Re: Mud Engine Advice

2020-06-19 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Mud Engine Advice Never use VIPMud for any staff work, building work, coding work or any type of other work on a MUD. It's bad, even with the double greater than mode activated, it still interferes. I'd say personally don't ever use it period, but yeah, that's just me. URL: https

Re: Mud Engine Advice

2020-06-18 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector
Re: Mud Engine Advice In the latest release of CoffeeMud, you are supposed to be able to place trees in different rooms or areas.Is this purely visual, or does anyone know if there is a way to do it using commands? URL: https://forum.audiogames.net/post/542962/#p542962 -- Audiogames

Re: Mud Engine Advice

2020-06-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Mud Engine Advice @21, thanks for the suggestion. I never enabled either of those settings because I had no idea how they'd affect my experience, so I usually left them off. Good to know. URL: https://forum.audiogames.net/post/542848/#p542848 -- Audiogames-reflector mailing list

Re: Mud Engine Advice

2020-06-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice In the output settings in Mushclient, there is a checkbox for convert IRC/GA to newline. Check it. Then in your mud, find the setting to send telnet go-ahead.  Problem solved in 99% of cases, though whether this works for coffeemud I don't know.The issue

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : quanin via Audiogames-reflector
Re: Mud Engine Advice Mushclient displays the prompt line without you pressing enter. Your screenreader of choice just isn't reading it to you until you press enter. I don't know personally of a way to work around that, honestly, but there it is. You can see it more clearly if you use

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Mud Engine Advice As an advanced user of CM, I can give a good answer to this. The short answer is... sort of. Area creation with the MUD Grinder is... kind of accessible. I've never liked it though. The MUD Grinder itself, however, is perfectly accessible. (A warning with MUSH-Z

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Mud Engine Advice As an advanced user of CM, I can give a good answer to this. The short answer is... sort of. Area creation with the MUD Grinder is... kind of accessible. I've never liked it though. The MUD Grinder itself, however, is perfectly accessible. (A warning with MUSH-Z

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Mud Engine Advice As an advanced user of CM, I can give a good answer to this. The short answer is... sort of. Area creation with the MUD Grinder is... kind of accessible. I've never liked it though. The MUD Grinder itself, however, is perfectly accessible. (A warning with MUSH-Z

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector
Re: Mud Engine Advice PS - Does anyone know if MudGrinder is even remotely accessible for CoffeeMud's engine?It doesn't sound like it would be, but it would be great at working on large swaths of creation.I'd like to know about its accessibility before I mess with it, as new to all

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector
Re: Mud Engine Advice @13I just ran into the same problem in VipMud while trying to change the currency in my first area.Hoping someone will know how to get around the semicolon issue.Meanwhile, I will try MushZ. URL: https://forum.audiogames.net/post/542499/#p542499 -- Audiogames

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice @15I've heard of the mud. I haven't heard of the mudlib.  I feel like it's one of the ones that was descended from the official lpmud mudlib, but I don't remember what it's called.  Most muds don't give you the actual game or the game mechanics, but like how there's

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : derekedit via Audiogames-reflector
Re: Mud Engine Advice I spent some time playing an LPC mud many years ago called "nanny." I was always curious to see that lib and saw some things suggesting that it was available, yet I haven't found it anywhere. Has anyone heard of this database? URL: https://forum.audiogame

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice @13I suggest mush-z. Get the Alter Aeon distribution then create new worlds and add the output reader and tts plugins to them. You can even do a default plugin list I believe.  You can use the output capture to notepad thing and ctrl+tab whenever and NVDA object nav

Re: Mud Engine Advice

2020-06-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Mud Engine Advice I'm bumping this to the top for a good reason, I promise. Okay maybe not, but still.So I'm using vipmud. No issues here. The problem is that it uses a semi (;) to send multiple commands to the mud. The issue is that the ; itself is a part of commands for the mud

Re: Mud Engine Advice

2020-06-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice @11I'm not saying they're all documented. I'm saying they all have a big learning curve. URL: https://forum.audiogames.net/post/541208/#p541208 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Mud Engine Advice

2020-06-14 Thread AudioGames . net Forum — Developers room : quanin via Audiogames-reflector
Re: Mud Engine Advice @10: You give some codebases too much credit. documentation and Smaug, for example, don't belong in the same sentence. I'd rather learn Evennia. LOL URL: https://forum.audiogames.net/post/541205/#p541205 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Mud Engine Advice

2020-06-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice @9Frankly, this criticism is true of every single mud codebase/option out there.  Even Moo.  Honestly it's true of any programming whatsoever. URL: https://forum.audiogames.net/post/541194/#p541194 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Mud Engine Advice

2020-06-14 Thread AudioGames . net Forum — Developers room : quanin via Audiogames-reflector
Re: Mud Engine Advice Evennia's alright, if you're looking for a DIY project. It's a lot like LPC in that the code and data are separate, but there's a learning curve beyond just learning to use Python. I'm tinkering with it off and on on my local machine (WSL for the win), but I think

Re: Mud Engine Advice

2020-06-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice @7You reload LPC live, but it comes from an actual on-disk directory and separates code and data.  It's a bit like java honestly: typically (always?) one object per file, files correspond directly to classes.  But you can edit with your normal editing tools, you can

Re: Mud Engine Advice

2020-06-14 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Mud Engine Advice I never actually developed with LPC back when I did MUDs, primarily MOO and ColdC (wow, those were the days.) How does LPC's development workflow differ? I'm not asking how LPC differs from MOO language-wise, but I guess you write your code while the server isn't

Re: Mud Engine Advice

2020-06-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice @5That's decidedly debatable.  Suffice it to say that while online creation is a great feature for quick development, you can't roll anything back or anything because none of the traditional programming tools apply, and I do think there's a reason that the LPC drivers

Re: Mud Engine Advice

2020-06-13 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Mud Engine Advice Honestly, if you really want to create a mud, moo would by far be the best choice. Of course this will require that you actually learn how to program in it, and the only publically available moo cores that I know of are quite minamalistic in nature, but you can do

Re: Mud Engine Advice

2020-06-13 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector
Re: Mud Engine Advice Thanks everyone.The nice thing about DS is that there's a creator's manual with a basic tutorial in LPC, so I'll follow that and see what I can do.I have some Java tutorials, so I'll also work on learning that.For now the idea of coding is a hobby, but I'll see where

Re: Mud Engine Advice

2020-06-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Mud Engine Advice Agree with 2. (Coding with Coffeemud is a pain in the ass, just saying.) Its not even optimized for the latest Java releases, so it doesn't take advantage of systems like the module system either. I'd go with LPC, though you'll need to write more code that way

Re: Mud Engine Advice

2020-06-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Mud Engine Advice If you're not at the point of being able to work out how to start Coffeemud you're not going to get far with this project, as everything you're saying you want to do is going to require some involved programming.  Coffeemud will give you what you want, sort

Mud Engine Advice

2020-06-13 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector
Mud Engine Advice This set of questions is in two parts.First, I want to put a Mud on my computer, just to be creative and see what I can do with it.I want open world, where skills develop by use.I'm not so interested in combat or leveling, because I really want crafting to be my focus