Re: Blind Drive

2021-03-16 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Blind Drive

when endless mode gets added I want to see more of that GPS navigation.

URL: https://forum.audiogames.net/post/623248/#p623248




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Re: Blind Drive

2021-03-15 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Blind Drive

if I buy this game on IOS the price would be $3.99

URL: https://forum.audiogames.net/post/623049/#p623049




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Re: Blind Drive

2021-03-13 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Blind Drive

I'm looking forward to endless mode if it gets added because I would like to see more of that hilarious GPS talk.

URL: https://forum.audiogames.net/post/622559/#p622559




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-08 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

I made it to the part where I have to kill Almanon but I'm supposed to collect 3 weapons but I only found 2 weapon dealers.I cannot locate the last weapon dealer.where can I find the last weapon dealer?I've gotten as far as I could without a walkthrough.

URL: https://forum.audiogames.net/post/596705/#p596705




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Re: Pitch Black: A Detective's Demise

2020-11-08 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

is the game CPU intensive?I'm running windows 7 64bit on my laptop and if I buy this game will my CPU fan ramp up and will my memory decrease and slow down my system?

URL: https://forum.audiogames.net/post/587780/#p587780




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Re: Pitch Black: A Detective's Demise

2020-11-02 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

I will probably get this game on Christmas when Christmas comes around.

URL: https://forum.audiogames.net/post/585684/#p585684




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Re: Pitch Black: A Detective's Demise

2020-10-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

I'm excited for the game to be released but I'll have to buy it around thanks giving or Christmas, who knows.

URL: https://forum.audiogames.net/post/583943/#p583943




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Re: Pitch Black: A Detective's Demise

2020-09-07 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

When this game comes out I will buy it.

URL: https://forum.audiogames.net/post/568147/#p568147




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-20 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

so I downloaded the DLL and replaced it in the code 7 data plugins folder and then again no speech.hear is the output log file with the error message.Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/Code 7/code7_Data/Plugins/SAPI_UNITY_DLL.dll' with error '%1 is not a valid Win32 application.I do not have a slightest clue on what that means.if I remove the DLC content from my steam library and launch the game the speech comes back.but When I purchase the DLC content and the game updates the speech stops working.

URL: https://forum.audiogames.net/post/521057/#p521057




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Re: Fighting ring is out!

2020-04-18 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Fighting ring is out!

there is no way I'm downloading that game.

URL: https://forum.audiogames.net/post/520690/#p520690




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-18 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I did delete my goodwolf folder in the appdata local lo folderI launched the game again and low and behold there is still no speech.I think after the game updated When the season pass was added to my steam library the update somehow made the game not detect my tts sapi5 Voices even though I have them installed on windows 7 and they are working properly.When I get to the main menu I can just use the arrow keys to select options rather than letters.and if I press menu letters for example N for new game or S for settings nothing happens.

URL: https://forum.audiogames.net/post/520598/#p520598




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-18 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

sorry Aron if I've mispelled your name.I uninstalled and reinstalled the game but still no speech.I bought episode 1 of code 7 for $5.99.then I decided to buy the season pass for $19.99.the DLC content installed to my steam library and then the game updated.after the game updated I launched the game.I hear the logo play  then I press control V and I hear the beep.I hear the Voice that says that I can enable the blind friendly mode.after the Voice says that I can enable the blind friendly mode all I get is just the main menu music.my sapi5 Voices are not broken and they work with no issues.hear are the things I've tried doing.I went into text to speech properties and preview each sapi5 Voice and the sapi5 Voice speaks.should I go ahead and uninstall the game and then remove the season pass from my steam library and get a refund?

URL: https://forum.audiogames.net/post/520572/#p520572




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-17 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

Hi  Arron,first of all you misspelled difference.and second no, nothing speaks When I press control V and trying to navigate using the arrow keys in the main menu.my sapi5 Voices are not broken and they work just fine.like I said, I did buy the season pass and I have it in my steam library folder.it's just that after steam updated the game When the content was added to my library the update causes the game to keep switching back into regular mode even though I press control V after the Voice says that I can enable the blind friendly mode.now I cannot get code 7 to speak accept the Voice that prompts me that I can enable blind friendly mode pressing control V.I wish this game had support for NVDA.

URL: https://forum.audiogames.net/post/520384/#p520384




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-17 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I'm still getting no speech in code 7.I test my sapi5 Voices in windows 7 and they work with no problems.I already bought episode 1 but didn't buy the bundle.I bought the season pass and the DLC content is in my steam library.the game downloaded an update but When I try to play the blind friendly mode after the Voice says that I can enable it I press control V and I hear the beep but the game keeps reverting back to the regular mode instead of the accessible mode.I do not want to have to refund the season pass that I bought for code 7 but is there anything I can do to get the accessible mode working again

URL: https://forum.audiogames.net/post/520357/#p520357




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-16 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

yesterday I bought the season pass that grants me access to episodes 2-4 on code 7.the DLC was added to my steam library and the game updated.now When I go to open the game I first press control V and I hear the jingle and after I get to the main menu I hear no speech being heard.

URL: https://forum.audiogames.net/post/520097/#p520097




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Re: I discovered several new cool features on blind drive!

2020-02-10 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

I downloaded the game but sadly the readme does not explain the controls for driving but is this game playable with a keyboard?

URL: https://forum.audiogames.net/post/500260/#p500260




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Re: AudioWizards now on Steam and PC!

2020-01-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: AudioWizards now on Steam and PC!

how do I unlock the music room option in the main menu and how to get the soundtrack for this game?I was browsing the local files for the AudioWizards game and I do not see the mp3 files in one of them.

URL: https://forum.audiogames.net/post/496517/#p496517




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Re: Bulwark in the City of Flesh

2019-12-07 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Bulwark in the City of Flesh

well I've downloaded the game and started playing it.so far I'm getting the hang of the keyboard and the mouse but is this game RPG?

URL: https://forum.audiogames.net/post/483683/#p483683




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Re: Bulwark in the City of Flesh

2019-12-06 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Bulwark in the City of Flesh

my laptop already has a Touchpad but I will not download the game because the menus do not work with the keyboard.I wish there was a way that I could navigate the menus using the keyboard instead of a mouse.

URL: https://forum.audiogames.net/post/483398/#p483398




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Re: Back for the candy

2019-11-02 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Back for the candy

Where is the elemental's tournament?I use to play that game but never got a chance to figure out how to get the cheat codes for it.

URL: https://forum.audiogames.net/post/472089/#p472089




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-28 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

will the game have a soundtrack?

URL: https://forum.audiogames.net/post/470991/#p470991




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

will the game have a way that I can interact with the arcade and the ads?the only thing I can interact in the game is the drunk guy and the simulator.

URL: https://forum.audiogames.net/post/470887/#p470887




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

will the game have a main menu system?

URL: https://forum.audiogames.net/post/470565/#p470565




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-19 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

I would like to try the game for myself on windows 7 to see what it's like before it's released but will the game include missions or Cutscenes or is the game just exploration or is it a simulation?or does the game have a storyline?

URL: https://forum.audiogames.net/post/469511/#p469511




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-17 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

I'm looking forward to downloading this game When it comes out and also can you raise the volume of the footstep sounds and also how much will this game cost?

URL: https://forum.audiogames.net/post/469195/#p469195




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Re: New Horizons, space combat and trading game

2019-01-26 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I cannot complete the milk run mission.I first go and grab the methane then I land on the freeport to the east and lastly I land on the planet and then I'm confronted by the police.I chose to steel the police viper  after it said if I land on any human planet I would be arrested.is the mission broken?

URL: https://forum.audiogames.net/post/407678/#p407678




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Re: New Horizons, space combat and trading game

2019-01-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I need help with the milk run mission.I already grabbed the methane and then I landed at the freeport.now I was confronted by the police and then I chose to take the police viper.then it says if I land on any human planet I would be arrested.how can I avoid being arrested?I want to be able to complete the mission without being arrested.

URL: https://forum.audiogames.net/post/407511/#p407511




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Re: New Horizons, space combat and trading game

2019-01-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I need help with the milk run mission.after I grab the methane I steel the police viper but where am I suppose to go next?I end up getting arrested and getting a game over.

URL: https://forum.audiogames.net/post/407333/#p407333




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Re: New Horizons, space combat and trading game

2019-01-19 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I missed the stream Please do another one.I'm still not getting the hang of this game the combat is way to hard for me.

URL: https://forum.audiogames.net/post/406387/#p406387




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Re: New Horizons, space combat and trading game

2019-01-17 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I still keep getting fired upon every time I try an target the enemies in the game.but no matter what speed I go to like fast or slow the enemies will ambush me even When I'm trying to aim my laser so that I can fire upon them.should I either shoot before or after the ship is in my radar or not?the spawning rate is way too fast and I wish that the enemies would not move so that I can practice my aiming and fireing.

URL: https://forum.audiogames.net/post/406015/#p406015




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Re: New Horizons, space combat and trading game

2019-01-16 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

how do I defend myself in the game?I keep getting fired upon every time there is a hole bunch of ships ganging upon me.it's either that or the combat is harder.

URL: https://forum.audiogames.net/post/405785/#p405785




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Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I like the game but can you also do a textual guide for the missions as well?the game is confusing but I did figure out how to land.I also don't know where the ask for advice option is.I only see the ask for directions option in one of the freeports.I also don't know how to do mining.I can just fly around and collect items or just keep refueling.also, how can I earn more credits?

URL: https://forum.audiogames.net/post/405469/#p405469




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Re: New Horizons, space combat and trading game

2019-01-13 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

I like this game but I do not know how to land.I turn on autopilot but the guides don't explain the proceedure for landing.do I have to find a freeport or a planet?

URL: http://forum.audiogames.net/post/405189/#p405189




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-05 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

does the game have 35 quests?

URL: http://forum.audiogames.net/viewtopic.php?pid=354655#p354655





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-02 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I forgot how to trigger the actually love quest.I figured it out but What do I need to do to make it work?

URL: http://forum.audiogames.net/viewtopic.php?pid=354366#p354366





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-01 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I've been all over the graveyard trying to find the nightshade plants and When I go to the graveyard I see a lot of fences and gates but I do not know where the shrubs are that have nightshade plants.the only objects I can find are tombstones and more open graves.are there any other places becides the graveyard that have nightshade plants?

URL: http://forum.audiogames.net/viewtopic.php?pid=354284#p354284





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-01 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

thanks for the hints CW but I think a ranger might know where the plants are.

URL: http://forum.audiogames.net/viewtopic.php?pid=354242#p354242





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-01 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

so now I'm on the second stage of the supply lines quest and it says that I have to find 15 nightshade plants.the graveyard is my best bet but the quest also says that someone in my party can recognize nightshade plants.who can recognize nightshade plants and where can I find them in the graveyard?I've been wandering around the graveyard aimlessly trying to locate them but Where are the plants?I've already gathered 20 wolf pelts on the first stage of the supply lines quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=354229#p354229





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-17 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey joseph I did complete the main quest which was the boss himself.I've had my willpower set to 30 and the boss dies but then he keeps reviving himself.and then I killed him until he was finaly dead and I got the ending.

URL: http://forum.audiogames.net/viewtopic.php?pid=352635#p352635





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-16 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey joseph the quest log says that I've collected 20 wolf pelts but after I've spoken to madeline the general store owner I selected the second option by accident which was I can manage that.let me finish my business hear and I'll start gathering them.I've had 20 wolf pelts already.and now When I go back to the general store and speak to madeline even though I have 20 wolf pelts the option to tell her that I collected 20 wolf pelts is unavailable.I should have told madeline that I would return after I collected the wolf pelts.

URL: http://forum.audiogames.net/viewtopic.php?pid=352552#p352552





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-16 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I cannot deliver 20 wolf pelts even though I've collected them for the general store.is the supply lines quest bugged?I'm using 1.2.1 which is the newest version of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=352537#p352537





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I cannot find the grassy knolls in the forest.I've wandered around the forest trying to locate them so that I can mark them and complete the laying down the law quest.Where are the grassy knolls located and What coordinate locations can I find them?

URL: http://forum.audiogames.net/viewtopic.php?pid=351621#p351621





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

spoilerI have the laying down the law quest as well.I'm still on the second stage of the quest Where I have to mark the spots that I come across including the bluffs and the ridges and the overlooks of the road but I'm having difficulty figuring that out.I'm able to mark the campsites myself but I do not get a prompt that gives me the option to mark the high ridges or windy bluffs etc.I have wandered around the forest trying to find the spots that the captin suggested but I don't know where they all are.

URL: http://forum.audiogames.net/viewtopic.php?pid=351564#p351564





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-08 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

how do I obtain endurance focus?I'm asking because I wish that my mana would regenerate during battle instead of outside of battle.

URL: http://forum.audiogames.net/viewtopic.php?pid=351455#p351455





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-06 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I still need help on a house devided quest.I found 2 letters and if I have to wander around the mines looking for the final letter I will.so go ahead and spoil a house devided quest.

URL: http://forum.audiogames.net/viewtopic.php?pid=351186#p351186





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-06 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

minor spoiler.my quest log for a house devided quest has been updated and now hear is what it says.I've found a second treasonous letter. One more piece of evidence should be enough.Where can I find the final evidence?I've been wandering around the mines from tent to tent and do not have a clue Where to go.I checked the goblin tents with no luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=351173#p351173





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-03 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

the boss just doesn't stay down after I've damaged him and killed him enough times.no matter how many times I've killed him he just keeps reviving himself making it difficult for me to finnish him off.is there anyway I can get this boss to stop reviving himself?

URL: http://forum.audiogames.net/viewtopic.php?pid=350789#p350789





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-31 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I've cleared the first stage for the laying down the law quest and now the captin wants me to mark the windy bluffs and the high ridges as well as the overlooks of the road but I don't know where to start When I go to the north gate.

URL: http://forum.audiogames.net/viewtopic.php?pid=350313#p350313





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey jade I will beat the final boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=349693#p349693





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I can't find the dungeon in the mines to the west.I found the trap door but how do I get to the dungeon?

URL: http://forum.audiogames.net/viewtopic.php?pid=349672#p349672





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-26 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I can't defeat the final boss.he does this move that instantly takes out all of my party members.I was using potions to heal myself and my mana.should I either keep leveling up or do some more grinding?

URL: http://forum.audiogames.net/viewtopic.php?pid=349572#p349572





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-26 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

it looks like I'm about to face the final boss of the game.can you give me a rundown on what the attacks that the final boss does?I'm going to need some help because the boss may keep reviving himself especially if I kill him more than once.

URL: http://forum.audiogames.net/viewtopic.php?pid=349545#p349545





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

the massive tree was a hard puzzle but I finaly figured it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=349428#p349428





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I still can't solve the massive tree puzzle.the riddles don't explain What order the carvings should be placed nor how to unlock the door.I know that one of the riddles talks about workers and something small in size and being lifted in the sky and being blind and bla bla bla.I'm going to try one more time to solve this puzzle.and if I can't then maybe I could google deepwood and see if the riddles might help me out.

URL: http://forum.audiogames.net/viewtopic.php?pid=349419#p349419





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

does the game have 2 endings and how do I get the good and the bad ending?is the bad ending obtained if I get two many penaltys?

URL: http://forum.audiogames.net/viewtopic.php?pid=349400#p349400





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

how can I brute force a massive tree puzzle?do I just keep guessing combinations?

URL: http://forum.audiogames.net/viewtopic.php?pid=349354#p349354





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-24 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I still can't figure out the massive tree puzzle.I've tryed every combination of each carving with no success.I'm going to need the answers from the riddles to this massive tree if I'm willing to proceed further into the game.does wikipedia know about mysteries of deepwood?

URL: http://forum.audiogames.net/viewtopic.php?pid=349260#p349260





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-24 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey defender I finaly figured out the diles to unlock the ulcano mausoleum.it took me several trys but if I start a new adventure I cannot use the same combination for the door to the ulcano mausoleum because it is random.I'll just have to deal with getting this massive tree puzle solved no matter if I give up or not.if I can't then I'll just do the side quests.

URL: http://forum.audiogames.net/viewtopic.php?pid=349224#p349224





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-24 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I want the answers from the mysterys of deepwood.the riddles are hard for me to solve even though I've tryed various carvings from the massive tree that I've found and there are only 5 of them.I've tryed pressing random pictures and I kept getting it rong.and do not tell me that it defeats the purpose.if I can't get it right in the first place I'll just have to focus on the mines or the graveyard.

URL: http://forum.audiogames.net/viewtopic.php?pid=349199#p349199





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-24 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I found the mysterys of deepwood but I don't know the combination to get pass the massive tree.I would like a list of the riddles for the mysterys of deepwood as well as the answers.

URL: http://forum.audiogames.net/viewtopic.php?pid=349182#p349182





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-22 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I need help finding 3 of the runestones in one of the mausoleums.I already deactivated one with alexia.I just need to know how to get the last 2 of them deactivated to complete the ancient evil quest.the linarrio mausoleum has rubble and it won't let me get to the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=348840#p348840





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-19 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I start the game, and I select the unlock game option.I enter my Email and Password and press enter.the game trys to connect to the server which is down and then the main menu reappears with no log-in failed message.

URL: http://forum.audiogames.net/viewtopic.php?pid=348374#p348374





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-19 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I can't activate my game because blindgamers.com is somehow down.can the game be activated offline?I've tryed going to blindgamers.com but don't know what the problem is.I'm already online but after I load a hero's call and select the unlock game option and enter my account information for the game it won't unlock.

URL: http://forum.audiogames.net/viewtopic.php?pid=348335#p348335





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-18 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

well I've found the laying down the law quest and completed the first stage.I'm onto the second stage now and I need help with it.but first I don't know how to complete the getting at the hart quest.I found the ancient road which is to the west but When I get there I'm not sure where to go or if I should kill the wolves or bandits.

URL: http://forum.audiogames.net/viewtopic.php?pid=348291#p348291





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-17 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I need help with the professor quest.he wants me to find 8 names for the tombstones and bring them to him.I gave up on that quest because I don't know how to find them all.I open the map by pressing m and using the arrow keys to find the tombstones but does the grave yard have more tombstones?is there a way I can get all the tombstones by setting custom beacons?it's frustrating When I have to keep opening my map and find them in various locations.

URL: http://forum.audiogames.net/viewtopic.php?pid=348079#p348079





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-16 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I've managed to finally kill the hydra.it took me several trys.I still would like an intire walkthrough for this game.I also would like a quest list explaining on how to complete each quest but make sure you add spoilers to each quest on how to complete it.

URL: http://forum.audiogames.net/viewtopic.php?pid=348022#p348022





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-12 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey joseph I would like an entire walkthrough for this game.the reason is because I do not know how many quests are in this game and I'm finding them hard to complete.can you list each quest including how to complete it and what to do if I get stuck?I talk to People to get tips and advice and I open my quest log to find out What I must do in each quest.so I am going to need a text walkthrough so that I can complete this game.oh and does the game have good or bad endings?I'm not asking for an audio walkthrough, only a text walkthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=347314#p347314





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-10 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

well, I got the error fixed by installing net framework version 4.5.

URL: http://forum.audiogames.net/viewtopic.php?pid=346970#p346970





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-10 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey ironcross32 what version of microsoft framework are you using?I'm asking because I'm getting this error again and again and again.joseph did Email me today but I did reply and so I'll just have to wait and see what he says.about my situation.I'm using net framework 4.0 and I think it's not letting me proceed to do the tutorial and go to the tavern as suggested by the city guard so that I can talk to lord adrianus.

URL: http://forum.audiogames.net/viewtopic.php?pid=346956#p346956





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-10 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I'm still getting the same error to no avail.hear is What i've tryed doing.I uninstalled the net framework 4 extended and leaving the client profile itself.I do not know if this game works only on windows 10 or the system requirements were not mentioned.can joseph list the system requirements to make sure the game works on windows 7 64bit?I wish this game would not require the net framework 4 to be installed inorder for the game to work properly.did joseph not fix the error I'm having?because the game was patched.

URL: http://forum.audiogames.net/viewtopic.php?pid=346897#p346897





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I still get the error even When I run the game as an administrator.I'm not using my laptop to play this game but I'm using the desktop.the specs for the desktop are --System Information--Time of this report: 1/10/2018, 01:40:24       Machine name: ZOKUNEN-HP   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)           Language: English (Regional Setting: English)System Manufacturer: Hewlett-Packard       System Model: h8-1010               BIOS: Ver: CAR_713.ROM vCAR7.13          Processor: Intel(R) Core(TM) i5-2390T CPU [ a-t ] 2.70GHz (4 CPUs), ~2.7GHz             Memory: 4096MB RAMAvailable OS Memory: 4078MB RAM          Page File: 1426MB used, 6728MB available        Windows Dir: C:\Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled     DxDiag Version: 6.01.7601.17514 32bit UnicodeDxDiag Notes      Display Tab 1: No problems found.        Sound Tab 1: No problems found.          Input Tab: No problems found.DirectX Debug LevelsDirect3D:    0/4 (retail)DirectDraw:  0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay:  0/9 (retail)DirectSound: 0/5 (retail)DirectShow:  0/6 (retail)---Display Devices---          Card name: NVIDIA GeForce GT 420       Manufacturer: NVIDIA          Chip type: GeForce GT 420           DAC type: Integrated RAMDAC         Device Key: Enum\PCI\VEN_10DE_0DE2_1162174B_A1     Display Memory: 2760 MB   Dedicated Memory: 977 MB      Shared Memory: 1783 MB       Current Mode: 1680 x 1050 (32 bit) (59Hz)       Monitor Name: Generic PnP Monitor      Monitor Model: 24EA53         Monitor Id: GSM59AA        Native Mode: 1920 x 1080(p) (60.000Hz)        Output Type: HD15        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umDriver File Version: 9.18.0013.3221 (English)     Driver Version: 9.18.13.3221        DDI Version: 11       Driver Model: WDDM 1.1  Driver Attributes: Final Retail   Driver Date/Size: 12/19/2013 15:33:31, 18222008 bytes        WHQL Logo'd: n/a    WHQL Date Stamp: n/a  Device Identifier: {D7B71E3E-4EA2-11CF-6E78-6F311CC2C435}          Vendor ID: 0x10DE          Device ID: 0x0DE2          SubSys ID: 0x1162174B        Revision ID: 0x00A1 Driver Strong Name: oem149.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section030:9.18.13.3221:pci\ven_10de_0de2     Rank Of Driver: 00E02001        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY     

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey ironcross32 are you running the game on windows 7 64bit like I am?

URL: http://forum.audiogames.net/viewtopic.php?pid=346785#p346785





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey ironcross32 are you running the game on windows 7 64 like I am?

URL: http://forum.audiogames.net/viewtopic.php?pid=346785#p346785





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I'm still getting this error that keeps popping up no matter what I do.I first start the game, then I creat my charactor and then I defeat the wolvs using magical spells When I play as a necromancer.I talk to the city guard and he tells me to speak to lord adrianus.I get a prompt that asks me if I would like to learn more about navigation.I select yes and then it tells me to go to the tavern which is to my right.that's where the error occurs.

URL: http://forum.audiogames.net/viewtopic.php?pid=346750#p346750





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hey joseph this error keeps popping up before I can navigate and When I'm about to do the tutorial.I'm running the game on windows 7 64bit.I've already Emailed you the error to supp...@outofsightgames.com and I don't like having this error occuring after the city guard tells me to speak to lord adrianus.the error happens after entering the south road.but just to make sure, hear is the error message again.An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then you can paste it into an email by pressing control + V and send the email to supp...@outofsightgames.com.System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)File name: 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> System.IO.FileLoadException: The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)   at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)   at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26   at Ian.SeekPositionCommand.CalcPath() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157   at Ian.SeekPositionCommand.Process() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106   at Ian.GoalMachine.Process() in C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30   at Ian.MapScriptObject.TickAI() in C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108   at Ian.RPGGameLoop.InnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87   at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81   at Ian.RPGGameLoop.TimeInnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30   at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 35   at Ian.RPGGameLoop.RunLoops() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25   at Ian.MGGameWindow.Update(GameTime gameTime) in C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 93   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)   at Microsoft.Xna.Framework.Game.Tick()   at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)   at Microsoft.Xna.Framework.Game.Run()   at Ian.MGGameWindow.Ian.IGameWindow.Run()   at Ian.RPGStartup.RunMainLogic() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114   at Ian.RPGStartup.PerformStandardStartup() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21

URL: http://forum.audiogames.net/viewtopic.php?pid=346709#p346709





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-07 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I still get that error message that keeps popping up When I try to do the tutorial.I am also not able to talk to lord adrianus.I downloaded the game successfully and I activated it.I'm running the game on windows 7 64bit.I did not get an issue after the game loaded.

URL: http://forum.audiogames.net/viewtopic.php?pid=346422#p346422





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-07 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I'm running the game on windows 7 64bit as well since I bought the game last night.however I've got the following error message after I've talked to the city guard and after I select yes when I wanted to do the tutorial after my quest log updated.dialog  An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control + C.  Then you can paste it into an email by pressing control + V and send the email to supp...@outofsightgames.com.System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)File name: 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> System.IO.FileLoadException: The located assembly's manifest definition does not match the assembly reference. (Exception from RESULT: 0x80131040)   at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)   at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26   at Ian.SeekPositionCommand.CalcPath() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157   at Ian.SeekPositionCommand.Process() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106   at Ian.GoalMachine.Process() in C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30   at Ian.MapScriptObject.TickAI() in C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108   at Ian.RPGGameLoop.InnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87   at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81   at Ian.RPGGameLoop.TimeInnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30   at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 32   at Ian.RPGGameLoop.RunLoops() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25   at Ian.MGGameWindow.Update(GameTime gameTime) in C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 91   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)   at Microsoft.Xna.Framework.Game.Tick()   at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)   at Microsoft.Xna.Framework.Game.Run()   at Ian.MGGameWindow.Ian.IGameWindow.Run()   at Ian.RPGStartup.RunMainLogic() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114   at Ian.RPGStartup.PerformStandardStartup() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21I've reported the error message to supp...@outofsightgames.com.how can I fix this error myself?

URL: http://forum.audiogames.net/viewtopic.php?pid=346364#p346364





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Re: Eurofly Version 2.0 now available

2017-12-30 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I'm having trouble performing emergency landings.at first I did it correctly but now I'm having difficulties with it.I input the frequency for SOS which is 121.5 but I don't know if I should set my altitude to 100 after I extend my flaps.

URL: http://forum.audiogames.net/viewtopic.php?pid=344694#p344694





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

nothing happens after I press the buy now button after I enter my Email address to buy the game.I'm using firefox.

URL: http://forum.audiogames.net/viewtopic.php?pid=344503#p344503





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

does the game work on windows 7 64bit?

URL: http://forum.audiogames.net/viewtopic.php?pid=344424#p344424





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Re: Eurofly Version 2.0 now available

2017-12-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

the music in the game is not loud enough after I set the music volume to about 100.in the old version of eurofly, I could hear the country music at maximum volume but after I take off successfully When the interface says take off successfull the music is still soft even though I've set it to 100 in the options menu.is this a bug?also the options menu was not explained in the manual.can you explain the tabs in the options menu as well as what each option does?

URL: http://forum.audiogames.net/viewtopic.php?pid=343986#p343986





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Re: Eurofly Version 2.0 now available

2017-12-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

the music in the game is not loud enough after I set the music volume to about 100.in the old version of eurofly, I could hear the country music at maximum volume but after I take off successfully When the interface says take off successfull the music is still soft even though I've set it to 100 in the options menu.is this a bug?also the options menu was not explained in the manuall.can you explain the tabs in the options menu as well as what each option does?

URL: http://forum.audiogames.net/viewtopic.php?pid=343986#p343986





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

how do I install the mod?

URL: http://forum.audiogames.net/viewtopic.php?pid=343852#p343852





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Re: The Road of Life

2017-12-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: The Road of Life

hey user100 I ment a sonar sound as in When an object is infront of you the pitch would become higher or lower When it is behind you.the reason I said sonar sound is because I never know where the road is because my wheels keep cracking under the ice.also, I would like a tutorial from this game because I don't know When to stop the truck at the outposts.

URL: http://forum.audiogames.net/viewtopic.php?pid=343570#p343570





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Re: Eurofly Version 2.0 now available

2017-12-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

I can't launch the game because msvcr120.dll is missing.how do I fix this problem?I installed the game with no issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=343567#p343567





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Re: The Road of Life

2017-12-24 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: The Road of Life

hey user 100 could you add a sonar sound in this game?I'm finding it difficult to avoid enemy fire as well as ice holes.I'm able to avoid cracking my tires under the ice as long as I stay on the road.the readme says that if I wanted to avoid enemy fire I would have to rush over the road but how?

URL: http://forum.audiogames.net/viewtopic.php?pid=343485#p343485





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Re: a sweet return

2017-11-21 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: a sweet return

I hate to bring this topic back, but where is the download link for Elementals tournament?I cannot find it on the wayback machine.

URL: http://forum.audiogames.net/viewtopic.php?pid=339478#p339478





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Re: Darkened chain teaser 2

2017-11-12 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Darkened chain teaser 2

I downloaded the game but there is no documentation.

URL: http://forum.audiogames.net/viewtopic.php?pid=338075#p338075





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Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: SoniFight v1.0 now available

first off,thanks for releasing SoniFight V1.0.second, I do not know if this program is accessible.also, how do I use it and how do I play it?if I download the program how do I install it and what is it for?

URL: http://forum.audiogames.net/viewtopic.php?pid=335797#p335797





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

I'm enjoying the game so far.I defeat the enemy, but my speech synthesizer does not tell me if I have won or lost.also I think there should be more content added such as a storyline, the ability to save your game,posting scores,earning trophies, the ability to use cheat codes,having a stats file generated that allows me to keep track of my scores,as well as unlockables like movies for When I defeat a certain amount of enemies or When I complete certain tasks throughout the game.and one more thing.I would also like to have cutscenes on every level plus a boss cutscene as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=335405#p335405





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-10-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

I would like to download the game,but I do not like the unreal engine version because my paged pool would increase and my windows 7 64bit laptop would be unresponsive and unusable.hear are my system specs.--System Information--Time of this report: 10/25/2017, 13:30:41       Machine name: NICKS-HP   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)           Language: English (Regional Setting: English)System Manufacturer: Hewlett-Packard       System Model: HP ProBook 4530s (XU015UT)               BIOS: Default System BIOS          Processor: Intel(R) Core(TM) i3-2310M CPU [ a-t ] 2.10GHz (4 CPUs), ~2.1GHz             Memory: 4096MB RAMAvailable OS Memory: 4030MB RAM          Page File: 1859MB used, 6199MB available        Windows Dir: C:\windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled     DxDiag Version: 6.01.7601.17514 32bit UnicodeDxDiag Notes      Display Tab 1: No problems found.        Sound Tab 1: No problems found.        Sound Tab 2: No problems found.          Input Tab: No problems found.DirectX Debug LevelsDirect3D:    0/4 (retail)DirectDraw:  0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay:  0/9 (retail)DirectSound: 0/5 (retail)DirectShow:  0/6 (retail)---Display Devices---          Card name: Intel(R) HD Graphics Family       Manufacturer: Intel Corporation          Chip type: Intel(R) HD Graphics Family           DAC type: Internal         Device Key: Enum\PCI\VEN_8086_0116_167C103C_09     Display Memory: 1696 MB   Dedicated Memory: 64 MB      Shared Memory: 1632 MB       Current Mode: 1366 x 768 (32 bit) (60Hz)       Monitor Name: Generic PnP Monitor      Monitor Model: unknown         Monitor Id: SEC4351        Native Mode: 1366 x 768(p) (60.031Hz)        Output Type: Internal        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32Driver File Version: 8.15.0010.2559 (English)     Driver Version: 8.15.10.2559        DDI Version: 10.1       Driver Model: WDDM 1.1  Driver Attributes: Final Retail   Driver Date/Size: 11/27/2012 00:48:19, 8313856 bytes        WHQL Logo'd: n/a    WHQL Date Stamp: n/a  Device Identifier: {D7B78E66-4256-11CF-737A-7636A9C2C535}          Vendor ID: 0x8086          Device ID: 0x0116          SubSys ID: 0x167C103C        Revision ID: 0x0009 Driver Strong Name: oem37.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2559:pci\ven_8086_0116_167c103c     Rank Of Driver: 00E60001        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C    Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend                      {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend                      {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend                      

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-10-25 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

I would like to download the game,but I do not like the unreal engine version because my paged pool would skyrocket that my windows 7 64bit laptop would be unresponsive and unusable.hear are my system specs.--System Information--Time of this report: 10/25/2017, 13:30:41       Machine name: NICKS-HP   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)           Language: English (Regional Setting: English)System Manufacturer: Hewlett-Packard       System Model: HP ProBook 4530s (XU015UT)               BIOS: Default System BIOS          Processor: Intel(R) Core(TM) i3-2310M CPU [ a-t ] 2.10GHz (4 CPUs), ~2.1GHz             Memory: 4096MB RAMAvailable OS Memory: 4030MB RAM          Page File: 1859MB used, 6199MB available        Windows Dir: C:\windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled     DxDiag Version: 6.01.7601.17514 32bit UnicodeDxDiag Notes      Display Tab 1: No problems found.        Sound Tab 1: No problems found.        Sound Tab 2: No problems found.          Input Tab: No problems found.DirectX Debug LevelsDirect3D:    0/4 (retail)DirectDraw:  0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay:  0/9 (retail)DirectSound: 0/5 (retail)DirectShow:  0/6 (retail)---Display Devices---          Card name: Intel(R) HD Graphics Family       Manufacturer: Intel Corporation          Chip type: Intel(R) HD Graphics Family           DAC type: Internal         Device Key: Enum\PCI\VEN_8086_0116_167C103C_09     Display Memory: 1696 MB   Dedicated Memory: 64 MB      Shared Memory: 1632 MB       Current Mode: 1366 x 768 (32 bit) (60Hz)       Monitor Name: Generic PnP Monitor      Monitor Model: unknown         Monitor Id: SEC4351        Native Mode: 1366 x 768(p) (60.031Hz)        Output Type: Internal        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32Driver File Version: 8.15.0010.2559 (English)     Driver Version: 8.15.10.2559        DDI Version: 10.1       Driver Model: WDDM 1.1  Driver Attributes: Final Retail   Driver Date/Size: 11/27/2012 00:48:19, 8313856 bytes        WHQL Logo'd: n/a    WHQL Date Stamp: n/a  Device Identifier: {D7B78E66-4256-11CF-737A-7636A9C2C535}          Vendor ID: 0x8086          Device ID: 0x0116          SubSys ID: 0x167C103C        Revision ID: 0x0009 Driver Strong Name: oem37.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2559:pci\ven_8086_0116_167c103c     Rank Of Driver: 00E60001        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C    Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend                      {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend                      {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend                      

Re: The Forest That Lost Its Voice (A Game For Audio Game Jam2)

2017-10-23 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: The Forest That Lost Its Voice (A Game For Audio Game Jam2)

nope Michael, I don't have a second build.I only have 1 build.

URL: http://forum.audiogames.net/viewtopic.php?pid=334806#p334806





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Re: The Forest That Lost Its Voice (A Game For Audio Game Jam2)

2017-10-20 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: The Forest That Lost Its Voice (A Game For Audio Game Jam2)

I cannot get the game to run.I downloaded the microsoft visual C2015 run Time 64bit version from Microsoft.whenever I run the audiogame jam I keep getting out of video memory error windows is allocating memory.is the game using the UNREAL engine?

URL: http://forum.audiogames.net/viewtopic.php?pid=334359#p334359





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Re: our LC games site is alive!

2017-10-15 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: our LC games site is alive!

how do I get to mars or Jupiter?

URL: http://forum.audiogames.net/viewtopic.php?pid=333507#p333507





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Re: new spanish audio game: graffi's rock band

2017-09-13 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: new spanish audio game: graffi's rock band

I would like the English manual for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=329513#p329513





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Re: Codename cygnus reactivated now on the earplay platform

2017-09-07 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Codename cygnus reactivated now on the earplay platform

so now all of the chapters will be released at once instead of individually?

URL: http://forum.audiogames.net/viewtopic.php?pid=328663#p328663





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-04 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

no I'm not.I'm saying that my paged pool increases When starting the game for the first time.

URL: http://forum.audiogames.net/viewtopic.php?pid=328244#p328244





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-03 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

did you upload the recording for the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=328116#p328116





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-03 Thread AudioGames . net ForumNew releases room : Nick via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

I've downloaded the 64bit version of the rar file for the game but I don't know what to do now.there are 34 folders but how do I install the game?what file should I click on to launch the game?can you give me instructions on how to get the game up and running?

URL: http://forum.audiogames.net/viewtopic.php?pid=328047#p328047





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