Re: bloodstorm returns!

2021-01-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm returns! The thing is, this forum is hardly the enemy.  We just had a lot of criticism that's obviously not wanted.  Some of us obviously voice it better than others, but the way I see it is that you can't have salt and pepper without the shakers, and sometimes the shaker let

Re: bloodstorm returns!

2021-01-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm returns! I doubt he'll be banned, or anyone else who posts it out here,. unless it can be completely and undeniably proven that it's just cloned unauthorized stuff. URL: https://forum.audiogames.net/post/605944/#p605944 -- Audiogames-reflector mailing list Audiogames-re

Re: Alter Aeon September 2020 Update

2020-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2020 Update So, true story.  If you have the Mush-z client you can hold down the alt key and hit any of the following:I for north.L for East.K for south.J for west.U for northwest.O for northeast.Comma for southeast.N for southwest.Alternatively, turn on your numpad

Re: Alter Aeon September 2020 Update

2020-09-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon September 2020 Update So, true story.  If you have the Mush-z client you can hold down the alt key and hit any of the following:I for north.L for East.K for south.J for west.U for northwest.O for northeast.Comma for southeast.N for southwest.Alternatively, turn on your numpad

Re: Build to Survive, version 5.0.2

2020-08-24 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Build to Survive, version 5.0.2 Yeah, that's why I found the animals map kind of rewarding.  It was a nice way to learn the way of the game, as it were. URL: https://forum.audiogames.net/post/564127/#p564127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: bloodstorm

2020-08-20 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Nope, not affected anymore; I put this down awhile back and I don't intend to try it again.  The attitude here is the issue.  Failing to realize one's shortcomings just allows the problems to persist. URL: https://forum.audiogames.net/post/563149/#p563149 -- Audiogames-

Re: bloodstorm

2020-08-20 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm You know, I'm going to side with the community this time as someone who's been here for a long enough while now that I think I won't be regreting this one later.  Here's the bottom line: we, some of us reputable members, some of us just people who have played games long enoug

Re: bloodstorm

2020-08-20 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm You know, I'm going to side with the community this time as someone who's been here for a long enough while now that I think I won't be regreting this one later.  Here's the bottom line: we, some of us reputable members, some of us just people who have played games long enoug

Re: browser toy, Hunger games simulator,

2020-07-12 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: browser toy, Hunger games simulator, I guess at least this time I died of something a little less than cowardice?  I just can't take care of myself, apparently. URL: https://forum.audiogames.net/post/551657/#p551657 -- Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: browser toy, Hunger games simulator,

2020-07-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: browser toy, Hunger games simulator, This is what I find when I search to see if my name has been mentioned on any other topics?  Sheesh!  I'm such a cowardly runaway... URL: https://forum.audiogames.net/post/551255/#p551255 -- Audiogames-reflector mailing list Audiogames-reflecto

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm I don't think anyone out here's come and outright bashed the game or even the devs.  the most we've done is voiced opinions that are going to be seen as negative, but they certainly couldn't be taken as destructive criticism.  It's not like we're going out of our way to say t

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm As does most everything else.  Fighting itself causes lag.  Throwing far too many bots on the map causes lag.  Too many bullets cause lag.  And sometimes the lag is capable of producing some rather interesting results, such as being killed in midair and then respawning in sai

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm I've already been clear with both of them and told them I think they're mismanaging their project.  for all the great  development they're doing, they also do a load of one step forward and ten steps back.  Earlier I got on and they were considering taking out the cannon loop

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm I've already been clear with both of them and told them I think they're mismanaging their project.  for all the great  development they're doing, they also do a load of one step forward and ten steps back.  Earlier I got on and they were considering taking out the cannon lopp

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm and the self-discourse begins.n1.  Has our plan to conquer the world received a huge success today?n2.  Don't believe that for a minute, or you'll be guilty of underestimating everyone around you.n1.  What do you mean?n2.  Just because you used a load of reverse psychology to

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Why is everyone agreeing with me of a sudden!  Shut up already!  You're supposed to disagree!  That's the norma!  I come in here, make a statement, you disagree!  why am I having to teach you guys everything! :d URL: https://forum.audiogames.net/post/548207/#p548207 --

Re: bloodstorm

2020-07-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Yeah, looking back on it I find the thing more annoying than useful.  I mean as things stand it's not like eating improves your HP or gives you more speed or stamina or clarity or the ability to focus better on a target or, well, anything!  It just lowers a bar that is going

Re: bloodstorm

2020-07-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm And the chicken didn't cross the road because it didn't want to either, but since it didn't want to everyone made up a bunch of jokes about it doing completely the opposite.  That stupid chicken got more attention than he deserved when all I wanted was some nuggets! URL: htt

Re: bloodstorm

2020-07-01 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Nope.  Saw it in Perfect Dark in 2000, and I liked it because it also gave you a host of achievements and unlockables to collect.  Honestly, that would be a nice way to get newbies trained and a great way to give them their weapons one at a time.  IN essence, right now as thi

Re: bloodstorm

2020-07-01 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Also, remember that it truly depends on the type of sniper we're discussing.  a Barrett M95, for instance, is a 50cal weapon.  IN essence what that means is that if you have a heavy bullet fired at such a velocity that, provided you were within roughly 200 feet of a steal str

Re: bloodstorm

2020-07-01 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm the idea is that you don't leave the safe zone until you personally feel ready.  Otherwise, don't leave the safe zone. URL: https://forum.audiogames.net/post/547547/#p547547 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm With 345 here.  It goes along with what I posted above concerning equipment.  The heavier the gear, the slower you'll walk.  This is why someone who is a hardcore combattant might choose to wear extensively defensive equipment, while someone who's more of a stealth fighter wo

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Sniper and cannon, given how heavy it technically is when you think about it.  Beyond that I don't think you need do much.  I mean if you just tweak the amount of speed a person has when using them, someone could easily get in a ton of shots with less heavy weapons such as kn

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Again, I stand corrected, and found them.  And I like it. URL: https://forum.audiogames.net/post/547385/#p547385 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refle

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm I stand corrected, you can no longer jump cannons.And now things have gotten really interesting, because to get anything you have to, um, well, go to the main map.and bye bye went the animals. URL: https://forum.audiogames.net/post/547376/#p547376 -- Audiogames-reflecto

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Did they recently tweak them?  I mean no more than two days ago I was jumping them.  the trick is to wait for them to come at you and then jump to the other side. URL: https://forum.audiogames.net/post/547321/#p547321 -- Audiogames-reflector mailing list Audiogames-refl

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Oh and as for the cannons being so powerful?  Learn to seriously jump, peoples.  You can avoid cannon balls making them rather useless.  Yes, they are rather useless if you shoot them against me.  If you're having trouble avoiding them I'll either assume you haven't learned t

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm for my part, I'd just like to say that weapons ar eloud so I expect them to be loud.  Beyond that, everything else in Iron's post 329 is spot on. URL: https://forum.audiogames.net/post/547311/#p547311 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm @JaceK, if you don't see Nocturnus, chances are I'm not around.  That goes for more or less anywhere. URL: https://forum.audiogames.net/post/547273/#p547273 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm @Jayde, here come the yowlers again...  I liked everything in post 319.  I think the problem lies with people who want a game that will handhold more than it'll challenge.  while there's times when that kind of play is acceptible, I do not believe multiplayer games are that t

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm As for everyone complaining about the realism aspect of things?  If it were more realistic I think you'd play it even less.  If you're annoyed right now because you need to eat because your hungry and drink because you're thirsty, you'd be more annoyed if they tweaked it to m

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Fact.  You do get hungry.  You do get thirsty.  I don't like it either but it's true.  So it only makes sense that you should be hungry and you should be thirsty on this thing.  I'm convinced this is honestly one of the better aspects of the game; yes it is annoying, but not

Re: bloodstorm

2020-06-29 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm @Jaidon, that's what I'm talking about.  Keep it up and you'll be good at public relations at some point in the future.  Perhaps that, right now, is not a skillset you care much for, but believe me, you keep along the road that led you to post 307 in this topic and, in less t

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm @Vulcan_Raven, I'm alright with your points, save for the fact that when you change something just for the sake of change, you give off the impression that you don't have any clear vision of where the platform, be it game or other such service, is going.right, am going to thr

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm @tunmi13, you'll have to forgive me, but when did I ever troll this game?  If I'm going to be accused of trolling this game I'd like some evidence of the fact, because to date, I( do not ever recall trolling a game.  Might I have tried to voice a constructive criticism about

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Hey, Jaidon?  Stupid question, but why the blazes not add it to defender as an exclusion?  If you did that already I don't see why defender should give you a fit about it. URL: https://forum.audiogames.net/post/546765/#p546765 -- Audiogames-reflector mailing list Audiog

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Yeah, me too... I agree with everything Nocturnus has said out here.  The only thing I don't agree with is his face... URL: https://forum.audiogames.net/post/546736/#p546736 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm the thing is, and I could honestly give a ton of ideas if I felt someone would actually be receptive to them, that you could make a great game out of this without adding a bunch of pointless stuff such as wands and magic that really don't fit with the theme.  There'a ton of a

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Friggin world of warcraft meets fortnite without the zombies or some such.  Yeah, I really am done. URL: https://forum.audiogames.net/post/546624/#p546624 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Yeah, right now as things stand the wand thing really is a huge turn off for me because I'm sure there's some method of strategy behind it people are using I'm just not able to get down.  Besides, as others have said, while it sounds cool in practice it doesn't really make se

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Yeah, right now as things stand the wand thing really is a huge turn off for me because I'm sure there's some method of strategy behind it people are using I'm just not able to get down.  Besides, as others have said, while it sounds cool in practice it doesn't really make se

Re: bloodstorm

2020-06-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm @mohamed, I'm sure you will.  As I said above I do like the amount of work that has gone into the project thus far and hope it continues forward.  If there's any other way I can be of assistance, do not hesitate to contact me. URL: https://forum.audiogames.net/post/544588/#p

Re: bloodstorm

2020-06-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Right, been playing for the past three days or so.  Immpressions are surprisingly good... I like what I'm seeing thus far and plan to keep playing... I hope Vulcan can forgive me for the five minute beating I gave him yesterday... :dI do, however, have a few concerns and hope

Re: FD, official, finally back.

2020-06-20 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: FD, official, finally back. Free the kids from what, exactly?  I mean, all you have to do is get off ag net and you'll be free to distribute this nonsense anywhere else that'll allow you to.  I don't see what's chaining you. URL: https://forum.audiogames.net/post/543517/#p543517 --

Re: bloodstorm

2020-06-18 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: bloodstorm Since this has been out for awhile, maybe I'll try it?  Maybe? URL: https://forum.audiogames.net/post/542967/#p542967 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: rb studios's last gift, space mission

2020-06-16 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: rb studios's last gift, space mission By comparison some of you make me feel like my teen self was an angel, even though I know I wasn't.@haily_merry, sounds like you have to go back to basics and deal with some impulse controls.  I hope that doesn't come across as offensive because I s

Re: rb studios's last gift, space mission

2020-06-16 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: rb studios's last gift, space mission And for the record?  I've reported 24.  It, coupled with 31 showcases that this person knowingly and unashamedly directed an insult at someone and would more than likely do it again. URL: https://forum.audiogames.net/post/541976/#p541976 -- Au

Re: rb studios's last gift, space mission

2020-06-16 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: rb studios's last gift, space mission @defender, post 29, right with ya.  That's why I finally busted into a controversial topic and said enough was enough.  Go look at the latest RS topic if you haven't already... I honestly didn't bother to see if you might have posted in there or not

Re: rb studios's last gift, space mission

2020-06-16 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: rb studios's last gift, space mission ashleygrobler04, post 14, the rule is called human decency; try practicing it.  Just because people aren't nice to you doesn't mean you have to turn around and dish it.  Besides, I'm sure you don't like it when people aren't nice to you, so what on

Re: Miriani Mud

2020-06-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud Well, @Haily, you were in the right ship, just in case you want to know.  All you need to do now is, uh, figure out who the ship belongs to?  :d :d URL: https://forum.audiogames.net/post/539111/#p539111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Miriani Mud

2020-06-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud I'll lend you my Bulky if I can find you or if you can find me?  then you can grind debris to your heart's content. URL: https://forum.audiogames.net/post/538818/#p538818 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Alter Aeon June 2020 Update

2020-06-07 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon June 2020 Update Thank you, Jayde, post 5, for voicing my opinions and concerns.  I've been doing this for just about as long as I've been on ag net and I feel the same way. URL: https://forum.audiogames.net/post/538362/#p538362 -- Audiogames-reflector mailing list Audi

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-06-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other I'm with Haily here.  CR is the kind of thing I just never have been able to get into, and that's after years of it being around.  I've already tried it twice in just the past three and come up with the same results; far too much grind in t

Re: Miriani Mud

2020-05-07 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud No one answered 40, so I guess I will.  Yes, even now, 10 years later, I still have trouble with manual navigation.  Since I um, already know who you are in game, I'll be doing my best to make your acquaintance as soon as I get back in locals, which should be in the next cou

Re: Miriani Mud

2020-05-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud Why must I be in the minority here?  For the year 2366, doesn't that feel exceptionally primative?  I mean, it's 20 20 and any reputable company that sells furnature will deliver it to your home!  For the record, not only can companies deliver it to your home, but you can sh

Re: Miriani Mud

2020-05-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud Why must I be in the minority here?  For the year 2366, doesn't that feel exceptionally primative?  I mean, it's 20 20 and any reputable company that sells furnature will deliver it to your home!  For the record, not only can companies deliver it to your home, but you can sh

Re: Miriani Mud

2020-05-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud Yeah, what he said.  It's a minor inconvenience if you want in on the game.  Just try to time it so you're not on a mission when it's ready to snap at you about how you should really shell out some cash. URL: https://forum.audiogames.net/post/526070/#p526070 -- Audioga

Re: Miriani Mud

2020-05-04 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud So, true factoid any and every SC elitist will just flat out either have to admit to or silently sneer down their nose at me for in self-denial.  If you're not good with English, not a good writer and overall don't seriously wish to get yourself immersed in a world that requ

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud Sadly, prom is no longer an option, which does irritate me beyond belief. URL: https://forum.audiogames.net/post/525231/#p525231 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud @Mirage, post 12,  I'm not exactly sure what it is you're asking.  If you mean the positioning of coords within the sector you're in, 1 1 1 is the upper northwestern corner, with 20 20 20 being the bottom southeastern corner, and 10 10 10, obviously being the center.  To bet

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud @Mirage, post 12,  I'm not exactly sure what it is you're asking.  If you mean the positioning of coords within the sector you're in, 1 1 1 is the upper northwestern corner, with 20 20 20 being the bottom southeastern corner, and 10 10 10, obviously being the center.  To bet

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud @Mirage, all good questions.  Let us try to answer them.1.  "What are the different kinds of missions?"  Training missions, for anyone under 20 combat points, easy missions, for anyone who feels like doing them, moderate missions more commonly refered to as mods, which are m

Re: Miriani Mud

2020-05-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Miriani Mud Challenge... I like Challenge.  I don't know why, but I do like challenge.  Maybe I'm the minority, maybe I'm the psychotic twit who just never understood the meaning of backing down but... I like Challenge.Anyway, enough about challenging challenges; lets talk some Miri.  P

Re: idiotic sandbox is out!

2020-04-29 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: idiotic sandbox is out! So, I probably shouldn't like this as much as I do, but I like it anyway.  Here are my suggestions.1.  I'm not sure what to make of all the weapon sounds; at present it seems like every spawned NPC just has a weapon by efault.  I think it would be better if you u

Re: Ever wanted to be random evil guy? Now you can!

2020-04-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Ever wanted to be random evil guy? Now you can! Thumbs up, 27.  I would honestly try this out but for the fact that it honestly does not interest me.  That doesn't mean its crap. URL: https://forum.audiogames.net/post/518283/#p518283 -- Audiogames-reflector mailing list Audiogames

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-26 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers @44, that's kind of a tricky one.  See, you lose all those citizens, obviously.  That means you won't be getting them back because they're sacrificed.  ON the other hand, the more money you make, the more citizens you stand a ch

Re: huntation

2020-03-09 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: huntation Does what you wana eat include pineapple pizza? URL: https://forum.audiogames.net/post/507470/#p507470 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-08 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers @post 42, worked like a charm.  I won't be so anxious watching my numbers anymore.  AT least now I have target numbers to work for and I know why I can't buy a number of something. URL: https://forum.audiogames.net/post/507180/

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Also, sorry for doubleposting, but don't forget the various kinds of upgrades you can buy; always check all the tabs and make sure you get whatever is going to make you the most profit. URL: https://forum.audiogames.net/post/50

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Yeah, in the end the banks turn out to be practically all of your revenue, so you really should be trying to get as many of them as you can. URL: https://forum.audiogames.net/post/506640/#p506640 -- Audiogames-reflector ma

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Current amount: $2.603 Quintillion Producing $21.925 Quadrillion per secondNext goal: 300 of all buildings.8 goals left until level 3Current Citizens helping out8,590.Upcoming helping Citizens71,161 (828% of your current citizen

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Reached about 7000 citizens before I restarted for the third time. URL: https://forum.audiogames.net/post/506540/#p506540 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers And what does the billion dollar road even look like! URL: https://forum.audiogames.net/post/506527/#p506527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Why am I the only one who doesn't like to delete my cookies!  I feel so lonely here... URL: https://forum.audiogames.net/post/506101/#p506101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: Melvor idle a new incremental clicker game?

2020-03-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Melvor idle a new incremental clicker game? OY!  Was 2 really necessary?  I mean, ok, it's way easier to create incramental clicker games than it is to create the next big tripleA release.  What are we now, nuts because we try to kill a bit of time while we wait for something great to h

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Not running the latest version of NVDA myself, but here's a few things to consider.1.  Make sure your FF window is maximised.2.  Make sure your history sidebar and other such things are not in the way; close them if you can.3. 

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers I imagine the game can calculate the cost of any site and the amount it takes to purchase multiple anything it is you want to buy; it just doesn't show you the numbers.  I say that because you can clearly purchase 100 roads, for

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Sadly, I think you're going to have to enlighten me on that.  I'm sort of under the impression  that actual cost is hidden, and that probably has to do with the fact that the cost increases with the amount of buildings you buy,

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Sadly, I think you're going to have to enlighten me on that.  I'm sort of under the impression  that actual cost is hidden, and that probably has to do with the fact that the cost increases with the amount of buildings you buy,

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers @ mat, post 6, Simply put, you hit enter on the number of things you own, not on the things you own.  If you own 1 road, you click on 1!  Not transport!  Not road! URL: https://forum.audiogames.net/post/505835/#p505835 --

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Righto, Dark, will attempt to answer all of your questions, but realize I might miss something as I'm currently sleep deprived and sleep is probably going to elude me for awhile longer still...On my build page I get something th

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers Sure, but you should be a bit more specific as to what you're looking for if you want anything in particular, as I did do a fair bit of writing above. URL: https://forum.audiogames.net/post/505728/#p505728 -- Audiogames-re

CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
CityInc: an accessible passtime for micromanagement gamers This one really is pretty simple, and I owe it to @Nightshade, who says she actually got it off of this site though can't exactly remember the post or topic in question; just saved it for a rainy day and that rainy day is now, or so

Re: Epitaph, a new civilization building game!

2020-02-27 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Epitaph, a new civilization building game! Well, I have to agree with 6 and 7 as far as this one goes.  Far too many things happen with alarming speed and way too much of it seems random, thus making it impractical to even want to manipulate the thing.  I gave it three different trys ov

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-02-18 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire You should feel excited and accomplished; my wife doesn't even send me PM's!  Boo hoo hoo!  URL: https://forum.audiogames.net/post/502582/#p502582 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-07 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.4! @206, Yeah, because there are like a ton of them around.  Sadly, I think we're screwed.  We're screwed as a community because we settle for clones, for sitting around and whining when expectations are not met, for wanting free and paid prod

Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] Not everyone's scripting and programming savly, either... I wish I were, but I know I'm not.  I'm working through Darter's python tutorials, but I know me, so if I don't learn a single freaking thing I can't blame it on him.Right now I"m actually

Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] Because you were willing to describe it as such, I'll willingly try it.  I hope it is as you say and if I come across anything else that is an issue, I sincerely hope I am given a fair hearing on this topic.  URL: https://forum.audiogames.net/p

Re: Fed II Community Edition [chill out MU*]

2020-02-05 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] So, here's the story... I'm as old as some of you and I didn't really have my own PC until I was 21; that was o9.  Everything I'd played up until that point came across a console, had graphics, and, yes, dare I say it, sound.  Even 8bit sound is

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire Updated post 44 with my endings thus far.  That post is basically a huge spoiler, so if you don't want the endings or in fact the game itself spoiled for ya, don't read it. URL: https://forum.audiogames.net/post

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-30 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire @Dark, post 42,***SPOILER! SPACE! BELOW!***Glad I wasn't the only one who experienced that bug concerning the nuclear ending.  Interestingly enough I managed to defeat the priestess and her army even though I only ha

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-29 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire The bad ending really is bad, but, especially if you get suckered into it early you can't help but have a laugh at it.  I mean, that was my first ending, after like, six hours of investing and trying and doing and wo

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire ***SPOILER! SPACE! BELOW!***At Dark, that actually wasn't the one I was thinking about.  the one I was thinking about was the peaceful protest one, which is just as sad in my opinion, if not worse.  I don't know if t

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire @Dark, if it's the ending I think it is it is a rather sad one indeed.  I would have liked to see a different outcome... URL: https://forum.audiogames.net/post/496875/#p496875 -- Audiogames-reflector mailing li

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire @aaron, you're not doing badly at all.   strenght of 97 is actually somewhat commendable at your stage but for one little thing...***SPOILER! SPACE! BELOW!***You will temporarily lose Ivan and Lucy and may, as a resu

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire Believe us; there is a bad ending, and you can easily get suckered into it if you're not careful. URL: https://forum.audiogames.net/post/496808/#p496808 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire @Dark, if you get the bonuses I spoke of in 24 you kind of sort of get a bit of freedom from the work button.  Perhaps it still isn't quite as satisfying as the option you suggested, but it kind of sort of works. UR

Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire

2020-01-28 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Evelyn's Farm: iOS Idle Paranormal Adventure from maker of Nano Empire @23 No, and that's ok.Two endings down, will complete a third in a few minutes, so if anyone posts before then just a friendly reminder to please either don't give out spoilers, or if you must for the sake of assista

Re: Test your reflexes with Perilous Marathon 1.3!

2020-01-23 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Test your reflexes with Perilous Marathon 1.3! Fact, post 1 still does not contain any information about the game save a link that takes you to another page.  Isn't this supposed to be audiogames.net?  Isn't this a forum for audiogame discussion?  If you don't have the time to write out

Re: Alter Aeon January 2020 Update

2020-01-11 Thread AudioGames . net ForumNew releases room : Nocturnus via Audiogames-reflector
Re: Alter Aeon January 2020 Update @AlexN94 I wouldn't have known that your primary language was not English if you had not made mention of it. URL: https://forum.audiogames.net/post/492143/#p492143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

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