Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta58)

Yeah windows defender/msse being over secure again.I had to block that folder and reinstall the game after cleaning the computer and emptying history again.ms antivirus seems to find more lagitimate programs than malware.

URL: http://forum.audiogames.net/viewtopic.php?pid=359255#p359255




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Re: Aeamon Remastered

2018-02-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Aeamon Remastered

You know I'd really like to know where frank got to.He was really supportive.Eamon was going strong, eventually frank was going to try to make an eamon based linux distro where you would be able to play eamon and maybe do other things.Heck eamonos.But he suddenly dropped off the grid.

URL: http://forum.audiogames.net/viewtopic.php?pid=351912#p351912





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

I didn't bother trying to open the safe I assume you had to go back to the science office to get that.Using the pg13 playthrough I was able to get past the cameras.spoilerAfter you unblock 42, you need to go to 53 block 43, navigate to 51 unblock 41 then you can go to 41 and d243 is open.However I didn't bother continuing as I just wanted to get the last part finnished I never completed the genna side quest, and at any rate it wouldn't matter if I did.One thing, if you never got the in training hacker rescued in ep0 you are basically screwed.Look at your email you will know what to do.Oh and to the person that said the ending was epic you are absolutely right.You just went and beat the boss in ep0?Um, what about if that was what the boss wanted you to think became part of your os, and well now I assume in the next 2 eps you need to try to stop the boss.However this is dificult since even the virtual nets know that you are sort of a death bringer, and depending what you did with yourself in the last ep will probably depend on if you will get an easier time of it.This game is 4 eps long so I assume in the next 2 eps you first try to clear the virus, stopped by the boss, then in the next one try again.So if you do your cards right in number 4 there will have to be an epic boss battle, but the boss is part of you and it gets complex.Seriously this game is so systemshock 1 and 2 except its not systemshock.

URL: http://forum.audiogames.net/viewtopic.php?pid=346392#p346392





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

How do you defeat the hydra, the guy regenerates, he has also good defence, I guess I could switch to warding rings, I am a warrior so I should be able to really do him in sharpish, but I just can't seem to do that without making things really bad.If I focus on 1 tthing with everything I have I can basically bash him half in with 1 head but thats about it.Everyone gets bashed up and then I die.So what is needed to beat this boss, this is a boss a real big boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=345157#p345157





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

[[wow]], I tried to play the game and got lost in the sewers.I eventually got killed but hmmm.I have noticed a lot of acception errors, a lot of unknown events looks like missing files, ie rat byte melay attacks from some monsters, eating and drinking as well as equiping items works but generates file not found errors and stuff like that.I tried to play in normal but yeah, the game so far really is cool.I am interested with the number of high level items etc I can just take from chests and rooms etc.Still, the fact is that I can well play it and it rocks.But maybe there could be beginner quests this game is 1gb in size and its huge.I did run the update but it seems to want to update the same stuff each time you run the updater.Would be good to know if an update existed to run.

URL: http://forum.audiogames.net/viewtopic.php?pid=344504#p344504





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Yes, whoever said that the entire blind community couldn't crash the server The entire thing got to 43% and then just dropped and now just doesn't download at all.But yeah, going to have to do something else till the server calms down, something like going to www.youtube.com/liamerven and listening to his stream maybe.server is really slow now, [[wow]], this game, we are actually crashing the server, this happens with mainstreamers, if its that good we have the hallmarks of a good game.The order process worked fine enough though.lets see if the game will work for us today.

URL: http://forum.audiogames.net/viewtopic.php?pid=30#p30





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

You know, we should give a congrats to outofsight to actually meeting their goal through all the hype of a release of their game on time.Rarely actually are any of our games released actually fully on time, and after the breakerbox thing, we have grown to well unless it happens that is.The cost in nz bucks for me was 30 bucks, which is what I would probably pay at the store for a game of this type.Actually I'd pay for that from a bargain bin, we may bitch and moan about our prices but sighted games unless they are in the cheap pile cost between 50-150 dollars brand new.Now who predicted the filesize should get a damn medal of honor its exactly 1gb zip file.You do need to get an account on blindgamers.com for this, I have the soundtracks and now I have this, I really hope this is good guys, buying it was easy as punching a bag.The only thing I wish is that one is taken back to outofsight  or notified that they will get info it doesn't matter its all in email, to be sure I have backed up my information.However, this game with all the hype about it well heck when the graphics packs come out to be sure I will be playing this with my friends [[wow]] guys.Going to be one of the first to hoe into this beast, maybe not necessarily today but tomorrow after all my chores, I plan to stay up new years eve with this going on.This is an epic thing.Will we be able to get the bonus packs etc as dlc or something in game or is that something we need to get later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=344408#p344408





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Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Well it better come soon,.Its now the 30 december which is now the actual date in the us.It should be at least 1-2 or so eastern if I remember rightly.Now, Its been an entire night for me and nothing yet.I have gym on and a few other things so my afternoon is us night, if it doesn't happen today though guys, if its in a europian timezone you may have to wait to sunday for a release since there is that 12 hour gap betwene things.I'd really like it out today or new years, something to rock in the new year with maybe.

URL: http://forum.audiogames.net/viewtopic.php?pid=344319#p344319





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Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Well guys remember soundtracks for all outofsight games are herehttps://outofsightgames.bandcamp.com/The soundtrack is really cool.For the poster that asked for the game price outofsightgames.com has it now.19.95, pritty much 20 bucks.Its the 29th here, I have the soundtrack, the cash and I am ready to do whatever it takes to get running.Its almost time, sadly while I have cash for a few more bits of music, there are no gaming wrig upgrades but oh well I will be running this, really looking forward now.

URL: http://forum.audiogames.net/viewtopic.php?pid=344178#p344178





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Re: The Allure of Wanton Cove

2017-12-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The Allure of Wanton Cove

AAh, it works now.I won't have time  to play it during christmas and since its that type of game, I will have to wait till everyone goes back to work in a couple of weeks when I am alone, there are some religious types that I'd rather not play adult games in front of.

URL: http://forum.audiogames.net/viewtopic.php?pid=343493#p343493





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Re: The Allure of Wanton Cove

2017-12-23 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The Allure of Wanton Cove

Hmmm can't seem to find where to get the public build once on the page can someone dropbox the file?

URL: http://forum.audiogames.net/viewtopic.php?pid=343341#p343341





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Re: From Sonnar Interactive, (TWISTED TALES! (Audio Game Hub News Included)

2017-12-23 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: From Sonnar Interactive,(TWISTED TALES! (Audio Game Hub News Included)

[[wow]].I must confess I havn't been checking the website, I have not had any testing I needed to do of late, so this is new to me.Life has been quite busy and I have been meaning to check with sonnar to see if I have any more actual work I needed to do.With my grandpa's passing in july, his selling of his house and now my brother buying a new one, I havn't actually thought about work at all.I should really recheck their website, at least they are posting news on their site now!Sadly this kind of leaves me without much of a job or need to post news but it also means that I don't have to hold up and try to go through all sorts of hoops to post news, its good the hub is going strong.

URL: http://forum.audiogames.net/viewtopic.php?pid=343340#p343340





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hmmm.Well you can almost solve it.You need to unlock cf51 which unlocks the exit.You can unlock cf41 and get to the exit.However you can't unlock cf51, then get to 41 unless I am doing something really wrong.As for where to go, you can hack your way through science it01 and bring your solar panels to 120, and doodle the power with the reacter from there.But I wouldn't for a couple reasons.1.  you miss an entire ariea.2.  there is some good mini quests which will not be to much of a problem, if you explore all the quarters deck, first going to zoia, then linira, you get a few quests.As you move about, you find who is bad, and all the issues round the place.I mean you can jump all over the place on the primary if you want but you are an human/ai hacker digital program now, as a geek myself I like to poke my nose in to where its not welcome.I did it to my system, to all the systems I maintain, mostly for music, I poked my dads disk collection, there is no way I am not poking this for all its worth.

URL: http://forum.audiogames.net/viewtopic.php?pid=343083#p343083





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Yeah, thats where I get stuck to.What I have found out.spoilerspace1, your objective is to unlock d243.To do this you need to unlock 241 but also clear the path to 42  and somehow get to 41.If you travel up from 11, 21, 31, several things happen.1.  obviously the cameras are not the only security in the room, there is probably some ground level motion detecter system, hit 21 and you are noticed and at 31, the system is alerted.Once you unlock 42 and get a message about a clear path, alarms go off, one assumes that if you unlock 41 and d243 that you will trigger whatever the final sequence of measures the system does, and one of these is probably to make it impossible for you to reverse your way back not that you will really want to.All rooms 53 and 52 rows are dead ends.You can unlock 41 without unlocking 243 but you need to unlock both then get to 41.So far is my solution.1.  walk round the grid, trigger the events by going up to 31,.This will trigger the system but on the other hand its not stopped my character as such.2.  Walk to 33 then unlock 42.You should get a message about things being almost clear.Here are the rotations if you rotate any square numbered 2, it will either unlock that square or unlock any numbered square with 1 in it.If you unblock anything with 1 it will do the same to a numbered square with 3 and any 3 with 2.This can be forward and or behind.The acceptions are 43 and 53 which can do behind only.Also ajacent squares can be affected so be carefull.Once you change a tile, the rotation of that square will be disabled and another location opened up.The acceptions to this rull are d241, cf11, cf12, cf13, cf23 and cf33 as well as cf43.In fact you have an easy path out to d241 which you can not lock for whatever reason, why the patients have not escaped to241 is unknown.By the way all hell breaks loose when you get close to cf41 and the alarm once you clear 42, suggests that d241 is actually an exit for something else, maybe hardly used or seldomly used and that d243 is the actual entrance and exit.With the voice, I suggest you wait till you are told to hit control v, hit enter, wait for the menu, then hit control v, basically the music.Its interesting to note that I scrolled through the eps I could play this morning, and ep4 has a different soundtrack to the main menu theme, more forboding and final, so obviously something of real note happens in that epesode or several things.I must say that code7 reminds me of system shock.In systemshock, for selfish reasons, someone decided to gain access to the ai, something he shouldn't have done and messed with it the ai crashed and went nuts.From ep0 you can sort of piece it together to a point.We never get names, but obviously the station you start on has limited resources.There were probably rules that it could not support a family or any extras immediately to a certain point.Someone chose to ignore that.This caused a baby to potentially appear, they didn't have enough power and so something had to happen.Now, it suggests at this point that someone tried to change the rules and got in to the ai.They mucked about probably without any idea what they were doing to cover things up or change the rules.The ai continues to try to do its program, but in a mangled state it becomes evil.We never learn or rather havn't learned exactly what happened but I bet you its something like this.In ep1 the main enemy seems to be colbern, he has his own demons and frustrations, he seems to have also gone into things he is not supposed to, he is not stable and others know about it but are not as yet able to handle him.The only difference from this and systemshock2 was that in system shock1 the ai got destroyed.In systemshock2 we find that the ai or one part survived till it was activated by mistake.In this game you at the cost of most of your memmory become the ai.There are a lot more dramas to the main one though.And questions.What is the phantom plague, is it man made or is it something else.Earth is obviously on the verge of running out of being usable to us humans, things are going tits up in a hurry.The code7 virus created by the ai you managed to destroy is in fact not the main issue at all, but one of many issues earth is pritty much doomed right now code7 adds to the list of at least 3-4 other things that seem to be going on.We get hinted at least 2 of the things.Judging with the stress in some of the people we meet, we can assume that everyone and everything is close or beyond the breaking point, and things are about to explode.One thing though without someone to help you or control, you are basically unable to continue to far yourself only jumping round active networks.Its true you can hack locks, get into other systems, store information and a few more things but you can not physically control anything that is not networked or not active at any one time.As for the preasure.+100 then -100 first 

Re: eurofly a flight audio simulator from slovakia

2017-12-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

And you wouldn't want to try it right now, there are still a few bugs left to handle.A lot are fixed its not ready I am still on old eurofly after trying to test with a lot of bugs.One thing though, its more realistic, there are more things to mod with aircraft, more systems now a lot more I can safely say that but I can't really tell people whats up.In fact the fact its out here being discussed at all is because bits of info have leaked, we aren't even supposed to mention its existance spacifically.

URL: http://forum.audiogames.net/viewtopic.php?pid=341249#p341249





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Re: Release Date Announcement for A Hero's Call

2017-12-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Well.Should I bother keeping my copy if they are discontinuing.I feel utter cheated after spending 84 bucks last year on their sale, I have used the voices a bit but not as much as I'd like as they don't lend themselves to eurofly like the scansoft ones I got from old archives did.But these are 32 only and won't always work so I thought it was a jump forward.If their services die, I have to concern myself that the next time I activate my licence that will not exist.I am loathed to kill them after all they cost me a lot of cash.However as semi broken as they are and such my only recourse is to go for akapella which cost a lot more than what I want or vocaliser which while I have no issues buying them from atguys means another 60 bucks for voices I allready have on realspeak and a few extras.As for a download, if anyone wants the bundle I can give it but hosting the thing will be a problem its .5gb so dropbox will not last for ever on that.Its also a huge upload my upload speed is really bad due to my limits a 1.2mbps uploadspeed really does not lend itself to large files.

URL: http://forum.audiogames.net/viewtopic.php?pid=341247#p341247





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Re: our LC games site is alive!

2017-11-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: our LC games site is alive!

Well, the site is back up and we have a new update.I am restarting from scratch seeing if I will encounter the bug but once you transfer your gas to the factory its only a single use thing.Sadly it seems your gas tanks are not emptied I am hoping its a corrupted save file but to be honest well.Point is lv is back online with a new update.

URL: http://forum.audiogames.net/viewtopic.php?pid=340624#p340624





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Re: our LC games site is alive!

2017-11-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: our LC games site is alive!

Hmmm.It eventually does but yeah it appears their servers are offline.Now with the gas issue figured out what you need to do with that.1.  build a factory.2.  transfer the gas.Except right now, you never actually transfer the gas, so you can earn loads of cash by transfering over and over.Your tanks stay full.The game servers are down, so you will have to wait a while with the program not responding and eventually it loads but yeah they are offline.You need to well

URL: http://forum.audiogames.net/viewtopic.php?pid=339752#p339752





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Re: Road To Sound - An Object Finding Game Demo

2017-11-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Road To Sound - An Object Finding Game Demo

I like the game concept.I think it should go  on though.

URL: http://forum.audiogames.net/viewtopic.php?pid=339473#p339473





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Re: Release Date Announcement for A Hero's Call

2017-11-20 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Well there are choices for those with limited access or low caps if it ever becomes an issue.Especially with sighted users and graphics etc.Firstly, split downloads I guess.The other thing is, cd or a flash drive to fit the game, now I'd imagine that would cost a bit more including extra to ship.I do get backup disks with some orders when I can especially if I get extra goodies with it.Usually the cd backups are 5 bucks, taking into account the disks are probably 20-50 cents per disk, if its paper the case is really not much more than 50 cents heck even a slimline is probably no more than 1 dollar, a full case can be a couple bucks maybe 3 I have looked.Its cheaper to buy your disk cases in bulk.There is the shipping fee.Now Flash drive wize, I know for I think 8 bucks you can buy a small drive, in fact 12 bucks can get you a reasonable drive up to 16gb in size the smallest is 4gb I can get here.I know a 32gb drive is like 20 bucks.The issue would then be finding local distributers.On the subject of login, logins for registration are quite good unless you loose your password or something.Registration info doesn't take time to download not to long.Ofcause you can encode your info into your game but then you have issues like release versions, needing another code and the piracy aspect to I guess.Saying that, I don't see any problem if say a user on here can't download the game but had brought it and needs a disk or a drive if a user close to them in the same country or close to that arranges a postal shipment with a drive or a cd with the stuff in it for maybe the postal fee and cost of media.The issue would be international to well where ever.Its why I wouldn't do it, it would cost the user more to get it shipped pluss I'd have to envolve people.Saying that if I was payed to distribute then I guess I could do it.I do think there should be some additions, soundtrack addition, maybe other additions.In the old days when it still existed back in the 90s and which I still have, I got futureboy.There were 3 additions.1.  a 10 buck version which was a 200mb download.2.  a 15 buck version which was the cd in a paper case with the game.3.  a 25 dollar version which came in a flash case, with manual, programming guide, all the platforms the game ran with, all the goodies, easter eggs, etc, the program the game was made in hugo, and 3 or so programming guides to that.I got the everything version.I never used the entire thing but it was just what I did in those days.

URL: http://forum.audiogames.net/viewtopic.php?pid=339366#p339366





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Re: our LC games site is alive!

2017-11-19 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: our LC games site is alive!

So what do I exactly do with my harvested gas.I have a full tank, what do I do now.

URL: http://forum.audiogames.net/viewtopic.php?pid=339222#p339222





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Re: Inheritance NSFW Text Based Game

2017-11-19 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

No sadly I am not a writer, not a serious one at any rate.I have never written anything big mostly instructions for people, sometimes I get a spirt and write a story but I have never really been able to stay on task and certainly not for adult based anything.I guess I could play through the things and proofread I guess but not really I did notice there is a my in the description of the dining room.I can move about the house but thats basically it.One thing you should probably add in are object minipulations and such, for example the nightstand, you clearly need to go to that to advance the main story.It would also be a good idea for you to have a meal after you use the bathroom at least I do this myself, wash, shave, use the bathroom, have dinner, maybe do some gym.Now I'd imagine this is not the time I go on my computer but since this is my first day, I'd think you would go outside.Now maybe add the options in where you release the slaves and sell the mantion, ofcause that could basically trigger a bad end or another story arc probably a bad end.Now as for locations I really don't care for moving about going back and forth with nvda over the bars, then going where ever.Maybe each location could have a way to go back to another one.Also the option to talk gives a default thingy about well this will be the place its not much to look at.I assume this is written in twine, for the case of accessability, maybe put a edit box for the user to type in commands, and just refresh the pages with this, or simply play without the sidebar and just I don't know, right now the layout is a bit back and forth, I can play that way but it can be a bit slow.

URL: http://forum.audiogames.net/viewtopic.php?pid=339220#p339220





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Re: Inheritance NSFW Text Based Game

2017-11-19 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

This game is really cool.It reminds me of some podcasts I listen to with a main arc and then side stories.Keep going.Cash wize, I'm not sure, I spend to much as it is.I have lots of time though, if you guys need testers or other work, let me know.I have a lot more time than I do cash so whatever.I usually don't touch adult games but even so this is a good one

URL: http://forum.audiogames.net/viewtopic.php?pid=339201#p339201





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Re: Space Encounter PC/Mac & iOS update!

2017-11-15 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Space Encounter PC/Mac & iOS update!

Well for me, sometimes I can't lock on to a target.the biggest bugs for me are mainly that if shot down or if I try to save, or if I reach the end or any point in any mode to go back to main menu, the game simply will not do, it just says loading if I hit escape and doesn't bother.In itself I just need to close then reopen and I don't exactly loose anything.I'd like in endless mode that when you get points you are told how far from the next rank.I played a total war and a campaign mode yesterday and got a high rank, I am just 4k points shy of the next one and I thought if I play endless mode for long enough I'd get up there.I may have to play a campaign mode or part of it again to get the next rank but we will see.

URL: http://forum.audiogames.net/viewtopic.php?pid=338501#p338501





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-25 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Hmmm I hope I can do this on the number row screen reading mode is on.I have a laptop but have a desktop keyboard,I have never used the numpad before though never needed to.I will look at this again.Thanks for replying.

URL: http://forum.audiogames.net/viewtopic.php?pid=335207#p335207





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Ok, how do I play this game.I hit start, get the main text window with all the text then I type a command in.doesn't work.That is I should get feadback shouldn't I?I thought it was my addon I used for well various things to do with interactive fiction, but um it doesn't work screen reader mode is on but bar reading the text from the top each time I type something, well there is the issue.I noticed the engine uses qt, which is not allways accessible.How do others play this, not much good if I can't even get started.

URL: http://forum.audiogames.net/viewtopic.php?pid=335037#p335037





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Hi bob, good to see you on the forum.I have the game 22 nz bucks, will be playing this this afternoon, I havn't played a good interactive fiction in ages, and after reading the rick wizardry books and being a tech myself, well [[wow]] is all I will say.I have read the cyber feelies allready an age before, and the way those read is like out of the apocolipse or something kind a reminds me of rage or similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=335035#p335035





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Re: our LC games site is alive!

2017-10-15 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: our LC games site is alive!

Yeah I have noticed that.It would be nice to know where everything is, if I teleport to mars I am fine if I land well I am in a small metal room and I don't think I am outside at all.As well as jumping and such I'd like things to do on earth.Also, once you have everything different weapons would be nice and ships.And enemies well then there is the music during combat, its a lot of point here and click there and that is fine however.I'd like my own planet and the ability to find planets, maybe the ability to scan and find objects etc.Then there is mining planets and well other things like that.With factories from tiem to time I get a message from ultrafactory saying he has given me cash for salvage but it never 0s, eventually I have 900 or there abouts in storage.Now I have a factory with a full storage bay, I don't know, but I'd like to process it, make it into things either to sell or for myself or well anyt
 hing.I do agree one should only have a certain amount of cash in the hand but I see no reason why you can't have missions in a bank.Maybe start a company, etc.I'd like things to have names and sounds for locations so I can find them easily right now I have to take note of what the changelog and read me say.I do like the sfx I must say.I like the music  but I'd like the ability to either turn it off or down, I do like it but it does get old fast.

URL: http://forum.audiogames.net/viewtopic.php?pid=333554#p333554





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Hi all.Well I forwarded the link to this thread at bob and he is quite approachable.So the issues will be fixed at least he will have a look.For eternal gamer and others, there is a link to directly get the game but its not supposed to exist anymore.Its only on steam though in a few weeks the direct download will happen.At some point  of unknown time the tads 3 story file will also be readuy to go.As far as the access issues and a few other things in this thread, bob says he is not sure what he can do but he will try.I have asked him to appear hear, weather he does or not is unknown but well I hope this moves the topic along past 7 posts.

URL: http://forum.audiogames.net/viewtopic.php?pid=333160#p333160





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Well I think you should be able to set graphics to what you need.My 1gb graphics card rendered the old game just fine.The newer system I will get will have double that at least it will be nvidia as supposed to this old outdated amd but other than that, and an ssd for programs a faster processer and 32gb ram as well as win10 it will be the same.However maybe there should be settings for different things, or maybe the game should also set a recomended setting for what card you have.If you have a gaming grade card or a card which has the required memmory and updated drivers, etc you will be fine but if you have an internal intergrated crappy one or that if you don't have the right whatever, you should get a message explaining this and have the game go to simple graphics or something like this.Maybe even have set in the recomended requirements that a videocard with 1gb ram is prefured with updated drivers.That would rule out a lot of bog standa
 rd units, but even on the normal non gaming or systems with no video ram as such the game could run with simple graphics only, no effects, no 3d, no nothing just simple block graphics or something.This game is not really for those with intergrated chips.I always try to get a newer type of card.Sadly amd last year before I upgraded my card in one of the desktops updated their chipset tech meaning a bunch of cards including my one, pluss another card I own no longer have driver updates, with the driver update out for legacy hardware being beta and quite buggy.A lot of series and models with old tech were outed.For those of us with beta drivers from 2016 that are not blind we may get crashes the better driver for us is from 2015 but then we won't be able to run the latest games on our boxes.But that is life.It may end up though that we need an option so the game does not run graphics at or or even tries to find a video card, I wouldn'
 t go as far as to split the game to an audio  version for the blind as it would defeat the process and mean you probably would have to maintain another game in something like python or bgt or something and we shouldn't have our program and their program anymore anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=330359#p330359





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Well daisy.If by the beginning of next year you are still working on games and need a powerfull system to test things on I may be able to afford it.My system will run the games, however its at the limit, an old outdated legacy amd hd card is in this box I have now from 2012.its 1gb graphics.My unit I plan to get will not cost the 5-8 grand most gaming units cost, I plan to have it cost about 3-4, the one I am looking at from gigabyte has 2tb hard drive space a 128gb ssd and 16gb of gaming ram.I have looked at the updates for it, it can take another 16gb ram chip which I will get, it can take more storage I know bigger drives etc.The base cost is 1700 which means instead of spending 3000 on the base I can spend it on updates.That in itself seems good.My big things will be seeing how far I can push the upgrades without breaking my bank, I know I can have more ram, and I may be able to get more drive space I am not sure about video card
 s but gaming units have between 3-6gb in them some at least 2.It will be an nvidia card though but oh well.Ofcause for the blind the hardware is slightly different.A gaming keyboard and mouse, a stick which I don't have room for or the games for right now, but still an option.Ofcause a good headset, sadly the big budget ones are out.and maybe an external soundcard, or 2, and a good headset.Otherwise we are the same.Sadly for a lot of the older systems there are no drivers for them.I have a system like that with intel hardware.No driver updates, nothing.Its good to see an engine like this work for us.

URL: http://forum.audiogames.net/viewtopic.php?pid=330068#p330068





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

To be honest I am finding it refreshing that so many people are having issues due to the fact the game needs a lot of resources.And I hope a lot more of you have more issues in the future.To put it in perspective, up till now, audiogames have needed little power, are really basic and use things like vb6, some of the dotnet languages, bgt and some python.Now I know a lot of sighted games need powerfull systems to run.The fact that the unreal engine is being used as it is for access in a way it can be used means we are one step closer to things.It makes me as a user and gamer suddenly realise that I am not alone.The world left me in a hole and I may as well just use what I have which is not all powerfull but still is well what all blindy related stuff  is needed etc, etc.Suddenly I find I need to update my video drivers to use the game.I also find my video card along with a lot of others is expired and will need replacing.I 
 am however in a position where I can buy with some assistance a new system.Right now I have a business grade i5 toshiba, I plan by the end of the year to be having a gaming grade i7, the base rate of this system will not break my budget and I should be albe to get in all the upgrades I need for well not much more.I can not bare to spend 3-5000 or more on a box.However for 1700 for the basics which is just over the most expensive business pricing, pluss another 200 or so for a case ram and maybe some more drives, who knows.Fact is games for the blind have never been powerfull in requirments.Saying that, if this was just for the blind I'd want it written in a less intensive engine, however the fact a sighted blind mainstream indie game is being created excites me a lot.The last time that happened was teraformas and while it crashed a lot and is a bit crappy, it was a good game, and I enjoyed it.Mudsplat is another game it is a bit problem
 atic when run but still.Before that there was the blind eye which while a example only concept it showed what the engine could do.well not this engine but sighted and blind type hybrids could do.One thing to note though, I don't see a blind person ever having more than 2gb of video ram unless you got 3-6gb given to you or needed it video cards cost a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=329960#p329960





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-16 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Hi daisy.well my email is sm dot everiss at gmail dot com if you want to send me all those chip tracks.As I write I will not be buying right now mainly because I brought a couple hefty collections this month, and well thats me for a little while but I have looked at your site so maybe after christmas or something I'll go and look at the albums again and see.As for your stuff, since we blindies just can't play all the cool visual games we do the next best thing, the music can still be enjoyed.I just brought a lot of digital music and a lot of that from crazy games none of my friends or myself have played but we still listen to it all.

URL: http://forum.audiogames.net/viewtopic.php?pid=329836#p329836





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-15 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Daisy do you sell any of your music at all on bandcamp or something.Or are you just on soundcloudIf you are on bandcamp I may just grab what you have maybe.

URL: http://forum.audiogames.net/viewtopic.php?pid=329740#p329740





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Well to be honest I found a bug in the game.I complete a race say of 2 -3 laps, the game play is harder than it looks to fast and you hit the sides, its really good and I am happy I payed for it early.However after you complete your laps you hit continue and you start the same track again, and again, if you then however quit and reload you move to the next track.So Either you have a certain number of races on one track or you just don't, and if you  don't then the game is not moving me over to the next track automatically on completion of one.To be honest I prefured the navigation systems and beeps as well as anouncements well some of them from audio rally racer.Also all bikes I have brought seem to sound the same.Really feel like I am racing but well good game guys.If you can fix that 1 little issue above then fine.\In addition to my last post.One of the bikes in the shop for the 125cc class has no description o
 r name I am not sure if tits like that for every class.

URL: http://forum.audiogames.net/viewtopic.php?pid=329224#p329224





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Re: new spanish audio game: graffi's rock band

2017-09-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: new spanish audio game: graffi's rock band

Hmmm download the game again I guess.You should have the language files allready.Sadly some bgt games are detected by some antivirus programs as malware.On win7 I just exclude as they become a problem.However on win10, I am seriously thinking of having a folder for stuff that I know is not malware called unprocessed or something, I will first run the file to see if it is in fact malware normally but if its a game I will put it in a temperary location where I can run without it being scanned then later put it in its own folder and exclude it.Sadly I think a lot of script based code is flagged by default as harmfull probably because it potentially could be, that includes autoit, java and bgt, and at one stage a certain version of the nvda compilers for python was detected as a virus.It doesn't happen for all games though so for all we know it could be a certain thing or function.I had this with a chinese installer once for a game, it al
 ways said it was malware, the game ran fine.I got round that by making the installer in innosetup.I do wander to be honest how much it is to get a personal certifficate, no one will be able to afford any professional signing certs for well their pro projects especially if they are a small company.Then again all we need is a certifficate or something that says that we are a trusted company and not anything untoward.However there must be a way.I do wander if you could use a gpg or other key to sign your stuff for free or something or low cost.It wouldn't give us the flexability of say a signed whatever with all our blurbs, contact details company name, email address, etc, but I do wander what a minimal cert would cost.It doesn't even have to be for uac or admin access it just needs to be a dummy file to say stuff is ok.Then again if hackers could do that then you would have a problem.And in addition to certifficates expir
 ing they do get stolen or companies do mangle releases from time to time.I do wander though if an indevidual cert could be made, we don't need it to do much except get past security really.I do wander how those at nvda do it as nvda needs to run in uac and a few other things and nvaccess is opensource.

URL: http://forum.audiogames.net/viewtopic.php?pid=329239#p329239





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Well to be honest I found a bug in the game.I complete a race say of 2 -3 laps, the game play is harder than it looks to fast and you hit the sides, its really good and I am happy I payed for it early.However after you complete your laps you hit continue and you start the same track again, and again, if you then however quit and reload you move to the next track.So Either you have a certain number of races on one track or you just don't, and if you  don't then the game is not moving me over to the next track automatically on completion of one.To be honest I prefured the navigation systems and beeps as well as anouncements well some of them from audio rally racer.Also all bikes I have brought seem to sound the same.Really feel like I am racing but well good game guys.If you can fix that 1 little issue above then fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=329224#p329224





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

For myself I brought the game after some issues buying it.Well what to say.Sounds are as expected.Music as always is good.Gameplay, well when I hear the beeps to turn do I turn towards them or away and in audio rally racing when I turned I heard my breaks squeel and if I didn't turn fast enough I'd pan about then smash and get a dammaged message, I don't seem to get the notifications like I do in audio rally racing.As for replayability, I have to semi disagree.In space encounter, audiospeed and audio rally racing I found I still play the games.Now I don't play them every day, or every month but I do play them once or twice a year.Sadly I do agree with what others are saying.Almost the same format for just about every game.And yeah there are other issues.One thing to note with the ticonblue games is that ios is going 64 bit soonish so you guys better have all games updated at least to 64 bit else 
 no one will be able to play them.I have always brought your games then again I have always brought games from breakerbox to even though they have disapeared which is a pitty because their stuff was good even if they couldn't get their dates right.Being part of a small company sonnar myself I do realise the challenges how things shift, etc.We are not imune to slowdowns or even silences from time to time.However and this is a big but, with all the issues in all titles so far the bugs not being fixed, all the extras discussed above, I must admit, when I buy your stuff its not oh [[wow]] another game from ticonblue it is ok fine another game, I need to buy because of no demo lets see if its worth it or not.Flairstar being scifi was really up with me but I never completed it I never got through it once just couldn't play it right or navigate or anything.I couldn't complete inquisitor 1 properly either one part without cheating and the re
 st well.I never liked that theme, shiennwa was nice but again, I had to go up and down looking for things and while I still play it its usually when I don't have much else to play.These things you say may not be excuses but they are getting old fast.I am not as harsh since I am also in a startup, but your stuff has a distinct pattern to it, and it may not be the profile you would want is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=329072#p329072





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Re: death match a new beginning v3

2017-09-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match a new beginning v3

I really wish that you got notified about pms.I never check it because I am never notified I will thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=328981#p328981





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Actually I'd like to buy all your game soundtracks if I could do that I'd pay for those to.next although I did buy the game it appears I had to enter a description and amount to buy it, I thought that was all automatic.I forgot the name so the email I got had a usercode to a product with no title and the download links just didn't exist.my email address is sm dot everiss at gmail dot com.Can you guys please send me an updated email with a user code and the links in it please?Again I am happy you have a group that support you with the higher prices, but well I am not one of them.I'd happily buy all the ticonblue soundtracks maybe 5-10 bucks a track or something or the entire lot I really like blind gladiator space encounter all the audio speed and other metal tracks you have.I'd probably buy all the tracks if I knew where to get those.Thats another way you guys can make cash.

URL: http://forum.audiogames.net/viewtopic.php?pid=328952#p328952





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Re: death match a new beginning v3

2017-09-09 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match a new beginning v3

Well to be honest I am unsure weather to keep playing.Both jace and danny have left the skype chat group for no reason, general concensus is the game is probably dead.And I was just getting used to the chat group.But if the game is yet again stopped, then I will probably go to.I was almost interested in playing especially with the group on skype and the semi online and offline mix of chat and play but if thats gone, then well to be honest I am unsure where I stand.At any rate, if nothing changes within the next 6 weeks, thats going to be all the time in this year I have free gone.The next 3 weeks is free then I may get a little break after that.But after that things are going to happen, and those things are going to suck my digital life away big time.And depending on what goes on, I may or may not come back if I have nothing to look forward to.Not complaining but suddenly all the people leave for no reason what so ever.It
 s just a bit of a concern when that happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=328950#p328950





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

Well, I have brought your game.Interestingly I had to enter a price to pay after I logged into paypal, and a description, I didn't enter a description but just a price I thought this was automatic.On the subject of price, dousy not meaning to be mean, but no one is going to spend 50-250 bucks for well lets see not much benifit, I could care less about extra teams.As for ticonblue's stuff to  date, I really hated the inquisitor series, the space encounter audio speed and rally racing has playability, flairstar I never got round to and well to be honest it all sounds the same.I buy the game to see what it is, 19 euros is 32 dollars nz, thats enough for a game.Now if I knew for 30 euros I would get a soundtrack, 40 I'd get something else and 200 euros I'd get something more well.No one in their right mind will spend 249 euros period, not even a sighted game costs that much in dollars.Not for a racer anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=328949#p328949





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Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Well they have a site on ich.io and thats where  I got the demo from its also where you can buy the entire game from, not sure what it is now but it is all one game.I got the season pass for 16 bucks when it was on sale.At any rate, what will probably happen is if you brought the game, you get access to the games files for that game.So previously if you get extras and updates to the game those will appear on the games files.You will get a notification from ich unless the game is a different game in which you need to rebuy, however, if its a different version or something for something else but still the same game then its fine.Ich also support steam keys as well as direct internally so the system is sound enough.You can buy steam directly on steam or claim steam through ich if you buy direct from ich so thats not a problem.I buy a lot of my renpy visual books from ich myself and the system is reasonably good.

URL: http://forum.audiogames.net/viewtopic.php?pid=325201#p325201





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-08-15 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Well, I always keep a copy of my eurofly profile.The thing is the game even when I reset the task with control f4 would basically corrupt my file unless I redid the entire game from scratch.So I always kept restoring.

URL: http://forum.audiogames.net/viewtopic.php?pid=324555#p324555





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Re: Audio Maze first demo

2017-07-28 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Audio Maze first demo

Well for those having issues with your games.I just viewed the drivers for my amd card, and pulled the latest test version It is the last version and it is not certified just a test, all hd series drivers 5000-9000 as well as the r 3 to 5 have been deemed legacy because of a new type of chip so no more new drivers.if you go herehttp://support.amd.com/en-us/kb-article … phics.aspxthere is a driver for the 16.2.1 version and while the control panel mangled some of my readers the game does work now.However I'd highly suggest you do not check for the latest driver tech, us blind people like sighted games but to be honest drivers well.

URL: http://forum.audiogames.net/viewtopic.php?pid=321284#p321284





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Re: Interactive audio fiction with Earplay!

2017-07-26 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

Well for me.A downloadable app would be nice.Now granted if you can't make a standard desktop app maybe you can make some sort of app for the win10 universal platform.I am going to be upgrading within the next 3 years to the windows 10 universal os.

URL: http://forum.audiogames.net/viewtopic.php?pid=321096#p321096





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Re: Audio Maze first demo

2017-07-26 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Audio Maze first demo

Well, to be honest steve I use an amd display a hd 7600 its quite old but I have the latest driver from 12th of july, well detecter I am unsure if I am actually getting the latest driver installer its always been 15.71 so maybe my internal laptop videocard is just to old.I have the latest 2017 january drivers for my realtech card.Saying that as blind people we usually don't bother about graphics like this, it may be that you may be able to remove requirements for checking graphics cards or something.win10 games should run on 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=321093#p321093





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Audio Maze first demo

Well I am running on win7 x64, and well the game refuses to run.It  says there is a fatal error.I have win7 64 bit here.

URL: http://forum.audiogames.net/viewtopic.php?pid=320983#p320983





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Re: Interactive audio fiction with Earplay!

2017-07-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

Hmmm.looks like us pc users are out in the cold.No games for us 

URL: http://forum.audiogames.net/viewtopic.php?pid=320845#p320845





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Re: IOS Audio Game Hub 2.0

2017-07-20 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Well we have quite a few games we want continued.1812 is one of them.Please understand we can only do so much at once though.Right now this focus is on audiogamehub.After that its probably going to be whispering tunnels, then we will see.This stuff is not in concrete though and  I will leave jarek or jiong to answer the question what the actual schedual is.For myself though I'd like 1812, the game that was round before  sonnar officially started to become reality.I would also like the project that has been round 10 years before that that I looked at internally to be done as well sooner than later.If you are jarek you will know what the project stored on the hard drive as a mod to well you know what that is.I'd really like that to continue as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=320311#p320311





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Re: IOS Audio Game Hub 2.0

2017-07-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.I guess that could work to panned sounds in the stereo field then you need to find the sound with the mouse or if on pc select it with the arrow keys and be quick about it similar to the old lworks lock breaking game I havn't fiddled with that for ages.

URL: http://forum.audiogames.net/viewtopic.php?pid=320028#p320028





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hmmm.Well another guy I talk to on another podcast site that views stuff with me says the adds are not showing up.Collectibles sound interesting.As for distribution services, I have and am a current itch.io user for my renpy text adventures.They support or can support paypal.I have only used humble bundle for 1 game but I'd be happy with itch.io.I have never needed to run the itch client but I have used their website extensively.But maybe cricket and audiogamehub well bits of the hub will make it on pc.\Not all games unless they can be made keyboard accessible would really work.for simon I guess right left up and down arrow keys could be used.But for bomb disarmour while these could be used to I do wander if the numbers could be used instead and you had an actual code to put in maybe who knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=319944#p319944





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Well.I am pleased people are enjoying our game.jeong did the messages I post at you help, especially the one from, well if you got that message you would know where it came from.What was the reason this time As for the pc, jarek its good the old one is coming back.To the rest and sonnar, I do think that games that can be made to work in the pc and the phones should go and stuff you can't do with shouldn't be if that ever can be.In tests simon and bomb disarmour didn't work.For bomb disarmour we do need a code or tone sequence.I'd be in favor of ditching the phone tones and like in simon have different beeps and or tunes to make up.I'd like it if you could choose what sound you have, music, chime, old phone beeps, something like that.I am happy that the old version will continue even if its all we release for pc for the hub.I'd also like cricket to go on pc mainly because it 
 seems to work well on pc.The ball sfx can be a bit low though I figured out how to hit it.Never the less your ears need to be really good to play it 

URL: http://forum.audiogames.net/viewtopic.php?pid=319377#p319377





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Re: death match project alpha update public beta

2017-07-01 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

I had the issue when I tried to get the battery in the offline and got that there was an error though the battery did get picked up.This was in last update, another issue I had was when I tried ordering a fighter, the fighter spam on top of the shipyard.I was able after a while to sell it and rebuy it but then the ship dialog kept popping up till I closed the game and restarted, the fighter spam properly though in another location.The reacter in the fighter is just to noisy.I'd imagine that noise to be an outside thing when in flight not inside the fighter itself.Also even though some ships have manual pilot and thats fine for say moving about if you need to, I'd like autopilot so you could get from one place to another,.But maybe I havn't mastered manual pilot yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=317585#p317585





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi danny.I actually thought that you would have only the ships you were on or crewed on in the list.It would go without saying that you probably would know where your ship was and would be able to move to it.I have always butted into other wlls ships, and the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=317131#p317131





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Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Hi.tried to land on earth and got a message that the game had had an horiffic error.this is the log.Exception in thread Thread-132:Traceback (most recent call last):  File

URL: http://forum.audiogames.net/viewtopic.php?pid=315897#p315897





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Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

hmmm I am getting that error to on my 64 bit win7 system, its a fresh install.

URL: http://forum.audiogames.net/viewtopic.php?pid=315854#p315854





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Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Well I still get an error on exit, ie the program exits then windows wants to send an error to microsoft and who knows I think I posted it earlier.

URL: http://forum.audiogames.net/viewtopic.php?pid=315852#p315852





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Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

the code is still actuallyProblem signature:  Problem Event Name:    APPCRASH  Application Name:    dmpa.exe  Application Version:    0.0.0.0  Application Timestamp:    581d7054  Fault Module Name:    AUDIOSES.DLL  Fault Module Version:    6.1.7601.23471  Fault Module Timestamp:    576020f6  Exception Code:    c005  Exception Offset:    d725  OS Version:    6.1.7601.2.1.0.256.48  Locale ID:    5129  Additional Information 1:    0a9e  Additional Information 2:    0a9e372d3b4ad19135b953a78882e789  Additional Information 3:    0a9e  Additional Information 4:    0a9e372d3b4ad19135b953a78882e789thats the entire thingy.

URL: http://forum.audiogames.net/viewtopic.php?pid=315853#p315853





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Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Hmmm fixed the program exit issue.Aparently it needs to be installed in a folder called deathmatch project alpha to work.The issue is that the game conflicts with the sidescroling style dmpa and I really do want to keep it.I have renamed the setup so I don't overide the old one but may I request a namechange, that is not much all you need to add is 2.0 or 2 or something denoting the new version, heck even if you did that and have it install by default to another folder that would rock, for whatever reason it will install other places but then the game crashes.When heading to my ship during map load, the entire game semi froze and I logged out and back in.It then became a hojpoj of sounds, loads of doors to places all over the show, a console, something that sounded like a tracter beam, but it all sounded like it was in the same room.Sounds never cut out during game, ie you get to a place and boom you enter it and sounds go through walls and
  the arieas don't seem to be spaciffic.On exit from the game to menus sounds don't fully stop.As an activity, instead of the old system, different classes could sign up on different ships, ie have some sort of billboard or way for prospective people to get positions on ships rather than design their own units.I have also noticed that say if an asteroid was at 0 0, I can set the autopilot for the intercept, I can turn it on, the ship tries to do something, stops, I try to mine it, there is nothing to lock on, in fact if I then try to scan for whatever I find I am still in the same place I was.The 3d approach sounds fine but its really noisy so many things, doors, other things.Also in the first room of the story where exactly do you go when you hit the dark matter trap.

URL: http://forum.audiogames.net/viewtopic.php?pid=314833#p314833





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Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

well danny.I am running win7 x64 and on exit I get the following error  Problem Event Name:    APPCRASH  Application Name:    dmpa.exe  Application Version:    0.0.0.0  Application Timestamp:    581d7054  Fault Module Name:    AUDIOSES.DLL  Fault Module Version:    6.1.7601.23471  Fault Module Timestamp:    576020f6  Exception Code:    c005  Exception Offset:    d725  OS Version:    6.1.7601.2.1.0.256.48  Locale ID:    5129  Additional Information 1:    0a9e  Additional Information 2:    0a9e372d3b4ad19135b953a78882e789  Additional Information 3:    0a9e  Additional Information 4:    0a9e372d3b4ad19135b953a78882e789Not sure if any of this is usefull t
 o you or not.I have been working with the game but not got that far, I can find doors but lifts do not appear in inventory and even if I get close to what I think is a console I can't seem to interact with it the new 3d system takes a bit to get used to.

URL: http://forum.audiogames.net/viewtopic.php?pid=314593#p314593





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hi all.Well I am happy to do a tutorial on eurofly but to go through the entire task list took me about 4 months last time.If someone that is starting out or has the time would like to do it well they can do it I guess.For me I do have the time, well I may have the time but I need to know now so I can have the time so I can do it.It won't be for every task.Tasks people need help withtask 1-10.Tasks 11-20.Tasks 20-30tasks 25-40.tasks 60-70.In base terms.The first tasks are intro, take off and land.Next group of tasks have passengers.Next group cover a regular task.The next group cover avoiding countries.Then there are flying to points or through points.Thing is that most of the manual is still not translated.Another thing, while I have seen some updates to voice files of late, no news has actually come out in fact when I contacted the guys that make eurofly I didn't
  get any responce.What I'd really like to know, is how as an inspecter I can now make user tasks and how they are processed.There are obvious advanced ways in how we can structure our task plan.But I never got into it.Worse with the profile thus completed the game is basically clocked bar the autogenerated tasks and this gets boring real quick.Even with the profile I have always ended up using turbo on all tasks I feel safe, I don't wait for hours and hours to complete a task at all.And as things go, eventually you just end up taking long tasks the music is nice but thats it.Saying that my strong point is fast action and strategy  I am not a simulations guy.I mean I will test and play them, but no I don't care to play long winded sims over maybe eurofly a little trucker or the train sims, even then once I am done and have the content done they all take a spot on the completed road.One thing I have noticed is t
 hat eurofly will randomly maybe because of changes in sound card or something stop using sapi, then start using it again on its own or half use sapi.There is nothing wrong with it but simming for really long periods of time is not what I like.

URL: http://forum.audiogames.net/viewtopic.php?pid=307678#p307678





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-01 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Well I am through the main maps and others for the time being and its quite good.There is no dropoff sfx like in 2dp where you got a 2 step warning before a drop off.Sometimes when starting a map you are in the air and have to jump.I have also created a map called generic2 but its a rubbish one.Basically if you are in a broken map there needs to be a way to force die or force quit, ofcause you probably die but if you have noticed I started creating multiple accounts just to get myself out of broken maps.Even if you had something like /quit to force jump back to main that would be fine, also I do think maps will need to be able to be reported as broken, if it happens the map can be suspended till its fixed. someone's house is totally broken and one of the city maps eventually goes to an nonexistant map.And you are stuck there.I had to change maps to my generic map with an exit and go back but if I could just get out if stuck well that 
 would be better.This is a nice time waster.However over that I also can't see much direction for this, its a nice map game but it will eventually like 2dp reach its end, bar jumping round its just a little mucking with really.I'd like more story based games to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=304970#p304970





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Re: blind cricket for android and IOS

2017-03-20 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hi geong.Thanks for those answers, one less thing I have to try to answer.I must say I am looking forward to test the new audiogamehub and maybe the tunnels game when it gets to that stage I havn't had a pc update since the last version 1.7 and thats probably quite old now 

URL: http://forum.audiogames.net/viewtopic.php?pid=303189#p303189





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Re: blind cricket for android and IOS

2017-03-20 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Where is the issue what are you clicking on.We need more issue.Double clicking in the game and the hub where is that.Where is the issue, we need more info is it when you double click the icon or when you click something a menu or what.I have no idea why you have lag, does anyone have lag?

URL: http://forum.audiogames.net/viewtopic.php?pid=303173#p303173





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Re: blind cricket for android and IOS

2017-03-20 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hi all.Well its been a while but I have finally got information from sonnar.1.  where is this clicking going on.Is it during playing the game, if so you need to long click to get the ball coming.there are tutorials to play the game.We need to know where this double click issue is going on and where it is happening and if it effects ios and android or one or the other.2.  links and adds.I should start with my dissapointment in sonnar for going down this road.And have said as much.On the ios devices the close button is anywhere in the screen.The add will take full control of your device till its closed.I have mentioned that I am really not happy with this at all.Right now it appears that we are moving into adds to support our games.I am assuming we will be going comercial soon.Ofcause its not our fault but the add network's fault that it takes control over your device.I still lik
 e working for sonnar and am usually happy with them, however, I am seriously wandering about various things.I know we are due to switch to some sort of pricing plan as yet not mentioned to me for the future.Sonnar is working on the adds.

URL: http://forum.audiogames.net/viewtopic.php?pid=303144#p303144





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hmmm.I was looking round the game.The generated task are really crappy but I am assuming you are supposed to make your own missions.After the profile tasks are done how do you process user tasks.How do you make tasks actually.Also how do you make aircraft.I am interested in extras on the game, ie task completion messages to be customised for a task.I also like the idea of tasks that are not traditionally completed.Ie the one nasa did a few months ago where for tests on what things would be doing in a situation a fully loaded jet was slammed into the ground.Or say an evil task where you on purpose got shot down or simply had an objective to take off but not land due to some issue other than weather.Or any emergency where you had to land or had events go on.While I realise this is not the thrust of a purely geo map game, it seems to me that after completing the profile, there is almost nothing to do unless you delete 
 and start over.I am however not a flyer or gamer for no reason, I want a goal, a reason to continue playing.For me now I am at the top I have little to show for it bar a rank, the fun is gone.While it lasted it was a respectible sim.How do you make tasks where you are blocked from places.What about a situation where you are going through places where you are not welcome, and get shot down, somehow survive and get penelised for it.I do agree that this sim is quite simple though its good till you are done with the basics.Now I have played this basic one I want something a bit more advanced, not hard or ultra hard but medium advanced or even entertaining.Silvermoon you only need the main file and then will install it.It will update its own data from time to time but if you do download the rest, you only need the updated language packs and voices which should be files you run and they install.The only thing that may not be incl
 uded is the transmitters file and that may be in the latest I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=302786#p302786





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hmmm.I guess I hoped for an actual end, something more then random generated tasks.I really enjoyed it while the game was going on.Your right its not a sim, and its a good muck round in a map type of thing.I am not a free flight kind of guy, I need a goal to play for.I am now at the top of the ladder.And my goals are over, I win.As a reward I get, generated tasks to fly for no real reason but to do them.While that is fine, I was hoping I'd get a reason to win, a task generater, or mission generator, a reason to continue playing.So now I have completed task 89 is this effectively the end of the game right now.After task 89 is there eventually an end of a game or do I just fly about.If a fly about is all this game is, then now I have played it, I am unsure what to do, my interest has gone in an instant.I am a stratogy, sport and sim gamer but there needs to be a goal to achieve and when you reach that goal,
  I'd like a message, you win, now you can do whatever you want.I was really hoping that now I was at the top rank something cool will happen.On that note are the generated task endless or do they eventually end.If the generated tasks continue indefinately then I can assume that I have completed the usefull portion of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=302482#p302482





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-16 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hi all.Well just finnished eurofly upto task 89.Now I get autogenerated tasks, but is this it?I mean I will continue to play it but if this is it, ie I won't be going higher,I may just backup my profile so I won't have to play the game again and just remove it till I want a romp, it took me 6 months to clock which is respectible as far as this traveling round the place game goes.And for what it was worth at the time though it was lacking in some respects it was quite good.But if the last 3 tasks have been generating I get 6000k of flying round variouses places, and its the same thing, ie I am told I have a hard flight which it isn't really, and then it goes like that.Is this it?Because this game is just endless crap if it is.While I was happy to continue as it was for fun, the fact is I would really like to generate my tasks, select series, write missions for it, etc.But if it generates its own tasks where 
 you go here and there with no excitement at all, then sorry but this game is now crap and dumb because now I have used all the content it is now dull and boring and crappy.If I had known that this was what I would get I am not sure if I would have downloaded it in the first place.Sure I get a high rank but it really doesn't meant anything.I was thinking that the game would actually end.For those that have completed it is there an end.Ie if there are 5-10 hard flights then the same medium flights then easy flights and maybe then a few really dangerous flights or something with the eventual goal you can make your own flights in a menu or something cool I will continue playing.Well at least spending a lot of time playing but if not, I am going to call it quits.I'll keep the game round since its a good relaxer but if this is it, in some ways I really wish that the game had an end like adventure at c has.I'd like a goal, with
 out one, I am playing generated crap for no reason, if I have won, then the game should say so so I can delete it and move on.I am slightly dissapointed.I play the game, I can fly passengers then bigger planes then bigger planes then do majorly long flights, but the end goal is that I can do generated flights.Sorry, I don't buy it.For the basic look round the world that is fine.But its a bit of a downer now, the game could be so much more.And now I have completed it I can see why lord london and others have issues with it.The basic game is fine for the first little while, but the main tasks are ended.

URL: http://forum.audiogames.net/viewtopic.php?pid=302471#p302471





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Re: I am back, and so is Tomb Hunter

2017-03-16 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

mason the file I sent you has all the maps and the latest version and I am sure its one of those or did you loose it.

URL: http://forum.audiogames.net/viewtopic.php?pid=302465#p302465





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Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-03-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Spacey Vaders huge upgrade and on line scoreboard goes live

I noticed this to during testing but thought it was a quirky game feature and thought it was normal.

URL: http://forum.audiogames.net/viewtopic.php?pid=301983#p301983





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Re: blind cricket for android and IOS

2017-03-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hmmm.This could be more serious then just noting and emailing which I may still do.I will have to ask about this behaviour.Unless I am not notified which is probably totally possible the last time I checked we were not close to a plan.And as a double dose of bad luck its not conducive to working at all.I am in the process of helping a friend who has just lost her husband, this involves getting rid of his stuff and one of these schedualed things is going on.The day or at least most of it is gone, I'm only up now so I can try to push as much of the updates, training and extras into a small window so I can leave at 9, I will note your issue with the email log, but I think its time I talk to sonnar bosses, and yet again push the fact I need a fucking assistant on the forums and the like.I shouldn't be the only one answering questions like this.Its ok generally but I am only 1 guy.

URL: http://forum.audiogames.net/viewtopic.php?pid=301981#p301981





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Re: blind cricket for android and IOS

2017-03-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Um, [[wow]], slow down guys.1.  unless something has changed you shouldn't need to bother about a support page.Yes, eventually when the new hub comes out we will have some sort of payment plan but as far as I know that thing is still not being shared so its not happening till it does.Till it does audiogamehub, the cricket game, etc are fully free for all time that is till the game is intergrated to the hub.I havn't even seen the upgrade so if I havn't seen the upgrade chances are you havn't either.You shouldn't get stuck on the support page.You shouldn't need to click support at all its a menu option unless my version is quite old which it may be.How many android users are effected with double click issues, are you sure you need to double click, have you read the tutorial to make sure you are in deed doing the right things.Are apple users getting the same issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=301881#p301881





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Re: death match project alpha update public beta

2017-03-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Well this assumes that the old project alpha will still be kept ofcause.I'd like it to be but then the new version will need its own program folder and start menu shortcuts folder they both can't be called project alpha.Unless that is that you just recreate the old installer and call the old project project alpha prelude or classic or something.It would be easier than fiddling round to much with the new one.On that note if there is space I am available for gentle testing, though I will do online testing when I am online.I won't commit to online testing because that will assume that I will be online a lot, and my life does not function exactly like that these days pluss due to timezones most of the online tests are done while I sleep.Ofcause if you think I can help in other ways that would be fine to.I shouldn't have anything for the rest of the year and over the august september period, I should have a lot more time to 
 be online than I would usually be but whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=301797#p301797





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Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-03-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Spacey Vaders huge upgrade and on line scoreboard goes live

I couldn't help noticing that when it asked for a name it says your twice so enter your your name or something like that.However since the game is installed, I do wander if there is a way to have a setting file with your saved name so you don't have to enter it in each time.

URL: http://forum.audiogames.net/viewtopic.php?pid=301796#p301796





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Re: I am back, and so is Tomb Hunter

2017-03-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi mason.v 4.1 is not on the site only 4.0.Also where did the rest of the older stuff go to I guess you are putting things back up.

URL: http://forum.audiogames.net/viewtopic.php?pid=301772#p301772





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Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-03-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Spacey Vaders huge upgrade and on line scoreboard goes live

Hi.as promised here is my recording.I almost finnished the game but its hard as rocks.https://www.dropbox.com/s/dg8bzi2hyrfys … 2.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=301773#p301773





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Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-03-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Spacey Vaders huge upgrade and on line scoreboard goes live

Well rocky it was a pleasure to test the game.I look forward to test more in the future.I couldn't even finnish the beta of it, the last 8 waves are damn hard.If you can win the first few waves you should be able to fight your way clear, I did manage to beat the game once.On the subject, while I do like installers portable versions are still a good idea especially for those that want to run the games off flash drives or who do not have admin access to install the games.

URL: http://forum.audiogames.net/viewtopic.php?pid=301764#p301764





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Re: I am back, and so is Tomb Hunter

2017-03-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Its good to hear your recording, I did wander about all the extra things round the place.

URL: http://forum.audiogames.net/viewtopic.php?pid=301601#p301601





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Re: blind cricket for android and IOS

2017-03-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hi will.I am just as in the dark as you.If sonnar want to answer this themselves and give their reasons thats their problem.I know more of them exist on here than me.I don't get notification all the time, and I assume they are working on whatever it is.I have never commented on release dates, however if anyone wants to comment I'll leave it up to those on here and see.

URL: http://forum.audiogames.net/viewtopic.php?pid=301560#p301560





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Re: I am back, and so is Tomb Hunter

2017-03-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

ok guysHere is this dropbox link of toomhunter beta 4.1.Its not all the best I had last night I mistimed several electric fields but I got it.https://www.dropbox.com/s/omkvcg423i14urz/th41.mp3?dl=1The file will be up for a couple weeks or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=301504#p301504





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Re: blind cricket for android and IOS

2017-03-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: blind cricket for android and IOS

Hi.Well sonnar has not officially released it but then I havn't checked with sonnar for a few weeks on progress of things.The last official news post from them says that game centre support for apple was being put in though originally google play wavers were allowed by apple though it took some time to get them.But as I said I havn't poled sonnar management for some time well ever since I got back on status of various things.Though sonnar has shown that they don't need me for major release news, if they need to they will do it themselves.However, I do need to touch base on public and private matters on such things as the new hub on the cards, the transition from the free version which has been the original version released to the new comercial model which is still up in the air but which has been hinted at earlier on, to what exactly is going on.However with them doing the release news themselves this time round there is no need f
 or me to rush into seeing what they are doing immediately.My plan is to wait either till may or june or if nothing has happened to wait till august some time because during august and september a lot of the family will be away so I should have some time to work.Life depending.Right now, I am doing off and on work with rockywaters, who are close to a release well an upgrade of one of their old games.I am trying to get more work to, but things are slow.Actually my main thrust gaming wise has been to try to complete eurofly this month, I have 8 more really hard tasks to battle through then, I can save my profile and just be done with the game entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=301476#p301476





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Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Well once again when I finnished the level at the end after level 7 level 8 I think with all those items, no scrolls in that level.Oh man, level 7 was a manic nightmare.Jump a ladder, climb it, run to a pit, jump that and away but if I wait to long boof!

URL: http://forum.audiogames.net/viewtopic.php?pid=301306#p301306





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-08 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

The only issue I have is when changing nose angle, it always goes up and down by a value of 2 or 3 when I press the keys at random same with turning, it never used to, but it does now so flying anything manual is almost a no go for me.I have also ended using turbo a lot just because I don't want to be sitting round for 8 hours flying a plane with nothing to do after you leave.The fact you can control the weather while convenient well who knows things change quickly.Bar heavy snow, hail and the like maybe really heavy rain I have been on flights landing and taking off in the rain.The fact the dev doesn't seem to appear on the forum makes me wander previously it was due to being busy and the trafic on here which is understandable but I have not got a responce to the occasional mail I sent about things not that I sent many.Its a nice game and I am playing it.However once I finnish it its likely I will keep a backup of my profile so if I n
 eed to play it again I won't need to bother with it redoing the thing over several weeks.Its a nice fly over maps game, but there is little to do once you are going round the place.No outside view, inside view cabin view like in tubesim.And I know planes are more involved, the newer catogry 2 and 3 types may in deed be fully computer controled but hmmm.Also there has never been any emergencys or anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=301154#p301154





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Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Hi.I'd like 2dp the latest version back up, and the maps and map server, I have all the maps and the versions if you don't have it.I'd like to know what happened to your soundpack and your newer packs.

URL: http://forum.audiogames.net/viewtopic.php?pid=300691#p300691





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-02 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hi all.to djkfw25, the mod for eurofly was nice, but I really do want to hear engine noise.Its true the pilot can't hear noise of engines but I'd like to know what my engines are doing.So I have now began the task of redownloading and reinstalling eurofly modules that are officially up on the site.I did try your mod for a little and I agree the sounds need work but to be honest you need to modify the files that need modyfying and only upload those.As for the rest, when you are ready I'd like to hear your mod again.This game is moddable in fact most of it is able to be modified but still these mods need to be good, its true you hear the rumble, but even inside the cabin you hear the plane ramp up and take off.I am unsure what the pilots hear, maybe a little more cockpit noise but for the rest who knows.your tkas sounds were really good.Now if only we could be allowed to modify what things say, ie weather, I was th
 inking of eloquence or computer voice or something electronic with a little static and crackle behind it speak it I am not sure how realistic it is but controlers don't always speak weather info so it must be synthetically generated.

URL: http://forum.audiogames.net/viewtopic.php?pid=300167#p300167





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Oh dear, so now it all comes out.Is it possible that someone is guilty or something.Lets try this, so the dev got a licence file from someone that said various things were able to be used we know nsstudios at least maybe sam tupy etc did do includes not sure if mason did to but ok.The licence file is quite loose, but whatever assume thats a valid licence file.The dev takes it in good faith that the code he has is not stolen.I mean someone gives him a site or some free code, it all looks lagit.But it obviously aint.Then 2 guys come on here hacking and ranting about stolen code.Is it possible that you gave it or know the guilty party that got the code and gave it because if so I think everyone whould like someone to own up.Giving misinformation is bad for business.Its almost as bad as stealing the stuff in the first place.So I the developer take this and then realise someone is jacking me around.Not happy at all
 .Assuming authors of code have come foreward and they havn't on here dev will probably  try to make sure.Maybe he has maybe he hasn't we don't know that for sure.And at any rate it doesn't matter.It does put the 2 concerned in a not good spot.I'll just say this, guys you know about more pieces than you are telling us.So the code is stolen, I believe that much.But someone says the dev of the game got a licence file, who wrote that file.Do the authors know about that file.I won't shout, but you guys know what is going on.I suggest you own up and say the entire thing.This dev may have unknown stolen code which he got a licence file to use that said that it is free to use if credited to the developers.This would be really good if the manual is in english but it aint.I just read the last section where the credits are, and no credits for the code but that doesn't mean that
  it is mentioned early on.Even if it isn't, I said it to mods yesterday.If this is stolen, so who gives a fuck.May I remind you that mason burned out a lot.Its true we users gave him a lot of support but enough is enough.He isn't here to defend his fucking ass and I doubt he will.He would have by now and so would everyone else that was mentioned in that file if they deemed it necessary.This is assuming that file exists but lets go on the point it does just because we need a starting point and we have one shaky that it may be if we have much to go on and we have precious little.Assuming that no contact was not made with the dev privately by those concerned with this file and assuming there has, maybe something was done, but maybe there wasn't.I had some sounds, that were in shoot da me beta by rsgames.True they had no licence.Later on I found them in age of slaughter, sdm was never finnished, I played ao
 s and liked it.These sounds are in a free sound pack of junk I got a while ago.They were expressly for noncomercial  games and had some questionable files in them.Even so, I didn't hack games and bitch like some dumb fuck though I had just cause to.I let it live figuring at least the things were being used.Later on I made more sounds, they were used again with out my permition, but once again I played the game they were used in, by now they were in the wild, what? am I suing everyone just for using my sfx now, its not that important.As I said, mason made mtg, suddenly he burns out, mtg is recreated as mtg.Mtg dies and up comes sound worx.Down it goes up comes ultrocity.Down it goes, up comes darkflier.Down it goes.Each time it goes down mason takes everything with him.Eventually he realises that maybe he is not cut out for gaming as such and goes on his way.Thats putting it simply as I can.
 A lot of that stuff has not seen the time of day in my opinion.2dp and crime hunter were damn good games if I can say damn here.So were a few other mtg games like 2d adventure.They will never see the light of day.So what if this is a clone of up, its the best clone created.Lets let up have its time of day.None of mason's project lived for that long.Every time he went so did his stuff.At least the dev that made this cared enough to try again.The only things needed to be made different is that the manual and some bits of the games like commands in the game and other things need to be made in english.I have however made a decision.This game has generated to much drama.Reguardless of what it is or isn't I will no longer play it, or even read this thread anymore.I overloaded in my post but didn't send it because for some stupid reason I don't want to flame out in a blaze of hellish glory but
  enough is enough.You have proved your point this game is an ultrapower clone and I will delete it immediately.Just remember though you have made a mess of the word clone, people will be scared to even use it, and the fact is, I guess all devs will have to make sure all code they get is actually theirs to get and the licence file be damned which is sad.To the mods, I had half a mind to send my flamed responce but I 

Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Well, I got the game started.My thoughts, um.The manual and changelog are not in english.So I have no idea what I am doing, and some stuff in the program is not in english but I can live with that.I can jump, walk, turn on and off beeps.I think I can reorder my guns some what.I don't know how to use weapons, shoot, load, check amo, all that cool stuff.Don't know how to switch modes exactly, I can fire off socials and thats fun.I am in a dark bloody tunnel with fire that will kill me if I stay long enough, there are some flys somewhere.There are no items anywhere, I can chat but no one talks back.I assume there are more than 1 room, you can sell stuff if auction channel is on, but thats about it.This game I don't know.It sounds nice but since I don't know exactly what I am doing it may as well be as crappy as a crappy crap crap game which it is because there is this tunnel and some flys and 
 fire and not much else.To be honest if I don't get something more working on this, I'm going to kill this, I have better things to do with my gaming life than play really good sounding but crappy gaming crap which I have hardly any clue what to do.Sorry if this is harsh but I don't even know what I am doing and I usually can figure out things myself without much manual reading, even a key refference would be good but no, this game is I don't know.Its nice to see another audio rpg but I'd really like it if fully english meant that the manual, program folder and all that sort of thing was english to.

URL: http://forum.audiogames.net/viewtopic.php?pid=299562#p299562





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Re: death match project alpha update public beta

2017-02-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

Well just downloaded it.It installed, I start the game, I create my char, and suddenly I am in a room but I can't move, I take one step I don't seem to move more than 1 step and then thats it.I can't hit any coord checking or status keys I tried killing the speech libraries to see if that was the issue, and I try again, bang bang bang into a wall I go if I hit left arrow key till I exit.I restart, same again.I do a /fixship on the station, nothing.Um, I uninstalled the game, its gone now.Um danny I can't really play this awesom game if I am allready stuck.I have viewed the sfx and its good but thats it.

URL: http://forum.audiogames.net/viewtopic.php?pid=298058#p298058





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Re: death match project alpha update public beta

2017-02-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: death match project alpha update public beta

I noticed this game has the same setup as the other one, for myself I really do want to keep both versions if I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=298052#p298052





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-08 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hi.Well when you are done with the task and the sound mod I certainly would like those.To the rest, there were some addon updates that were added at the end of this year december as well as this month.Firstly we have one more stuardess in the mix,  we also have 4 more towers while thats not that much of an improvement there it is.We also have had the airports sorted up to version 13.It appears that we have the radio chatter database revised, its another 500mb download.With all this, the game clocks in at 1.1 gb or there abouts.I have not played it as such, I was trying to do it, and entered another state but fell asslleep at the controls and was shot down.

URL: http://forum.audiogames.net/viewtopic.php?pid=292951#p292951





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Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: 세종 출장샵  콜걸 대딸방 www.paw28.net 카톡:pw20   키스방 오피스걸 립카페 애인대행 조건만남

Well you know as a fellow moderator of the forum, not this but the one on audiogamehub I can say that there have been times where I have felt I am wasting my breath.While there was interest in the forum initially it seems its only service is as a spam magnet.The spammers usually target the general forum and sometimes announcements.Initially I put in announcements on the forum saying don't crack, keep subject lines, keep to the rules, etc, etc but all  it seemed to do was generate spam.I know there are a few users on the system, and I know some of them did post once, and I know the forum is viewed and read but not many if any have ever posted in it for months.Every day I have the displeasure of logging in my moderater account, and going through every forum, bar general  and after that going through general and noting down all the users that are being naughty.Then I have to go through and delete all their topics and then I have to go through and bann all the users.At first I just put notes for the users saying why I banned them.Then I stopped, because I couldn't be bothered then I thought about swearing at them on a message then I just decided to go through the motions of banning spammers.I do it once a day.When I realised I was generating traffic I cleared all my announcements and all traffic for spam instantly halved.I have contacted sonnar about this, its clear we are not generating traffic or even offtopic descussion right now.My thought is that we should shelve the forum either till people ask for it or we get more security for it or simply say screw this and delete it.Pr is fine but if no one posts or comments bar spammers then I may as well go home!I am seriously think at this stage till we get big enough it may be easier to go to a managed forum like this one where we can appear and then disappear in a moment then appear again when we have something.Its what we have done, true there is an email list which I made which I also forgot which itself is not generating traffic.Even with the hub right now traffic is stupidly low.That aint a bad thing I am just concerned we are making all these channels and we are moving far to fast for our own good.I guess there is a ballence, I will continue to maintain things if anything for my own sanity but its just a daily step.I also suspect bar one or 2 actual admins that they don't either have the time or are to lazy to actually do anything much.I got a responce after a few days when I did the forum permition initially but every extra mail I send at admin yealds not much in the way of responce.When I first got in, every forum including the main page was full of topics with random names and the like.I spent 2 hours clearing it up.Every day I get at least one new bot.And I suspect in some cases the same people come back.One bot I banned his address, he came back with a slightly different name.Ofcause right now its easy, I know what topics are listed, there are only 6 in the entire forum and to be honest I am half tempted to clear all those and let the spammers take over at times.I'd probably loose my job but sometimes the spammers get me down.The only spam I like is the stuff in the can and then I don't eat it to much because if I eat to much of that that will definetly kill me.But yes, canned spam and egg is fine.And no philll please don't come in here and start the spam song again, thougyh I do have the disk with it on and yes I do play it when no one is in the house loud so there!I get on average 1-5 spammers per day generating 1-5 topics each.When I started I had 30-40 spammers with at least 20 topics each all over the forums.Some days I have none.I think and hope I only have 1 or 2, I need to be going out later today but hmmm.I do wander what the chocolate fudge I am doing, half of me wants to say, if they don't generate traffic then I will just bann myself and go away but I somehow just keep plodding along beating this mechanical gaming keyboard as I go.I guess I like my job to much to shelve it.

URL: http://forum.audiogames.net/viewtopic.php?pid=292695#p292695





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Re: eurofly a flight audio simulator from slovakia

2016-12-22 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Well interesting.I completed the greese mission and decided to take a different rout in to austria then out again.The game said I failed that I failed because I went there however it was never stipulated in tasks I only could go through once and not backtrack.It continued to be that way even after control f4, and I'd be really angry if I hadn't backed up my profile, I need to redo parris again but oh well.On that note, every time we get an upgraded plane we should get a bit more power, the 737 is quite an insult to put it mildly, less fuel than the 707, less speed about 170 worth.While 850 is ok for the ucrane mission I don't know.Yes I know I can just stay on one craft all the time and say screw you but to be honest I am a standard traditional gamer and I try to fly with what I have.Sadly I am going to have to redo the missions again and this time get to a point I am not looping my stupid plane into arieas not stipulated in
  the task profile and mangle my chances.I may write my own tasks upgrade maybe I will do that later.

URL: http://forum.audiogames.net/viewtopic.php?pid=290479#p290479





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Re: The Killer, is it you?

2016-12-16 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The Killer, is it you?

Hi.To be honest and in defence of the mods most of them are quite good with the users here, no one gets banned unless you really anger them.I am a new moderator myself and while the forum in question is not being used, I deal with about 10-20 possible emails per day on my forum that could or could not be spam or someone making something constructive.Guess what happens, I bann all of them because I don't want to take the risk, to be fair no user has actually posted things just yet.Lets not forget a certain playroom or certain games where mods are just bosos that bann because they don't like your face.I've actually spoken to dark and a few others in the offtopic group and they are just like us.I also have no sympathy of bann evadors either.And for me once banned, you stay banned.To get that way you would have to really piss me off and usually I am not easily pissed.Sometimes that can be a bit different, there are d
 ays where things get in the way and on those days I try not to be online but thats not been for ages.We don't need guys like this whoever they are, we have enough trouble makers on the net and I am not just saying the whiners and stupid blindys that hang round most of these sites, I mean hackers, etc.Have you for example looked at the latest yahoo breach and all the credit card breaches that have been going on, the us election hack, the hacking in general, the new cyber war, and weather we get it or in the process of launching the nuke we get it ourselves, bottem line these local trouble makers aren't the real threat by a long stretch.It will always be that way however this guy in the grand scheme of the net is worth nothing to us.

URL: http://forum.audiogames.net/viewtopic.php?pid=289853#p289853





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Re: eurofly a flight audio simulator from slovakia

2016-12-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi.Well I do think the sim should be a bit more tolirant where weather is concerned.I have been in a plane that landed in rain.Drizzle should not effect it, rain light to medium should be ok, heavy rain while not ideal should be ok.Fog obviously if heavy enough will effect it, light fog may cut down visability but planes can land in it, well maybe not really bad fog but still.Light winds are good, storms I know heavy ones strong ones you can't.Snow and sleet not again if heavy, anything which is light well.And any cloud well heavy cloud maybe they may have some trouble but nothing more than that.Right now you can land if its  clear, sunny, light cloud or mostly cloudy Thats fine but sometimes you get storms and more storms.Planes can be adapted for ice and often have certain bits heated to land in conditions you wouldn't land in a blizzard but even so.Next, I really don't care for the weather as 
 it stands.It seems that the weather is quite storm heavy.Next  once flying and you are above the clouds weather shouldn't be a factor, ie its only a problem when you land and take off.Sometimes you hear a storm or something but whenever I have been flying, it can be bad but all depends where you are.So if you are above a certain altitude, then the weather should always be clear.I know thats not ultra realistic but We should cut things out we don't need.Next sounds should be realistic.Ie, if you are having your doors open and start the engines you should hear them louder volumes.Also weather right now is to loud, ie, you shouldn't hear weather all the time when inside you probably can't hear it at all.Maybe volume should be less.I do like listening to it but still.Next I am unsure about the planes hearing them outside the cockpit, I suppose the pilots may see those but even so, I am unsure, may
 be they should be muffled a bit I mean you are not outside the cockpit, they are good to notice when near an airport.Maybe later on, I'd like to have point of views like in microsoft flight sim.Things like the following.We have the internal view, I'd like the view of being outside the plane either as being litterally on the outside of the plane engine wize and also maybe a point of view of  you being a bird flying above the plane so you hear things changing, maybe with more ambient sounds.You could still do everything you wanted to obviously if you were landing and taking off unless you were practiced at this you wouldn't want to necessarily go outside to that view, but on long flights, I'd like to have some sort of ground view where you are walking round the country you are going through.Either that, or have the way to change the music type so instead of all the country music playing you could have ambient music I know yo
 u can have your own.the views are just a secondary thing and are not needed.The weather is the main issue I have.I'd also like the take off time to be more realistic that is you should ask to take off but get cleared to go to a spot to take off reguardless of weather, once lined up with your spot, you need to then request take off and then go propperly.

URL: http://forum.audiogames.net/viewtopic.php?pid=288721#p288721





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Re: eurofly a flight audio simulator from slovakia

2016-12-03 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Well I am on the mission where I am just sitting in my legacy doing a transport.I was able to get to the right place but the controler never anounced that I was there.When I realised I put it down, got to the right airspeed and landing hight, got clearence, tried to land.I crashed the airspeed was however right unless it changed or it gave me the wrong speed or something stupid like that.I never figgured out turbo mode, sounds unstable pluss it takes the realism away.One thing I do find hard is lining right on the runway usually if I am hearing the runway in the extreme right of my stereo field and its in the centre of that channel then yeah I am fine but sometimes not.I have never figured out autopilot, I used alt p for autonavigate but I havn't tried moving away from countries yet.also even though I am at catogry2 I can never select any more higher than cat1.I was going to cheat but I can't select higher class craft even 
 with free flight.

URL: http://forum.audiogames.net/viewtopic.php?pid=288104#p288104





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Re: eurofly a flight audio simulator from slovakia

2016-11-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

One thing to note.For the installer side, if you use innosetup, and as long as you have things selected to use all languages then it will work.You have to code the entire script, but the basic wizzard can create a basic install with the required stuff for a basic installer via menus and the new wizzard.With this done you can code in extras.The only thing extra you need is the quickstart pack which includes extra creation tools, encription and the preprocess module which streamlines commands for various things.The framework anyone can make over that you can add extras.There are thirdparty programs and extra modules to add in if you want most free the installer is opensource.One thing not mentioned is istool but this while not fully accessible does have a few extras you can doodle with via menus.

URL: http://forum.audiogames.net/viewtopic.php?pid=285735#p285735





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Re: trick or eat is here!

2016-10-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: trick or eat is here!

One of the things I noticed is that the game installs in the black jack folder which is weird I thought it should have its own folder.You can't select where it goes either.This in itself finebut all documentation is over ridden and so hmmm.I agree its a simple game but on par for this time of year I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=284649#p284649





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Re: Blackspace (3D HRTF First person shooter game)

2016-10-26 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blackspace (3D HRTF First person shooter game)

Well I couldn't get openal to install the installer has no buttons to push.The game does run, I have the latest java for a few things, yeah there were security issues, but they are fixed.Java is everywhere, I have heard that if you don't use a bit of software for anything for security you should kill it however I have never had issues though oricle has had the wrap from time to time.I have never been able to blast the group of enemies in the first part of level1, the concept is really good but even so.This is a glorified quake to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=284194#p284194





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Re: eurofly a flight audio simulator from slovakia

2016-10-25 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

I'd be happy to translate some things, help with text and audio.I enjoy flight sims.

URL: http://forum.audiogames.net/viewtopic.php?pid=284078#p284078





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