Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-22 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hello!The beta65 version of Crazy Party is available!First, sorry for the Russian players, but the Russian translator wasn't available, and there were many new strings. So these new strings are replaced by the English version for the moment. Sorry also for the mini-game players, these last versions are centred on the battles, with many new cards, and a very little experimental quest mode that just allows you to unlock 6 bots. If you have unlocked a bot, you are able to see it in the gallery bot, to know and to export its deck, and to hear its sound.Here the change log (64 and 65).***beta64Some contributors seriously helped in the development of this version. Thanks to Sam, Carter, and Oscar. Thanks also to the translators who worked hardly for this version. Thanks also and sorry to Lucas and Qais who sent contributions but I didn't find the time to include them.GeneralA documentation is now included in the game. You can find it in the main menu.The menus supports now the multi letter navigation.The disposition of the keys is now saved in the save file.You can create a file called dataPath.txt and write an absolute or a relative path to a folder where you want to save your save file and other personal game data.The statistics are more complete and you can print them in a file.By pressing f11, you can switch the auto-enter key. If enabled, the enter key will be pressed automaticaly in many cases, if the game window has the focus. This setting is saved in the save file.There is now a channel system, that allows you to mute some elements. Use left and right bracket to browse the channel, and press Slash or Backslash to mute or unmute it. Your choices are saved in the save file.It's now possible de chat even in a menu.By pressing f1, you can send a chat message only to your teamates. When you are in this mode the pitch of the chat sound will be increased so you are aware of what mode you are in.In the reward room, the mini-games are now classed by world, and you can press Space to have the statistics of the selectionned mini-games.You can play with a mini-game list that has just one mini-game.Some improvements regarding the micro-games: the micro-games have statistics, you can select the number of turns in a micro-game party, and the menu that allows you to choose a micro-game plays now the music of the selectionned micro-game.A couple new micro-games.You can find a speaker test in the options menu.Many improvements of the English translation.In most cases you should now be able to use both modifier keys when performing certain actions, note that this isn't complete yet.Many, many performance increases, particularly when starting an online party and durring launch of the game.You can now press control+shift+w to write the game's log manually.You can now only change teams once every second in an online party and toggle spectator mode every 1.5 seconds to avoid spam.Shortened the map of the castle's wall game.Some small modifications to score calculation to avoid player confusion, should decrease the number of times people get 20 points but don't win in compatition.Fixed a bug in minigames where sometimes you would keep respawning and getting killed in a loop.Now you can organise your decks and game lists into folders as subfolders of the deck or game folders.Worked a little bit on fixing chatting online in board mode.Now keys like dash and equals don't trigger while in the chat box.BattleAn experimental quest mode is now available. You can explore a few maps and your goal is to find items that allow you to unlock bots. You can view your unlocked bots in the bot gallery.The deck manager made by Sam and Carter is now included in the game.You can read or print a battle type effectiveness reference in the options menu.You win now one gem per 50 coins in the arenas.The number of card you can get in the cooperative battle depends now on the number of killed bot and the number of player death.In the cooperative battle mode, you can choose the starting health points, if you have unlocked the custom battle settings.The team battle mode with bots is available in online. In this mode, and for each battle, each player plays with a bot.The health limit in a battle is now the double of the starting health.By pressing Shift+h, you can have a summary of your hand.You can use Alt with the left or right arrow in your hand to pass to the next different card.If a card gives another card, the other card is now described after the description of the first card.The Shift+Enter command is back and you can use it to launch an offensive card against a teamate.You need now to hold Shift if you really want to give up.Many new cards.Modified cards: the cards that have now the projectile or care flag, all the barriers, all the mirrors, symphony of the forest (100% success), melting ice (finally fixed).Fixed a bug that would make you play the card you were currently focused

Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-22 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Turtlepower: from what I've understood, in the quest mode you start the next battle with the amount of health you've left from the previous one. For example, if you finish battle one with 8 health, you start battle 2 with 8 health. There are health recovery items around and you can spend coins in shops to buy back some health. As for the opponents, I don't know why their health changes, but I think every room has its bots. The rabbit I encountered only in the first room, as well as the adventurer, and the leafy butterfly I think is in the second one. Then, there's a room where you have to face more bots at the same time and that's how far I've gone for now.About the new cards: I like the idea of having more cards for teamplay! I don't really often play online because I'm not able to open ports on my router, don't know why, but they seems really cool. I'll also experiment with the new dice cards, although luck is not my best friend in games ahahah.

URL: https://forum.audiogames.net/post/421314/#p421314




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : Glein via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Wow, the navigation in menus is sooo incredible now haha.And the description of each bot is so cool too!Thanks Oscar, Pragma and all the team.

URL: https://forum.audiogames.net/post/421288/#p421288




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

As far as the new quest mode goes, are you supposed to keep beating the same opponent over and over? I notice that they sometimes show up more than once, and each time they do, both you and your opponent have less health points. Is this what's meant to happen? Otherwise, I don't get it at all.

URL: https://forum.audiogames.net/post/421226/#p421226




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

thanksi have completed the castle one i guess, is it the only one?

URL: https://forum.audiogames.net/post/421097/#p421097




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Has any of you already seen the new cards? I will eventually look at them myself, but I'm sooo curious!

URL: https://forum.audiogames.net/post/421087/#p421087




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

rewards room

URL: https://forum.audiogames.net/post/421078/#p421078




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

where do we see the gallery?

URL: https://forum.audiogames.net/post/421075/#p421075




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi. I am quite impressed with all the changes in beta64, I haven't messed around enough ith it to findout  everything. I am just curious about the battle quest mode, and the layou of the maps. Like do any of the health recovery items respawn, or do you always need to use the shop to heal yourself? Also, how do you unlock the bots? Do you press escape and forfit instead of fighting to the death and getting killed? is that the problem I've been having? After I discover the answers to these questions, I will probably forget about the mode anyway, since I'm much more interested in the minigames and the microgames. Speaking of which, I have yet to get on an online party, Hopefully that will happen later today. One more thing, I want to find out where the deck manager music comes from. I may be able to find that out by extracting data.dat, but does anyone know specifically, in case that doesn't have any answers either? Thanks.

URL: https://forum.audiogames.net/post/421011/#p421011




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-21 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi!The new quest mode is really cool, thanks to all developers! Although, I think I need a better deck to beat it ahahah.

URL: https://forum.audiogames.net/post/421003/#p421003




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

pragma, please update the topic title

URL: https://forum.audiogames.net/post/420972/#p420972




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : TBlaze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

seb2314 wrote:@TBlaze simply extract the zip folder containing beta64 and paste the files in your main crazy party folder. Also, delete the file crazy party beta63.exeok cool. That's what I been doing, and telling people. thanks for getting back.

URL: https://forum.audiogames.net/post/420904/#p420904




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

@omer you can listen to their voices, and see their decks.in the galary

URL: https://forum.audiogames.net/post/420860/#p420860




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

@TBlaze simply extract the zip folder containing beta64 and paste the files in your main crazy party folder. Also, delete the file crazy party beta63.exe

URL: https://forum.audiogames.net/post/420859/#p420859




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

anyone know anything about the quesst mod, i have unlocked 2 bots, but dont know what to do with them

URL: https://forum.audiogames.net/post/420844/#p420844




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : TBlaze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I'm sure this is super simple, , but what's the process. when getting a new beta, and replacing the old one. I want to make sure I'm doing it the right way. plus I've had some people who I had go download the game ask me. thanks

URL: https://forum.audiogames.net/post/420840/#p420840




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

This is a very nice update indeed. Everyone involved did a fantastic job. I wonder if any of the new cards are any good? What's the purpose of the battle quests?I'm still waiting for the server application, but there's no major rush on that. If and when it comes out, I'll be hosting a central Crazy Party server!

URL: https://forum.audiogames.net/post/420832/#p420832




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

my friend, only 1 more post and you'll be our hero!

URL: https://forum.audiogames.net/post/420820/#p420820




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

5 more betas my friends. Looking forward to the bedroom world and mor sexually named cards like lubricating. Oh, and the rewards room...What else do you want to experience in beta 69?

URL: https://forum.audiogames.net/post/420811/#p420811




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Did they fix bug where time healing can go above max health? Also these people helping out with the game allow lots of work to be done quicker, nice job to the supporting developers!

URL: https://forum.audiogames.net/post/420807/#p420807




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Nice, I'm curious about this quest mode. I'm also glad to read about all the bug fixes, especially that one where you could get stuck in an endless loop and get killed, that was seriously annoying.

URL: https://forum.audiogames.net/post/420796/#p420796




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

gratewhy game is stil in beta versions?

URL: https://forum.audiogames.net/post/420763/#p420763




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

oh i like this update!thank you so much cp devs, testers, contributors!

URL: https://forum.audiogames.net/post/420764/#p420764




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Nice. I will hopefully see the translations when I play soon.

URL: https://forum.audiogames.net/post/420760/#p420760




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

***beta64Some contributors seriously helped in the development of this version. Thanks to Sam, Carter, and Oscar. Thanks also to the translators who worked hardly for this version. Thanks also and sorry to Lucas and Qais who sent contributions but I didn't find the time to include them.GeneralA documentation is now included in the game. You can find it in the main menu.The menus supports now the multi letter navigation.The disposition of the keys is now saved in the save file.You can create a file called dataPath.txt and write an absolute or a relative path to a folder where you want to save your save file and other personal game data.The statistics are more complete and you can print them in a file.By pressing f11, you can switch the auto-enter key. If enabled, the enter key will be pressed automaticaly in many cases, if the game window has the focus. This setting is saved in the save file.There is now a channel system, that allows you to mute some elements. Use left and right bracket to browse the channel, and press Slash or Backslash to mute or unmute it. Your choices are saved in the save file.It's now possible de chat even in a menu.By pressing f1, you can send a chat message only to your teamates. When you are in this mode the pitch of the chat sound will be increased so you are aware of what mode you are in.In the reward room, the mini-games are now classed by world, and you can press Space to have the statistics of the selectionned mini-games.You can play with a mini-game list that has just one mini-game.Some improvements regarding the micro-games: the micro-games have statistics, you can select the number of turns in a micro-game party, and the menu that allows you to choose a micro-game plays now the music of the selectionned micro-game.A couple new micro-games.You can find a speaker test in the options menu.Many improvements of the English translation.In most cases you should now be able to use both modifier keys when performing certain actions, note that this isn't complete yet.Many, many performance increases, particularly when starting an online party and durring launch of the game.You can now press control+shift+w to write the game's log manually.You can now only change teams once every second in an online party and toggle spectator mode every 1.5 seconds to avoid spam.Shortened the map of the castle's wall game.Some small modifications to score calculation to avoid player confusion, should decrease the number of times people get 20 points but don't win in compatition.Fixed a bug in minigames where sometimes you would keep respawning and getting killed in a loop.Now you can organise your decks and game lists into folders as subfolders of the deck or game folders.Worked a little bit on fixing chatting online in board mode.Now keys like dash and equals don't trigger while in the chat box.BattleAn experimental quest mode is now available. You can explore a few maps and your goal is to find items that allow you to unlock bots. You can view your unlocked bots in the bot gallery.The deck manager made by Sam and Carter is now included in the game.You can read or print a battle type effectiveness reference in the options menu.You win now one gem per 50 coins in the arenas.The number of card you can get in the cooperative battle depends now on the number of killed bot and the number of player death.In the cooperative battle mode, you can choose the starting health points, if you have unlocked the custom battle settings.The team battle mode with bots is available in online. In this mode, and for each battle, each player plays with a bot.The health limit in a battle is now the double of the starting health.By pressing Shift+h, you can have a summary of your hand.You can use Alt with the left or right arrow in your hand to pass to the next different card.If a card gives another card, the other card is now described after the description of the first card.The Shift+Enter command is back and you can use it to launch an offensive card against a teamate.You need now to hold Shift if you really want to give up.Many new cards.Modified cards: the cards that have now the projectile or care flag, all the barriers, all the mirrors, symphony of the forest (100% success), melting ice (finally fixed).Fixed a bug that would make you play the card you were currently focused on when sending a chat message.A few new baddle bots.

URL: https://forum.audiogames.net/post/420754/#p420754




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Wow! Going to download it as soon as I get home, here the web blocks the download because it thinks I'm downloading a virus.

URL: https://forum.audiogames.net/post/420745/#p420745




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

whats new

URL: https://forum.audiogames.net/post/420736/#p420736




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-20 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

beta 64 is out

URL: https://forum.audiogames.net/post/420733/#p420733




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-05 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Depends on what you want your deck for.My current setups:A blood deck (bug-dark) that does damage, gets the foe bleeding and then manipulates them. See earlier in the thread for details.A steel-flying deck with both grease cards and railway cards, plus a bunch of Steel Wing for quick switching. Once it sets up, it wrecks.A rock-fighting deck with almost pure damage and only a very little bit of setup. Golem and Antimagic Zone to make it even worse, plus Colossal Crushing and a bunch of foot-based fighting moves to help power things up.A steel-fire deck full of grease and Grease Blood and fire attacks. The aim here is to either generate grease naturally or with your own blood, fling it at your foe in one big blast and then cook them because grease makes you weaker to fire while you hold it.A fairy-normal deck based around sound. I'm still ironing the kinks out of this one.An alchemy deck where you work mainly with elixir of poison and toxic spore in order to generate tons of elixirs, then either make spores explode or make elixirs explode.A toxic deck, which does everything it can to poison you horribly and then just wait for you to die.A ghost deck that uses curse to full effect with high-level ghost cards.A psychic-electric deck with Telekinesis+Electric Lock+lots of high-damage electric attacks.And...that's pretty much what I've got so far.

URL: https://forum.audiogames.net/post/416523/#p416523




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-05 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

i thought i posted this question earlier but i can't seem to find the post to see replies. is there any advice on making a deck?

URL: https://forum.audiogames.net/post/416518/#p416518




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-04 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Yeah. My worry when reading what the deck had in it is that frankly poison/burn/blood/other things would simply outdamage you. Not to mention fear/confusion which might have you waste your cards.Oh, speaking of which, if you are confused or paralyzed, you should not waste  your card. If you literally are unable to move, then how the hell are you able to junk your cards at all? Doesn't make sense? You should simply fail to act.

URL: https://forum.audiogames.net/post/416270/#p416270




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-04 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

so I've determined that that clock deck is no good. It's just way too slow. If the time cards worked twice as fast it might be okay, and I"m hoping they make the time cards a bit stronger somehow or add newer ones. I could see time healing being a useful card to have around for longer battles, where the turn number would actually get long enough, such as in a 1200 hp battle, but healing only 1 extra health per turn you stall is simply no good. I think having it heal 2 hp per turn number would be okay, though that doesn't  scale to the really short battles of 30 hp very well. Still, you can outdamage a time deck as long as you beat it in less than like 7 or 8 turns, and with a well-built deck that's not so hard.

URL: https://forum.audiogames.net/post/416263/#p416263




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Yes, I think I need a way to counteract status. I might add mineral insensitivity and drop of dust and hard stone, enough to switch myself to rock type to use them. That would also let me use preventive trussing instead of prudence to get my parry cards drawn.

URL: https://forum.audiogames.net/post/415965/#p415965




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-03 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Would it be helpful to have healing cards like hydration in there as well?

URL: https://forum.audiogames.net/post/415953/#p415953




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-03 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Oh my god, that's trollish. I love it. I'd personally rather just make a deck that murders stuff, but that's me. Because the issues with your deck are:1. Sleep combos. Nothing stops a foe putting you to sleep and doing big bursts of damage.2. Electric Lock+super effective damage+Telekinesis. it's a very specific thing, but yeah.3. Confusion. Oh dear god, don't even get me started. If you hurt yourself a bunch, you won't be able to draw your appropriate cards, and may not have your time cards in, ahem, time.So it's neat, I just don't know how well it'll work.

URL: https://forum.audiogames.net/post/415944/#p415944




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-02 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Wanting your opinions on a new deck idea. I tried out a new deck idea today, chiefly as an almost guaranteed win against the grand council. It's a time stalling deck where you just try and survive long enough to kill the bot in 4 hits with time chock cards. All the other cards are meant to keep you alive long enough to actually do it though. I could also see it gaining some use in team battles, if you and your teammate can work together. I think perhaps with modifications it could work against humans, but usually they work a lot faster than bots, which will probably result in your loss. I think this deck actually becomes more effective with higher amounts of health because you can only power up, while the opponent is ground down, but many people will get bored and hate you for just stalling.The deck containsnatural mistrust x1prudence x3double team x3supplement x3time chock x4time healing x4advance clock x4return clock x4hemmorage x1great maneuverability x4prospecting x4search x2vermin symbol x2 (optional)armor of chitin x4cocoon x3survival pheremone x3butterfly powder x3frightening laugh x2metallic insensitivity x2protectionist frost x2If you have any ideas on how to stall better just let me know. Offensive cards would not really be helpful for a deck like this, because there's no offense boosting moves.

URL: https://forum.audiogames.net/post/415663/#p415663




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

you need to download the game again.

URL: https://forum.audiogames.net/post/415366/#p415366




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : ricardo0922 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi I have beta 63 but I was last playing on beta 58. My application says that the data file is corrupted when I moved from beta 58. What can I do? Thanks.

URL: https://forum.audiogames.net/post/415352/#p415352




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : ricardo0922 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi I have beta 63 but I was last playing on beta 58. My application says that the data file is corrupted when I loved from beta 58. What can I do? Thanks.

URL: https://forum.audiogames.net/post/415352/#p415352




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I just pulled off a modified grease deck too, and it takes awhile but it works. Tried setting up fire, but that didn't work so well. As in, use Grease Throw in order to give someone all my grease, then set 'em on fire. Yeah...doesn't quite work so well, but maybe with fire symbols it would be better so I'll give it a try. My god do Piston Shot and Grease Cannon do big damage if you're careful. I did use Self-Mutilation+Dark Symbol for blood, then Grease Blood for a hand full of grease, to that helps. Only lost one fight in the council with it, and even that one was close.That golem fighter deck actually sounds like fun, so thanks for that.

URL: https://forum.audiogames.net/post/415287/#p415287




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

@Jayde: For making a deck around music, you could probably do a combination of fairy and normal that revolves around sound surge. I'll have to think more about that though, but with many sound cards, audio therapy and a few other cards to consistantly level up normal type, it may be doable. In fact I have one like that, but it is 80 cards so probably not the best. Still I think it has potential in extremely long battles.

URL: https://forum.audiogames.net/post/415221/#p415221




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

here is a deck that works with mid health battles such as 210 300 and soi all call names to my decks and this one is cavelordgollem, gives a good boost to phyizical and rocka ttacks, but fucsk you up if your target is water,colossal crushing, you'Ll see that later,all the kicks from fighting trussing and midnight ring, can also be rush in but i dont suggest that one but that lowers your special def so much.slighting kick and ice simblesanti magic zone, well since your using pyizical attacks, no point of carrrieing a special booster around, also you can use this one to your advantagerock throw big rock throw rockslide, for advancing levelssidestep, avoiding tackles and boosts colossal crushing, also slighting hand to switch out your cards if your so brokenso here are the advantagesif your target is grass, switch about to ice and say them helloif they comes as water, fighting or ice againthere is only a big problem with this deck and that is you cant resist ghosty like things, you can get around darks blood cards with slighting hand but not the psychici hope you like this

URL: https://forum.audiogames.net/post/415178/#p415178




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I just made a neat deck I thought I'd share. I'm not going to break every single card down, but I'll give an overview.So basically it's a sap deck. It has sap, sap stream and sap recovery, as well as the elf posture card to empower grass attacks and magic attacks, a bunch of grass-type attacks (none of the beams/bullet seed crud that puts you to sleep though, because...just why?). Then it has some cards like Great maneuverability, Passive Intervention and both rock and dark symbols. Dark symbols work wonders for Self-mutilation, which I pair with Sap Blood to get yet more sap. Since sap actually boosts grass moves just by being in your hand, it makes the drains even better from Absorb/Mega Drain/Giga Drain, which means you are probably able to stay healthy.But why rock symbols, you ask? Well, this part of the strat isn't honed yet, but I've got rock symbols alongside four Power Gems and a bunch of Diamond Axe and stuff in order to potentially force you to change into a rock type, then hammer you with grass moves. If Power Gem ever, say, turns a fire type into a rock type for two turns, it's GG. Also, rock resists poison and fire, two things grass doesn't like. It's also super-effective against fire, flying and ice, as well as bug, all stuff grass doesn't like, so sometimes you can use it as a defensive switch. I came up against a poison type and had to do that to stay alive.At one point I had something like 17 sap cards and did a not-very-effective hit of Sap Stream that did something like 92 damage to a steel type, so yeah, I think I'll take it.I'm wondering if any of you have a more streamlined sap deck, or if this is about as good as it gets. I thought to use dark-ground in order to do a dual-type deck using blood for Blood Loam, or maybe dark-poison with sround symbols? Hmm.

URL: https://forum.audiogames.net/post/415169/#p415169




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-27 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I'd like to make a couple of suggestions:1. Make it so that you get 1 gem for every 60 coins in battle mode, and allow us to get 2-3 gems for every time we beat the council. The only way to currently earn gems in battle mode is via the council, and you get one at a time. I think for those of us who actually want to play this side of the game over the rest, it's pretty punishing at present.2. I'd like there to be an option opened up by default once you beat the Council for the first time, where you can play against bots as per normal, but you can customize the HP they'll have. So if I wanted, 100, 200 and then 300HP, I could do that. Not only do I think a player who's beaten the council has earned this right, but it'll let them test long-term viability for higher HP competition, which seems to be all the rage online. It's a bit tricky to test bigger/stronger decks when you have a 30HP limit to play with and can get cheesed to death pretty arbitrarily.3. Can you please, please make all the mace cards 100% accurate, and tweak Minuet of the Forest or whatever it's called so that it's 100% accurate? They're 80 and 90, respectively, and I just don't get that.4. Can we get some more environments to help flesh out some other types? Examples below.Hive: 3 power on bug attacks, 1 power on grass attacks, -1 power on fighting attacks, -1 power on normal attacksPower Plant: +4 power on electric attacks, +2 power on steel attacks, -3 power on grass attacksAnd some postures:Meditative: +5 power on psychic attacks, +2 power on magic attacks, -3 power on physical launched attacks, +4 power on physical received attacks, +3 power on dark received attacks, +2 power on electric received attacksHydromancer: +3 power on magic launched attacks, +3 power on water launched attacks, +1 power on electric launched attacks, -5 power on physical launched attacks, +2 power on physical received attacks, +3 power on grass received attacksBird of Prey: +4 power on flying launched attacks, -3 power on magic launched attacks, +2 power on physical launched attacks, +2 power on rock received attacks, +2 power on ice received attacks, +1 power on electric received attacksStuff like that. I dunno.

URL: https://forum.audiogames.net/post/415056/#p415056




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Certain cards generate Bleeding cards. If you have a bleeding card in your hand, or more than one, and you're hit with a contact move, one of those cards will be used up. You lose 1HP, then two Bleeding cards are generated in your hand (so you basically use one up, get two, with a net increase of one). So as you keep getting hit, there are more and more Bleeding cards in your hand. of course, you can junk them, too, but once your hand gets big enough, there's simply no point.There are different strategies you can use. For instance, you can use Blueblood to give yourself a high attack boost for a short time, or Blood Loam to heal HP, or various other things. If you fill your opponent's hand with Bleeding cards, you can do all kinds of nasty things to them as well. My favourite includes Bloody Panic (generates fear based on how many bleeding cards are in the target's hand), Shock from Terror (does damage based on how scared the target is), Enlarge Sore (immediately doubles the number of blood cards in the target's hand and does proportional damage) and Bloody Meal (does damage to a foe based on the amount of bleeding cards they have, then heals you for the same amount). It's extremely hard to stop when it gets going, though there are a couple of cards that will interrupt part or all of the strategy. Thankfully, my deck can just straight-up murder you with damage too, if I'm careful, and I could probably make that even more a thing than it already is.

URL: https://forum.audiogames.net/post/414851/#p414851




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-26 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I've tried to do the battles, I have just become very confused about what cards are good for what, like with sarries and all of those. I'll be more specific when I have more time to write questions, but I'm just confused about what bleeding is.

URL: https://forum.audiogames.net/post/414849/#p414849




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I mean, I...guess? But part of that is in monetization, too. You buy card decks or packs and whatnot, and you occasionally get crappy cards. Part of that mechanic isn't so much people getting to use the ones that work and ignoring the ones that don't, as much as it's trying to get people to shell out money to get enough decks that they eventually make up a deck of all the good ones.Again, though, I agree. I don't think all cards need to be amazing and ultra-useful and such. I would like to see parries be more devastating/easier to use/more likely to succeed. And I still wonder why all the mace cards are 80% accurate by default.I have found a use for symbols though. In that bug-dark blood deck I talk about so much, I stuck a couple of vermin symbols in there, so that if I get lucky and pull them, I'll pretty much guarantee myself higher bug levels as longer matches progress. It's a little unwieldy (70 cards I think, at last count) but unless I get unlucky and get something like Polar Shark on round 1 (when Fang of Shark takes like half my HP or more), I just...don't die. This is still the most reliable deck I've found, because even if my foe gets to a point where they can resist dark or bug, or somehow both, I can always turn them into a grass type and then bring down the pain. If I put Giant Sting, Combined Tackle and Combined Rampage in here, I'd probably make it even more epic in long battles, but I'd crowd it for shorter ones.As I asked many moons ago, I'm still interested to hear the preferred decks of other people. I like weird and wacky strategy. I had a railway deck I liked for awhile, especially paired with flying type (Steel Wing is great for this). I tried various forms of grease control but could never seem to make it work well. I feel like poison-dark wants to be a thing, or even poison-psychic, or poison-fire. But I've never made poison live up to its admittedly very nasty potential. Any other suggestions? Mirrors? ghost-ground? Rock-fighting with Colossal Crushing? Grass-bug physical deck? Something around music? Dark-fairy? Electric-...well, anything? This is really the only part of the game I care about, so lay it on me.

URL: https://forum.audiogames.net/post/414810/#p414810




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-26 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

also, there is the thing in a lot of ccg games (collectable card games) that actually intentionally some cards are just plain crappy. This in some games is intentional. Part of selecting cards is also being able to tell the difference between a good card and a bad one, so the fact that some cards suck is okay, players that avoid these cards are deserving of the advantage they get by being able to recognize the "good ones."

URL: https://forum.audiogames.net/post/414781/#p414781




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-26 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Oh, all cards have some use, yes, but the thing is, some are so niche that you'll spend the entire battle trying to trigger them, and some seem so random that if they ever trigger, it's just a matter of sheer dumb luck. And some, even when they do trigger, have only an 85% chance to fire, so...what?So I like the diversity, I just think there comes a point where diversity is being touted as viable when it's not. For instance, Blood Resonance. Nice high damage, right? Except...you have to bleed for it, or else it's not as powerful. and making yourself bleed means Self-Mutilation, which takes turns where your opponent could be wailing on you. It also means you yourself might be open to Bloody Panic/Shock from Terror/Bloody Meal. Uh, no thanks. I wreck just fine without all that jazz. And Minuet of the Forest or whatever it's called (the card I mentioned in my last post) still makes me annoyed. All that setup and it still has a 1 in 10 chance of just flat-out failing. Again, no thanks. I'll stick to what works.I'd love to work on balancing battle cards a bit. But this seems to be a common theme with me. Maybe I'm just never satisfied. lol

URL: https://forum.audiogames.net/post/414725/#p414725




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-26 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

i have unlocked the grand counsel and never had access to unlock hard core mode so can't wait to have it availlable in next version for those that had unlocked grand counsel already

URL: https://forum.audiogames.net/post/414706/#p414706




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

jade, trust me that really improves the quolity and creativitysome cards can be fucked up but all of them have a use

URL: https://forum.audiogames.net/post/414608/#p414608




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I would absolutely love facing the battle arenas with more than the default, just like how you get to battle online. I wonder what strategies bots use when you have like 1 health points! lol

URL: https://forum.audiogames.net/post/414596/#p414596




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hmm. I've beaten the Grand Council again (mostly with my blood deck, which I still think is probably the best thing going), and I'm not too impressed by the symbol play. I can see how symbol generation would facilitate bigger decks, but it's hard and sort of pointless to have more than, say, a tri-type deck. Having most arenas do only 30, 60 and 90HP is...just sort of underwhelming. I'd love to play council or even other arena fights with far more HP (optionally, I mean) or whatever. Would let me test the long-term viability of multiple strategies.Incidentally, Symphony of the Forest or whatever it's called (fairy type 27-28, the one that uses all your musical notes) still has a 1 in 10 chance of just, ahem, failing outright? After all the setup required, and the fact you can't just reuse it? Let's just contrast this with something like Bloody Meal, which is a far lower cost (bug level 4 I believe?), heals you for 100% of the damage you deal, can be regrabbed if you're lucky with Survival Pheramone, and which doesn't destroy the blood in your foe's hand. And okay, fine, there's nothing a foe can do to stop you building up sound cards (vs. a foe can be immune to blood, or turn them to their own advantage if they are lucky, but come on...who uses grease blood or blueblood or whatever?). I'm just...underwhelmed, I guess.I like the improvements I'm seeing, and can appreciate the greater diversity with what you're going for here, but I feel like there a lot of cards (the maces, and most parry cards that are very specific) are just...far too fiddly. I'd rather load up my deck with attacks and sure-fire combos that devastate once they're set up than hoping and praying that people happen to trigger the parries I've prepared. Only exception is, like, Disloyal Riposte, and that's largely because it draws blood and gets that whole blood bug-dark thing rolling. There are literally several dozen cards that I just can't see myself using competitively, either against bots or players. And I'm not a huge expert when it comes to the crazy high-HP games I've borne witness to, but I don't see that changing all of a sudden. If I saw a card one day that was something like "psychic type 35, works following the number of time cards in the target's exile, following number of sap cards in target's hand, following the number of mirror cards in target's discard; 2 magical damage; target has a 100% chance to add 1 rock card to their hand", let's just say I wouldn't be too surprised. And okay, that's a really weird/random example, but yeah. Sometimes the effects on cards, and the conditions they call up, just seem too arcane for practical use.

URL: https://forum.audiogames.net/post/414540/#p414540




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

This will be nice.This is a very random question that doesn't need to be answered, but I'm really curious.Is there a li' of walkable surfaces in crazy party? Some of the sounds I cannot place what they would be, like the paths in the intellectual world.Not necessary to answer, but this has me really interested.

URL: https://forum.audiogames.net/post/414443/#p414443




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

HelloThanks Mitch for the remark, normally it'll be fixed in the next version, the hardcore mode will be accessible if the grand counsil is unlocked.Yes the symbol cards can be useful to increase the level of a secondary type. Remember that if you have 3 cards of a secondary type in your hand, the level of this type doesn't decrease, and if you have at least 4 ones, the level increases.

URL: https://forum.audiogames.net/post/414437/#p414437




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

HelloThanks Mitch for the remark, normally it'll be fixed in the next version, the hardcore mode will be accessible if the grand counsil is unlocked.Yes the symbol cards can be useful to increase the level of a secondary type. Remind that if you have 3 cards of a secondary type in your hand, the level of this type doesn't decrease, and if you have at least 4 ones, the level increases.

URL: https://forum.audiogames.net/post/414437/#p414437




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

well, that's gonna take a while then...

URL: https://forum.audiogames.net/post/414433/#p414433




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi,i think that you don't need a victory in each world for hard core, because i unlocked it before unlocking all the worlds. i don't know the exact requirements but i had more than 100 games and a lot of gems.

URL: https://forum.audiogames.net/post/414418/#p414418




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-25 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

i dont like miny games and i really dont want to find all the worlds to that to work

URL: https://forum.audiogames.net/post/414414/#p414414




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

What the hell do the symbol cards do?they facilitate multi-type decks somewhat so you do not drop levels  when using attacks from secondary types. They also strengthen certain attacks as discussed before, but make you weaker to these as well, so be careful. Seriously, you use them, and it gives you two new symbol cards in your hand, which are supposed to power up major symbol attacks or...something? But I don't see any such cards. So...what?there are two types that mainly and exclusively work with symbol cards, and this is the annoying bit of that strategy.  Fairy and dark. You need to get them both to level 30 before they will even be useful (which means at least 30 turns have to pass). Fairy transfers the symbol cards in your hand to your opponent, and then you have to wait so that another symbol card appears and generate a few. Then dark type has an attack which is called deadly symbol. It does make your enemy  lose very big amounts of health when used, though. That is why battles with over 300 health points exist once you unlock these options for online servers ETC and most people go with that strategy so you better have some protection symbol cards.I had no idea about symbols boosting certain cards, but nice to know. Ground has got a few cards for symbol re-use, but meh, not really worth it.

URL: https://forum.audiogames.net/post/414396/#p414396




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Yes, you need a victory in each world. I believe this is the case for hardcore battle too unfortunately unless Pragma changed it, and it should probably be changed now as you don't necessarily play minigames when you play battles and vice versa.

URL: https://forum.audiogames.net/post/414312/#p414312




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Speaking of hardcore, how exactly do you unlock it for minigames? Do you have to have all of the worlds completed before you can unlock it?

URL: https://forum.audiogames.net/post/414272/#p414272




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

the thing though i dont see that option in the rewards room,

URL: https://forum.audiogames.net/post/414267/#p414267




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

I know, I answered the other question. There is nothing special about hardcore except that you are battling 1 more bot, and that you need to unlock it from the rewards room. Once you do, you can win more cards.

URL: https://forum.audiogames.net/post/414263/#p414263




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

nah i meean the hardcore mode of that cooperative  BATTLE

URL: https://forum.audiogames.net/post/414261/#p414261




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

That mode is offline exclusively, the fact it is in the auto connect menu is just a bug. Yes, it means team battle with bots, and you need 6 gems and all arenas completed.

URL: https://forum.audiogames.net/post/414259/#p414259




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

how can we unlock them then

URL: https://forum.audiogames.net/post/414251/#p414251




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi, yes cooperative battle hardcore gives you more cards, and i think that combat equip is team battle.

URL: https://forum.audiogames.net/post/414248/#p414248




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hii heard something about hardcore cooperative battlealso i'M seeing a wierd thing in the autoconnect menu and its called*combatEquipe = what is tahtand if is there a mod like that how can i unlock that one?

URL: https://forum.audiogames.net/post/414236/#p414236




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

When using a ground type deck you can also try using earth symbols to power up gravitational wave.

URL: https://forum.audiogames.net/post/414194/#p414194




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi, as for the symbol cards: One use they have is with the major symbol cards, which are cards like smash symbol, explode symbol or deadly symbol, which get more powerful the more minor symbol cards you have. But I've seen some people use minor symbols as a cheep filler to level up a secondary type, since it's very easy to keep those cards and they are all level 0 in their type so can be used at any time.

URL: https://forum.audiogames.net/post/414187/#p414187




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

So I'm gonna go ahead and ask a question in here that may or may not have been answered. I've looked, but not exhaustively.What the hell do the symbol cards do?Seriously, you use them, and it gives you two new symbol cards in your hand, which are supposed to power up major symbol attacks or...something? But I don't see any such cards. So...what?I'm just starting to re-earn cards again. Just unlocked the steel gym. It's a pity fire doesn't come before steel, or ground. I'm going to have to do a fire-fighting dealy, I think. Either way, I'm currently working with a sort of grass-fighting deck. Nice work on making grass a little better, BTW; Ent is mean if you set it up properly.Are there any other improvements I should look out for in, say, the last year? The changelog is quite vague.

URL: https://forum.audiogames.net/post/414183/#p414183




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-19 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

@chris you need to get a win on every world to unlock that option, there's 16 worlds in game currently and you need 20 gems to use the option, it'll bring you a map like the world maps and you go play games that randomly appear and unlock them by reaching 10 points, i think there's 5 games that you can unlock in each try

URL: https://forum.audiogames.net/post/412825/#p412825




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-18 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

About moderation, what it does is disable chat and prevents players from switching teams to disallow spam. Pressing ctrl with numbers will randomly make the selected number of teams. For example, pressing ctrl 2 will create 2 teams, 3 is 3 teams and so on. Alt f5 and f6 adjust the pitch shifting when something is behind you. Try it in minigames and you'll see the difference. Ctrl f5 and f6 adjust the pan step.

URL: https://forum.audiogames.net/post/412647/#p412647




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-17 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

How does the moderator mode work? Pressing control F1 turns it on or off, and pressing control with the number keys randomly moves players around. What else can I do? Also, what does alt F5 and Alt F6 do? They speak numbers.I'd also like to know how the option to unlock one minigame works. I have 184 games unlocked, and about 30 gems, but the option doesn't appear in the rewards room.

URL: https://forum.audiogames.net/post/412512/#p412512




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-17 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

yes, I have more than 100, almost 200 infact. I'll have to see if it shows up when I have 25 gems, but my friend can't see it in the rewards room and I know that he has more than 25.

URL: https://forum.audiogames.net/post/412502/#p412502




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-17 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

No, definitely not. However, make sure that 1 you have 25 gems, and 2 you have at least 100 minigames unlocked.

URL: https://forum.audiogames.net/post/412487/#p412487




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-17 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi.SO I have beaten all the worlds including the space world but I do not see an option to try to unlock mini games. Has this option been removed?

URL: https://forum.audiogames.net/post/412474/#p412474




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-14 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hello,Regarding battles, I do believe shift enter could be useful. For example, if you have cards that do some damage, but also increase the stats of the player they are played against, that might be helpful if one of your team has anything up their sleeve which that could be dependent upon.Concerning board games, it would indeed be awesome if we could see any new updates on those. I used to love playing them, but after a couple of times, I simply lost interest. After I had unlocked all of the boards and gotten familiar with them, they were just all of the same in a way, so I do have some suggestions to improve that situation:The most obvious thing, of course, is to add new boards. I like the castle board best so far, just because it has the greatest number of different squares to land on, so it gives the player some variety.Battle could also be implemented. This would make the board game the mode that combines every aspect of the game in one, if you add microgames, which I’ll come to in a moment. However, the rewards of battle might have to be tweaked a little, because increasing one player’s coins by 20 while the other loses that same amount could decide the whole game, or maybe that's just what that mode needs?As minigames are already a thing, maybe add some squares that have microgames. If you manage to find the ruby, you could get five coins as a reward. Or maybe make the reward for microgames vary, so one time you get five coins, another a gem and yet another a blue crystal, but I actually prefer the other idea, because the latter would make microgames too similar to gift squares, at least when you think of the reward.Custom board games. Add the ability to unlock custom board games in the rewards room. This could enable players to decide on which mini- or even microgames could come up on a specific board, or it could even go as far as letting the player decide how many squares and which squares are on that board. However, you would have to be careful to limit the amount of how often one particular square could be used, because it wouldn't do to have a 40-square-board consist of 40 gift squares, as it would make getting gems way too easy - maybe five gift squares at maximum?

URL: https://forum.audiogames.net/post/411672/#p411672




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-14 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hello@DarkThank you, I'm glad you like the game. Indeed it can seem strange that the board mode is the original mode of CP but it's the more neglicted one. But justly because of that, it's the oldest part of the CP code and it probably needs a serious rewritting. So I have to find the courage to do it lol, but of course knowing that players like this mode can be an additional motivation.@josephweaklandUsually a bigger deck isn't an advantage. Bigger is your deck, smaller is your chance to have a useful card. So I think that 80 cards is currently a good limit.@UltraLeetJI don't think it'll become possible to use a support card on yourself. If you have a completely support deck, you take the risk to become inefficient if you lose your teamates.@Hayri TulumcuThe pathfinder is indeed an internal feature of BGT. It's used to find a path in a map. It seems that sometimes this feature crashes the game, like in the cow mini-game for example.

URL: https://forum.audiogames.net/post/411622/#p411622




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-12 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Internal BGT object I think, used for AI?

URL: https://forum.audiogames.net/post/411384/#p411384




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-12 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

what is the pathfinder?I have the following games:0 Weeding the Woods1 Across the Sewers2 The Underwater Cave3 The Mortal Swamp8 Simon9 Arrange the Sounds10 Speedy Reaction11 Working Waiter12 Descent Into the Mine13 Strange Pools14 The Princess's Garden16 True or False17 Electrical Path18 Hammer the Nail19 Catch the Duck20 The Cannonball's Slope21 Bombings22 The Cursed Doors23 Protect the Duck!24 Toxic Clouds25 Sailing Across the Lake26 The Haunted Forest27 The Chasm's Cave28 Volcanic Zone29 Batting Time!30 The Princess's Kittens31 Space Invasion32 Labyrinth33 Spatial Vortex34 Parachute Descent35 Electric Labyrinth36 Picking Flowers in the Woods37 Coloured Buttons38 The Bonus Deposit39 The Queen's Treasures40 The Sticks Game41 Harvesting Plums42 Mastermind43 Minesweeper44 Memory45 Guess the Number!46 Store the Dishes47 Close the Shutoffs48 Run! Jump! Jump!49 Killing Mosquitoes50 The Eel's Haunt51 The Duck Snapshot52 Hungry Penguins53 Dangerous Beach54 The Bookmark55 Accompany the Duck!56 Fire!57 The Rainbow58 Rolling Balls59 Unstable Platforms60 The Bat's Chasm61 Diving for Pearls62 The Jellyfish Bay63 The Coconut's Beach64 Perilous Corridor65 The wasp's lake66 Buttoned Doors67 The Stopwatch Corridor68 The Hedgehog's Path69 The Mushroom's Path70 Climb the Trees71 The Frisbee's Beach72 Dangerous Frisbees73 It's Raining Flowers!74 The Princess's Aquarium75 Across the Lava76 The Locked Bonuses77 The Butterfly's Tree78 Balloon Popping79 It's Raining Bonuses!80 The Maddening House81 The Hunting Ants82 The Cursed Place83 Buoy's Beach84 Underground Facility85 Waterworks86 the Robot's Swimming Pool87 The Haunted Cemetery88 The Zombie's Mansion89 The Diamond Mine90 The Troll's Enclosure91 The Troll Snapshot93 A Race Through the Woods94 A Race Through the Beach95 A Race Through the Volcano96 The Stingray's Pit97 Labyrinthine Reef98 Extinguish the Wick99 Count the Sheep100 Take the Cows Back!101 Searching for Pheromones102 Zombie's Carnage103 Building a Path104 The Castle's Windows105 The Forest's Bonuses106 The Peaceful Mountain107 The Windy Peak108 The Bouncing Ground109 The Stormy Summit110 The Fireclouds111 The Strange Cylinder112 the Crab's Island113 Mycological Walk114 Measuring Trees115 Railroad Management116 A Path Across the Cactuses117 Snake Charmer118 Pasturing the Camel119 Salt Unloading120 The Wells and the Galleries121 Cut Down the Cactuses!122 The Polluted Beach123 Robot Quality Control124 The Falcon's Snapshot125 Desert Express126 Crush the Moles!127 A Drawing on the Sand128 Mirages for Bonuses129 Drip Drop130 Thirsty Mountain131 The Pyramid's Doors132 The Haunted Pyramid133 The Dragon's Scales134 The Metallic Welding135 The Cold River136 Bonuses on the Ice!137 A Peaceful Descent138 Slalom's Descent139 The Snowball's Road140 Cut Down the Fir Trees!141 Transport the Penguin142 Glacial Lake143 The Stalactite's Cave144 The Frozen Mansion145 Sliding Between the Buoys146 The Snowflower's Path147 Polar Bears Hunting148 Treasure Under the Ice149 Chased on the Ice!150 Boreal Forest151 Making a Giant Snowball152 The Flying Boat153 Jumping Penguins154 The Mountain of Crevasses155 The Bomb's Lair156 Destroying Walking Bombs!157 The Mountainous Gorge158 Imprisoned Penguins159 Marking the Road160 The Castle's Bonuses161 Butterfly Powder162 The Princess's Gifts163 The Polar Beach164 Road Reparations165 Catch the Rats!166 Tree Pruning167 The Castle's Wall168 Exercise on Calligraphies169 The Musical Doors170 funny bowling171 The Top of The Skyscrapers172 Ant Traps173 The Princess's Letters174 Aquarium Photographer175 Crossing a Studio176 Bonuses on Travelators177 Destroy the Small Cars!178 Small Car Driver179 Road Crossing180 Count the Cars181 The Electric Tower182 The Braille Test183 The Imprisoned Fish184 The forgotten cold room185 Paparazzi's madness186 Bonuses in the clouds187 The frisbees of peace188 Powder recipe189 Clandestine arena190 The clocks of the village191 Bicycle path192 Beneficial cloud193 Bridge construction194 Turn the die195 Horse jumping196 The rainbow road197 Storm on the rainbow198 The rainbow tower199 Colored flowers200 Dew for butterflies201 The haunted ruins202 Cannonball throwing203 The bulls enclosure204 Crystal rain205 Hidden palace206 Commando of cats207 Numbered slabs208 Pollination of date palms209 Bonuses and bulls210 Crossbow shot211 Extraterrestrial beach212 Extraterrestrial volcano213 Log cut214 Bonuses on the asteroids!215 Explode the rocks!216 Ghost ship217 Fortune ship218 Atmosphere analysis219 Conversion of large distances220 Circuit cleaning221 Life under the ice222 Questions for an astronaut223 Radiation accident224 Manual take-off225 Hyperspace jump227 Magnetic vortex229 Small bridge for duck

URL: https://forum.audiogames.net/post/411373/#p411373




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-11 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Same, I have a normal/fighting 80 cards deck which has Passive Intervention and Iron Hand that can work well enough, but the others I tried to make generally take too much time to get going. Also the only strategy I can think of for targetting an ally with offensive cards is to attack him physically for moderate damage when he has Bleeding cards, to emplify Blue Blood or whatever he wants to use. Has been used to great effect during Tiflojuegos' Crazy Cup, but I would have to watch it again to be sure.

URL: https://forum.audiogames.net/post/46/#p46




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-11 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

About the decks, I don't have many 80 card deck.One acception is a mirror ghost, (link to the past/link to the past/muddy explosion/demonic drawing/blasted shock) deck that I have.I only put 80 cards because the mirror cards take lots of space but they make the deck possible.Most of my other decks are focused on other things, I have 1 that is geared towards using rock golem and smashing things.I did make an ally deck too, but if I run out of allies than I'm not very dangerous. 

URL: https://forum.audiogames.net/post/411088/#p411088




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

nidza07 thx for answer. Now it is more clearly, I will test this card.I think 80 cards is ok, now when people have 80 cards, probably they will be defeated. They have a lot of different cards but nothing special.Heh you can increase deck limit, because good players probably will have only 6 cards maybe 70, but when someone will create very good deck with 100 cards, congratulations for him.But I have different problem, when I have 40 cards in my hands, this is very long time to check all.Is it possible add 2 options?1 When your oponents play, you wait, and you can't use arrows, but it would be greateful, If they play and I will move arrows betwen my cards.2 fast way to check how many cards do you have from all your proffesions, for example, when you have 50 cards in hand, you press 1 and you get information: you have 10 normal cards, 10 grass cards etc.Sory for my english, if something is not clearly, I will write again.

URL: https://forum.audiogames.net/post/410935/#p410935




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

The point is not to put everything in your deck. You will have a hard time if you play like that. The point is to focus your deck on something. I have said this many times before, but I have rare use cases for even 80 cards as drawing something you need in a given moment is hard.

URL: https://forum.audiogames.net/post/410903/#p410903




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

well, when I am battling online and my allies die, there is not much of a point on keep on using a purely built support deck because you have no one to use these support cards... so what if their effect could be reversed or applied to yourself when that happens?

URL: https://forum.audiogames.net/post/410884/#p410884




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

i also have a suggestion can you see about increasing the deck limit from 80 cards max to a higher limit like 100 or greater? then you could have 4 of all types of cards you collect and not be over limit

URL: https://forum.audiogames.net/post/410869/#p410869




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

If I got the name right, you mean the card parry avoidance in English? If so, this card parries things which target you. For example, cards like natural mistrust don't do anything special, thus you cannot avoid that. However, a card like truth mirror is something you can avoid as that needs to target you in order to work. Hope that makes it a bit more clear. I also agree that some updates to the board mode would be really great, and agree with the proposed concept of support cards.

URL: https://forum.audiogames.net/post/410866/#p410866




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Command shift + enter is great. You can more think about cards. You have more opportunities to create decks.And Could you explain me Pragma, why card "evitementdeparade" sometimes work, sometimes don't work?

URL: https://forum.audiogames.net/post/410861/#p410861




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

@Pragma, thanks again for the awesome game, I've been playing for a considerable time now ever since it first came out and still keep going back to Crazy party. I'm afraid I don't have an opinion on battles, as I still need to try and construct an uptodate deck, but I do have one question/request. The board mode has received the fewest updates of all parts of the game. Some new minigames have been added to the boards, but we haven't seen changes in squares, rules, new boards etc right from the start. I personally really enjoy the board mode, and its the closest the game has to Mario party, and I've been rather sorry that each successive update hasn't bought in any changes. So, could we please have some updates to board mode? New boards, new squares on those boards that change coin amounts, other items etc. There is a huge potential there  is still untapped. Secondly, one other question about something which has been hanging over everyone's heads. What is the point of coins in the box and experience? Everytime we complete a game we're told we gain experience and coins, I've been waiting for a use for these and it hasn't come up. This especially goes for coins, since it'd be awesome to buy new things with them like trophies, boards or extra themes, or at the least be able to convert them into something useful like gems, or maybe use them to play already unlocked minigames or microgames. Keep up the awesome work, I'll be looking forward to the next version.

URL: https://forum.audiogames.net/post/410855/#p410855




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hello everybodyI'm currently consulting the players about the battles and the support system. The beta63 has been released for some weeks now and some players suggest that the Shift+Enter command should be back in the next version. That means it would be possible to target an allied with an offensive card. On the contrary, a support card without the offensive flag shouldn't allow to target an opponent. What is your opinion?Of course if you have any other suggestion you can talk about it here.Thanks all.

URL: https://forum.audiogames.net/post/410848/#p410848




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-10 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hello everybodyI'm currently consulting the players about the battles and the support system. The beta63 has been released for some weeks now and some players suggest that the Shift+Enter command should be back in the next version. That means it would possible to target an allied with an offensive card. On the contrary, a support card without the offensive flag shouldn't allow to target an opponent. What is your opinion?Of course if you have any other suggestion you can talk about it here.Thanks all.

URL: https://forum.audiogames.net/post/410848/#p410848




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-09 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

you need to put the TXT file into your game folder. there is a folder called game  you put it there.@mahdi that's  one of the easy ones, go near the ant and when it starts chasing you go behind the trap.

URL: https://forum.audiogames.net/post/410575/#p410575




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-08 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi.I was wondering how you create mini game list. Once I create the list where do I put the file? Do I just put it in my crazy party directory? Can someone give me a complete guide on how to do this?

URL: https://forum.audiogames.net/post/410516/#p410516




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-05 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hiI cant finish the city, thats hard! dam all of ants 

URL: https://forum.audiogames.net/post/409594/#p409594




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-04 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hi, Phoenix here. I have a suggestion for the developer. It would be nice if we could customize our own sounds for the game. There are some sounds I do not care to hear. Also, my windows defender is flagging Crazy Party as a threat. How do I stop this from happening?

URL: https://forum.audiogames.net/post/409509/#p409509




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-03 Thread AudioGames . net Forum — New releases room : meiffert via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hey, I noticed a bug.Cards "evitementdeparade" doesn't work. I can't pary for instant "insensibilite minerale". Sometimes 'evitementdeparade" work, but a lot of time these cards doesn't work.

URL: https://forum.audiogames.net/post/409227/#p409227




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-02 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

what is the pathfinder and could some one make a recording of bonuses on the cloud

URL: https://forum.audiogames.net/post/409129/#p409129




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

This took me a while to figure out but for bonuses in the clouds just keep moving. Run right and go up or down any latter’s while hitting f to smash the cloud things. You gotta keep moving or else you will die, don't go back to the left or stop.

URL: https://forum.audiogames.net/post/408846/#p408846




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