Re: Fine Tuning ArmageddonMUD
I could write one, but it's not that hard to do you click on invite links people give you, and hit the join button on the page that comes up, your servers and messages are at the top the lines of numbers are each servers you can only voice chat on servers
Re: Fine Tuning ArmageddonMUD
I could write one, but it's not that hard to do you click on invite links peopls give you, and hit the join button on the page that comes up, your servers and messages are at the top the lines of numbers are each servers you can only voice chat on servers
Re: Fine Tuning ArmageddonMUD
I'm thrilled you're interested in making Armageddon accessible to us Oryx. I'll give it a shot shortly. Valmorian, you say discord is usable? If you had the time, a quick guide or tutorial would be really helpful, especially if we can voice chat
Re: Fine Tuning ArmageddonMUD
I just don't like prompts, period, they get in the way, and when there is no %CRLF to terminate it, you get that every time a new bit of text comes in. I did find the brief prompt thing, and it helps to an extent. I'm not trying to negate the usefulness
Re: Fine Tuning ArmageddonMUD
there is an option to only have it show up when things change, but the prompt you start is kind of important hp, mv, and st which is your stun or manna. combat speed also depends on how fast someones screenreader speed is there is a brief combat thing, so you
Re: Fine Tuning ArmageddonMUD
They do have a prompt, its on all the time, and while it doesn't contain a lot of info by default, I will have to either find a way to turn it off, or parse it with lua in my client to fire off triggers, etc. then gag the output.
URL: http
Re: Fine Tuning ArmageddonMUD
The prompt thing is more a matter of preference as well, one reason why customisable prompts are a good idea. For example I don't mind a prompt set to a percentage for vital things like hp and mana, and I don't mind it displaying a status like "hungr
Re: Fine Tuning ArmageddonMUD
I personally hate prompts from a screen reader perspective, to me, its nothing but spam and gets in the way. I usually don't play MUDs that use prompts, or if they provide an option to turn it off, I will do that. We'll have to see as I just got a character
Re: Fine Tuning ArmageddonMUD
I haven't actually tried because I haven't had a reason to but you add a line of text to your speech dictionary and theoretically every time that line of text comes up it'll sub it for what ever you tell it to so the sky is blue could just be bubble. once
Re: Fine Tuning ArmageddonMUD
Text in ascii can be problematic, it all depends on what level the end-user has their punctuation level set to in their screen reader. The punctuation level is how aggressively the screen reader strips away symbols from the text, it doesn't just cover commas
Re: Fine Tuning ArmageddonMUD
So, this idea of adding the option to switch a name in for a short description is pretty good. I will bring that up to our producers.The only ascii is in the opening screen. Someone pointed out to me that the beginning selections are effectively "b
Re: Fine Tuning ArmageddonMUD
And also - thank you SO MUCH for all the responses and suggestions so far.
URL: http://forum.audiogames.net/viewtopic.php?pid=358228#p358228
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Re: Fine Tuning ArmageddonMUD
Yeah I could see that as an issue if you see every round of the enemy something like: A brown-haired blue-eyed man kicks for 2 points of damage. That would get real old real quick tbh. It would mean speeding speech up past the uncomfortable point to the point
Re: Fine Tuning ArmageddonMUD
There are probably triggers and such to gag excess text and mess with the output client side, but bare in mind not everyone knows how to use these and a mud is not accessible if any VI player must script their own interface in order to play, particularly when
Re: Fine Tuning ArmageddonMUD
How does that work, @valmorian?
URL: http://forum.audiogames.net/viewtopic.php?pid=358113#p358113
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Re: Fine Tuning ArmageddonMUD
you can allways add them to yoru speech dictionary
URL: http://forum.audiogames.net/viewtopic.php?pid=358108#p358108
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Re: Fine Tuning ArmageddonMUD
Thats easy to answer..The text gets too spammy, because the screenreader hsa to spend extra time reading all the infoThings like combat become impocible to follow.
URL: http://forum.audiogames.net/viewtopic.php?pid=358100#p358100
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Re: Fine Tuning ArmageddonMUD
I don't see that as an accessibility feature, its just something you don't like. TO be fair, I don't either, I believe you should be able to remember someone, give them a name, etc. if you are using a system like that, but I don't see how that would make
Re: Fine Tuning ArmageddonMUD
Hello! I have tried playing Armagedon mud for a couple f years now.. I have been a rper for more than 10 years.. What made me unable to play the game was lake of an intro system, as in a system that allows you to put a player's name in place of their short
Re: Fine Tuning ArmageddonMUD
I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting sort of bod than an rp fan in muds. As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things. 1: ascii
Re: Fine Tuning ArmageddonMUD
Dark's pretty much hit the major points. Two things that are semirelated, multicolumn lists are hard for us if you need to select a number based on the item, so an accessible mode which could make them single column is always nice. And, MUDS that show text
Re: Fine Tuning ArmageddonMUD
I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting sort of bod than an rp fan in muds. As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things. 1: ascii
Re: Fine Tuning ArmageddonMUD
I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting sort of bod than an rp fan in muds. As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things. 1: ascii
Re: Fine Tuning ArmageddonMUD
Yeah, it was down briefly for some maintenance. Some timing on my part!
URL: http://forum.audiogames.net/viewtopic.php?pid=357991#p357991
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Re: Fine Tuning ArmageddonMUD
as for the mud I played a logn time ago but don't remember it much I'd be happy to give it a try and see what I can help with. I tried to connect though, and it shows the welcome screen but none of the commands go through, and I loos the connection
URL: http
Re: Fine Tuning ArmageddonMUD
Oh dear! I'm so disappointed in Discord now! I don't have any other good ways to chat directly, but I will be attentive to this thread and if you'd like to email me, I can be reached at o...@armageddon.orgIf you can find a good work around for Discord
Re: Fine Tuning ArmageddonMUD
discord works fine you just have to no how to use it I mean you can't do everything, but you can chat with people join servers, ect.
URL: http://forum.audiogames.net/viewtopic.php?pid=357980#p357980
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Re: Fine Tuning ArmageddonMUD
I am new to MUDS and often get lots in them, so I will wait for someone else to reply. However, discord is not accessible out of the gate. For any blind folks here who want to chat with him on discord, use the discord plugin on Miranda NG. That will work way
Fine Tuning ArmageddonMUD
Full disclosure! This is not really a new release. Armageddon has been around for about twenty five years. Still, the moderator suggested I post in here as the game has not yet been discussed. I'm looking for ways to make our MUD more accessible for the visually
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