Re: [Audiogames-reflector] New MOO Between Danny, Kyle and I

2014-04-28 Thread AudioGames.net ForumNew releases room: pelantas


Re: New MOO Between Danny, Kyle and I

hihowever star conquest is a interesting moo to play i ge the feeling that much is the same in that game while the activities are very varied.i am looking for something new to play and ill try this game out to see what it is. and perhaps it is so interesting that ill hang around for longer.keep up the good work guys.i know of dannys work within moo. and i can see much motivation in dgleks posts. so i can see this will be a interesting game.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=173467#p173467

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi everyone,about the pc ... rachel has inplemented it, but there were some issues with withdrawing pokemon and depositting them. people correct me if i am wrong ...and about using the music from the shows instead of using the old gameboy music will also ruin the game for me. i play pokemon ruby from time to time on my old Nintendo DS and as death said ... the old music keeps the fun of the game.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=173468#p173468

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Re: [Audiogames-reflector] Advanced Fallen Worlds

2014-04-23 Thread AudioGames.net ForumNew releases room: pelantas


Re: Advanced Fallen Worlds

ill also give this new game a shot. especially if the lay-out has been improved.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=173033#p173033

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-22 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi,after i started to try the newest version and i closed down my jaws and pressed enter at the screen what will lead you to the main menu i got this error:___ERROR inaction number 1of Create Eventfor object gameload:Error defining an external function.at gml_Script_init_savegamerstack frame isgml_Script_init_savegamer (line 0)gml_Object_gameload_Create_0i am using win 7 32 bit.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=169675#p169675

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Re: [Audiogames-reflector] rpg quest, game for ios

2014-03-08 Thread AudioGames.net ForumNew releases room: pelantas


Re: rpg quest, game for ios

hi sounds cool, will give it a try when i have some spare time while i am playing ce.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=167974#p167974

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Re: [Audiogames-reflector] pokemon ruby/sapphire/emerald gamebook first part vp

2014-03-07 Thread AudioGames.net ForumNew releases room: pelantas


Re: pokemon ruby/sapphire/emerald gamebook first part vp

hi dedenne,i created this topic a few years ago when i had my company visionproductions still running. this company has vanished into the black realms of space while i am improving my coding abilities. i did the last few years and when i have motivation i code some projects. one of them is a new logd server.but thats out of the scope of your reply.the gamebook i made about ruby/sapphire and emerald was a text based version of these three. i started building this gamebook pure from my memories. i was borned sighted and became blind 6 years ago due to a accident with my bycycle and a motorcycle.but when you want to grab some walkthroughs to help you in playing the original pokemon games go to:http://www.gamefaqs.comi stopped programming cause i got busy with rehabilitation and my studies where i am busy with right now.i am programming again, but as i said to a logd server and a totally revised v
 ersion of my your_adventure game.and when these are available i post a announcement on my website wich you can find in my signature.but beware: i am a person of moments. i have moments when i want to code and other moments when i want to game and do nothing with coding.hopefully a answer on yoru question and a bit of other information.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=167822#p167822

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Re: [Audiogames-reflector] pokemon ruby/sapphire/emerald gamebook first part vp

2014-03-07 Thread AudioGames.net ForumNew releases room: pelantas


Re: pokemon ruby/sapphire/emerald gamebook first part vp

hi dedenne,i created this topic a few years ago when i had my company visionproductions still running. this company has vanished into the black realms of space while i am improving my coding abilities. i did the last few years and when i have motivation i code some projects. one of them is a new logd server.but thats out of the scope of your reply.the gamebook i made about ruby/sapphire and emerald was a text based version of these three. i started building this gamebook pure from my memories. i was borned sighted and became blind 6 years ago due to a accident with my bycycle and a motorcycle.but when you want to grab some walkthroughs to help you in playing the original pokemon games go to:http://www.gamefaqs.comi stopped programming cause i got busy with rehabilitation and my studies where i am busy with right now.i am programming again, but as i said to a logd server and a totally revised v
 ersion of my your_adventure game.and when these are available i post a announcement on my website wich you can find in my signature.but beware: i am a person of moments. i have moments when i want to code and other moments when i want to game and do nothing with coding so it can take some time before theyll be ready.hopefully a answer on your question and a bit of other information.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=167822#p167822

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

hi everyone,this week i signed up for steam. but a few things regarding this game arent clear to me.first ... i am using windows 8.1 and i am not sure if clipreader and saytools are installed corectly.secondly when i start the game (this goes fine anyway) i get the logo first and when i hear the music and when i press the Arrow keys i hear sounds but dont know what they mean.can some body explain to me how i can get my nvda reading the menu options? i am pretty new to this.the lable of the screen, when i switch back to the screen of the game with alt+tab is called skullgirls encode or encoding.sounds this familiar to some of you?please help me cause i am so eager to play.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=163843#p163843

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

edit:clipreader hasnt been installed yet but when i want to start the installation, my laptop tells me that a older version of that application isalready running. i really dont know how to solve this. help will be greatly appreciated./edithi everyone,this week i signed up for steam. but a few things regarding this game arent clear to me.first ... i am using windows 8.1 and i am not sure if clipreader and saytools are installed corectly.secondly when i start the game (this goes fine anyway) i get the logo first and when i hear the music and when i press the Arrow keys i hear sounds but dont know what they mean.can some body explain to me how i can get my nvda reading the menu options? i am pretty new to this.the lable of the screen, when i switch back to the screen of the game with alt+tab is called skullgirls encode or encoding.sounds this familiar to some of you?please help me cause i am so 
 eager to play.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=163843#p163843

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

hi aaron and seal,i set it up again but now on my windows 7 laptop and i got the game running and together with my nvda telling me single player, versus etc.but i have the following question. normally i use jaws, but i found that working terrible with steam, thats why i use nvda for this. but how can i press one of the options? i tied normal enter, caps-lock enter, spacebar, left mouse button. and nothing lets me enter one of the options. i am kinda stuck on the main menu.i am not that familiar with the nvda mouse cursor, so can you please tell me the things i need?thanks a lot thus far.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=163865#p163865

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

hi aaron and seal,i set it up again but now on my windows 7 laptop and i got the game running and together with my nvda telling me single player, versus etc.but i have the following question. normally i use jaws, but i found that working terrible with steam, thats why i use nvda for this. but how can i press one of the options? i tried normal enter, caps-lock enter, spacebar, left mouse button. and nothing lets me enter one of the options. i am kinda stuck on the main menu.i am not that familiar with the nvda mouse cursor, so can you please tell me the things i need?thanks a lot thus far.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=163865#p163865

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

hi@staindadictwhat i found, after the moment i discovered i installed everything correctly is that i had to start clipreader before i start playing skullgirls. just fill out clipreader in the run edit field in your start menu or if you remember where you saved the application on your desktop or in one of the directories thats all fine. just execute the application and try the game again.cause in my case when i shut down my laptop i have to restart clipreader when i turn it on again.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=163996#p163996

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-11 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hii found another error. when i entered the pokemarked in viridian city. i selected the antidote and wanted to buy 3 and after i typed 3 this error occured:___FATAL ERROR inaction number 1of Key Press Event for 3-key Keyfor object ShopNormal:Push :: Execution Error - Variable Get -1.itemName(100522, -1)at gml_Object_ShopNormal_KeyPress_51hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161418#p161418

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-01-10 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

[[wow]] nice update che, have downloaded it a few minutes ago.i had no problem with racing online within the 35 update so i dont think ill have it right now. but well see when i updated the game.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161343#p161343

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-10 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi@athlanyou can find the link of the most current version in post 53 of this topic. daigonite updates that link from time to time.@daigonitethere pops up a error at route 3. i can enter this route fine but when i want to enter a certain part i get a error log pop up. i dont have it with me right now but ill play again today for sure and than ill copy the error log.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161401#p161401

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi racheli still got the same error for daisy. below the error log i got:___FATAL ERROR inaction number 1of Key Press Event for Enter Keyfor object MapDaisy:Push :: Execution Error - Variable Get -1.townMaptable(100666, -1)at gml_Object_MapDaisy_KeyPress_13hthgreetz mikep.s will now try route 3URL: http://forum.audiogames.net/viewtopic.php?pid=161126#p161126

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi again racheli just walked inside route 3 and i got the same error:___FATAL ERROR inaction number 1of Step Event2for object TrainerPerson:Push :: Execution Error - Variable Get -1.trainerno(100680, -1)at gml_Object_TrainerPerson_Step_2could it e that the link you provided in post 53 hasnt been updated? if the game has been updated it seems to give me the older version.when you made a new release could you please post the link in the first post of this topic?could make searching a lot easier.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161132#p1
 61132

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-08 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

edit:applogies forposting this. i didnt saw your reply till i wanted to read this reply. i am awaiting the new version. good work./edithi again racheli just walked inside route 3 and i got the same error:___FATAL ERROR inaction number 1of Step Event2for object TrainerPerson:Push :: Execution Error - Variable Get -1.trainerno(100680, -1)at gml_Object_TrainerPerson_Step_2could it e that the link you provided in post 53 hasnt been updated? if the game has been updated it seems to give me the older version.when you made a new release could you please post the link in the first post of this topic?could make searching a lot easier.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161132#p161132

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

i got a error when i wanted to enter route 3.ill post it below:___FATAL ERROR inaction number 1of Step Event2for object TrainerPerson:Push :: Execution Error - Variable Get -1.trainerno(100680, -1)at gml_Object_TrainerPerson_Step_2hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=161039#p161039

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi racheldo you mean you also patched the error youll find when you enter your rivals house? the error is that when youve walked a certain amount of steps the game crashes i dont have a log file for you. appologies.hope to hear from you soon. and if the link has been updated can you also please post a new link in a new post?thanks in advance.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160866#p160866

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi daigonite,i got the same error as brian got. i fixed for now to dont get the map and just walk outside pallet town without map.i beat the first gym and i like the game thus far.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160887#p160887

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi rachelsounds good what youve added. cant wait till i can try it, wich i hope will be soon ... very soon.keep up the good workgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160252#p160252

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-31 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

hifor all of you who are waiting on the key i made a recording of the first track wich i am racing against the computer.go to the general game discussions room and find the topic with the words rail racer 2 in the subject.or if it is unable to find, (wich is possible due to the many topics in there.)go here:http://www.mikeschipper.nl/playthroughs.htmthe sound quality isnt the best, i am still searching for a solution. i am planning on to purchase a microphone, perhaps that will help. i was using the microphone of my laptop.ill hope you all will receive the keys as soon as possible.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160140#p160140

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-29 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

hiabout using the upgrades on a class 1 track is true. you cant use the gravity puller on detona for example wich is a class 1 track and the puller a higher class upgrade.i think ill gonna race on detona ... while i am awaiting my visitor.che normally is pretty fast with sending the orders so i asume you dont have to wait to long.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159941#p159941

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-29 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

hi@niklasi read a few posts back (in my case) that you can use the key on two computers.after that the key becomes unable to use and you have to request a replacement.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159976#p159976

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-26 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

hii hope to see you on the tracks soon danny so we can race online.normally che is pretty fast with shipping out the keys.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159717#p159717

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi swamp communityi also wish you all a very merry Christmas and all the best for 2014downloading the updated version right nowgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159564#p159564

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-25 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

hi@dan_ci never played the Original rail racer, but i tried a demo. i guess this was from the Original rr. and i played swamp a lot, so i was intergrated into the mouse again. i had to get familiar with the sounds for baricades to jump over and the force fields, but when youre familiar to that sounds it isnt that hard to play it.taken with me that i never played the Original rr i found it quite surprising that the demo was so addicting and that toke me to buying the beta for rr2.first i thought i bought a lisence for rr1 but that seemed a lisence for rr2. (thank goodness)i definately recommend it. but i think you should also await the oppinion of other members before rushing to blindadrenaline.com to order it.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159638#p159638

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Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi[[wow]] ... i am following this topic since i discovered at the start of this week. i am downloading the file right now and will enjoy it. you rock rachelgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159077#p159077

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Re: [Audiogames-reflector] New Games from RS Games: Zombie Dice and I Doubt It

2013-12-21 Thread AudioGames.net ForumNew releases room: pelantas


Re: New Games from RS Games: Zombie Dice and I Doubt It

hi mikenice to hear there are two other games from the rs client. perhaps i should turn back to rs games within my holiday ... i had no time over the past weeks ...keep up the good work.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159084#p159084

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-21 Thread AudioGames.net ForumNew releases room: pelantas


Re: Rail Racer 2 cometh

hi everyonei bought rr2 in august and still love it. i received version 24 at that time and now i have version 35. this number isnt complete i know but patch 35 i guess. at first i thought the key will work unlimitet times but now i read that replacement keys are required some times. but i guess che is right about keeping pirates at bay.yesterday i received a replacement key and it went faster than ithought. the only sad thing is i tried to install a lisence on my windows 8.1 laptop but that was refused. and i have another laptop that should be fixed. so che ... please dont be surprised if youll get a e-mail with another replacement request in a short period of time.another question ... what e-mail adress should i use to signup for the mailing list i cant find it on blindadrenaline.com.alright i am getting my helmet on my egg-shaped head and i am on the tracks again.thanks che for bringing this cool game to our community. i havent told you this but yeah ... late is better than never we say in dutch.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=159085#p159085

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Re: [Audiogames-reflector] Braillemon status update!

2013-12-15 Thread AudioGames.net ForumNew releases room: pelantas


Re: Braillemon status update!

hi daigonitethats very good to hear. i like the alpha versions you made and i am even more looking forward to this particular release.keep up the good workgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=158520#p158520

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-13 Thread AudioGames.net ForumNew releases room: pelantas


Re: 100% Audio MMORPG that can be played hands-free

hi@sonic shadowsi send you a e-mail about 1 week ago and didnt got any reply yet. i send the mail to the support adres. it goes about a little help to get the game running on my iphone. i installed the profile but from that point on i am stuck.hope you or somebody else can lent me a furry pawgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=158277#p158277

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: 100% Audio MMORPG that can be played hands-free

hi@sonicshadowsi indeed got a e-mail with a link to the first build. but i am sitting with the following problem ... i have installed the build but where can i start up the build?not a huge problem i suppose ...greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=156871#p156871

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: 100% Audio MMORPG that can be played hands-free

hi@sonicshadowsi indeed got a e-mail with a link to the first build. but i am sitting with the following problem ... i have installed the build but where can i start up the build?not a huge problem i suppose ...but well see what the game will become when it continues development. but it makes it more clear to me that it will be a sort of mmorpg and audiobook.another question what pops up into my mind when i read mmorpg ... i guess it will be online? or am i mistaken?greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=156871#p156871

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Re: [Audiogames-reflector] Alter Aeon druid class is live!

2013-12-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: Alter Aeon druid class is live!

hiaah youre the kurek everyone has in his/hers friend list lol.i was wondering you know.but thanks for reporting this to us. i think ill create a second char to rtest the druid class.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=156873#p156873

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: pelantas


Re: 100% Audio MMORPG that can be played hands-free

hi@darkthat is very unfortunate for you. il try to keep you updated about the game as much as i can. wich is no avail i think cause a lot of the information will also be posted right here ... just tell me what you like the most.@sonicshadowsi send a e-mail to the support adress provided on the testflight website.hope you can answer soon.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=156886#p156886

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-29 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@grryfi can give a tip probably. just fill in information wich is to high. and just work down the prices. when you first get a price around 200.000 credits just edit the information and try again. youll notice that the price will go down. and when you get closer to the 1000 credits make the steps you use for narrowing down the price smaller so youll figure out how you can get below the 1000 credits and perhaps below 100.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153592#p153592

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hiwith designing components (systems a.k. weapons, armor etc) you should try and try over again just to figure out the best price. a 160 credits isnt bad as the space the weapon system takes is above 10. as i said you should try and try over again. it happened to me that my was putting in information around 25 times before i found a price i was comfortable with.good to hear about that dark. lets hope sander or richard will fix it soon.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153486#p153486

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@darki have tried the sea odyssey game and the hacker-project aswell. but the space odyssey game is the one i understood at first. so i tried the sea odyssey game, wich is near the same. the only difference between space and sea odyssey is the setting. the hacker-project i should try once more cause i never dived deep into that game. but i know it is accessible enough to play around it.at least with jaws.when i send the e-mail i invited the developer to also join this community to discuss with us about his games and possible accissibility features.we shall see if he pops up on this forum.and i am also looking forward to the pve server. it is indeed more fun to blow up bots and no other players. i asked the developer if he could transfer the 23 milliard i payed for with real monee could be transferred to the pve server when it is up again. and i also told the develooper that i wont play on the pvp server till the pve server is up and runni
 ng again.again ... we shall see i am awaiting a answer.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153349#p153349

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-26 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@wpyes the ship design option was also a bit confusing to me at first glance. but reading the whole manual and performing all stepps will clear more things up.as i also previously said is the designing a bit trying. you can find yourself to reenter the information 25 times before youll find a price youre comfortable with.@darkthats very good news. i put 10 dollars into the game and ill send a e-mail with the information you send them a e-mail and if i and maybe others can get their money on the pve server. if it can be transferred.thanks for reporting this to us. this is very good news and i cant wait till it is at that point.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153276#p153276

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@darkabout the design system ... it is a system were youve get the hang of it. a few days ago i build myself 4 fleeds with ships of 600 of size and they have a power of 15 million each. but also two days i got attacked and near all my fleeds were vanished away. i do wonder if i got attacked at the past 24 hours cause i was quite busy with kingdom of loathing.but the design system you should redo many times before youll find a reasonable credit amout to pay for a system. try to get as far as below 1000 credits per system.ill check it out if i got attacked. and than ill edit this post.URL: http://forum.audiogames.net/viewtopic.php?pid=153023#p153023

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@darkabout the design system ... it is a system were youve get the hang of it. a few days ago i build myself 4 fleeds with ships of 600 of size and they have a power of 15 million each. but also two days i got attacked and near all my fleeds were vanished away. i do wonder if i got attacked at the past 24 hours cause i was quite busy with kingdom of loathing.but the design system you should redo many times before youll find a reasonable credit amout to pay for a system. try to get as far as below 1000 credits per system.ill check it out if i got attacked. and than ill edit this post.greetz mikeedit .. my fleets are vanished again. perhaps this game is more player killing based than i thought.and it will be a endless battle to build up new fleeds and let them blow up by others again. perhaps i should focus on other games ...URL: http://forum.audiogames.net/viewtopic.php?pid=153023#p153023

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@darki totally agree with you about pvp. at first glance this game proved interesting to me. but now i got two fleets blown up by another player the fun in this game drops for me. the last two days i was playing kol a lot and enjoyed it a lot after after a long time.also for me ... perhaps i also should turn back to ce it is also a long time ago i played it.sad to hear about this game. without pvp it is a very cool game. but the pvp ruins it completely.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153051#p153051

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-24 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hiwhile i understand aprone needs to take the time to solve the problem i also can say that the playerbase of the Netherlands is also looking toward the return of the swamp.but i learned to be patient in the community. so ill be patient.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153055#p153055

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-22 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hii agree. i also dont like the idea of multiple servers. but if there isnt another way we can take ill follow you aprone. over the two years swamp has existed i got more and more respect for your work. you are the leader of this revolution. yes ... i see this as a revolution what you achieved with the swamp. i do have respect for other developers but the most for you cause you changed my experience in audiogames forever. i started with simple oness and nevver thought this was possible ... and a few years ago you jumped into the scene and made several cool games.and i agree. you shouldt do this on your own. ive seen other members of the community who arewilling to help you. and so will I. you only have to tell us.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152811#p152811

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Re: [Audiogames-reflector] the webhost tutorial pack has been released

2013-10-21 Thread AudioGames.net ForumNew releases room: pelantas


Re: the webhost tutorial pack has been released

hi@sljit isnt a game it is kind of a tutorial how you can set up a free domain with a brief description how you can upload a html file to the free domain.it isnt a game it is a program what teaches you the above ... or at least ... tries.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152646#p152646

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[Audiogames-reflector] space o dizzy a cool fleed management mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: pelantas


space o dizzy a cool fleed management mmorpg

hi everyone,two days ago i was wondering the http://www.whitestick.co.ukwebsite and i found this cool mmorpg.it is called space o dizzy and can be found on:http://www.spaceo.netwhat do i do in this game and how do i start?good question. youll start out with a mothership, a small amout of credits and a little tutorial. play through the tutorial and youve your first ships.what youll do mainly in this game is buying, upgrading and managing your fleeds of starships. you can accept missioncontracts with your fleeds and from that point on youll arrive in the war room were you select the fleeds you want to send out on the mission.another cool fact about this game is the blueprint system. or this is how i call it. with this feature you create a hull of your own. a hull from a new starship model. you also have to create blueprints
  for the components for the ship, you have to do this a certain way so you dont have to pay 1000 or more credits for the component but just 10 or a small amout extra for the component.a small summary, what can be done:- fleed management- missions- creating and building on land that your secret asteroid base has- building a starbase- mining from asteroids with a mining facility-different ways to make and earn credits- pvp (optional)- a very extensive guide wich will elad you to the first steps of the game (recommened to read)in my oppinion you have to have a certain knowledge of your screenreader before attempting this game.in my oppinion a very entertaining game. again ... visit the website at:http://www.spaceo.netmy username on there is pelantas ... as usualgreetz mikeURL: h
 ttp://forum.audiogames.net/viewtopic.php?pid=152650#p152650

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-21 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hiindeed happy birthday to swamp.happy birthday to you, happy birthday to you, happy birthday happy birthday happy birthday to you!so i have the drinks in my house so everyone, just come along and celebrate this great game together.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152658#p152658

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi darkthe pvp is indeed a bit unfortunate. but i havent got a attack yet. only two attacks with fleeds with one ship just to find out of i am worth it for a Alliance. i am just playing for two days now and i have a total fleed power of 34 million.there arent also many players online so i dont think ill get much attacks either.i dont play for the pvp i only play for the management aspect, credits, my secret asteroid base etc.i just put in 5 dollars just that i like the game and got the credits for 3 dollars extra. i payed 5 dollars, got 8 dollars worth 13 milliard.and i bought myself a fleed of battleships to fight along my own 2 craffted predator fleeds.indeed the pvp is sad, and players will attack you when they get the chance. but i found when you keep moving and doing missions while youre moving you wont get attacks. at least thats what i found.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152676#p152676

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Re: [Audiogames-reflector] the webhost tutorial pack has been released

2013-10-20 Thread AudioGames.net ForumNew releases room: pelantas


Re: the webhost tutorial pack has been released

hi@audiogames.net fanhere is a link to the latest version of this program.https://dl.dropboxusercontent.com/u/930 … 20pack.rari toke it down due to studies and i didnt want to work on projects together with my studies. so i uploaded cores of the programs to my website. from your_adventure and the millionair quiz i had the cores and this program will run without bgt, cause i miss the core of this program.it is finished still.hope this program will serve you well.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152489#p152489
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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-19 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi@mechcab and welshweyrthanks both for your awnsers. when we do restart without our gear, its all ok as long as we keep our reputation. that has the most value for me. but a friend of mine ... when she loses all her weapons she also doesnt have much reputation due she just started out with that character. i will feel sorry for her when that happens.but i hope youre right welshweyr. i dont mind when i am set back a few hours. the kills are made fast enough and the bullets are also shot away fast enough.we will see what happens. but these awnsers made it more clear to both my friend and myself.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152342#p152342

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hicall me stupid, call me insane, call me whatever you like ... sorry bit of my own crazyness ... lol.something isnt very clear to me. i read that the old server data is still safe. but does that mean we will get our stuff we obtained earlier back when aprone manages to get the damaged parts repaired?greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152241#p152241

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-18 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hithat is a fact i understand. but i want to know. when the Original server goes online again, do we get our weapons, ammo etc etc back what we had before this rude attacks on it?greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=152245#p152245

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-13 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi everyonei can connect again but i have lost all my stuff my reputation included. i was just so happy with it that aprone moved my rep from my mikey account to my pelantas account and vise versa.i hope i can get it back, with all my stats and stuff included.i have to be patient i know. but just to let people know that as a player you lost all your stuff.hope i can get it back after some time.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=151667#p151667

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-13 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi @sneakooh that makes a lot more sence. i never heared of a kaiday before. my appologies.the best of luck with fixing the server aprone.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=151671#p151671

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-10 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi @aprone,good to see youre back in the scene again. i didntknow changing characternames will cause headaches. but it is a pitty that other people dont like the name mikey260494, but i understand ... to much numbers. but can you still transfer my reputation from the account mansioned above to my new account pelantas? it will be unfortunately to lose all my 489.000 reputation i have on mikey. when this is also not possible or also will cause headaches ill continue playing on pelantas and abandone my mikey account.i want to transfer it between those accounts cause other people find my mikey260494 anoying to hear and i admit that that is true in missions etc.is this a bit double? ... it could be it seems to me at least. but to get it more clear both to me and probably other members.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=15131
 1#p151311

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-10 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi@apronemy character pelantas has already been created a few weeks ago. and my account mikey260494 still exists. i dont care much about the weapons i have on mikey but the rep is important for me.i hope you can transfer it for me while i am offline. cause i remember that the char needed to be online in the past before you could do several things.ill hope you can do it for me.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=151324#p151324

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-09 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi@sljwhen he still checks his e-mail it takes him a long time to reply to both my e-mails were i requested for a change of the name from my first account. While i understand why he retires from swamp i cant place it into my mind that he will reply to other e-mails about swamp and not at mine.this is not to offend or hurt anybody.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=151179#p151179

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-27 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hi everyonei am known on the game as mikey260494 but i found that other members find that name anoying. and i fully understand.but is there a way i can change that name into something else?i wrote aprone two e-mails two weeks ago and havent got a reply yet.id find it dissapointing when i have to abandon my mikey account cause i have a good amount of weapons and ammo and reputation on there.i do want to change it into mikey19 or something like that with the keep of my password.till that time i created another char but i want my mikey back.please somebody help.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=149848#p149848

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-27 Thread AudioGames.net ForumNew releases room: pelantas


Re: Swamp, zombie fps by Aprone

hii didnt know aprone toke a break from swamp. i have to be more patient in the case for a reply. when i discover aprone is out of his break ill try another e-mail. till that time. good luck and take care aprone.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=149850#p149850

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Re: [Audiogames-reflector] desert-operations finally playable.

2013-09-03 Thread AudioGames.net ForumNew releases room: pelantas


Re: desert-operations finally playable.

hi@giovaniwhen you go to the adress:http://www.desert-operations.usyoull get the website in english. at least it is at my systems.thhe adress:http://www.desert-operations.deis in german and the adress:http://www.desert-operations.nlis in dutch.as i said that is on my own systems. i dont know if you did what i did giovani?for the english version .us and for german .de?greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=147096#p147096

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Re: [Audiogames-reflector] The reborn

2013-08-17 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

hurray it is indeedly back. time to chop new wood.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=145077#p145077

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Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

yup at my end also page cant be found. hope it will be up soon again.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144766#p144766

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Re: [Audiogames-reflector] The reborn

2013-08-15 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

hi@darki hope so.but i already build a house in avesta. i was busy yesterday with chopping wood. if you dont know already there is a saw mil in oldview or something like that. you should saw the logs in lumber and youll need to buy a mallet. these will cost around 20 sol. this is very expensive. surely when you keep in mind that it is a plain mallet. but a necessary item for building a house.i will chop wood for building a shop in avesta were ill sell bronze hatchets.hurray.indeed lets hope the game is offline for a update and that it wont take to long.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144770#p144770

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Re: [Audiogames-reflector] The reborn

2013-08-13 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

hi@darkthat makes the game even more interesting. yesterday i chopped 5 logs of plain wood, but can you tell me where i can sell these. i also will look into the manual.but it is possible ill turn back with other questions.greeetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144471#p144471

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Re: [Audiogames-reflector] The reborn

2013-08-13 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

hi@darkthats pretty dissapointing. but i can understand it. when you die in real life youll also lose everything.but this game does let me think the most to runescape. because you also have the same skills wich you can gain levels in in runescape.when you die in runescape youll also lose everything you carry with you.but i guess the chat is rather accessible. maybe when i have 100 wood ill try if i can sell it.in runescape when you ddont do combat ... youre called a skiller. you train every skill except the combat oness. i think ill go for those.but again ... i am sorry to hear that youve lost all your stuff.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144480#p144480

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Re: [Audiogames-reflector] The reborn

2013-08-13 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

hi@darki did some research on the chat of the game and you also can sell your stuff at the market place at the starting city of the game. the bronze items are worth 1 sol so when i know your username i can send them for 1 sol each to you. the knife, hammer, hatched and the pickaxe.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144531#p144531

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Re: [Audiogames-reflector] Domain of heroes

2013-08-12 Thread AudioGames.net ForumNew releases room: pelantas


Re: Domain of heroes

hi@grryffindorethe accept and reject buttons are labled graphic clear or image clear the one above is the accept one and the bottom one is the reject one.please keep in mind that if you want to speak with a npc youre doing best to switch back to the information and chat tap.how do i this job?i go to the location were the npc sits wich i have to talk with. when for example my skills tap was opened up i make a link list with jaws and search for the show information and chat tap link and open it up before ill talk with the npc. in the chat screen the whole dialogue will be displayed. and even your travels. from the past to the most recent or the other way round i cant remember. but to get fast to the happenings i search for buttons, i get finally to the chat buttons and the etc one is the button closest to the chat screen.when i see that the npc has given me a quest i go to the 
 show quest screen and i make a search for the word quest then i see the description of the quest and beneed the first description (when youre also using jaws at least i find two graphics or images labled clear.when youre using nvda it could be that the images arent shown. i dont know. my lack of knowledge about nvda.when youve more questions let us know and praprobably e can help you out.hthgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144295#p144295

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Re: [Audiogames-reflector] The reborn

2013-08-12 Thread AudioGames.net ForumNew releases room: pelantas


Re: The reborn

hiill check this game out after my diner. sounds interesting and i am willing to be a player of the game if the content will be updated from time to time, actions added etc. but for now it sounds cool.thanks dark for bringing also this game to us.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144350#p144350

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Re: [Audiogames-reflector] Domain of heroes

2013-08-11 Thread AudioGames.net ForumNew releases room: pelantas


Re: Domain of heroes

hii have tried this game in the past ... almost 3 or 4 years ago and never understood why it didnt work for me. this day (i signed up yesterday) i figured out how i can enter the main game with my toon.i agree dark that the lay-out is one youve to play around with before youll understand were all things are displayed. but slowly, step by step, gesture by gesture ... (does this belong in this catogory?)i get familiar with the interface and i quite like the game. i hope i can stick around with it for some time.thanks for brining it to us. and made it clear ... at least for me ... that it is quite accessible.and i also hope that someone or you will succeed in contacting the developer to make the unlabled thingies ... wel ... labled.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144207#p144207

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Re: [Audiogames-reflector] Domain of heroes

2013-08-11 Thread AudioGames.net ForumNew releases room: pelantas


Re: Domain of heroes

hithe map is also no problem for me.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=144224#p144224

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Re: [Audiogames-reflector] Send me to Heaven game

2013-08-08 Thread AudioGames.net ForumNew releases room: pelantas


Re: Send me to Heaven game

hii agree about the hilarious fact. alltough i dont feel anything to trow with my iphone if it was available for the ios.i have read most of the new apple games coming out and some of them wich arent approved ... like the audio archery of liam at first. but then got approved. indeed when i read it i thought silly apple. but at this time i understood also why the didnt approve the game of liam ...perhaps they thought people will shoot their phones away!alright ... ready, aim, 3, 2, 1, fire. pong, pong, smash in the water ...no bad thoughts about audio archery of course, i love to play it. but that is just a bit of my rarety.great find philgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=143831#p143831

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Re: [Audiogames-reflector] Send me to Heaven game

2013-08-08 Thread AudioGames.net ForumNew releases room: pelantas


Re: Send me to Heaven game

hii agree about the hilarious fact. alltough i dont feel anything to trow with my iphone if it was available for the ios.i have read most of the new apple games coming out and some of them wich arent approved ... like the audio archery of liam at first. but then got approved. indeed when i read it i thought silly apple. but at this time i understood also why the didnt approve the game of liam ...perhaps they thought people will shoot their phones away!alright ... ready, aim, 3, 2, 1, fire. pong, pong, smash in the water ...no bad thoughts about audio archery of course, i love to play it. but that is just a bit of my rarety.great find philgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=143831#p143831

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Re: [Audiogames-reflector] a3 is back

2013-08-07 Thread AudioGames.net ForumNew releases room: pelantas


Re: a3 is back

hi@a3davenice you found your way toward the forum. and as dark said welcome.i indeed noticed that some parts of the game arent working yet. i personally are interested in the fishing and mining parts. but i have to be patient.@darkindeed about the cows i also noticed things like cow #1 and 3 like you.i am eager to know what this means.again david, welcome to this community.i know for sure. i am speaking for myself taht i will get back to a3 from time to time just to play and to discover. taken with me that i havent played it much before it went offline.keep up the good work thus far.greetz mikeURL: http
 ://forum.audiogames.net/viewtopic.php?pid=143690#p143690

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Re: [Audiogames-reflector] a3 is back

2013-08-06 Thread AudioGames.net ForumNew releases room: pelantas


Re: a3 is back

hi@darkwhat i discovered was private eye. i asked him when i thought another alien was worth fighting. private eye is a sort of bandit who can give you background information about another alien. like his/her stats so you can find out of youve a advantage above your opponent.yesterday evening i won 4 fights since i discovered private eye.i also dont like pvp very much. but i havent found any sign that fishing is already online. all what i find is a small description at the bottom of my screen. nothing of that points to the fishing activitie.about the blind mode ... i knew there was one due to the description you wrote in the db. but i cant find the checkbox in the preferences page. it also could be that i havent checked to carefully and rushed over it with my screenreader.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=1
 43538#p143538

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Re: [Audiogames-reflector] VIPGamesZone: Now with games for Android!

2013-08-05 Thread AudioGames.net ForumNew releases room: pelantas


Re: VIPGamesZone: Now with games for Android!

hi@sljsounds interesting. the only sad thing is that i havent a android device. but if it is true that they also will try to produce software wich will make the android more user-friendly is it a certain point to keep in mind. i have to do some more research on android accessibility.but apart from this ramble ...thanks for bringing this to us slj. this games sound cool.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=143412#p143412

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Re: [Audiogames-reflector] a3 is back

2013-08-05 Thread AudioGames.net ForumNew releases room: pelantas


Re: a3 is back

hitwo days ago i gave it another shot. and i am called pelantas ... as usual ... but can you dark or somebody else familiar with this game give me some getting sstarted help? i dont like the pvp mechanic but i do want to know about the non-pvp activities were you can get exp from?greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=143442#p143442

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Re: [Audiogames-reflector] a3 is back

2013-08-05 Thread AudioGames.net ForumNew releases room: pelantas


Re: a3 is back

hitwo days ago i gave it another shot. and i am called pelantas ... as usual ... but can you dark or somebody else familiar with this game give me some getting sstarted help? i dont like the pvp mechanic but i do want to know about the non-pvp activities were you can get exp or credits from?greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=143442#p143442

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net ForumNew releases room: pelantas


Re: ayakashi for IOS

hii saw this game pop up on applevis before and till now it didnt sound very interesting to me. but now it has reached the forum of the audiogames.net community ...i should give it a go ...thanks for bringing it also to the aug.net communitygreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=142739#p142739

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