Re: The killer

2017-04-05 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The killer So far, the game looks promising. I like the features it has to offer. Only I did notice that when using the tracking key, it will sometimes repeat the message one and a half times, and in the tracking menu there seems to be a blank player along side the ones there.Also for

Re: The killer

2017-04-05 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The killer Good, I finally get to try this out. Before it was sending me to some Freenom World website telling me to change my DNS to some random setting. URL: http://forum.audiogames.net/viewtopic.php?pid=305808#p305808 ___

Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) @last post that, and the ability to select the games in the competition would be cool too. Leave the random selection in for those who would find that boring, but add that new feature for maybe people playing online or offline who just

Re: The killer

2017-03-22 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The killer Then do like RTR does and only let the one who knows the password do things to the server. A dynamic server list? Send a packet to the server list when the server boots up notifying it there's a new server with the required information, and one when the server is being shut

Re: The killer

2017-03-22 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The killer @DracoSelene89 I don't see how what you stated discredited my point. I do however believe that in a public server based game such as this, a dynamic server list is crucial. Road to Rage, for example, has 4 non working servers: the grenade interactive servers, and the main

Re: The killer

2017-03-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The killer Yeah. The online F P S mainstream games out there do not have one central server for everything. Giving something a central server does not preserve its charm, in fact it's just impractical. URL: http://forum.audiogames.net/viewtopic.php?pid=303260#p303260

Re: Humans vs robots, public beta released!

2017-03-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Humans vs robots, public beta released! Wait, don't they speak Russian? How did they spell it wrong then? Haha. URL: http://forum.audiogames.net/viewtopic.php?pid=303095#p303095 ___ Audiogames-reflector mailing list

Re: Humans vs robots, public beta released!

2017-03-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Humans vs robots, public beta released! my suggestions:1. There is one type of robot which it is impossible to flee. No matter how fast the player runs, they cannot get away from it. I think there are two types of robots -- one that makes a winy mechanical noise when it moves, and

Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) I have suggestions:1. Walls. In games like water works and bay of jellyfish, the walls make winning nearly impossible, unless one finds the lucky path. Here's what I mean: there are no sounds to indicate a wall is above or to the side,

Re: I am back, and so is Tomb Hunter

2017-03-09 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: I am back, and so is Tomb Hunter My suggestions:1. Take this out of public beta, higher testers. If this is going to be a paid product in the end, give it to them for free or give them some compensation for their work.2. If motivation to develop is such an issue, maybe collaborate with

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter A dynamic server list means that the server list will update automatically. So if a public server goes down, Ghorthalon won't have to remove it manual. URL: http://forum.audiogames.net/viewtopic.php?pid=301019#p301019

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Oh cool. Glad you're taking to the dynamic server list idea. Also I can't say I'm disappointed about the Uncle Susi cheat being nuked, it was fun to get a jump start on people with that but it did take the fun out of it when

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-07 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi, I'm just wondering, on servers that don't allow it, how do you activate Uncle Susi? Normally I wouldn't ask openly how surpass no cheat rules, but there is one server where everyone seems to go, and everyone but me it seems

Re: Redspot, blood and paril. First public beta released!

2017-03-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! This is the kind of post that you either agree with, or oppose with all your being, basically. I'm not replying again, especially if there's a flame war started because I wrote this post.The fact that people get banned for logging

Re: Redspot, blood and paril. First public beta released!

2017-03-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! This is the kind of post that you either agree with, or oppose with all your being, basically. I'm not replying again, especially if there's a flame war started because I wrote this post.The fact that people get banned for logging

Re: Swamp, zombie FPS by Aprone

2017-02-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @2,041 I don't know what you mean exactly. Creating a chat event to spawn and kill zombies is theoretically possible, I don't know the syntax but given the possible to create events on a chat trigger and a command to spawn and kill zombies, it should be

Re: death match project alpha update public beta

2017-02-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match project alpha update public beta I could play through the old game and send you a recording, If it would help. URL: http://forum.audiogames.net/viewtopic.php?pid=297921#p297921 ___ Audiogames-reflector mailing list

Re: I just found a new update for the killer.

2017-01-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: I just found a new update for the killer. @post 4 that's understandable though. See, unlike Sam Ivan doesn't have STW with the STW store and upgraded accounts and other paid services. I only agree with this personally because the alternative would be for him to charge everyone and make

Re: Redspot, blood and paril. First public beta released!

2017-01-16 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I'm sorry, but as much as I like the game, it is seriously not worthy of shareware status. I like that Sam's added admins for people who do actually cheat and make the game not fun for those who use it for what it's intended for,

Re: Bokurano Daibouken III translation Project has officially started!

2017-01-11 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hi,I am quite interested in this project. I've recently been watching Liam Erven's lets plays of this game, and it seems like Yukio's best work thus far. I'm imporessed.I would like to know when the target release date

Re: Redspot, blood and paril. First public beta released!

2017-01-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think walking should be handled server side anyway, rather than client side. Maybe this could make walking laggy for people who live farther away, but isn't it technically already? I'd personally rather have laggy walking when my

Re: Redspot, blood and paril. First public beta released!

2017-01-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Also, I figured out who was sending strings Saturday night.it is a player named aukrey-escobardes or something similar to that. URL: http://forum.audiogames.net/viewtopic.php?pid=291874#p291874

Re: Redspot, blood and paril. First public beta released!

2017-01-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! There is a player logged in with the nameasdfdfdsfasdfdsfsdfasdfasdfasdfsadf, but with a bunch more chars.He will freeze your computer every event he triggers.I thought the character limit on redspot names was 75? URL:

Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Is this someone who logs on as,moronmoron, and transmits things such as moron is gay or captain moron is gay over the chat a bunch of times, and sends spam messages right after the other, and then goes offline? URL:

Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-26 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta46) Hi, I have found a bug. In the floating ice game, if you die when a polar bear attacks and it's close to the starting point, that bear will come close to the starting point and instantly eat you as soon as you spawn. You'll die, and

Re: Swamp, zombie FPS by Aprone

2016-10-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I'd like to address a few points made by post 1751:Firstly, this is a message to the anti-complaint crowd. Do you guys realize how selfish that is to not only the people with a differing opinion from yours, but to the developer himself? Not enough time to

Re: Redspot, blood and paril. First public beta released!

2016-08-17 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! oh yeah, by the way guys, Redspot is working now so I thought I'd let you know since there wasn't a post here about that. If you have a version that doesn't connect to the server, re download from post 1. URL:

Re: death match project alpha

2016-08-06 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match project alpha Right. Can you guys knock it off with the finger pointing it's all your fault bull crap?  Danny lefft this community because he was unhappy here. This was all Danny ever did. How do I know? Because I talked to him for hours every single day, because I knew

Re: Redspot, blood and paril. First public beta released!

2016-08-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! @last post: it is possible to drop several time bombs at once if, say, you have 4 or so, and you slap the enter key and throw them all down. Sam, I think that you should make it so that people using crash words should be banned when

Re: Redspot, blood and paril. First public beta released!

2016-07-29 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It's... up already? URL: http://forum.audiogames.net/viewtopic.php?pid=271320#p271320 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Redspot, blood and paril. First public beta released!

2016-07-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Microsoft Sam Plays Redspot and owns a bunch of people because they keep shooting rockets and not giving him Bacon.No seriously, I have here a Microsoft Sam narrated LP of Redspot, but it's really short since it's just experimental.

Re: Beyond the Bullet rereleased!

2016-07-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Beyond the Bullet rereleased! This is ridiculous. I still, to this day, can't wrap my mind around the reasoning why Philip Bennefall failed to attach a "rated everyone 18 and up" to his game creation toolkit. I know, this wouldn't have helped but... maybe, just maybe it would've when

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-02 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! dardar wrote:We also have the following sound pack available:Official Cosmic Rage VipMud SoundPack developed by Nathan Smith of Nathan Tech can be downloaded from https://www.dropbox.com/s/94v5tn5j80nhu … k.zip?dl=1

Re: Redspot, blood and paril. First public beta released!

2016-07-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! the server is down and he won't be around much through July 17 according to his twitter. that might be a while URL: http://forum.audiogames.net/viewtopic.php?pid=266506#p266506 ___

Re: Redspot, blood and paril. First public beta released!

2016-06-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! All I have to say in regards to recent events is, I think people get away with too much too easily. How many second chances or don't do that agains do there need to be to finally teach someone? I tried that in my life, and by chance

Re: Redspot, blood and paril. First public beta released!

2016-06-11 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Mason got hacked through NVDA Remote or something similar. He posted about it in off topic discussion. As you know, Mason collaborated on Redspot, thus has a copy of the code. That was stolen from either him, or Sam. The only way I

Re: Beyond the Bullet (for those who want to play)

2016-05-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) ah. And the Cat of Nine Fails strikes again...fierce as ever...  It's funny too. The ones who seem to have some kind of weird obsession with ticking and tweaking some old piece of source code are always, and I mean, always, the ones who's

Re: Survive the Wild!

2016-04-30 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! Wait...  I just realized something. Sam, you see, you could do something about this, even I know that. You can't limit cheating? The flying crap do you mean! You most certainly can implement limitations:  Make sure those store items can't be dropped.Put a limit on how

Re: Survive the Wild!

2016-04-29 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! If something is possible in a game, and no rules exist to stop someone from doing it, it's going to be done. That's called human nature. It's certainly not the players' fault that a game developer, (whether or not it is by mistake is completely irrelevant), either

Re: MarinaBreak - new year release from Nyanchan games

2016-03-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games There's also a bug, well you can't really call it that I guess. But I usually have my swinging keys configurated to A, S, and D, but score is announced by S, and unfortunately this is not configurable in the key config. URL:

Re: MarinaBreak - new year release from Nyanchan games

2016-03-22 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Hi,  I know this hasn't been worked on in a while, but here's my kind of late suggestion.  I think it would be cool if there was a mode kind of like the scoring mode, but where the bricks got stronger by the level. URL:

Re: Scrolling Battles Pro

2016-03-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro @Post 320 I don't see apps in the app store doing that, only a few certain apps on the audio games.net website:Ultra Power though this no longer exists. It still did this though.SBPBTB URL: http://forum.audiogames.net/viewtopic.php?pid=252370#p252370

Re: Scrolling Battles Pro

2016-03-03 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro @Post 320 I don't see apps in the app store doing that, only a few certain apps on the audio games.net website:Ultra Power though this no longer exists. It still did this though.SBPBTB URL: http://forum.audiogames.net/viewtopic.php?pid=252370#p252370

Re: all spoonbill software games

2016-02-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: all spoonbill software games Figment, seems like we had a post conflict. I was elaborating on my post because I was a bit distracted at the time of posting. I have edited it to include my full situation. I suspect you could be right though. When did you request these games? URL:

Re: all spoonbill software games

2016-02-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: all spoonbill software games That's the problem though. I actually requested BG Solitaire by way of email. This was prior to the start of the year. I still, however, have not received it. So if their reason was feedback, well they're not getting it because how can you rate a game you

Re: all spoonbill software games

2016-02-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: all spoonbill software games @Post2 yes, though only if their email return policy is anything exceeding 2 months, as that's how long ago I requested a game from 'em. URL: http://forum.audiogames.net/viewtopic.php?pid=250707#p250707 ___

Re: Crime Hunter

2016-02-16 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Crime Hunter It's a pitty, too! He actually has level 2 fixed so that it's not so hard. Fixed it about 3 days after release. URL: http://forum.audiogames.net/viewtopic.php?pid=250496#p250496 ___ Audiogames-reflector mailing list

Re: Crime Hunter

2016-02-14 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Crime Hunter Maybe he has. But I also looked at the last post before yours and he's basically again disappointed that he didn't receive 36 pats on the back, And it don't look like we're gonna get the update unless he released without announcements. URL:

Re: Scrolling Battles Pro

2016-02-11 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro In addition, the ultrocity twitter, the only other means of communication offered by Mason, has been updated a total number of zero times as of February first. Yep, that's 11, almost 12 days without an update.  Personally, though I do commend some of Mason's games

Re: Crime Hunter

2016-02-01 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Crime Hunter Hi all,  I'm going to say this, just because I've played the game and this is what I, personally, see. I'm not calling you wrong, I'm not saying I know better, I'm not starting a debate, none of that. But my opinion differs from yours largely.  Firstly, space bar mashing.

Re: New Ultrapower

2016-01-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New Ultrapower Here's the problem with that Burak.  Understand, I was under the same mind set as you just a couple weeks ago. Heck, I may even have replied to this topic, or the one right before it, with a similar post. That was completely my view. Until I actually woke up and saw how

Re: New Ultrapower

2016-01-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New Ultrapower Ivan, Colton, stop this crap. Everyone's getting tired of it and it's no freaking wonder all people like DGleks, Key, and myself merely laugh at these. You guys post them up knowing! The reaction that will be displayed. And then by... day 2? It's this stupidly long post

Re: New Ultrapower

2016-01-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New Ultrapower Ivan, Colton, stop this crap. Everyone's getting tired of it and it's no freaking wonder all people like DGleks, Key, and myself merely laugh at these. You guys post them up knowing! The reaction that will be displayed. And then by... day 2? It's this stupidly long post

Re: Survive the Wild!

2016-01-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Survive the Wild! @the very last post I sincerely hope that doesn't happen. I guess it's good I created an anonimous character that only Sam Tupy knows the name of and therefore only he could identify me...as I've myself gone and checked the administration list, found on the credits of

Re: New Ultrapower

2016-01-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: New Ultrapower bepAttention customers! This Ultra Power clone, like all the others, is being closed forever! We sincerely appologize for utterly wasting your day! Have a great week!--bep  And don't worry Ultra Power fans, there will be another clone posted up in no time!  Oh

Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles in Python Er... Kyle? Did you read the whole thread? Please do so and then reevaluate your post... because...that's...all wrong pretty much.--As for the developers idea, ya know the one where we gotta treat them as saints and or gods because oh my bloody goodness! He

Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles in Python Er... Kyle? Did you read the whole thread? Please do so and then reevaluate your post... because...that's...all wrong pretty much.--As for the developers idea, ya know the one where we gotta treat them as saints and or gods because oh my bloody goodness! He

Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles in Python That's okay Ivan, because obviously you don't get the point of making them anyway. No one and I mean no one makes games for a "pat on the back because I did something amazing" that actually make it through. It's either because it's their job, or because they

Re: MarinaBreak - new year release from Nyanchan games

2016-01-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Another problem I have is the one mentioned earlier, --I've looked back on it again and discovered that it is in fact, not the ball getting stuck between the wall and pattle. Instead, the ball could be right over me, I slap the x key,

Re: Scrolling Battles Ultimate! Concept demo

2016-01-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Ultimate! Concept demo Not according to the 50% who voted "Hell Yeah!"  There were also 3 who voted "it could be better". That means it has potential.1 voted no and 3 voted "definitely not!"But,Seven voted Hell Yeah!That's my only comment URL:

Re: Scrolling Battles Ultimate! Concept demo

2016-01-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Ultimate! Concept demo Ah, but Mason? You're going to say it's a new game but then rever to the old sycle? I wouldn't get rid of it, -- those who don't like it will ultimately end up finding a new topic to post on or reverting to an old one. But really, after just 5

Re: MarinaBreak - new year release from Nyanchan games

2016-01-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Ah. Just you guys started getting the 18-2500 scores in the first two weeks of development it seems. So I was just wondering how you got there so fast. URL: http://forum.audiogames.net/viewtopic.php?pid=247189#p247189

Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles in Python Ethin:1.  You are good friends with Danny, don't drag him into this first of all.2.  Mason has been learning Python for at least two weeks now, not two days...3. Mason, also, explained his reasons for switching to Python, the primary being BGT's security

Re: MarinaBreak - new year release from Nyanchan games

2016-01-18 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Arjan, will you record yourself playing this? I can't seem to get scores above 1334, and my highest velocity on velocity attack was 22. I just am curious to see your strategy, kind of how you guys do it. I'm not asking for a narrated

Re: Scrolling Battles Pro

2016-01-13 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro As much as you wouldn't want to, and perhaps you may not agree with me at all on this, (if you don't, it's okay. I'm not going to pretend to be a know-it-all, I have no experience with this, so don't take it personal), but I think it might be a good idea to lay

Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Hi,  I noticed this, is it a bug? Sometimes, I will have my pattle all the way on the ground, but when I hit the ball, (pressed x), it gets stuck under it somehow anyway. URL:

Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Maybe rewrite it in Python? URL: http://forum.audiogames.net/viewtopic.php?pid=246521#p246521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling Battles Pro

2016-01-12 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro I'll bet it's more so because he probably had to implement a bunch of coding work arounds for things in the bgt version, and he's learned that Python is much better (that is, in his opinion, I'm not trying to tell you all it is), so he's disgusted with the old

Re: Scrolling Battles Pro

2016-01-05 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro I say start a pole on this topic and ask everyone to vote on it. I'm sure most people including the paying customers would. URL: http://forum.audiogames.net/viewtopic.php?pid=245627#p245627 ___ Audiogames-reflector

Re: Scrolling Battles Pro

2016-01-05 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro I agree with SLJ, especially on the asking for help part. Remember a couple weeks ago when I was going through really serious stress and lack of motivation to work on S Quad Racing? As you'll recall I started a topic on here asking for advice about shutting down

Re: Scrolling Battles Pro

2016-01-04 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Well,And please don't discredit this post because there is no public release of S Quad Racing.  But what I think happened here is this. Maybe it is possible Mason didn't have a testing team, or at least one that was active enough, though I do know he had at least

Re: MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Oh no. Another addicting game to distract from my coding? Sheesh people. What the heck? I'm trying this out. It sounds freakishly awesome. Keep up the good work! URL: http://forum.audiogames.net/viewtopic.php?pid=244893#p244893

Re: MarinaBreak - new year release from Nyanchan games

2015-12-31 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: MarinaBreak - new year release from Nyanchan games Hi,Are you only able to swing the racket once per time the ball is coming down? (You aren't able to swing again until it bounces off of the racket or the ground)? I ask because I tried to swing and missed, and then tried to swing a

Re: death match a new beginning version 2.0 released

2015-12-29 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: death match a new beginning version 2.0 released Well guess what? You guys aren't getting it. Danny discontinued it for specific reasons, and if you really respect him you should respect his wishes. Ishan, the reason STW is still going is that Sam does not wish to discontinue STW, for

Re: BTB! a new multyplayer battle game!

2015-12-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: BTB! a new multyplayer battle game! Well, you see, Blinkwizard's post and similar is what tends to arise out of "This is just another horrible clone. I'm not gonna play it." And, the more people post things like that, you'll notice it causes the drama. Yes, I understand that some,

Re: BTB! a new multyplayer battle game!

2015-12-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: BTB! a new multyplayer battle game! Well, you see, Blinkwizard's post and similar is what tends to arise out of "This is just another horrible clone. I'm not gonna play it." And, the more people post things like that, you'll notice it causes the drama. Yes, I understand that some,

Re: BTB! a new multyplayer battle game!

2015-12-28 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: BTB! a new multyplayer battle game! Well, you see, Blinkwizard's post and similar is what tends to arise out of "This is just another horrible clone. I'm not gonna play it." And, the more people post things like that, you'll notice it causes the drama. Yes, I understand that some,

Re: Ultrapower. Here it is, for those who want it.

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. That wwould be cool, Roel.  @NS Studios, well unfortunately, you gave thaat to Mason. Mason gave it to Colton. Colton became an author because he coded on it so that's also his work. Colton gave it out to whoever he gave it to, thus giving

Re: Ultrapower. Here it is, for those who want it.

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. That would be cool, Roel.  @NS Studios, well unfortunately, you gave that code to Mason. Mason gave it to Colton. Colton became an author because he coded on it so that's also his work. Colton gave it out to whoever he gave it to, thus

Re: Ultrapower. Here it is, for those who want it.

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. That would be cool, Roel.  @NS Studios, well unfortunately, you gave that code to Mason. Mason gave it to Colton. Colton became an author because he coded on it so that's also his work. Colton gave it out to whoever he gave it to, thus

Re: Ultrapower. Here it is, for those who want it.

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Right? I wouldn't have posted here except this was at the top so I actually wanted to see if Roel had anything interesting to report. He did, but you could hardly hear it above the children crying. Stop this crap and just get over it

Re: Ultrapower. Here it is, for those who want it.

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Right? I wouldn't have posted here except this was at the top so I actually wanted to see if Roel had anything interesting to report. He did, but you could hardly hear it above the children crying. Stop this crap and just get over it

Re: BTB! a new multyplayer battle game!

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: BTB! a new multyplayer battle game! Interesting. What new features do you have planned for this? I think there should be a way to duck to avoid flying projectiles, and also I think you should be able to jump in the air over someone and drop grenades and stuff on them.And oi people. We

Re: Swamp, zombie FPS by Aprone

2015-12-27 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone He's in the Eastern time zone. He's pretty far from me, where most of the tornadoes struck yesterday. There was another outbreak a few days earlier but it, too, was far away from where Aprone lives. Still, hope he's okay and I patiently await the return of

Re: Break out the S Quad Way!

2015-12-25 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! Hmm yeah, obstacles and items. Thanks a lot for the ideas dude. If I put unlockables in, I won't tell you guys what they are, I'll just maybe tell you which score to get to perhaps.  But about the update release thing adding more skits, yes I will still add

Re: Break out the S Quad Way!

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! I could... which also reminds me. I just fixed up another buggy bug bug, but I won't release the new version right now because I want to add some more extra cut scenes. As for the extra sound themes, that one might be a bit hard but I could definitely look

Re: Break out the S Quad Way!

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! Thanks guys.@post 11, what windows do you have? I also noticed that those voices don't respond well, and in fact the only reason I used TTS for this was because mine, ESpeak, responds well. I will change this to screen reader, or provide an option to, if you'd

Re: Break out the S Quad Way!

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! @Herimer that apparently wasn't your TTS. For some reason the right arrow, especially, would lag horribly when you pressed it to aim. That was just fixed though, hopefully along with the bug where sometimes you'd just randomly lose a ball (roflflfl). URL:

Re: So you thought invaded was dead?

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: So you thought invaded was dead? So, what exactly is this game? I'm interested, but never have seen it before or don't remember if I did. Is this a scroller? Shooter? Mud? Text adventure? 2d? 3d? Space invader? URL: http://forum.audiogames.net/viewtopic.php?pid=243983#p243983

Re: Break out the S Quad Way!

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! Hi,@Key that is a strange bug, I will definitely investigate because it doesn't need to be doing that, lol. @Post4 glad you got it to run finally, and at post 5 I will do that. URL: http://forum.audiogames.net/viewtopic.php?pid=243972#p243972

Re: Break out the S Quad Way!

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! Sorry to be releasing updates so fast, but this new one adds some hot keys you should know about.  Since hearing your position when you're moving fast across the board trying to catch the ball can be distracting, the brick you are aiming at will only be

Re: Break out the S Quad Way!

2015-12-24 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Break out the S Quad Way! Okay, new release features:  -changed the way the ball moves. It now has a greater chance of bouncing off of bricks it breaks and going back up to the back wall, so more bricks can be smashed. This should make game play just a bit easier, and indeed now the

Break out the S Quad Way!

2015-12-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Break out the S Quad Way! Hi folks!  So you can play breakout? Who told you that? Because this new game from S Quad Software brings the classic arcade game Breakout, yeah the one where you smash down bricks with a ball you manipulate by hitting with a paddle, to a whole new level!  S Quad

Re: Ultrapower. Here it is, for those who want it.

2015-12-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. Hmm. This guy actually seems like he knows what he's doing? I'll keep a close eye on this. URL: http://forum.audiogames.net/viewtopic.php?pid=243909#p243909 ___ Audiogames-reflector mailing

Re: Ultrapower. Here it is, for those who want it.

2015-12-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Ultrapower. Here it is, for those who want it. By posting posts of, "Let this game die", as you've done on the previous UP topic and the one before and the one before that, you are doing little more for the people reading it then adding extra headings to the page. You've already asked

Break out the S Quad Way!

2015-12-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Break out the S Quad Way! Hi folks!  So you can play breakout? Who told you that? Because this new game from S Quad Software brings the classic arcade game Breakout, yeah the one where you smash down bricks with a ball you manipulate by hitting with a paddle, to a whole new level!  S Quad

Break out the S Quad Way!

2015-12-23 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Break out the S Quad Way! Hi folks!  So you can play breakout? Who told you that? Because this new game from S Quad Software brings the classic arcade game Breakout, yeah the one where you smash down bricks with a ball you manipulate by hitting with a paddle, to a whole new level!  S Quad

Re: Scrolling Battles Pro

2015-12-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro I agree Defender, and neither was I attempting to start up a war on this topic, I was just trying to make things clear, in my own way. . I completely agree with post 115, and I also agree that sounds do indeed matter, though I have a feeling that Ultrocity_Audio

Re: Scrolling Battles Pro

2015-12-20 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Exactly. Plus, since Mason has his sounds encrypted, how can you determine, 100% without the slightest hint of a spark of an idea of a doubt, that they came from x volume of y library? Lols. Anyways, as far as suggestions go, I think it would be cool for fires to

Re: Scrolling Battles Pro

2015-12-19 Thread AudioGames . net ForumNew releases room : severestormsteve1 via Audiogames-reflector
Re: Scrolling Battles Pro Hi all,to those who don't like drama:  This topic is different from the ultra power topic. The only way to keep this from spiraling out of control like that wone did, is to not reply to Ivan and tell him not to start drama or to complain about it coming back.

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