Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Sorry for double-posting, but could someone link me to the google group for KK access? I can't seem to find it on the KK access website at all.

URL: https://forum.audiogames.net/post/519754/#p519754




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Not sure, and also not sure if the Maschine controller even comes with accessibility, it probably does if it can be interfaced directly with your Kopmlete kontroller. Apparently they're going to be making Maschine into a full blown d a w, wwhich unless they've got some major accessibility planned, will not replace Reaper. We just need to make sure that they don't make d a w integration an exclusive to Maschine if such is the case.

URL: https://forum.audiogames.net/post/519753/#p519753




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

How accessible is the Maschine software interface? Caurious how easy it is to lay down loops that come with Komplete 12 and put them into a DAW, and if the Maschine software is accessible also.

URL: https://forum.audiogames.net/post/519746/#p519746




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Raper isn't usually free, but you may be thinking of the temporary license that they are offering as a stay-at-home deal. Normally there's a 60day evaluation that never really expires, which is great for if you have plugin problems or accessibility-related issues and want to iron those out before you purchase it.Jaws vs NVDA: If you are using Reaper and Komplete, you will want to do most of the work with nvda, as JAWS won't have a particular advantage. Plus, with NVDA there is Sibiac for some other inaccessible plugins.

URL: https://forum.audiogames.net/post/519742/#p519742




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I wouldn't normally post on one of these topics, but given all the discussion of accessibility here, I'm interested in a few things:1. what DAW would be best to work with for this and how would I get started? I mean Reaper's free of course but finding tutorials for how to get it to interface with any of this has been difficult at the best of times.  If anyone has any tutorial links that'd be useful.2. would there be any way to see one of these systems (the keyboard+the libraries in action first-hand)?3. How much of this depends on NVDA VS JAWS? I know that with certain Kontakt  setups it only works with JAWS scripts.It might be something that I look into in the future, which is why I thought I'd ask given so many knowledgeable individuals are gathered around this thread at present.

URL: https://forum.audiogames.net/post/519740/#p519740




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I wouldn't normally post on one of these topics, but given all the discussion of accessibility here, I'm interested in a few things:1. what DAW would be best to work with for this - I mean Reaper's free of course but finding tutorials for how to get it to interface with any of this has been difficult at the best of times.  If anyone has any tutorial links that'd be useful.2. would there be any way to see one of these systems (the keyboard+the libraries in action first-hand)?3. How much of this depends on NVDA VS JAWS? I know that with certain Kontakt  setups it only works with JAWS scripts.It might be something that I look into in the future, which is why I thought I'd ask given so many knowledgeable individuals are gathered around this thread at present.

URL: https://forum.audiogames.net/post/519740/#p519740




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

The majority  of logic's effects are pretty good in my opinion, and of course they would be seeing as it’s $200. I’m very minimalistic with affects though, but I do like space designer.

URL: https://forum.audiogames.net/post/519723/#p519723




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Re: Getting started with native instruments in contact player in reaper?

2020-04-15 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Some of Logix effects are pretty good, and of course they would be seeing as it’s $200. I don’t use affects very much and probably never will, but I do like space designer.

URL: https://forum.audiogames.net/post/519723/#p519723




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@22: Not to mention the fact that accessibility is a hard-sell on their hardware, and it does significantly increase their numbers according to stats. So if they are going to commit to accessibility, chances are they are going to make it a hardware-exclusive in order for the investment vs return to even out more. Plus, as you said, there is only a small amount of people who actually do go for the komplete software without the keyboard. As far as I'm concerned, the perfect hardware-software integration is such that until Komplete makes a knob/encoder box that plugs into a keyboard's sustain peddle or extention port, I would never look back from the Komplete boards. Potential Komplete customers should know that given the solid hardware-software integration along with expandability, the nature of their products is to keep you wanting more. That's why there's that tempting discount price to Komplete 12 (even 12ultimate is a steal if you own one of their keyboards) and their summer of sound sale makes the discounts even steaper. I personally am waiting for that, and am probably going to go with Komplete 12 stand-alone because hard drive space constraints. I am going to want to use this mx500 for a little more than not even a year before I decide that their 2tb variant is worth it. Lol.

URL: https://forum.audiogames.net/post/519614/#p519614




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@Mich: These fx chains are the better part of getting up-close and personal with the mixing and mastering process. Logic has more stock effects than Reaper, and obviously ProTools has the most out of the box, however if you're going to go with a commercial offering I would go with the hardware models/h-EQ plugins myself.

URL: https://forum.audiogames.net/post/519615/#p519615




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@22: Not to mention the fact that accessibility is a hard-sell on their hardware, and it does significantly increase their numbers according to stats. So if they are going to commit to accessibility, chances are they are going to make it a hardware-exclusive in order for the investment vs return to even out more. Plus, as you said, there is only a small amount of people who actually do go for the komplete software without the keyboard. As far as I'm concerned, the perfect hardware-software integration is such that until Komplete makes a knob/encoder box that plugs into a keyboard's sustain peddle or extention port, I would never look back from the Komplete boards.

URL: https://forum.audiogames.net/post/519614/#p519614




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

So I've honestly not gotten into EQ'ing and effects chains much, so I'm curious how much these effects help augmenting the sound. Does it sound better, and are any of the Komplete or Logic Pro effects any good?

URL: https://forum.audiogames.net/post/519594/#p519594




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@11My point is that it makes sense for no one to care about making them keyboard accessible, since it's nearly impossible to do even for the small ones, and when you do it's terribly inefficient.  I'm not making judgements about what people own, merely saying that we shouldn't really judge Native instruments for not putting in huge amounts of effort for the small number of people who are going to use it without the keyboard.

URL: https://forum.audiogames.net/post/519579/#p519579




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@an idiot re: Eastwest, Short answer: Not without heartache.Long answer: If you want one instrument at a time, with not much in the way of plugins? Have on. But the typical plugin chain, as I will expalin below, absolutely cannot run on 8gb ram and without a hyper-threading processor preferably.1: Eastwest guitara. Hwaves -EQWaves H-ReverbI have Guitar Rig as part of Komplete, but it isn't all that needed with their sampled guitars.2EW Stormdrum3a. H-EQb. either h-reverb or Abby Road plates3. Piano, usually from either Sonivox, Waves Electric Grand80, or Digital Synsations depending on what we're doinga. H-EQb. Possibly reverb, unless the built-in reverb on the piano is sufficient, sometimes it is, surprisingly.On top of that, for raw recording we have v-Comp, and if I am mixing vocals we typically go for an excitor, the Aphex Vintage Excitor personally.And finally, on the master bus, we have Abby Road Studio 3 as a control room.All that plus the fact that Eastwest is not the most lightweight instrument package as far as resources are concerned, and you'll be surprised if shit even loads on an 8gb ram machine. Even without plugins, you probably won't be able to have more than 3 tracks before the system starts stuttering. My system specs are as follows:model: xps15 7590CPU: 6core i7 running at up to 4.1ghz, can hyperthread making that 12virtual cores16gb (8x2) ddr4 ramNVidia gtx1650 with 4gb of dedicated graphics ram, good for gaming, modern graphic-intensive web apps almost never crashBluetooth5, Wifi6, built-in fingerprint reader, decent stereo speakersWindows 10 ProPrice: $1750 as a business customer, plus free expedited shipping.If you have a business name, just sign up with Dell as a business customer, at least in the U.S. that's all there is. Check with your distributor to see what else may be available. This is not an off the shelf item, they special-ordered mine so the whole make/deliver process took about a week and a half.The machine I was working with before, a macbook pro2015 with 8gb ram and a core i5, choked when Garageband was loaded with stock instruments and a few instances of Abby Road/H-REverb. So yeah. Not gonna be optimal if you go down that road.

URL: https://forum.audiogames.net/post/519577/#p519577




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

i guess you're right, i'll  be probably geting a  cheap decent komplete keybord whenever i can if there is  one

URL: https://forum.audiogames.net/post/519546/#p519546




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I’m going to repeat this question so I don’t have to make another topic a long way down the road. Will east west sounds instruments run on my 8 GB RAM machine? Minimum 16 GB required, as I have seen on the sight before, seems to be setting the standards a little high, but that might just be me.

URL: https://forum.audiogames.net/post/519537/#p519537




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Yeah, sort of figured IK Multimedia was on that list. Just hope I can sell their keyboard somewhere...I feel like there are some shortcuts on the Kontrol that I'm missing, like how to remove FX in an effect chain.Also, in reading the reviews for plug-ins on KKACCESS.com, the reviewer mentions how they're categorized by vendor into different sound banks. However, I can't seem to find that using the 4D encoder. Do I use the other knobs?

URL: https://forum.audiogames.net/post/519528/#p519528




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Regarding manufactures to avoid, obviously IK multimedia is definitely on the shit list.Sonivox is not directly NKS-ready but there are nks presets for Film Score Companion. Even without those, though, the plugin is surprisingly accessible. You have to do a very small amount of ocr-ing to find what is either a standard windows context menu of instrument configurations, or a browse button for fxb presets. All other parameters are exposed in Reaper.

URL: https://forum.audiogames.net/post/519524/#p519524




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Honestly...wow. The Joshua Bellviolin is really good. I have the symrhony  essentials from NI that comes with komplete 12 Ultimate, so I'll probaly just stick with that for now, and Session Strings for legato parts.For pianos, I'd say that I am content with all of the pianos that NI bundles in, and I probably wouldn't need another piano, as there are like 7 different ones. I honestly don't really like pattern instruments (like phrasing instruments), as they never seem to have the right pattern that I'm looking for. Or, like Scarbee Funk Guitari' the chords I look for aren't available right off the bat.I'd really like to find a synth with a large, wide, fat monophonic lead, but I don't know enough about synthesis and   don't know what I would look for to find them. Quick question regarding Session Horns Pro if anyone has it: how exactly do you trigger smart voicing from the keyboard itself? I asked someone from NI, and they said that it should be there, but I cannot find it. i love the fact that we as blind people can enjoy all of these NKS compatible libraries.

URL: https://forum.audiogames.net/post/519521/#p519521




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@BlackMana: It's just pure honesty, that's all it is. A lot of sites share the myth that you can do anything and everything with the stock plugins of your d a w, but they neglect to mention accessibility, or that really only applies to ProTools/Logic/Qbase. And no, I don't record in a studio, I was just pointing out that it's going to be a lot better to switch everything out for the accessible solution rather than spend more time than you need to with something inaccessible. As it stands, AnIdiot has a really good reason to get a Kopmlete keyboard especially given that he has Logic, since Logic is the only d a w that has direct integration with the Komplete hardware. My instruments are stored on a Crucial MX500 1tb ssd inside an external enclosure, and I did just hear they came out with a 2tb variant so I may need to look into that if I run out of storage.@anIdiot: I'd say if your keyboard is only a few years old, you're in a prime position to sell that and exchange it for something else. What you described is possible with the Komplete Kontrol a69 keyboard at the very least, and that is a very respectable keyboard. Keyboards generally do not depreciate substantially over a short period of time, as unlike consumer products, pro hardware is actually supposed to last a long time.

URL: https://forum.audiogames.net/post/519520/#p519520




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Oh man. If we're talking orchestral stuff, a lot of Project Sam's stuff is seriously amazing. That gets pricey though. Don't quote me as its super late right now but I believe all their libraries support NKS. The Joshua Bell Violin is pretty awesome too. I don't own that one yet so can't speak too much on that.https://www.embertone.com/instruments/j … ential.phpI have a piano that's something else though. Walker 1955D from Embertone (sampled off a 9 foot Steinway D concert grand). The thing is simply incredible and I love it to bits.https://www.youtube.com/watch?v=YLhZz80yOZY=959sCan you tell I'm a fan of embertone? If you can convince your parents to let you break the bank a little, I would absolutely suggest getting a komplete keyboard. The A series goes pretty well for it's price point. I wish I could truly begin to tell you just what you get access to with a Komplete Kontrol. Now I guess I'm off to remind myself that I really don't need to buy the korg legacy collection right now... 

URL: https://forum.audiogames.net/post/519500/#p519500




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Oh man. If we're talking orchestral stuff, a lot of Project Sam's stuff is seriously amazing. That gets pricey though. Don't quote me as its super late right now but I believe all their libraries support NKS. I have a piano that's something else though. Walker 1955D from Embertone (sampled off a 9 foot Steinway D concert grand). The thing is simply incredible and I love it to bits.https://www.youtube.com/watch?v=YLhZz80yOZY=959sIf you can convince your parents to let you break the bank a little, I would absolutely suggest getting a komplete keyboard. The A series goes pretty well for it's price point. I wish I could truly begin to tell you just what you get access to with a Komplete Kontrol. Now I guess I'm off to remind myself that I really don't need to buy the korg legacy collection right now... 

URL: https://forum.audiogames.net/post/519500/#p519500




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Oh man. If we're talking orchestral stuff, a lot of Project Sam's stuff is seriously amazing. That gets pricey though. Don't quote me as its super late right now but I believe all their libraries support NKS. I have a piano that's something else though. Walker 1955D from Embertone (sampled off a Steinway D). The thing is simply incredible and I love it to bits.https://www.youtube.com/watch?v=YLhZz80yOZY=959sIf you can convince your parents to let you break the bank a little, I would absolutely suggest getting a komplete keyboard. The A series goes pretty well for it's price point. I wish I could truly begin to tell you just what you get access to with a Komplete Kontrol. Now I guess I'm off to remind myself that I really don't need to buy the korg legacy collection right now... 

URL: https://forum.audiogames.net/post/519500/#p519500




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Oh man. If we're talking orchestral stuff, a lot of Project Sam's stuff is seriously amazing. That gets pricey though. Don't quote me as its super late right now but I believe all their libraries support NKS. I have a piano that's something else though. Walker 1955D from Embertone (sampled off a Steinway D). The thing is simply incredible and I love it to bits.https://www.youtube.com/watch?v=YLhZz80yOZY=959s

URL: https://forum.audiogames.net/post/519500/#p519500




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Are there any manufacturers that are accessible that anyone would suggest staying away from, based on the sound of their instruments?

URL: https://forum.audiogames.net/post/519490/#p519490




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I do already have logic pro. This keyboards not actually half bad. Somethings wrong with the mod wheel but besides that, it’s quite well built, the keys feel nice and they're velocity sensitive, it has 60 something keys, and it’s quite simple. But I have know idea what company made it or what price it went for as it's from a coupple of years ago. Perhaps I can check with my parents.

URL: https://forum.audiogames.net/post/519484/#p519484




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I do already have logic pro. This keyboards not actually half bad. Somethings wrong with the mod wheel but besides that, it’s quite well built, the keys feel nice and they're velocity sensitive, it has 60 something keys, and it’s quite simple. But I have know idea what company made it or what price it went for. Perhaps I can check with my parents.

URL: https://forum.audiogames.net/post/519484/#p519484




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

at post 10  sorry if i said that, but it sounds to me like someone  who sees your  sound  equipment and he is working in a  studio with hie    top professional gear that you're nothing   compared  to him and his setup,   i'm not so experienced  in this field like you or  someone else who has the required knowledge, but i learned to   work  with what i have to make   at'least    decent stuf, i'm not saying this out of disrespect though

URL: https://forum.audiogames.net/post/519481/#p519481




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Yes.@anIdiot: You have nothing to lose selling that old keyboard in exchange for a Native one.It really doesn't get better than that as far as accessibility is concerned, other than plugins that are already accessible (Sonivox is actually quite impressive in this regard).I am going to underhype you right here, so sorry but not sorry. Music production is an expensive endeavor. If you haven't got the druthers, wait till you do. Seriously. Especially if you are dealing with potentially inaccessible stuff. Save yourself the hastle. There are people out there, me included, that can handle your production work, who already have the setup, while you wait for a good time to sell your keyboard.Regarding Eastwest, correct it is only accessible through nks. It also generally depends on what you're looking for as far as Eastwest instruments are concerned. Their Stormdrum series are great, and their guitars are good-sounding yet not very elastic, i.e. you're stuck with what's within the largely static presets. If you want guitars, go for something like this:https://www.samplelogic.com/products/gu … 6ed1f11d36The orchestral libraries are good, although the Sonivox Fimlscore Companion bundle stands shoulder to shoulder with Eastwest's orchestral library, is substantially cheaper and smaller in size, and is surprisingly accessible. Beyond that, it has open-browsable fxb presets for the instruments that don't have a menu-system. The only applications that I still use Eastwest for from an orchestral standpoint are solo instruments, as that is the only thing the Sonivox bundle doesn't have. Yes, it's got 12gb worth of pianos as well, and don't let the Steinway attachment fool you, as this is no typical Steinway grand sampling from Garageband or Logic. This is a very meticulous sampling of just about any acoustic grand piano configuration you could want, and for electric pianos there's the Waves Electric Grand 80key, which is NKS-ready as well.

URL: https://forum.audiogames.net/post/519471/#p519471




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Yes.@anIdiot: You have nothing to lose selling that old keyboard in exchange for a Native one.IT really doesn't get better than that as far as accessibility is concerned, other than plugins already accessible (Sonivox is actually quite impressive in this regard).I am going to underhype you right here, so sorry but not sorry. Music production is an expensive endeavor. If you don't go the druthers, wait till you do. Seriously. Especially if you are dealing with potentially inaccessible stuff. Save yourself the hastle. There are people out there, me included, that can handle your production work, who already have the setup, while you wait for a good time to sell your keyboard.Regarding Eastwest, correct it is only accessible through nks. It also generally depends on what you're looking for as far as Eastwest instruments are concerned. Their Stormdrum series are great, and their guitars are good-sounding yet not very elastic, i.e. you're stuck with what's within the largely static presets. If you want guitars, go for something like this:https://www.samplelogic.com/products/gu … 6ed1f11d36The orchestral libraries are good, although the Sonivox Fimlscore Companion bundle stands shoulder to shoulder with Eastwest's orchestral library, is substantially cheaper and smaller in size, and is surprisingly accessible. Beyond that, it has open-browsable fxb presets for the instruments that don't have a menu-system. The only applications that I still use Eastwest for from an orchestral standpoint are solo instruments, as that is the only thing the Sonivox bundle doesn't have. Yes, it's got 12gb worth of pianos as well, and don't let the Steinway attachment fool you, as this is no typical Steinway grand sampling from Garageband or Logic. This is a very meticulous sampling of just about any acoustic grand piano configuration you could want, and for electric pianos there's the Waves Electric Grand 80key, which is NKS-ready as well.

URL: https://forum.audiogames.net/post/519471/#p519471




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@6As someone who is into audio enough to have tried to figure out how to make good accessible VST designs, what they did is really the only way that you can do it.  While it would be nice if some of it were more accessible from the PC, the thing is that most instruments have upwards of 30 parameters, some upwards of 50.  At that scale you need something faster than tab and your sliders have more than 100 unique positions sometimes, so even if you had fully accessible GUIs here, you'd still need the patience of a saint in the best case.

URL: https://forum.audiogames.net/post/519456/#p519456




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Honestly I'm a big fan of Impact Soundwork's guitar libraries, as now I can actually play a virtual guitar and sound good.Seriously wish IK xultimedia would make SampleTank 4 NKS compatibleseriously regret buying the keyboard controller that I bought from them like 7 years ago, along with their mixer that never seemed to work properly. Always was whining in my ears.

URL: https://forum.audiogames.net/post/519448/#p519448




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

@mitch That's something you would have to decide for yourself. I think there good, and in the case of the world instruments like ra and silk, some of the best sounding out there, but I think for the stand alone prices, there are better buys, at least were pure quantity is concerned. but where quantity might decrease quality, east west doesn’t seem to disappoint. From what I’ve heard The instruments are very well sampled.

URL: https://forum.audiogames.net/post/519436/#p519436




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

i don't like the way of accessability  is being used on native instruments that comes with the hardware, looks kinda unfair to me, i gave up on the idea of trying to find and accessable wayh to use kontakt librarys   with reaper or any other software  i wanted to, so i guess i'll just  use what i have right now, i don't think i'm going to be buying any komplete keybord  any time soon with the current situation going on, but i wish i can find   an other way around so maybe i can try  playing some music just for fun, or even using the footsteps kontakt  librarys i have

URL: https://forum.audiogames.net/post/519431/#p519431




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

honestly i don't like the way of accessability  is being used on native instruments that comes with the hardware, i gave up on the idea of trying to find and accessable wayh to use knotakt librarys   i wanted to, so i guess i'll just  use what i have right now, i don't think i'm going to be buying any komplete keybord  any time soon with the current situation going on

URL: https://forum.audiogames.net/post/519431/#p519431




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : makenan53 via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

There is a script for kontakt 5, and i use the free version.

URL: https://forum.audiogames.net/post/519430/#p519430




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

EastWest's play engine also runs in Komplete Kontrol as well, so it's accessible from only there, though.However, for anyone who has used EastWest's sounds, comparing it to others, would you consider it overrated? I feel like they are a tiny bit overrated in some of the libraries that they put out, (aka Ministry of Rock 1 and 2), and I'm curious how good their orchestra actually is: I know ComposerCloud is a steal for what it is, but I feel like the majority of EastWest's libraries are over-hyped.

URL: https://forum.audiogames.net/post/519426/#p519426




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I already have another keyboard. I don’t have much money to buy it and selling the one I have would probably be a hassle considering all that’s going on right now. Someone suggested east west sounds as an Alternative. To what extent are they accessible, and would they run on an 8 GB machine despite what I have seen on some system requirement pages?

URL: https://forum.audiogames.net/post/519417/#p519417




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

I already have another keyboard. I don’t have much money to buy it and selling the one I have would probably be a hassle considering all that’s going on right now. Someone suggested east west sounds as an alternative. Are they accessible enough to use, and would they run on an 8 GB machine despite what I have seen on some system requirement pages?

URL: https://forum.audiogames.net/post/519417/#p519417




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Re: Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Getting started with native instruments in contact player in reaper?

Honestly dude you're going to want to just save up for a Komplete keyboard if you want to make the most out of it and reap the accessibility benefits. The summer of sound sale is more than likely coming very son, so you might want to be on the lookout for discounts.

URL: https://forum.audiogames.net/post/519414/#p519414




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Getting started with native instruments in contact player in reaper?

2020-04-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Getting started with native instruments in contact player in reaper?

Is there anyway to deal with its accessibility issues? I don't know much about how to use ocr or to the extent to which it can help, and have had only very Limited success on the native access login screen, meaning I got it to acknowledge I had tried entering information. What are some other things I should keep in mind? and are there any free or cheap good instrument library’s anyone may know of?

URL: https://forum.audiogames.net/post/519394/#p519394




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