Re: Battle Of Armageddon: a forgotten survival horror

2021-03-08 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Battle Of Armageddon: a forgotten survival horror I was excited to maybe try this out, right up until I read that every time you want to purchase something you have to send your save file to the devs and then they send it back.  Sounds like a lot more hassle than there needs to be. 

Re: World of Mist has been Released!

2021-02-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: World of Mist has been Released! You know, given the number of Chinese games we're seeing, I'm wondering if it might be worth the JGT addon for NVDA being expanded to include Chinese?  I wonder if doing that would cut down on the difficulties some are having with the translation stuff.

Re: blind poker for play real money

2019-07-22 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: blind poker for play real money Is there a manual to explain some of the settings when the app comes up?  For example:There is an edit box for max buy-in, and this is set to 1, but the next edit field is not labeled, and is set to 20.  Then, under ring settings, I see something that

Re: IDT balling by the IDT group!

2019-03-23 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: IDT balling by the IDT group! I'll try it out once the errors posted above get fixed.  The description sounds like a cross between VIPGameZone's Super Tennis and Microsoft's Ear Hockey.  Should be interesting. URL: https://forum.audiogames.net/post/421734/#p421734 --

Re: My First real game, The blank game 2 Pine Attack!

2019-03-17 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: My First real game, The blank game 2 Pine Attack! I'm a little confused about how your source is gone due to a windows update.  Windows update should not be deleting any personal files.  I've seen it do some weird things, and as a rule I'm not a fan of it, but I have never seen it just

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2019-03-17 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! @638,Getting the sound pack to work in VIP isn't massively difficult.  Download the Zip file and extract it.  Once extracted, You should see a folder called sounds.  Go into that folder, select all the files with control

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-03-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids How do you set the save to modified?  Also, I am assuming that Zac is no longer working with the scripts since he got his new job, so has someone else taken over that?  I'm seriously concerned about paying for something I'm not going to

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-03-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids How do you set the save to modified? URL: https://forum.audiogames.net/post/419055/#p419055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: dreamland - Public test version

2019-03-12 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: dreamland - Public test version So, I got the game installed and an account created.  However, one thing I notice is that once I connect to the server, I cannot go backward to the main menu that comes up when the game first loads.  There are 4 choices, followed by 9 more, then the last

Re: dreamland - Public test version

2019-03-12 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: dreamland - Public test version I see no "Browse button."  When the program runs, I see just a bunch of Chinese letters, a radio button that says "alt plus D", and another button with Chinese that appears to be the exit button, but no browse. URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-03-11 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Ok, so I am looking at this topic, and I'm interested in checking this out, so exactly what will I need to play?  This topic has over 300 posts now.  Usually by the time we get lots of posts the links in the thread to the relevant

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-28 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Are there links to the streams?  I'd like to check those out. URL: https://forum.audiogames.net/post/408005/#p408005 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: lost city was released.

2018-11-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: lost city was released. @108, knew what, exactly? URL: http://forum.audiogames.net/post/393439/#p393439 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: lost city was released.

2018-11-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: lost city was released. Hell, this one should be easier, since you've got a foundation to work from already in the available source code. URL: http://forum.audiogames.net/post/393385/#p393385 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: lost city was released.

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: lost city was released. Again, I reiterate what I said in post 93.  By the way, if this code is open source, then no one has the right to bitch.  It's not stealing if you're using open source code.  So instead of bitching, why don't all of you get together with this opened source code,

Re: lost city was released.

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: lost city was released. Again, I reiterate what I said in post 93.  By the way, if this code is open source, then no one has the right to bitch.  It's not stealing if you're using open source code.  So instead of bitching, why don't all of you get together with this open sourced code,

Re: lost city was released.

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: lost city was released. Again, I reiterate what I said in post 93.  By the way, if this code is open source, then no one has the right to bitch.  So instead of bitching, why don't all of you get together with this open sourced code, come up with something great, and change/add to said

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within menus completed?  OCR

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within menus completed?  OCR

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within menus completed?  OCR

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So, I deleted the folder where I had V1.1.3, and downloaded and extracted 1.1.4.  Tried again, and this time the main menu will read, but not menus within menus.  Were the secondary menus within minus completed?  OCR

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So, I just tested KI with Sonifight.  I have Win 10, running the MS store version.  I ran the KI config, and it's not even reading main menus. I just double checked under "edit config," and I see triggers for the main

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So, I just tested KI with Sonifight.  I have Win 10, running the MS store version.  I ran the KI config, and it's not even reading main menus, which according to the config under the edit tab, should be read by my

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So according to the read me, it says this works with killer instinct, but it says, "(64-bit proof of concept only, Windows Store version).  Proof of concept?  Does this mean that the config is incomplete?  The problem

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So according to the read me, it says this works with killer instinct, but it says, "(64-bit proof of concept only, Windows Store version).  Proof of concept?  Does this mean that the config is incomplete?  The problem

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) So according to the read me, it says this works with killer instinct, but it says, "(64-bit proof of concept only, Windows Store version).  Proof of concept?  Does this mean that the config is incomplete? URL:

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) Which games will it work for in Windows? URL: http://forum.audiogames.net/post/393109/#p393109 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) Ok, now I am intrigued.  What exactly does Sonifight do, and which games is it for? URL: http://forum.audiogames.net/post/393101/#p393101 -- Audiogames-reflector mailing list

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-01 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Weird.  I bought the game, and I just saw in the options that we should be able to use jaws.  However, in order to do so, I have to use insert F3 to pass key through every time I want to press a key.  This should not be

Re: Crazy Party: mini-games and card battle! (beta56)

2018-01-30 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta56) Found what appears to be a bug in the online section:  I tried to join my friend's server, and got the following message:  "Seems like there was an error retrieving the servers list.  0 servers found, from which 0 are compativble with

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-18 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Chris, it is interesting that disabling the graphics driver caused the game not to speak...one should have nothing to do with the other.  Speech for me has worked fine for months since disabling the graphics driver on my PC.  Obviously,

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @flame, thanks.  I am glad the issue was resolved.@Chris and others who seem to be having resource issues, please report after following the steps in post 111. URL: http://forum.audiogames.net/viewtopic.php?pid=342395#p342395

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @chris, if you want to disable graphics in an attempt to further troubleshoot the issue and test whether your performance improves, please do the following:Open start.  In the search box, type device manager, and press enter.  Tab once

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale After looking at @post 68, this sounds like a resource issue to me.  Chris, what are the specs of your machine?  I do not have the money to purchase the game at the moment, so unless there is a demo that I can try, I cannot test on mine.

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Depending on the fan issue, it probably needs to be replaced.  That's the drawback to Apple...while their hardware is exemplary, it is extremely proprietary, and their designs do not lend themselves to self-service (I have a MacBook

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Rob, that is exactly my point.  Let's exclude accessibility...your OS shouldn't corrupt user profiles for no reason; apps shouldn't just randomly stop working and crash when there's been absolutely no input from a user; settings should

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @Rob, that is exactly my point.  Let's exclude accessibility...your OS shouldn't corrupt user profiles for no reason; apps shouldn't just randomly stop working and crash when there's been absolutely no input from a user; settings should

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Just more proof...the garbage collection/removal in Windows is abysmal, which also contributes to instability, errors, and failures...no OS should need to be reinstalled regularly to maintain it's functionality.  And let's talk about

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale Just more proof...the garbage collection/removal in Windows is abysmal, which also contributes to instability, errors, and failures...no OS should need to be reinstalled regularly to maintain it's functionality.  And let's talk about

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @flame,glad to see that you got it working.  Just out of curiosity, which thing solved the issue?  @orko, I have limited experience with the mac operating system as well as Linux, but most of my time is spent in Windows.  And I never

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @flame,glad to see that you got it working.  Just out of curiosity, which thing solved the issue?  @orko, I have limited experience with the mac operating system as well as Linux, but most of my time is spent in Windows.  And I never

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @25,I use Audible myself, both on my PC and on my IPhone, and I have no issues.  The IPhone app is extremely accessible and works very well.  I'm not sure what problem you're having.@Orco, if you are using a download manager, disable it

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @25,I use Audible myself, both on my PC and on my IPhone, and I have no issues.  The IPhone app is extremely accessible and works very well.  I'm not sure what problem you're having.@Orco, if you are using a download manager, disable it

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @25,I use Audible myself, both on my PC and on my IPhone, and I have no issues.  The IPhone app is extremely accessible and works very well.  I'm not sure what problem you're having.@Orco, if you are using a download manager, disable it

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @25,I use Audible myself, both on my PC and on my IPhone, and I have no issues.  The IPhone app is extremely accessible and works very well.  I'm not sure what problem you're having.@Orco, if you are using a download manager, disable it

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale @25,I use Audible myself, both on my PC and on my IPhone, and I have no issues.  The IPhone app is extremely accessible and works very well.  I'm not sure what problem you're having.@Orco, it might help if you could paste the exact error

Re: City

2017-11-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: City @LordLondon,First of all, stupidity?  Not really, in this day and age.  Nowadays there are a plethora of ways to back up, store, and share files...no one is limited to one or two choices; nor does anyone have to monitor their files every single day...I strongly suspect that once a

Re: City

2017-11-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: City @LordLondon,First of all, stupidity?  Not really, in this day and age.  Nowadays there are a plethora of ways to back up, store, and share files...no one is limited to one or two choices; nor does anyone have to monitor their files every single day...I strongly suspect that once a

Re: City

2017-11-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: City @LordLondon,First of all, stupidity?  Not really, in this day and age.  Nowadays there are a plethora of ways to back up, store, and share files...no one is limited to one or two choices; nor does anyone have to monitor their files every single day...I strongly suspect that once a

Re: City

2017-11-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: City @Swag,If you, (speaking in generality with respect to all members of the forum, not you in particular) know how to type on a keyboard (and you obviously do if you made it here and created a post on the forum), then you know how to edit a post on this forum when the links to your

Re: City

2017-11-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: City To be fair, I suspect that this person is Russian, or at least ESL.  That being the case, perhaps his or her knowledge of English is such that it makes it extremely difficult to write a full-fledged synopsis.  In the grand scheme, I'd much rather have someone fail to post a

Re: City

2017-11-15 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: City To be fair, I suspect that this person is Russian, or at least ESL.  That being the case, perhaps his or her knowledge of English is such that makes it extremely difficult to write a full-fledged synopsis.  In the grand scheme, I'd much rather have someone fail to post a synopsis

Re: Release Date Announcement for A Hero's Call

2017-11-10 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call That is my question.  What is the length of this game?  one hour? 5?  And how does this game stack up in terms of replay value? URL: http://forum.audiogames.net/viewtopic.php?pid=337657#p337657

Re: Alter Aeon October 2017 Update

2017-10-17 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Alter Aeon October 2017 Update I was unaware that practices could be bought with XP.  I have never seen that.  How does one do that?  I only saw that credits can be used for that. URL: http://forum.audiogames.net/viewtopic.php?pid=333828#p333828

Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Alter Aeon September 2017 Update The problem I found was that I didn't have time to cast any spell or use any skill before whatever I was fighting was dead.  I thought that music was supposed to change during a battle.  Is that incorrect? URL:

Re: Alter Aeon September 2017 Update

2017-09-20 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Alter Aeon September 2017 Update I have a question.  Is there a setting to change so that combat either isn't automatic, or at least I am notified at the beginning of a battle?  Last night I started with a new character, and it's been over 2 years since I've been there.  I noticed that

Re: Alter Aeon September 2017 Update

2017-09-19 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Alter Aeon September 2017 Update Ok.  I just wanted to make sure of the rule.  That way, if I have two chars, one day I might want to play with one, and the next the other.  Just wanted to make sure that was all right.  Also, I was looking at the website, and given all of the new info,

Re: Alter Aeon September 2017 Update

2017-09-18 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Alter Aeon September 2017 Update I have a quick question.  If I understand the rules, it is legal to have more than one character, each with their own class structures, etc., and you are allowed to play them independently, as long as only one character is logged in at any given time. 

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind The ding sound will happen after I bump into a wall a few times.  The tutorial only had 4 parts, if I remember correctly.  The last part that it had was the part about finding the birds.  After that, when I interacted

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-18 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind oK, SO I JUST GOT DONE PLAYING AROUND WITH COLORS, AND I HAVE A COUPLE OF OBSERVATIONS.  fIRST, I DO NOT HEAR FOOTSTEPS WHEN I WALK AROUND.  tHAT SHOULD BE FIXED.  sECOND, THERE NEEDS TO BE A LEARN GAME SOUNDS IN THE

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Is the bug I posted above fixed, the one that does not let me pass the menu?FATAL ERROR inaction number 1of Destroy Eventfor object overworld_party_main:Variable overworld_party_main.current_moves(101470, -2147483648)

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-09-10 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind So, I entered my name, then hit enter, got a beep-like sound, but nothing else.  Then I hit enter again, and this time heard "main menu."  There were choices about checking party stats, game options, etc.  None of the

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2017-08-27 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind So I just saw this thread not long ago, and I have downloaded the game, but when I launch the executable, I just hear "colors."  But I can't do anything at all.  Nothing else is read.  Using JFW version 16 with Windows

Re: You're a Cyclepath!

2017-08-23 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: You're a Cyclepath! @Gorth, I hope that your upcoming changes in the next year that you spoke of in post 252 are positive ones.  And I hope that someone has the desire to add features to this once Gorth releases the source code.  I can see lots of different avenues of potential for

Re: Modern-Day Mud: The Night

2017-07-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Modern-Day Mud: The Night I tried this mud a couple of years ago.  The modern setting and real-life aspects appealed very much to me.  However, the player base is so dead that it's just not worth it.  That's a real shame, because I saw potential there, especially with some good admins

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I've been busy over the last couple of days, and I've begun working on my own development project again, so I just saw the latest posts since mine a couple of days ago.  For clarification, is the actual story itself translated

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I just saw the latest posts since mine a couple of days ago.  Is the actual story itself translated now?  Or is it just menus and such?  I absolutely love BK3.  I think it's the most comprehensive, best audiogame of its type

Re: Our Great Adventure III -- now fully playable in English!

2017-07-11 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I have JGT.  However, I thought that we would no longer need JGT since we had the translation now.  Is that incorrect? URL: http://forum.audiogames.net/viewtopic.php?pid=318852#p318852

Re: Crazy Party: mini-games and card battle! (beta49)

2017-07-11 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) Ok, possible bug report:  If you are playing a board game with a bank, and you choose to increment the factor rather than immediately take, when you do take, the capital is set to a negative number, and the factor is set to one.  That

Re: Our Great Adventure III -- now fully playable in English!

2017-07-10 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Where exactly do I go to purchase the translation?  I am unsure if the original links are still valid, so it seems easier to ask for the URLs here instead of trying to wade through over 400 posts to find them.  Lol. URL:

Re: Crazy Party: mini-games and card battle! (beta49)

2017-07-06 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) How do I unlock the feature that allows for long games in server mode?  My friend says that there is a way to have long competitions.  However, we are both unsure how to achieve it. URL:

Re: Crazy Party: mini-games and card battle! (beta49)

2017-07-01 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) I have a question.  I have completed all of the worlds that I have unlocked thus far, yet I cannot seem to unlock either the volcano or the dessert.  Exactly where are these two worlds unlocked?  Thankas. URL:

Re: Return Of The King multilanguage version released

2017-06-28 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released Ok, so I got my code, put it in, and it worked this time.  Next question:  I saw nothing that said anything about creating a role on that page.  And after I set my password, it took me to the forum page, where all of the posts are.  So

Re: Return Of The King multilanguage version released

2017-06-27 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released There is only a "next" button.  When I press that, it says "submitting...", but then nothing happens.  All I see is the same edit fields for email and verification code, and a next button.  I tried pushing the next button again, but

Re: Crazy Party: mini-games and card battle! (beta49)

2017-06-26 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta49) Ok, this game is extremely cool, and I have enjoyed it immensely.  I just started playing it about a week or so ago.  What a fantastic job, Pragma.  I must admit, the nerd part of me would love to see your code.  I know that it was

Re: Return Of The King multilanguage version released

2017-06-26 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released Ok, this is ridiculous.  Tried again with a different email.  Same fucking issue.  Paste code, nothing happens.  If someone knows how to do this correctly, please let me know.  I got the following code, which I pasted:  账号注册验证码:6887I

Re: Return Of The King multilanguage version released

2017-06-24 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released Is the code the part with the numbers attached, or is it the Chinese underneath it?  I pasted the part with the numbers attached.  There needs to be a way to distinguish the code from the other Chinese.  If the code is the part with the

Re: Return Of The King multilanguage version released

2017-06-24 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released Dammit, now I am getting angry.  Tried to sign up with a diffent email.  Got code, did the same steps of pasting it, same fucking result...nothing.  What the fuck is the problem?  Developer really needs to take a look at this.  This

Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released Still having the same issue.  Try to sign up.  Get my code sent to email.  Then copy code into correct form field.  Nothing occurs after submission.  Tried twice with two different codes.  Help please. URL:

Re: Return Of The King multilanguage version released

2017-06-12 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Return Of The King multilanguage version released I am having an issue signing up.  I enter my email address, then click the button to get verification code.  I check my email, find the code, and copy it to clipboard.  Next, I enter code into the code edit field on the sign up form. 

Re: shadow rine full voice version released

2016-11-30 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: shadow rine full voice version released Quick question.  I actually have a copy of Clement's play through.  There's a door in the water capital that he says will not open.  My question is, how do you get that door to open, and what is it for? URL:

Re: Prometheus: The Eternal Wars

2016-08-10 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok, I tried to connect once more just to see what would happen.  This time, it actually let me connect with my account, but I got another error.  Here's the process:[Input]pUsername:JLovePassword:** WELCOME BACK TO PROMETHEUS! ***Confunc failed:

Re: Prometheus: The Eternal Wars

2016-08-09 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars Jack, ok, first problem solved.  It sends me a code to my email address.  I then reconnect, this time choose player as my user group, and then I am prompted for a username.  When I type JLove, which is what I chose initially, I get the following

Re: Prometheus: The Eternal Wars

2016-08-08 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars I thought you said the email address issue was fixed?  Not quite.  Whatch what happens when it's time to confirm the email address.  Here's the output for each step of the process...again.[Input]nWelcome to Prometheus!Please enter your desired

Re: Prometheus: The Eternal Wars

2016-08-07 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars So, I tried logging in again, just to see.  The following is the output text at every step of the process:[Input]nWelcome to Prometheus!Please enter your desired username:JLovePlease enter your desired password:***Confirm your password:***Email

Re: Prometheus: The Eternal Wars

2016-08-07 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars So, I tried logging in again, just to see.  The following is the output text at every step of the process:[Input]nWelcome to Prometheus!Please enter your desired username:JLovePlease enter your desired password:***Confirm your password:***Email

Re: Prometheus: The Eternal Wars

2016-08-06 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars I have a problem when trying to register.  I hit "N" for new user.  It asks for account name, I enter JLove.  It asks for password, I give a password.  Then I confirm it.  Then this is what I get:Email address:#0:bf_Read (this == #0), line 12:  Permission

Re: Prometheus: The Eternal Wars

2016-08-04 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Prometheus: The Eternal Wars I tried to connect to Prometheus today, and when I do, I just get username, then password, but no matter what I try, I get invalid username or password.  I can't seem to connect as a guest, and there is no information on how to connect.  Help please? URL:

Re: bokurano daiboukenn 3

2015-08-18 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: bokurano daiboukenn 3 Last night I got the hyper yoyo! Awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=228301#p228301 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bokurano daiboukenn 3

2015-08-17 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: bokurano daiboukenn 3 Ok, so I am assuming that when Yukio says that the hyper yoyo will appear between electron and crystal mines, he is referring to stage 6. I have just redone all of stage 6, but I saw no hyper yoyo. I already have all of the other yoyos before this one: Regular,

Re: bokurano daiboukenn 3

2015-08-17 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: bokurano daiboukenn 3 I landed in 6-2, yes. Only boxes next to the river. In 6-1 if I land, there is just the switch that gives the regular yoyo. I assumed that 6-3 would not count, since it is a landing level. And there is no landing in 6-4. URL:

Re: bokurano daiboukenn 3

2015-08-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: bokurano daiboukenn 3 Awesome. Will download this immediately. On a side note, could someone please answer my post regarding the hyper yoyo? I went to the weapons list in the extras to see if there was a clue there on how to obtain it, but the translation that is provided is so bad and

Re: bokurano daiboukenn 3

2015-08-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: bokurano daiboukenn 3 I already have the subordinate yoyos. Is there anything special I need to do to get it to appear? What do you mean, between electron and crystal mine? Explain that please. URL: http://forum.audiogames.net/viewtopic.php?pid=228125#p228125

Re: bokurano daiboukenn 3

2015-08-14 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: bokurano daiboukenn 3 I would greatly appreciate some help with retrieving the hyper yoyo. I have synthesized the super yoyo and triple yoyo. There is no option to synthesize the hyper yoyo in the stage 16 shop. I tried going back to 6-1, landing, and using the switch as I did to get

Re: Psycho Strike - New Strategy/Action game

2015-05-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Clarification on mines: You do not need to jump away immediately on setting them. The mine will be placed at the next square of whatever direction youre facing, so that means that if you then step once in that direction, you will get hit. So you

Re: Shadow Line full voice demo released!

2015-05-16 Thread AudioGames . net ForumNew releases room : JLove via Audiogames-reflector
Re: Shadow Line full voice demo released! *Returns to the real world after having immersed himself in Windows registries, command line parameters, a plethora of diagnostic tools, and reinstallations of Windows...**Begins to catch up on posts*I must agree with the above, and blame your woes

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