Re: An implementation of bgt running on the .net framework

2019-09-26 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Update:While  I left this topic to die and be forgotten, I certainly haven't abandoned the project.i spoke to some programmer friends of mine, and the results of that long discussion are as follows:As I sead many times already

Re: An implementation of bgt running on the .net framework

2019-08-25 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I think I'll do a prototype of bgt with lua, but don't hold me to any promises, though.Before doing that I have a little question about the oop support.How does one instantiate a lua class? Since a variable contains only references

Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Developing this with Python would be pointless. It would add needless overhead. If you want to do something like this with Python, you should just make a python game kit module, because Python can run natively and is not designed

Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @48: Thanks for that one, I could never figured out about that built-in module.Do you rememver that I posted not a so much while ago about my computer being at the breaking point? Now, it's broken.Allmost two hours ago, while I

Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @47 the only problem I had with this application was that parser would raise an ImportError.But the reason was quite simple. parser, is a builtin module, and it would conflict with the module the user created. Renaming the file

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @46: I rarely have problems with pythons stile of managing dependencies and failed imports, but when it happens, it hits more painfully than a phisical blow to the hed.For example, this github repositoryhttps://github.com

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @44The use of the from statement extensively is really discouraged because it could cause circular dependency in the long run.And as long as you provide a requirements.txt file, unless the dependency in question has been removed

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @44The use of the from statement extensively is really discouraged because it could cause circular dependency in the long run.And as long as you provide a requirements.txt file, unless the dependency in question has been removed

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @44, that point is kinda irrelevant. Whether the Python executable just calls functions from python37.dll or fully embeds the interpreter doesn't matter; node.JS does the same thing with V8 and so does your web browser -- and JS

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @43: Problems like installing the module and one or more dependencies might be missing and, boom, import errors and so on.Another problem might be that, when trying to import a module from a file x.py writing from . import x, even

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @38 which problems are you referring to? URL: https://forum.audiogames.net/post/457319/#p457319 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Honestly I'd much rather it be done with angelscript since the syntax makes a lot more sence at least to me, but I can work with python and I'll still check it out when it gets released. I'd still advise you try to stick

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @40, no, Lua was explicitly designed to be embedded. Though Python has C bindings, I doubt its explicit goal was to be an embedded scripting language like Lua. _javascript_ is embeddable, yet its not easy to do because JS

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Would it be better embedding lua instead? Isn't it the same thing? Didn't the creator of bgt do the same thing with angelscript? Isn't pythonnet inferior to ironpython? URL: https://forum.audiogames.net/post/457278/#p457278

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @38, what you are doing is a custom interpreter. Sure, your not modifying the syntax or the internal functionality, but your embedding it for a reason. There's not really a point to embedding it for this reason, though. You could

Re: An implementation of bgt running on the .net framework

2019-08-23 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I am not making a custom interpreter, I will not changing the python's sintax or anything, I only tailuring it to audiogames, like one may do with lua.I don't make this into a python library because I know what problems people face

Re: An implementation of bgt running on the .net framework

2019-08-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework If your going to embed Iron Python then there's no point in making a custom interpreter. URL: https://forum.audiogames.net/post/457237/#p457237 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: An implementation of bgt running on the .net framework

2019-08-22 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Angelscript? Gods above, not again, never again.As I sead above, ironpython will be used as the script interpreter, though I found some bindings for lua with .net, what do you guys think about a future lua version of bgt?To finish

Re: An implementation of bgt running on the .net framework

2019-08-21 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Oh? Wait. I thought you couldn't interact with angel script that soon. Good to hear that. Then keep this up. Make sure it won't die like many projects in our community. At least keep developing it to the point where it's actually

Re: An implementation of bgt running on the .net framework

2019-08-21 Thread AudioGames . net Forum — Developers room : vcaparica via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I totally understand the point around not doing it: the advantages of python, the limitations of BGT, I really get and those are very fair points.Despite that, I go with Liam and 26. There are people who would really like to have

Re: An implementation of bgt running on the .net framework

2019-08-21 Thread AudioGames . net Forum — Developers room : black_mana via Audiogames-reflector
Re: An implementation of bgt running on the .net framework well, i foley agree with post 26 heare, go ahead in your project, i wish you best of luck URL: https://forum.audiogames.net/post/456905/#p456905 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: An implementation of bgt running on the .net framework

2019-08-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Version 0.01 private release:Implemented the base skeleton for making it easy to add  new features in the futureAdded a sound object to control an individual sound as well as a sound manager to store global aspects like

Re: An implementation of bgt running on the .net framework

2019-08-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Version 0.01 private release:Implemented the base skeleton for making it easy to implement new features in the futureAdded a sound object to control an individual sound as well as a sound manager to store global aspects like

Re: An implementation of bgt running on the .net framework

2019-08-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @30: I know about the linux accesibility problem and I am sorry to admit that I don't know about any viable solutions. I assume that the blind comunity dasn't use the gui distros of debian like ubuntu and it's flavours too

Re: An implementation of bgt running on the .net framework

2019-08-20 Thread AudioGames . net Forum — Developers room : wing of eternity via Audiogames-reflector
Re: An implementation of bgt running on the .net framework How about bgt working on other platforms or why not o other systems? Like android will that be posible? How will you use iron python on android with mono and xamarin how will you make it accesible? On linux windows forms does

Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I agree fully with 25 and 26 here. URL: https://forum.audiogames.net/post/456677/#p456677 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @26: the developers will not need to learn a new sintax because, after bgt, people usually learn python.@25: Thank you for the support. You sead that angelscript is not hard to use, seriously? Have you tried to wrap it for .net

Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @23, I don't think you can. If there's a way to do it, I dont knwo how; then again, my knowledge on C# is a tad out of date, so... URL: https://forum.audiogames.net/post/456515/#p456515 -- Audiogames-reflector mailing list

Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Fully agree with Liam on this one. I'd honestly love to see BGT have some sort of future, no matter what that is.I would also attempt to keep the syntax the same as in regular BGT or at least as similar to it as you can get

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I fully support this project actually. Angelscript was never too bad to write in. BGT if actually updated correctly and leveraged with more features could be a powerful tool. I say go for it. URL: https://forum.audiogames.net/post

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: An implementation of bgt running on the .net framework OK, here's the thing. What has BGT really brought us over the years? Not much at all. OK, Liam's BGT games were the highlight of the language in my opinion. STW and Redspot as well. Other than that, not much worth noting. Now, why

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Then, it is decided, I'll use iron python rather then trying to create a wrapper for that thing with swig.One more question: can I create a delegate that will be able to associate itself with any function, no matter its signature

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @21, again, I don't know how to wrap Lua in C#. I know how to do it in C++ but I have no idea how .NET classes will fair with the way I wrap classes in C++. You can't wrap namespaces, either, without wrapping all within

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework No, offcourse not , not manually atleast.For example, I could create a function in ironpython that adds a reference to the assembly passed by name and imports * from that assembly.This way, only some classes could be wrapped

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Lol, 19. Leveraging the full power of .NET is going to be a hell to implement. Are you seriously going to expose all of the classes and namespaces to BG? That's going to take hours, if not days, just to figure out. URL: https

Re: An implementation of bgt running on the .net framework

2019-08-18 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I don't use .net because I want an interpreter grinding on another one like bone on bone, this would be only as a sideeffect. I do  it because I want the users of my bgt to be able to leverage the full power of .net.Since bgt

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: An implementation of bgt running on the .net framework hi,as for your idea, My idea is go with python, and you then can use cython to write your stuff for sound management etc. but, I don't recommend you to use Angelscript, because python and lua are interpreted languages, and assume

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @16, I know how to do it in C++ using Sol2 as the bridge. I hate the Lua C API, though I should probably figure out, since I managed to conker the Python C API. URL: https://forum.audiogames.net/post/456217/#p456217

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I can't use js because microsoft alreadi implemented managed js, so I will stick to ironpython or lua.Can you think of a way to add a class to lua as a metatable, maybe using reflection? URL: https://forum.audiogames.net/post

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @14, Lua does support OOP... in a way. Via tables and all. You could go for _javascript_ too, if you want to embed that. (I've used the Python C API in a program before -- its not as bad as Angelscripts but pretty close.) URL

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Offcourse it has, so many of them that sometimes I feel like smashing my head along with my laptop and the phone I use to post my recent replyes against a window, but, rather than using java, I'll choose this every day. I wander

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: An implementation of bgt running on the .net framework bgt lover wrote:many libraries, packages/namespaces and classes that remembering each library and function along with it's purpose is next to impossible(java). So, I decided to take the matter in my own two hands, enhancing bgt

Re: An implementation of bgt running on the .net framework

2019-08-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @11, I understand, but as I said, I personally think that continuing this, or at least publicizing it, is only going to stir up conflict and drama. But if you want to, go ahead -- I've already warned you about what I believe

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @11, I understand, but as I said, I personally think that continuing this, or at least publicizing it, is only going to stir up conflict and drama. But if you want to, go ahead -- I've already warned you about what I believe

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I don't do it for my self, because if it were so, I'd stick with python and iron python and fuck bgt until it's truly dead, so dead that no one could use it because they would be too afraid to touch it's korps.As I wrote

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @9, I get the inspiration, but to me its just not a good idea. BGT needs to die -- hell, its already dead. BGT has limitations that even you cannot overcome, one of which is the extreme lack of recognition by the rest of the world

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework @9, I get the inspiration, but to me its just not a good idea. BGT needs to die -- hell, its already dead. BGT has limitations that even you cannot overcome, one of which is the extreme lack of recognition by the rest of the world

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework I have both .so and .dll files because I work on both a windows laptop and an ubuntu birtual machine with mono.I am doing this both as a learning project  as well as for people that still use bgt despite it's  limitations.Do you

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: An implementation of bgt running on the .net framework If these libraries are .so then your on Linux. They should be .dll or .lib for Windows.Not really sure why you would want to do this; why not go with a language like Python instead? URL: https://forum.audiogames.net/post/455996

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework masonian wrote:Sounds cool. Though make sure it supports 64-bit out of the box, as 32-bit seems to be dying very quickly.I could not verify since my computer is not amd64 compliant, so I have to rely on my c# compiler to compile

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
Re: An implementation of bgt running on the .net framework Sounds cool. Though make sure it supports 64-bit out of the box, as 32-bit seems to be dying very quickly. URL: https://forum.audiogames.net/post/455915/#p455915 -- Audiogames-reflector mailing list Audiogames-reflector

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector
Re: An implementation of bgt running on the .net framework ile learn bgt first, then triit. URL: https://forum.audiogames.net/post/455910/#p455910 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector
Re: An implementation of bgt running on the .net framework This would be really awesome. I would try it out and if you can do it and it works, i may also replace my normal bgt compiler with it. URL: https://forum.audiogames.net/post/455892/#p455892 -- Audiogames-reflector mailing

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: An implementation of bgt running on the .net framework The System.Windows.Forms assembly provides all those features and many more, but, because of the way System.Windows.Forms is implemented, I must warn you, gui creation with the new bgt will never be easy, if you ever worked with c

Re: An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
Re: An implementation of bgt running on the .net framework If you release anything I for one would try it. I'd love to be able to have gui functions in bgt, I've always wanted that. It would really open up the possibilities of creating things other than games with it. One thing I would

An implementation of bgt running on the .net framework

2019-08-16 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
An implementation of bgt running on the .net framework Hy!For some time now, I considered opening this matter to a debate, taking into account the flameware consuming each and every topic in which there is the slightest eancling about bgt, so, I decided for it, damm the consequences.My