeah, I actually downloaded tank commander... I kind of really want to buy it now. The navigational features in it are quite awesome. I wish we had more games like it. I've just been having so much trouble

Re: Does anyone know if KM2000 is still around and still works?

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Does anyone know if KM2000 is still around and still works? Well, my game already has 360 degree turning, though one key press is likely to turn a car between 1 and 6 degrees and it takes several seconds to get 90... by several according to the system I mean 2 or 3. But my point is,

Re: Does anyone know if KM2000 is still around and still works?

2016-11-02 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Does anyone know if KM2000 is still around and still works? I don't know. I'll take a look. URL: http://forum.audiogames.net/viewtopic.php?pid=284993#p284993 ___ Audiogames-reflector mailing list

Re: Redspot players... question for you

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot players... question for you Yeah, please don't do that because it will end up like rtr where all servers are down and no one comes on anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=284944#p284944 ___

Re: taking moo rivalry a bit too far?

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: taking moo rivalry a bit too far? @Dardar:  1. sharing this may not have been such a good idea. From what it sounds like, the people chatting over Prometheus were simply trolling or, perhaps, just complaining about something they didn't like about your game. See, the way I view it is

Does anyone know if KM2000 is still around and still works?

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Does anyone know if KM2000 is still around and still works? Hi guys,I would like to know if KM2000, the racing game, still exists. I tried to download it from the database, but there was no links listed for it, at all. I am requesting it because as I too, am intending to create an open

Re: Looking for a capable BGT Developer to take over some projects

2016-10-28 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Looking for a capable BGT Developer to take over some projects @16 Completely agree. That's what got me unmotivated from my project for a good several months is that I just felt like... I was talking too much and piling on the pressure. URL:

Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Your opinion: what would help you in a FPS style driving game? Sorry for the double post, but I will not be providing any more information regarding S Quad Racing development in this topic. I tried giving that type of information in the previous versions, and all that did was stress me

Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Your opinion: what would help you in a FPS style driving game? This is getting a bit off topic since I was more so referring to navigational aids that would help someone get around a free moving world at high speeds, but here goes.Well, I did say driving game in the topic title.

Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Your opinion: what would help you in a FPS style driving game? Well, I did say driving game in the topic title. But...S Quad, not Quad... I guess I really should change the name I develop with though. S Quad means 4 S's. Severe Storm Steve Software is a quad of S's, that's why I chose

Re: Looking for a capable BGT Developer to take over some projects

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Looking for a capable BGT Developer to take over some projects That is true. Honestly I never saw the point in developing under some company name when it was just you. Some of my games might have the S Quad before them or Severe Storm Steve, but honestly S Quad isn't my "name" per say,

Re: Your opinion: what would help you in a FPS style driving game?

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Your opinion: what would help you in a FPS style driving game? You already have a road system right now, per say, but it is not like the top speed system and nor is it like light cars. This is an open world driving concept, where you drive around in fps form. By that I mean, kind of

Your opinion: what would help you in a FPS style driving game?

2016-10-25 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Your opinion: what would help you in a FPS style driving game? Hi guys,  So S Quad Racing as I've said before, is going to be different in this version, in that driving speeds are now a lot more realistic, and of course, there is the full 360 degree rotation for driving.  I would like to

Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot players... question for you @56 then you've never and never intend to play mainstream games? I haven't yet seen an audio game priced at $60, and honestly I think the developer might be shunned by quite a few people and seeing so many middle fingers that "F you" would be

Re: Redspot players... question for you

2016-10-23 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot players... question for you @49 really with a paid system like that, you'd ban the spammer or cheater's account, and they'd have to buy another one. Therefore, Sam would be getting bonus money for repeat cheaters and spammers, either that or they'd just not pay for another

Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot players... question for you Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're

Re: Redspot players... question for you

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Redspot players... question for you Hi Sam,Personally, I don't really know if you should launch a pole like this when the users don't even know what they're voting to pay or not to pay for. I know you don't want to do this because it would ruin the surprise and what not, but if you're

Re: could dmnb be resurrected?

2016-10-03 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: could dmnb be resurrected? Look. Guys. That's kind of inconsiderate. Danny took DMNB down for a reason-- he knows why, and he knows that he doesn't want to put it back up, hopefully you guys know that now too.  Yes, DMNB was fun. It was addicting, and we all, including Danny even,

Re: Dark crime city name compition is up!

2016-10-02 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Dark crime city name compition is up! Call it San Diego. boom URL: http://forum.audiogames.net/viewtopic.php?pid=281112#p281112 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: does any one have the s quad audiogame made by steven d?

2016-09-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: does any one have the s quad audiogame made by steven d? Hi all,remember when I did a lot of announcements on S Quad Racing last year?Yeah, me too. It was stressful. When I did that, I felt like I had deadlines and had to complete things on certain time... it felt like homework for

Re: are there any online games available?

2016-09-15 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: are there any online games available? redspot. www.samtupy.comswamp. www.kaldobsky.com/software.alter aeon. www.alteraeon.com.there are more though URL: http://forum.audiogames.net/viewtopic.php?pid=279011#p279011 ___

Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-20 Thread AudioGames . net ForumGeneral Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Another quentinC's gameroom unfair ban, this time its me again Ah well, Andie. It's not worth your time because if they kick you out for sharing your Christian faith, there's no reason you should want back in. Might as well put the stream on Twitter or other networks that have a less

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