Re: Blind Quest - The Frost Demon Updated

2021-02-26 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest - The Frost Demon Updated

Hi.Yes, got the corrected update and the issue is gone.

URL: https://forum.audiogames.net/post/618636/#p618636




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Re: Blind Quest - The Frost Demon Updated

2021-02-25 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest - The Frost Demon Updated

Well I have emailed the store because my usercode just doesn't work with this new version.I got the update though.

URL: https://forum.audiogames.net/post/618342/#p618342




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Re: A new update of Space Wave Race is available!

2021-02-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A new update of Space Wave Race is available!

Well just played an entire series.I did play in beginner but at least I finnished all titles.The music is cool.The game is ok, could get a bit boring but at least I have finnished it.Now I can shelve it for later.I like the music, though I wish that the game didn't overuse some of the music repeatedly.Ie, each class should have its own music, and ideally each experience level should have slightly different music but for 3.5 euros I guess I can't complain.

URL: https://forum.audiogames.net/post/614542/#p614542




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Re: A new update of Space Wave Race is available!

2021-02-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A new update of Space Wave Race is available!

Wow, just brought myself the update.Its good its only 3.50 bucks, well 8nz.I now have an extra key.Lets hope I don't have to continuously buy into updates.I mean I will but lets hope I don't have to.

URL: https://forum.audiogames.net/post/614417/#p614417




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Re: A new update of Space Wave Race is available!

2021-02-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A new update of Space Wave Race is available!

Yeah, no update at all, I can't find the link only to buy

URL: https://forum.audiogames.net/post/614414/#p614414




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Re: Serania - Path of the Scion is out now

2021-02-04 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Serania - Path of the Scion is out now

Hmmm looked at this and the other stuff you have, pitty its not for pc though.

URL: https://forum.audiogames.net/post/612822/#p612822




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Re: Unscramble

2021-02-03 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Unscramble

To be honest, I'd prefer something like the lockpick games by lworks, break as many codes in the time limit, and then have different modes.Break as many codes as you can, and well  whatever, then get caught by the police.Then break out of jail with codes.Then whatever, endless posability, but unscramble, I got it just for kicks but that was an epic fail.The sounds are not even that good.

URL: https://forum.audiogames.net/post/612583/#p612583




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Re: Blind Drive - demo out now

2021-02-03 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Drive - demo out now

Hi, well steam is a bit hit and miss for me.At any rate currently going through some renovations here so not a good idea to play this but if its all out by early may I will be buying and playing it.Since I have played the leaked version and so I am totally impressed, I could be persuaded to preorder right now for the entire thing, soundtrack and extras on itch if it appeared.If there is an archive  of the stream I may listen to it later on.Keep it up guys.

URL: https://forum.audiogames.net/post/612579/#p612579




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Re: Unscramble

2021-01-31 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Unscramble

Hi.Well, this guy had another free game.Both were detected by microsoft windows defender as unknowns, then as viruses.As is all things with defender I transfered them to my unprotected data drive to see what I was missing.And suprise, surprise, they do exist but unscramble aint worth 3 bucks, neither is the dream maze game, enjoyment 0.Don't think I will be playing any more of this guy's stuff.

URL: https://forum.audiogames.net/post/611646/#p611646




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Re: Ear Hockey from Microsoft

2021-01-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Ear Hockey from Microsoft

For those that want ear hocky, I have had to do this with alexa to.Change your country and language temperararly to us and get those.Once they are in your library, you can change language and country back and they will work.My only issue with the game is after you miss or get the ball, the ball is not recentering so if it was almost at the right it will continue from where it left off even if struck.

URL: https://forum.audiogames.net/post/611266/#p611266




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi.Well maybe something about the deadly attack should be put in the tutorial.It happened so fast I didn't know it could be blocked, it happened so fast I couldn't dodge.Maybe a block for some stuff you can't dodge could be good.On the subject of monsters and bosses, in a lot of games I have played of this style, mostly gamebooks, monsters can drop gold, but bosses drop keys, gold, treasures that can be soled or other usefull upgrades and bonuses, the harder the boss, usually the bigger the drop or even experience points.

URL: https://forum.audiogames.net/post/611264/#p611264




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Well just played a lot of the demo.With the bosses they get faster and faster and faster.At some point I run out of this games version of medkits.In the blind quest series the health generated as you moved, in this one it doesn't.While this could be welcome since you really didn't used to need to rely on any healing items, the big issue is that while I was able to get multiple items, I would eventually run out especially with the big bosses.Not every monster has a healing item but again, right now the bosses would suddenly hit me and get stronger.This meant I had to use an item unnecessarily and so on and eventually would run out.At the point I am told that the boss gets stronger, I get hit, and it looks like for that time the announcement goes on the game semi pauses.Maybe a tone rising in pitch like a chime could tell what was going on.On the subject of more boring point and clicks, I am surprised no one else is doing these type.Yeah they are simplistic but still current in the sighted world.I have never really payed anything over a simple game book but while they are basic, concentration in some battles is key.I'd like the ability to skip past speech though.As for being told about hitting tab, yeah its a bit repeaty but its good to be told especially when I have chosen a direction as when I have gone one way I sometimes turn round and do the other without noticing so yeah its a good idea to handle that.For a game its quite good.However I would have liked ticonblue to finnish a few more arcs rather than trying to develop yet another adventure before finnishing another one.Fury driver comes to mind, fixing the first one and getting the next chapters out.Next blindquest, yeah I like that even though its basic and I want the next part.I don't mind another adventure but if you guys release new stories all the time.Next testing, ticonblue doesn't seem to ever have a betatesting period.I am always buying the next games though.I mean they are crappy and simplistic but I am adicted to this style now.

URL: https://forum.audiogames.net/post/64/#p64




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

Hi.Well after completing this game, there are a few bugs.1.  in almanons room there is a bug, exit the room, go back into the room again and there is no way out.2.  there is a cornfield, however in any location, storage room, and a few others where the weapons and other stuff exists there are also cornfields.The road will be fixed but will become disrupted if you go in a certain direction but if you don't then its not going to be a problem.I think if the player has gone a rout and has found things they should be able to quickly travel to that location, driving to places takes time, mind you a lot of open world games do this.I'd like an ability to skip scenes, and such.I like the soundtrack and want that.

URL: https://forum.audiogames.net/post/596259/#p596259




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Re: The war

2020-12-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The war

Well, a lot of stuff has cloaned ideas of stuff.Next, in most cases especially for some of the stuff I played, naming the company that originally made whatever it is and what it was can be enough ie credit is being given to the origional people.A lot of stuff is a clone of something else.Coppying direct ideas and sying they are yours is fine but still.A lot of mainstream companies do this, some get into trouble but a lot get away with it as long as its not exact.The issue we have is that we have had so many of the bad sort that its become a problem.

URL: https://forum.audiogames.net/post/595986/#p595986




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Re: shooter extreme, python rewrite

2020-11-23 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: shooter extreme, python rewrite

Well as for microsoft defender, not surprised.Microsoft defender targets all sorts of software.This is not a virus, its just microsoft defender targeting the blind again.I have a secondary drive that I run all my games from, its just another thing to exclude from microsoft thats how you fix that

URL: https://forum.audiogames.net/post/592109/#p592109




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Re: Pokémon access

2020-11-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Pokémon access

Well, thats me out of trying to not to pirate.The nintendo store is not supported in new zealand.So I can't be legal.It has done this after I made my account though.So I guess unless I can get someone to like buy it and send them the cash via paypal, I'll have to get it another way.I actually have found how to get it but I am trying to be good boy.Guess I can't.Oh well.

URL: https://forum.audiogames.net/post/590560/#p590560




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Just got an error when falling of platforms.This is the log.Traceback (most recent call last):

URL: https://forum.audiogames.net/post/589810/#p589810




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Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

Oh so this is only part?Ok that makes sence.How do we get updates.Or do we buy extra parts as they appear.I think I understand this now if its an episodic thing, in that case this reminds me of an interactive radio serial.Now I want the next part.

URL: https://forum.audiogames.net/post/587317/#p587317




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Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

Well, I think I finnished the game but to be honest I am happy I payed 4 us for it and not more.So my review.Nice ambience and story.Move about.SpoilerTry to get the peg leg early.At least thats what I did at first.Find the drugs guy, the girl with the weird tech and well give you jacket to the robber.Next you are supposed to get into the club I guess but you find the boss, bash him up, and his thugs but there either is 1 more or there is no happy ending.Other scenario, find the boss and beat him up.Peg leg becomes sttationary and will kill you if you get to close.Then again, unless these are the only 2 endings in the game and unless there is more I'm deleting this.Seriously all the dusklight games were interesting to play but once played they are not much.

URL: https://forum.audiogames.net/post/587279/#p587279




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Re: Fury Driver - Moonwalks: races in a city full of crime (Demo)

2020-10-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: races in a city full of crime (Demo)

I actually agree with this.Its enough of an issue turning never mind all the things you can bump into.I could go without the racing, have it for those that want it but yeah skip the lanes bit.I mean a western drama, had it right turn when you need to turn else you crash, drive for as long as you can, either get away or get caught, if so have a battle.Guns or fists or whatever.This sounds like an adventure maybe it should be like that.

URL: https://forum.audiogames.net/post/584806/#p584806




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Re: Fury Driver - Moonwalks: races in a city full of crime (Demo)

2020-10-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: races in a city full of crime (Demo)

The story is good but like the rest I find driving a bit clunkey.Its hard not to hit things and turn and everything else.The sounds get so confusing, at any rate, that its hard to handle.I mainlike the shooting, driving and fighting games, would be nice if you could choose styles to play this game.1.  race.2.  fight if you want to do that style.3.  where you can avoid the trouble do so.Then again I am not much of a hard core racer though I really like the soundtrack.

URL: https://forum.audiogames.net/post/584759/#p584759




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Re: Fury Driver - Moonwalks: races in a city full of crime (Demo)

2020-10-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: races in a city full of crime (Demo)

Wow, gona try this one.I like the concept.I did watch baby driver in the theatre before the world ended, and I liked it and its characters.Bar the pipe2, maxpain mods for superliam, etc there hasn't been a modern game released in this style.And since the mod for superliam was not official or really that legal as such and since the other one of pipe is rather old now this will be good.Blind driver was another but that was put up alegally and its yet to be fully released yet.Its nice to see a stream of games coming out even if everything is based on the same concepts.

URL: https://forum.audiogames.net/post/584746/#p584746




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Re: Build to Survive, version 5.0.5

2020-09-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

Just been listening to the game.Where do all the music tracks come from.I am especially interested in thhe heavy metal tracks and disco ones.

URL: https://forum.audiogames.net/post/567620/#p567620




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Re: fully accessible small rpg on Itch, Dungeon of Reminiscence

2020-09-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: fully accessible small rpg on Itch, Dungeon of Reminiscence

Well pt6, like the game.However I have a few ideas.I don't think as you buy things that things like armor and weapons and well potions should continuously go up in price.There should be different armor and each could cost a certain amount of points.Weapons to for obvious reasons.100 bucks for potions or even 50 coins would be fine.There needs to be a saved game feature.

URL: https://forum.audiogames.net/post/567617/#p567617




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Re: fully accessible small rpg on Itch, Dungeon of Reminiscence

2020-09-03 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: fully accessible small rpg on Itch, Dungeon of Reminiscence

pt6, I like the soundtrack, where did you get this or did you make it?Nice chipmusic, if its yours, give me your bandcamp link and I'll buy all your stuff.

URL: https://forum.audiogames.net/post/566992/#p566992




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Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

Well, Ok it is all working.Some of these challenge maps are hard, is there a way to lower music volume without lowering other sound volumes?Also, yeah its all activated now and working, one question, where is the storm?Also I think there need to be some level options, ie things you can set when you go to challenge or whatever.An easy level to get start then harder and harder.The older maps should be reasonably easy the really hard ones well are hard.Looks like new zealand is entering its second wave of covid, now I have this gem to play with.Lets hope I don't run out of maps maybe I may build one.

URL: https://forum.audiogames.net/post/561283/#p561283




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Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

Hmmph, well the order information and such has not changed from the old information that I got, I will send them my order recipt and get it done.Thanks for that.Now if they could only fix it where when chosing next on map pages things like sounds got really quiet that would be nice.I also want a way to list all the maps in different orders from oldest to latest or alphabetical order, etc.

URL: https://forum.audiogames.net/post/561235/#p561235




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Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

well I doodled with the game.I am impressed finally after figuring how to get things to play right.I can not activate my payed status though.I remember activating this once, but my account went with the old server and well, hmmm.If you can keep it stable this actually would be good game.

URL: https://forum.audiogames.net/post/561212/#p561212




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Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: SBYW, 2d map exploration game

Well, from logging in, and such going through a door on main to a blockage pile and being told a server is down I have no idea how to switch maps.I decided to order a payed account as I usually do, with these to get the extras, and well bang, I get the code, type /activate and the code but it doesn't work, now my char didn't exist when I ordered that code but it does now.No indication it even worked.I don't know how to switch maps.Oh well I guess thats another 7 bucks gone, time to delete this I guess.

URL: https://forum.audiogames.net/post/561198/#p561198




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Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: bloodstorm

Hmmm you know I sort of aggree with some of this.The bugs I haven't noticed to much of but I am a 2d guy but whatever floats your boat I guess.My biggest concern is issues with the server.After suddenly not being able to access my crashmaster account forcing to make another, I find from the main dev that due to the server deleting my password that happened.Firstly why would the server delete passwords of active accounts.In fact why would it even delete anything for unknown reason, the user has no control with this.You can't loginto a passwordless account so now I need another account.I like the game and the environment.There are things like not being able to reenter the cave at the beginning of the sewer once over the otherside only falling to the right at a particular point to the forrest.I'd really like the animals map back with a nice fast animals, was good to put ranks up to be honest I know that is semi cheating but there are just not that many players at all time.I have exploredd the game a lot, fallen off the mountains, etc and etc, and so on and enjoy it for what it is.However thats just about the only thing keeping me in.Now I have the next issue, if my account login is basically destroyed, should I then pay so I can rebuild my char back with the extra stuff I need then buy all the weapons and food only for it to be nuked down the line, and then I am still waiting for my account that shouldn't have been messed with being unmessed.I am not going to ragequit like I did last time with the food system but to be honest, I don't think a food system was even needed, but still.Its a nice game with a nice most of the time bunch of guys in it which is why I actually give a damn to play on.In fact thats the only real reason I actually play the game at all.Its also why I am not going to leave but to be honest, who knows at this point.

URL: https://forum.audiogames.net/post/550111/#p550111




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Re: bloodstorm

2020-07-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: bloodstorm

Hmmm onto a more serious note, my account has stopped working, I was on yesterday and it worked, I logged on last night and aparently the username and password just don't work though there is an account in the system.I don't mind except that I am a payed user and I am well I have a lot of stuff, I can get it again but if this continues to happen then who knows.I do enjoy mucking about on this game.

URL: https://forum.audiogames.net/post/549407/#p549407




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Re: bloodstorm

2020-07-02 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: bloodstorm

Well to be honest, I do think that either hunger and thurst shouldn't exist in the safezone or we should have a way to get food there, I mean why can't the safezone have a cafe in it, or at least a vending machine or something.Next thing, we should be able to get fruit some how, maybe some trees could have fruit maybe you could put trees with fruit in your house or something, at least the ability to get fruit or other things.Right now, a house is just this status symbol, like I have a house I can bumb around in.Also, every time I kill someone or thing my points no longer rize.I do agree with the target range idea, I mean where do all those empty pop cans, and beer bottles go.

URL: https://forum.audiogames.net/post/547971/#p547971




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Re: Space wave race has been released.

2020-05-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Space wave race has been released.

H well even on really hard that 11th race is basically unbeatable.And the rocks, thats a hard one.I can anticipate turns for the most part but even so.As for the paypal, I had the same issue and wrote to audiogame.it who refunded my cash.Then told me to try again, sometimes the key system doesn't take.However until we can actually complete silver and I find a way around, then I am not sure if I'd buy it myself.The game is really good but, I really think levels need to be adjusted better.There is no difference betwene really easy or really hard at all.And while I am all for things getting harder and harder, the 2 rocks deal and the fact the ai suddenly nuckles down is just hard I can make 3rd or 4th position if I really try but not likely otherwize.I really do think there should be a way to win or push up or even practice single tracks and see where I could improve but I am doing everything right.Now if I knew where the roids were going to come and where just before they do I may have a chance.

URL: https://forum.audiogames.net/post/535035/#p535035




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Re: Space wave race has been released.

2020-05-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Space wave race has been released.

H even on really hard the bronze leeg can still be beaten and I am moving on the silver and am still acing things, getting turns right yeah, but guessing where the doubled rocks are just well its really hard.I can avoid 1 of them but thats about it.I will try again but if I get stuck at the same place at least I tried and at least it was on 3.50 us.

URL: https://forum.audiogames.net/post/534819/#p534819




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Re: bloodstorm

2020-05-30 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: bloodstorm

Well if it were just robots I wouldn't mind.But this is another st yw type deal.or stw, survive the wild, whatever.Now you need to eat and drink. and if you don't you die.And you need to buy food and well suddenly I have just killed this game.I did pay for stuff and I did like it, the game aint crap, but its just to close to reality now.I mean people can do that if they want but I am not doing that.There is just to much going on, the town and houses are nice, but what if you can't afford to buy pizzas.Seriously bar killing things there needs to be more ways to get cash but the game is just well its verging on a type of game that I just am not fond of.

URL: https://forum.audiogames.net/post/534817/#p534817




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Re: Space wave race has been released.

2020-05-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Space wave race has been released.

Well my only issue I have had with the game as such is that I can't seem to complete the silver final or at least I think its the final.Suddenly even on really easy the game pushes it up a notch.Avoiding the rocks can be a challenge depending where they are going, and while I can do things within 2 or 3 minutes, I can only get up to 3rd or second sometimes 4th position.To be honest I really think that unless something is out of whack that its hard to get this last race.And I can finally put that amd card to use.It appears ticonblue or whoever did it now really got it right, dislexic low vision and several other types of disabilities and the sounds are really cool.Then again in most cases the soundtracks have been really good.Its just a shame that most of these seem to be one shots, some of them are fine some are not.A western drama is good.The blind quest became a bit better after they updated the fighting system, but inquisitor just didn't cut it.shien nwa was ok but was a static story with little real adventuring in it.Audiospeed was ok and audio race, the rally was the other racing game I liked.Bronze leegue is quite good to beat, silver is ok till the last level.I am seriously wandering about getting a gamepad, maybe I will pick up a wired xbox 1 controler or something

URL: https://forum.audiogames.net/post/534591/#p534591




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Re: bloodstorm

2020-05-25 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: bloodstorm

Hi all.A small warning to all those that update to the latest version.While I know this is a bgt game and have excluded it and made sure it is there is a message of the day which states that there is a bugfix for the menus or something.I downloaded it and put it in the same folder as my excluded files making sure to turn off protection then back on once it was in the excluded area.However windows defender seems to have a bee in its bonnit about it.Smart screen came on and I just unblocked it thinking it would give me no trouble similar to other things I get from smartscreen.However defender seems to think that there is an infected c:\windows\svchhost.exe which is completely bollix, I checked all my svchhost processes and they are where they are supposed to be.This only happens with the bugfixed exe file.I download a fresh copy of the game and put it in my excluded folder and it works again.To be honest, if this happens with other files on bgt, I actually think it may be time to retire bgt itself.The only way round this would be to disable defender or exclude the windows directory and I really don't want to do that.I like bloodstorm for what it is.But if the next update starts doing this even after I kill smartscreen which I did, then I may have to say good bye to it completely.Nothing else does this and only when I got the updated exe file from coolgamers.I know the file is most likely not a virus, but defender gives me bogus info it still changes nothing.I know a lot do use bgt but maybe its time we really push to just retire it.Its obvious that its getting worse and worse.If our bgt files in excluded areas are being put out as bogus viruses in system files its probably time to shelve the language entirely.I know that I don't have an infected system file and all I did was run the bloodstorm game so its obviously false.I do wander what it would take to tell microsoft at least to exclude the entire bgt group of programs entirely.

URL: https://forum.audiogames.net/post/533384/#p533384




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Re: Bluesky, an awesome runner game

2020-05-23 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

Hmmm, I have run this game on my data drive not my system drive and not had any issue.Saying that, I never made the 10 minute doomsday time and eventually it got to fast.I still kept it but the latest itteration has got me losing enjoyment.Endless runner's thing is you run, you shift, you jump and adjust level to what you want.By the time you get pits, fire, drones, the ducking thing, blades, etc it comes to a point between level 5 and 10 that you just get bogged down with to much noise and can't move at all due to getting picked off by something which happened with the latest version yesterday.Its been deleted.The only game I do play with cheats from time to time is branble and to be honest I only have kept it for so long because its been really cool to play.I have not noticed anything getting hacked, but if that is true I can easily reformat, and reinstall all my data though it will take me a few months.It won't make me that happy though and to be honest I still have a soft spot for branble, though I can easily delete that I guess, I hardly play it but still like it.

URL: https://forum.audiogames.net/post/532668/#p532668




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Re: Bluesky, an awesome runner game

2020-05-18 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

To be honest, concept clones are made in arcade all the time.Now some of them are better than others.True this aint much more than a simple time waster to get rid of stress or to jog the brain.Well while not really much use, I mean look at branble, for example there really isn't much substance to it, ie you don't really win, but its nice to get your mind out of the rutt especially now the world has ended.In new zealand I am fortunate that our lockdown is entering stage 2 of 4 and downgrading.Life will be tough for a few years and travel may not exist as it was for a few more but we are getting out of it slowly.To be honest, I have a million apps like this and this one I decided to keep because the sounds were good and it gave enough challenge that I could role with it.However to be honest I'd actually like games like this to have a manual mode.Ie, you had to run or walk yourself, jump your self, avoid blades or maybe smash them, get stones instead of destroying them, and when near a blade throwing them at them and destroying them, and run to some sort of story.These automatic games are a dime a dozen but if a game like this had a manual mode, maybe with no score but a story, beginning middle and end, and a good plot on top of it it may just be a load better.As for the sounds, the more brootle the better.For those that havn't heard it I would encourage you to listen to some of those mk streams especially liam's ones.Fact is clones are not the issue here.They never were.Stolen code and sounds, well depending how things came out well who knows.I have also had some sounds I guess I could say put on a free sounds pack and generally released without my permition.Firstly they were mine, given to a company well rsgames for one of their games that never made it as a full version.They were not as especially good recordings, in fact they were used in the age of slaughter game which doesn't work.Also battlezone.I also played both these games.And do play battlezone from time to time.I gave the sounds to rsgames, but others got them somehow.These people used them for a lot of epic programs better than their initial use.I even have the pack with them in.They seem to make it into ever battling game.I never put a licence on these and they are used everywhhere.I made these sounds for enemy unit types, originally for guards but warriors and soldiers would work to they are generic.Now, imagine for a moment that I decided that I didn't care for this and made a song and dance over it.We may have banned the clones, but the stuff is out there.Pandora's box is opened, and we can't close it.There needs to be some point in time where we need to say, well mistakes were made, but like rabbits etc its everywhere now.I think its time to let it live as one of those thhings.As long as they are good.Now saying that in my case I gave those freely.I never sold rights to rs so they are technically mine.I never licenced anything, legal or otherwise so if you really want to be technical about it, they are public domain.Technically they are being missused but they are being used for their intended purpose.The project that was going to have them never made it past public beta, so I don't feel bad that someone is using them for what they were.They were 1 shots anyway.Now if rsgames had payed me something like 10 bucks or any amount of cash over say 1 or 2000 then maybe I'd have grounds to sue but they didn't.And at any rate they are like 10 poor quality crappy sounds not worth legal costs.Code is a bit harder, but companies steal eachother's stuff all the time from ideas to what not.Sometimes they get away with it or sometimes they will battle for it but eventually things play out as they do.On here, we are generating more drama over the stupid  clones than the damn clones themselves.If an idea is cloned and its just the concept then be happy if it sparks so many look alikes.And if that doesn't settle with you its another portable program to put on your memmory stick.While you need to get through antivirus scanners the point is especially in a restricted network environment, the portable app, cloud app and web app are essential because you don't have to install them.Now any port or clone  of anything needs to be registered.But you can base something on something else, even using the same concept or idea as long as its not exactly like  the one you used it for.But the differences between that is quite small.For example, changing the sounds and releasing the same code just isn't a good idea.However if the thing can be modded releasing the sounds etc on the same engine in a pack is not especially if you can do so.Releasing using a slightly different name, your own code and sounds but base it on whatever was before just your take on it is good.Companies do it all the time.Now granted it can be a bit hit and miss.If its to close to your original idea you may feel its threatening your idea or rights or mar

Re: idiotic sandbox is out!

2020-04-28 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: idiotic sandbox is out!

Hi.Hmmm interesting time waster.It would be good to be able to select the serfice from a menu or something or justhave several maps.But its a time waster.A reminder to all that this game is written in bgt.So this game will be identified as a virus just because of the way bgt was made etc.Its not a virus, run it in another folder you excluded for this or excluded drive or something.

URL: https://forum.audiogames.net/post/523953/#p523953




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Re: Zombies, run releases homefront lockdown mission

2020-03-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Zombies, run releases homefront lockdown mission

Hmmm appropriate especially since in new zealand we are just hours from a total month long lockdown while we perge all cases in the pipes.Sadly travel outside the country will remain off limits but if we can just travel about in our country it will be enough.

URL: https://forum.audiogames.net/post/511930/#p511930




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Re: idiotic sandbox, bloody cheers concept has just been released!

2020-03-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: idiotic sandbox, bloody cheers concept has just been released!

Well sadly bgt games are like this because of how they are compiled.I wouldn't trust windows defender.I wouldn't even trust what it calls the virus names.Nvda controler is not a virus.I have many bgt and other controlers on other programs.You can download a fresh copy of nvda controler client from other places.If nvda controler any new versions are being put as a virus then its probably another false positive.Nvda latest was also detected as a virus, it was reported and the database for windows defender promptly updated.This is probably the same deal.I have many bgt games, and thank god they are all on another drive.Its only the compiled files that have the issue.

URL: https://forum.audiogames.net/post/511928/#p511928




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Re: Blind Quest free demo and major update available now!

2020-02-25 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest free demo and major update available now!

I would actually like the speed of the roon quest monster to be slowed.We know this guy is a powerhouse which is fine.However he is almost to fast.Basically hit him once and he attacks, even if you get the rythm right he will take ages to kill.I can't even damage him.The king boss is quite hard and he is the boss and thats fine, but this monster guy  in the west room off of the throne room is harder than that.If that could get adjusted that could be fine.I'd also like a plot to save the king, maybe destroying that monster does that but he is to fast.

URL: https://forum.audiogames.net/post/504126/#p504126




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Re: I discovered several new cool features on blind drive!

2020-02-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

Well, yeah agreed.I assumed wrongly that since this game was supposed to be out last year that it had been abandoned.Still even though there are obviously untrustworthy so and so"s about at least I got a game I was interested in and something I didn't know.I have joined the news list and will be joining the beta team and I can assure you I will not be sharing it.I look forward for playing this and any new games you have to offer in the future on pc.I have never played a gangster game before so its good concept.Its a rare thing these days to get something  brand spanking new which has not been done before so thanks anyway and I look forward to more things.

URL: https://forum.audiogames.net/post/500471/#p500471




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Re: I discovered several new cool features on blind drive!

2020-02-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

Well for starters, this game was supposed to have been released last year.So technically the fact its posted as it is right now really doesn't matter unless the release never made it.Next, as to running over things, you are in a family of gangsters fighting another mafia family you don't as it turns out like that much.This stuff does happen in real life so in that context its ok.Yeah the fact someone posted it without permition is not good, but it really doesn't matter since this game should have been out last year, but without any author to say whats up it doesn't matter anymore.Its out I guess now in an unofficial way though its release date has expired some time ago.

URL: https://forum.audiogames.net/post/500252/#p500252




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-08 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

As an update to my previous post, I completed the game and found all the runes.The last monster does not attack though so who knows.I get told I have still completed 80% but I have finnished all current quests.The good thing is that I have finnished the game.I wanted to complete the game at least once in story mode before I listened to the 2 streams I have on my drive.The game is good for 1 handed mode.But with music at the menu and end well its lacking in soundtrack, transitional music, and other things.Battling, well as well as the stuff I mentioned before, while potions are fine cash would be one thing that would be good.Also surely there must be a progression of the day as you move about, so eventually the main market and shop of the main city should open.Once people leave 1 place to be found in another location, they shouldn't be in previous locations.Same with enemies and there should be more than potions to find.There should be rewards for quests, for example in exchange for getting him out of the prison the aquabussia would teach nathan how to use the aquabus and he could take and use one.There should also be a way to convince the merchant you are not the enemy.There should also be more than 1 activation.The sounds are good.Fountains etc depending what they are should have different sizes.As a basic rpg this looks good, however in cases where nathan jumps onto an enemy he should get first move  and at least for a few rounds the enemy would be surprised and act accordingly.If an enemy jumps natyhan they would get the first attack.Finally if you break open the big crystal in the christal lands you should be able to get something out of it and maybe it helps you later or maybe you can use it to upgrade something.Depending on what you have done etc dialogs should change.There also should be a way to mark things and move back and forth to them without backtracking things.For example I would want to mark things I would like to do like where the runes are and other things.

URL: https://forum.audiogames.net/post/499837/#p499837




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-08 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

Well the only bit I did not complete is the rune quest I found 1 roon in the swamp but I forget where the other 2 are.Aparently there is one more monster to fight.However now I have completed the game in story mode its quite good as an rpg story.I do hope if I ever have to reload  windows due or crash or something that I can still activate on my laptop though.Really should be  a way to unactivate games or if you load to another computer you have to switch things to the other one and the game asks you if you want to change.

URL: https://forum.audiogames.net/post/499737/#p499737




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

Well if you want someone thats really hard, try the necromancer.He can beat me down in 3 or 4 attacks on level5.So I need to attack once, use a potion then attack again.Now for the game, like all audiogames made by this company, its the same as always.I would like the blind gladiator battle system maybe but this turn based system is fine.Thing is, if you deal with a monster in an ariea then it shouldn't resporn when you leave.Next, if you tab about you should highlight the object you are on, but not move towards it if you don't want to.I do not need to fight a monster that I have allready faught.Next, some of the bosses like the necro could trigger even before I do the side quests, so I could come along, and the big mean boss comes and suddenly I need to handle it.If I am being told that I jump onto an enemy say the necromancer, then I should be attacking first not him.Since I am a mercenary it is unlikely that if I see the monster to handle that it may not always see me at first.My character is after all a stealthy bastard and isn't going to jump into battles for no reason.If I smash say the swamp king, or the alpha wolf then all the minions he controls should automatically clear.Same with the reptile man.There is no reason to fight someone you allready killed.You could of course put them here  but if you select them, you may fight again the enemies and other npcs in the game you battled earlier if you wanted to.In the town if for example the iron giant or whatever he is called wants to fight again, You can say yes or not, maybe have a maximum time you can do this and get extra stuff.Also I'd imagine that some enemies would have gold after all you are searching for cash.You should get some cash for beating a monster, a lot of cash for beating a boss or something.If you complete a quest from someone like the game keeper you should expect to get something back, a potion maybe which is fine but whenever I have completed quests on games in the past I'd get gold to use for myself else whats the point in completing sidequests.As for the turned based combat and all the text in the game  an ability to skipp things would be nice.Tabbing round is nice but you could easily walk to a location maybe on harder levels.Maybe there could be the easy levels which could be a story and the harder ones, or simply as you level your monsters get harder and harder.I would expect exp for each level and a reward for reaching hhigh enough, extra attacks, powerups, etc.I do like how you regenerate as you move about and or rest.Saving should restore full health then save, also each level up will restore health not sure if all of it but could be.The necro is really hard so I may drop my game settings to level3 and try again.

URL: https://forum.audiogames.net/post/499493/#p499493




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Re: JGT 2.1, now with 4 target languages and neural machine translation

2020-01-10 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: JGT 2.1, now with 4 target languages and neural machine translation

Cool ian.This will make a few people happier.The next addon that needs converting is the one for enter keypresses for nvda not sure if thats ever been discussed or not.

URL: https://forum.audiogames.net/post/491830/#p491830




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Re: endless runner2!

2020-01-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: endless runner2!

Hmmm.Well this is well not a clone but it may as well be.Welcome to endless runner automatic.You pick up stuff up automatically you walk about automatically you jump with up arrow, and you do that till you die.There is little point to this game.the page is at.the link on the first but at the end of that is /games.htmlyou can go to the main site and well do with it what you want.There are original sounds and its a simplified runner but its not really endless runner.

URL: https://forum.audiogames.net/post/491209/#p491209




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Re: New Game From Galaxy Laboratory, Komandoh!

2020-01-01 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: New Game From Galaxy Laboratory, Komandoh!

Hmmm having never played bayblade before I am a bit dumbass.So I get a beep to aim, which I do at centre though its left or center, then I charge and let go at full tone.Then I move about with the arrow keys, hit a wall, spin about, not sure what to do here.

URL: https://forum.audiogames.net/post/489981/#p489981




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yeah that error has been appearing in master source 10.1.2 2 or so days ago.The reason I didn't bother reporting it as such was I thought it was a debugging thing to check things, sine a lot of flags are left active during source tests.And thats the version we currently have here so I assume its still about.

URL: https://forum.audiogames.net/post/485554/#p485554




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Re: Bulwark in the City of Flesh

2019-12-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Bulwark in the City of Flesh

Well to be honest I havn't used my gaming mouse since I stopped swamp way back though its good its connected.I liked the feel of it in my hand.Saying that, I ran it, and fixed 3 nodes, talked with people but after that I just walked round a square by a pool.If I have any critisism its that while I understand the reason to use the mouse, especially in audio conversations the fluidness just is not there for an audio game.As for stuttering, its got to be the recording of the audio itself, I have a ryzen 5 2500 u second generation ryzen workstation.The ryzen cpus are one of the newest amd systems and came out with the intel 8th generations just after intel had all that security noncence.There is no reason I should have stuttering yet there was a little, and it could simply be the audio files themselves or codecs they used to record rather than an actual issue.Sounds like a bit starwars like, in this tech a repair tech fixing things thinking they really should be somewhere else being a heroe.I assume that eventually things become different.This guy that made it made an audio drama which is quite good and which I have ready to listen to and heartread, sadly it must have been made for an older windows version as it completely locked my system hard after running it and it saying it was starting up and I had to restart and clear a lot of error files off my hard drive which is a shame.I know when I played heartread in 2015 on my old windows 7 system it was a really interesting concept.However I actually agree with the gamers on here.While I like the concept of the mouse, the visual puzzle representation grid and all that, the traditional move round with arrows, shoot with space, talk with enter, pick up with enter, and basically standard simple as crap gameplay on a keyboard is always what I would go to over any mouse.Mice are for the sighted, then again no other game like swamp really exists to use a mouse fully.I like audiodrama games where your actions can change things.I also like the concept of audio dramas being made of games and role playing transcripts, there is 1 such thing on the website.I like the website name and the concepts on it.It warms my heart to know that there are still innovaters about especially since a lot of the core companies are either stagnent or no more, and a lot of the hacker 1 shots are gone, all we have are the cloners.The cloners are not actually that bad as such except they clone the same stuff making 3d prints of just about the same concepts.The only ones actually moving are the chinese and japanese and the latter especially and they are way ahead of most of us, I mean their kids are way ahead of us generally.Would I play a game like this for any more than I played heartread, as a concept?Maybe if it was pollished a little more, maybe I'd do it, but not right now.

URL: https://forum.audiogames.net/post/483588/#p483588




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Re: Test your reflexes with Perilous Marathon 1.2 for Windows and Mac!

2019-12-01 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.2 for Windows and Mac!

To be honest this games biggest issue is that eventually it just speeds up far to much.I think there should be a mode where every level up you start at speed 0, I also think there should be a mode where you play without speeding up to insanely fast levels, eventually I am going so fast I can't even play.In endless runner, this sometimes happens but if I slow down enough I will eventually be able to play for a long time.I've never hit the hard level or medium level only easy with endless runner but find it challenging enough like that.Maybe we can have a game with an easy, medium and hard level.I'd like to be able to play, and die by my own stupidness, not because the game is to fst!Its my ownly critisism in the game though.

URL: https://forum.audiogames.net/post/481810/#p481810




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Re: My new game!

2019-11-15 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: My new game!

Oh my gosh.beep by lworks except not.Beep, beep, kiss, kiss.Hmmm yeah, I get it.Actually in one of the streams on radio  the thing is copy right, center and left, all rights reversed, it is how it ends.Yeah, and its random to.Its all to do with the speaker channels you know all that randomness.Still, I like it for what it is.Would have really done it in april 1, just for the hell of it.

URL: https://forum.audiogames.net/post/476992/#p476992




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

What we need is some master to do another walkthrough guide like manamon1.I plan to follow that guide when I eventually get back to manamon1 as I need it.This would stop people asking all these questions.I can figure a lot of the easier things on my own but there are things, where for example I didn't know exactly where and what things are, what I should train, etc.I started with a flame and a stone, then I started with water and after a lot of mucking about managed to get 2 stone, now I find that its entirely all wrong again so I am restarting my game yet again, but now I really want to get in a position where I actually play it right.If I can't get past symphonid I now know that I was training the wrong mons and while stone really rocks, I find out I can't get past a couple of the bosses early on and suddenly find out I need an item for getting a quest I have to back track for.Yes the impressions topic is massive and long and well I don't know its a grind.Even this topic is a grind to read, I can keep up with 1 topic maybe but it would be good if there was a guide for the best results, variations and such so if you wanted to get the adventure going well.Of course some mechanics like hidden stuff are the same, but even so, I'd like the ability to know for some stuff especially if I find I need to complete something before I continue.

URL: https://forum.audiogames.net/post/476204/#p476204




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Re: First Audio Hand Cricket Game coming soon tonight according to IST

2019-11-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: First Audio Hand Cricket Game coming soon tonight according to IST

Well guys, sorry about this but well I don't know what to tell you.Firstly I like your company name.That is going to be the only bit of good news from me you will get though.This game is, um, well lets substitute a word that starts with c and ending with p for something like this, is a bit of " well not really good."Firstly, I have tested with sonnar and hitting numbers ie hit 1 to 6 for um what is not really that good unless and I stress this you are trying to emulate jim kitchen's baseball or football deal with a list of moves is well hmmm.If you are doing this, balls come from left centre and right and you bat, its how the sonnar game works, simularly if you boal I'd imagine a 3 position thing like pong where you boal left centre right and maybe you can choose what you boal with numbers or selecting from menus or something.2.  the game is mismatched.Bits of the game are 8 bit arcade but the music is just some really bad quality crap.Now I have loads of chip music tunes here from amigaremix, some good, better than what is there, some from other places, you should be able to find chips from places to, if you want it all 8 bit chip sounding then everything from music to sounds need to be like that.3.  the tts tutorial is sapi, it needs to be all screen reader or sapi depending on the choices.4.  For jesus sake make it all 1 or the other.Menu tts, tutorial tts, but everything controled by dialog boxes, I know this is the first project but, dialog boxes were early 2000s guys.These need to go, as I said all screen reader, all sapi or all nothing.You can't mix and mash, it completely destroys the reality to this its not even an arcade.I'd also kill the stupid mode with the kiddy in it, maybe make it an easy mode for beginners with a training dummy, have a trainer teach you how to play, make the stupid mode some sort of training mode on game and mechanics, something like that.That also means you probably can take and get rid of the tts tutorial and add that into there and make it interactive.Finally, bgt is being flagged by a lot of things as a virus, so you may want to well write things in something else.Now if you want to use the bgt sound engine to make simple chipmusic for the game, have it output that to a wav, make it mp3 or whatever you do and put it in there that's up to you the engine is quite good for this.6.  though not utterly important at this stage, you need to really use something a bit better than wav files.If the quality goes up you get well large files.I would recomend either using mp3 or ogg vorbis.Thats my big list of issues with this.Now for a first time game as a tester, I have seen concepts worse than this.The big thing is you are trying to put several elements into the mix at once.Its not jelling that well, in fact its a bit jaring.You need to decide what you want and stick to it the game doesn't flow, and while its fine for a simple concept its really rough right now.But again, this is your first project, maybe even the first alpha or pre alpha and those are not even close to production quality.One other thing you should check is that people are able to run the game from source. the bgt source does not compile at all and it really should.

URL: https://forum.audiogames.net/post/476200/#p476200




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I have a couple questions.1.  I have brought the rope in vermichal city, and I have equipped it, now what?There is a strange tree, but now what, How do I use the rope to climb it.Or rather where is the last coin its obviously in a tree that looks strange but now what?How to defeat symphonid.I get that the webs, white is physical and red is special, then again it doesn't matter what I use because eventually the webs snap and do  300 pluss points of dammage which means I can't progress.I have captured 3 stone mons which I plan to grind levels but really this is a really hard customer.I really want to capture some of these hyper forms and use them, but I havn't got gamma nets yet.What are the other types of nets for uganet, naturenet, babynet, used for.

URL: https://forum.audiogames.net/post/475989/#p475989




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-28 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

Well I'd still like to test if you have any slots and same on soundtrack to.

URL: https://forum.audiogames.net/post/471021/#p471021




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Re: Pitch Black: The 'AAA' Audio Game

2019-10-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

I looked at your project.Quite good, I don't generally back to many things, though I do help where I can.I noticed that you were testing, are you still looking for testers?I had a look, but like some have put, I like the mechanics, but I don't get the tech demo at all, but then its an alpha really so I didn't expect to.Still for what it is its really good, I like the audio guys.

URL: https://forum.audiogames.net/post/469187/#p469187




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Re: Sequence Storm Rhythm Racing Game

2019-10-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Well, found his music on 7 digital and got some.Its all backed up and extracted so now to listen to it.Its always nice when you can find actual game tracks that push you to get more and more music outside games.

URL: https://forum.audiogames.net/post/468986/#p468986




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Re: Sequence Storm Rhythm Racing Game

2019-10-16 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

I just looked at the fat rat on youtube, nice music.I don't see a place to get his music though.There is itunes where 1 album exists, 1 ep and a lot of singles but thats it.

URL: https://forum.audiogames.net/post/468944/#p468944




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Re: Sequence Storm Rhythm Racing Game

2019-09-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi smg.Ok, just sent you the cash for the track and a couple extra bucks.Even though there are a few tracks I can't get, for 10 bucks I get 81 tracks thats around 7 or so cds.Its a lot.Thanks in advance

URL: https://forum.audiogames.net/post/461297/#p461297




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Re: Sequence Storm Rhythm Racing Game

2019-09-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi special magic games.Well, I would like to support you how ever I can, I don't have the cash to do many monthly donations though.When do updates appear on itch?Also the demo is not on itch.Also I'd buy the soundtrack if I could do it on anything else bar steam, maybe direct?I could direct paypal you the cash for it and you could send me the tracks?Maybe?I must say, the missions get harder and harder, I have a crash where eventually music just stopps after a while of playing.However after playing for a few hours yesterday, I must say, the story gets dark really quickly.Bad ais, good ais, good and maybe bad people and well you are just the guy that is in the middle of this.Reminds me of nuromancer by william gibson.Its a bbc drama and if You manage to play it its worth it.

URL: https://forum.audiogames.net/post/461227/#p461227




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Re: Sequence Storm Rhythm Racing Game

2019-09-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi smg.Well, nice game, and I got it.The good thing is now I can run it off my flash drive anywhere I rumble.Now I have the game, the next thing I want is the soundtrack either on bandcamp or something direct.I want the cool music to play on my mp3 player or cd player while at gym.I have a really powerfull sub in the room with my training equipment and that music is some nice thumping beat.

URL: https://forum.audiogames.net/post/460296/#p460296




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Re: Sequence Storm Rhythm Racing Game

2019-09-04 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Wow, this really does sound good.I pulled a demo off a site and tried it and its nice.I'd like to buy it, just not in steam.Yeah I know it can be used, but I don't support anything which refuses to be completely accessible and since steam aint, I aint supporting anything made by valve.If you could put a drm free version on itch that would really rock.I am crashmaster over there, most of my games are renpy visuals and a few web games but mainly thats it.

URL: https://forum.audiogames.net/post/459683/#p459683




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Well just to tell you guys I have the game now as of 2 days ago.Not played it yet. but still

URL: https://forum.audiogames.net/post/450319/#p450319




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

I agree with the post on paypal.I can buy it but I will need a sightling to read the card information.Just about every site allows paypal, or paypoly direct net banking or something.If you guys missed it, traders of known space or tks got a major update with all the extras and is good.However while the game is free  it still says not activated.As well as that guide dog client just doesn't load I mean you can load it manually with say other games and then load  tks but while it says its a free game hitting the activate button puts on a page which it says not available to buy or something.If its a free game, and you ask to activate it shouldn't you just get a free activation or well why bother loading the client or attempting to load it, and why it doesn't load the client itself.Also the client should be able to be loaded manually outside a game and be able to be loaded at startup by configurations.As for the name.We have gdg, guidedog games, sounds like gog, good old games.Its probably playing on gog thats what I think about it anyway.Its a pitty about paypal though.

URL: https://forum.audiogames.net/post/449519/#p449519




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-06-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

Well download link doesn't work either.Saying that.A clone is not bad, stealing someone's game and saying its yours well.But people make similar ideas for games, musics, etc all the time.Remixes and mashups are clones in a way.And well if you wanted to get bloody minded on this then your computer is a clone.Everycomputer existing is now a clone.Ibm made the original system, still makes servers and systems itself, all computer bar the apple stuff came from it and without them our computers would be different.So your computer is a clone.The only difference was that ibm contracted microsoft initially ffor its os though it did at some point have its own os.I am not sure but it was a book known as secret24.zip I forget its title but I read it back in 1997 and found a lot of stuff sadly this book died with henrichson.org and I never backed it up.In it it tells the entire history of our opperatings systems, apple in bits, and mainly the pc, its an enteresting book.I don't have it anymore which is sad.

URL: https://forum.audiogames.net/post/445005/#p445005




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Well you can add us english in settings.I have us english in settings.I have nz english in settings.Remember that not all languages have all the features.English nz has english uk as a base.So I have english nz and english uk installed.Most international stuff is us, I'd go and add a language not a display one but a regular language and install us.Its easy to do.

URL: https://forum.audiogames.net/post/444516/#p444516




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Re: Alt frequencies

2019-06-03 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Alt frequencies

Well to be honest, I played a couple more times and found out a few ways to influence a few hosts in different ways to get a different responce, and I guess I could still replay this from time to time.Maybe in the dead of night but with only 1 main story and the inability to really follow through with it it does fall dead eventually.So many arks remain unanswered.Things like, if you stay does it work out or do you continue listening to the same thing for all time.If you leave, then what, is that it.What happened to those that got headakes, and what happens if things go utterly wrong.There is room for some sort of apocoliptic sequal.There is also room for say someone on the outside listening to things and wandering what things did.I'd also like to broadcast more than 1 sentence.

URL: https://forum.audiogames.net/post/438449/#p438449




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Re: Alt frequencies

2019-06-02 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Alt frequencies

Hi all.After buying the game I got the soundtrack as well.My views.Soundtrack, good, I like it a lot.Game.Voice acting, excelent.Music, really good.Story well, ok, this is where we have a problem.In a nut shell, completely utter shit!Lets break that down a little.Framework was like missing frequency.Unlike missing frequency, you were able to influence a few things, and such, but the end.Um.The build up to the end was amazing.The end, stay, go.Stay, the loop continues for ever.Go, you leave, blank, nothing, end.I payed the extra for the extra support.For the 8 bucks I payed for the game and soundtracks, I think the 4 bucks on the track was the only thing worth while.I would have liked more lines to get a reaction from the various hosts, clearly there was were a few more lines that could have done something.Sadly the story ends basically with the government saying it was an accident, you stay or go, the end.I would have liked the other ending, the entire thing was stupid, a lot of government got jailed, something was done, an obvious ending.This ending didn't happen.The end was underwelming and ended to abruptly for my liking.The game was to short, and while it did end I really hope it wasn't.I'd actually like it if the prequal posted on the website for the game was available on itch as a download like the full game is.On a positive note, I did notice a load of puzzles, and rythom games and music games, are any of the other games made by the company that made this one accessible, because if they are I may buy more of your stuff.So you are not all that bad and you should be happy about that if anything else.For what it was, I liked the accessability, and I liked the story short that it was.But the shit rating I give it means there is almost no replay value, you only have 1 choice you can make and 1 only.Unless there are other choices, well.There are not many people you need to know you only find out close to the end that the drama gets all hapyish at least.It could have been so much more.The last report had everyone happy even though someone's dad who owned the pirate station was arrested probably executed by the cops.It doesn't gell things still don't add up.At the end of the story both the radio frequencies for the cops, and pirate stations go silent.That in itself does make you wander.It did take me a day to clock but the way it ended, well really not sure on it.At least with missing frequency, there was a story, and 2 ends, true a bit anticlimactic but still there was substance of a mystory.At the end I am left thinking, so what.This at most makes me feel ok but it doesn't change anything.

URL: https://forum.audiogames.net/post/438287/#p438287




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Re: Minefield concept demo

2019-04-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Minefield concept demo

Hi.Well I have played the beta for ages now, eventually you get to many mines, maybe you could use them to your advantage or be able to get rid of them.In fact the item which gives you another mine should be able to give you something to get rid of mines like a gun to shoot mines or disarm mines, or something.If I get a mine, I want to use it, how about this, maybe you can convert mines into well explosives to throw at things, maybe its the only way to beat the boss, and maybe since he is so big and ugly its going to take many shots to kill him, and maybe you kill him and he splatters and blows up himself and a hole in the wall and then you can go home etc.

URL: https://forum.audiogames.net/post/429124/#p429124




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi.Well I have decided to restart the game from the start.in ep 0, at the end of the first preasure puzzle, the game just froze, you heard walking as a loop and it just never finnished.I was able to restart the program, and that part then went through, but now I am on the first soli scenes, just when you try and fail to hack the ai, the game at this point just stops at that point and refuses to continue.This means ep0 can not be finnished.I havn't found any extras in ep1 but I will play that next.

URL: https://forum.audiogames.net/post/426745/#p426745




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

One thing I'd like to see is the ability to play epesodes indevidually or rather the ability to play eps out of sequence, while I don't mind replaying eps, ep2 was really hard to complete with the cameras and other things and while I can play it again, I would really like to just continue the story, maybe on every ep, have what happens if you don't play ep0 and ask questions, if you have allready played epesode x you will know what you did.

URL: https://forum.audiogames.net/post/426738/#p426738




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-14 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Well itch.io has files now.While I never got emailed my updates I was able to get them manually.Sadly due to stupid recapcha and its inability or rather the fact it seems overloaded a lot of the time I have never been able to complete anything that uses it.For itch I was able to do a forgot password request to login then get the games and I am downloading the file right now.I am looking forward to this one.I look forward to the end of the game and the last 2 eps, keep it going.This game sort of reminds me of tron.

URL: https://forum.audiogames.net/post/426732/#p426732




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

I am not sure about all platforms.1.  humble store, your original link will be updated probably but you will be told.Gamejolt will give you another link maybe.I know on ich that you will get a link and be told you have updates.If you have steam, its automatic I think it is anyway.

URL: https://forum.audiogames.net/post/426534/#p426534




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi all.Well the game updates are out, but not all links seem to work.Humble bundle seems down, and my ich.io link hasn't come yet due to file size limits, the update on the ich page is that we will get our updates eventually.To be honest, code7 was really hard ep1 I will not be repeating simply because of cameras, need I say more but its good more of this is out, a nice scifi saga.The story always intregues me though.Is this a bad ai, or simply the cause of several affairs and other funny business in the first station the ai was on in the first place.People wanting stuff they couldn't have and breaking the rules.In ep1, the same thing continues, the story does have the evil ai aspect but then again you wcouldn't call a few of the humans in the story any better than the ai and in fact full of their own agendas and evils themselves certainly I wouldn't call most humans in the code7 universe stable or nice, and in some places I side with the ai, some of those humans are simply quite evil themselves.I guess that is what the story is supposed to make us think, its not all cut and dried.We get hints of that all the way through ep1, at least and some in ep0 and I suspect this will continue in eps 2 and 3.I do hope ep4 comes out soon to.

URL: https://forum.audiogames.net/post/426516/#p426516




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Re: Dreamland-official version

2019-04-06 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Dreamland-official version

Well, because the website is in chinese, I can't register an account or download this game.I think that until the game is english and there is an english website I just won't be playing this one.

URL: https://forum.audiogames.net/post/425398/#p425398




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Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The super Liam 2 Alpha has Arrived!

To be honest, its unlikely that mr superliam will have a normal day at home.In fact I am willing to bet that maybe this movie is the start of something else maybe he didn't beat x 1 after all, I mean this game does leave a few things open on the fact that it may contain spoilers of the real game to come.1.  why was there only 1 movie on tv and a woodworking program and the goldfish skit which is itself real by the way and on youtube somewhere.2.  the fact the movie was just a movie means that it probably isn't in the superliam universe.3.  why is the internet down, and if it is why is not liam calling to get it fixed.4.  liam is out of food for his pet and himself, why does he not shop for some, he isn't slothing round all day long for no reason.5.  while he can easily feed his pet left overs and beer he never drinks beer himself in the game at all.6.  why is the naighbourhood and other places round so empty of things.Getting the pet drunk is the laugh.However I wouldn't sit round with out yelling at my isp if the net was down.I have actually had no net for 2 weeks due to a stuff up and I didn't sit about watching tv.

URL: https://forum.audiogames.net/post/424272/#p424272




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

Hi mason.I have found a big bug, as soon as you enter endless mode, you are shown your list of lives and stuff you have even though you only have 1 for obviously reasons.You also get all your inventory.However, once you die, its certainly your end.All your inventory is nuked, thank god not weapons, but if you were saving that stash of health or explosives, you no longer have those at all.You will be able to get them back but till then you need to grind the lower levels.Now if you can make it grinding fortress levels you can pick up a lot of loot if you are prepaired to get vary close to pits, blades and other traps so its bonus level with danger.In level2 you can do that to.I think your endless mode should beanother file.Which brings me to the next point, your reg code is stored in your game data file.If you kill your game data, you kill your reg code to.Maybe your registration should be in a seporate  file or something.

URL: https://forum.audiogames.net/post/414361/#p414361




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

Yeah defender I know, there are people that for one reason or another can't get a key for whatever because of their situation.And to those that ligitimitly can't get a key or buy something because of their situation or location I apologise for the next bit.Simply there are a lot of wankers on here.These people are the guys that in addition to thinking everything needs to be free, want cracks or distribute them all day long.True not many of those now, but there are a lot about, and were a lot on the forum at one stage.Everyone wants keys for free, and cracks, etc.Now if you have a really good reason for wanting something for free and the dev is happy doing that because of your situation thats one thing.Thats all.

URL: https://forum.audiogames.net/post/413583/#p413583




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Re: CrimeHunter 1.2 with new endless mode!

2019-02-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: CrimeHunter 1.2 with new endless mode!

You know, its only 5 bucks guys.Seriously, if I were mason I'd actually concidder just taking the game down if thats the way people behave asking for keys, its 5 bucks people, even I have it now.Saying that, level5 is brutal to.Now I only made it to dammaged once.On level7 I found activation chips and the like, didn't kill all enemies, but where is this bomb to insert them in and how many do I need to like do that.Also the bolder in level 8 is really brutal.In the mining levels I have some bugs.You jump, and up or is it down you go.Hold up and right arrow and you rise off the floor and fly round the level, but trouble is after you let go of it all you never fall down again and you fall up and up and up till who knows.Also in the mining levels boulders are so fast coming at you at the start you have no chance to get past them.Also, where is the boss I have to beat the crap out of.

URL: https://forum.audiogames.net/post/413485/#p413485




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Re: Blind Sparrow Interactive's first project

2019-02-17 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Blind Sparrow Interactive's first project

Wow drew, so much openness.Well if you need a tester on pc at least or anything extra, I'm happy to work for you, especially with the attitude you have.I think you would get on with the late thomas ward, he had almost the same open style as you have its a pitty he went before his dreams were realised.I do suspect that if things went his way with his life and other things he could have been a real master at what he did.Sadly as we all know, he had family issues, health issues and a few other issues that got stuck in his way.He then took the brave step on taking on projects made by another developer who didn't manage as well as he could have and got into trouble with preorders for something that he couldn't fill on time.As I write this, those preorders will probably remain unfilled for all time its a pitty is all.Having beta tested for several organisations in and out of this forum, and the gaming sceen from universities to governments, to small companies, it can be an issue.I have seen companies rise and fall, through no fault of their own, maybe they try to hard to quick, maybe users complain a lot about instabilities and some even try to hack their online platforms.I have seen open developers try their best and break under strain.I have seen those that believe that if they get popular enough they will get fame and fortune only to have it blow up in their faces at which point they get disapointed and leave, then come back only to repeat the same mistakes.I ha ve tested for a company recently that while their games were quite good for what they were, ended up having to switch their primary goal to making accessibility related systems rather than games because of the revenue they were not generating.At the other end of the spectrum I have been the victum of budget cuts where a government lab I work for who had been going along for ages and that I am now a test pilot for has had to manage with less money, and less building space than it had when I started 6 years back.Its not all chocolates and fine wine, sometimes it is, but a lot of the time, achievement is mostly your own and that be it.I have seen people that have the ideas and hire contractors only to have never ritten a piece of code in their lives.Don't be discouraged if you get an unusual amount of bitching on this forum either.The blind gaming scene while it has had its fair share of sucess stories over the while has been in a small resession over the last little while.With a lot of the core companies, either stopped, not working, or simply not moving, bar the japanese and a few startups like your's and experimental one banders has had more than its fair share of broken promises, bad quality projects, unfinnished projects and disapointments.Understandably a lot of the users are bitter about this.Having been at the start of the online movement in 1996 I have seen most of these dramas and more.Like a colony we started out with little idea what was involved, some of us survived, some of us drowned, and some of us are stuck in the middle.While its mostly peacefull we have had our share of wars and battles, not to many but a few.There are new users joining all the time, new members, most are fine, a few are trouble but thats expected I guess.If your stuff is good enough and people like and and you don't set release dates that you end up going over to much etc then there will not be a problem.I have seen good men set goals that they can't complete or don't allow for things outside this virtual world to happen.As I said before the road of this place is paved with a lot of rusting projects, failiers, broken dreams and some successes.Its fair to say we have had a lot more failiers than successes.People are just a bit on the fence over these.People myself included have spent money on some of these successes and failiers some of us knew they would all be good but when it didn't eventuate felt cheated.Saying that there can be those that want to be a problem, but if you look after your players we will get em all for you.To be honest, its good to see a new face round here.And its good youhave a reson to come.I have seen people come because they want to try.Thats fine if you have a strong spirit and all but if you think you can try, have it not work and go the chance you will get back in is not good.If you need anything at all, email me from my profile page.

URL: https://forum.audiogames.net/post/412485/#p412485




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Re: Thaumistry, a new text adventure game by Bob Bates

2019-02-03 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

I have just got the story file, when trying to run it, tads reports a vm error while reading.If this worked it would be quite good.

URL: https://forum.audiogames.net/post/409303/#p409303




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Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-11 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta58)

Yeah windows defender/msse being over secure again.I had to block that folder and reinstall the game after cleaning the computer and emptying history again.ms antivirus seems to find more lagitimate programs than malware.

URL: http://forum.audiogames.net/viewtopic.php?pid=359255#p359255




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Re: Aeamon Remastered

2018-02-12 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Aeamon Remastered

You know I'd really like to know where frank got to.He was really supportive.Eamon was going strong, eventually frank was going to try to make an eamon based linux distro where you would be able to play eamon and maybe do other things.Heck eamonos.But he suddenly dropped off the grid.

URL: http://forum.audiogames.net/viewtopic.php?pid=351912#p351912





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-07 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

I didn't bother trying to open the safe I assume you had to go back to the science office to get that.Using the pg13 playthrough I was able to get past the cameras.spoilerAfter you unblock 42, you need to go to 53 block 43, navigate to 51 unblock 41 then you can go to 41 and d243 is open.However I didn't bother continuing as I just wanted to get the last part finnished I never completed the genna side quest, and at any rate it wouldn't matter if I did.One thing, if you never got the in training hacker rescued in ep0 you are basically screwed.Look at your email you will know what to do.Oh and to the person that said the ending was epic you are absolutely right.You just went and beat the boss in ep0?Um, what about if that was what the boss wanted you to think became part of your os, and well now I assume in the next 2 eps you need to try to stop the boss.However this is dificult since even the virtual nets know that you are sort of a death bringer, and depending what you did with yourself in the last ep will probably depend on if you will get an easier time of it.This game is 4 eps long so I assume in the next 2 eps you first try to clear the virus, stopped by the boss, then in the next one try again.So if you do your cards right in number 4 there will have to be an epic boss battle, but the boss is part of you and it gets complex.Seriously this game is so systemshock 1 and 2 except its not systemshock.

URL: http://forum.audiogames.net/viewtopic.php?pid=346392#p346392





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

How do you defeat the hydra, the guy regenerates, he has also good defence, I guess I could switch to warding rings, I am a warrior so I should be able to really do him in sharpish, but I just can't seem to do that without making things really bad.If I focus on 1 tthing with everything I have I can basically bash him half in with 1 head but thats about it.Everyone gets bashed up and then I die.So what is needed to beat this boss, this is a boss a real big boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=345157#p345157





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

[[wow]], I tried to play the game and got lost in the sewers.I eventually got killed but hmmm.I have noticed a lot of acception errors, a lot of unknown events looks like missing files, ie rat byte melay attacks from some monsters, eating and drinking as well as equiping items works but generates file not found errors and stuff like that.I tried to play in normal but yeah, the game so far really is cool.I am interested with the number of high level items etc I can just take from chests and rooms etc.Still, the fact is that I can well play it and it rocks.But maybe there could be beginner quests this game is 1gb in size and its huge.I did run the update but it seems to want to update the same stuff each time you run the updater.Would be good to know if an update existed to run.

URL: http://forum.audiogames.net/viewtopic.php?pid=344504#p344504





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Yes, whoever said that the entire blind community couldn't crash the server The entire thing got to 43% and then just dropped and now just doesn't download at all.But yeah, going to have to do something else till the server calms down, something like going to www.youtube.com/liamerven and listening to his stream maybe.server is really slow now, [[wow]], this game, we are actually crashing the server, this happens with mainstreamers, if its that good we have the hallmarks of a good game.The order process worked fine enough though.lets see if the game will work for us today.

URL: http://forum.audiogames.net/viewtopic.php?pid=30#p30





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

You know, we should give a congrats to outofsight to actually meeting their goal through all the hype of a release of their game on time.Rarely actually are any of our games released actually fully on time, and after the breakerbox thing, we have grown to well unless it happens that is.The cost in nz bucks for me was 30 bucks, which is what I would probably pay at the store for a game of this type.Actually I'd pay for that from a bargain bin, we may bitch and moan about our prices but sighted games unless they are in the cheap pile cost between 50-150 dollars brand new.Now who predicted the filesize should get a damn medal of honor its exactly 1gb zip file.You do need to get an account on blindgamers.com for this, I have the soundtracks and now I have this, I really hope this is good guys, buying it was easy as punching a bag.The only thing I wish is that one is taken back to outofsight  or notified that they will get info it doesn't matter its all in email, to be sure I have backed up my information.However, this game with all the hype about it well heck when the graphics packs come out to be sure I will be playing this with my friends [[wow]] guys.Going to be one of the first to hoe into this beast, maybe not necessarily today but tomorrow after all my chores, I plan to stay up new years eve with this going on.This is an epic thing.Will we be able to get the bonus packs etc as dlc or something in game or is that something we need to get later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=344408#p344408





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Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Well it better come soon,.Its now the 30 december which is now the actual date in the us.It should be at least 1-2 or so eastern if I remember rightly.Now, Its been an entire night for me and nothing yet.I have gym on and a few other things so my afternoon is us night, if it doesn't happen today though guys, if its in a europian timezone you may have to wait to sunday for a release since there is that 12 hour gap betwene things.I'd really like it out today or new years, something to rock in the new year with maybe.

URL: http://forum.audiogames.net/viewtopic.php?pid=344319#p344319





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Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Well guys remember soundtracks for all outofsight games are herehttps://outofsightgames.bandcamp.com/The soundtrack is really cool.For the poster that asked for the game price outofsightgames.com has it now.19.95, pritty much 20 bucks.Its the 29th here, I have the soundtrack, the cash and I am ready to do whatever it takes to get running.Its almost time, sadly while I have cash for a few more bits of music, there are no gaming wrig upgrades but oh well I will be running this, really looking forward now.

URL: http://forum.audiogames.net/viewtopic.php?pid=344178#p344178





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Re: The Allure of Wanton Cove

2017-12-24 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The Allure of Wanton Cove

AAh, it works now.I won't have time  to play it during christmas and since its that type of game, I will have to wait till everyone goes back to work in a couple of weeks when I am alone, there are some religious types that I'd rather not play adult games in front of.

URL: http://forum.audiogames.net/viewtopic.php?pid=343493#p343493





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Re: The Allure of Wanton Cove

2017-12-23 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: The Allure of Wanton Cove

Hmmm can't seem to find where to get the public build once on the page can someone dropbox the file?

URL: http://forum.audiogames.net/viewtopic.php?pid=343341#p343341





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Re: From Sonnar Interactive, (TWISTED TALES! (Audio Game Hub News Included)

2017-12-23 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: From Sonnar Interactive,(TWISTED TALES! (Audio Game Hub News Included)

[[wow]].I must confess I havn't been checking the website, I have not had any testing I needed to do of late, so this is new to me.Life has been quite busy and I have been meaning to check with sonnar to see if I have any more actual work I needed to do.With my grandpa's passing in july, his selling of his house and now my brother buying a new one, I havn't actually thought about work at all.I should really recheck their website, at least they are posting news on their site now!Sadly this kind of leaves me without much of a job or need to post news but it also means that I don't have to hold up and try to go through all sorts of hoops to post news, its good the hub is going strong.

URL: http://forum.audiogames.net/viewtopic.php?pid=343340#p343340





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-21 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hmmm.Well you can almost solve it.You need to unlock cf51 which unlocks the exit.You can unlock cf41 and get to the exit.However you can't unlock cf51, then get to 41 unless I am doing something really wrong.As for where to go, you can hack your way through science it01 and bring your solar panels to 120, and doodle the power with the reacter from there.But I wouldn't for a couple reasons.1.  you miss an entire ariea.2.  there is some good mini quests which will not be to much of a problem, if you explore all the quarters deck, first going to zoia, then linira, you get a few quests.As you move about, you find who is bad, and all the issues round the place.I mean you can jump all over the place on the primary if you want but you are an human/ai hacker digital program now, as a geek myself I like to poke my nose in to where its not welcome.I did it to my system, to all the systems I maintain, mostly for music, I poked my dads disk collection, there is no way I am not poking this for all its worth.

URL: http://forum.audiogames.net/viewtopic.php?pid=343083#p343083





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Yeah, thats where I get stuck to.What I have found out.spoilerspace1, your objective is to unlock d243.To do this you need to unlock 241 but also clear the path to 42  and somehow get to 41.If you travel up from 11, 21, 31, several things happen.1.  obviously the cameras are not the only security in the room, there is probably some ground level motion detecter system, hit 21 and you are noticed and at 31, the system is alerted.Once you unlock 42 and get a message about a clear path, alarms go off, one assumes that if you unlock 41 and d243 that you will trigger whatever the final sequence of measures the system does, and one of these is probably to make it impossible for you to reverse your way back not that you will really want to.All rooms 53 and 52 rows are dead ends.You can unlock 41 without unlocking 243 but you need to unlock both then get to 41.So far is my solution.1.  walk round the grid, trigger the events by going up to 31,.This will trigger the system but on the other hand its not stopped my character as such.2.  Walk to 33 then unlock 42.You should get a message about things being almost clear.Here are the rotations if you rotate any square numbered 2, it will either unlock that square or unlock any numbered square with 1 in it.If you unblock anything with 1 it will do the same to a numbered square with 3 and any 3 with 2.This can be forward and or behind.The acceptions are 43 and 53 which can do behind only.Also ajacent squares can be affected so be carefull.Once you change a tile, the rotation of that square will be disabled and another location opened up.The acceptions to this rull are d241, cf11, cf12, cf13, cf23 and cf33 as well as cf43.In fact you have an easy path out to d241 which you can not lock for whatever reason, why the patients have not escaped to241 is unknown.By the way all hell breaks loose when you get close to cf41 and the alarm once you clear 42, suggests that d241 is actually an exit for something else, maybe hardly used or seldomly used and that d243 is the actual entrance and exit.With the voice, I suggest you wait till you are told to hit control v, hit enter, wait for the menu, then hit control v, basically the music.Its interesting to note that I scrolled through the eps I could play this morning, and ep4 has a different soundtrack to the main menu theme, more forboding and final, so obviously something of real note happens in that epesode or several things.I must say that code7 reminds me of system shock.In systemshock, for selfish reasons, someone decided to gain access to the ai, something he shouldn't have done and messed with it the ai crashed and went nuts.From ep0 you can sort of piece it together to a point.We never get names, but obviously the station you start on has limited resources.There were probably rules that it could not support a family or any extras immediately to a certain point.Someone chose to ignore that.This caused a baby to potentially appear, they didn't have enough power and so something had to happen.Now, it suggests at this point that someone tried to change the rules and got in to the ai.They mucked about probably without any idea what they were doing to cover things up or change the rules.The ai continues to try to do its program, but in a mangled state it becomes evil.We never learn or rather havn't learned exactly what happened but I bet you its something like this.In ep1 the main enemy seems to be colbern, he has his own demons and frustrations, he seems to have also gone into things he is not supposed to, he is not stable and others know about it but are not as yet able to handle him.The only difference from this and systemshock2 was that in system shock1 the ai got destroyed.In systemshock2 we find that the ai or one part survived till it was activated by mistake.In this game you at the cost of most of your memmory become the ai.There are a lot more dramas to the main one though.And questions.What is the phantom plague, is it man made or is it something else.Earth is obviously on the verge of running out of being usable to us humans, things are going tits up in a hurry.The code7 virus created by the ai you managed to destroy is in fact not the main issue at all, but one of many issues earth is pritty much doomed right now code7 adds to the list of at least 3-4 other things that seem to be going on.We get hinted at least 2 of the things.Judging with the stress in some of the people we meet, we can assume that everyone and everything is close or beyond the breaking point, and things are about to explode.One thing though without someone to help you or control, you are basically unable to continue to far yourself only jumping round active networks.Its true you can hack locks, get into other systems, store information and a few more things but you can not physically control anything that is not networked or not active at any one time.As for the preasure.+100 then -100 first th

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net ForumNew releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Well.You can either right click the links and open in another tab works in waterfox, or right click the links, coppy them and paste in the address bar, it does not hinder me.Sometimes opening a link in a new tab on this site causes waterfox to crash itself and freeze but doing the address bar method works just as well and so well its fine and dandy.I brought the game back in october when it just released, its really good to have had early testing, I really enjoyed what I played.The maze is like a rubix cube, its really challenging quite hard to nut out.Sadly while I had made time last week, several things in my life changed such that its now time to get ready for christmas in ernist, shopping last week and yesterday, the tree this friday, food shopping today, I have a few library books I really should read and get finnished, and so on and so on.I will return to this game later on sadly its going to be after the heroes call rpg runthrough and probably eurofly2 release, and thaumistry which I havn't really doodled with as such.At least I have choice of some really great games.Its really good you can even have accessibility type things in unity even though it aint perfect.On the subject of steam, yeah the drm in it plus the inaccessibility of the client.I actually brought a few books on audible, I downloaded them, read them tethered to my laptop the only device I had but to be honest I didn't enjoy the audible system at all, the last books I have are drm hacks via a vpn and to be honest I really hate drm content.I want my stuff whereever I want and whenever I want.Which is why I am sad at the loss of the ms music store.Its also why I really push for games I can play without client software.The only software that I would concidder is guidedog, but not much is released on there and they don't support paypal, you also need a good net connection, to play the things but they work.Now its a pitty the blind don't have an accessible steam platform that you could play everywhere but still.The next thing I want when you have everything done on the games eps is the soundtrack to the entire thing on bandcamp would gladly get that.

URL: http://forum.audiogames.net/viewtopic.php?pid=341978#p341978





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