Re: [Audiogames-reflector] questions about BGT code

2014-04-29 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: questions about BGT code is object the name of your array, or the type of array you have? For example if you typedobject obj(20);to make your object array, you would do for your if statementif (xpos==obj[x].xypos==obj[x].y)URL: http://forum.audiogames.net/viewtopic.php?pid=173529#p173529

Re: [Audiogames-reflector] game development roadmap survey

2014-04-28 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey We are still about 11 responses short of our target of 50 respondants for our survey. i know there are more than 50 blind gamers out there. If you have not already answered the survey, please do. I know there were some poelpe who were having a hard time

Re: [Audiogames-reflector] game development roadmap survey

2014-04-26 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey Hi tward, When you forwarded my message to the audyssey mailing list, you copied the link as it was displayed on the forum. However this link was shortened, so it was invalid. I just wanted to let you know because there will probably be people on the list who

Re: [Audiogames-reflector] game development roadmap survey

2014-04-25 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey Did you go through all the questions and make sure you answered the ones with stars? Everyone else seems to be successfully turning in their responses.URL: http://forum.audiogames.net/viewtopic.php?pid=173202#p173202

Re: [Audiogames-reflector] game development roadmap survey

2014-04-25 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey Yeah. Id love it if someone on Audyssey could forward the link to this topic or at least the link to the survey from the first post.URL: http://forum.audiogames.net/viewtopic.php?pid=173248#p173248 ___

Re: [Audiogames-reflector] game development roadmap survey

2014-04-25 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey Yeah. Id love it if someone on Audyssey could forward the link to this topic or at least the link to the survey from the first post.Edit: I have removed most of the incomplete responses. These are submissions where people answered some of the questions but

[Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
game development roadmap survey Hi, I am starting a new game development company with some friends. We have created a survey which we encourage all community members to answer, about what kinds of games they like to play, and other things of that sort. Please, only 1 response per computer. You

Re: [Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey it went through, just close it out when you hit submit. I see your responses.URL: http://forum.audiogames.net/viewtopic.php?pid=173123#p173123 ___ Audiogames-reflector mailing list

[Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
game development roadmap survey Hi, I am starting a new game development company with some friends. We have created a survey which we encourage all community members to answer, about what kinds of games they like to play, and other things of that sort. Please, only 1 response per computer. You

Re: [Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey it went through, just close it out when you hit submit. I see your responses.Actually, Im not sure if they went through; that could be someone elses resposnes. Go back through your questions. There may be an error message above a question telling you that you

[Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
game development roadmap survey Hi, I am starting a new game development company with some friends. We have created a survey which we encourage all community members to answer, about what kinds of games they like to play, and other things of that sort. Please, only 1 response per computer. You

[Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
game development roadmap survey Hi, I am starting a new game development company with some friends. We have created a survey which we encourage all community members to answer, about what kinds of games they like to play, and other things of that sort. Please, only 1 response per computer. You

Re: [Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game development roadmap survey Yeah that was my fault, I changed it so it now reidrects you to google, so you know you actually got it finished.URL: http://forum.audiogames.net/viewtopic.php?pid=173156#p173156 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] panning in bgt

2014-04-23 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: panning in bgt Another option for the panning if you want to still be able to pan other sounds while changing their volume, say like if you were doing a sidescroller with random panned ambience, is to use the play_custom_stationary method, I might be a bit off on the name, which lets you

Re: [Audiogames-reflector] questions about BGT code

2014-04-23 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: questions about BGT code 1 no, the window must be focussed to accept keyboard commands. There is a hide game window function but I think thats more for background operations like downloading of a file from the internet2. I suggest you make an array of object classes and simply loop through

Re: [Audiogames-reflector] The Eventual Famine

2014-04-20 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: The Eventual Famine I think the only folders that Microsoft locked down in windows 8 was the program files and windows folders. In windows 7, nothing on the c drive is is locked down, and windows 7 is a very useable operating system. I swih I had it myself.URL:

Re: [Audiogames-reflector] a question about movement code in bgt

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: a question about movement code in bgt also, you never reassign the random number of the step you want to play, so it will just play the same one over and over and over. You will probably want to reassign this random number every time the game takes a step for you.URL:

Re: [Audiogames-reflector] sistem requirements for making a audio game tutorial

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: sistem requirements for making a audio game tutorial ou can, but internal microphones have a nasty habit of picking up a ton of background noise, especially at long range. It is better to get a headset microphone at least, or a desktop microphone for the very best recording.URL:

Re: [Audiogames-reflector] Danger City: redux?

2014-03-14 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Danger City: redux? well brian we dont have as many games of any genre than the mainstream market, so...well wishful thinkking there, I guess. Make audio games forever!URL: http://forum.audiogames.net/viewtopic.php?pid=168752#p168752 ___

Re: [Audiogames-reflector] Danger City: redux?

2014-03-13 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Danger City: redux? Jason SW said that he had given up all rights to the project in the town of peril topic, near post 26 I think. Actually Brian, we have fewer first person or top-down games than sidescrollers now that theres bk3, scrolling abttles and 2d platformer, all of which could be

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-18 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: tell me your ideas and segestions about my new Game Engine youd need to fork the repository he has.URL: http://forum.audiogames.net/viewtopic.php?pid=165845#p165845 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] new playthrough by maaike koopman and pelantas

2014-01-07 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: new playthrough by maaike koopman and pelantas I dont think it was skype, I think that they were actually physically in the same room. Her voice sounds pretty far away. As does his computer.URL: http://forum.audiogames.net/viewtopic.php?pid=160983#p160983

Re: [Audiogames-reflector] goodbye x-sight

2013-12-15 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: goodbye x-sight I dont know about that. He just placed a link on his site. It doesnt mean he owns the rights to anything.URL: http://forum.audiogames.net/viewtopic.php?pid=158466#p158466 ___ Audiogames-reflector mailing list

[Audiogames-reflector] goodbye x-sight

2013-12-14 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
goodbye x-sight X-sight interactive is closing up shop on January 5, 2014. X-wheel and the soundscape engine are being offered until that time at $5 for x wheel, $3.50 for the soundscape engine. Read the full story athttp://www.x-sight-interactive.net/dnews/The community will miss you,

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-12-05 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Bokurano daiboukenn topic as you know you have to wait for the music to change but after that its vulnerable to all your weapons. Your best weapons are super buster blade and grenade launcher and chaos flare. Actually, not sure if the chaos flare works, it did when i fought it but I

Re: [Audiogames-reflector] game of the year 2013!

2013-12-01 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: game of the year 2013! initial thoughtsI think we should be able to pick multiple games. Lots of goodies this year. Too many, in fact.bk3, what more is there to sayswamp 2.9. That release was mammoth imho. 40 new voices, map 4, chemical warehouse missions, 20 or so new weapons, enough

Re: [Audiogames-reflector] Question about 16:1 in bk3

2013-11-27 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Question about 16:1 in bk3 keep killing those enemies. Press t,and the second to last option will tell you how many mor enemies will appear for you to kill. I think you have to kill 2 or 300 on 16-1, and more on 16-2 and 16-3.URL: http://forum.audiogames.net/viewtopic.php?pid=156580#p156580

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-10-17 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Bokurano daiboukenn topic yeah it was a struggle. Get more grenades. If you dont have enough grenades to blats him for the entire 6 minutes you need more. THat might mean doing a stage reset, which luckily doesnt clear out your weapons. so you can waltz through all the stages like they were

Re: [Audiogames-reflector] Bokurano daiboukenn topic

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Bokurano daiboukenn topic Get in close and then you can jump so you are behind him when th cannon launhes. You will hear reloading noises for each of his various attacks. And as to weapons,the super buster blade, big greade launcher or softpoint machien gun is probably your best bet.URL:

Re: [Audiogames-reflector] what is the point of stage 4.3 in bk2?

2013-08-09 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: what is the point of stage 4.3 in bk2? I think once you beat stage 18 you can sell them at the shop for a bunch of gold.URL: http://forum.audiogames.net/viewtopic.php?pid=143963#p143963 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Battle zone creator, please read!

2013-08-09 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: Battle zone creator, please read! if you are playing level 15, you shouldnt be able to. Level 14 is the last level.URL: http://forum.audiogames.net/viewtopic.php?pid=144047#p144047 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] what is the point of stage 4.3 in bk2?

2013-08-05 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
Re: what is the point of stage 4.3 in bk2? yeah, its the stage 14 shop.URL: http://forum.audiogames.net/viewtopic.php?pid=143507#p143507 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] soundRTS, can't seem to get into the server list

2013-08-05 Thread AudioGames.net ForumGeneral Game Discussion: keyIsFull
soundRTS, can't seem to get into the server list Hi, am running soundRTS 1.2 alpha 6. I chose choose a server in a list when I knew a server was up, as my brother told me it was. However, it said 0 servers on, 4 use a compatible version. I tried disabling various security utilities to no avail.