Re: Villains from Beyond, new collaboration project between me and Oriol G
2017-05-06
Thread
AudioGames . net Forum — New releases room : microsoftsam203 via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi all,Sorry for bringing back up this topic, but I've made a playthrough of this game on my YouTube channel.You can check it out by going to: https://youtu.be/q5L80zMF-BsAnd don't forget to like the video
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-06-13
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Oh and by the way, try pressing q while you're playing. Not really an easter egg, but still. URL: http://forum.audiogames.net/viewtopic.php?pid=264299#p264299
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-06-13
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Oh and by the way, try pressing q while you're playing. URL: http://forum.audiogames.net/viewtopic.php?pid=264299#p264299 ___ Audiogames-reflector mailing list
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-06-11
Thread
AudioGames . net Forum — New releases room : phantom_flutist via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Heya, is it just me, or does everything slow down by a good bit when holding down the left and right arrows?Not only that, but I've had some strange issues with extra lives popping in out of nowhere. It only resets
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G It would be cool to have an enemy that follows you and shuot at you if you pass him without killing him. Oh and an enemy able to shoot at you but that you don't have to shoot, else it divides into 2 enemies
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi,Let me first tell you that I really like this game, and it makes e spend more time playing than I probbly should at this time.The new Version has a lot of nice Features, but some don't seem to work the way you
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Extends are what Xevious called extra lives. It is mentioned in the manual, I believe. The prices go up with every store session. About obtaining credits, you do that by completing levels and killing genesis
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G So I just found the store and it mentions something called extends. What are they? Also, how do you gain credits? And are the prices arbitrary? They seem that way but evenn when you buy more of something, the prices
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I'm sure you'll love it... URL: http://forum.audiogames.net/viewtopic.php?pid=263061#p263061 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi all,We have just released a new version of the game with a very exciting new feature that will surely make your games more interesting. You will now be able to buy temary upgrades for your ship inbetween some
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G What voices? don't send pms here. send me an email. this thing is bad for notifications. just find my email on my site. URL: http://forum.audiogames.net/viewtopic.php?pid=262520#p262520
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G This game is amazing! I love everything about it, makes me feel like I'm in an arcade. URL: http://forum.audiogames.net/viewtopic.php?pid=262518#p262518
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G HiI just answered to your pm about the voices.You need to ask @guilevi2000 he is the one who made the bns voices. URL: http://forum.audiogames.net/viewtopic.php?pid=261742#p261742
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-24
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Hay Oriol, I'm sending you a PM shortly after posting this message.It doesn't really have anything to directly do with VFB, but1. PMing is hard here as their is no direct notification, and2. It kind of does have
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G woo great, thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=261380#p261380 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi all,Thanks for your comments. I don't think I'll increase the default firing rate. I'm trying to make thisg ame as close as I can to Fardraut Densetsu, and this was it's default rate. I don't know about the rapid
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-21
Thread
AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G this game is grate. i do remember the original verssion of this game and it was hard to play just like this one is as well. the good part is that atleast i can play this one as for the other i couldn't based
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-21
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Yes, because they're .pack files, similar to .dat files for many games. I believe they're encrypted. URL: http://forum.audiogames.net/viewtopic.php?pid=261215#p261215
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hello!I can't extract this archive. I think to zip file. URL: http://forum.audiogames.net/viewtopic.php?pid=261184#p261184 ___ Audiogames-reflector mailing list
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G [[wow]]. nice game, and really good work. so Will be there somepacks? and really, It needs quicklyer fire. or, more weapons, like bonus or something. URL: http://forum.audiogames.net/viewtopic.php?pid=261135
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G hi.I just played my best game today, it took me almost an hour... I made it to level 11 with a score of 1420380. this game is awesome, I really hate the sphere shooters, I think that the time when they shoot after
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-19
Thread
AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G I'm liking this game so far - I've played it since it came out. However, I think it feels a little slow, in terms of the firing rate, even at higher speeds. I wonder if it would be possible to have a cheat code
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-18
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G What also would be nice is if you could disable the pause music. Usually if games can be modded I change the pause sound to silence, but since there is no easy modding system (by that I mean no way to mod
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G hi, i like the game. the old, and the futuristic wars pack too. but what annoys me the loud music. for some strange and interesting reasons i am not able to turn down the volume of it with my home and end keys on my
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G avidgamer wrote:oh o, was rather hoping that it could be made for mac, i don't really want to keep windows around just for games lolThat's your choice. I do it, and I really like it. URL: http
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G oh o, was rather hoping that it could be made for mac, i don't really want to keep windows around just for games lol URL: http://forum.audiogames.net/viewtopic.php?pid=260772#p260772
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I know you can do that with your shieldbits, but I was hoping there could also be one specifically for ground enemies, since there is one specifically for air enemies, and in level 5 and up, ground enemies
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I know you can do that with your shieldbits, but I was hoping there could also be one specifically for ground enemies, since there is one specifically for air enemies, and in level 5 and up, ground enemies
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I know you can do that with your shieldbits, but I was hoping there could also be one specifically for ground enemies, since there is one specifically for air enemies, and in level 5 and up, ground enemies
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Nah, not in it's current form. But you could run it under bootcamp or a VM, that's actually entirely what the game was programmed under. URL: http://forum.audiogames.net/viewtopic.php?pid=260757#p260757
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G this game sounds fantastic for windows userm but i don't use windows, but mac. good this game be ported to mac and or ios? URL: http://forum.audiogames.net/viewtopic.php?pid=260754#p260754
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G @Defender, thanks for your comments. There is actually a way to clear the whole screen, I believe it was explained in the manual. If you have three shieldbits to spare, you can press A to fire off a grenade sort
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I finally got to level 4, but for some reason, while the genesis mothership was comparatively easy, near the end of level 4 it seemed impossible to dodge all the bullets while also tracking the enemies, even
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I finally got to level 4, but for some reason, while the genesis mothership was comparatively easy, but near the end of level 4 it seemed impossible to dodge all the bullets while also tracking the enemies, even
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Yeah, that was a bug in the first version, redownloading the game should fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=260714#p260714 ___ Audiogames
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-17
Thread
AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G A problem with the game when it starts... when it's downloading messages and such, the game window doesn't show up until the main menu appears. Now, because of this, I get the update message with no window to press
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-16
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G I was just thinking. Maybe when people upload new packs, they should be able to supply some form of contact information, in case their submission gets rejected for some reason; that way you can tell them what
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-16
Thread
AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G O my o my o my god, what a beautifull game you just!Thank you, I'm waiting the spanish version, or is here or what.A cuestion I say question: how to create soundpacks? URL: http://forum.audiogames.net/viewtopic.php
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G so I've been playing this game on and off today. It's a lot of fun. currently playing with the 8-bit pack. I like the sounds on the futuristic pack but they kind of remove the classic arcade game feel that the 8
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi guys,For those of you having issues understanding the options, I put up a new version with some other fixes as well.It should notify you when you run the game that there is an update so go get it! URL: http
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G That is linear predictive coding. Used on *A LOT* of old hardware and even some newer toys as well. Speak 'n spell, Street Electronics echo, etc. In this case, we used bitspeek, which is a vst. URL: http
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G That is linear predictive coding. Used on *A LOT* of old hardware and even some newer toys as well. Speak 'n spell, Street Electronics URL: http://forum.audiogames.net/viewtopic.php?pid=260693#p260693
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-16
Thread
AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G how were you guys able to give the options menu voices that "gauntlet dungion master voice" feel? I'm really impressed! URL: http://forum.audiogames.net/viewtopic.php?pid=2606
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Thanks for all the nice comments. Yes, right now packs ahve to be put in the folder manually. Maybe we'll add automatic downloads later. Right now future war and Xevious are the only two packs available, but I'm
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-16
Thread
AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G I'm about to start making this game and it's pack system my bitch! *begins creating a Zelda soundpack for the game* URL: http://forum.audiogames.net/viewtopic.php?pid=260682#p260682
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G @crashmaster I like your ideas especially since I never played on those old arcades... Those weren't around anymore by the time I was old enough to make use of them... The only Idea I don't like is the arcade
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi.I would'nt include those things like coins getting dropped into the machine and starting up and stuff, I can't stand that everyone is going crazy about these, ahem, great old times ahem.8 bit, ok, I can deal
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-16
Thread
AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G I think bombs should have a longer drop range when hitting grounded enemies... but this game is definitely a fantastic one. Just out of curiocity, how many packs are in the game thus far and when people release new
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi gialvi [[wow]] good game.Only thing I'd like added is since you are playing a cabinet and since I played these when yung.1. have a actual sound of the cabinet starting up and its logo, and the game startup, I am
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G @24, this also totally and utterly destroys any reward sort of feeling of unlocking that new pack you just saw in the get packs menu that turns out to be really awesome. URL: http://forum.audiogames.net
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G hmmm. time to get lots of credits using cheat engine, just like I used it to get coins in beatstar. just want to see the sound packs. URL: http://forum.audiogames.net/viewtopic.php?pid=260660#p260660
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G can you please put an option in the settings menu to adjust the music volume? because everytime I play I have to lower the music volume which is very annoying. this might be implemented but for the heck of me I
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi.I really like this game and it's mechanics, even though I am not really good at this game currently xd.I have a little problem anyway. I can't seem to lower the background music with the home and end keys. My
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G That sounds like an idea as the sounds obviously move around a bit, just to give players a bit more information about what sounds do what. URL: http://forum.audiogames.net/viewtopic.php?pid=260636#p260636
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G @Dark, thanks. My aim was to make it have that arcade feel, and actually, I think one of my aims for future developments will be recreations of those arcade titles, ones that may not fully resemble the original
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Nice, definitely fun and actually this one has the classic arcade feeling particularly with the harshness of the difficulty. Level 4 is my best thus far though I've only had a couple of goes at the game and needed
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G I just made a little playthrough of the game explaining everything that was going on. I hope it helps clear up some of your problems. It ended in a little bit of a disaster, but the gameplay itself worked pretty
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-16
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G I am actually not having issues understanding it, though it took me some time to understand the options, but I got it eventually. But yes, I could see how people would have trouble with it. URL: http
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G @SLJ I tried to grab sounds that were as different from each other as I could find. I think it worked out pretty well, at least in my point of view and in everyone else's in my beta team, but yeah, not everyone
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Beep beep beep beep... All those beeps just confuses me, even when there's a learn game sounds menu. It's simply too difficult for me to get used to, so the game is not for me. It's a cool idea for those who can get
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G HiThe options menu is not a synth. It's lpc with speech. Is it that bad? Is anyone else having problems? URL: http://forum.audiogames.net/viewtopic.php?pid=260606#p260606
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G HiI'm all for retro synths and what not, but the one in the "options" menu drives me insane. I can't get more than "" and "on" and "off" out of it. If possible, it w
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Yes maybe the airships need to ave a higher sound? I m ight update that pack at some point URL: http://forum.audiogames.net/viewtopic.php?pid=260598#p260598
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-15
Thread
AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G Well, I started playing, it's pretty good. On my first attempts I barely got past level 1, but I'm slowly getting better at it. I am Slender on the score boards. URL: http://forum.audiogames.net/viewtopic.php?pid
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G am I the only one who thinks the future war pack that comes with the game ramps the difficulty up even more? lol because the sounds all blend together, I can barely hear airships which is what gets me killed because
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G hello, how do you actually create your own sound packs for this? URL: http://forum.audiogames.net/viewtopic.php?pid=260580#p260580 ___ Audiogames-reflector mailing
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G okay, this game is really fun... I think I managed to get to level 4? or was it 5, on my first attempt but the trick is learning which sound is which sound, and things happen decently fast too especially laterthe
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-15
Thread
AudioGames . net Forum — New releases room : manuelcortez via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G congrats! going to download it right now. URL: http://forum.audiogames.net/viewtopic.php?pid=260573#p260573 ___ Audiogames-reflector mailing list Audiogames
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G It is hard indeed, but you can get used to it. I know of people who can get to level 9, and I still can't get past level 5, what with the mothership battles and everything. URL: http://forum.audiogames.net
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-15
Thread
AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G be warned. It's friggin hard, especially if you aren't some pro at everything... URL: http://forum.audiogames.net/viewtopic.php?pid=260570#p260570 ___ Audiogames
Re: Villains from Beyond, new collaboration project between me and Oriol G
2016-05-15
Thread
AudioGames . net Forum — New releases room : raju . laini . 20 via Audiogames-reflector
Re: Villains from Beyond, new collaboration project between me and Oriol G waw new games , go to download, thanks.,. URL: http://forum.audiogames.net/viewtopic.php?pid=260569#p260569 ___ Audiogames-reflector mailing list Audiogames
Re: Villains from Beyond, new collaboration project between me and Oriol G
Re: Villains from Beyond, new collaboration project between me and Oriol G Hi!Enjoy this amazing game! We put so much work into it, and I'm sure you'll love it! URL: http://forum.audiogames.net/viewtopic.php?pid=260568#p260568
Villains from Beyond, new collaboration project between me and Oriol G
Villains from Beyond, new collaboration project between me and Oriol G Hi all,Oriol and I have been working on this game for a while. Some of you may have heard his stream a few weeks ago, so this might not be news to you. But now, we're releasing it to the public!Villains from Beyond