Re: Fine Tuning ArmageddonMUD

2018-04-07 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I could write one, but it's not that hard to do you click on invite links people give you, and hit the join button on the page that comes up, your servers and messages are at the top the lines of numbers are each servers you can only voice chat on servers

Re: Fine Tuning ArmageddonMUD

2018-04-07 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I could write one, but it's not that hard to do you click on invite links peopls give you, and hit the join button on the page that comes up, your servers and messages are at the top the lines of numbers are each servers you can only voice chat on servers

Re: Fine Tuning ArmageddonMUD

2018-04-07 Thread AudioGames . net Forum — New releases room : niall via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I'm thrilled you're interested in making Armageddon accessible to us Oryx. I'll give it a shot shortly. Valmorian, you say discord is usable? If you had the time, a quick guide or tutorial would be really helpful, especially if we can voice chat

Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I just don't like prompts, period, they get in the way, and when there is no %CRLF to terminate it, you get that every time a new bit of text comes in. I did find the brief prompt thing, and it helps to an extent. I'm not trying to negate the usefulness

Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD there is an option to only have it show up when things change, but the prompt you start is  kind of important hp, mv, and st which is your stun or manna. combat speed also depends on how fast someones screenreader speed is there is a brief combat thing, so you

Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD They do have a prompt, its on all the time, and while it doesn't contain a lot of info by default, I will have to either find a way to turn it off, or parse it with lua in my client to fire off triggers, etc. then gag the output. URL: http

Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD The prompt thing is more a matter of preference as well, one reason why customisable prompts are a good idea. For example I don't mind a prompt set to a percentage for vital things like hp and mana, and I don't mind it displaying a status like "hungr

Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I personally hate prompts from a screen reader perspective, to me, its nothing but spam and gets in the way. I usually don't play MUDs that use prompts, or if they provide an option to turn it off, I will do that. We'll have to see as I just got a character

Re: Fine Tuning ArmageddonMUD

2018-04-05 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I haven't actually tried because I haven't had a reason to but you add a line of text to your speech dictionary and  theoretically every time that line of text comes up it'll sub it for what ever you tell it to so the sky is blue could just be bubble. once

Re: Fine Tuning ArmageddonMUD

2018-04-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Text in ascii can be problematic, it all depends on what level the end-user has their punctuation level set to in their screen reader. The punctuation level is how aggressively the screen reader strips away symbols from the text, it doesn't just cover commas

Re: Fine Tuning ArmageddonMUD

2018-04-04 Thread AudioGames . net Forum — New releases room : oryx via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD So, this idea of adding the option to switch a name in for a short description is pretty good. I will bring that up to our producers.The only ascii is in the opening screen. Someone pointed out to me that the beginning selections are effectively "b

Re: Fine Tuning ArmageddonMUD

2018-04-04 Thread AudioGames . net Forum — New releases room : oryx via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD And also - thank you SO MUCH for all the responses and suggestions so far. URL: http://forum.audiogames.net/viewtopic.php?pid=358228#p358228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Fine Tuning ArmageddonMUD

2018-04-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Yeah I could see that as an issue if you see every round of the enemy something like: A brown-haired blue-eyed man kicks for 2 points of damage. That would get real old real quick tbh. It would mean speeding speech up past the uncomfortable point to the point

Re: Fine Tuning ArmageddonMUD

2018-04-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD There are probably triggers and such to gag excess text and mess with the output client side, but bare in mind not everyone knows how to use these and a mud is not accessible if any VI player must script their own interface in order to play, particularly when

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD How does that work, @valmorian? URL: http://forum.audiogames.net/viewtopic.php?pid=358113#p358113 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD you can allways add them to yoru speech dictionary URL: http://forum.audiogames.net/viewtopic.php?pid=358108#p358108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Thats easy to answer..The text gets too spammy, because the screenreader hsa to spend extra time reading all the infoThings like combat become impocible to follow. URL: http://forum.audiogames.net/viewtopic.php?pid=358100#p358100 -- Audiogames-reflector

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I don't see that as an accessibility feature, its just something you don't like. TO be fair, I don't either, I believe you should be able to remember someone, give them a name, etc. if you are using a system like that, but I don't see how that would make

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Hello! I have tried playing Armagedon mud for a couple f years now.. I have been a rper for more than 10 years.. What made me unable to play the game was lake of an intro system, as in a system that allows you to put a player's name in place of their short

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting  sort of bod than an rp fan in muds. As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things. 1: ascii

Re: Fine Tuning ArmageddonMUD

2018-04-03 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Dark's pretty much hit the major points. Two things that are semirelated, multicolumn lists are hard for us if you need to select a number based on the item, so an accessible mode which could make them single column is always nice. And, MUDS that show text

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting  sort of bod than an rp fan in muds. As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things. 1: ascii

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting  sort of bod than an rp fan in muds. As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things. 1: ascii

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : oryx via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Yeah, it was down briefly for some maintenance. Some timing on my part! URL: http://forum.audiogames.net/viewtopic.php?pid=357991#p357991 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD as for the mud I played a logn time ago but don't remember it much I'd be happy to give it a try and see what I can  help with. I tried to connect though, and it shows the welcome screen but none of the commands go through, and I loos the connection URL: http

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : oryx via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD Oh dear! I'm so disappointed in Discord now! I don't have any other good ways to chat directly, but I will be attentive to this thread and if you'd like to email me, I can be reached at o...@armageddon.orgIf you can find a good work around for Discord

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD discord works fine you just have to no how to use it I mean you can't do everything, but you can chat with people join servers, ect. URL: http://forum.audiogames.net/viewtopic.php?pid=357980#p357980 -- Audiogames-reflector mailing list Audiogames

Re: Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : Thork via Audiogames-reflector
Re: Fine Tuning ArmageddonMUD I am new to MUDS and often get lots in them, so I will wait for someone else to reply. However, discord is not accessible out of the gate. For any blind folks here who want to chat with him on discord, use the discord plugin on Miranda NG. That will work way

Fine Tuning ArmageddonMUD

2018-04-02 Thread AudioGames . net Forum — New releases room : oryx via Audiogames-reflector
Fine Tuning ArmageddonMUD Full disclosure! This is not really a new release. Armageddon has been around for about twenty five years. Still, the moderator suggested I post in here as the game has not yet been discussed. I'm looking for ways to make our MUD more accessible for the visually