Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Yeah. I mean I came so close to losing all my points That would absolutely suck going from 19 to -20. Especially if you were looking to unlocking the game. But I wonder if some other path would have appeared had I got 20 points in that

Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-19 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Desert Express is a cool but hard game. I got 19 points and was just one light from getting 20. But I unlocked it. I think this game is luck based. URL: https://forum.audiogames.net/post/616860/#p616860 -- Audiogames-reflector

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2021-01-17 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Question. Is it possible to put your own sound source in the game or can you only use the preexisting ones with the game? URL: https://forum.audiogames.net/post/607608/#p607608 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-12-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem As someone who has completed both Manamon1 and Manamon2, I would not be surprised to see Manamon3. BK1, BK2, and BK3 are already a first franchise for the audio gaming community. So if Manamon3 were to happen, then we

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I can't afford to buy this game right now, but I loved the first game and I love this one too. The music in the last one was awesome but this one is even better. It is so jazz centric and so melodic. Its just unreal!

Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hey folks. So I have this game BK3. I am on Stage2.4. I understand that this Object Generator is generating creatures. I keep Platforming and Platforming and Platforming, but nothing. I can't reach the stupid thing. So Can someone please help me?

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-01 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoiler ahead.Mathius The Ranger from Deepwood Forest can detect Shrubs. Take him with you in your party. URL: http://forum.audiogames.net/viewtopic.php?pid=354286#p354286

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-15 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoiler Alert.Is there anything behind the South Gate such as a fourth Area we don't know about? I ask because of at the beginning, two wolfs attack from the south gate. And Even Lord Adrionas (Forgive the Spelling)

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-13 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Just keep selling anything goblin related. And eventually he will let you know whenever you get out of the buying and selling menu. URL: http://forum.audiogames.net/viewtopic.php?pid=352079#p352079

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-11 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I think it is called the Ring of Lord Adrianus or Lord Adrianus's Ring. This sounds like a bug to me. URL: http://forum.audiogames.net/viewtopic.php?pid=351836#p351836 ___

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-09 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I love this game and it is amazing. But I did complete all 35 quests including the final boss. So if the final boss is super easy on Level 60, that's why I wish there was a Fourth Area behind the South Gate with a post

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-09 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games guess what guys. I just beat the game! I did all 35 quests. My question is now, I know that you can start another game with another class at the Southgate. But is there actually something sinister some post game sinister

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games So I have at last completed all quests. All that is left is to defeat the Final Boss. I won't ask questions on that one as it is not meant to be easy. URL: http://forum.audiogames.net/viewtopic.php?pid=351465#p351465

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Do you have Victoria's Note? You can get it from Nijal's house in one of the bedrooms. URL: http://forum.audiogames.net/viewtopic.php?pid=351446#p351446 ___

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Sorry for double posting again. But I just read carefully Defender's post and saw something about the Goblen Armor. Well I may have sold it. What Goblen Armor is it specific that I can't get anymore? If so, I may have

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Well So I got Victoria's Note. And I went to here. I'm sure I should have heard a new quest sound at some point. I even went to the Temple to speak with Father. No hints. Does this sound like a bug? Or am I doing

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-07 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoiler Alert.OK. Cool. But yes you need to have Mathias in your party to find the Night Shade. Because he is the one who can search for Plants. Now I have a question for you all.And I've searched for these on the form so

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-07 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hey Joseph. Just curious. What language did you program this game with? The reason why I am asking that is because I am looking into developing a racing game and the things that A Hero's Call has is absolutely Impressive.

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-06 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games spoiler alert. Keep killing wolves. You will get overtime as you can. You won’t always get a work out every time we come off, as I’m sure you figured out. Keep killing moved and eventually you should get all 21 of pallets

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-06 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I am dictating from my iPhone so please forgive the mistakes that Siri just might make. Anyway, I house divided quest. I have a goblin chieftain and shaman letters. Where is the third piece of evidence I need? I’m running

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-05 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games OK. Sorry for the Double Post ahead of time.Spoiler Alert.So I found both the Goblen Cheeften and Goblen Shoman Letters. Where is the final piece of Evidence?Thanks in advance and thank you for your help in the Golden

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-05 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoiler Alert.Look For Johnathan the Hunter near the Bridge Area. In top right part of the Grate North Road.and talk to him. He will tell you about some wolf Dens. Let's Just say that I don't just makr them, I actually

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-05 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoiler alert.If this has been asked on the Form somewhere, I'm sorry if I am reposting. But does anyone know where the Gold Orvaine is located within the Mines? I'm running around the Mines like a chicken with my head

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoilers Ahead.Who Reframed Rogger Ragger?Does anyone know where the Guard House is Located? I have Spent three hours looking for it and cannot find it.End Spoilers. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-14 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hey everyone. So I will post my thoughts on A Hero's Call. Right from the start I give it a Ten out of Ten. This Game has Broken so Many Barriers that no other Game has before. Some of the Games like Manamon, TDV were

JF Simon

2017-11-26 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
JF Simon Hey Folks.So this is my game I have been working off and on for a while with lots of Crappy Code Catastrophes. And there is still more in the works. The Game is basically Simon from the Memory Train Tutorial of BGT. With some help, I have a playable game that you can try. And if

Re: news about Super Egg Hunt 1.51 and 2.0

2017-11-24 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: news about Super Egg Hunt 1.51 and 2.0 It's Disgusting how people desire to cheat and ruin it for everyone else. I'm just a beginning programmer who is ambitious in writing Ideas for Developing Audio Racer. And people are using this with Game Cheater or Whatever. Can the BGT Engine be

Re: Brain Station Public Alpha is Here

2017-11-22 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Brain Station Public Alpha is Here I think he wants Brain Station to go into schools as well. So he doesn't want little Junior to turn an Explicit word option on and have nasty words come out of the game. Because little Junior will do that. URL:

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-08-06 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Question for you all. So I decided to go through another round of Manamon and I made it to post game. I Have Zeognioss, Irroadium, and Tabalus. So I'm doing a bit of Manapedia completion and I'm wondering: When do I get my Morghoul

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-08-02 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Read the Change Log. It will tell you. It is version 1.1. URL: http://forum.audiogames.net/viewtopic.php?pid=322559#p322559 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-07-31 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! So I went to start my copy of Manamon this morning. And I went to check for an update. It appears it has been updated to version 1.1. So go check it out. Not much in this update. URL:

Re: Three-D Velocity With Server Update

2017-06-06 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Three-D Velocity With Server Update defender wrote:It's sector U21, not V21, maybe your not high enough in the air if you can't see it, because they are right next to each other. Well I flew all over the place and had my altitude set to 49000 feet. And still didn't see it. URL:

Re: Three-D Velocity With Server Update

2017-06-03 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Three-D Velocity With Server Update Well I found the first Radar station in Sector V21. But Now where is the second one? I've been scouting from V21 to V24 Etc. URL: http://forum.audiogames.net/viewtopic.php?pid=313750#p313750 ___

Re: Three-D Velocity With Server Update

2017-05-30 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Three-D Velocity With Server Update It should be in the same folder. It is called "TDV>EXE". URL: http://forum.audiogames.net/viewtopic.php?pid=313128#p313128 ___ Audiogames-reflector mailing list

Re: Three-D Velocity With Server Update

2017-05-29 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Three-D Velocity With Server Update So After killing the choppers, now I'm on my way to finding the bridge. What sector is it in? Does anyone know? It has been a while since I played this game. URL: http://forum.audiogames.net/viewtopic.php?pid=312989#p312989

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-06 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! and hell and effing hell one time. It was somewhat edited out. URL: http://forum.audiogames.net/viewtopic.php?pid=277953#p277953 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-02 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey guys. You probably know this, but if not...SPOILERSPACEYou can go back to the master stadium again and beat all the leaders there even though you beat it before. Reminds me of Paladin of the Sky. Even though you beat the two final

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-01 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Well I completed the Master Stadium. The Final boss music at the end was awesome. Now on to post game content and to complete my Manapedia. One thing I will point out about the Master Stadium.SPOILerSPACEThe Master Stadium contains

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-30 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hmm. I only have about 52 manamon right now. So I will still be able to do post game afterword? URL: http://forum.audiogames.net/viewtopic.php?pid=276920#p276920 ___

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-29 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Well folks. Feel free to correct me if I am wrong. But I believe I have made it to the final boss. Erodium. It is indeed a hard fight. I'm thinking about having something like 50 revives and 50 medical Miracles on top of all the herbs

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-28 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! OK. SO I am now in shadow Kingdom. F5. I'm at the part where I passed the Heeling unit and the laser. All these guards if they get you tell that they are not blind. I've made it to this north wall and on the east wall are these dead

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-27 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! OK. Thank you. I'll go check that out. URL: http://forum.audiogames.net/viewtopic.php?pid=276522#p276522 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-27 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I'm sorry. I'm trying to remember where this guy saw his sister last. I've looked through all the cities and places you can copter too and I looked in all the buildings. So I hate to say that it should be obvious, but I am at a loss.

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-27 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I need to have my aperition trade in for it to evolve into Mortrex. If someone could please help me, that would be grate and we can try to set up a time to do this. URL: http://forum.audiogames.net/viewtopic.php?pid=276441#p276441

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-26 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey Jade and everyone else. I was getting a bit frustrated I will admit. Nevertheless, I finally managed to get that Mamamon I was struggling so hard to get. Perhaps I jumped the gun a bit so my apologies. All is good now. URL:

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-25 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Why do I get the feeling that it is impossible to ketch the Polosses? I think I have 35 Giganets on me and I have tried to put the thing to sleep and get it's health down to 3% and I still can't get it. Please help because I am

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-22 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! The Arcade games. So I was wonder what people think of the arcade games in this game. I wonder if it is possible to beat any of them. I made it through ten rounds of Manamon Simon Game and then got my butt kicked. But I came out with

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-21 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey folks. I'm now ready to do the factory. It certainly looks terrible but that's why this guide is here for us. Thank you Jade for this guide you have given us. But before I do, I'm gonna grind my lower Manamon. But I still need an

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! So I now have an Aperishian and I need to transform it into a Mortrex. Is someone willing to help me trade? URL: http://forum.audiogames.net/viewtopic.php?pid=275351#p275351 ___

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-17 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! OK. So I finished the Tangira tower. What now? I'm at Bright Water City and I don't know where to go from here. URL: http://forum.audiogames.net/viewtopic.php?pid=274779#p274779 ___

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Space yard. Isn't that Post game? And what level does Jingle need to be in order to transform in to Bellard? I thought it was level 25 but that didn't do it. URL: http://forum.audiogames.net/viewtopic.php?pid=274305#p274305

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Here is my question. So far, I love this game. But what use does a flyer have? And why would you give any item to a Manaman or to anyone? I'm just curious. Maybe someone can help me understand better. Grate game nevertheless. URL:

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! I would imagine not. I think the online portion is just to play with your friends. But yes. I do believe screen Reader support would be a good Idea. But it seems like this game has the same structure layout as Paladin of the Sky did.

Re: Super Racing by Storm Productions!

2016-06-18 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Super Racing by Storm Productions! Bad news. Link not found. URL: http://forum.audiogames.net/viewtopic.php?pid=265051#p265051 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Paladin of the Sky, new full length audio game RPG

2016-01-01 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So I know I've played the post game and have beaten it once. It's been a long time. So my question is, Where is floor two of the Paladin Ruins? I keep making it to the Ghost Chainber and Jeff's Memorial. But I can't seem to find

Re: Paladin of the Sky, new full length audio game RPG

2015-12-26 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I'm going to be pissed if I have to start all over again just to get the clear vile. URL: http://forum.audiogames.net/viewtopic.php?pid=244213#p244213 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2015-12-26 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG I think you have to fight the forgotten spirit boss. If the Clear vial is in the druggy Hidaway, where would it be? On floor 1 or floor 2? And to give you an Idea where I am in the game, I have Simon in my party now? So is it too late

Re: Paladin of the Sky, new full length audio game RPG

2015-12-26 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Where in the Druggy hidaway do you think the needle was? I can't remember right now. URL: http://forum.audiogames.net/viewtopic.php?pid=244266#p244266 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2015-12-25 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So I am about to go to the halfling assassen hq And I have the following treasurcs. Dropped Passport, black metal, silver dollar, antech watch, balloon, safire earring, useless litter, golden spoon, legendary hocky puck, bronze vile,

Re: Paladin of the Sky, new full length audio game RPG

2015-12-24 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Well I got through the battle. Now to fight Stella. I wish this final shot was not so random. URL: http://forum.audiogames.net/viewtopic.php?pid=243953#p243953 ___ Audiogames-reflector

Re: Paladin of the Sky, new full length audio game RPG

2015-12-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Oops. I guess I didn't know. Well that sucks. URL: http://forum.audiogames.net/viewtopic.php?pid=243560#p243560 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2015-12-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Oops. I guess I didn't know. Well that sucks. I guess I will be spending lots of time in the Tower of Truth Floor 3 just leveling up my characters. URL: http://forum.audiogames.net/viewtopic.php?pid=243560#p243560

Re: Paladin of the Sky, new full length audio game RPG

2015-12-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So I am about to fight the boss battle of the Tower of Truth. And I do want to get that prize. My question is, is it just me, or is it normal for that battle to take two or so hours to beat? I can take care of everyone else just fine,

Re: Paladin of the Sky, new full length audio game RPG

2015-12-20 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Well here are my characters' current stats. And you can try to help me figure out why this is taking me 2 hours and why Lucy is so hard to beat.Name: RossCoins: 2142Level: 55Health: 590Impact: 20Strength: 110Defense: 110Name:

Re: New horror and adventure sidescroller, The gate!

2015-11-28 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! OK. I got rid of Carmello. Now Time to fight Hades. How the hell do you kill him? URL: http://forum.audiogames.net/viewtopic.php?pid=240340#p240340 ___ Audiogames-reflector mailing list

Re: New horror and adventure sidescroller, The gate!

2015-11-28 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! I just beat the game as well. URL: http://forum.audiogames.net/viewtopic.php?pid=240359#p240359 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New horror and adventure sidescroller, The gate!

2015-11-27 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! So here I am. About to fight Carmello for the second time. To the left is the stairs and to the right is what I believe sounds like a squeacky metal thing. Three wooden pieces drop nearby and I get them. I spent 15 minutes fighting

Re: New horror and adventure sidescroller, The gate!

2015-11-18 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! So I passed the first level that contains balloons. Now I come to a door in the middle of the level and a bunch of enemies appear out of nowhere. So I run to avoid them and I get creamed. But the death sound echos. Then the game sits

Re: New horror and adventure sidescroller, The gate!

2015-11-16 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! So I bought this game and I do like it. Right now, one thing I will say that frustrates me is the vampires. You have to get lucky to kill them. And by the time you do if you do, your health is low or you die. Any tips out there would be

Re: Snow Race 1.0.1030.105 released!

2015-06-27 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! I love this game. I tried something a bit intersting. In the sounds folder, in the music, there lots of game music files in the game music playlist. So just for fun, I added an eighth track to the music selection. Sadly it doesnt work dang it. Lol. I

Re: Paladin of the Sky, new full length audio game RPG

2015-05-24 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG you may not find all the treasures if you have gotten this far. There are treasures in earlier part of the game and unfortunately, you may have to start over again. Because it may be too late for you to get those treasures. URL:

Re: Paladin of the Sky, new full length audio game RPG

2015-05-16 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Thats hard to explain in the post game. I got through it but with lots and lots of trouble. URL: http://forum.audiogames.net/viewtopic.php?pid=216580#p216580 ___ Audiogames-reflector

Re: Paladin of the Sky, new full length audio game RPG

2015-05-15 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG There is a room somewhere on the east wall of the 3rd floor of Hell on Earth. When you have all 13 Galactic Stones, head over there and find an opening in the north wall. Go through there and you will have a chance to go through the

Re: Paladin of the Sky, new full length audio game RPG

2015-05-15 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Thats right. You will find all stones near the save points. URL: http://forum.audiogames.net/viewtopic.php?pid=216505#p216505 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2015-05-14 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG There is 1 in Hades, and there are 3 in the 12th floor of Hades. If you miss those, then you would have to start the game all over again to get those.So with every save point, try to walk around it and keep pressing enter. Eventually,

Re: Paladin of the Sky, new full length audio game RPG

2015-05-14 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Now does anyone else know about any other trophies other than the ones I mentioned? URL: http://forum.audiogames.net/viewtopic.php?pid=216397#p216397 ___ Audiogames-reflector mailing

Re: Paladin of the Sky, new full length audio game RPG

2015-05-12 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG The secret place in the Post Game is Hell on Earth. Have fun with that one. URL: http://forum.audiogames.net/viewtopic.php?pid=216043#p216043 ___ Audiogames-reflector mailing list

Re: Doomed

2015-05-09 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Doomed Sorry ahead of time for the double post.I can post a link to my bgt script and you can look at it. Im not as smart as a lot of you all are, but programming in of itself is an interesting subject.The link to the BGT script is below.https://dl.dropboxusercontent.com/u/359 …

Re: Doomed

2015-05-09 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Doomed Do you have to use a modified sound pool class? URL: http://forum.audiogames.net/viewtopic.php?pid=215566#p215566 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Doomed

2015-05-09 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Doomed Hello soundworx.My question is, did you use BGT to code this?If so, Im not asking for your code.But rather, bassed off the windows attack tutorial, Im attempting to make the viruses falling sound decrease in pitch.So the closer to the ground they are, the lower the pitch and

Re: Psycho Strike - New Strategy/Action game

2015-04-29 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game So I like the concept behind this game. Im just wondering something. How do you make NPC AI to respond the way they do? URL: http://forum.audiogames.net/viewtopic.php?pid=214252#p214252 ___

Re: Adventure At C:

2015-04-18 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Adventure At C: I really wish that the PKMMaster would add the custom player voice feature for custom stage creation. You know. The custom hurt or death sounds. And a custom life loss and game over sounds. Well see. I dont know though. URL:

Re: Swamp Campaign Scripting (SCS)

2015-03-18 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hello folks. I have a campaign ready for you. Its not much of anything, and it probably doesnt make much sence but whatever.This campaign is called Amorphous Madness.I wont say much about it right now, but I will tell you where to put the file and folder

Re: Swamp Campaign Scripting (SCS)

2015-03-16 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Very good. Thank you for the list.Now; Did you get my blabber about the hurt sounds for custom voices? URL: http://forum.audiogames.net/viewtopic.php?pid=208873#p208873 ___ Audiogames-reflector mailing list

Re: Swamp Campaign Scripting (SCS)

2015-03-16 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) So I did try if [player.hp]=0 then kill player. Sadly it doesnt work in V3.5. And I do want allies with custom voices to respond to getting hurt. The ouch ouch ouch ou ou ou au au au sounds you hear when you yourself get hurt. The problem is that it looks

Re: Swamp Campaign Scripting (SCS)

2015-03-13 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) I managed to find the way to make Allys move to coordinates after I posted my question. And I was refering to custom voices for when the ally gets hurt. URL: http://forum.audiogames.net/viewtopic.php?pid=208426#p208426

Re: Swamp Campaign Scripting (SCS)

2015-03-12 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Yeah. But its not like for the voices can be named folders within the voices folder. Because all the voices are numbered. And therefore, the set ally voice Fred=7 command is only used for when your ally is getting attacked. I no I could add numbers to the

Re: Swamp Campaign Scripting (SCS)

2015-03-11 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) No I didnt. But I must say that my audible countdown timer works beautifully. What I wish I could do is make my campaign into a movie deal with you playing as a main character in a storyline. And this would mean there would be audible voices talking as in

Re: Swamp Campaign Scripting (SCS)

2015-03-11 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Yeah. But its not like for the voices can be named folders within the voices folder. Because all the voices are numbered. URL: http://forum.audiogames.net/viewtopic.php?pid=208250#p208250 ___

Re: Swamp Campaign Scripting (SCS)

2015-03-10 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) OK. What I did is, I tried it in a location event.So for example:location event Zone1 Jackson Streetkill playerThats where I found the bug. URL: http://forum.audiogames.net/viewtopic.php?pid=208128#p208128

Re: Swamp Campaign Scripting (SCS)

2015-03-10 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Sorry for the double posting here but I just wanted to switch subjects from my previous post. If you want to use the kill player command, dont do it. It doesnt work properly. What happens when you try to use it is while you cant walk, you can still switch

Re: Swamp Campaign Scripting (SCS)

2015-03-09 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Should I delete some of that other code for the timer including the countdown variable? URL: http://forum.audiogames.net/viewtopic.php?pid=207984#p207984 ___ Audiogames-reflector mailing list

Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hey Folks. Im having trouble with my script. Im basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set

Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Yes I do. So if I want to change the timer for the thunder crack and amorphous zombies to lets say 5 minutes, What would I have to change? I tried your code as is and the braille printer sounds stop for a bit and then the amorphous come after while the

Re: Swamp, zombie FPS by Aprone

2015-01-07 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hello there. Now that we have music volume control keys, we should now raise the volume of the music up a bit. Like the Warehouse4 music. Very cool but it is too low for me. I just want to hear those metal rock guitars as I kill zombies lol. URL:

Re: Swamp, zombie FPS by Aprone

2015-01-04 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone. Listen to me. Dont give up on this development. You are doing a good job. I know that bugs have got to be frustrating to you as a developer. I can only imagine the pain you are going through right now. As for me, Im at a level 17 normal player with

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I know this doesnt discuss missions, but rather campaigns. I want to make a campaign where each ally will have a custom voice that you make. So Im wondering, can I use a voice and make the number higher than the ones installed with the game? I think this is

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hello Aprone.First of all, thank you for the update.Apart about the zombies.The Amorphous ones are fixed and so are the Raiders. Therefore, I made a cam-pane with 300 Amorphouses. Lets just say that I didnt last very long. lol. And not to mention how

Re: 3D Memory Train

2014-12-10 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: 3D Memory Train Well speaking of 3D, I just found this on twitter. And if this is what I believe it is, BGT will now have the ability to make 3D audio surround games. Follow this link to download the V3.xip folder and extract it and you should have some documentation to use with it.

Re: Swamp, zombie fps by Aprone

2014-11-08 Thread AudioGames . net ForumNew releases room : audioracer via Audiogames-reflector
Re: Swamp, zombie fps by Aprone While Im at it here, one thing I would like to see is the ability to have certain type of beacons within a building. For example: The hospital. Man, trying to find the elevator is a bear. URL: http://forum.audiogames.net/viewtopic.php?pid=194287#p194287

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