Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! Have you tried the affterlife? If I remember, there is one up on the heaven level in the second booth in that is on the east side of the room. URL: https://forum.audiogames.net/post/610573/#p610573 -- Audiogames-reflector mailing list

Re: Awakened Worlds, Community Edition, is here!

2021-01-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! I like the wiki myself. Anyway, I claimb my bison and harley. Question, what good does these do me as a newbie? URL: https://forum.audiogames.net/post/610554/#p610554 -- Audiogames-reflector mailing list

Re: Awakened Worlds, Community Edition, is here!

2021-01-26 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! Been playing for the last week or so. the area seems huge. Did a few runs and shot a few things. Personally, I would love to have some good, screen reader useable, maps that I can use to have a pretty good layout of the areas. Like to get a

Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! There is a good chance that I might not have gotten that quit right, but is my understanding. Like I say, follow the discord server. URL: https://forum.audiogames.net/post/608729/#p608729 -- Audiogames-reflector mailing list

Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! If I am reading discord right, someone sent the mud into a loop, or the claim is that someone has a vehicle that they are trying to empty of nulls there by sending the mud in to a loop. URL: https://forum.audiogames.net/post/608719/#p608719

Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! I can't either. Funny thing is that I was able to connect earlyer today. URL: https://forum.audiogames.net/post/608710/#p608710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Awakened Worlds, Community Edition, is here!

2021-01-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! Is it just me, or does the layout of the world is alot like discworld? I am jackson in this mud. At this time, I am trying to figure out where everything is. The job I currently doing the cab does not seem to get me close enough to find the

Re: Awakened Worlds, Community Edition, is here!

2021-01-21 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Awakened Worlds, Community Edition, is here! I am going to have to try this some time. What kind of things can I drive in this mud? How well does the magic and tech mash up? How newbie friendly is the whole setup and playing stile? How well is the mapping system? How playable is this

Re: Vast Horizon (new game)

2020-12-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Vast Horizon (new game) First of all, thanks to the staff for the RP points. Found myself logged in longer than I ment to last night. Anyway, Kind of wondering where this whole RP story will go next. Funny I was thinking about going in for a bit of mining before this story started.

Re: Vast Horizon (new game)

2020-12-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Vast Horizon (new game) I created an account before I sacked out last night. Have my char described and have the phone along with a few other things. Shopping is kind of interesting to say the least. Hope that Garry is a good char name. Anyway, should log in some time to day. Hope to

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-12-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Is CR down again? Just wondering seeing that I can't seem to connect. URL: https://forum.audiogames.net/post/595283/#p595283 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Alter Aeon June 2020 Update

2020-06-20 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Alter Aeon June 2020 Update I just tried the starving rock area and it shows how unbalanced blackhalk is. Yes I know, I should had spelled that name with a w instead of a l. Had obs going, so I was able to post the vid up on Facebook. I do not know which, if any, of my friends will

Re: Miriani Mud

2020-06-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud Thought you needed 500 points for the bulk freighter. If I remember right, there is a freighter around 30 points or so that has ok cargo space for salvaging. around 1 units if I recall correctly. Anyway, I need to log back in sometime and find someone running missions

Re: Miriani Mud

2020-06-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud Thought you needed 500 points for the bulk freighter. If I remember right, there is a freighter around 30 points or so that has ok cargo space for salvaging. around 1 units if I recall correctly. Anyway, I need to log back in sometime and find someone running missions

Re: Miriani Mud

2020-06-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud Thought you needed 500 points for the bulk freighter. If I remember right, there is a freighter around 30 points or so that has ok cargo space for salvaging. around 1 units if I recall correctly. Anyway, I need to log back in sometimeand find someone runn missions or

Re: Prometheus back online!

2020-06-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus back online! Prometheus does not look like it has changed all that much. Now they are talking on OOC about doing away with beacons and teleporting or something like that. Crazy. Anyway I logged off for now. To me, CR still looks better, but that is my taste. For starters, CR

Re: Prometheus back online!

2020-06-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus back online! Prometheus does not look like it has changed all that much. Now they are talking on OOC about doing away with beacons and teleporting or something like that. Crazy. Anyway I logged off for now. To me, CR still looks better, but that is my taste. For starters, CR

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus back online! How different is this moo now then it was then? is it just the classic version. I remember that a new version was being talked about when the classic went off line. Speaking of things I did not provide when I last playe, did not give them more than an email

Re: Miriani Mud

2020-05-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud And what about the later ships make it better and so attractive? Is it just the speed and maybe extra cargo? URL: https://forum.audiogames.net/post/528196/#p528196 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Miriani Mud

2020-05-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud That makes Couriering not all that worthwhile to do or at the earlier stages of it to do. I wonder what the difference between bulk and priority cargo when it comes to Couriering? URL: https://forum.audiogames.net/post/528129/#p528129 -- Audiogames-reflector mailing

Re: Miriani Mud

2020-05-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud Is the activity help file correct about Couriering? If I am reading it right, it saids 5 per unit per commodity. Does that mean that if I am delivering 5000 units of one thing, I get a good bet of credits on friday? URL:

Re: Miriani Mud

2020-05-06 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Miriani Mud Speaking of scaling, the lore computers are a bit dated if you think about it. Lets think for a sec... Are IPhones nows can read stuff aloud, has a built in camera, can do OCR, has built in tracking, built in messaging, and ETC. Add to that, most of the add-in cards that

Re: Blind Quest: The Enchanted Castle, discount and Steam release!

2020-04-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Blind Quest: The Enchanted Castle, discount and Steam release! I bought this game for IOS this morning. If it is not all that great, I may get angry. As a side note, why does it always has to be a princess? Why not a prince to save? Just saying. URL:

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-03-24 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Have you check back through your logs to see if it was in  the logs your client makes? I personally find that a search through forgotten mud passwords in logs of the muds I play usually help. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2020-03-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Did you explore the area under the grave yard? If not, search for a stair case to go down. You should go down said stair case. Just saying. after going down said stair case, explore around a bit. Kill what you find and

Re: Fed II Community Edition [chill out MU*]

2020-03-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] @45, try comm hellow. Does not work quite like in other space base muds. You are not told what you send. Here is the online guide for the mud if you want to read through it. As for the com unit it self, try this. URL:

Re: Fed II Community Edition [chill out MU*]

2020-02-25 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] I am Jackson on there. I am pretty sure I chose male while setting up, but that is not what I got. LOL. Anyone know where I can go to change that? Now to see about one or two things... URL: https://forum.audiogames.net/post/504120/#p504120

Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] I remember playing this a few years ago. It was my first or next to my first space base mud I played. May had been beaten by slipgate, but do not recall which I played first. I do remember it being one of my first tastes of muds. Reading all the

Re: Fed II Community Edition [chill out MU*]

2020-02-06 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Fed II Community Edition [chill out MU*] I remember playing this a few years ago. It was my first or next to my first space base mud I play. May had been beating by slipgate, but do not recall. I do remember it being one of my first tastes of muds. Reading all the comments on it makes

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2019-08-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Is it just me or is the game down for some reason? URL: https://forum.audiogames.net/post/456077/#p456077 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-06-05 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I will go  ahead and give another spoiler. So, spoilers ahead. Again, worning worning worning, spoilers ahead.To destract the guard, you need to let some wolves free at the correct time. Freeing the goblin  helps in other

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-06-05 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I will go  ahead and give another spoiler. So, spoilers ahead. Again, worning worning worning, spoilers ahead.To destract the guard, you need to let some wolves free at the correct time. Freeing the goblin  helps in other

Re: Swamp, zombie FPS by Aprone

2019-05-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hm. Here is an interesting question. How much bandwith does swamp use on a tethered smart phone? Just asking for those times I am tempted to play away from home. Do not want to go over the data cap. Seen some connections where the connection would

Re: Swamp, zombie FPS by Aprone

2019-04-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It made be to hard for aprone to program this in to swamp, but it would be interesting seeing a type of log out thing based off what is in the ready player one book. in the Ready player one book, that last place you wanted to log out was in a fight, because

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2018-12-30 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Is the server down? Just double checking seeing that I can not connect this evening here in my time zone. I pinged the server and got no reply either. URL: http://forum.audiogames.net/post/402116/#p402116 --

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoiler.You will not be able to get anything there nor do any of the quests attached to that area seeing that they do not trust you now.End spoiler. HTH URL: http://forum.audiogames.net/viewtopic.php?pid=355079#p355079

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Correct. I was trying to point that out with the hints. LOL. Hope that clueing you in about living off the land would give you a hint about the plants. LOL. Now you know who to take with you. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-03-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoilers ahead. So, be warned.Now that that is out of the way, I think I can give you a few good hints. First of all, where else can you find plants. What of the following would be good at telling what plant is what: a

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Right now, I am down to two quests. They are "The Ties That Bind" and "Reunited". possible spoilers ahead.I have a good idea where to go looking next for the "The Ties That Bind" quest, but any ideas where I should go

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Right now, I am down to two quests. They are "The Ties That Bind" and "Reunited". possible spoilers ahead.I have a good idea where to go looking next for the "The Ties That Bind" quest, but any ideas where I should go

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games LOL. Sorry for not explaining myself. ROFL. To do the quest called lord of the rings stile, you just leave a number of quest unfinish until such time you finish the main quest of the game. You see, you want to have a few

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Ok, I just finished the main quest of the game. I thought the ending of the main quest was pretty good over all. Just thought I would log in here and post before I get some sleep. the next plan in the game is to finish up

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-02-05 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoilers.I found all of those spont and it marked it for me. Each one poted a screen with an ok butten at the bottem. If you not getting that, you might have a problem. I am currently looking for the camp sites. That is

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoilers ahead. Read at your own risk.I just finished the "haunted by the past" quest and I liked it myself. I am not finished my first play through. I am taking my time. I chose to put the stone on the alter, and I chose

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-26 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Spoilers ahead if you grab this, but here is Liam's playthroughs in MP3 all zipped up in one zip file around 1.27 gigs in size. It is worth noting that this zip file only has part 2 through part 9. I hope you enjoy them

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games As for using Pontes Media Downloader to grab Liam's playthroughs, trying getting one video at a time instead of the whole playlist. Do not know why but telling the program to get the whole playlist causes the program to

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games First of all, the mor I play the more I get into this game. Then again, that has been  pretty much said by others. Here is a little bit of a walk around town type recording, but be worned of possible spoilers. I sort of

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games First of all, the mor I play the more I get into this game. Then again, that has been  pretty much said by others. Here is a little bit of a walk around town type recording, but be worned of possible spoilers. I sort of

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games First of all, let me say that I am among the latest to get a copy of this lovely game. The more I play it, the more I relize it scratches an itch of mine per say. From the best I can tell, there has not been a game quite

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games First of all, I am going to buy this gam within a week or so. I am trying to weight until the servier hits lightens a bit. Second, I have not read all of this topic. I am trying to not get the spoilers until I am ready

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-11-08 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered Not too sure that I will play this one seeing that it does not seem my type. Anyway, I looked up where it was on get hub and saw that you can have a different size world from the default if you wish. So, my question is how big

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-09-27 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I think I have a suggest for the mud that may be a challenge to do. How hard will it be to sort of have a mud within a mud? That can be an odd way of putting it. I know that there was always things that could be done on

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-08-24 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Sorry for the double posts. What does everyone think about the missions being harder now? Just wondering seeing that all of the vacus ships and the like have been boosted. Now days, I got to figure out how to destroy 10

Re: Prometheus: The Eternal Wars

2017-08-24 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Has anyone notice that this mud has been down in the last few days? Least ways, I haven't been able to log in not that it matter much seeing that I have not done much in a while URL: http://forum.audiogames.net/viewtopic.php?pid=325886#p325886

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-08-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Rofl. Just like something I might would be tempt to do over the OOC channel of the mud. Also, thanks for the holoring thing. Now to see if any of us can come up with any other good star wars references to through in

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-07-25 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I have no idea. I do not even know what that mud is all about either. My guess is that it was sort of a randem choice to give a bit more of a taste. Maybe because daivd likes or liked that mud? I do not know. URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-07-24 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! As far as I know. Anyway, the following should help. It is taken from the help file for vipmud.You may play the full version of VipMud free for thirty days. After this period, you can play a slightly slimmed down version

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-07-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I will do my best not to miss it. That should be between 10:00 and 2:00 today my time if my calculations are right. URL: http://forum.audiogames.net/viewtopic.php?pid=317518#p317518

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-06-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! It looks like this mud just went down for unknown reasons. All I know is that it dropped out right when I was doing a mission. Bet you my ship is now destroyed. Maybe someone can figure out why it went down?EDITIt looks

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-06-29 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! It looks like this mud just went down for unknown reasons. All I know is that it dropped out right when I was doing a mission. Bet you my ship is now destroyed. Maybe someone can figure out why it went down? URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-06-28 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Interesting. I am going to have to check some of those things out. Maybe I should do some exploring first and then maybe move my factory a bit farther out. Anyway, things to think about for sure. Those sectors were

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-06-27 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Sorry that noone has replied. The connection details I have in my mud client is the following.Host Name: 109.228.48.230port number: Hope this helps. URL: http://forum.audiogames.net/viewtopic.php?pid=317048#p317048

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-06-19 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Sorry for the double post. Anyway, a bought a ship from a player ran starship store. I had the upgrades and the like on it. I deside to take the ship out today only to find that most of the defenses was gone along with

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-06-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Waste land monsters helps some, but they are really not worth your time at the higher levels. I am over level 750, and I have a battle sute. So, to say that they are easy would be an understatement when I can take them

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-19 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I think the link can be found on the first post of this topic. On the other hand, I just tried out the battlesuit and found it interesting. Now if the ground crew of a ship needs to talk to each other and the ship they

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Thanks for putting in that suggestion ironcross. As far as I can tell, you worded well if your post was anything to go by. It seems as if the higher the player base is over all, the harder and or mre unbalanced the lower

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Control plus tab takes you between the error log and the input box. Tab takes you from the input box to the output screen. HTH. URL: http://forum.audiogames.net/viewtopic.php?pid=311588#p311588

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Dark. I agreed that ships do need a bit of work done to them. Have you tried typing field as soon as you launch from the roid? That should pull you out of that field and allow you to adjust your autostop and other things

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-18 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Let's what I can answer for you dark. As for the doughnut, buy another from that man you got it from in the first time. Food gets old and disappear within game. Now for you upgrade question, get a factory. one of the

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I am not great with time based activities, but from what I read in the help file, the timing would make sense. Now if I can fine away in and out without diing. I also need to get around to doing stars to. That is also

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Do you have the mudname set to Cosmic Rage on your char setup screen in vipmud? It needs to be set to "Cosmic Rage". Here is what I got my setting set too. I left out the char ref fields, but the rest you should have set

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-14 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! The only thing difference between 1.1 and 2.0 of vipmud is the location of the vipmud directory.  In short, you will be following steps one and two with the directory being under my documents instead of anywhere else. As

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-13 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! You need the sounds placed inte Cosmic Rage folder under sounds, and you need the scripts placed under the the Cosmic Rage folder. So, it will be sound\Cosmic Rage for sounds and Cosmic Rage for scripts. HTH. Oh yes, you

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-03 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! In the case of the blueprints, I better get me a huge frame made. I would like to build myself a yot of all things. I think a ship with sleeping rooms for a few of my friends plus sound proofing of the living

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-01 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! O am sorry that vipmud stopped working on your PC Luciana. I think you might like some of the things that came about. dardar, I do not know about you, but the release of the Premium Miner prove to be worth while to me.

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-04-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! As for the creative bit, I am currently setting out sofas and the like to try to make my factory look like it could be upgraded to a star base or spacestation. Yes, I am trying to come up with a good RP area for pilots

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-04-19 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Interesting. I will hve to pick up a few of those drones. On the other hand, I am at level 762 trying to figure out how best to level up. URL: http://forum.audiogames.net/viewtopic.php?pid=307834#p307834

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-04-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Nice from what I have seen. I have been watching from the side. I have also been handing out tacticle areys. Anyway, I have a suggestion or two when it comes to tacticle areys after I have been playing with it a little

Re: Prometheus: The Eternal Wars

2017-04-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Is the server down? I got no connection what so ever from it. URL: http://forum.audiogames.net/viewtopic.php?pid=307426#p307426 ___ Audiogames-reflector mailing list

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-04-10 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I have a question. How do you move a Mutariansi ship that you bought when you do not have the correct upgrade? Putting on the spacesuit does not help you at all. For some reason, I thought a spacesuit would help you

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-03-27 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! 367. I have an idea that could help out if the hosts will permit it. This might work for the short term. Would the hosts allow us to ask for painters over the comms and the like? Painters would be responsible for coming

Re: Prometheus: The Eternal Wars

2017-03-25 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Other then the logs, I really can not think of a good way to regain your password. I need to double check this, but when are accounts removed? Knowing this bit of info might be of help. Just wondering though. URL:

Re: Prometheus: The Eternal Wars

2017-03-24 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: Prometheus: The Eternal Wars Do you have the log of the last time you played? If s, and if vipmud was your client of choice, then your password should be in a log fole. The trick is rememberingthe last time you logged in and played. URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-03-16 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Yes, some work needs doing, but I really do not what to tell you. Only other thing I would suggest is to upgrade your weapon range, but I am not to sure how good that would be for you seeing that you had problems with

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-03-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I know that when I hauled asteroids for the first time, it was roughly a month or two after the game went live. It was not a big deal at the time. My biggest guess was that they up the difficulty some sense then. I used

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-03-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! As for asteroids dark, you need to take care of a few things first. install blades and make them as long as you can. install the defensive armor upgrade to as high as you can. Do the same for your shields. Also, boost

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-03-11 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Does anyone have any good tips for doing star studies. I am a bit worry that I will not get my right course set and warp engaged before the star pulls me in. From what I understand, by reading the help files, time is

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-02-17 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Are factories made public when you buy them off of other players? I am trying to figure out why mine was public when i did not make it so. It's last owner had me aboard it to show me the factory before I bought it. Then

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-12-27 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I can use warp to go survey an area with a ship with warp, but, unless I am mistaken, the factory hauler has no warp. Anyway, I really need to log in at some point. URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-09-26 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I think that 109.228.48.230 is the address you are looking for and is the port you are looking for. HTH. URL: http://forum.audiogames.net/viewtopic.php?pid=280389#p280389

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-09-13 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I can think at least one other use for shuttles. Think about those asteroids that you haul in from deep space to a beacon station. A shuttle is really usefull for you to go down to the beacon station to tether the roid

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-09-09 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I really don't want to replay all those levels yet again. Wish i could submit my logs of the last few days and have myself put back the way I was before the crash. This database crashing and lost of data is sort of old.

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Question. Why the IP address instead of an URL? Is so that our computer do not have to ask the dns servers what the IP of your moo is before connecting? Just wondering. URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-31 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! From what I am reading, it is around getting a refund. That may not be the only problem, but that sort of makes it sounds like it is running a bit short when it comes to money. Maybe this will teach us to fund these a

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-30 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I guess it has been down for over an hour. I wonder where the problem is. Is @nathantech7713 or @cosmic_ragemud what you are looking for for the twitter name? It's been down for a little while. URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-26 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Be sure that the course you set doesn't take you through fields that you don't want to go through seeing that some fields require heat shields. asteroid and planetoid fields does not, but... URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Great. Now I will know how unpopular my factory is. Rofl. Thanks for adding this. Speaking in which, I really need to work on mine a little more so that it could bring me a little more income via direct or indirect

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-22 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I can see these water tanks use to shower with, or should I say that I can see that showers could draw from these too. interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=275615#p275615

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I am not going to say I fully understand this. I may not understand it at all. From what I understand, part of it is based on how well people think businesses are doing. How much of a part I am not so sure. That is most

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-15 Thread AudioGames . net ForumNew releases room : cw via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I have the soundpack you came out with your moo per say. Least ways, I grabbed the one linked to when I signed up for this moo. Is there a newer one sense then? From how the stock system works within game, it doesn't

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